Add english version

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OleSTEEP 2024-01-15 18:44:53 +03:00
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["en"]

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# =========================================================================================
# ** TEMPLATE DIALOGUE
# =========================================================================================
message_0:
text:
message_1:
text:
message_2:
text:
message_3:
text:
message_4:
text:
message_5:
text:
message_6:
text:
message_7:
text:
message_8:
text:
message_9:
text:
message_10:
text:
message_11:
faceset: MainCharacters_DreamWorld
faceindex: 2
text:

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# =========================================================================================
# Cutscene: Neighbors Room Intro, DAY 0 PART 1
# =========================================================================================
#Area Block
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: This isn't the way to the playground, silly!\aub
#TRIGGER: ENTER NEIGHBORS ROOM
#upon seeing OMORI, AUBREY runs across the cards to greet him.
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Hi OMORI! We were hoping that you'd come by soon.\!<br>Wanna play cards with us?\! <br>We were just about to start another game!\aub
#AUBREY looks behind her.
message_2:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Oh!\! Whoops...\! Nevermind...\aub
#KEL looks at AUBREY and jumps.
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Aww, man... \Com[2]What the heck, AUBREY!?\!<br>You messed up all the cards!\!<br>I was winning, too.\kel
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Hey there, KEL. There's no need to get angry.\!<br>It's just a game, after all.\her
#KEL looks at HERO
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Don't give me that, HERO!<br>\!You only say that cause you were losing.\kel
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: ...\her
# =========================================================================================
# Aubrey's Dialogue before Omori gives her the PlantEgg
# =========================================================================================
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubWhy is \n[3] always so mean to me!?\! <br>You know, the other day, that good-for-nothing stole my \c[13]STUFFED TOY\c[0] and hid it somewhere in this room.
message_11:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubWhy would he do something like that?\! He's so immature...\! <br>I mean, what did I ever do to him!?
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubOh, I know!\! Can you find my \c[13]STUFFED TOY\c[0] for me, \n[1]?\! Pretty please?
# =========================================================================================
# Kel's Dialogue
# =========================================================================================
message_13:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \kelYo \n[1], look at what I found the other day!
message_14:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelIt's a pet rock... Isn't he awesome?
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 35
text: A tiny pet rock stares at you from inside \n[3]'s POCKET.
message_16:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\{I'M GONNA NAME HIM \c[13]HECTOR\c[0]!!\}
message_126:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \kel\}And just as a secret between you and me...\!<br>You can see him anytime by checking my EQUIP from the PLAYER MENU!
message_17:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kel\SINV[1]Maaaaaaannnnnnnnnnnnn...\sinv[0]\!<br>AUBREY always gets what she wants.
# =========================================================================================
# Hero's Dialogue
# =========================================================================================
message_18:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herWhat's up, \n[1]? We've been waiting for you!
message_19:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \her\n[3] and \n[2] have been fighting a lot again.\!<br>You would think they'd get tired of it after a while, but they're both just so full of energy.
# =========================================================================================
# Cutscene: STUFFED TOY
# =========================================================================================
#TRIGGER: OMORI finds AUBREYs Stuffed Toy, and returns the Stuffed toy to AUBREY
message_27:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: I-is that...?\! Could it be?\aub
#AUBREY does a twirl.
message_28:
text: AUBREY snatched the \c[13]STUFFED TOY\c[0] from you.
#AUBREY turns to KEL.
message_29:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: Hey, KEL!\! Look, it's my \c[13]STUFFED TOY!\c[0]\aub
#KEL looks at AUBREY and jumps.
message_30:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \Com[2]W-What the heck?\! Where did you get that?\kel
message_31:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: OMORI found it!\!<br>Lucky for me, I've got some real friends!\aub
message_32:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Serves you right, KEL.\!<br>You should know better than to pick on others.\her
#KEL looks at HERO.
message_33:
faceset: MainCharacters_DreamWorld
faceindex: 24
text: But AUBREY started it...\!<br>She was the one who was making fun of me for the mole<br>on my...\kel
message_34:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: On your...\! what?\aub
message_35:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: ...\kel
#HERO looks at AUBREY
message_36:
faceset: MainCharacters_DreamWorld
faceindex: 43
text: AUBREY...\her
message_37:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: Fine...\aub
# =========================================================================================
# Aubrey's Dialogue after Omori gives her PlantEgg
# =========================================================================================
message_38:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubThank you, \n[1]! I knew I could count on you.\!<br>You're the best!
# =========================================================================================
# Hero's Dialogue after Omori gives Aubrey PlantEgg
# =========================================================================================
message_39:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herHey, \n[1]! I'm glad that's all settled.\! Those two always seem to be bumping heads.
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herMARI and BASIL invited us for a picnic at the playground!\!<br>Did you want to go see them?
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herAlright everyone...\!<br>Let's go see MARI and BASIL!
message_41:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herOkay, no worries!\! We'll be here.
message_42:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herHey, \n[1]!\! Are you all ready to go?
#IF YOU GO TO WHITE SPACE AND THEN RETURN TO NEIGHBOR'S ROOM
message_50:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herHey, OMORI! Welcome back!\! Are you ready to go?
#DAY 1 PYREFLY
message_51:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herAlright everyone...\!<br>Let's go find BASIL!
#AFTER SGL
message_52:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herAlright everyone...\!<br>Let's go exploring!
# =========================================================================================
# Cutscene: STUMP ENTRANCE
# =========================================================================================
#TRIGGER: ENTER STUMP ENTRANCE
#KEL, HERO, and OMORI pop out of the stump.
message_58:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \{\sinv[1]OH, YEAH!! FRESH AIR AT LAST!!\!\}<br>Gotta love that nature.\! Well, let's go!\kel
#KEL, HERO, and OMORI start walking to FOREST PLAYGROUND.
#AUBREY is off screen
message_59:
text: \Com[2]Hey, wait a sec!\aub
#AUBREY pops out of the stump half-way
message_60:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Help me up, guys! I'm stuck.\aub
#HERO begins walking toward stump but is blocked by KEL.
message_61:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \SINV[1]Only if you say please!\SINV[0]\kel
message_62:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: KEL, stop messing around and get me out of here.\aub
message_63:
faceset: MainCharacters_DreamWorld
faceindex: 24
text: Okay, okay... \}fine.\kel
#KEL pulls AUBREY out of the stump.
message_64:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: Hmph!\! Took you long enough!\aub
message_65:
faceset: MainCharacters_DreamWorld
faceindex: 24
text: Well sorry, princess...\kel
# =========================================================================================
# Cutscene: Mari and Basil
# =========================================================================================
#TRIGGER: enter Forest Playground
#AUBREY runs to MARI.
message_86:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \{MARI! BASIL!\aub
message_87:
faceset: MainCharacter_Mari
faceindex: 0
text: Oh, hello AUBREY! Hello, everyone!\!<br>How are you all doing today?\mar
message_88:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \{KEL'S BEING MEAN TO ME AGAIN!!\aub
message_89:
faceset: MainCharacter_Mari
faceindex: 2
text: Oh, no!\! Not again...\! How could he?\mar
message_90:
faceset: MainCharacters_DreamWorld
faceindex: 25
text: Pshh, I'm not being mean!\! AUBREY's just being all whiny.\kel
message_91:
faceset: MainCharacter_Mari
faceindex: 2
text: Well, KEL!\! You've just made a very convincing point.\! <br>Now I don't know who to believe!\mar
message_92:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \{BELIEVE ME!!\kel\}
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \{NO, BELIEVE ME!!\aub\}
message_94:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Sigh...\! Settle down, you two...\!<br>\}Why does it always have to be like this?\her
message_95:
faceset: MainCharacter_Mari
faceindex: 3
text: Chin up, HERO! Look at you, being all responsible.\mar
message_96:
faceset: MainCharacter_Mari
faceindex: 7
text: I really like that about you... hehe...\mar
message_97:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: Come on, MARI!\! Not now...\her
message_98:
faceset: MainCharacter_Mari
faceindex: 6
text: Oh HERO, you know I'm just teasing.\!<br>You're so cute when you get all flustered!\mar
message_99:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: ...\her
message_100:
faceset: MainCharacter_Mari
faceindex: 3
text: Hehehe...\mar
message_101:
faceset: MainCharacter_Mari
faceindex: 0
text: While we were waiting for you guys, BASIL and I were going through his \c[4]PHOTO ALBUM\c[0]!\! Did you wanna join us?\mar
message_102:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: Of course!\!<br>After all...\! we're the ones in the pictures, aren't we?\aub
message_103:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \{BASIL, BASIL! GET A LOAD OF THIS!!\kel
#Kel does a pose
message_104:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \Com[2]C'mon, BASIL! Take a picture of me!\kel
#Short pause
message_105:
faceset: MainCharacter_Basil
faceindex: 2
text: Sorry, KEL. I only take photos of people when they least expect it!\bas
message_106:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: You like to take photos of people acting naturally when they're not in front of a camera, right BASIL?\her
message_107:
faceset: MainCharacter_Basil
faceindex: 1
text: Yeah...\! There's something special about everyone living their own lives.\! Those are the moments I want to capture!\bas
message_108:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: So like...\! we just have to pretend you're not there?\kel
message_109:
faceset: MainCharacter_Basil
faceindex: 0
text: Haha...\! Yeah, I guess you can put it that way.\bas
message_110:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: Sure, I can do that!\kel
#Kel looks away.
message_111:
faceset: MainCharacter_Mari
faceindex: 0
text: Did you want to show us your \c[4]PHOTO ALBUM\c[0] now, BASIL?\mar
message_112:
faceset: MainCharacter_Basil
faceindex: 0
text: Ah, okay...\! but it's nothing amazing.\bas
message_113:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Oh, BASIL! Stop doubting yourself!\!<br>I'm sure they'll be great.\aub
message_114:
faceset: MainCharacter_Basil
faceindex: 6
text: You're right, AUBREY.\!<br>Sorry...\! I'll try to believe in myself more.\bas
#Basil takes out PHOTO ALBUM.
#Party surrounds Basil, except Kel.
message_115:
faceset: MainCharacter_Basil
faceindex: 1
text: Here!\! This way we can all see.\bas
message_116:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: These photos are all so charming, BASIL.\!<br>You really know how to capture the moment!\her
message_117:
faceset: MainCharacter_Basil
faceindex: 0
text: Thanks...\! I didn't take all of them though.\!<br>MARI likes to steal my camera sometimes.\bas
message_118:
faceset: MainCharacter_Mari
faceindex: 6
text: Only sometimes!\mar
message_119:
faceset: MainCharacter_Basil
faceindex: 1
text: Hey, I have an idea!\! Did you all want to come hang out at my house?\bas
message_127:
faceset: MainCharacter_Basil
faceindex: 1
text: I just finished planting some little sprouts and wanted to show everyone.\! Come on! They're really cute!\bas
message_120:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: Yeah sure, that sounds fun!\! Let's go!\kel
#Hero walks 1 step down.
message_121:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: It's south of the playground, right?\her
message_122:
faceset: MainCharacter_Basil
faceindex: 1
text: Yup, that's the way!\bas
message_123:
faceset: MainCharacter_Mari
faceindex: 1
text: \marHmm...\! I think I'll sit this one out.\! You all go on and enjoy yourselves!\mar
message_130:
faceset: MainCharacter_Mari
faceindex: 0
text: \marBut if you're ever feeling weary, you can always stop by one of my picnics!
message_131:
faceset: MainCharacter_Mari
faceindex: 6
text: I'll always have some refreshments ready...\! and you can even SAVE using my picnic basket!\mar
message_132:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herAwww... Thanks, MARI!\! You're always doing so much for us!
message_124:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: Bye, MARI! We'll see you again soon!\aub
message_125:
faceset: MainCharacter_Mari
faceindex: 3
text: Run along and have fun now!<br>\!You know where to find me!\mar
# =========================================================================================
# NEIGHBOUR'S ROOM DOOR
# =========================================================================================
message_200:
text: Your friends are waiting for you.

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# -----------------------------------------------
# - THE WHITE DOOR
# -----------------------------------------------
message_0:
text: "A white door casts a faint shadow.\\!<br>What would you like to do?"
message_1:
text: "OPEN THE DOOR"
message_2:
text: "DO NOTHING"
message_3:
text: "You stared at the door."
# -----------------------------------------------
# - THE CAT
# -----------------------------------------------
message_4:
text: "\\n<MEWO>Meow?\\! (Waiting for something to happen?)"
message_404:
text: "\\n<MEWO>Meow?\\! (Not much to do around here, is there?)"
message_405:
text: "\\n<MEWO>Meow?\\! (Or is there?)"
message_406:
text: "\\n<MEWO>Meow?\\! (Are you looking for a way out?)"
message_407:
text: "\\n<MEWO>Meow...\\! (There always is one...\\| but...)"
message_408:
text: "\\n<MEWO>Meow?\\! (Waiting for something to happen?)"
message_409:
text: "\\n<MEWO>Meow?\\! (When is Mom coming back?)"
# -----------------------------------------------
# - THE LAPTOP
# -----------------------------------------------
message_5:
text: "You booted up your laptop."
message_6:
text: "What would you like to do?"
message_7:
text: "LOOK AT THE KEYBOARD"
message_8:
text: "STARE AT THE SCREEN"
message_40:
text: "OPEN YOUR JOURNAL"
message_9:
text: "LOG OFF"
message_10:
text: "You stared at the screen."
message_11:
text: "The heat from the laptop warmed your lap.\\!\\lb It felt nice."
message_12:
text: "You cannot use the laptop from this side."
# -----------------------------------------------
# - THE SKETCHBOOK
# -----------------------------------------------
message_13:
text: "Your sketchbook.\\!\\lb Take a look inside?"
message_14:
text: "YES"
message_15:
text: "NO"
# -----------------------------------------------
# - THE TISSUE BOX
# -----------------------------------------------
message_16:
text: "A tissue box for wiping your sorrows away."
# -----------------------------------------------
# - THE LIGHTBULB
# -----------------------------------------------
message_17:
text: "A lightbulb hangs from the ceiling, wherever it is.\\!\\lb<br>Look into the lightbulb?"
message_18:
text: "It's pitch black inside.\\! You can't see a thing."
# -----------------------------------------------
# - THE KNIFE
# -----------------------------------------------
message_19:
text: "Something fell nearby."
message_20:
text: "You found a \\v[49].\\!\\lb <br>You can see your reflection clearly in the blade."
# -----------------------------------------------
# - LIGHTBULB BREAK
# -----------------------------------------------
message_30:
text: "It's pitch black inside.\\! You can't see a thing."
# -----------------------------------------------
# - MISCELLANOUS
# -----------------------------------------------
message_21:
text: "You can't leave without a weapon."
message_31:
text: "You got a BLURRY PHOTO."
message_32:
text: You got a SHINY KNIFE.
# -----------------------------------------------
# "WHITE SPACE" (MAP 388)
# -----------------------------------------------
# -----------------------------------------------
# - THE WHITE DOOR
# -----------------------------------------------
message_100:
text: "A white door casts a faint shadow.\\!<br>What would you like to do?"
message_101:
text: "OPEN THE DOOR"
message_102:
text: "STARE AT THE DOOR"
message_103:
text: "You stared at the door."
# -----------------------------------------------
# - THE CAT
# -----------------------------------------------
message_104:
text: \n<CAT>Meow?
# -----------------------------------------------
# - THE LAPTOP
# -----------------------------------------------
message_105:
text: "Just a bunch of static."
message_106:
text: "What would you like to do?"
message_107:
text: "LOOK AT THE KEYBOARD"
message_108:
text: "STARE AT THE SCREEN"
message_109:
text: "LOG OFF"
message_110:
text: "You stared at the screen."
# message_111:
# text: "The heat from the laptop warmed your lap.\\!\\lb It felt nice."
message_112:
text: "You cannot use the laptop from this side."
# -----------------------------------------------
# - THE SKETCHBOOK
# -----------------------------------------------
message_113:
text: "A sketchbook.\\!\\lb Take a look inside?"
message_114:
text: "YES"
message_115:
text: "NO"
# -----------------------------------------------
# - THE TISSUE BOX
# -----------------------------------------------
message_116:
text: "A tissue box."
# -----------------------------------------------
# - THE LIGHTBULB
# -----------------------------------------------
message_117:
text: "A lightbulb hangs from the ceiling, wherever it is.\\!\\lb<br>Look into the lightbulb?"
message_118:
text: "It's pitch black inside.\\! You can't see a thing."
# -----------------------------------------------
# - OMORI
# -----------------------------------------------
message_120:
faceset: 01_OMORI_BATTLE
faceindex: 0
text: \n<OMORI>...
message_121:
text: "A lightbulb hangs from the ceiling.\\!\\lb<br>Do you want to destroy it?"
message_125:
text: You learned \c[1]RED HANDS\c[0].
message_126:
text: You found a map.
#BLACK SPACE Door
message_200:
text: "A black door casts a heavy shadow.\\!<br>What would you like to do?"

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# =========================================================================================
# Event: BATTLE BOOK
# =========================================================================================
message_0:
text: A book titled \c[4]ALL ABOUT BATTLES\c[0].\!<br>You should probably read this.
message_1:
text: Would you like to take a look?
message_2:
text: What chapter would you like to read?
# =========================================================================================
# Cutscene: HIDE AND SEEK
# =========================================================================================
message_10:
text:

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# =========================================================================================
# Cutscene: LOST BALL
# =========================================================================================
#TRIGGER: OMORI talks to VAN
#BERLY is pacing back and forth in frustration.
message_0:
text: Grumble, grumble...\! Grumble, grumble, grumble...\ber
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Hey, VAN? Is something wrong with BERLY?\!<br>She seems a little...\! upset.\her
message_2:
text: Oh...\! About that...\! Well, you see...\n<VAN>
#BERLY walks up to party
message_3:
text: Sigh...\! Let me explain. \ber
#BERLY turns to the pole.
message_4:
text: \{\Com[2]LOOK AT THIS POLE!!\}\!<br>\Com[2]Can you believe it!? \ber
#Camera centers on POLE
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: What are we looking at? \kel
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: Yeah, I don't see it. \aub
#Camera centers on scene
#BERLY turns to the party
message_7:
text: Exactly!\! The tetherball is missing.\!<br>VAN here used his arms and swung too hard, and now the ball's gone far off somewhere...\ber
#BERLY looks in the distance
message_8:
text: Never to be seen again.\ber
#BERLY turns to VAN.
message_9:
text: I told you not to use your arms, VAN.\!<br>You gotta use your head...\! like this!\ber
#BERLY headbutts VAN
message_10:
text: Sorry, BERLY...\!<br>Using my head all the time gives me a headache.\n<VAN>
message_11:
text: That's cause you don't have a hard head like I do!\ber
#VAN remembers something.
message_12:
text: Oh! Something just hit me!\!<br>I'm sure I saw the ball flying off somewhere in that direction!\n<VAN>
#Everyone turns their head to Vast Forest Entrance.
#Camera pans to Vast Forest Entrance.
message_13:
text: Into the \c[11]VAST FOREST\c[0]?\! Ugh...\! We'll never find it now.\! It might as well be lost forever!\ber
#HERO turns to BERLY.
message_14:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: Hey, don't sweat it, BERLY. We'll look for the ball for you!\her
message_15:
text: Heh.\! You sure you want to do that?\!<br>\c[11]VAST FOREST\c[0] is a pretty dangerous place, y'know?\ber
message_16:
text: One time, I even got into a super grizzly brawl with this ugly<br>plant creature with dead, empty eyes and a gaping mouth. \ber
message_17:
text: I outwitted it, of course, being cool and smart and all.\!<br>There's no monster in all of the universe that can outrun me!\ber
message_18:
text: \Com[2]\SINV[2]\{BAHAHA\{HAHAH\{AHA!!\ber\}\}\LECLEAR
#VAN turns to OMORI
message_19:
text: Say OMORI, why don't you and your friends go with BERLY and keep her out of trouble.\! I'd go myself, but...\n<VAN>
message_20:
text: \Com[2]\SINV[1]VANNNNN\{NNNNNNN!!\}\!<br>\Com[2]BROWS ran over BANGS again!\SINV[0]\hap
#VAN looks toward the noise and is surprised.
message_21:
text: Oh geez, there's my cue...\!<br>I'm coming, HAPPY!\n<VAN>
#VAN turns towards party.
message_22:
text: Be safe out there, you guys. I'll see you when you get back!\n<VAN>
#VAN walks off screen
#HERO turns to BERLY
message_23:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: Come on, BERLY. Let's go find your \c[4]LOST BALL\c[0].\!<br>We don't have anything to worry about as long as we're together!\her
message_24:
text: Heh, sure.\! Just don't get in my way when I show off my totally amazing \c[1]HEADBUTT\c[0] skills!\ber
message_25:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: Ugh...\! Let's just get this over with.\aub
message_26:
text: BERLY joined your party.
# =========================================================================================
message_100:
text: You guys ready to find my \c[4]LOST BALL\c[0] yet!?\!<br>\}Not that I need your help or anything...\ber
message_38:
text: About time!\! Let's go already.\! I'm bored out of my mind!\ber
message_101:
text: \com[2]What? Why not!?\! I'm falling asleep here!\ber
message_102:
text: A lonely tetherball pole.
# =========================================================================================
message_39:
text: Sniff sniff...\! sniff sniff...\ber
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 22
text: BERLY, please... I promise I took a shower today.\kel
message_41:
text: I smell...\! ...\! ...\! my \c[4]LOST BALL\c[0]!<br>\!I think.\ber
message_42:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: You think?\kel
message_43:
text: It's somewhere nearby, I can just feel it!\!<br>You know the drill, turn this place upside down!\ber
# =========================================================================================
# Cutscene: FOUND BALL
# =========================================================================================
message_27:
text: \{\com[2]SWEET! THERE'S MY \c[4]LOST BALL\c[0]!!\ber
message_28:
text: \{\sinv[1]YOINK!\ber
message_29:
text: Finally!\! Let's take this bad boy to the playground!\!<br>I'm itchin' to play some tetherball!\ber
message_30:
text: Hey, this isn't how you get to the playground!\! You're going the wrong way!\ber
message_31:
text: You found a \c[4]LOST BALL\c[0].
message_32:
text: Well, that was fun...\! not!\!<br>I'm gonna go play some tetherball!\ber
message_33:
text: See ya later, alligators! I'm outta here!\ber
message_34:
text: BERLY left your party.
message_35:
text: But seriously, come see me before you go.\!<br>I got something special for ya.\ber
message_36:
text: Hey, this isn't where my \c[4]LOST BALL\c[0] went!\! You got somewhere else to be or somethin'?\ber
message_37:
text: If you needed to be somewhere you could've just said so!\!<br>I'll wait for you guys back at the playground.\ber
# =========================================================================================
# Cutscene: OMORI's CUT TAG SKILL
# =========================================================================================
#Aubrey walks up to a root.
message_61:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: There's a root here, but it looks like it can be cut down.\!<br>This looks like a job for you, OMORI!\aub
# =========================================================================================
# Cutscene: MARI FINDS THE BALL
# =========================================================================================
#TRIGGER: Enter Mari's Picnic
#MARI walks one step towards OMORI.
message_78:
faceset: MainCharacter_Mari
faceindex: 1
text: Oh, hi again, everyone!\!<br>I bet you're all tired from exploring \c[11]VAST FOREST\c[0].\mar
message_79:
faceset: MainCharacter_Mari
faceindex: 0
text: Why don't you grab some food from my picnic?\!<br>That'll fix you right up!\mar
#[OMORI examines Fruit Basket and heals.]
message_80:
faceset: MainCharacter_Mari
faceindex: 3
text: There, all better.\! Let me know if you need anything else.\mar
message_81:
faceset: MainCharacter_Mari
faceindex: 0
text: Oh, and if you ever get lost or aren't sure what to do, <br>just talk to me.\! I can help you get right back on track!\mar

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@ -0,0 +1,130 @@
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\c[13]HECTOR\c[0] is the coolest pet rock ever!
message_2:
text: You can't leave without your friends.
message_3:
text: An eye stares at you from inside the shelf.
message_4:
text: There's a movie on TV.\!<br>Four boys are walking on railroad tracks.
message_5:
text: A photo of someone familiar.
message_6:
text: A fluffy pillow shaped like the head of a girl.
message_7:
text: \n<SNAKE>\sinv[1]Sssssssssssss...?\sinv[0]\! (Waiting for something to happen?)
message_8:
text: A cat-shaped hole.
message_9:
text: You feel the presence of SOMETHING behind the door.\!<br>Look into the keyhole?
message_10:
text: A neatly-wrapped present.
message_11:
text: A blender.
message_12:
text: A single bean on a plate.
message_13:
text: Would you like to make toast?
message_14:
text: You made TOAST.
message_15:
text: A baseball and a baseball bat.
message_16:
text: A tentacle is poking out of the ground.
#- Omori's CUT Tag Skill
message_17:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHuh? There's some roots in the way...\!<br>How did these get here?
message_18:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubNo worries, BASIL!\!<br>I bet this would be a cinch for OMORI to \c[1]CUT\c[0] out of the way!
message_19:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubCome on, OMORI!\! You can do it!
message_30:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubCome on, OMORI!\! You can do it!
#- Snake money
message_100:
text: \n<SNAKE>\sinv[1]Sssssssssssssss...?\!\sinv[0] (Going out, OMORI?)\!<br>\sinv[1]Sssssssssssss...\!\sinv[0] (Here is your allowance for today.)
message_101:
text: You got \v[1001] CLAMS.
message_102:
text: \n<SNAKE>\sinv[1]Sssssssssssss...\!\sinv[0] (Take care.)
message_103:
text: \n<SNAKE>\sinv[1]Ssssssssssss...?\!\sinv[0] (Waiting for something to happen?)
#Trying to go back inside Neighbor's Room before Basil is kidnapped
message_110:
faceset: MainCharacter_Basil
faceindex: 2
text: \basWait, OMORI... We're supposed to go to my house!\! It's just past the path south of the playground.
message_111:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI just finished planting some little sprouts and wanted to show everyone.\! Come on! They're really cute!
message_112:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herWhere are you going, OMORI?\! Let's go see MARI and BASIL!\! We can't let their picnic go to waste!
message_113:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herWhere are you going, OMORI?\! Let's go see MARI.\! She's worried sick about you.
message_114:
faceset: MainCharacter_Mari
faceindex: 2
text: \marLet's go see the spooky house, OMORI!\! Don't be scared.\! We're all doing this together!
message_115:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubWhere are you going, OMORI?\! We have to look for BASIL...
#FRIEND TEXT
message_120:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubHi, OMORI!\! I'm so happy to see you!
message_121:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \kelWhat's up, best friend?\! Didja miss me? Heh, heh...

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@ -0,0 +1,366 @@
# =========================================================================================
# Cutscene: FALLEN PHOTO
# =========================================================================================
#TRIGGER: Enter Basil's House Entrance.
#OMORI and party walk in screen.
message_0:
faceset: MainCharacter_Basil
faceindex: 1
text: \Com[2]\SINV[1]Say cheese!\SINV[0]\bas
#Screen flashes white
#BASIL takes a photo of the party
#BASIL takes out photo
message_1:
faceset: MainCharacter_Basil
faceindex: 0
text: Aww, it came out kind of blurry...\!<br>Well, that's okay. That gives it character.\bas
#BASIL puts away photo
message_2:
faceset: MainCharacter_Basil
faceindex: 0
text: Hope you don't mind the photo.\bas
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Of course we don't mind! I wanna see it!\aub
message_4:
faceset: MainCharacter_Basil
faceindex: 0
text: O-Oh, sure thing.\bas
#BASIL takes out PHOTO ALBUM.
#AUBREY runs to the side of BASIL.
#AUBREY jumps.
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \SINV[1]We all look so cute!\SINV[0]\aub
#HERO walks up to the side of BASIL.
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: How's my hair?\her
#KEL jumps
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \Com[2]\{I WANNA SEE!! I WANNA SEE!!\kel
#KEL runs up to the front of BASIL.
#TRIGGER: OMORI talks to BASIL from behind.
message_8:
faceset: MainCharacter_Basil
faceindex: 2
text: Oh hey, OMORI! Did you want to look at the photo too?\bas
#BASIL gave you a GROUP Photo
#SLIDE: GROUP PHOTO (DREAM)
message_9:
faceset: MainCharacter_Basil
faceindex: 1
text: It's too bad that it came out kind of blurry, but you all still look so cute.\! I should add it to my collection!\bas
#BASIL takes out his PHOTO ALBUM.
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \sinv[1]Woo-hoo!\sinv[0] Another shot for the \c[4]PHOTO ALBUM\c[0]!\kel
#SLIDE: BASIL'S PHOTO ALBUM (DREAM)
# =========================================================================================
# Cutscene: Photo Accident
# =========================================================================================
#TRIGGER: Finish viewing Slide: Basil's PHOTO ALBUM (Dream).
#KEL walks next to AUBREY.
message_34:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \Com[2]Move over, AUBREY! I can't see!\kel
#KEL pushes AUBREY out of the way and looks at the photos.
message_35:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \{HEY, STOP PUSHING!\aub\}
#AUBREY pushes KEL back.
message_36:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \{YOU ALREADY HAD YOUR TURN!!\kel\}
#KEL pushes AUBREY back.
message_37:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \{GET OUT OF MY WAY, KEL!!!\aub\}
message_38:
faceset: MainCharacter_Basil
faceindex: 3
text: W-Wait, hold on! There's no need to fight!\bas
message_39:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \Com[2]\{ME FIRST!\kel
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \Com[2]\{NO, ME!!\aub
#AUBREY pushes KEL.
#KEL pushes AUBREY.
#AUBREY pushes KEL.
message_41:
faceset: MainCharacter_Basil
faceindex: 3
text: Ahh, stop it!\! You guys are knocking me over!\bas
#BASIL falls over and spills the Photos all over the floor.
#Aubrey and KEL stop pushing to look at BASIL and are surprised.
#HERO also looks at BASIL and is surprised.
message_42:
faceset: MainCharacter_Basil
faceindex: 4
text: ... ... ... \bas
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: Uhh...\! Whoops...\kel
#Aubrey jumps
message_44:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Oh my gosh...\! BASIL...\! I'm so sorry...\aub
#HERO turns to Basil
message_45:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: Are you okay, BASIL?\her
#HERO turns to KEL and AUBREY.
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 44
text: You two are in big trouble now!\! This is why the both of you need to learn how to get along!\her
message_47:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: I'm sorry... We didn't mean it, HERO!<br>\!Please don't tell MARI...\kel
#BASIL gets up
message_48:
faceset: MainCharacter_Basil
faceindex: 1
text: I-It's okay, don't worry about it.\! Accidents happen...\bas
#HERO helps BASIL pick up his photos.
message_49:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: Here's your photos.\!<br>It doesn't look like any of them got damaged.<br>\!Let's put them back in your \c[4]PHOTO ALBUM\c[0] together.\her
message_50:
faceset: MainCharacter_Basil
faceindex: 2
text: Thank you, HERO!\bas
#BASIL walks toward BASIL's house, and then turns toward party.
message_51:
faceset: MainCharacter_Basil
faceindex: 1
text: Let's go inside my house first.\!<br>Remember to wipe your feet before you come in!\bas
# =========================================================================================
# Cutscene: Fallen Photo
# =========================================================================================
#TRIGGER: Trigger: Complete Slide: Sorting Basil's PHOTO ALBUM (Dream)
message_70:
faceset: MainCharacter_Basil
faceindex: 1
text: There, good as new.\bas
message_71:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: I'm really sorry for pushing you over BASIL.\.<br>\}Even though at least half of it was KEL's fault...\aub
message_72:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: Yeah, I promise to never fight with AUBREY ever again!\.<br>\}Unless she starts it first...\kel
message_73:
faceset: MainCharacter_Basil
faceindex: 2
text: Don't worry about it.\!<br>I know you only wanted to see my \c[4]PHOTO ALBUM\c[0].\!<br>Thank you for helping me put it back together!\bas
#BASIL walks to the dinner table carrying the album.
#A photo falls from the album.
message_74:
faceset: MainCharacter_Basil
faceindex: 6
text: Hm?\! That's strange.\!<br>A photo must have been loose.\bas
#BASIL picks up the photo.
message_75:
faceset: MainCharacter_Basil
faceindex: 3
text: Huh? What is this?\! Did I take this photo?\bas
message_76:
faceset: MainCharacter_Basil
faceindex: 4
text: Something about it seems...\! so familiar.\bas
#BASIL glitches out. Basil's Something silhouette pulses on the floor.
message_79:
faceset: MainCharacter_Basil
faceindex: 5
text: N-No...\! That can't be...\bas
message_80:
faceset: MainCharacter_Basil
faceindex: 7
text: \fn<OMORI_GAME>MARI...\! She's...\bas\^
message_81:
faceset: MainCharacter_Basil
faceindex: 1
text: Are you ready to put back the photos, OMORI?\bas
message_82:
faceset: MainCharacter_Basil
faceindex: 1
text: Yay! Let's get started!\bas
message_101:
faceset: MainCharacter_Basil
faceindex: 0
text: Aww... No problem.\!<br>Feel free to make yourself at home!\bas
message_102:
faceset: MainCharacter_Basil
faceindex: 1
text: No problem.\! I'll wait here until you're ready.\bas
# Play Basil Something Animation
# Player wakes up.
# =========================================================================================
# Misc
# =========================================================================================
message_83:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \n<KEL>Hey, don't look at me!\! I don't know where the photos go!
# =========================================================================================
# Cutscene: Otherworld Ladder
# =========================================================================================
message_90:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kel\Com[2]Whoa, this ladder is so tall!
message_91:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelI bet it goes all the way up to \{space!\}
message_92:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubDon't be stupid, \n[3]. Ladders can't be \{that\} tall.
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \kelMaybe if we keep climbing, we'll even reach a new planet.\!
message_94:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelI'm gonna claim it as my own...
message_95:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\{AND NAME IT \c[13]HECTOR\c[0]!
message_96:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: \aubWow, over your pet rock already?
message_97:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelNo way!\! I'm naming it in honor of him.
message_98:
faceset: MainCharacters_DreamWorld
faceindex: 23
text: \kelSo he knows I'm still searching...
message_99:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herY-yeah...\! Maybe later, KEL.
message_100:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: \herWe have more important things to do right now.

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@ -0,0 +1,303 @@
# =========================================================================================
# Cutscene: Basil is Missing!
# =========================================================================================
#Trigger: Enter Neighbor's Room.
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: OMORI! This is where you've been!\kel
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Have you seen BASIL?<br>\!We can't seem to find him anywhere.\her
message_2:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: BASIL...\! It's like he just vanished into thin air.\!<br>We can't find him anywhere...\! I even asked MARI, but she doesn't know anything about it either.\her
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: We were thinking of going back to BASIL's house to see if we missed anything.\! Can you lead the way, OMORI?\aub
# =========================================================================================
# Cutscene: The First Blackletter
# =========================================================================================
#Trigger: Enter Stump Entrance.
#Stump Entrance is glitchy.
#HERO is surprised
#message_24:
# faceset: MainCharacters_DreamWorld
# faceindex: 46
# text: \fn<OMORI_GAME>\quake[1]W-Whoa, anyone else feel that?\quake[0]\her
#AUBREY looks at HERO
#message_25:
# faceset: MainCharacters_DreamWorld
# faceindex: 7
# text: \fn<OMORI_GAME>\quake[1]Yeah, everything feels fuzzy all of a sudden...\quake[0]\aub
#message_26:
# faceset: MainCharacters_DreamWorld
# faceindex: 31
# text: \fn<OMORI_GAME>\quake[1]Sure... feels...\! strange...\! around... here...\quake[0]\kel
# =========================================================================================
# Cutscene: The First Blackletter continued
# =========================================================================================
#Trigger: Pick up Blackletter.
#Blackletter disappears.
#KEL looks around.
# message_37:
# faceset: MainCharacters_DreamWorld
# faceindex: 19
# text: Whoa!! Everything's back to normal again!\kel
# message_38:
# faceset: MainCharacters_DreamWorld
# faceindex: 40
# text: So many weird things happening lately...\!<br>We should stay close to each other in case anything happens.\her
#AUBREY looks into the distance
# message_39:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: Sigh...\! I really hope BASIL is safe...\aub
# =========================================================================================
# Cutscene: FUZZY Feeling
# =========================================================================================
#Trigger: Enter BASIL's house
#Screen glitches
# message_50:
# faceset: MainCharacters_DreamWorld
# faceindex: 28
# text: \fn<OMORI_GAME>\quake[1]Oof...\! There's that fuzzy feeling again...\quake[0]\kel
# message_51:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: \fn<OMORI_GAME>\quake[1]Just hold on a bit longer...<br>We should...\! get used to it eventually...\her\quake[0]
# message_52:
# faceset: MainCharacters_DreamWorld
# faceindex: 4
# text: \fn<OMORI_GAME>\quake[1]Look!\! That's the door that appeared right after BASIL vanished...\aub\quake[0]
# message_53:
# faceset: MainCharacters_DreamWorld
# faceindex: 4
# text: \fn<OMORI_GAME>\quake[1]Try opening the door, OMORI!\aub\quake[0]
#Screen still glitching
#fade to Black
#knock SFX
#Lock TAG option
#return
# message_54:
# text: The door won't budge.
# =========================================================================================
# Cutscene: HANGMAN
# =========================================================================================
#Trigger: Examine door.
#Party is surrounding the door.
# message_70:
# faceset: MainCharacters_DreamWorld
# faceindex: 27
# text: \fn<OMORI_GAME>Darn...\! I guess it's locked.\kel
# message_71:
# faceset: MainCharacters_DreamWorld
# faceindex: 4
# text: \fn<OMORI_GAME>Where do you think it goes to?\!<br>Do you think BASIL is in there?\aub
# message_72:
# faceset: MainCharacters_DreamWorld
# faceindex: 40
# text: \fn<OMORI_GAME>Possibly...\! Although, I have a feeling that wherever it leads to will be dangerous...\her
# message_73:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: \fn<OMORI_GAME>But BASIL is our friend! We have to do something...\aub
# message_107:
# faceset: MainCharacters_DreamWorld
# faceindex: 30
# text: \fn<OMORI_GAME>Move over, OMORI! I'm goin' in!\kel
# message_74:
# faceset: MainCharacters_DreamWorld
# faceindex: 30
# text: \fn<OMORI_GAME>\quake[1]\{\Com[2]BASIL!!\! I'm coming to save you!!\}\kel
#KEL smashes into door and glitches out.
# message_108:
# faceset: MainCharacters_DreamWorld
# faceindex: 46
# text: \fn<OMORI_GAME>\{\Com[2]Whoa, KEL!\! Are you okay!?\}\her
# message_75:
# faceset: MainCharacters_DreamWorld
# faceindex: 10
# text: \fn<OMORI_GAME>\{\Com[2]What are you doing, you dummy!?\}\aub
# message_76:
# faceset: MainCharacters_DreamWorld
# faceindex: 33
# text: \fn<OMORI_GAME>\quake[1]I don't know! I'm not equipped to handle difficult situations!\kel
#An envelope is slipped under the door.
# message_77:
# faceset: MainCharacters_DreamWorld
# faceindex: 31
# text: \fn<OMORI_GAME>\Com[2]\{\quake[1]Ahhhhhhh!!\! What was that!?\kel\quake[0]\}
# =========================================================================================
# Cutscene: HANGMAN 2
# =========================================================================================
#OMORI pick up envelope. (TAG IS LOCKED)
#Glitching stops.
#Tutorial Box.
#Black overlay on screen.
#Show Map Screen.
#message_78:
# faceset: MainCharacters_DreamWorld
# faceindex: 39
# text: Hmmm... It looks like a map of the forest...\!<br>but some parts of it are blacked out...\her
#message_79:
# faceset: MainCharacters_DreamWorld
# faceindex: 19
# text: What's that on the back?\kel
#Black overlay on screen.
#Show Checklist Screen.
#message_91:
# faceset: MainCharacters_DreamWorld
# faceindex: 29
# text: H... A... N... G... M... A... N...?\kel
#message_92:
# faceset: MainCharacters_DreamWorld
# faceindex: 39
# text: Oh hey, I know this game!<br>We've probably even played it once or twice before...\her
#message_93:
# faceset: MainCharacters_DreamWorld
# faceindex: 36
# text: In HANGMAN, you choose different letters to complete a message.\her
#message_94:
# faceset: MainCharacters_DreamWorld
# faceindex: 39
# text: If you choose a correct letter, the letter is used to filled in the blanks...\! but if you get a letter wrong, a part of a hangman is drawn.\her
#message_95:
# faceset: MainCharacters_DreamWorld
# faceindex: 36
# text: To win, you just have to guess the correct letters to complete the message...\her
#message_113:
# faceset: MainCharacters_DreamWorld
# faceindex: 42
# text: But if you choose too many wrong letters and the hangman drawing is completed...\! you lose the game.\her
#AUBREY looks at HERO.
#message_96:
# faceset: MainCharacters_DreamWorld
# faceindex: 24
# text: Wow...\! That doesn't sound fun at all...\!<br>Why is there even a game like that?\kel
#Wait
#Letter “A” appears in blanks.
#message_97:
# faceset: MainCharacters_DreamWorld
# faceindex: 39
# text: Hey, look!\! That big letter “A” we found earlier is filling in some of the blanks!\her
#message_98:
# faceset: MainCharacters_DreamWorld
# faceindex: 43
# text: If we're able to complete this message... I'm sure we'll be able to open the door and save BASIL!\her
#message_99:
# faceset: MainCharacters_DreamWorld
# faceindex: 10
# text: There must be more MISSING LETTERS around the forest!<br>We should hurry and go look for them.\aub
#message_100:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: I'm...\! I'm worried about BASIL... \!<br>He doesn't...\! do well on his own...\aub
#message_101:
# faceset: MainCharacters_DreamWorld
# faceindex: 30
# text: Don't worry, AUBREY!\!<br>BASIL might be a little on the softer side, but he knows how to take care of himself.\kel
#message_102:
# faceset: MainCharacters_DreamWorld
# faceindex: 4
# text: Yeah, I guess you're right.<br>We just need to believe in him...\aub
# =========================================================================================
# Cutscene: HANGMAN NEW
# =========================================================================================
#Upon examining the door, PLAYER moves back. An envelope slips through the bottom of the door.
message_114:
text: There is an envelope on the floor.\! Pick it up?
#Screen fade black.
#Opening envelope SFX
#Wait 60 frames
message_103:
text: You now have the \c[4]LETTER CHECKLIST\c[0] and \c[4]MAP\c[0].
message_104:
text: Press \DII[pageup] to view.
#Player presses Q and CHECKLIST pops up.
message_105:
text: Press \DII[pagedown] to view the \c[4]MAP\c[0].
#Players presses W and MAP pops up.
#Screen goes black.
#Wait.
#Screen return to overworld.

View file

@ -0,0 +1,338 @@
# =========================================================================================
# Cutscene: Halt, Children!
# =========================================================================================
#Trigger: Go up to Space boyfriends house
message_0:
text: \Com[2]Halt, children!\!<br>You are now entering the vicinity of...\spg
message_1:
text: The captain of the SPACE PIRATES...\!<br>The master of the SOLAR SYSTEM...\!<br>The prince of the universe...\spg
message_2:
text: The one-and-only CAPT. SPACEB-\! I mean...\! Err...\!<br>You are entering the house of... \!SPACE...\! BOYFRIEND.\spg
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: Whoa, the captain of the SPACE PIRATES lives here?\!<br>\{THAT'S AWESOME!!\}\kel
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: I wanna be a SPACE PIRATE too!\kel
message_5:
text: Yeah, well...\! So did I...\! once.\spg
message_6:
text: SPACE BOYFRIEND doesn't do much these days, so most of the SPACE PIRATES got fed up and left with the main ship.\spg
message_7:
text: It's just us stragglers here doing all of SPACE BOYFRIEND's chores and whatever.\spg
message_8:
text: Yesterday, me and the guys spent the day cleaning and throwing away all of his trash.\spg
message_9:
text: Sigh...\! I didn't leave my old job for this...\!<br>I ain't no babysitter!\spg
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Awww, I'm sorry... That sounds awful.\!<br>Maybe we can talk some sense into him.\aub
message_11:
text: Oh, I wouldn't do that if I were you.\! CAPT. SPACEBO-<br>I mean...\! SPACE BOYFRIEND's got two sides to him, you see.\spg
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: We should at least try!\! You never know...\!<br>He might know something about how to find BASIL!\her
message_13:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: Or maybe he knows where to find my pet rock, \c[13]HECTOR\c[0]!\kel
message_14:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: Yeah s-sure, that too.\her
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: What are we waiting for? Let's go see him already!\kel
message_16:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Sorry about your job, sir.\aub
message_17:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: It'll get better soon, I promise!\aub
message_18:
text: Sigh...\! Thank you, little lady.\! I sure hope so.\spg
# =========================================================================================
# Cutscene: Blackletter here
# =========================================================================================
#message_40:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: \fn<OMORI_GAME>Whoa...\! Anyone feel that?\her
#message_41:
# faceset: MainCharacters_DreamWorld
# faceindex: 28
# text: Yeah...\! My head was all fuzzy for a second...<br>There must be a MISSING LETTER somewhere in here!\kel
# =========================================================================================
# Cutscene: Space boyfriend is sick
# =========================================================================================
#Trigger: Talk to Space boyfriend in bed
message_51:
text: Cough...\! Cough, cough...\sbf
message_52:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Uh-oh...\! CAPT. SPACE-\!<br>I mean, SPACE BOYFRIEND doesn't look so good.\her
message_53:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: Don't worry, I'll handle this!\kel
message_54:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \{\{HEY, \Com[2]SPACE BOYFRIEND!!\kel
message_55:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \{\{\{WAKE UP!!!\kel
message_56:
faceset: MainCharacters_DreamWorld
faceindex: 43
text: KEL!\her
message_57:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: What?\kel
message_58:
text: \}\quake[1]Cough...\! Ughhh...\! Cough, cough...\! Sigh...\!<br>My... Precious...\! SWEETHEART...\sbf\quake[0]
message_59:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Aww... He sounds so sad.\!<br>There must be some way to help him.\aub
message_60:
text: \}\quake[1]Cough, cough...\! Cough...\! Oh, my SWEETHEART...\!<br>Where have you run off to now?\sbf\quake[0]
#SPACE PIRATE GUY walks in and walks to SPACE BOYFRIEND.
message_61:
text: Oh no... Not again...\!<br>SPACE BOYFRIEND's feeling the heavy blues.\spg
message_62:
text: Here, my guy. This'll cheer you right up.\spg
#SPACE PIRATE GUY walks to the CASSETTE PLAYER.
#SPACE PIRATE GUY is surprised and confused.
message_63:
text: Huh?\! Why isn't anything playing?\spg
#SPACE PIRATE GUY starts sweating.
message_64:
text: Oh no...\! The boombox...\! It's empty!\!<br>He's never gonna wake up now!\! Or even worse...\! <br>He's gonna wake up... angry.\spg
message_65:
text: Oh, man... Oh, man...\!<br>Where could that \c[4]SPECIAL MIXTAPE\c[0] be?\spg
#SPACE PIRATE guy has an idea.
message_66:
text: Someone must have thrown away his \c[4]SPECIAL MIXTAPE\c[0] when we were cleaning!\spg
message_67:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: What's the big deal? It's just a cassette, right?\kel
message_68:
text: Well, you see...\! Whenever SPACE BOYFRIEND is away from SWEETHEART, he gets really sad and lies in bed all day.\spg
message_69:
text: The only way to snap him out of it is by playing his \c[4]SPECIAL MIXTAPE\c[0].\! There's only one in the universe like it.\spg
message_70:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Oh, I see...\! SPACE BOYFRIEND isn't sick...\!<br>He's... lovesick...\aub
message_71:
text: Sigh...\! If SPACE BOYFRIEND stays like this, the once-great coalition of SPACE PIRATES will be lost for eternity...\spg
message_72:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: Oh...\! man...\! That sucks.\kel
message_73:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: Well... let's go!\kel
#KEL attempts to leave.
message_74:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Wait! Where are you going? We should help him out!\!<br>You should know that it really sucks to lose something important to you.\aub
message_75:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Don't you dare bring \c[13]HECTOR\c[0] into this!\kel
message_76:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: I'm talking about when you stole my \c[13]STUFFED TOY!\c[0]\aub
message_77:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: Huh?\! I don't remember anything like that.\kel
message_78:
text: There's a \c[11]JUNKYARD\c[0] not far from here, but that place is huge!\! It'll be pretty tough to find anything in there.\spg
message_79:
text: \Com[2]Cough, cough!\sbf
#Everyone turns to the bed
message_80:
text: \quake[1]\}Oh... SWEETHEART...\! My perfect goddess...\sbf\quake[0]
message_81:
text: \quake[1]\}Cough...\! My sweet...\! jelly-filled... donut...\sbf\quake[0]
#AUBREY looks at Space Boyfriend.
message_82:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: I think he's getting worse...\aub
#HERO looks at Aubrey.
message_83:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: What should we do, OMORI? Should we help him?\aub
#[Nod (Yes) / Shake (No)]
message_84:
text: Thanks, my guys... I really appreciate it.\!<br>Here, take this.\spg
message_85:
text: You got \c[4]JUNKYARD KEY\c[0].
message_86:
text: This key unlocks the \c[11]JUNKYARD\c[0].<br>\!The \c[4]SPECIAL MIXTAPE\c[0] should be somewhere in there.\spg
message_87:
text: You can get there through this secret entrance to SPACE BOYFRIEND's backyard.\! Pretty convenient, eh?\spg
message_88:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubOh, please \n[1]! I think he really needs our help. \!If you were sick in bed, you'd want someone to help you too, right?
message_89:
text: I hope the CAPTAIN feels better soon...\spg
# =========================================================================================
# Cutscene: Missing Pluto
# =========================================================================================
message_110:
text: Sigh...\! We've really done it now, dude...\spd
message_111:
text: I hope the CAPTAIN won't be too mad when we tell him his favorite planet is missing.\! You know how he gets when he's angry.\spd
message_112:
text: Buddy, you're not supposed to call him CAPTAIN anymore.\!<br>You have to call him SPACE BOYFRIEND, remember?\spb
message_113:
text: Oh yeah, that's right...\spd
message_114:
text: Urg... \!\{\quake[1]AAAA\{ARRRRR\{RRRRG!!!\spd\}
message_115:
text: You know, dude...\! Sometimes I wonder if we're even SPACE PIRATES anymore.\spd
message_116:
text: Ever since that SWEETHEART came along, we haven't done anything cool!\! We should just quit and get real jobs.\spd
message_117:
text: Don't talk nonsense, buddy!\!<br>What is life for us if not the SPACE PIRATE life?\spb
message_118:
text: I'm sure the CAPTAIN will come to his senses one day and we'll all fly again.\! We just have to believe in him!\spb
message_119:
text: Sigh...\! Thanks, dude.\! You're always there when I need you.\spd
# =========================================================================================
# Cutscene: Pluto Behind a Tree
# =========================================================================================
#BEFORE BATTLE
message_130:
text: This guy looks pretty intimidating...\!<br>Do you want to disturb him?
#BEFORE BATTLE
message_131:
text: \who...\! Hm.\! Not bad.
# =========================================================================================
# Misc
# =========================================================================================
message_150:
text: \quake[1]\}Cough...\! cough...\sbf\quake[0]
message_160:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Hold on, OMORI!\! We should check up on CAPT. SPACE-\!<br>I mean, SPACE BOYFRIEND first.\aub
message_161:
text: You used the \c[4]JUNKYARD KEY\c[0].

View file

@ -0,0 +1,399 @@
# =========================================================================================
# Cutscene: Aubrey's SMASH Tag Skill
# =========================================================================================
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: Awww, man!<br>It looks like there's a big block of junk in the way!\kel
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: You might even call it...\! a roadblock...\! get it?\her
message_2:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: Not to worry, everyone!\!<br>This big ol' block is nothing compared to my swing!\aub
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: Hey OMORI, you know how you can cut roots and traffic cones? \!Well, you're not the only one with a special ability around here!\aub
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: I, for one, can smash large blocks out of the way!\aub
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: KEL and HERO have their own special abilities, too...<br>\}\!Although I'm not so sure about KEL... hehe...\aub
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Just make me the LEADER by selecting TAG in the PLAYER MENU or by holding \DII[tag]! \!<br>I'll get rid of this hunkajunk, easy-peasy!\aub
message_7:
text: The gate is locked.\! You can probably open it using a \c[4]JUNKYARD KEY\c[0].
# =========================================================================================
# Cutscene: Kel's THROW Tag Skill
# =========================================================================================
#message_20:
# faceset: MainCharacters_DreamWorld
# faceindex: 18
# text: Hey, is that a target I see?\! I'll have you know that throwing stuff at targets is my specialty!\!<br>Make me LEADER, OMORI! I'll hit that switch for you!\kel
# =========================================================================================
# Cutscene: Hero's CHARM Tag Skill
# =========================================================================================
message_30:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \Com[2]Hey, MR. CONVEYOR-BOT!\!<br>Switch up those conveyor belts for us already!\kel
message_31:
text: \n<MR. CONVEYOR-BOT>\quake[1]Bzzt...\! Hmph...\! Rude person...\quake[0]
message_32:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: You can't just yell orders at people, KEL!\!<br>Geez! Have some tact, will you?\aub
message_33:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: Now, now... There's no need to fuss.\! I'll handle this one!\her
message_34:
faceset: MainCharacters_DreamWorld
faceindex: 49
text: Ahem...\! Greetings, Sir CONVEYOR-BOT.\! My companions and I require your assistance in changing the directions of your conveyors.\! Will you and your friends please help us?\her
#HERO CHARM ANIMATION
message_35:
text: \n<CONVEYOR-BOT>\quake[1]Bzzzzzt!\! Ahh...\! Hmm...\! Nice person...\! Okay... \quake[0]
message_36:
text: \n<CONVEYOR-BOT>\}\quake[1]Bzzzzt... Rude person...
message_37:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: Now, now... There's no need to fuss.\! I'll handle this one!\!<br>TAG me, OMORI!\her
# =========================================================================================
# Cutscene: Hero's CHARM Tag Skill (Cont.)
# =========================================================================================
#Trigger: OMORI cuts the cheese.
message_40:
text: You cut the cheese.
#Trigger: Tag HERO and examine Cheese.
# EMS spirals down from the sky
message_50:
text: \}Hello, friends!\! It's me... EMS, the humble hungry hamster!\ems
#EMS looks around.
message_51:
text: \}Oh wow, is this all for me? What a treat!\!<br>How did you know that cheese is my favorite?\ems
message_52:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: I don't have to guess, EMS!\!<br>Everything is your favorite.\her
#HERO turns to party.
message_53:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: Everyone, this is EMILY the hamster, but I just call her EMS!\!<br>She's a good friend of mine.\her
message_54:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: You know what to do, EMS!\her
message_55:
text: \}I sure do!\! \Com[2]Be done in a jiffy!\ems
#EMS begins to devour the cheese.
message_56:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: Whoa...\kel
message_57:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: How does all of that even fit in her body?\aub
message_58:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: Beats me. I try not to think about it.\her
message_59:
text: The cheese has been eaten, and the path has been cleared.
message_60:
text: \}That was incredibly satisfying!\ems
message_61:
text: \}If you are ever in need of any giant cheese-eating services again, you know who to call!\ems
message_62:
text: \}Goodbye, friends!\ems
#EMS spirals into the sky.
# =========================================================================================
# Cutscene: Rosa
# =========================================================================================
#Trigger: Entering proximity in JUNKYARD
message_80:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Sigh...\! How are we supposed to find anything in here!?\!<br>There's just way too much junk!\aub
message_81:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: Wait, were we looking for something?\kel
message_82:
text: \sinv[2]\{\Com[2]OHOH\{OHOH\{OHOH\{OHOH~!!\who
message_83:
text: At long last, I've finally found it.\who
message_84:
text: After countless hours of digging and digging...\!<br>This one-of-a-kind, ultra-exclusive \c[4]SPECIAL MIXTAPE\c[0] finally belongs to me!\who
message_85:
text: ROSA!\! The \#1 SWEETHEART fan in the world!\ros
message_86:
text: With this one-of-a-kind addition to my collection,<br>I will finally surpass all those lame posers out there.\ros
message_87:
text: Wait...\! sniff...\! Oh, no!\! <br>This \c[4]SPECIAL MIXTAPE\c[0]...\! It smells like doo-doo.\!<br>Sniff... sniff...\! Oh, no!\! I smell like doo-doo!\ros
message_88:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Hold on... Did she say she found a \c[4]SPECIAL MIXTAPE\c[0]?\!<br>That's what we've been looking for!\aub
message_89:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \sinv[1]Oh yeahhh\}hhhh\}hhh...\sinv[0]\kel\}
message_90:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: Let's go get it!\kel
message_91:
text: \Com[2]I can hear everything you're saying, you know!\!<br>Just as I suspected, owning something so valuable is already getting me into trouble.\ros
message_92:
text: \sinv[2]\{\Com[2]OHOH\{OHOH\{OHOH\{OHOH~!!\ros\sinv[0]
message_93:
text: What's the matter? Are you jealous??\ros
message_94:
text: This \c[4]SPECIAL MIXTAPE\c[0] is mine!\!<br>I'll never give it to you! Not now, not ever!\ros
message_95:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Hey! We didn't come all the way out here for nothing!\!<br>If you don't give us that \c[4]SPECIAL MIXTAPE\c[0], we'll have to take it by force!\kel
message_96:
text: \Com[2]\{\quake[1]EEEEEK!! SUCH SAVAGE BEHAVIOR!!\quake[0]\}\!<br>Violence never solved anything, you know.\ros
message_97:
text: Hmph!\! I'm much too refined for this nonsense.\!<br>Farewell, peons... and see you never!\ros
#ROSA runs off screen
message_98:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \Com[2]Wait! Come back here!<br>\!Hurry, OMORI! After her! We can't let her get away!\kel
message_99:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Hurry, OMORI! After her!\!<br>We can't let her get away!\kel
# =========================================================================================
# Cutscene: Loading...
# =========================================================================================
#Trigger: Entering proximity in JUNKYARD - BOSS MAP.
message_120:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: ROSA... we've finally caught you!\!<br>Now give us back that \c[4]SPECIAL MIXTAPE\c[0]!\kel
message_121:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: ...\kel
message_122:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: What's with her?\!<br>\{\Sinv[1]\Com[2]HEY ROSA, CAN YOU HEAR US!?\kel\}\sinv[0]
message_123:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Huh?\! I wonder why she isn't responding.\!<br>Let's take a closer look.\her
# =========================================================================================
# Cutscene: Loading... continued
# =========================================================================================
#Trigger: Defeating download window
message_140:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: ...\! What...\! just happened?\her
message_141:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Who cares!? We gotta take back that \c[4]SPECIAL MIXTAPE\c[0]!\kel
#OMORI walks to ROSA.
message_142:
text: You took the \c[4]SPECIAL MIXTAPE\c[0] from ROSA.
#ROSA is surprised and looks around.
message_143:
text: Huh? What in the world?\ros
#ROSA looks at OMORI.
#ROSA is surprised.
message_144:
text: Hey! That's mine! Give it back!\ros
#KEL jumps.
message_145:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: No way! It's finders keepers.\!<br>We're putting this back in SPACE BOYFRIEND's boombox, where it belongs!\kel
message_146:
text: Hm?\! SPACE...\! BOYFRIEND...\! you say?\ros
#ADD Ohohoho
message_147:
text: Oh, you ignorant child.\!<br>Haven't you heard the latest news?\ros
message_148:
text: I have a very reputable source who tells me that <br>SPACE BOYFRIEND and SWEETHEART have long since parted ways!\ros
message_149:
text: Why do you think this \c[4]SPECIAL MIXTAPE\c[0] is in the \c[11]JUNKYARD\c[0] in the first place?\! It's because SPACE BOYFRIEND threw it away himself!\ros
message_150:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: SPACE BOYFRIEND threw away the \c[4]SPECIAL MIXTAPE\c[0] himself!?\!<br>Uh oh...\! That's not good.\her
message_151:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: But if SPACE BOYFRIEND and SWEETHEART aren't together anymore, how will we ever wake up SPACE BOYFRIEND now?\aub
message_152:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: The future of the once-great coalition of SPACE PIRATES is depending on us...\aub
message_153:
text: Hmph.\! That sounds like your problem, not mine.\ros
message_154:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \com[2]Wait just a second!\! How do we know you're not lying about all this?\! You could just be trying to get this \c[4]SPECIAL MIXTAPE\c[0] back!\kel
message_155:
text: Well...\! I...\! \Com[2]never!\!<br>I may be rude and pretentious, but I'm not a liar!\ros
message_156:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Like we'd trust you!\! I think we'll just keep this \c[4]SPECIAL MIXTAPE\c[0] and see for ourselves.\kel
message_157:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Now scram, you ugly plant creature!\! Go bother someone else!\kel
message_158:
text: Oh, my!\! So rude.\ros
#ROSA walks away, then turns back to party.
message_159:
text: You'll pay for this, stupid boy! Mark my words!\ros
#ROSA walks off screen
# =========================================================================================
# NEW KEL THROW
# =========================================================================================
message_170:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \com[2]Ow! What the-!\! What gives!?\kel
#KEL exclamation then idea
message_171:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: Heh. Well, whaddya know?\! There's a weak point on its head!\!<br>I can recognize one of those anywhere.\kel
#pan down to platform
message_172:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: Let's try throwing something at it!\!<br>I'm sure that'll work.\kel
message_173:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: That platform there looks like a good place to throw from.\!<br>TAG me! I got this!\kel

View file

@ -0,0 +1,216 @@
# =========================================================================================
# Cutscene: Space Ex-Boyfriend
# =========================================================================================
#Trigger: Entering SBF's House with SWEETHEART MIXTAPE.
message_0:
text: Well, I'll be! You kids really did it!\! It's a little dirty, but that's our missing \c[4]SPECIAL MIXTAPE\c[0] for sure!\!<br>Thanks a lot, my guy.\spg
message_1:
text: With this, we'll finally be able to wake up SPACE BOYFRIEND!\spg
#KEL walks up to you.
message_2:
text: KEL reached into your POCKET <br>and took out the \c[4]SPECIAL MIXTAPE\c[0].
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Actually, about that...\! We might have some bad news.\!<br>We heard a rumor that SPACE BOYFRIEND and SWEETHEART...\! Well...\! That they broke up.\aub
#KEL slowly walks to SPACE BOYFRIEND.
message_4:
text: \Com[2]W-What? Did they really?\!<br>For real this time?\!<br>Oh no...\! But that would mean...\spg
message_5:
text: That there's no point in playing him the \c[4]SPECIAL MIXTAPE\c[0] anymore...\! All hope...\! is lost.\spg
#KEL jumps.
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \Com[2]Hey, SPACE BOYFRIEND! We got your \c[4]SPECIAL MIXTAPE\c[0] back!\kel
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: ...\kel
message_8:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: Hmph... You can at least thank us.\kel
#AUBREY jumps.
message_9:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Oh, don't be so down, SPACE PIRATE GUY! It's just a rumor...\!<br>and even if it is true, it's not the end of the world.\aub
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: People get over breakups all the time!\! <br>I'm sure SPACE BOYFRIEND will be back on his feet soon.\!<br>He just needs some time to readjust.\aub
#KEL slowly walks to cassette player.
message_11:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: Oh, I know! I'll blast this \c[4]SPECIAL MIXTAPE\c[0] on his boombox.\!<br>He's gotta wake up to that!\kel
#HERO jumps.
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: In that case, we should probably get rid of that \c[4]SPECIAL MIXTAPE\c[0] after all.\! Listening to the songs might be way too emotional for him.\her
message_13:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: Give it here, OMORI. I'll keep it safe.\her
message_14:
text: HERO reached into your POCKET.
#HERO is confused.
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Huh? Where is it?\her
#KEL opens cassette player.
message_16:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \{KEL!! WHAT ARE YOU DOING!?\her\}
message_17:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \Com[2]\quake[1]\{NOOOO\{OOOO\{OOOO\{OOOOOOOOO!!!\SINV[0]\her
message_18:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \SINV[1]\{WAKEY-WAKEY, SPACE BOYFRIEND!!\kel\}\}\SINV[0]
#KEL puts the SWEETHEART MIXTAPE in the cassette player.
#SWEETHEART MIXTAPE song plays.
message_19:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: Uh-oh...\! I've got a bad feeling about this...\her
message_20:
text: \Com[2]\quake[1]What...\| \Com[2]is...\| \Com[2]that...\sbf\quake[0]
message_21:
text: \Com[2]\quake[1]\{\{INFERNAL...\sbf\quake[0]
message_22:
text: \Com[2]\quake[1]\{\{\{RACKET!?!?\sbf\quake[0]
#Screen shakes. SPACE PIRATE guy flies O.S. at an alarming speed.
message_23:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Darnit, KEL! Look what you did!\aub
message_24:
text: \Com[2]\{\quake[1]FWAHAHA\{HAHA\{HAHA!!\sbf\sinv[0]
message_25:
text: \Com[2]\quake[1]\{FEAR ME FOR I HAVE AWAKENED!!\sbf\quake[0]
message_26:
text: ...\! Hmph...\! <br>One second.\sbf
#SPACE BOYFRIEND teleports to front of cassette player and changes the song to pre-battle music.
message_27:
text: Hmhmhmhm...\|<br>\Com[2]\{\quake[1]FWAHAHAH\{AHAHAHA!!\sbf\sinv[0]
message_28:
text: Much better!\! Now, where was I...?\! Ah, yes!\sbf
message_29:
text: \Com[2]Foolish children!\!<br>I must thank you for bringing me out of that pathetic state.\!<br>I grew tired of lying in bed, pretending to be sick.\sbf
message_30:
text: Like I always say...\! <br>\{\quake[1]FEELINGS ARE FOR LOSERS!!\sbf\}
message_31:
text: That wench, SWEETHEART...\!<br>She's going to pay for leaving me!\sbf
message_32:
text: I did everything for her! I gave everything to her!\!<br>\{EVERYTHING! YOU HEAR ME!?!?\sbf\}
message_33:
text: That ungrateful, little...\! Aughhhhhh... \sbf
message_34:
text: \quake[1]AAAAAU\Com[2]\{UUUGGGGG\Com[2]\{GGGGGHHHHH\Com[2]\{HHHHH!!!\sbf\quake[0]
message_35:
text: \quake[1]\{JUST FORGET IT!!\! FORGET EVERYTHING!!\sbf\quake[0]
message_37:
text: I'm going to find SWEETHEART...\sbf
message_38:
text: \{AND I'M GOING TO MAKE HER PAY!!\sbf\quake[0]
message_39:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Sorry, but we can't let you do that, SPACE BOYFRIEND...\!<br>Or should I say...\aub
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \{\{\Com[2]SPACE EX-BOYFRIEND!!\aub
message_41:
text: Interesting.\! You want to challenge me?\!<br>\{DO YOU EVEN KNOW WHO I AM!?\sxbf
message_42:
text: \{I AM CAPTAIN OF THE SPACE PIRATES!\sxbf
message_43:
text: I control all the planets in the Solar System and have the ability to fly through space at will!\sxbf
message_44:
text: \Com[2]The power of the entire universe is at my command!\sxbf
message_45:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Blah, blah, blah!\! Talk all you want... We're not scared of you!\kel
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 43
text: If you plan on going around and causing trouble,<br>you're going to have to get through us first!\her
message_47:
text: ...\sxbf
message_48:
text: Hmph...\! So that's how it's going to be.\!<br>If you still insist on stopping me...\!<br>I'm afraid we'll just have to settle this the hard way.\sxbf
message_49:
text: \{\quake[1]I'LL TAKE ALL OF YOU ON!!\quake[0]\sxbf
message_50:
text: \{\{\quake[1]FIGHT ME, EARTHLY SCUM!!\quake[0]\sxbf

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@ -0,0 +1,212 @@
# =========================================================================================
# Cutscene: CAPT. SPACEBOY
# =========================================================================================
#Trigger: Defeating SPACE EX-BOYFRIEND
message_0:
text: H-huh? What happened?\! W-Where am I?\! W-who are you?\who
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: Hey, there! How are you feeling?\her
message_2:
text: Oh, hello...\! I'm CAPT. SPACEBOY!\!<br>It's a pleasure to meet y-\cap
message_3:
text: \quake[1]Oww, my chest!\quake[0]\cap
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Oh no, are you okay?\!<br>You got a little angry earlier, so we had to...\aub
message_5:
text: Ah...\! I see...\! My other half must have gotten the better of me.\cap
message_6:
text: I must apologize. Your actions were likely well-justified.\!<br>I just hope I didn't cause you all too much trouble.\cap
message_7:
text: I've been having a hard time controlling my emotions lately.\!<br>I try my best to keep them at bay, but it's becoming much more difficult.\cap
message_8:
text: SWEETHEART...\! She was the love of my life...\!<br>It's almost impossible for me to imagine life apart from her.\cap
message_9:
text: I guess I'm a bit lost.\cap
message_10:
text: This \c[4]SPECIAL MIXTAPE\c[0] is full of mine and SWEETHEART's favorite songs.\! I put so much love into making this for her.\cap
message_11:
text: Thank you all for returning it to me.\!<br>This is still full of precious memories after all.\cap
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: Eh... it's no problem...\! Well, not too much anyway.\kel
message_13:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: Yeah, we're glad to help!\aub
message_14:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: You just go ahead and get some rest.\her
message_15:
text: I'm afraid no amount of rest can truly heal a broken heart.\! I must find another way to get over this...\cap
message_16:
text: CAPT. SP- I mean, SPACE BOYFRIEND!\spb
message_17:
text: I am so, so, so sorry, but I have very, very terrible news.\!<br>Your favorite planet, PLUTO, has escaped and we can't find him anywhere.\spb
message_18:
text: Don't be mad at us. We're sorry!\spd
message_19:
text: P-please be gentle...\spb
message_20:
text: Ah, I see.\cap
message_21:
text: It's okay, you two.\! I'm sure even the planets get bored turning slowly all day.\! Perhaps PLUTO was never meant to be a planet.\cap
message_22:
text: H-huh?\! Really??\! So you're not angry at us?\spb
message_23:
text: Do you mean it, CAPT. SP- I mean, SPACE BOYFRIEND?\spd
message_24:
text: I sure do.\! Gather the rest of the crew.\!<br>Let's go to the \c[11]FROZEN LAKE\c[0] and get some \c[3]SNO-CONES\c[0].\cap
message_25:
text: Resting in bed may not fix a broken heart, <BR>but eating \c[3]SNO-CONES\c[0] with friends might help!\cap
message_26:
text: Also, you don't have to call me SPACE BOYFRIEND anymore.\!<br>I'm CAPT. SPACEBOY!\cap
message_27:
text: W-Wait, does this mean?\spd
message_28:
text: \{\sinv[1]\Com[2]WOOOOO... \|\{HOOOOO\{OOOOOOO!!\sinv[0]\spd
message_29:
text: The CAPTAIN is back! I can't wait to tell everyone!\!<br>Let's go, dude!\spd
message_30:
text: Right behind you, buddy!\spb
message_31:
text: I can't thank you enough for what you've done.\cap
message_32:
text: Who knows what would've happened to me and my crew if you all didn't show up?\cap
message_33:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: Awww, it was nothing!\!<br>We're just glad you're feeling like yourself again.\aub
message_34:
text: You have my thanks.\! If you ever need anything from me or the SPACE PIRATES, please don't hesitate to ask.\cap
message_35:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herActually...\! I can't believe I forgot about this, but...\! We're actually looking for our friend BASIL.
message_36:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herHe wears a \c[4]FLOWER CROWN\c[0] and always carries his \c[4]PHOTO ALBUM\c[0] on him.\! Have you seen him around?
message_41:
text: ...\! No, I'm afraid I haven't...\!<br>But if I do see anything, you'll be the first to know.\cap
#AUBREY looks away.
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: BASIL...\! Where could he have gone?\aub
message_47:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: Sniff...\! Sniff, sniff...\aub
#CAPT. SPACEBOY is surprised.
message_48:
text: \Com[2]Ah...\! Please don't cry, little lady!\cap
#CAPT. SPACEBOY walks up to AUBREY.
message_49:
text: Here, take this.\cap
#AUBREY turns back.
message_50:
text: You got a \c[4]SNO-CONE TICKET\c[0]!
message_51:
faceset: MainCharacters_DreamWorld
faceindex: 12
text: Sniff...\! sniff... sniff...\! sniff...\! \quake[1]Eeeeehhh...\quake[0]\aub
#Everyone turns to AUBREY and is surprised.
message_52:
text: Uh-oh...\! Please, little lady... Don't cry!\!<br>Errr...\! Here, take this too!\cap
#CAPT. SPACEBOY walks to book shelf.
#CAPT. SPACEBOY walks to AUBREY.
message_53:
text: You got a \c[4]TRAIN PASS\c[0].
message_54:
text: I used it to travel around on trains when I was a child...\!<br>long before I became a SPACE CAPTAIN.\cap
message_55:
text: If even I can go from traveling on trains to flying my own spaceship, I'm sure you'll be able to find your friend.\cap
message_56:
faceset: MainCharacters_DreamWorld
faceindex: 12
text: Sniff... sniff...\! Oh...\!<br>Sniff...\! O-Okay...\aub
message_57:
text: Hey, CAPTAIN! You ready to go?\!<br>Everyone's waiting for you!\spg
message_58:
text: Ah! Yes, hold on. I'm coming!\cap
#CAPT. SPACEBOY walks to door, but turns back.
message_59:
text: You must keep your hopes up, little lady!\!<br>If it gets too hard to bear, try eating a \c[3]SNO-CONE\c[0]!\!<br>It might make things a little easier.\cap
#CAPT. SPACEBOY turns toward the door.
message_60:
text: I mustn't keep my crew waiting.\!<br>Good luck with everything, and thanks again!\cap
message_61:
text: This looks like \c[3]JUICE\c[0], but tastes horrible!
message_100:
text: There is nothing here.

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@ -0,0 +1,265 @@
# =========================================================================================
# Cutscene: Kel at the Door
# =========================================================================================
#Trigger: Defeating SPACE EX-BOYFRIEND
message_0:
text: \who\Sinv[1]Helllooooo...\! Helllloooooooooooo?\!<br>\n[8]?\! Are you there?\who\sinv[0]
message_1:
text: Do you remember me?\! It's your old friend, KEL!\who
message_2:
text: So, I...\! uh...\! I noticed the “FOR SALE” sign in front of your house...\! and I...\! err...\! heard from my mom that you were moving away soon.\kel
message_3:
text: I was wondering...\! if you wanted to hang out one more time before you go... or whatever...\! for old time's sake, y'know?\kel
message_4:
text: ... ... ...\! <br>\sinv[1]Hellloooooooo?\! \n[8]?\! Are you there?\kel
#Switch to PLAYER'S LIVING ROOM REVERSE (map780)
#[OPEN THE DOOR / DO NOTHING]
# =========================================================================================
# Cutscene: First Day with Kel
# =========================================================================================
#Trigger: Choose [OPEN THE DOOR or DO NOTHING]
message_5:
text: Are you sure?\!<br>You can't take back this decision.
#YES/NO
message_6:
text: Are you really sure?
#YES/NO
#Trigger: Choose [OPEN THE DOOR]
#OMORI opens the door.
#OMORI walks out
#Screen flashes white
#Kel intro animation
#Switch to FARAWAY TOWN - PLAYER'S STREET
#PLAYER is standing on his porch.
message_11:
faceset: MainCharacters_Faraway
faceindex: 17
text: \Com[2]Whoa, you actually came out!\kel
message_12:
faceset: MainCharacters_Faraway
faceindex: 20
text: Err...\! I-I mean...\kel
#KEL puts his hand behind his head.
message_13:
faceset: MainCharacters_Faraway
faceindex: 18
text: Okay, I'm going to be honest with you, \n[8].\! <br>I really didn't expect you to come out today, so I don't really have a game plan here.\kel
message_14:
faceset: MainCharacters_Faraway
faceindex: 18
text: ...\kel
message_15:
faceset: MainCharacters_Faraway
faceindex: 12
text: Hey, I know! Let's go to \c[11]HOBBEEZ\c[0]!\!<br>It's the hobby shop in the \c[11]FARAWAY PLAZA\c[0].\kel
message_16:
faceset: MainCharacters_Faraway
faceindex: 24
text: You remember the way, right?\!<br>We used to go there all the time when we were kids.\kel
message_17:
faceset: MainCharacters_Faraway
faceindex: 13
text: Well, what are we waiting for?\kel
message_18:
faceset: MainCharacters_Faraway
faceindex: 14
text: \Com[2]\{LET'S GO!!\}\kel
#Trigger: Choose [DO NOTHING]
#Switch to original living room map
#Walk 3 steps any direction
message_19:
text: Oh...\! Alright, then... I understand.\!<br>...\! Well, I guess I gave it a shot...\kel
# =========================================================================================
# Cutscene: Scooter Gang
# =========================================================================================
#Trigger: Enter proximity in Crossroads
message_30:
text: \{\{\Com[2]OUT OF THE WAY, NERDS!!\who
#The Scooter Gang passes through.
message_31:
faceset: MainCharacters_Faraway
faceindex: 21
text: Ugh, it's... them.\!<br>Let's hope we don't bump into those guys again.\kel
message_32:
faceset: MainCharacters_Faraway
faceindex: 20
text: Those guys are nothing but trouble,<br>and I want today to be a good day!\kel
# =========================================================================================
# Cutscene: This is Hobbeez
# =========================================================================================
#Trigger: Enter Hobby Shop
message_50:
faceset: MainCharacters_Faraway
faceindex: 14
text: Well...\! Here we are at \c[11]HOBBEEZ\c[0]!\kel
message_51:
faceset: MainCharacters_Faraway
faceindex: 12
text: It's probably been a while since you were here...\! but it hasn't really changed all that much!\kel
message_52:
faceset: MainCharacters_Faraway
faceindex: 12
text: It's all the same old stuff...\! <br>CAPT. SPACEBOY games, SWEETHEART movies, a few \c[13]PET ROCKS\c[0]...\! except now they're vintage!\kel
#KEL has an idea.
message_53:
faceset: MainCharacters_Faraway
faceindex: 14
text: Actually...\! Since we're here, I should probably buy a gift for HERO.\! He's in college right now, but he should be coming back sometime tomorrow.\kel
message_54:
faceset: MainCharacters_Faraway
faceindex: 12
text: He's studying to be a doctor, so maybe I should buy him...\!<br>some medicine?\kel
#KEL puts his hand behind his head.
message_55:
faceset: MainCharacters_Faraway
faceindex: 18
text: No, that's a horrible idea.\kel
message_56:
faceset: MainCharacters_Faraway
faceindex: 12
text: You should help pick out the gift, \n[8].\!<br>Let's look around and see what there is!\kel
# =========================================================================================
# Cutscene: Buying Hero's Gift
# =========================================================================================
message_57:
faceset: MainCharacters_Faraway
faceindex: 17
text: \{\Com[2]WAIT, HOLD UP, \n[8]!!\}\kel
message_58:
faceset: MainCharacters_Faraway
faceindex: 15
text: I know it's been a while since you've been over at my place, but now might not be a good time, heh heh...\!\kel
#Trigger: Examine book in Hobby Shop.
message_70:
faceset: MainCharacters_Faraway
faceindex: 14
text: This...\! Yes!\! This is perfect!\!<br>PAPA CHIP'S CHIP-OFF-THE-OLD-BLOCK COOKBOOK!\kel
message_71:
faceset: MainCharacters_Faraway
faceindex: 17
text: Wow, that's a mouthful.\kel
message_72:
faceset: MainCharacters_Faraway
faceindex: 12
text: HERO had a copy of this when we were kids, <br>but our dog, HECTOR, destroyed it.\kel
message_73:
faceset: MainCharacters_Faraway
faceindex: 13
text: He's going to be so happy when he sees this...\kel
message_74:
faceset: MainCharacters_Faraway
faceindex: 18
text: But before that...\!<br>We need to ask the most important question!\!<br>How much...\! does it cost?\kel
message_75:
faceset: MainCharacters_Faraway
faceindex: 18
text: ... \kel
message_76:
faceset: MainCharacters_Faraway
faceindex: 22
text: \Com[2]$20.00!?\! This is extortion!\kel
message_77:
faceset: MainCharacters_Faraway
faceindex: 17
text: Shoot! I left my wallet at home...\!<br>Err...\! Can you spot me, \n[8]?\!<br>I'll pay you back, I promise.\kel
message_78:
faceset: MainCharacters_Faraway
faceindex: 14
text: Thanks, friend! I knew I could count on you!\kel
message_79:
faceset: MainCharacters_Faraway
faceindex: 14
text: Hey, SHOPKEEP! We'd like to buy this cookbook, please!\kel
message_80:
text: KEL! How've you been, buddy?\!<br>It's been a while since you've come around, hasn't it?\n<SHOPKEEP>
#Pedro hair flip
message_81:
text: Ah, that's PAPA CHIP'S CHIP-OFF-THE-OLD-BLOCK COOKBOOK!\!<br>I see you have good taste!\n<SHOPKEEP>
message_82:
faceset: MainCharacters_Faraway
faceindex: 13
text: Yeah, my brother used to follow his recipes all the time!\!<br>His cookies were my favorite.\kel
message_83:
text: It's rare that I see another fan of PAPA CHIP's work.\!<br>That'll be $20.00, please!\n<SHOPKEEP>
#Currency noise
message_84:
text: Thank you, kind sirs!\! Please enjoy!\n<SHOPKEEP>
message_85:
faceset: MainCharacters_Faraway
faceindex: 14
text: Thanks a lot, \n[8]! I bet HERO will love this!\kel
message_100:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelRated M for mature, huh?\! That's too violent for HERO!\! He definitely won't appreciate something like this.

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@ -0,0 +1,344 @@
# =========================================================================================
# Cutscene: Go to the Park
# =========================================================================================
#Trigger: Exit Hobby Shop after purchasing Hero's Gift.
message_0:
faceset: MainCharacters_Faraway
faceindex: 17
text: So...\! Where do you wanna go now, \n[8]?\kel
message_1:
faceset: MainCharacters_Faraway
faceindex: 19
text: Guess there's really not much to do around the suburbs, huh?\kel
message_2:
faceset: MainCharacters_Faraway
faceindex: 14
text: Oh, how about the \c[11]FARAWAY PARK\c[0]?\! Yeah, the park!\kel
#KEL walks towards FARAWAY PARK.
message_3:
faceset: MainCharacters_Faraway
faceindex: 12
text: We passed it by on the way here.\kel
message_4:
faceset: MainCharacters_Faraway
faceindex: 14
text: That sounds fun, doesn't it?\kel
# =========================================================================================
# Cutscene: Aubrey and the Hooligans
# =========================================================================================
#Trigger: Enter proximity in FARAWAY PARK.
#BASIL, talking to Kim
message_20:
text: Wait, don't go!\! Please!\who
#Kim talking:
message_21:
text: Sorry, dude. I can't help you. You're on your own!\who
message_22:
faceset: MainCharacters_Faraway
faceindex: 18
text: Uh-oh...\! There's some commotion going on over there.\kel
#KEL walks up.
message_23:
faceset: MainCharacters_Faraway
faceindex: 18
text: Let's check it out.\kel
#Camera pans to KIM and BASIL talking.
#KIM turns away from BASIL.
#Kim talking:
message_24:
text: This ain't none of my business.\!<br>If you got beef with her, then talk to her yourself, you creep!\who
#BASIL walks up to KIM.
#Basil talking:
message_25:
text: I'm begging you.\! Just ask her to give it back.\who
#Basil talking:
message_26:
text: She won't listen to me...\who
#KEL is surprised.
message_27:
faceset: MainCharacters_Faraway
faceindex: 17
text: Wait...\! Is that...?\kel
#KEL walks forward one step.
message_28:
faceset: MainCharacters_Faraway
faceindex: 23
text: That's BASIL!\! Leave him alone, you bully!\kel
#KIM looks around.
#KIM is surprised.
#KIM talking:
message_29:
text: Huh?\! Who's there?\who
#KIM is frustrated.
message_30:
text: Oh, it's just KEL...\! Grumble, grumble...\who
message_31:
text: Why don't you mind your own business?\who
message_32:
faceset: MainCharacters_Faraway
faceindex: 23
text: Well, why don't you go bother someone else, KIM?\kel
message_33:
text: Psh.\! Well, aren't you acting all high-and-mighty?\kim
message_34:
text: You don't make the rules around here!\kim
#Aubrey talking:
message_35:
text: \Com[2]\{WHAT'S GOIN' ON OVER THERE!?\who
#AUBREY & the rest of the HOOLIGANS scooter in behind KIM.
#AUBREY walks to KIM's side and faces her.
message_36:
text: Oh, hey AUBREY...\!<br>This nerd KEL just showed up and thinks he can <br>boss me around!\! Let's show him what's what!\kim
#AUBREY get off scooter, and turns to KEL.
message_37:
faceset: MainCharacters_Faraway
faceindex: 0
text: KEL...\! What do you want?\aub
message_38:
faceset: MainCharacters_Faraway
faceindex: 23
text: Stop messing with BASIL!\! How could you!?\!<br>We all used to be friends, don't you remember?\!<br>Tell her, \n[8]!\kel
#AUBREY is surprised.
message_39:
faceset: MainCharacters_Faraway
faceindex: 3
text: ...\! \n[8]'s here?\aub
#AUBREY walks up to PLAYER.
message_40:
faceset: MainCharacters_Faraway
faceindex: 0
text: Wow, it really is you.\!<br>It's been a while, but you haven't changed a bit.\aub
message_41:
faceset: MainCharacters_Faraway
faceindex: 10
text: How long has it been since you left your house?\!<br>Three years...?\! Maybe four?\!<br>Must have been nice to live in your own little bubble.\aub
message_42:
faceset: MainCharacters_Faraway
faceindex: 21
text: Watch it, AUBREY!\!<br>You don't know what he's been through.\kel
message_43:
faceset: MainCharacters_Faraway
faceindex: 2
text: Hmph...\! Whatever.\aub
message_44:
faceset: MainCharacter_Basil
faceindex: 34
text: AUBREY!\! Please...\! Listen to me...\bas
#BASIL walks toward AUBREY. KIM gets in BASIL's way. BASIL falls over.
message_45:
faceset: MainCharacters_Faraway
faceindex: 23
text: Hey, stop that!\kel
#KEL attempts to run to KIM, but AUBREY blocks his path.
message_46:
faceset: MainCharacters_Faraway
faceindex: 3
text: Leave it alone, KEL. This isn't your problem.\aub
message_47:
faceset: MainCharacters_Faraway
faceindex: 23
text: What the heck is wrong with you, AUBREY!?\kel
message_48:
faceset: MainCharacters_Faraway
faceindex: 21
text: Ugh... \n[8]!\! C'mon! We've got to do something!\kel
message_49:
faceset: MainCharacters_Faraway
faceindex: 10
text: Haha...\! Are you guys really picking a fight?\aub
message_50:
faceset: MainCharacters_Faraway
faceindex: 11
text: Sure, why not?\!<br>The two of you against me! How's that sound?\!<br>\Com[2]Come at me!\! I'll take on the both of you!\aub
# =========================================================================================
# Cutscene: Fake Knife Fight
# =========================================================================================
#Trigger: Attack AUBREY in battle.
#AUBREY falls to the floor.
#KIM runs to AUBREY.
message_70:
text: Oh, shoot...\! AUBREY, are you okay?\!<br>You're... You're hurt...\kim
message_71:
faceset: MainCharacters_Faraway
faceindex: 6
text: I-I'm fine...\aub
message_72:
text: No, you're not! You're bleeding!\!<br>C'mon, we gotta get you out of here!\kim
message_73:
faceset: MainCharacters_Faraway
faceindex: 6
text: Ugh...\! I'll get you back for this...\aub
#AUBREY and HOOLIGANS run away.
message_74:
faceset: MainCharacters_Faraway
faceindex: 19
text: Whoa, that was about to get really messy.\!<br>Good thing you had your knife there or we would've-\kel
message_75:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]W-Wait a sec!\! Give me that!\kel
message_76:
text: KEL took away your \c[13]STEAK KNIFE\c[0].
message_77:
faceset: MainCharacters_Faraway
faceindex: 22
text: You shouldn't be carrying things around like this, \n[8]...\! That's dangerous!\kel
message_78:
faceset: MainCharacters_Faraway
faceindex: 19
text: Sigh...\! AUBREY's really changed since you last saw her.\!<br>Her and her new friends have been nothing but trouble.\kel
#KEL looks at BASIL.
message_79:
faceset: MainCharacters_Faraway
faceindex: 20
text: Poor BASIL...\kel
message_80:
faceset: MainCharacters_Faraway
faceindex: 20
text: Let's check if he's okay.\kel
# =========================================================================================
# Cutscene: Faraway Basil
# =========================================================================================
#Trigger: Talk to BASIL.
message_100:
faceset: MainCharacters_Faraway
faceindex: 18
text: Hey, BASIL. How are you doin'?\kel
message_101:
faceset: MainCharacter_Basil
faceindex: 32
text: Ah...\! I'm fine...\! Thank you...\! KEL...\bas
message_102:
faceset: MainCharacters_Faraway
faceindex: 17
text: I don't know if you noticed, but \n[8] is here too!\!<br>Say hi, \n[8]!\kel
message_103:
faceset: MainCharacter_Basil
faceindex: 33
text: Oh...\! Hey, \n[8].\! It's been a while, hasn't it?\! <br>Haha...\bas
message_104:
faceset: MainCharacters_Faraway
faceindex: 14
text: \{\sinv[1]WOO-HOO!\! WHAT A HAPPY REUNION!!\kel\}
message_105:
faceset: MainCharacters_Faraway
faceindex: 14
text: So, did you wanna hang out with us today?\kel
message_106:
faceset: MainCharacter_Basil
faceindex: 32
text: O-Oh...\! I'm sorry...\! I'd love to, but...\!<br>I...\! I should probably head home.\bas
message_107:
faceset: MainCharacters_Faraway
faceindex: 17
text: Huh? Really? Are you sure?\kel
message_108:
faceset: MainCharacter_Basil
faceindex: 34
text: My, um...\! My grandma hasn't been feeling too well lately.\bas
message_109:
faceset: MainCharacters_Faraway
faceindex: 19
text: Oh, I'm sorry to hear that.\kel
message_110:
faceset: MainCharacters_Faraway
faceindex: 12
text: Let us at least walk you home.\!<br>It's been so long since we've all hung out!\kel
message_111:
faceset: MainCharacter_Basil
faceindex: 33
text: O-Oh...\! A-Alright then...\! Thank you.\bas
message_112:
faceset: MainCharacters_Faraway
faceindex: 12
text: There's BASIL's house!\! It's that one with the green roof!\kel
message_123:
faceset: MainCharacter_Basil
faceindex: 32
text: Umm...\! Weren't you guys just going to drop me off?\bas

View file

@ -0,0 +1,534 @@
# =========================================================================================
# Cutscene: Stolen PHOTO ALBUM
# =========================================================================================
#Trigger: Examine BASIL's House Door.
message_0:
faceset: MainCharacter_Basil
faceindex: 32
text: Ummm...\! Thanks for walking me home.\bas
message_1:
faceset: MainCharacters_Faraway
faceindex: 14
text: No problem-o!\!<br>If you ever need anything from me, just ask, okay?<br>\!We'll catch you later, BASIL!\kel
#KEL and PLAYER begin walking.
message_2:
faceset: MainCharacter_Basil
faceindex: 32
text: O-Okay...\! ...\bas
#BASIL walks one step forward.
message_3:
faceset: MainCharacter_Basil
faceindex: 41
text: \Com[2]\{WAIT!! PLEASE DON'T GO!!!\bas
#KEL turns around.
message_4:
faceset: MainCharacter_Basil
faceindex: 35
text: Ah...\! I mean...\! I... I'm so sorry.\! I actually have a favor to ask.\bas
message_5:
faceset: MainCharacters_Faraway
faceindex: 17
text: Anything, BASIL. What do you need?\kel
message_6:
faceset: MainCharacter_Basil
faceindex: 32
text: Well...\! You see...\!<br>Something important was taken from me.\bas
#BASIL walks one step back.
message_7:
faceset: MainCharacter_Basil
faceindex: 34
text: ... ... ... \bas
message_8:
faceset: MainCharacter_Basil
faceindex: 32
text: When...\! we...\! used to be friends...\!<br>Do you remember how I used to take pictures of everyone?\bas
message_9:
faceset: MainCharacters_Faraway
faceindex: 17
text: Of course I remember.\!<br>Those photos meant everything to you!\kel
message_10:
faceset: MainCharacter_Basil
faceindex: 34
text: Ah...\! Right...\! Well...\! AUBREY...\! <br>She took my \c[4]PHOTO ALBUM\c[0] and...\bas
#KEL walks one step forward.
message_11:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]\{AUBREY STOLE YOUR \c[4]PHOTO ALBUM\c[0]!?\kel
message_12:
faceset: MainCharacter_Basil
faceindex: 34
text: W-Well...\! She...\! She won't give it back...\bas
#KEL turns around.
message_13:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]\{WHAT A SCUMBAG!!\}\kel
message_14:
faceset: MainCharacters_Faraway
faceindex: 14
text: Don't you worry about a thing, BASIL.<br>\!Me and \n[8] got you covered.\kel
message_15:
faceset: MainCharacter_Basil
faceindex: 32
text: Ah...\! Okay...\! Thank you...\bas
#KEL turns toward BASIL.
message_16:
faceset: MainCharacters_Faraway
faceindex: 18
text: By the way...\! About what you said before...\kel
#KEL walks up to BASIL.
message_17:
faceset: MainCharacters_Faraway
faceindex: 12
text: We're still friends.\! I want you to know that, okay?\kel
message_18:
faceset: MainCharacter_Basil
faceindex: 32
text: ...\! Okay.\bas
#KEL walks back to PLAYER.
message_19:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]C'mon, \n[8]! There's no time to lose!\! We got a \c[4]PHOTO ALBUM\c[0] to find.\! Let's check \c[11]FARAWAY PARK\c[0] for clues!\kel
message_20:
faceset: MainCharacter_Basil
faceindex: 33
text: Well...\! I'll see you later.\bas
# =========================================================================================
# Cutscene: Charlie & Angel Intro
# =========================================================================================
#Trigger: Walk in proximity of Charlie.
#KEL looks around.
message_40:
faceset: MainCharacters_Faraway
faceindex: 20
text: Hmm, looks like AUBREY isn't here...\kel
#KEL is surprised and walks up to CHARLIE.
message_41:
faceset: MainCharacters_Faraway
faceindex: 17
text: Oh, wait! I know you. Your name's CHARLIE, right?\! <br>I see you hanging around AUBREY sometimes.\kel
message_42:
faceset: MainCharacters_Faraway
faceindex: 17
text: You know where she is?\kel
#CHARLIE turns to face KEL.
message_43:
text: ...\cha
#CHARLIE turns away.
message_44:
faceset: MainCharacters_Faraway
faceindex: 19
text: You know, CHARLIE...<br>I can tell you're not really the mean type of person.\kel
message_45:
faceset: MainCharacters_Faraway
faceindex: 18
text: AUBREY took something important from BASIL and we need to get it back.\! Is there any way you can help us?\kel
message_46:
text: ...\cha
#CHARLIE shakes a nearby tree.
#ANGEL comes out of the tree and poses.
message_47:
text: \{\Com[2]WHO, WHAT, AND WHERE NOW!?\}<br>What'd you do that for!?!?\who
#ANGEL turns to KEL.
message_48:
text: Ah!\! If it isn't KEL and that weird knife guy.\!<br>Worthy adversaries for the great and mighty ANGEL.\who
#ADD FWEFWEFWEFWE
message_49:
text: Finally, it is time for you to meet your doom!\ang
message_50:
faceset: MainCharacters_Faraway
faceindex: 22
text: ANGEL, we don't have time for this...\! <br>We just want to find AUBREY.\! <br>Do you know where she is?\kel
message_51:
text: You seek AUBREY, do you?\! \Com[2]Interesting!\! <br>I will tell you what I know...\!<br>but first, you must best me in battle!\ang
message_52:
faceset: MainCharacters_Faraway
faceindex: 22
text: B-Battle!?\! But...\! I don't...\! wanna punch a kid...\kel
#ADD FWEFWEFWEFWE
message_53:
text: You won't be able to lay a finger on me!\!<br>\Com[2]\{C'MON!!\! \Com[2]LET'S SICK 'EM, CHARLIE!!\ang
#CHARLIE sighs and walks toward ANGEL and poses.
# =========================================================================================
# Cutscene: Charlie & Angel's Loss
# =========================================================================================
#ANGEL falls to the floor.
#ADD FWAAAAAAAAAAAAAA
message_70:
text: How could this be!? My training was all for nothing!\ang
#CHARLIE looks at ANGEL.
message_71:
text: ...\cha
message_72:
text: Owww, my head hurts...\ang
message_73:
faceset: MainCharacters_Faraway
faceindex: 22
text: You're the one who started it.\kel
#ANGEL jumps up.
message_74:
text: \Com[2]\{YOU BULLY!!!\ang
#KEL is frustrated.
message_75:
faceset: MainCharacters_Faraway
faceindex: 18
text: Sigh...\! Okay, ANGEL, it's time to be serious now.\! <br>We beat you and CHARLIE, so tell us where AUBREY is.\kel
message_76:
text: Hmph!\! A promise is a promise, I suppose.\! <br>I will honor my word and tell you what I know.\ang
#LOSE CONDITION
message_95:
text: \ang\com[2]\{\{HA! KEL, YOU MAJOR DOOFUS!!
message_96:
text: \angMe and CHARLIE are victorious, as predicted!
message_97:
text: \angMaster would be so proud of me.
message_98:
faceset: MainCharacters_Faraway
faceindex: 25
text: \kel\}Ugh...\! This is what I get for going easy on a kid.
message_99:
text: \ang\com[2]Huh? What was that!?\! Don't be a sore loser, KEL! We won fair and square!\! Didn't we, CHARLIE?
message_100:
text: \n<CHARLIE>...
message_101:
faceset: MainCharacters_Faraway
faceindex: 18
text: Okay, ANGEL, it's time to be serious now.\! You need to tell us where AUBREY is.\! We're done playing games!\kel
message_102:
text: \angYeesh...\! Such a party pooper...\! No wonder AUBREY tells us to stay away from you.
message_103:
faceset: MainCharacters_Faraway
faceindex: 21
text: \kelHey, this is serious business, ANGEL!\! Serious adult business!\! You don't want me to get adults involved, do you?
message_104:
text: \angSigh...\! No...\! Okay, fine. I'll tell you what I know, but you won't like it.
#BOTH
message_77:
text: The truth is...\ang
message_78:
text: AUBREY is...\! somewhere...\! in \c[11]FARAWAY TOWN\c[0]...\! probably.\ang
#KEL jumps.
message_79:
faceset: MainCharacters_Faraway
faceindex: 23
text: Dang it, ANGEL!\! You better not be messing around or else-\kel
message_80:
text: I told you I'd tell you what I know!\! <br>And the truth is... I don't know anything!\ang
message_81:
faceset: MainCharacters_Faraway
faceindex: 21
text: ANGEL...\! You better tell us where she is now...\!<br>or else I'll tell everyone about that time you wet your bed at summer camp.\kel
#ANGEL is surprised, and jumps.
message_82:
text: \Com[2]H-huh!? W-W-W-What!?<br>You can't do that! That's cheating!\ang
#ANGEL turns around.
message_83:
text: A-Anyway, I really don't know!\ang
message_84:
text: Maybe you can ask my master, THE MAVERICK.\! He's the keeper of all knowledge!\! He told me that himself!\ang
message_85:
faceset: MainCharacters_Faraway
faceindex: 22
text: T-THE MAVERICK?\!<br>Oh, no...\! You mean that weird kid, MIKHAEL?\kel
message_86:
text: \Com[2]Don't you dare call him by that name!\! <br>He would take great offense to that.\ang
message_87:
faceset: MainCharacters_Faraway
faceindex: 25
text: I see...\! so... it is him...\!<br>Where can I find MIKHAE-, I mean, uh, THE MAVERICK?\kel
message_88:
text: I'll tell you what I know...\! but...\! you'll have to fight me first!\ang
message_89:
faceset: MainCharacters_Faraway
faceindex: 21
text: Or... I can tell everyone about that time you-\kel
message_90:
text: \{\{\quake[1]GAH!! \ang
message_91:
text: Okay fine, I'll talk.\! Master went to the fountain at <br>the \c[11]FARAWAY PLAZA\c[0].\! He said he was going to meet some girls there for...\! a date or something.\ang
message_92:
faceset: MainCharacters_Faraway
faceindex: 25
text: Ugh...\! disgusting.\kel
message_93:
faceset: MainCharacters_Faraway
faceindex: 25
text: Come on, \n[8]. Let's go to \c[11]FARAWAY PLAZA\c[0]...<br>I think we're done here.\kel
message_94:
text: \ang\sinv[1]\{FWWWW\{AAAAAA\{AAAAAAAA!!!
# =========================================================================================
# Cutscene: The Maverick Intro
# =========================================================================================
#Trigger: Walk in proximity of The Maverick.
#MAVERICK is at the fountain, with one girl on each arm.
message_110:
text: And then I told him... It's not MAVERICK.\! <br>It's \Com[2]THE MAVERICK!\mav
message_111:
text: Oh, \Com[2]THE MAVERICK, you're so funny!\n<GIRL>
message_112:
text: Ho-ho! Wow, what an amazing story, \Com[2]THE MAVERICK!\n<GIRL 2>
message_113:
text: \sinv[1]Girls, girls... please! There's enough of me to go around...\sinv[2]\mav
#KEL walks up.
message_114:
faceset: MainCharacters_Faraway
faceindex: 22
text: MIKHAEL...\! What are you doing?\kel
message_115:
text: \Com[2]Ah!\mav
#THE MAVERICK walks toward KEL and flips his hair.
message_116:
text: If it isn't KEL!\! My...\! \Com[2]archnemesis!\mav
#THE MAVERICK does a lame pose.
message_117:
text: Finally here to admit defeat, are you?\mav
message_118:
faceset: MainCharacters_Faraway
faceindex: 21
text: I don't have time for this, MIKHAEL.\!<br>We're looking for AUBREY. Have you seen her around?\kel
#THE MAVERICK starts to sweat.
message_119:
text: S-Stop calling me that!\! <br>I cast away that name a long time ago!\mav
message_120:
faceset: MainCharacters_Faraway
faceindex: 22
text: MIKHAEL, do you know where she is or not?\kel
message_121:
text: Again with that godforsaken name!\! <br>H-How dare you make a fool out of me!!\mav
message_122:
text: I, \Com[2]THE MAVERICK, will not stand for this!\! <br>\Com[2]\{PREPARE TO FACE YOUR DOOM!\mav
message_123:
text: \{\Com[2]WATCH THIS, LADIES!\!\}<br>I'll wipe the floor with this loser!\mav
message_124:
faceset: MainCharacters_Faraway
faceindex: 18
text: Please, MIKHAEL...\! Don't do this to yourself.\! <br>I'm going to ask one more time-\kel
message_125:
text: \{\Com[2]FIGHT ME, YOU WAD!!<br>DON'T BE A CHICKEN!!!\mav
message_126:
faceset: MainCharacters_Faraway
faceindex: 25
text: Sigh...\! Are we really going to do this?\kel
message_127:
faceset: MainCharacters_Faraway
faceindex: 25
text: Okay, then...\! C'mon, \n[8]... Let's take him down.\kel
# =========================================================================================
# Cutscene: The Maverick's Loss
# =========================================================================================
#Defeated by THE Maverick
message_149:
text: \mavYou were a formidable opponent, KEL...\! but it's time to finish you off once and for all.
#Trigger: Defeat THE MAVERICK
#THE MAVERICK is defeated on the floor.
message_150:
text: No...\! it can't be over for me.\mav
message_151:
text: People of Earth...\mav
message_152:
text: \{LEND ME YOUR STRENGTH!!\mav
#THE MAVERICK strikes his final pose.
message_153:
text: \Com[2]\sinv[1]HII\Com[2]\{IIYYYYY\Com[2]\{AAAAHHHH\Com[2]\{HHHHHHHH!!!\mav
message_154:
text: Ew, what is with this guy? He's so lame.\n<GIRL>
message_155:
text: This isn't worth $10.00. Let's get out of here...\n<GIRL 2>
#The girls walk O.S.
#THE MAVERICK looks where the girls left and walks 1 step forward.
message_156:
text: L-Ladies!\! Please, come back!\mav
message_157:
text: I have more money!\mav
message_158:
text: ... \!Sigh...\mav
#His wig falls off, but he fixes it.
message_159:
faceset: MainCharacters_Faraway
faceindex: 18
text: MIKHAEL...\kel
#THE MAVERICK turns away from KEL.
message_160:
text: \Com[2]\{THERE IS NO ONE HERE BY THAT NAME!!\mav
message_161:
faceset: MainCharacters_Faraway
faceindex: 22
text: Please... I'll never ask you for anything again in my life.\! <br>Just tell us where AUBREY is and we'll go!\kel
message_162:
text: ...\mav
#THE MAVERICK turns to KEL.
message_163:
text: Okay, fine.\!<br>I do happen to know where she is, and I'll tell you...\! <br>on one condition...\mav
message_164:
text: You must call me by my true name, \Com[2]THE MAVERI-\mav
#KEL turns to PLAYER.
message_165:
faceset: MainCharacters_Faraway
faceindex: 25
text: Oh, forget it.\kel
message_166:
faceset: MainCharacters_Faraway
faceindex: 25
text: Let's just go find KIM.<br>She probably knows where AUBREY is.\kel
message_167:
faceset: MainCharacters_Faraway
faceindex: 25
text: Her and VANCE are major sugarheads, so...\! I have a hunch that they're probably somewhere near \c[3]CANDY\c[0].\kel

View file

@ -0,0 +1,797 @@
# =========================================================================================
# Cutscene: Kim & Vance Intro
# =========================================================================================
#Trigger: Enter Candy shop.
message_0:
faceset: MainCharacters_Faraway
faceindex: 18
text: Hmmm...\! Knowing KIM and VANCE, they're probably somewhere around here.\kel
#KEL looks around
#KEL is surprised
message_1:
faceset: MainCharacters_Faraway
faceindex: 17
text: Oh hey, there she is!\kel
#Camera pans to KIM and VANCE.
message_2:
text: Hurry, VANCE...<br>Let's shove it all in our pockets before someone sees us!\kim
#KEL walks a few steps.
message_3:
faceset: MainCharacters_Faraway
faceindex: 17
text: Hey, KIM! Have you seen AUBREY anywh-\kel
#KIM turns to VANCE.
message_4:
text: \{\Com[2]SHOOT!! IT'S THAT NERD, KEL!!\}<br>C'mon, VANCE! We gotta go!\kim
message_5:
text: Yup. Sure thing, KIM. Right behind you.\van
#KIM and VANCE try to run out of the Candy Store.
#KEL blocks their way.
message_6:
faceset: MainCharacters_Faraway
faceindex: 23
text: Whoa, hold on there!<br>I don't think you paid for those.\kel
message_7:
text: \Com[2]\{GET OUT OF THE WAY, NERD!!<br>YOU DON'T KNOW ME!!!\kim
message_8:
faceset: MainCharacters_Faraway
faceindex: 22
text: Hey, hey! Hold on... I'm not here to snitch!\! We just need to find AUBREY.\! You know where she is? \kel
message_9:
text: H-Huh?\! AUBREY?\! I-I don't know anything about that.\! <br>And even if I did, I wouldn't tell you!\kim
message_10:
faceset: MainCharacters_Faraway
faceindex: 20
text: Sigh...\! I've had enough of this for today.<br>\!KIM, let's make a deal!\kel
message_24:
faceset: MainCharacters_Faraway
faceindex: 14
text: You tell me where AUBREY is, and I won't turn you in for stealing all that \c[3]CANDY\c[0].\kel
message_11:
text: I thought you said you weren't a snitch!\kim
message_12:
faceset: MainCharacters_Faraway
faceindex: 17
text: And I don't need to be if you just tell me where AUBREY is!\kel
#MISS CANDY is surprised and walks toward KIM and VANCE.
message_13:
text: \{\Com[2]YOU TWO AGAIN!?\!\}<br>I thought I told you to never come back in here! Smiley, smiley!\n<MISS CANDICE>
#KIM and VANCE turn around.
message_14:
text: Uh-oh...\van
message_15:
text: \com[2]Hand over the stolen \c[3]CANDY\c[0]!\! <br>Don't make me call the cops on you kids! Smiley, smiley!\n<MISS CANDICE>
message_16:
text: We've been busted.\van
message_23:
text: \kim\{\{\Com[2]FINE!!
message_17:
text: \{\{\Com[2]HERE'S YOUR STUPID \c[3]CANDY\c[0]!!\kim
#KIM drops candy.
#KIM turns to VANCE.
message_18:
text: C'mon, VANCE... Let's get out of this dump.\kim
#KIM and VANCE leave O.S.
#KEL turns toward store opening.
message_19:
faceset: MainCharacters_Faraway
faceindex: 14
text: \{HAHA!! SERVES YOU RIGHT!!\kel
message_20:
faceset: MainCharacters_Faraway
faceindex: 14
text: ...\kel
message_21:
faceset: MainCharacters_Faraway
faceindex: 16
text: Wait...\! How will we find out where AUBREY is now?\kel
message_22:
faceset: MainCharacters_Faraway
faceindex: 23
text: Sigh...\! C'mon, \n[8]. Let's follow them...\kel
# =========================================================================================
# Cutscene: Kim & Vance Intro (Cont.)
# =========================================================================================
#Trigger: Walk 6 steps.
#KEL runs up to PLAYER.
message_38:
faceset: MainCharacters_Faraway
faceindex: 17
text: Hold up one sec, \n[8].\! I think I have an idea!\kel
message_39:
faceset: MainCharacters_Faraway
faceindex: 14
text: Sorry for the hold up...\! Let's go catch up to KIM and VANCE!\kel
# =========================================================================================
# Cutscene: Kim & Vance's Fight
# =========================================================================================
#Trigger: Enter TOWN PLAZA.
message_40:
text: Grumble, grumble...\! Sorry, VANCE.\! No \c[3]CANDY\c[0] today...\kim
message_41:
text: No...\! Not again...\! I don't know how much longer I can last.\! We're going to die.\van
message_42:
text: Sigh...\! Let's just go home.\! We're gonna be late for dinner.\kim
#KEL walks up to KIM.
message_43:
faceset: MainCharacters_Faraway
faceindex: 17
text: Wait, KIM!\! I have something for you!\kel
#KIM turns around.
message_44:
text: You again, KEL? What the heck do you want, you bully!?\kim
#KEL holds up candy.
message_45:
faceset: MainCharacters_Faraway
faceindex: 14
text: Tell us where AUBREY is and I will give you this <br>whole \c[4]BIG BAG OF CANDY\c[0]!\kel
message_46:
text: R-Really, the whole bag?\!<br>I mean, wait-\! \Com[2]You can't buy us off with \c[3]CANDY\c[0]!\!<br>Who do you take us for?\kim
#VANCE looks at KIM.
message_47:
text: I don't know, KIM.\! We haven't had \c[3]CANDY\c[0] for an entire <br>week...\! and there's a whole bag right in front of us.\!<br>We don't even have to pay for it!\van
message_48:
text: \}Can you at least ask if he has any taffy in there?\van
message_49:
text: Stop it, VANCE! We have to stay strong!\! <br>When we go to Dad's house, we'll be able to have all the \c[3]CANDY\c[0] we want.\kim
message_50:
text: Okay...\! I'll do it for you, sis.\van
message_51:
faceset: MainCharacters_Faraway
faceindex: 14
text: \sinv[1]KIM...\! VANCE...\! I'm waiting...\sinv[0]\kel
message_52:
text: Heh!\! Like we'd accept \c[3]CANDY\c[0] from a bunch of nerds.\kim
message_53:
faceset: MainCharacters_Faraway
faceindex: 19
text: ...\! Aww, man... really?\! I was sure that would work.\kel
message_54:
text: This is a waste of time... Let's get outta here!\kim
#KEL is surprised and walks forward.
message_55:
faceset: MainCharacters_Faraway
faceindex: 23
text: \com[2]W-Wait!\! Please, KIM... you're the only lead we've got.\kel
message_56:
faceset: MainCharacters_Faraway
faceindex: 18
text: Please take the \c[4]BIG BAG OF CANDY\c[0].\!<br>We...\! We even... have taffy in here.\kel
#KIM and VANCE stop.
message_57:
text: Did someone...\! say taffy?\van
message_58:
text: I see...\! ...\!<br>That changes everything.\kim
#KIM turns around.
message_59:
text: Fine.\! You really wanna know that badly, huh?\kim
message_60:
text: \{LET'S SETTLE THIS WITH OUR FISTS!\kim
message_61:
text: If you win, I'll tell you where AUBREY is...\! but if we win, you give us that bag of taffy and never talk to us ever again.\kim
message_62:
faceset: MainCharacters_Faraway
faceindex: 22
text: Wait a sec, there's no need to fight!\! If you just tell me <br>where she is, I'll give you this whole bag!\kel
message_63:
text: But...\! I wanna fight...\!<br>\Com[2]C'mon! Put em up, you two!\! <br>It's time to duke it out!\kim
message_64:
text: UNUSED
message_65:
faceset: MainCharacters_Faraway
faceindex: 25
text: Sigh...\! What is with you guys and fighting?\!<br>Well...\! I guess we have no choice.\kel
#KEL turns to PLAYER.
message_66:
faceset: MainCharacters_Faraway
faceindex: 25
text: Come on, \n[8].\! You know the drill.\kel
# =========================================================================================
# Cutscene: Kim & Vance's Loss
# =========================================================================================
#IF YOU Lose
message_80:
text: \kimHmph...\! Maybe that'll teach you to mind your own business.
message_81:
faceset: MainCharacters_Faraway
faceindex: 23
text: \kel\com[2]Wait! Don't go!\!<br>Please KIM...\! I know you know where AUBREY is.
message_82:
faceset: MainCharacters_Faraway
faceindex: 20
text: \kelShe...\! She took something really important from BASIL.
message_83:
faceset: MainCharacters_Faraway
faceindex: 18
text: \kelI get that you guys are friends and stuff...\! but...\! even you gotta admit that AUBREY goes too far sometimes.
message_84:
faceset: MainCharacters_Faraway
faceindex: 19
text: \kelPlease...\! We're just trying to help a friend.
#IF YOU WIN
message_90:
text: Grumble, grumble...\! Grumble, grumble, grumble...\! <br>Sigh... I can't believe we lost. <br>\!We can never let AUBREY know about this.\kim
#Church bells ring.
#Everyone is surprised.
#VANCE turns to KIM.
message_91:
text: Come on, KIM... We gotta go home.\! It's almost time for dinner and Mom's gonna be really mad if we're late.\van
message_92:
text: Shoot... Let's get out of here.\kim
#KIM and VANCE try to walk O.S.
#KEL steps forward.
message_93:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]Wait! Where do you think you're going?\! <br>We won, so you need to tell us where AUBREY is!\kel
message_94:
text: Oh...\! Yeah... that's right.\kim
message_95:
text: ...\| ...\| ...\kim
message_96:
text: AUBREY's at the \c[11]CHURCH\c[0].\! The one near her house.\kim
#KEL is confused.
message_97:
faceset: MainCharacters_Faraway
faceindex: 22
text: Huh?\! AUBREY's at...\! \c[11]CHURCH\c[0]?\kel
#KIM looks at KEL and jumps.
message_98:
text: Hey, don't look at me!\!<br>You're the one who wanted to know.\kim
#KIM turns back around.
message_99:
text: Also, if she asks who told you, tell her it wasn't me! \!<br>Say it was...\! MIKHAEL or something.\kim
#VANCE is worried.
message_100:
text: Come on, KIM... We gotta scoot...\!<br>You know how Mom gets when we're late.\van
message_101:
text: Yeah, yeah... I hear ya...\! Let's go...\kim
#KIM takes one step forward.
message_102:
text: \SINV[1]SMELL YA LATER...\! \Com[2]NEEE\{EEEE\{ERDS!!\SINV[0]\kim
#KIM and VANCE walk out.
#Vance runs back
message_103:
text: \vanI'll take that.
message_104:
text: VANCE took the \c[4]BIG BAG OF CANDY\c[0].
message_105:
text: \vanThanks.
#VANCE runs away.
message_106:
faceset: MainCharacters_Faraway
faceindex: 23
text: Aww nuts, they took the \c[4]BIG BAG OF CANDY\c[0] while I wasn't looking!\! Those two have got some sticky fingers.\kel
message_107:
faceset: MainCharacters_Faraway
faceindex: 24
text: Oh well...\! At least, we know where AUBREY is now!\! Or at least I think we do.\kel
message_108:
faceset: MainCharacters_Faraway
faceindex: 17
text: I can't really imagine AUBREY at \c[11]CHURCH\c[0]...\! but I'll believe it when I see it.\kel
# =========================================================================================
# Cutscene: Aubrey at Church?
# =========================================================================================
#KEL turns to PLAYER.
message_120:
faceset: MainCharacters_Faraway
faceindex: 20
text: Well, here we are.\!<br>This really is the last place I would expect her.\kel
message_121:
faceset: MainCharacters_Faraway
faceindex: 18
text: ...\kel
message_122:
faceset: MainCharacters_Faraway
faceindex: 18
text: I'm kind of skeptical, actually.\! It might be a trap.\! <br>I'll open the door a little to take a peek.\kel
#KEL turns to face the Church door.
message_123:
faceset: MainCharacters_Faraway
faceindex: 21
text: \}Hmmm...\! Looks normal to me...<br>\!I think they're in the middle of a sermon.\kel
#KEL is surprised.
message_124:
faceset: MainCharacters_Faraway
faceindex: 21
text: \}Oh!\! There she is on the right.\! Hmmm...\! She's just...\! sitting there...\!<br>all normal...\! So weird!\kel
#KEL turns to PLAYER.
message_125:
faceset: MainCharacters_Faraway
faceindex: 17
text: Yeah, I'd feel pretty bad about interrupting this.\! <br>We should probably wait until the sermon is over or something.\kel
message_126:
faceset: MainCharacters_Faraway
faceindex: 17
text: Hold on, \n[8]!\! Let's wait here until the sermon is over.\kel
message_127:
faceset: MainCharacters_Faraway
faceindex: 17
text: Well, we're already inside.\! Might as well keep going.\kel
message_128:
faceset: MainCharacters_Faraway
faceindex: 17
text: Hmm... Looks like they're setting up for a sermon.\! You don't really want to spend your last days here hanging out at \c[11]CHURCH\c[0], do you?\kel
# =========================================================================================
# Cutscene: Kel follows Player
# =========================================================================================
#KEL is not following PLAYER.
#[Trigger: PLAYER walks 6 steps.]
message_140:
faceset: MainCharacters_Faraway
faceindex: 16
text: Whoa! I didn't expect you to just walk in like that, \n[8].\! <br>Well...\! There's no turning back now...\!<br>\}C'mon, we have to be really quiet.\kel
#[Trigger: PLAYER walks near AUBREY.]
message_141:
faceset: MainCharacters_Faraway
faceindex: 17
text: \}There she is on the right.\! Let's walk to the pew behind her.\kel
# =========================================================================================
# Cutscene: Aubrey's Rage
# =========================================================================================
#Trigger: Examine Aubrey's Pew behind Aubrey.
#KEL and PLAYER takes the seats behind AUBREY.
message_160:
faceset: MainCharacters_Faraway
faceindex: 18
text: \}AUBREY...\! Psst...\! AUBREY!\kel
#AUBREY is confused. AUBREY turns around. AUBREY is surprised.
message_161:
faceset: MainCharacters_Faraway
faceindex: 5
text: \}\Com[2]What the-?\! W-What the heck are you guys doing here!?\aub
message_162:
faceset: MainCharacters_Faraway
faceindex: 23
text: \}We want you to give back BASIL's \c[4]PHOTO ALBUM\c[0]!\kel
message_163:
faceset: MainCharacters_Faraway
faceindex: 3
text: \}You're still on about that?\! That's none of your business.\aub
message_164:
faceset: MainCharacters_Faraway
faceindex: 22
text: \}Really?\! None of my business?\!<br>We all used to be best friends, but now, this is none of my business?\kel
message_165:
faceset: MainCharacters_Faraway
faceindex: 3
text: \}Yeah, KEL...\! Exactly.\! We used to be friends...\aub
message_166:
faceset: MainCharacters_Faraway
faceindex: 19
text: \}...\kel
message_167:
faceset: MainCharacters_Faraway
faceindex: 20
text: \}You know, MARI would be really sad to hear that.\kel
message_168:
faceset: MainCharacters_Faraway
faceindex: 10
text: \}Heh...\! Really?\! You really wanna bring MARI into this?\aub
message_169:
faceset: MainCharacters_Faraway
faceindex: 2
text: \}Who cares what MARI thinks?\! MARI's dead.\aub
message_170:
faceset: MainCharacters_Faraway
faceindex: 23
text: AUBREY, seriously!?\! What's wrong with you?\kel
message_171:
faceset: MainCharacters_Faraway
faceindex: 21
text: \}...\! I get that you have new friends now, but you can't just forget your old friends like that!\kel
message_172:
faceset: MainCharacters_Faraway
faceindex: 3
text: \}My old friends?\aub
message_173:
faceset: MainCharacters_Faraway
faceindex: 3
text: \}...\aub
message_174:
faceset: MainCharacters_Faraway
faceindex: 0
text: \}My old friends weren't there for me when I needed them.\aub
message_175:
faceset: MainCharacters_Faraway
faceindex: 20
text: \}So that's what this is all about...\kel
message_176:
faceset: MainCharacters_Faraway
faceindex: 19
text: \}When MARI...\! passed on...\! we were all dealing with our own stuff.\! <br>We were kids.\! It was hard!\kel
message_177:
faceset: MainCharacters_Faraway
faceindex: 2
text: \}You think it's all so simple.\! You've always been simple, KEL.\aub
#KEL is frustrated.
message_178:
faceset: MainCharacters_Faraway
faceindex: 23
text: \}So what if I am?\! I'd rather be simple than be like you!\! <br>How could you do that to BASIL?\! <br>You know how important his \c[4]PHOTO ALBUM\c[0] is to him!\kel
message_179:
faceset: MainCharacters_Faraway
faceindex: 2
text: \}It's important to all of us...\aub
message_180:
faceset: MainCharacters_Faraway
faceindex: 23
text: \}That doesn't mean you can just steal it!\kel
message_181:
faceset: MainCharacters_Faraway
faceindex: 4
text: \}Is that what BASIL told you!?\! I'm the one keeping it safe.\aub
message_182:
faceset: MainCharacters_Faraway
faceindex: 23
text: \}What are you talking about?\! That \c[4]PHOTO ALBUM\c[0] belongs to BASIL and I'm not leaving until you agree to give it back!\kel
#AUBREY turns around.
message_183:
faceset: MainCharacters_Faraway
faceindex: 3
text: \}Ugh...\! You're so persistent.\aub
message_184:
faceset: MainCharacters_Faraway
faceindex: 0
text: \}When MARI died, you moved on so fast.\aub
message_185:
faceset: MainCharacters_Faraway
faceindex: 2
text: \}You know why I come here every week?\!<br>Even after all this time, I'm still trying to find some peace...\! <br>but it doesn't look like that's happening today.\aub
message_186:
faceset: MainCharacters_Faraway
faceindex: 3
text: \}We haven't talked in four years, KEL.\! <br>A lot changes in four years.\aub
#AUBREY turns to party.
message_187:
faceset: MainCharacters_Faraway
faceindex: 4
text: \}You and \n[8] think you can just barge back into my life and tell me what to do?\! \Com[2]Don't be so naive!\aub
message_188:
faceset: MainCharacters_Faraway
faceindex: 18
text: \}You might look different and act different, AUBREY...\!<br>but you're still the same person.\kel
message_189:
faceset: MainCharacters_Faraway
faceindex: 2
text: \}Hmph...\! The AUBREY you knew is long gone.\!<br>And the AUBREY that was your friend...\! She's long gone, too.\aub
message_190:
faceset: MainCharacters_Faraway
faceindex: 20
text: \}...\kel
message_191:
faceset: MainCharacters_Faraway
faceindex: 18
text: \}Okay, fine.\! I get that you're angry.\!<br>Look, if it's an apology you want, here.\!<br>I'm sorry, okay?\kel
message_192:
faceset: MainCharacters_Faraway
faceindex: 18
text: \}I should have been there for you when we lost MARI.\kel
#AUBREY turns around.
message_193:
faceset: MainCharacters_Faraway
faceindex: 3
text: \}...\aub
message_194:
faceset: MainCharacters_Faraway
faceindex: 2
text: \}... ... ... ... ... ... ... ... ... \aub
message_195:
faceset: MainCharacters_Faraway
faceindex: 0
text: \}No.\! I won't accept this.\aub
#AUBREY walks to the center aisle and attempts to walk out of the Church.
message_196:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]Wait!\! Where are you going!?\kel
#The Pastor stops the sermon.
#KEL walks to the center aisle and faces AUBREY.
message_197:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]I can't let you go until you promise me you'll give BASIL his \c[4]PHOTO ALBUM\c[0] back, you thief!\kel
message_198:
text: \}What's happening?\| ...\| BASIL?\| ... \|Isn't that the boy who... \|I've seen AUBREY and her friends bully... \|Now she's stealing as well...
message_199:
faceset: MainCharacters_Faraway
faceindex: 16
text: Oops...\kel
message_200:
faceset: MainCharacters_Faraway
faceindex: 6
text: ... ... ... \aub
message_201:
faceset: MainCharacters_Faraway
faceindex: 2
text: ...\aub
message_202:
faceset: MainCharacters_Faraway
faceindex: 10
text: You think you're the good guy, don't you KEL?\aub
message_203:
faceset: MainCharacters_Faraway
faceindex: 11
text: And I'm the big, bad bully...\!<br>here to terrorize poor, defenseless BASIL.\aub
message_204:
faceset: MainCharacters_Faraway
faceindex: 4
text: \com[2]You're the one hanging out with the psychopath who carries around a knife!\aub
message_205:
faceset: MainCharacters_Faraway
faceindex: 25
text: \}Now's not the time to do this, AUBREY...\kel
message_206:
faceset: MainCharacters_Faraway
faceindex: 7
text: You don't get to say that!\!<br>\Com[2]You're the one who barged in here!\aub
message_207:
faceset: MainCharacters_Faraway
faceindex: 22
text: I already said I was sorry for everything!\kel
#AUBREY pulls out her bat.
message_208:
faceset: MainCharacters_Faraway
faceindex: 4
text: If you want me to be a bully...\! <br>\Com[2]\{\quake[1]THEN I'LL BE A BULLY!!\aub
message_209:
faceset: MainCharacters_Faraway
faceindex: 7
text: You two better come at me quick...<br>\!\{\quake[1]OR I'LL COME AT YOU FIRST!!\aub
# =========================================================================================
# Cutscene: Disapproving Eyes
# =========================================================================================
#Trigger: Finish Aubrey fight.
message_220:
text: \}Ah, ever since her father left...\| ...\| She's so uncontrollable...\| ...\| <br>Disrespectful...\| ...\| I feel bad for her mother...
message_221:
faceset: MainCharacters_Faraway
faceindex: 8
text: ...\aub
#AUBREY shakes out of anger and runs out.
message_222:
faceset: MainCharacters_Faraway
faceindex: 19
text: Shoot...\! I know she's been kind of messed up lately...\! but I still feel sorry for her.\! Maybe this was a bad idea.\kel
#After a battle
message_223:
faceset: MainCharacters_Faraway
faceindex: 19
text: \kelMan... That last fight really wore me out.\! You got any \c[5]BANDAGES\c[0], \n[8]?\! Or even better...\! What about some snacks?\! That always helps too!
message_300:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelHmm...\! It looks like the pastor is continuing the sermon.
message_301:
faceset: MainCharacters_Faraway
faceindex: 15
text: \kelWe should probably not interrupt... again...\! Heh heh...
message_302:
faceset: MainCharacters_Faraway
faceindex: 16
text: \kel...\! Oops...
#CHUCH FOLK
message_400:
text: \n<CHURCHGOER>Where are your manners, off brawling about like that?\! You should be ashamed!
message_401:
text: \n<CHURCHGOER>I just wanted to spend my day off in peace...
message_402:
text: \n<CHURCHGOER>I reserve my judgment.\! The Lord will be the one to judge you.
message_403:
text: \n<CHURCHGOER>It's about time that girl ran off.\! Now, maybe all my friends will come back to \c[11]CHURCH\c[0] again!

View file

@ -0,0 +1,534 @@
# =========================================================================================
# Cutscene: Aubrey's Trash
# =========================================================================================
#AUBREY runs out of her house and goes to the trash can.
#The trash can lid opens and AUBREY dumps something inside.
#She walks back to her house, but turns around and looks at the trash can.
#She walks backwards one step toward her house, then turns around and walks inside.
message_0:
faceset: MainCharacters_Faraway
faceindex: 23
text: Did you see that?<br>AUBREY just dumped something into her trash can!\! <br>Let's go check it out.\kel
# =========================================================================================
# Cutscene: Album Get
# =========================================================================================
message_20:
faceset: MainCharacters_Faraway
faceindex: 17
text: \Com[2]Whoa! I don't believe it!\! It's BASIL's \c[4]PHOTO ALBUM\c[0].\kel
#KEL puts hand behind head.
message_21:
faceset: MainCharacters_Faraway
faceindex: 19
text: I can't believe she would just throw it out like that.\!<br>It's a good thing we looked through this trash can.\kel
message_22:
faceset: MainCharacters_Faraway
faceindex: 12
text: Let's give this back to BASIL before it gets dark.\! He'll be so happy when he sees it!\kel
message_23:
text: You got BASIL's \c[4]PHOTO ALBUM\c[0].
message_24:
text: Press \DII[pagedown] to open BASIL's \c[4]PHOTO ALBUM\c[0].
# =========================================================================================
# Cutscene: Polly
# =========================================================================================
message_40:
faceset: MainCharacters_Faraway
faceindex: 14
text: \{\Com[2]\sinv[1]KNOCK, KNOCK!!\! BASIL!\!\}<br>It's your friends, KEL and \n[8]!\kel
#POLLY answers and walks one step out. KEL and PLAYER take one step back.
message_41:
text: Oh, hello there! Who are you?\n<???>
message_42:
faceset: MainCharacters_Faraway
faceindex: 17
text: Hi, BASIL-\! Oh, wait.\! You're not BASIL...\kel
message_43:
text: Ah, I'm sorry! My name is POLLY.\! <br>I'm BASIL's caretaker.\n<POLLY>
#BASIL runs in POLLY's way.
message_44:
faceset: MainCharacter_Basil
faceindex: 32
text: Oh, hey KEL.\! W-What is it?\bas
message_45:
faceset: MainCharacters_Faraway
faceindex: 14
text: Hi, BASIL!\! We got your \c[4]PHOTO ALBUM\c[0] back!\kel
message_46:
faceset: MainCharacter_Basil
faceindex: 33
text: \com[2]H-Huh? You did?\! Wow...\! Thank you.\bas
message_47:
text: You gave BASIL back his \c[4]PHOTO ALBUM\c[0].
message_48:
text: BASIL! You didn't tell me you had friends coming over.\!<br>Would you like to join us for dinner?\! <br>I always seem to cook just a little too much.\n<POLLY>
message_49:
faceset: MainCharacters_Faraway
faceindex: 17
text: Dinner?\! Sure, sounds delicious!\kel
message_200:
faceset: MainCharacters_Faraway
faceindex: 14
text: C'mon, \n[8]! Free dinner!\kel
#POLLY and BASIL enter from the front door.
#KEL and PLAYER follow.
message_50:
text: Please make yourself at home!\! <br>I'll go ahead and finish up the food.\n<POLLY>
#POLLY walks to the kitchen.
#KEL turns to BASIL.
message_51:
faceset: MainCharacters_Faraway
faceindex: 14
text: Wow, it's been a while since I've been in here.\! <br>You definitely have a lot more plants than you used to!\kel
message_52:
faceset: MainCharacter_Basil
faceindex: 33
text: Ahh...\! Yeah. I like them a lot.\! Actually, there's some that are still alive from when you guys came here more often.\bas
message_53:
faceset: MainCharacters_Faraway
faceindex: 14
text: Wow, you sure are dedicated.\kel
message_54:
faceset: MainCharacters_Faraway
faceindex: 12
text: Yup, that's BASIL for you...\! Flowers and photos...\kel
#KEL has an idea.
message_55:
faceset: MainCharacters_Faraway
faceindex: 17
text: Oh, that reminds me!\! Now that we got your <br>\c[4]PHOTO ALBUM\c[0] back, we can all go <br>through the photos together.\kel
message_56:
faceset: MainCharacter_Basil
faceindex: 35
text: \com[2]Ah! That's- Uh...\! I don't know.\bas
message_57:
faceset: MainCharacters_Faraway
faceindex: 14
text: It's been a while since you've looked through them, hasn't it?\!<br>Come on! It'll be fun!\kel
message_58:
faceset: MainCharacter_Basil
faceindex: 34
text: Umm...\! ...\! S-Sure...\! Okay.\bas
#BASIL takes out his PHOTO ALBUM.
message_59:
faceset: MainCharacter_Basil
faceindex: 33
text: Here it is.\bas
#Slide: Basil's PHOTO ALBUM (Faraway - Missing Photos)
message_60:
faceset: MainCharacters_Faraway
faceindex: 19
text: Oh man...\! It looks like a lot of the photos are still missing.\kel
message_61:
faceset: MainCharacters_Faraway
faceindex: 20
text: Maybe AUBREY kept them for herself...\!<br>We'll have to get those back later.\kel
#KEL jumps.
message_62:
faceset: MainCharacters_Faraway
faceindex: 14
text: On the bright side, look how short I was. Haha!\kel
message_63:
faceset: MainCharacters_Faraway
faceindex: 14
text: I know I've grown at least a foot since HERO left for college.\!<br>I can't wait until he comes back...\kel
#KEL looks back.
message_64:
faceset: MainCharacters_Faraway
faceindex: 13
text: This year, I'll finally be the taller brother. Heh heh!\kel
message_65:
faceset: MainCharacters_Faraway
faceindex: 13
text: ... ... ... \kel
#KEL looks at BASIL.
message_66:
faceset: MainCharacters_Faraway
faceindex: 12
text: Anyway, don't sweat it about the missing photos, BASIL.\! <br>Me and \n[8] will take care of things for you.\kel
message_67:
faceset: MainCharacters_Faraway
faceindex: 14
text: You just focus on going back to your happy, carefree self.\kel
message_68:
faceset: MainCharacter_Basil
faceindex: 33
text: Okay.\! Thank you...\! I'll try.\bas
#POLLY walks to party.
message_69:
text: Sorry about the wait... Dinner is taking longer than I thought.\! <br>Would any of you boys like to help?\n<POLLY>
message_70:
faceset: MainCharacters_Faraway
faceindex: 14
text: Yeah, sure! I'll help!\!<br>I got some experience helping my brother cook and stuff.\kel
message_71:
text: Oh, that would be lovely.\!<br>Please, follow me. The kitchen is this way.\n<POLLY>
#POLLY walks O.S. and KEL follows.
message_72:
text: KEL left the party.
# =========================================================================================
# Cutscene: Grandma's Room
# =========================================================================================
#TRIGGER: Examine White Egret Orchid.
message_90:
faceset: MainCharacter_Basil
faceindex: 33
text: Oh, \n[8]...\! I didn't expect to see you in here...\! Haha...\bas
message_91:
faceset: MainCharacter_Basil
faceindex: 34
text: ... ... ... \bas
message_92:
faceset: MainCharacter_Basil
faceindex: 33
text: H-How are you doing, \n[8]?\! <br>Is everything okay with you?\bas
message_93:
faceset: MainCharacter_Basil
faceindex: 32
text: ...\! Okay...\! N-Nevermind, then.\bas
#BASIL walks to GRANDMA.
message_94:
faceset: MainCharacter_Basil
faceindex: 43
text: GRANDMA can't hear us, you know?\! <br>She hasn't been feeling very well lately...\bas
message_95:
faceset: MainCharacter_Basil
faceindex: 32
text: ... ... ... \bas
#BASIL walks up to PLAYER.
message_96:
faceset: MainCharacter_Basil
faceindex: 33
text: It's already been four years, hasn't it?\bas
message_97:
faceset: MainCharacter_Basil
faceindex: 32
text: ... ... ... \bas
message_98:
faceset: MainCharacter_Basil
faceindex: 43
text: It's nice to see that you're still around...\! <br>even if it's only for a little while.\bas
message_99:
faceset: MainCharacter_Basil
faceindex: 33
text: Here.\! Take my \c[4]PHOTO ALBUM\c[0]...\! I want you to have it.\bas
message_100:
faceset: MainCharacter_Basil
faceindex: 33
text: I'm trusting you with it, okay?\! I just think... you can probably use it more than me.\bas
message_101:
text: BASIL gave you his \c[4]PHOTO ALBUM\c[0].
message_103:
faceset: MainCharacter_Basil
faceindex: 32
text: A lot has happened since these pictures were taken.\!<br>Sometimes, it feels like it was all a bad dream.\bas
message_106:
faceset: MainCharacter_Basil
faceindex: 43
text: It's hard to remember now, but...\! I think...\! at the time...\! <br>I took photos of what I was most afraid to lose.\bas
message_107:
faceset: MainCharacter_Basil
faceindex: 33
text: Flipping through this album, you can still see the good times...\! Maybe one day...\! things can go back to the way they were before.\bas
message_108:
text: \sinv[1]\Com[2]\{\n[8]!\! BASIL!!\! DINNER'S READY!!\kel
message_109:
faceset: MainCharacter_Basil
faceindex: 33
text: Okay, coming!\bas
#BASIL walks out.
# =========================================================================================
# Cutscene: Awkward Dinner
# =========================================================================================
#Trigger: Examine Dining Table
message_120:
faceset: MainCharacters_Faraway
faceindex: 14
text: Everything tastes so good!\! You're the best, POLLY!\kel
message_121:
text: Oh, it's nothing... I'm just following GRANDMA's recipes.\! <br>Thanks for your help, KEL.\n<POLLY>
#KEL grabs food and starts to eat.
message_122:
faceset: MainCharacters_Faraway
faceindex: 24
text: Munch... munch... munch... munch...\! So as I was saying <br>before, POLLY... \!Tomorrow... munch... \!<br>My older brother, HERO's finally coming back from college.\kel
message_123:
faceset: MainCharacters_Faraway
faceindex: 24
text: My mom's all crazy right now preparing the <br>house and everything...\! munch...\! <br>Don't want to be anywhere near that mess.\kel
message_124:
faceset: MainCharacters_Faraway
faceindex: 24
text: Although...\! munch...\! I am pretty excited to see him...<br>munch...\! Every time he comes back,<br>the first thing we do is compare heights...\! munch...\kel
message_125:
faceset: MainCharacters_Faraway
faceindex: 24
text: This year is the year...\! munch...\! that I'm... munch...\! <br>finally gonna be taller than him...\! <br>I can... munch...\! feel it in my bones!\kel
message_126:
text: Hehe...\! You and your brother seem close.\! <br>That's good...\! Family is important!\n<POLLY>
#KEL looks surprised.
message_127:
faceset: MainCharacters_Faraway
faceindex: 24
text: Oh, hey!\! Munch...\!<br>What'cha doin' with BASIL's \c[4]PHOTO ALBUM\c[0] there, \n[8]?\kel
#BASIL looks nervous.
message_128:
faceset: MainCharacter_Basil
faceindex: 33
text: O-Oh...\! I...\! I gave it to him.\! <br>I just thought he should have it.\bas
message_129:
faceset: MainCharacters_Faraway
faceindex: 24
text: Whoa, really?\! Munch...\! That's so cool of you.\! Makes sense...\! <br>munch...\! especially since \n[8]'s moving away and all.\kel
#BASIL drops his fork.
message_130:
faceset: MainCharacter_Basil
faceindex: 33
text: W-What?\! ...\! \n[8]'s...\! m-moving...?\bas
message_131:
faceset: MainCharacters_Faraway
faceindex: 24
text: Oh yeah!\! I thought I already mentioned it...\! munch...\! <br>I must have forgot.\! Munch...\! He's moving in...\! three days, <br>I think?\! Munch...\! Sorry... I thought you already knew.\kel
message_132:
faceset: MainCharacter_Basil
faceindex: 36
text: O-Oh...\! Uh...\! No, I guess I must have missed it...\bas
message_133:
faceset: MainCharacter_Basil
faceindex: 35
text: S-Sorry...\! Umm...\bas
message_134:
faceset: MainCharacter_Basil
faceindex: 33
text: M-May I be excused?\! I...\! I have to go to the bathroom.\bas
#BASIL gets up leaves the table.
#KEL is confused.
message_135:
faceset: MainCharacters_Faraway
faceindex: 24
text: What's up with him?\! Munch...\! <br>Well...\! that's just how it is.\!<br>When you gotta go, you gotta go!\kel
message_136:
text: \n<POLLY>BASIL's been going to the bathroom a lot lately.\!<br>I hope it's not my food...
# =========================================================================================
# Cutscene: There's Something Behind You
# =========================================================================================
#Trigger: Enter Basil's Bathroom
#BASIL's Something's silhouette is pulsing on the ground.
message_150:
faceset: MainCharacter_Basil_dark
faceindex: 41
text: \fn<OMORI_GAME>Everything is going to be okay...\| Everything is going to be okay...\| Everything is going to be okay...\| Everything is going to be okay...\bas
#BASIL turns around to see you.
message_151:
faceset: MainCharacter_Basil_dark
faceindex: 33
text: O-oh... It's you...\! \n[8]...\! You're here...\! I'm so glad...\bas
message_153:
faceset: MainCharacter_Basil_dark
faceindex: 33
text: You...\! You can see it too, can't you?\|<br>Something...\| behind you...\bas
#[Trigger: Attempt to leave]
message_152:
faceset: MainCharacter_Basil_dark
faceindex: 37
text: W...Wait...\! P-Please, \n[8]...\! Don't leave me...\| \fn<OMORI_GAME><br>Not again...\bas
# =========================================================================================
# Cutscene: Bye, Polly
# =========================================================================================
message_170:
faceset: MainCharacters_Faraway
faceindex: 17
text: Oh hey, \n[8]!\! I think it's about time we went home.\!<br>It's way past my curfew!\kel
#KEL turns to POLLY.
message_171:
faceset: MainCharacters_Faraway
faceindex: 14
text: So yeah...\! <br>Anyway, POLLY, if you ever need me, here's my address.\!<br>I live just down the block!\kel
message_172:
text: Thanks, KEL. You're sweet.\n<POLLY>
message_173:
faceset: MainCharacters_Faraway
faceindex: 15
text: Heh, heh... Oh, it's nothing.\!<br>Say goodbye to BASIL for me!\kel
message_174:
faceset: MainCharacters_Faraway
faceindex: 14
text: Where are you going? C'mon, \n[8]! Free dinner!\kel
# =========================================================================================
# Cutscene: Good Night, Player
# =========================================================================================
message_190:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Hey, \n[8].\! Thanks for hanging out with me today.\kel
message_191:
faceset: MainCharacter_Basil_dark
faceindex: 9
text: Sorry for all the trouble.\! That was a pretty crazy adventure, huh?\kel
message_192:
faceset: MainCharacter_Basil_dark
faceindex: 10
text: I can tell you haven't talked to anyone in a while...\! but that's okay!\! It just takes practice!\kel
message_193:
faceset: MainCharacter_Basil_dark
faceindex: 11
text: Anyway, HERO's coming back from college tomorrow, so I'm sure he'll want to see you before you leave.\kel
message_194:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: So... If you don't mind...\!<br>I'll be coming back for you again in the morning.\kel
message_195:
faceset: MainCharacter_Basil_dark
faceindex: 11
text: Goodnight, \n[8].\! Sweet dreams!\kel
#BASILS GRANDMA
message_300:
text: \n<BASIL\'S GRANDMA>\}BASIL...\| Is that you?
message_301:
text: BASIL\'S GRANDMA is breathing steadily.
#=======
#KEL's HOUSE STOP
message_220:
faceset: MainCharacter_Basil_dark
faceindex: 7
text: \{\Com[2]WAIT, HOLD UP, \n[8]!!\}\kel
message_221:
faceset: MainCharacter_Basil_dark
faceindex: 10
text: I know it's been a while since you've been over at my place, but now might not be a good time, heh heh...\!\kel

View file

@ -0,0 +1,457 @@
# =========================================================================================
# Cutscene: Basil is Still Missing
# =========================================================================================
#Trigger: Examine bed and choose to sleep.
#OMORI is on the floor, and gets up. He is surrounded by KEL, AUBREY, and HERO.
#HERO jumps.
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: OMORI! Welcome back!\aub
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: See, HERO? I told you not to worry.\!<br>OMORI always shows up when we need him!\kel
message_2:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Is everything okay, OMORI?<br>We were worried about you...\aub
#KEL walks towards staircase.
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: Now that you're here, let's go out and look for BASIL!\!<br>He's counting on us!\kel
#AUBREY jumps.
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Be patient, KEL! <br>We have to make sure that OMORI is okay first!\aub
#AUBREY has an idea.
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: Or maybe... You and HERO can go yourselves.\aub
#AUBREY looks at OMORI.
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Come on, OMORI! Let's go exploring together...\aub
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: Just the two of us!\aub
#KEL jumps.
message_8:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Hey, you can't leave us out of this!\kel
#HERO looks at AUBREY.
message_9:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: He's right, AUBREY. We have to do this together as a team.\her
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: You never know when you'll need someone's help.\! <br>We're stronger when we work together!\her
#AUBREY looks away.
message_11:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: Hmph! OMORI and I will be fine on our own.\aub
#AUBREY looks at OMORI.
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: You'll protect me, won't you, OMORI?\aub
#KEL looks at AUBREY.
message_13:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: Eww... Gross... Get a room.\kel
message_14:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Come on, AUBREY. It's time to get serious now.\!<br>Let's go tell MARI that OMORI is okay.\!<br>You know how she's always worrying about him...\her
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: Okay, okay... Fine...\!<br>I was just trying to have a little fun...\aub
# =========================================================================================
# Cutscene: Sweetheart's Quest for Hearts
# =========================================================================================
#Trigger: Walk to Stump Entrance
#A line of four SPROUT MOLES are walking toward PYREFLY FOREST.
message_30:
text: Oh boy, oh boy!\! I've been waiting so long for this event!\!<br>It is a delightful day indeed!\n<SPROUT MOLE>
message_31:
text: Oh yes, oh yes!\! At last, our glorious princess SWEETHEART will finally make her appearance!\n<SPROUT MOLE>
message_32:
text: Oh my, oh my!\! I can hardly contain my excitement.\!<br>This show is sure to be the most electrifying of them all!\n<SPROUT MOLE>
message_33:
text: Oh dear, oh dear!\! We must hurry!\! <br>Our four front row \c[4]SHOW TICKETS\c[0] are right here!\!<br>We are in for the time of our lives, and must not be late!\n<SPROUT MOLE>
message_34:
text: Now... which way do we go again?\n<SPROUT MOLE>
#Before Cutscene block
message_43:
text: \n<SPROUT MOLE>Oh boy, oh boy!
message_44:
text: \n<SPROUT MOLE>Oh yes, oh yes!
message_45:
text: \n<SPROUT MOLE>Oh my, oh my!
message_46:
text: \n<SPROUT MOLE>Oh dear, oh dear!
#KEL is surprised and walks forward.
message_35:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: Ahh! It's a horde of LOST SPROUT MOLES!\! \Com[2]Let's get em!\kel
#[4 LOST SPROUT MOLES BATTLE]
message_36:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: Hey, cool! These SPROUT MOLES dropped some tickets!\kel
#AUBREY jumps.
message_37:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: Let me see!\!<br>Oh, they're front row tickets for some kind of show... \aub
message_38:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: Featuring...\! SWEETHEART?\aub
message_39:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Wasn't that CAPT. SPACEBOY's ex-girlfriend?\her
#AUBREY looks at HERO.
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Yeah! It looks like some sort of contest or something!\aub
message_41:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: If we happen to pass by, we should stop and watch!\! <br>We do have front-row \c[4]SHOW TICKETS\c[0] after all!\aub
message_42:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: Well...\! alright.\!<br>Maybe we can drop by if we happen to come across it.\her
# =========================================================================================
# Cutscene: Pyreflies Intro
# =========================================================================================
#Trigger: Enter Pyrefly Forest
message_60:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: Ugh...\! On second thought... Let's look for BASIL somewhere else.\! This place gives me the heebie-jeebies.\kel
message_61:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Don't be such a baby, KEL.\!<br>There are just some spider webs here and there!\aub
message_62:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \{\quake[1]AAAAAAAHH!!\!<br>THERE'S A SPIDER IN YOUR HAIR!!\kel\quake[0]
message_63:
faceset: MainCharacters_DreamWorld
faceindex: 6
text: \{\Com[2]W-WHAT? \Com[2]WHERE? \Com[2]GET IT OFF!!\aub\quake[0]
message_64:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: Haha! Just kidding!<br>Look who's the scared one now!\kel
message_65:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: Hmph! That's not very funny, KEL...\aub
# =========================================================================================
# Cutscene: Sweetheart's Bachelor Contest
# =========================================================================================
#Trigger: Walk in proximity of SWEETHEART stage.
message_80:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Wow, look at this huge stage!<br>It's just as amazing as I imagined!\aub
message_81:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: Let's take our seats.<br>It looks like the show is about to start!\aub
# =========================================================================================
# Cutscene: Sweetheart's Bachelor Contest (Cont.)
# =========================================================================================
#Trigger: Examine Front Row Seats.
#Camera pans to stage.
#Spot light moves around.
#SMM walks onto the stage.
message_100:
text: Ladies and gentlemoles...\!<br>Welcome to a special episode of...\!<br>\"SWEETHEART'S QUEST FOR HEARTS!\"\smm
#Applause
message_101:
text: Before our show, we wanted to take a moment to honor the life of someone who has been an inspiration to us all. \!<br>Our beloved leader, YE OLD SPROUT.\smm
#The curtain opens and a portrait of YE OLD SPROUT is shown.
message_102:
text: He was truly the father that none of us deserved.\! <br>Let us have a moment of silence in memory of him.\smm
message_103:
text: ...\| ...\| ...\| ...\| ... \smm
message_104:
text: May he rest in peace.\smm
#Curtains close.
message_105:
text: \sinv[1]\{AND NOW...\. ON TO THE SHOW!!\smm
#Curtains open, changing the graphic behind to SWEETHEART'S Show Graphic.
message_106:
text: Last time on \"SWEETHEART'S QUEST FOR HEARTS\"...\!<br>Our favorite princess...\! once again...\! failed to fall in love with any of our eligible bachelors!\smm
message_107:
text: This time...\! we've rounded up three new very attractive contestants!\! Will one of them be able to capture SWEETHEART'S heart?\! Let's reveal them now!\smm
#Contestant #1 comes out and makes a circle around the stage.
message_108:
text: CONTESTANT \#1 is a local of SPROUT MOLE VILLAGE!\smm
message_109:
text: He's coming in at three-feet tall!\! His favorite food is \c[3]TOFU\c[0]. He has a huge collection of plastic flamingos... and enjoys long walks through narrow tunnels!\smm
message_110:
text: \Com[2]\{GIVE IT UP FOR CONTESTANT \#1!\smm
#Applause.
#Contestant #2 comes out and makes a circle around the stage.
message_111:
text: CONTESTANT \#2 is... Yup, you guessed it!\! <br>Also a local of SPROUT MOLE VILLAGE!\smm
message_112:
text: Careful! He's coming in hot at three-feet-and-one-whole-inch!\!<br>His hobbies include walking, running, and crawling!\smm
message_113:
text: His favorite color combination is brown and green, and he spends his weekends rolling around in dirty laundry!<br>\!Mmm... spicy.\smm
message_114:
text: \Com[2]\{GIVE IT UP FOR CONTESTANT \#2!\smm
#Applause.
message_115:
text: And now for something completely different!\smm
#Contestant #3 comes out and makes a circle around the stage.
message_116:
text: CONTESTANT \#3 comes all the way from \c[11]OTHERWORLD\c[0]!\smm
message_117:
text: It's like he just fell out of the sky... literally!\!<br>According to him and us, that makes him a catch.\! <br>Give it up for SNALEY!\smm
#Scattered applause.
message_118:
text: And now...\! it's the moment you've all been waiting for...\smm
message_119:
text: \{\sinv[1]DIM THE LIGHTS, PLEASE!!\smm
#Lights dim.
message_120:
text: \sinv[1]She emits...\| beauty... \|She exudes...\| grace...\|<br>She truly has...\| the most pulchritudinous face...\smm
message_121:
text: Yes!\! You know who we're talking about!<br>\!She's all that is amazing and wonderful, and she is just about to set foot on this very stage!\smm
message_122:
text: Please...\! Give a big, warm welcome to...<br>\!the one... \!the only... \!the magnificent...\smm
message_123:
text: \{\{\{\Com[2]SWEETHEA-\smm
#Lightning strikes and hits SNALEY. He gets fried and turns into ashes, then blows away.
#There is a blackout.
#Screen goes black and re-centers around party.
message_124:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Oh, no! There's a blackout!\!<br>Now what do we do? I have to know what happens next!\aub
message_125:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: Let's wait it out... I'm sure the SPROUT MOLES will get the power back on in no time!\her
#Camera pans to area side of stage..
#SPROUT MOLE runs in.
message_126:
text: Help! We don't know what to do!\n<SPROUT MOLE>
#SPROUT MOLE runs in from the other side.
message_127:
text: Help! We don't know what to do either!\n<SPROUT MOLE>
#SPROUT MOLE jumps.
message_128:
text: Help!\n<SPROUT MOLE>
#Other SPROUT MOLE jumps.
message_129:
text: \{Help!!\n<SPROUT MOLE>
#SPROUT MOLE jumps.
message_130:
text: \Com[2]\{\{HELP!!!\n<SPROUT MOLE>
#Other SPROUT MOLE jumps.
message_131:
text: \Com[2]\{\{\{HELP!!!!\n<SPROUT MOLE>
#Both SPROUT MOLE jump.
message_132:
text: \quake[1]\{HHEE\{\Com[2]LLLLPPPPP\Com[2]\{PPPPPP!!!!!\quake[0]\n<SPROUT MOLE>
#Camera pans to party.
message_133:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: ...\! Well...\! Maybe we should look around just in case.\her
# =========================================================================================
# Cutscene: Sweetheart's Bachelor Contest (Cont.)
# =========================================================================================
# - Upon exiting SW Stage:
message_150:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Wow... I guess the blackout affected all of \c[11]SPROUT MOLE VILLAGE\c[0] too!\her
message_151:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: HERO, what do we do now?\aub
message_152:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: Don't worry, AUBREY. This is where my handyman expertise comes into play!\! In cases like this, we should probably be looking for...\! some kind of back-up generator!\her
# - There's a room full of treadmills in bottom floor. Map 166
message_153:
text: \n<WARDEN MOLE>Pick, up the pace, boys! We must make haste!
message_154:
text: \n<SPROUT MOLE>We're trying our best, warden!
message_155:
text: \n<SPROUT MOLE>This is as fast as we can go!
message_156:
text: \n<SPROUT MOLE>Why isn't this working!? I feel sick.
message_157:
text: \n<SPROUT MOLE>Just keep running, moles!\! Nothing gets done without a little sweat!
message_158:
text: This wire isn't plugged into the outlet.\! Plug it in?
#YES/NO
message_159:
text: \n<WARDEN MOLE>\Com[2]What'd I say, moles? Hard work pays off!<br>\!Now keep on running!
message_160:
text: \n<SPROUT MOLE>Huff... huff... huff... huff...
message_161:
text: \n<WARDEN MOLE>Faster, men!\! We must push ourselves to the limit and strive for a brighter tomorrow!
message_162:
text: A very large, happy outlet.

View file

@ -0,0 +1,568 @@
# =========================================================================================
# Cutscene: Hero the Bachelor / To THE DUNGEON With You!
# =========================================================================================
#Trigger: Enter SWEETHEART'S CASTLE ENTRANCE.
message_0:
text: Someone! Please, help me!\! <br>I am in need of a handsome young gentleman!\n<MUSTACHE MOLE>
#MUSTACHE MOLE jumps
message_1:
text: You... Yes!\n<MUSTACHE MOLE>
#MUSTACHE MOLE walks one step forward.
message_2:
text: You there, in the striped pants.\! You \quake[1]magnificent beast!\quake[0]\!<br>Yes... Ohohoho... Yes, you look like you'll do just fine!\n<MUSTACHE MOLE>
#HERO sweats.
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: H-Huh?\! Wow... Uh...\! W-why thank you! <br>I-I don't know what to say...\her
#MUSTACHE MOLE walks up to HERO.
message_4:
text: Please, kind sir. Will you help out a poor, lowly mole?\! <br>I am desperately in need of your service.\n<MUSTACHE MOLE>
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: Well, since you asked so nicely... How can I refuse?\her
#MUSTACHE MOLE jumps.
message_6:
text: Thank you! Thank you, young lad! You are too generous.\! <br>Please, come this way now. Chop-chop!\n<MUSTACHE MOLE>
#MUSTACHE MOLE attempts to push HERO O.S. toward stage.
#HERO sweats.
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: W-wait, hold on! Can my friends come too?\her
#MUSTACHE MOLE is confused, then surprised.
message_8:
text: Ah, yes! Your friends!\n<MUSTACHE MOLE>
#MUSTACHE MOLE turns to party.
message_9:
text: You are all here to see \"SWEETHEART'S QUEST\", yes?\!<br>If so, you will all meet again soon enough.\n<MUSTACHE MOLE>
#MUSTACHE MOLE turns to HERO.
message_10:
text: Now come, sir! We must make haste. Time is short!\n<MUSTACHE MOLE>
#MUSTACHE MOLE and HERO walk O.S.
message_11:
text: HERO left the party.
#Take seats
message_12:
text: Are you ready to take your front row seats?
# =========================================================================================
# Cutscene: Hero the Bachelor / To THE DUNGEON With You! (Cont.)
# =========================================================================================
#Trigger: Examine Front Row Seats.
message_30:
text: Greetings, SWEETHEART fans.<br>We apologize for the short intermission.\! <br>Welcome back to our regularly scheduled program!\smm
message_31:
text: During the break, we regret to inform you that a tragic accident has occurred right here on this very stage.\smm
#Curtain opens, revealing a portrait of SNALEY.
message_32:
text: It is at this time we announce the sudden loss of<br>CONTESTANT \#3...\smm
message_33:
text: We will remember him fondly for the few seconds that we got to know him.\! He was truly a unique and irreplaceable soul.\smm
#Curtains close and open, changing the graphic behind to SWEETHEART'S Show Graphic. SPROUT MOLE #1 and #2 are already in their right spots.
message_34:
text: \Com[2]\{\sinv[1]BUT THE SHOW MUST GO ON!!\smm
message_35:
text: Please give a warm welcome to our new CONTESTANT \#3...\!<br>Hailing all the way from the \c[11]VAST FOREST\c[0]...\!<br>It's our HERO in shining armor!\smm
message_36:
text: Get this, guys.\!<br>HERO's a real hunk, standing at a whopping 5'7”!\smm
#Someone whistles.
message_37:
text: His passions include baking, cooking, and cleaning...\!<br>And if that doesn't sound like the perfect man, check out his killer smile and mild personality!\smm
#Wild applause.
message_38:
text: And now, once again...<br>it's time to introduce the star of the show!\smm
message_39:
text: \{\Com[2]DIM THE LIGHTS, PLEASE!!\smm
#The lights dim.
message_40:
text: \sinv[1]She emits...\| beauty... \|She exudes...\| grace...\|<br>She truly has...\| the most pulchritudinous face...\smm
message_41:
text: Yes!\! You know who we're talking about!<br>\!She's all that is amazing and wonderful, and she is just about to set foot on this very stage!\smm
message_42:
text: She's the one... \!the only... \!the magnificent...\smm
message_43:
text: \Com[2]\sinv[2]OHOHO\{HOHOHO\{HOHOHO\{HOHO!!\swh
#The stage curtain opens revealing SW on a lounge chair.
message_44:
text: \Com[2]\sinv[2]\{OHOH\{OHOHOHOHO\{HOHOHOHOHO!!!\swh
#Fan laugh
message_45:
text: \Com[2]\sinv[2]\{\{OH\Com[2]OHO\{HO\Com[2]HOHO\Com[2]\{HO\Com[2]HOHOHOHO!!!\swh
message_46:
text: An excellent entrance, my liege!\smm
#Wild applause.
#SWEETHEART jumps off from cake.
message_47:
text: \sinv[2]\{\{AHHHHHHHH YES!!\! IT IS ME!!\swh
message_48:
text: Hello, my stupid, adoring fans!\swh
message_49:
text: \sinv[1]We love you SWEETHEART!<br>Yeah, you're the best!\n<STUPID ADORING FANS>
message_50:
text: \Com[2]\sinv[2]\{\{OH\Com[2]OHO\{HO\Com[2]HOHO\Com[2]\{HO\Com[2]HOHOHOHO~!!!\swh
message_51:
text: SWEETHEART...\! We have brought three of the best bachelors in the world onto this stage.\! Will today be the day that one of them steals your heart?\smm
#SMM and SWEETHEART turn to face the CONTESTANTs.
message_52:
text: Let's start with some questions.\! <br>One thing that SWEETHEART values most in a companion is complete and absolute obedience!\smm
message_106:
text: Do you, CONTESTANT \#1, agree...\! to pledge your allegiance to SWEETHEART for the rest of your life?\!<br>CONTESTANT \#1! What is your answer?\smm
#CONTESTANT #1 is confused.
message_53:
text: Uh...\! sure. \!I don't know... \!I guess...\n<CONTESTANT \#1>
#SMM turns to SWEETHEART.
message_54:
text: Playing hard to get, I see!\! What do you think about that response, SWEETHEART?\smm
#SWEETHEART is annoyed.
message_55:
text: Mmm... Just three feet tall?\! My, that is much too short!\! <br>Send him off...\! \Com[2]to \c[11]THE DUNGEON\C[0]!\swh
#CONTESTANT #1 starts sweating.
message_56:
text: Hey... W-What did you say?\! \c[11]THE D-DUNGEON\c[0]?\n<CONTESTANT \#1>
#Guards come out and escort CONTESTANT #1 to THE DUNGEON.
message_57:
text: \{\sinv[1]HEE\{LLLPPP\{PP ME!!!\sinv[0]\n<CONTESTANT \#1>
#CONTESTANT #2 is sweating.
#SMM turns to CONTESTANT #2.
message_58:
text: Now onto CONTESTANT \#2.\! We ask you the same question.\! <br>There's no right or wrong answer. Just answer truthfully!\smm
message_59:
text: CONTESTANT \#2...\!<br>Will you pledge your allegiance to SWEETHEART for the rest of your life?\smm
#CONTESTANT #2 is sweating.
message_60:
text: Well, uh...\! sure!<br>If that means I won't get sent to \c[11]THE DUNGEON\C[0]...\n<CONTESTANT \#2>
#SWEETHEART is annoyed.
message_61:
text: My word! This one...\! His very being offends me.\! <br>Take him away, boys!\swh
#Guards come out and escort CONTESTANT #2 to THE DUNGEON.
#HERO starts sweating.
#SMM turns to HERO.
message_62:
text: CONTESTANT \#3! It looks you're the last one standing.\!<br>I'll ask the same question one more time.<br>Again, no pressure at all.\smm
message_63:
text: Do you, HERO, agree to pledge your allegiance to SWEETHEART for the rest of your life?\smm
message_64:
faceset: MainCharacters_DreamWorld
faceindex: 43
text: ...\her
message_65:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Well... No, that doesn't seem fair at all.\!<br>Why would I do that?\her
#SWEETHEART is in love.
message_66:
text: My...\! This one.\! He's absolutely immaculate!\! <br>Could it be?\! Is SWEETHEART...\! \sinv[1]in love?\swh
message_67:
text: \{\Com[2]WHAT AN EXCITING TURN OF EVENTS!\!\}<br>This must be fate! A match made in heaven!\smm
message_68:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: W-Wait, but I just said-\her
message_69:
text: \sinv[1]\{AH, YES, YES! YOU'LL DO JUST FINE.\!\}<br>Now, what was your name again?\swh
message_70:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: H-Huh?\! I-It's uh...\! It's HERO, ma'am...\her
message_71:
text: HERO!\! \Com[2]My HERO!\! We must go to my chambers at once!\swh
message_72:
text: Guards! I have chosen my suitor.\!<br>\{TAKE HIM AWAY!\swh
#Guards come out and walk toward HERO.
#HERO takes a step back and sweats.
#HERO turns to the audience.
message_73:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \{GUYS! PLEASE... DO SOMETHING!!\her
message_74:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: Whoa! HERO's gonna marry SWEETHEART?\!<br>I didn't see that one coming at all!\kel
#AUBREY turns to KEL.
message_75:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: KEL, what are you saying!? We have to help him!\aub
#KEL turns to AUBREY.
message_76:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: What do you want me to do about it? <br>I don't want to go to \c[11]THE DUNGEON\c[0]!\kel
message_77:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: Ugh... KEL. You're so useless.\aub
#AUBREY turns to HERO.
#AUBREY jumps.
message_78:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: HERO!\! You have to reject SWEETHEART!\aub
#HERO takes a step back.
message_79:
text: \sinv[1]It's time, HERO! Your princess awaits!\swh
#ADD Ohohoho
message_80:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Uhh... I don't think she's going to listen to me.\her
message_81:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \Com[2]\{JUST DO IT ALREADY!!\aub
#HERO takes a step back and turns around.
message_82:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: ...\her
message_83:
faceset: MainCharacters_DreamWorld
faceindex: 44
text: Okay, I'll try.\her
#HERO turns to SWEETHEART.
message_84:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Excuse me...\! SWEETHEART...\! ma'am?\her
message_85:
text: \sinv[1]Ah, yes... My lovely HERO!<br>How I yearn for the sound of your sweet voice!<br>Say my name again!\sinv[0]\swh
message_86:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: Wow, haha... That's so nice of you...\! I mean-\her
message_87:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \}Sigh... Why do I have to do this?\her
message_88:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: Ahem...\!<br>I'm sorry, SWEETHEART, but...\! I'm...\! not...\! interested...\her
message_89:
text: Why... Whatever do you mean, my prince?\swh
message_90:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: I...\! uh...\! This is all really flattering and all, but, you know...<br>We only just met like... a few moments ago, and...\her
message_91:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: Well...\! I have to reject your...\! umm...\! offer?\her
#Audience gasps.
message_92:
text: Oh, pish-posh! Oh, don't be silly, HERO! <br>I've never heard anything sillier!\swh
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: It...\! It's true.\!<br>I'm sorry, SWEETHEART, but...\her
message_94:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: I...\! don't...\! want...\! to marry you.\her
message_95:
text: ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... \swh
message_96:
text: This...\! This is preposterous...\! ...\!<br>No...\! This...\! \Com[2]This is blasphemy!\swh
message_97:
text: \{\Com[2]\QUAKE[1]YOU DARE REJECT SWEETHEART!?!?\swh
message_98:
text: \{\Com[2]EVERYONE LOVES SWEETHEART!!<br>YOU HEAR ME!? EVERYONE!!\swh
message_99:
text: \{SEND HIM OFF TO \c[11]THE DUNGEON\C[0]!!\swh
#Guards close in on HERO.
#AUBREY jumps.
message_100:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Hey! Stop right there!\!<br>You can't take HERO. He belongs to us!\aub
message_101:
text: What's this now?\!<br>What is a non-SWEETHEART fan doing in the audience?\swh
message_102:
text: Ah...\! I see...\! You must be HERO's fans!\swh
message_103:
text: The nerve of you lot...<br>First, you make a fool out of me... then, you interrupt me during my own show!?\swh
message_104:
text: I'm the one who makes the rules around here!\swh
message_105:
text: \{\Com[2]GUARDS! TAKE THEM AWAY!!\swh
#Guards appear from everywhere and pose to arrest.
message_107:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: Now you've done it, AUBREY...\kel
#Guards surround party and screen turns black.
# =========================================================================================
# Cutscene: Escape THE DUNGEON
# =========================================================================================
#Trigger: Sent to Sweetheart DUNGEON
message_130:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: Aww man...\! now we're all stuck in \c[11]THE DUNGEON\C[0]...\kel
message_131:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Sorry, guys. It's my fault that we're all in this mess.\her
message_132:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: No, it's not HERO...\!<br>No one could have predicted that would happen.\aub
message_133:
text: Ohohohoho...\who
#KEL, AUBREY, and HERO are surprised.
#MUSTACHE MOLE walks in front of jail cell.
#HERO is surprised and walks up.
message_134:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Hey, I remember you!<br>You're that SPROUT MOLE that asked me to join the show!<br>\!You think you can get us out of here?\her
message_135:
text: Ohohohoho...\n<MUSTACHE MOLE>
message_136:
text: \sinv[2]OHOH\{OHOH\{OHOH\{OHOH~!!\n<MUSTACHE MOLE>
message_137:
text: \{YOU FOOLS!\n<MUSTACHE MOLE>
message_138:
text: Don't you recognize me!?\n<MUSTACHE MOLE>
#MUSTACHE MOLE takes off MUSTACHE.
message_139:
text: \{\Com[2]IT'S ME!\! ROSA!!\!\}<br>The \#1 SWEETHEART fan in the world!\ros
message_140:
text: I told you that you'd all pay for crossing me!\ros
message_141:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: Curses! We've been bamboozled!\kel
message_142:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: I should've known you were behind this, ROSA!\kel
message_143:
text: It's true what they say... <br>\{REVENGE IS SWEET!!\ros
message_144:
text: Now rot, you peons! Rot in \c[11]THE DUNGEON\C[0] forever!\ros
#ROSA walks O.S.
message_145:
text: \sinv[2]\{\Com[2]OHOH\{OHOH\{OHOH\{OHOH~!!\ros
message_146:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Dangit... How are we ever going to get out of here?\her
message_147:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: We'll find a way!\!<br>Come on, guys... Let's think about this.\aub
message_148:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Where do we even start?\! <br>It's not like they'd just leave the gate unlocked...\!<br>would they?\her
# =========================================================================================
# Cutscene: The Ugliest
# =========================================================================================
#Trigger:
message_170:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Look, there!\aub
#AUBREY does a twirl.
message_171:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: We're finally at the exit!\aub
message_172:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \{\sinv[1]WOO-HOO!! FREEDOM AT LAST!!\sinv[0]\kel
message_173:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: Let's get out of here...\!<br>I never want to see another SPROUT MOLE again in my life.\her
# =========================================================================================
# Misc
# =========================================================================================
#Trigger: Trying to leave after AUBREY says the show is about to start
message_200:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: Where are you going, OMORI! We have to watch the show!\aub
#Trigger: Trying to leave after ROSA takes HERO
message_201:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Hold on, OMORI!\! We can't just leave without HERO!\aub

View file

@ -0,0 +1,467 @@
# =========================================================================================
# Cutscene: Sweetheart's Wedding
# =========================================================================================
#Trigger: Enter SWEETHEART'S CASTLE ENTRANCE.
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: We've finally made our way out!\kel
#KEL LOOKS AROUND
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: Whoa, what's with all these decorations?\kel
#AUBREY looks at KEL.
message_2:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: It looks like someone is about to get married!\aub
#HERO looks to the side and is surprised.
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Uh-oh! The show is about to start!\!<br>Let's hide!\her
#Party hides.
#Camera pans to stage.
message_4:
text: Welcome all! Welcome all!\smm
message_5:
text: Today is a most momentous occasion.\smm
message_6:
text: After forty-two seasons of <br>\"SWEETHEART'S QUEST FOR HEARTS\"...\!<br>It is now time to air our final episode.\smm
#Audience awwws.
message_7:
text: It...\! sniff...\! has been a splendiferous run...\! sniff...\!<br>Thank you all for your viewership.\smm
message_9:
text: For as long as we have been on air...\!<br>We have rigorously looked for a perfect suitor for our beloved SWEETHEART...\smm
message_10:
text: And each time... regretfully...\!<br>SWEETHEART was unable to find her one true love.\smm
message_11:
text: But this time, we believe...\!<br>that we have truly outdone ourselves.\smm
message_12:
text: This is...\! the moment to end all moments...\!<br>History...\! begins here.\smm
message_13:
text: Dim the lights, please...\smm
#Lights dim.
message_8:
text: \{THE FINAL EPISODE BEGINS NOW!\smm
message_14:
text: \{\Com[2]LET US COMMENCE THE WEDDING!!\smm
#Curtain opens, revealing Sprout Mole Choir singing for SWEETHEART's WEDDING.
message_15:
text: Please, welcome to the aisle...\!<br>\{\Com[2]SWEETHEART'S PERFECT SUITOR!!\smm
#Camera pans to end of aisle. SWEETHEART bursts from a cake at the end of the aisle.
#Audience gasps.
#Camera pans to SMM.
#SMM jumps.
message_16:
text: Yes! It's true!\!<br>Now you've seen everything!\smm
message_17:
text: The answer has been obvious all along!\smm
message_18:
text: The only suitor magnificent enough for SWEETHEART...\smm
#Camera pans to SWEETHEART.
message_19:
text: \{...is SWEETHEART herself!\smm
#Audience cheers and hollars.
#SWEETHEART Ohohohs a lot
message_20:
text: \{\{\{\Com[2]\quake[1]SILENCE!!\quake[0]\swh
#Audience stops.
message_21:
text: Ahem...\! Let us begin the ceremony.\swh
#Wedding song begins and SWEETHEART walks down the aisle alone. Camera follows.
message_22:
text: \}Dearly beloved... We are gathered here today...\smm
#Camera pans to party.
message_23:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \{HAHAHAHAHAHAHAHAHAHAHAHA!!\}\!<br>SWEETHEART's marrying herself! That's so lame!\kel
message_24:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Don't laugh, KEL!\! I... actually...\! feel kind of bad for her.\aub
#Camera pans to the stage.
message_25:
text: ...\! Now... Does anyone object to this holy matrimony?\smm
message_26:
text: Speak now, or forever hold your peace!\smm
#Pause with no noise.
message_27:
text: In that case...\!<br>By the power vested in me, I now pronounce you...\!<br>SWEETHEART and SWEETHEART!\smm
message_28:
text: You may now kiss the-\smm
message_29:
text: \quake[1]\{\{\Com[2]I OBJECT!!\quake[0]\who
message_30:
text: \Com[2]\{STOP THIS WEDDING IMMEDIATELY!!\who
#Camera pans to party.
#AUBREY is at the end of the aisle.
#AUBREY takes off her Sprout Mole mask.
message_31:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Don't do this, SWEETHEART!\!<br>This wedding is a sham...\! Loving yourself is one thing, but...<br>this is taking it way too far!\aub
#Camera pans to SWEETHEART.
#SWEETHEART jumps.
message_32:
text: \{NOT YOU AGAIN!!\}<br>How dare you step foot back in here!\swh
message_33:
text: \{\{\Com[2]GUARDS!?\! \Com[2]GUARDS!?!?\swh
#Camera pans to AUBREY.
message_34:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: SWEETHEART... You're making a mistake.\!<br>You can't just marry yourself...\aub
message_35:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: There's someone out there for you...\! I know it!\aub
#KEL jumps.
message_36:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \}AUBREY, what are you doing...?\!<br>She's going to send us to \c[11]THE DUNGEON\C[0] again...\kel
#Camera pans to SWEETHEART. Guards are behind her now.
message_37:
text: Hmph...\! You understand nothing, random HERO fan.\swh
#SWEETHEART turns around.
message_38:
text: I was a young princess once.\!<br>I, too, once thought there was someone for me out there in the universe...\swh
message_39:
text: But that's all in the past now.\swh
message_40:
text: I no longer believe in true love!\!<br>I'll never love anyone else ever again!\swh
message_41:
text: \Com[2]The only person I'm going to love from now on is myself!\swh
message_42:
text: Now, guards...\!<br>\{SEIZE HER!!\swh
#Guards walk forward.
#Camera pans to HERO, who is now next to AUBREY. KEL and OMORI are behind them. They are closer to the stage now.
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: \}Umm...\! HERO...\! I don't think this a good idea...\kel
#HERO takes off his Sprout Mole mask.
message_44:
faceset: MainCharacters_DreamWorld
faceindex: 43
text: \{\Com[2]SWEETHEART, LISTEN TO ME!!\}<br>You don't have to do this!\her
#Camera pants to SWEETHEART.
message_45:
text: W-What's this?\! C-Could it be?\swh
message_46:
text: \sinv[1]HERO!\! My HERO has come for me!\swh
message_47:
text: \sinv[1]Oh, my sweet HERO...<br>I knew you wouldn't leave me alone like this!\swh
#SWEETHEART walks a step forward.
message_48:
text: How you sway me with your words!\!<br>Although it may be over between us, my heart has not yet forgotten you.\swh
#SWEETHEART turns around.
message_49:
text: I will give you one last chance.\swh
#SWEETHEART turns to HERO and walks a step forward.
message_50:
text: \{MARRY ME, HERO... HERE AND NOW!!\!\} <br>Do so, and I will let you and your fans live!\swh
message_51:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \Com[2]\{W-WAIT, WHAT!?!?\!\}<br>I can't do that... That's crazy!\her
#SWEETHEART turns around.
message_52:
text: ...\| ...\| ...\swh
message_300:
text: \swhWhat's this?\! You reject me...\! again?
message_301:
text: \swhBut...\! How could this be?
message_302:
text: \swh\quake[1]I...\! don't...\! understand...
#SWEETHEART turns toward party.
#Camera pans to party.
message_53:
text: ...\| ...\| ...\| ...\| ...<br>\!Ohohoho...\swh
#SWEETHEART ohohohos.
message_54:
faceset: MainCharacters_DreamWorld
faceindex: 24
text: Uh-oh...\! Now you've done it...\kel
message_55:
text: Ah...\! Yes...\! I see everything clearly now.\swh
message_56:
text: I'll admit it...\! I was wrong about you, HERO.\!<br>I thought you were a worthy companion...\! but...\! it seems you are jealous of me, just like everyone else!\swh
message_57:
text: \Com[2]Yes!\! That must be it!\! My dazzling looks...\! My charming smile... \!My gregarious personality...\! It must be so difficult for you to even stand in my presence!\swh
message_58:
text: Well...\! There is no need to despair anymore.\!<br>I will end your suffering... \!personally.\!\swh
message_59:
text: \{\quake[1]FAREWELL, MISERABLE PEONS!\swh
#SWEETHEART takes out weapon and whips mace.
message_60:
text: \Com[2]\{\sinv[1]I'LL LOCK YOU UP IN<br>\c[11]THE DUNGEON\C[0] FOREVER!!\swh
# =========================================================================================
# Cutscene: Captain Spaceboy's Return!
# =========================================================================================
#Trigger: Defeat SWEETHEART.
#Party is on stage with SWEETHEART.
message_70:
text: How could this be?\! Y-You...\! You're all nothing!\swh
message_71:
text: How dare you defy me...\!<br>Throw them in \c[11]THE DUNGEON\C[0]!\!<br>Guards...\! Guards!?!?\swh
#Guards sweat and step back.
#AUBREY walks up.
message_72:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: It's over, SWEETHEART...\!<br>The wedding is cancelled!\aub
message_73:
text: N-No! I cannot accept this.\! Just leave me alone!\swh
#Spaceship noises are heard above.
#Party and SWEETHEART look around confused.
#CAPT. SPACEBOY's ship lands at the end of the aisle. He locks it, making a locked car noise.
#CAPT. SPACEBOY down the aisle.
message_74:
text: \Com[2]My SWEETHEART!\! Oh, my SWEETHEART!<br>Ah, I am so relieved that I made it in time.\cap
message_75:
text: You must stop this madness at once!\cap
message_76:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: C-CAPT. SPACEBOY!?\kel
message_77:
text: You...\! \Com[2]\{YOU IDIOT!!\swh
message_78:
text: I thought I told you...<br>to never show your face in front of me again!\swh
message_79:
text: \sinv[1]Oh, SWEETHEART!\! My, SWEETHEART!\!<br>My sweet jelly-filled donut!\cap
message_80:
text: Please, look into your heart and give me another chance.\cap
message_81:
text: I should not have kept you waiting all those days.\cap
message_82:
text: You...\! W-What are you doing?\swh
message_83:
text: I'm sorry I didn't do this sooner.\cap
#CAPT. SPACEBOY holds up ring, gets on his knees and pulls out a ring.
message_84:
text: \{\sinv[1]MARRY ME, SWEETHEART!!\}<br>Right here on this very stage!\cap
message_85:
text: Oh... my!\! This... This is all so sudden!\!<br>How...\! How...\! How...\! \Com[2]\sinv[1]How romantic!\swh
message_86:
text: SPROUT MOLE MIKE...\! I order you to marry us immediately!\swh
message_87:
text: Yes! At once, my liege!\smm
message_88:
text: \}Dearly beloved, we are gathered here tod-\smm
message_89:
text: Oh, forget the formalities, MIKE! <br>True love cannot wait!\swh
#SMM sweats.
message_90:
text: Y-Yes, my princess!\smm
message_91:
text: Ahem...\smm
message_92:
text: By the power vested in me... I now pronounce you...<br>\!\{\Com[2]SWEETHEART and SPACE HUSBAND!\smm
message_93:
text: You may now kiss the bride!\smm
#SWEETHEART and SPACEHUSBAND kiss.
message_94:
text: \sinv[1]Oh SWEETHEART...\!<br>Let us travel the universe together...<br>and leave all this behind!\n<SPACE HUSBAND>
message_96:
text: \sinv[1]Yes! Yes, my husband!<br>\!I will go anywhere as long as it is with you!\swh
message_97:
text: Let us take leave, my SWEETHEART!<br>We have been apart for much too long.\n<SPACE HUSBAND>
message_98:
text: Come, my ship awaits!\n<SPACE HUSBAND>
message_99:
text: Yes! Of course, my dear!\!<br>But first...\! there is one last thing I must do.\swh
message_100:
text: SPROUT MOLE MIKE, hand me the button!\swh
message_101:
text: \Com[2]At once, my queen!\smm
#SMM walks out then comes back and hands something to SWEETHEART.
#SWEETHEART, SPACE HUSBAND, and SMM walk towards aisle.
#SWEETHEART holds up a button.
#SWEETHEART turns around.
message_102:
text: We won't need all this anymore!\swh
#SWEETHEART presses button and stage explodes. There is now a big hole in it.
#SWEETHEART OHOHOHOHO's the whole time.
#SWEETHEART looks at SBH.
message_103:
text: I'm ready now, dear.\swh
message_104:
text: At long last, we can be together...\!<br>\sinv[1]Come, my queen! Our chariot awaits!\n<SPACE HUSBAND>
#SWEETHEART and SPACEHUSBAND board his ship and fly away.
#Camera pans back to party.
#AUBREY looks at KEL.
message_105:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: So much for a happy ending...\! I don't think that's going to end well at all.\aub
#KEL looks at AUBREY.
message_106:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: Yeah...\! I guess this was a complete waste of time.\kel
message_107:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: Yeah...\! What me and OMORI have is so much more meaningful and genuine... Right, OMORI?\aub
message_109:
text: \smmSniff...\! Don't you just love happy endings?
#==========================================================================================
# Cutscene: Misc
# =========================================================================================
message_120:
text: Do you want to go down the hole? There may be no turning back.

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@ -0,0 +1,338 @@
# =========================================================================================
# Cutscene: Errand List
# =========================================================================================
#DAY 2 PART 1: FARAWAY TOWN
#Trigger: Examine Front Door and open.
message_0:
faceset: MainCharacters_Faraway
faceindex: 14
text: \{\com[2]HI, \n[8]!!\}\!<br>Top of the morning to you, heh heh.\kel
message_1:
faceset: MainCharacters_Faraway
faceindex: 15
text: Well...\! More like noon, actually.\! It turns out HERO's not coming back until around dinner today, so I thought I'd drop by a little later.\kel
message_2:
faceset: MainCharacters_Faraway
faceindex: 12
text: MOM is having me buy some stuff at \c[11]FARAWAY PLAZA\c[0] before he comes back, and...\! I thought it might be funner if we went together!\kel
message_3:
faceset: MainCharacters_Faraway
faceindex: 14
text: Did you want to come along, \n[8]?\!<br>Of course you do!\! Come on...\kel
#Upon entering Town PLAZA
message_4:
faceset: MainCharacters_Faraway
faceindex: 14
text: Let's see...\! I'm pretty sure we gotta stop at \c[11]GINO'S PIZZA\c[0] and the bakery in \c[11]OTHERMART\c[0]...\! Lead the way, \n[8]!\kel
# =========================================================================================
# Cutscene: secret lake Day
# =========================================================================================
#Trigger: Enter GINO's Pizza.
message_20:
text: \c[11]GINO'S PIZZA\c[0] is the bomb!\! This is one disgusting, dirty, greasy-lookin' cheese pizza... just the way I like it!\kim
message_21:
text: \Com[2]\{LET'S DIG IN!!\kim
message_22:
text: So...\! munch...\! munch...\! munch...\! We're still on to go to our secret hangout spot today, right?\ang
message_23:
text: I'm gonna bring my fishing pole!\! Munch...\! Made it myself...\! munch... Out of a cool stick and a jump rope yesterday.\!<br>Do you think it will work, CHARLIE?\ang
message_24:
text: ...\cha
message_25:
text: Heh.\! So we're going to our secret hangout spot?\! Munch... \! <br>That's a perfect date spot!\! Munch...\! I'll be sure to bring one of my special ladies.\mav
message_26:
text: Swimming...\! Munch, munch, munch, munch...\! Sounds... \! <br>Munch, munch, munch, munch, munch, munch, munch, munch...\! <br>pretty fun.\van
message_27:
text: Well!\! Munch...\! While you're all foolin' around being babies, <br>I'm gonna be busy skipping rocks!\kim
message_28:
text: I've been looking for the perfect...\! munch...\! rocks all week!\kim
message_29:
text: Heh.\! Munch...\! You can try all you want, KIM, but you'll never beat AUBREY's record!\mav
message_30:
text: Shut up, MIKHAEL!\! Like any girls would actually wanna...\! munch...\! go to the lake with you without you paying them!\kim
message_31:
text: I told you to call me THE MAVER- <br>\{\Com[2]\quake[1]ACK!!\! \Com[2]I BIH' MA' TONGUE!!\mav
message_32:
text: \{\sinv[2]BAHAHAHAHAHAHAHA!!\!\}<br>What a loser!\kim
message_33:
text: \quake[1]\{FWAAAAAA!! MASTER, ARE YOU HURT!?\ang
message_34:
text: \quake[1]\{YEW' PEH' FO' DIS', KIM!\mav
#SWITCH TO BAHAHAHA
message_35:
text: \{\Com[2]\sinv[2]BAHAH\{AHAHAH\{AHAHAHAHA!!\!\kim
# =========================================================================================
# Cutscene: We Got the Stuff
# =========================================================================================
#Trigger: Complete Mini-Game: Shopping and talk to PIZZA MAN in GINO'S PIZZA.
message_36:
faceset: MainCharacters_Faraway
faceindex: 12
text: Let's go to the bakery!\! My mom placed an order there!\kel
message_60:
faceset: MainCharacters_Faraway
faceindex: 18
text: Baked goods...\! Check!\! Sandwiches...\! Check!\kel
message_61:
faceset: MainCharacters_Faraway
faceindex: 14
text: Well that's everything, and just in time, too.\! <br>It looks like the sun is about to set!\kel
message_62:
faceset: MainCharacters_Faraway
faceindex: 12
text: Let's go back to my house.<br>HERO should be coming home any time now!\kel
message_63:
faceset: MainCharacters_Faraway
faceindex: 14
text: Now we just need to get the cookies from the bakery in \c[11]OTHERMART\c[0]!\kel
message_64:
faceset: MainCharacters_Faraway
faceindex: 14
text: Now we just need to get our order from \c[11]GINO'S PIZZA\c[0]!\kel
# =========================================================================================
# Cutscene: Beware of MOM
# =========================================================================================
#Trigger: Enter proximity of KEL's House.
message_80:
faceset: MainCharacters_Faraway
faceindex: 17
text: Before we go in...\! I should probably mention that my mom is going to be a little mad about me taking so long with the groceries.\kel
message_81:
faceset: MainCharacters_Faraway
faceindex: 15
text: I was supposed to bring everything back around noon, <br>but I got carried away doing other stuff and...\! <br>Well, you know how it goes.\kel
message_82:
faceset: MainCharacters_Faraway
faceindex: 17
text: But anyway, I thought of a solution for this!\kel
message_83:
faceset: MainCharacters_Faraway
faceindex: 14
text: So...\! I think...\! You should walk in first.\!<br>That way, she'll see you first and get all excited.\! <br>And most importantly...\! she'll forget to yell at me!\kel
message_84:
faceset: MainCharacters_Faraway
faceindex: 14
text: See? It's a win-win for everyone! Heh, heh!\!<br>Got it?\! Okay, let's go!\kel
# =========================================================================================
# Cutscene: Dropping off Stuff at Kel's
# =========================================================================================
#Trigger: Enter KEL's Living Room.
message_100:
faceset: MainCharacters_Faraway
faceindex: 14
text: \{\{\sinv[1]MOM, \n[8]'S HERE!!\kel
message_101:
text: \Com[2]What took you so long, KEL? I sent you off hours ago! <br>How long does it take to get a bunch of sandwiches-\n<KEL'S MOM>
message_102:
text: Oh my, is that \n[8]?\! It must be!\n<KEL'S MOM>
message_103:
text: It's so good to see you again!\! But dear... You look so thin... Have you been eating properly?\n<KEL'S MOM>
#KEL drops off groceries near KEL'S MOM.
message_104:
faceset: MainCharacters_Faraway
faceindex: 14
text: Here's the stuff you asked for, Mom!\kel
#KEL turns to PLAYER.
message_105:
faceset: MainCharacters_Faraway
faceindex: 14
text: Hurry, \n[8]! Let's go upstairs to my bedroom!\kel
#KEL pushes PLAYER toward the hallway.
message_106:
text: \Com[2]Now wait just a second, young man-\n<KEL'S MOM>
message_107:
faceset: MainCharacters_Faraway
faceindex: 14
text: Bye, Mom! See you when dinner is done!\kel
# =========================================================================================
# Cutscene: Kel's Bedroom
# =========================================================================================
#Trigger: Enter KEL's Room.
message_120:
faceset: MainCharacters_Faraway
faceindex: 14
text: Well, here it is... Make yourself at home!\!<br>Look! I got a basketball hoop and a boombox just like<br>I always wanted.\! Here, I'll play a song for you!\kel
#KEL walks up to BOOMBOX. BOOMBOX plays fish song.
message_121:
faceset: MainCharacters_Faraway
faceindex: 13
text: Yup, it's pretty sweet.\kel
#KEL looks at PLAYER.
message_122:
faceset: MainCharacters_Faraway
faceindex: 17
text: Mom won't let me play it too loud, though, because she says it's bad for SALLY.\kel
#KEL has an idea.
message_123:
faceset: MainCharacters_Faraway
faceindex: 14
text: Oh, wait!\! You haven't met SALLY yet, huh?\kel
#KEL puts hand behind head.
message_124:
faceset: MainCharacters_Faraway
faceindex: 13
text: Heh, heh!\! Guess what, \n[8]!\! <br>I'm a big brother now!\kel
message_125:
faceset: MainCharacters_Faraway
faceindex: 12
text: SALLY's my baby sister.\! My mom will probably bring her downstairs around dinnertime.\! She's really small and really cute, heh heh!\kel
message_126:
text: \Com[2]KEL!\! There's a girl at the door! <br>She says she's here to see you!\n<KEL'S MOM>
#KEL is confused.
message_127:
faceset: MainCharacters_Faraway
faceindex: 17
text: Huh? I wonder who that could be?\kel
# =========================================================================================
# Cutscene: Polly's Worry
# =========================================================================================
#Trigger: Talk to POLLY.
message_140:
text: Hey, KEL... Hey, \n[8]...\! S-Sorry for intruding.\n<POLLY>
message_141:
text: I was just wondering if you know where BASIL is.\!<br>I thought he might be with you.\n<POLLY>
message_142:
faceset: MainCharacters_Faraway
faceindex: 19
text: BASIL?\! Hmm...\! No, sorry.\! We haven't seen him all day.\kel
message_143:
text: Oh, it's okay!\! I'm...\! I'm sure he'll turn up eventually.\! <br>He ran off earlier and hasn't come back yet...\n<POLLY>
message_144:
text: If you see him, can you tell him to come home?\!<br>I'm really worried about him.\n<POLLY>
message_145:
faceset: MainCharacters_Faraway
faceindex: 12
text: Of course, POLLY!\! We'll be on the lookout.\kel
message_146:
text: Thanks...\! I knew I could count on you guys!\n<POLLY>
#POLLY walks O.S. through front door.
message_147:
faceset: MainCharacters_Faraway
faceindex: 18
text: ...\kel
message_148:
faceset: MainCharacters_Faraway
faceindex: 20
text: BASIL's missing today?\! I have a bad feeling about this...\!<br>especially with AUBREY and the scooter gang around.\! <br>Maybe we should try to find him before it gets dark.\kel
#KEL turns around.
message_149:
faceset: MainCharacters_Faraway
faceindex: 17
text: Can we go look for him, Mom?\! Pretty please?\kel
message_150:
text: Well...\! That girl did look awfully worried.\!<br>\sinv[1]Sigh...\sinv[0]\! Okay.\! Just make sure to be home by dinner!\n<KEL'S MOM>
message_154:
text: Just make sure to be home by dinner!\! I don't want a repeat of last year!\n<KEL'S MOM>
# =========================================================================================
# Cutscene: Polly's Worry v2
# =========================================================================================
#Trigger: Talk to POLLY, if you have already seen Basil at the park
message_151:
faceset: MainCharacters_Faraway
faceindex: 19
text: BASIL?\! Hmm...\! We did see him at the park earlier, but that was a while ago.\kel
message_152:
faceset: MainCharacters_Faraway
faceindex: 20
text: BASIL's missing today?\! I have a bad feeling about this...<br>especially with AUBREY and the scooter gang around.\!\kel
message_153:
faceset: MainCharacters_Faraway
faceindex: 19
text: Hmmm... Could BASIL be somewhere in \c[11]FARAWAY PARK\c[0]?\kel
#KEL turns around.

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@ -0,0 +1,639 @@
# =========================================================================================
# Cutscene: Scream at the Park
# =========================================================================================
#Trigger: Enter proximity in Park.
message_0:
faceset: MainCharacters_Faraway
faceindex: 20
text: Man... Where could BASIL be?\!<br>I don't see him anywhere.\kel
message_1:
text: \quake[1]\{\{\Com[2]SOMEBODY...\! HELP!!\who
#KEL is surprised and turns toward Secret Lake.
#KEL turns to PLAYER.
message_2:
faceset: MainCharacters_Faraway
faceindex: 23
text: \n[8]... Did you hear that?\!<br>I think that was BASIL!\kel
message_3:
text: \com[2]\quake[1]\{\{HELP ME!!\! PLEASE!!!\bas
message_4:
faceset: MainCharacters_Faraway
faceindex: 18
text: Where is his voice coming from!?\kel
#KEL has an idea.
message_5:
faceset: MainCharacters_Faraway
faceindex: 23
text: Hold on a sec... I know this area!\!<br>BASIL's voice is coming from our old hangout spot!\kel
#KEL walks near Secret Lake entrance.
message_6:
faceset: MainCharacters_Faraway
faceindex: 23
text: The entrance should still be somewhere around here!\kel
message_7:
faceset: MainCharacters_Faraway
faceindex: 23
text: \kelThe old lake is right up ahead.\! Let's hope we're not too late.
# =========================================================================================
# Cutscene: Die Kel
# =========================================================================================
#Trigger: Enter proximity in Secret Lake.
#Camera pans to AUBREY and HOOLIGANS, and BASIL.
#BASIL is looking around.
message_20:
faceset: MainCharacter_Basil
faceindex: 41
text: \{\{\Com[2]\quake[1]HELP ME!!\! SOMEBODY!!!\bas
#KIM jumps.
message_21:
text: What the heck are you yelling for, BASIL!?<br>You're making a scene!\kim
message_22:
text: This place is our secret hangout spot!\!<br>You can't be here, because you weren't invited!\ang
message_23:
text: Dangit, BASIL... Be quiet!\! Someone's gonna find this place.\mav
message_24:
text: Yeah, we're not trying to hurt you!<br>We just want you to get out of here!\ang
#Camera pans to party. KEL walks up to HOOLIGANS.
message_25:
faceset: MainCharacters_Faraway
faceindex: 23
text: \{HEY, STOP IT!!\!\}<br>What are you doing to BASIL!?\kel
#HOOLIGANS turn to KEL and PLAYER and are surprised.
#KIM walks one step forward.
message_26:
text: What the!?\! Grumble, grumble...\!<br>It's KEL and \n[8] again!\kim
message_27:
text: Why do you always show up?<br>\!How did you even find this place!?\kim
#KIM turns to AUBREY.
message_28:
text: C'mon, AUBREY, we gotta defend our turf!\kim
#AUBREY turns around.
message_29:
faceset: MainCharacters_Faraway
faceindex: 43
text: ... \aub
message_30:
text: AUBREY...\kim
#KIM turns to KEL.
message_31:
text: Grr...\! Go away, KEL! You're not welcome here!\! <br>\Com[2]This is our spot!\kim
message_32:
faceset: MainCharacters_Faraway
faceindex: 22
text: Oh, is this your spot now?\kel
message_33:
faceset: MainCharacters_Faraway
faceindex: 23
text: Well, this used to be our old hangout spot...\!<br>Wasn't it, AUBREY!?\kel
#KEL walks forward.
#ANGEL, KIM, THE MAVERICK, and VANCE step forward.
message_34:
text: \{\Com[2]WATCH IT OR WE'LL MESS YOU UP!!\ang
message_35:
faceset: MainCharacters_Faraway
faceindex: 18
text: ...\! Fine...\! If that's how it's going to be, then at least stop bullying BASIL.\kel
message_36:
text: We weren't even doing anything to him. <br>He just started screaming for no reason!\kim
message_37:
faceset: MainCharacters_Faraway
faceindex: 23
text: Yeah, sure you weren't!\! Why should I believe you?\kel
message_38:
text: We're telling the truth!<br>Stop being such a self-righteous prick! \kim
message_39:
faceset: MainCharacters_Faraway
faceindex: 22
text: Wow...\! Are you guys really gonna pick a fight with us again?\! Aren't you tired from yesterday?\kel
message_40:
text: That...\! may be true...\! but...\! you won't be acting so smug<br>when you face all six of us at once!\mav
message_41:
text: \Com[2]I, THE MAVERICK, am tired of being made a fool!\mav
message_42:
text: Me too!\kim
message_43:
text: And me three!\ang
#THE MAVERICK turns to HOOLIGANS.
message_44:
text: \Com[2]Come on, guys!\! Let's make sure this is the last time these two mess with us!\mav
message_45:
text: That sounds good to me!\!<br>I'm right behind you, \Com[2]THE MAVERICK!\ang
message_46:
faceset: MainCharacters_Faraway
faceindex: 2
text: ...\| ...\| ... \aub
#AUBREY turns around.
#AUBREY walks in front of KIM and pulls out her bat.
message_47:
faceset: MainCharacters_Faraway
faceindex: 0
text: Let's settle this, KEL.\aub
message_48:
faceset: MainCharacters_Faraway
faceindex: 10
text: If you and \n[8] are gonna pick a fight with me and my friends, you got one!\aub
#The HOOLIGANS crowd behind her.
message_49:
faceset: MainCharacters_Faraway
faceindex: 4
text: \aubCome on, gang...\!<br>\{\Com[2]LET'S TEACH THEM A LESSON!!\aub
# =========================================================================================
# Cutscene: Too Far
# =========================================================================================
#IF LOSE TO HOOLIGANS
message_52:
text: \mavWhoa! We really did it...\! The evil foes have been defeated!
message_53:
faceset: MainCharacters_Faraway
faceindex: 20
text: \kelDang...\! Sorry, \n[8]...\! Why did I think we could take on six people at once?
message_54:
faceset: MainCharacters_Faraway
faceindex: 25
text: \kel\}Even if they're a bunch of dweebs...
message_55:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubIt's over, KEL.\! Leave this place.
message_56:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubYou don't belong here anymore.
message_57:
faceset: MainCharacters_Faraway
faceindex: 19
text: \kel...
message_58:
faceset: MainCharacters_Faraway
faceindex: 18
text: \kelNo.\! I won't!
message_59:
faceset: MainCharacters_Faraway
faceindex: 20
text: \kelI can't just leave here knowing that this is the person you've become.\! I mean... What would MARI think?
message_60:
faceset: MainCharacters_Faraway
faceindex: 3
text: \aubWhy do you keep bringing her up?
message_61:
faceset: MainCharacters_Faraway
faceindex: 4
text: \aubDo I have to keep saying it?\! MARI is already dead!
message_62:
faceset: MainCharacters_Faraway
faceindex: 23
text: \kelCan you stop it with that?\! And while you're at it, drop the tough guy act too!
message_63:
faceset: MainCharacters_Faraway
faceindex: 20
text: \kelI don't believe you when you say you don't care about us anymore.
message_65:
faceset: MainCharacters_Faraway
faceindex: 18
text: \kelYou have all your new friends now...\! but you're still hanging out at our old hangout spot.\! Do I really have to spell it out for you?
message_66:
text: \kimDon't listen to him, AUBREY.\! He's just spouting crap like usual!
message_67:
text: \kimRight, AUBREY?
message_68:
faceset: MainCharacters_Faraway
faceindex: 6
text: \aub...
message_69:
text: \angSigh...\! This isn't fun anymore... \! I wanna go home.\! Let's get out of here.
#-----
#Trigger: Defeat HOOLIGANS.
#KIM walks back.
message_51:
faceset: MainCharacters_Faraway
faceindex: 6
text: ... ... ... \aub
message_70:
text: No...\! This can't be happening...\kim
#THE MAVERICK walks back.
message_71:
text: How could we lose to just the two of them!?\! <br>\com[2]That doesn't even make sense!\mav
message_72:
text: ...\cha
#ANGEL turns around.
message_73:
text: Sigh...\! I wanna go home...\! Let's just get out of here.\ang
message_74:
text: You said it... \van
#HOOLIGANS except AUBREY start walking off and leave.
#KIM turns around.
message_75:
text: You coming, AUBREY?\kim
message_76:
faceset: MainCharacters_Faraway
faceindex: 6
text: ...\aub
message_77:
text: Oh...\! Okay.\! Catch you later, then.\kim
#BOTH WIN AND LOSE
#HOOLIGANS walk off screen.
message_78:
faceset: MainCharacters_Faraway
faceindex: 20
text: AUBREY...\kel
message_79:
faceset: MainCharacters_Faraway
faceindex: 4
text: Ugh...\aub
message_80:
faceset: MainCharacters_Faraway
faceindex: 26
text: \quake[1]\Com[2]\{AUUUUUUUUU\{\Com[2]UUUGGGH\{\Com[2]HHHHHHH!!\aub
message_81:
faceset: MainCharacters_Faraway
faceindex: 7
text: \Com[2]Why!?\! \Com[2]Why do you guys keep coming back?\! <br>\Com[2]I just want you to leave me alone!\aub
message_82:
faceset: MainCharacters_Faraway
faceindex: 6
text: \n[8]...\! Why?\! Why did you show up now?\aub
message_83:
faceset: MainCharacters_Faraway
faceindex: 23
text: We just want you to stop messing with BASIL!<br>What's your deal with him all of a sudden?\kel
message_84:
faceset: MainCharacters_Faraway
faceindex: 20
text: You used to be friends!\! We all used to be.\kel
message_85:
faceset: MainCharacters_Faraway
faceindex: 4
text: You think I'm the bully, but you're all messed up too...\aub
message_86:
faceset: MainCharacters_Faraway
faceindex: 6
text: Where were you when MARI died?\! <br>\{\Com[2]WHERE WERE ANY OF YOU!?\aub
#AUBREY turns to BASIL.
message_87:
faceset: MainCharacters_Faraway
faceindex: 7
text: And you...\! You're the worst, BASIL.\! How dare you still show your face to me after what you did!\aub
#BASIL walks one step toward AUBREY.
message_88:
faceset: MainCharacter_Basil
faceindex: 43
text: AUBREY...\! I-\bas
message_89:
faceset: MainCharacters_Faraway
faceindex: 26
text: \Com[2]\{\{\quake[1]GET AWAY FROM ME!!!\aub
#AUBREY pushes BASIL into the Lake.
#AUBREY is surprised.
message_90:
faceset: MainCharacters_Faraway
faceindex: 6
text: \}...\! Shoot...\aub
#KEL is surprised and jumps.
message_91:
faceset: MainCharacters_Faraway
faceindex: 23
text: What the heck, AUBREY! What are you doing!?\! <br>You've taken this way too far!\kel
#KEL runs toward AUBREY.
#AUBREY turns around.
message_92:
faceset: MainCharacters_Faraway
faceindex: 4
text: W-Wait, hold on!<br>\}I didn't mean to-\aub
#KEL turns to PLAYER.
message_93:
faceset: MainCharacters_Faraway
faceindex: 23
text: \n[8]! Don't worry about AUBREY!<br>I'll keep her busy...\! Just go help BASIL!\kel
message_94:
text: Do you want to jump in?
message_95:
text: Do you want to save BASIL?
# =========================================================================================
# Cutscene: Drop off Basil
# =========================================================================================
#Trigger: Defeat FEAR OF DROWNING.
#HERO checks on BASIL.
message_110:
faceset: MainCharacters_Faraway
faceindex: 34
text: Hmm...\! It looks like BASIL's breathing is steady...\!<br>but we need to get him somewhere warm, quickly.\her
message_111:
faceset: MainCharacters_Faraway
faceindex: 18
text: Yeah... He's had a rough day.\!<br>Let's get him home as soon as possible.\kel
#Party starts walking away.
message_112:
faceset: MainCharacters_Faraway
faceindex: 7
text: \{\Com[2]WAIT!!\!\}<br>\Com[2]Where do you think you're all going?\aub
#KEL turns around.
message_113:
faceset: MainCharacters_Faraway
faceindex: 23
text: That's enough.\! Don't you think you've caused enough trouble?\! C'mon, guys. We gotta go!\kel
# =========================================================================================
# Cutscene: Drop off Basil (Cont.)
# =========================================================================================
#Trigger: Examine BASIL's House Door.
message_134:
text: \{BASIL!\!\}<br>What happened?\! Is he okay?\n<POLLY>
message_135:
faceset: MainCharacters_Faraway
faceindex: 34
text: His breathing is stable...\!<br>He just needs a change of clothes and a warm bed.\her
message_136:
text: Okay, I can do that...\!<br>Quick, come inside!\n<POLLY>
#Location switches to BASIL's House.
message_137:
text: Can you help me bring him to his room?\n<POLLY>
message_138:
faceset: MainCharacters_Faraway
faceindex: 34
text: Sure thing.\her
message_139:
text: HERO left the party.
message_140:
faceset: MainCharacters_Faraway
faceindex: 20
text: Phew... that was intense.\! I hope BASIL wakes up soon.\kel
# =========================================================================================
# Cutscene: Drop off Basil (Cont.)
# =========================================================================================
#Trigger: Examine BASIL'S Room Door.
message_160:
faceset: MainCharacters_Faraway
faceindex: 28
text: Hey, KEL...\! Hey, \n[8]...\!<br>It looks like BASIL's gonna be just fine.\her
#message_174:
# faceset: MainCharacters_Faraway
# faceindex: 28
# text: ... ... ... ... ... ... ... ... ... ... ... ...\!<br>I have to go to the kitchen for a sec...\!<br>Please excuse me...\her
#HERO walks out of hallway to kitchen
#message_175:
# faceset: MainCharacters_Faraway
# faceindex: 17
# text: Huh?\! I wonder what's up with him?\kel
#Go to Kitchen
#Talk to HERO
#HERO is facing away
#message_176:
# faceset: MainCharacters_Faraway
# faceindex: 36
# text: Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\!<br>Man...\! I really need to work on my stamina...\her
#Hero turns to KEL
#message_177:
# faceset: MainCharacters_Faraway
# faceindex: 14
# text: Hey, HERO!\kel
#message_178:
# faceset: MainCharacters_Faraway
# faceindex: 37
# text: \Com[2]Ah! How long have you been there?\her
#message_179:
# faceset: MainCharacters_Faraway
# faceindex: 12
# text: We just got here!\! Are you doing okay?\kel
#message_180:
# faceset: MainCharacters_Faraway
# faceindex: 29
# text: Oh, yeah! I'm just fine!\!<br>I should really be the one asking you all that...\her
message_161:
faceset: MainCharacters_Faraway
faceindex: 28
text: I heard from Mom that BASIL was missing and that you two went looking for him.\her
message_162:
faceset: MainCharacters_Faraway
faceindex: 31
text: When I was running around the park, I heard some commotion coming from our hangout spot.\her
message_163:
faceset: MainCharacters_Faraway
faceindex: 42
text: I guess I got there right in the nick of time.\her
message_164:
faceset: MainCharacters_Faraway
faceindex: 28
text: So what was happening back there?\her
message_165:
faceset: MainCharacters_Faraway
faceindex: 19
text: ...\kel
message_166:
faceset: MainCharacters_Faraway
faceindex: 21
text: AUBREY...\! She pushed BASIL into the lake.\kel
#HERO is confused.
message_167:
faceset: MainCharacters_Faraway
faceindex: 31
text: What?\! That was AUBREY back there?\!<br>No way... She wouldn't do that to BASIL.\! <br>I'm sure there was some kind of misunderstanding.\her
message_168:
faceset: MainCharacters_Faraway
faceindex: 23
text: She's not the same anymore, HERO!\!<br>She's become all messed up after you left for college.\kel
#HERO looks away.
message_169:
faceset: MainCharacters_Faraway
faceindex: 31
text: AUBREY...\her
#HERO looks at BASIL.
message_170:
faceset: MainCharacters_Faraway
faceindex: 31
text: What happened while I was gone?\!<br>Maybe I should have never left.\her
message_171:
faceset: MainCharacters_Faraway
faceindex: 19
text: It's not your fault that this happened.\kel
message_172:
faceset: MainCharacters_Faraway
faceindex: 17
text: Things could've gotten a lot worse if you didn't show up!\kel
message_173:
faceset: MainCharacters_Faraway
faceindex: 12
text: You've done all you can.\!<br>C'mon...\! Let's go home.\kel
message_200:
faceset: MainCharacters_Faraway
faceindex: 19
text: \n[8]... Let's go check how BASIL is doing.\kel
#===================================================
message_190:
faceset: MainCharacters_Faraway
faceindex: 31
text: It looks like BASIL's breathing is steady, but we should bring him back home as soon as we can.\her

View file

@ -0,0 +1,314 @@
# =========================================================================================
# Cutscene: Kel's MOM
# =========================================================================================
#Trigger: Enter KEL's House.
message_0:
text: KEL!\! HERO!\! Where have you two been?\!<br>It's so late... I've been worried sick!\n<KEL'S MOM>
message_1:
faceset: MainCharacters_Faraway
faceindex: 28
text: Sorry, Mom... We got held up...\!<br>But the good news is we found BASIL and he's safe.\her
message_2:
text: \Com[2]Hmph!\! I'll have you know... I spent all week preparing the chicken roast for tonight's dinner...\n<KEL'S MOM>
#KEL'S MOM looks in direction of dining room.
message_3:
text: And...\! sniff...\! It's gotten cold.\n<KEL'S MOM>
message_4:
faceset: MainCharacters_Faraway
faceindex: 32
text: Oh, Mom...\! Please don't cry...\her
message_5:
faceset: MainCharacters_Faraway
faceindex: 14
text: Don't worry, Mom. That's what microwaves are for!\kel
message_6:
text: \com[2]\sinv[1]Ohhhh\{hhh!\! MY POOR DINNER!!\n<KEL'S MOM>
#KEL'S DAD walks up to KEL'S MOM.
message_7:
text: There, there, honey... Cheer up...\n<KEL'S DAD>
message_8:
text: Today's a special day... There's no need to be sad.\n<KEL'S DAD>
#KEL'S DAD looks at HERO.
message_9:
text: Look! HERO's back from college!\n<KEL'S DAD>
#KEL'S DAD walks up to HERO.
message_10:
text: It's good to see you back, champ.\n<KEL's DAD>
message_11:
faceset: MainCharacters_Faraway
faceindex: 28
text: Thanks, Dad.\her
message_12:
text: Sniff...\n<KEL's MOM>
message_13:
text: Oh, your dad is right. This is no time for sniffles.\n<KEL'S MOM>
#KEL'S MOM walks up to HERO.
message_14:
text: It's good to see you back, HERO! <br>We've all missed you so much!\n<KEL'S MOM>
#Screen shakes. Everyone is surprised.
message_15:
text: \sinv[1]\Com[2]WEEE\{EEE\{EEEA\{AAH\{HHHHHH!!!\who
message_16:
text: Ah, it sounds like SALLY is awake!\! I'll go get her.\n<KEL'S MOM>
#KEL'S MOM walks toward the staircase entrance and walks O.S.
#KEL'S DAD walks to Dining Room then turns back.
message_17:
text: Come on, boys. You must be hungry.\! <br>Go on and help yourselves to dinner!\n<KEL'S DAD>
#KEL'S DAD walks O.S.
message_18:
faceset: MainCharacters_Faraway
faceindex: 13
text: Cool! Let's go grab some food and heat it up!\kel
# =========================================================================================
# Cutscene: Sleepover at Player's
# =========================================================================================
#Trigger: Examine Microwave with food.
message_40:
faceset: MainCharacters_Faraway
faceindex: 28
text: Phew...\! Now that everything's calmed down... <br>We can finally relax a bit.\her
#HERO turns to PLAYER.
message_41:
faceset: MainCharacters_Faraway
faceindex: 29
text: It's so good to see you again, \n[8]!\! <br>It really has been way too long!\her
#HERO turns to KEL.
message_42:
faceset: MainCharacters_Faraway
faceindex: 28
text: Oh, and it's good to see you again too, KEL.\her
message_43:
faceset: MainCharacters_Faraway
faceindex: 29
text: So \n[8], I heard from Mom that you're moving away soon! That sounds so exciting!\her
message_44:
faceset: MainCharacters_Faraway
faceindex: 17
text: Yeah, he is.\! Tomorrow's gonna be his last day with us.\kel
message_45:
faceset: MainCharacters_Faraway
faceindex: 28
text: Moving might seem kind of nerve-wracking now, but it really isn't so bad once you get used to it.\! <br>I think it would be good for you, \n[8].\her
message_46:
faceset: MainCharacters_Faraway
faceindex: 29
text: You learn a lot moving to a new place, and it's nice to have<br>a fresh start!\! I'm a little sad to see you go, but it'll<br>be okay as long as we keep in touch.\her
message_47:
faceset: MainCharacters_Faraway
faceindex: 13
text: Sigh...\! We sure did have a lot of memories together.\! Sometimes I miss those days...\!<br>Lazing around...\! Eating food...\! Drinking juice...\kel
message_48:
faceset: MainCharacters_Faraway
faceindex: 28
text: Yeah, we did everything together.\!<br>We went to the park, the lake, the beach...\! But honestly, what I miss the most is hanging out at your place, \n[8]!\her
message_49:
faceset: MainCharacters_Faraway
faceindex: 29
text: You guys had everything...\!<br>A big TV, all the newest toys, a grand piano...\!<br>and, of course, our very own treehouse!\her
message_50:
faceset: MainCharacters_Faraway
faceindex: 14
text: Oh yeah! The treehouse was awesome!\! <br>I wonder if it's still there.\! Is it, \n[8]?\kel
#Microwaved food is done.
message_51:
faceset: MainCharacters_Faraway
faceindex: 28
text: Looks like the food's done!\! Let's eat in the living room.\!<br>We can continue chatting there!\her
# =========================================================================================
# Cutscene: Convincing Kel's MOM
# =========================================================================================
#Enter KEL'S Living Room.
message_70:
faceset: MainCharacters_Faraway
faceindex: 17
text: By the way, HERO...\!<br>BASIL gave \n[8] his \c[4]PHOTO ALBUM\c[0] yesterday!\!<br>Did you wanna see it? \kel
message_71:
faceset: MainCharacters_Faraway
faceindex: 42
text: You have BASIL'S \c[4]PHOTO ALBUM\c[0] on you?\!<br>Sure, let's look through the album while we eat dinner!\her
#Slide: Basil's PHOTO ALBUM (Faraway - Missing Photos)
message_72:
faceset: MainCharacters_Faraway
faceindex: 19
text: It's too bad that some photos are missing...\! AUBREY stole the album from BASIL, but we got it back.\! Maybe she has the rest of the photos.\kel
message_73:
faceset: MainCharacters_Faraway
faceindex: 34
text: ... ... ...\her
message_74:
faceset: MainCharacters_Faraway
faceindex: 17
text: H-Hey, HERO, what's up? Are you okay?\kel
message_75:
faceset: MainCharacters_Faraway
faceindex: 31
text: Yeah...\! I-It's just that...\! Well...\! <br>MARI isn't in any of these photos.\her
#KEL is surprised.
message_76:
faceset: MainCharacters_Faraway
faceindex: 19
text: Oh, you're right... She isn't.\kel
message_77:
faceset: MainCharacters_Faraway
faceindex: 42
text: Sigh...\! Still, this album really brings back some good memories.\! Things were a lot simpler when we were all kids... Haha...\her
#HERO turns to PLAYER.
message_78:
faceset: MainCharacters_Faraway
faceindex: 28
text: \n[8], I have a favor to ask.\her
message_79:
faceset: MainCharacters_Faraway
faceindex: 28
text: Do you think you could let us see your house one more time before you leave?\her
message_80:
faceset: MainCharacters_Faraway
faceindex: 17
text: Oh, that's a good idea!\!<br>But you gotta convince Mom first.\kel
message_81:
faceset: MainCharacters_Faraway
faceindex: 25
text: She's probably gonna be kinda mad about you not spending <br>enough time with her and stuff.\! You know how she is...\kel
#KEL'S MOM comes in with SALLY.
message_82:
text: \Com[2]Phew! What a mess that was!\!<br>SALLY made a little doo-doo, but she's all clean now!\n<KEL'S MOM>
message_83:
text: \sinv[1]Pwe\{ee!\!\} Ubuu\}uuu...?\n<SALLY>
#KEL gets up and goes to SALLY.
message_84:
faceset: MainCharacters_Faraway
faceindex: 14
text: Hey there, SALLY...\!<br>\{\sinv[1]PEEK-A-BOO!\kel
message_85:
text: \sinv[1]\Com[2]WEEE\{EEE\{EEEA\{AAH\{HHH!!!\n<SALLY>
message_86:
text: Stop it, KEL! You're scaring her!\n<KEL'S MOM>
#HERO is sweating and looks at KEL'S MOM.
message_87:
faceset: MainCharacters_Faraway
faceindex: 37
text: Ahem...\! So...\! Uh...\! Hey...\! Mom...\! We were wondering if we could go hang out at \n[8]'s house today, since he's moving away soon.\her
#KEL'S MOM is surprised.
message_88:
text: Oh?\! But you just came back!\! And it's already so late.\! <br>What about spending time with your mom?\n<KEL'S MOM>
message_89:
faceset: MainCharacters_Faraway
faceindex: 32
text: I'm going to be here for the rest of summer, and \n[8] is leaving the day after tomorrow!\!<br>We have plenty of time to catch up...\her
#KEL'S DAD walks up to KEL'S MOM.
message_90:
text: I think it's okay for HERO to spend some time with KEL and \n[8].\! I haven't seen \n[8] around for a long time now!\n<KEL'S DAD>
message_91:
text: It's been a while since the boys have had the chance to hang out.\! I say we should let them.\n<KEL'S DAD>
#KEL'S MOM turns around.
message_92:
text: \sinv[1]Sigh...\sinv[0]\! Fine, then.\! You boys can have your fun...\n<KEL'S MOM>
message_93:
text: But HERO has to wash the dishes with me for the next week!\n<KEL'S MOM>
#HERO is surprised.
message_94:
faceset: MainCharacters_Faraway
faceindex: 37
text: S-Sure...\! I guess... I can do that.\her
message_95:
text: \Com[2]Hmph!\! Alright... You're free to go!\n<KEL'S MOM>
#KEL'S MOM turns to the side.
message_96:
text: Come on, SALLY. Let's leave your mean ol' brothers alone.\! <br>They don't want anything to do with us, do they, SALLY?\n<KEL'S MOM>
#KEL'S MOM walks O.S.
message_97:
faceset: MainCharacters_Faraway
faceindex: 35
text: Oh, Mom...\her
message_98:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelI have to get ready first!\! Let's go to my room before we leave!

View file

@ -0,0 +1,352 @@
# =========================================================================================
# Cutscene: Last Time at Player's
# =========================================================================================
#Trigger: Enter proximity of PLAYER's House.
message_0:
faceset: MainCharacter_Basil_dark
faceindex: 7
text: Wow...\! it just hit me.\kel
message_1:
faceset: MainCharacter_Basil_dark
faceindex: 11
text: It's been so long since we've been inside your house...<br>even though we live right next door.\! Time really flies, huh?\kel
message_2:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: Yeah, it sure does...\her
message_3:
faceset: MainCharacter_Basil
faceindex: 13
text: Let's go inside.\! After you, \n[8]!\her
# =========================================================================================
# Cutscene: Last Time at Player's (Cont.)
# =========================================================================================
#Trigger: Enter PLAYER's Living Room.
message_10:
faceset: MainCharacter_Basil_dark
faceindex: 12
text: Whoa! This place is cleared out, \n[8]!\! <br>Your house feels a lot bigger now that nothing's here.\kel
#HERO walks to the couch area.
message_11:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: There used to be a couch here where we'd watch TV.\! <br>We'd all come over every weekend and watch cartoons in the morning.\her
message_12:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Yeah, and this is the stain from that one time I spilled my \c[3]ORANGE JOE\c[0]!\! MARI got so mad at me...\kel
message_13:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: Well, that's because her cat stepped in it and walked all over the house!\her
message_14:
faceset: MainCharacter_Basil_dark
faceindex: 10
text: Heh, heh...\! Oh yeah, huh?\kel
#KEL goes to the backyard door.
message_15:
faceset: MainCharacter_Basil_dark
faceindex: 7
text: Aww, man...\!<br>It looks like it's getting too dark to go see the treehouse.\kel
message_16:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: That's okay.\! Maybe we can come back tomorrow.\her
message_17:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: \Com[2]\{WAIT, I HAVE AN IDEA!!\!<br>\}What if we just stay over for the night?\kel
message_18:
faceset: MainCharacter_Basil_dark
faceindex: 11
text: It's gonna be our last time in this house forever, right?\kel
#KEL turns to PLAYER.
message_19:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: And when will be the next time we can spend the night with \n[8] like this?\kel
message_20:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: I'd love to, but...\! Mom's not gonna be too happy about it. \her
message_21:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: She'll be fine!\! I'm tired of waking up at night 'cause of SALLY's crying anyway.\! You're gonna wash dishes with Mom<br>for an entire week, aren't you? You deserve this! \kel
message_22:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: Well...\! That's true.\! It'll probably be fine.\! <br>We live right next door, so we'll only be a walk away! \her
message_23:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Where are you going, \n[8]?\!<br>Don't you know it's rude to leave your guests hanging?\kel
message_24:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Let's check what HERO is up to in the piano room!\kel
message_25:
text: You don't want to go out alone at night.
# =========================================================================================
# Cutscene: Hero on the Piano
# =========================================================================================
#Trigger: Enter Hallway.
message_40:
faceset: MainCharacter_Basil
faceindex: 15
text: Ah, I remember this hallway!\!<br>The closet was to the left...\!<br>and the piano room was to the right. \her
message_41:
faceset: MainCharacter_Basil
faceindex: 13
text: I wonder if the piano is still there.\! I'll go on ahead and see! \her
message_42:
text: HERO left the party.
#HERO leaves
# =========================================================================================
# Cutscene: Hero on the Piano (Cont.)
# =========================================================================================
#Trigger: Enter Piano Room.
message_60:
faceset: MainCharacter_Basil
faceindex: 15
text: Don't judge me too hard.\! I haven't practiced in a while.\her
#HERO plays an immaculate piece.
message_61:
faceset: MainCharacter_Basil_dark
faceindex: 14
text: Show off...\kel
message_62:
faceset: MainCharacter_Basil
faceindex: 14
text: Haha, I guess I still got it.\her
#HERO turns to PLAYER.
message_63:
faceset: MainCharacter_Basil
faceindex: 13
text: Hey, \n[8]. That reminds me! Do you still play the violin?\her
#HERO looks at empty violin stand.
message_64:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: Oh...\! It's not here.\! I guess you already packed it up.\her
message_65:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: There was this song you used to play with MARI...\!<br>It still gets stuck in my head sometimes, but I don't<br>remember what it's called.\her
message_66:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: You two would play it over and over.\!<br>We'd even hear it from our house sometimes!\!<br>What was it again?\her
#[Trigger: PLAYER attempts to leave the room.]
message_67:
faceset: MainCharacter_Basil_dark
faceindex: 13
text: \sinv[1]Yawn...\! Man, all of a sudden, I'm getting really sleepy.\! <br>Maybe we should call it a night.\kel\sinv[0]
message_68:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: That sounds good to me. I have to get up early for my morning jog anyway!\her
message_69:
faceset: MainCharacter_Basil
faceindex: 13
text: So where should we sleep, \n[8]?\! Probably somewhere in your room, right?\! I remember you used to hate sleeping alone.\her
message_70:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Yeah, that sounds fun!\!<br>We can sleep on the floor if anything!<br>Let's go find some blankets!\kel
#KEL runs out.
message_71:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: Hold on, KEL! Wait for me!\her
#HERO runs out.
#PLAYER hears the duet when he is alone.
# =========================================================================================
# Cutscene: Talking before Bed
# =========================================================================================
#KEL and HERO are in a bed fort.
message_90:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Hey, \n[8]! We built a bed fort!\!<br>I hope you don't mind.\kel
message_91:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: This was all KEL's idea. I had nothing to do with it.\her
message_92:
faceset: MainCharacter_Basil_dark
faceindex: 11
text: By the way, HERO... \n[8] and I got you a gift!\kel
message_110:
text: KEL gave \c[4]HERO'S GIFT\c[0] to HERO!
message_93:
faceset: MainCharacter_Basil_dark
faceindex: 13
text: It's PAPA CHIP'S CHIP-OFF-THE-OLD-BLOCK COOKBOOK!\! <br>Do you remember this?\kel
message_94:
faceset: MainCharacter_Basil
faceindex: 13
text: Of course I do!<br>\!Man, I remember when I wanted to be a cook...\!<br>It seems so silly now.\her
message_95:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Hey, you were pretty good at it! \!<br>And you can still be a cook, HERO!\kel
message_96:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: Ah...\! It's okay.\! I don't have time for that anymore. \her
message_97:
faceset: MainCharacter_Basil_dark
faceindex: 12
text: But...\! You really like to cook, don't you?\!<br>And people have to eat, right?\! So like...\! Why not?\kel
message_98:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: Haha...\! I don't think it works that way, KEL-\her
message_99:
text: ...\| ...\| ...\|<br>\SINV[1]Snore...\| Snore...\| Snore...\kel
message_100:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: ...\her
message_101:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: He's such a fast sleeper...\! Always been that way, I guess.\her
#HERO looks at PLAYER.
message_102:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: Thanks for letting us sleep over, \n[8].\her
message_103:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: I bet it's been pretty hard in this empty house...<BR>especially without MARI.\her
message_104:
faceset: MainCharacter_Basil_dark
faceindex: 15
text: I'm sorry I couldn't be there for you more...\her
message_105:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: Everything feels so different now...\!<br>but it seems like you've pretty much stayed the same.\her
message_106:
faceset: MainCharacter_Basil
faceindex: 13
text: It's kind of relieving, to be honest! Haha!\her
#HERO looks away.
message_107:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: Sigh...\! It's really nice to see you again.\! <br>I just wish AUBREY and BASIL could be here, too. \her
#HERO is surprised.
message_108:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: A-Anyway!\! Sorry for ranting.\! It's getting late. <br>I'll probably head to sleep soon too.\her
message_109:
faceset: MainCharacter_Basil
faceindex: 13
text: Good night, \n[8]! I'll talk to you in the morning.\her
# =========================================================================================
# Cutscene: Player in the Bathtub
# =========================================================================================
#Trigger: Enter Bathroom.
message_130:
text: You feel like taking a bath.
#Screen turns black. PLAYER is in bath tub.
message_131:
text: You felt something pull you down...
message_150:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: \herI'm glad that someone's been taking care of MARI's piano.\! There's barely any dust at all.
message_151:
faceset: MainCharacter_Basil_dark
faceindex: 9
text: \kelHow come HERO still remembers how to play all good and stuff?\! I can barely even read sheet music anymore...

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# =========================================================================================
# Cutscene: Sweetheart's Last Resort
# =========================================================================================
#Trigger: Enter proximity of Sweetheart.
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: Hey...\! Isn't that...\! SWEETHEART?\aub
#KEL jumps.
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \{HEY, SWEETHEART!! REMEMBER US!?\!\} <br>We're the kids who almost ruined your wedding!\kel
#SWEETHEART looks at party.
#SWEETHEART is surprised, then frustrated.
message_2:
text: \Com[2]What? You four again!?\! Why do you keep showing up?\swh
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: So...\! how's married life treating ya?\kel
message_4:
text: Ha!\! Married life is a joke!\! I ended relations with that pitiful excuse of a CAPTAIN a long time ago!\swh
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: But...\! your wedding was literally yesterday.\kel
#AUBREY is worried.
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Oh, no...\! Does that mean that you and SPACE HUSBAND are...\aub
message_7:
text: Hmph!\! He's SPACE EX-HUSBAND now for all I care!\swh
message_8:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: \}Ouch... That poor guy...\kel
#SWEETHEART looks away.
message_9:
text: Alas! My journey has gone full circle.\!<br>It is more obvious to me now than ever that my perfect suitor does not exist!\swh
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Don't say that, SWEETHEART! <br>I'm sure your soulmate is out there somewhere!\her
#SWEETHEART turns to HERO.
message_11:
text: \sinv[1]Oh, my sweet HERO! \!How I've longed for your voice!\swh
message_12:
text: But no... I must refrain.\! I've already decided my path.\! <br>Searching for a suitor is much too old-fashioned for me...\swh
message_13:
text: \sinv[1]So I've decided that I will simply just make one!\swh
message_14:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: W-What?\! M-Make a suitor?\! Is that even possible!?\her
message_15:
text: By regular-people means no!\! But a wealthy person, such as myself, does not abide by such rules!\swh
message_16:
text: I'm going some place only filthy rich people, like myself, can afford...\! To a family of sea witches that specialize in clients with...\! special demands.\swh
message_17:
text: Toodle-loo, peasants!\! I'm late for my appointment!\swh
#SWEETHEART leaves O.S.
message_18:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: So...\! should we follow her...\! or what?\kel
message_19:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: I feel like every time SWEETHEART shows up, something bad happens.\aub
message_20:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Yeah...\! When it comes to disaster...\!<br>she's in a league of her own.\her
# =========================================================================================
# Cutscene: Humphrey
# =========================================================================================
#Trigger: Enter Humphrey's Cave.
#[Trigger: Enter proximity of Humphrey]
#Humphrey speaking:
message_42:
text: Whale hello there friends!\! The name is HUMPHREY.\! What brings you here to my humble little cave?\who
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: Oh, hello HUMPHREY! We're just looking for someone.\! Sorry if we're bothering you.\aub
message_44:
text: Oh no, not at all, children! I do love visitors.\n<HUMPHREY>
message_45:
text: In fact, you are the second group to visit me today!\!<br>The first was just a girl... A very loud girl with a big, red bow.\n<HUMPHREY>
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: Doesn't that sound like someone we know?\kel
#HERO is surprised and begins to look around frantically.
message_47:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: Huh? Is SWEETHEART here?\! Where is she?\her
message_48:
text: Hmm...\! Where is she? Where is she?\!<br>It's on the tip of my tongue...\! ...\! \quake[1]Nyak, nyak!\quake[0]\!<br>That's a joke, it is!\! She is...\! inside me, you see?\n<HUMPHREY>
message_49:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: S-She's... inside you?\aub
message_50:
text: Why, yes!\! She is visiting my guests, for I am also home to a family of sea witches!\n<HUMPHREY>
message_51:
text: We spend our time together, chatting and chuckling.\!<br>It is so fun to hear about their daily antics.\! Sometimes <br>they are even so kind as to bring me my meals!\n<HUMPHREY>
message_52:
text: It's much easier for them, you see, for they are closer to my <br>belly than I.\! In fact, I'm sure they'd love even more visitors!\!\n<HUMPHREY>
message_55:
text: Here!\! Let me lower the bridge for you.\n<HUMPHREY>
#HUMPHREY's mouth opens.
message_53:
text: \quake[1]Mle\{hh\{hhhh...\quake[0]\n<HUMPHREY>
#HUMPHREY's tongue creates pathway.
#HUMPHREY burps.
message_54:
text: My apologies...\!<br>The first guest seems to be causing some indigestion.\n<HUMPHREY>
# =========================================================================================
# Cutscene: Where do we start?
# =========================================================================================
#Trigger: Enter Humphrey.
message_70:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: Whoa, HUMPHREY's belly is huge!\kel
message_71:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: It sure looks easy to get lost in here...\aub
message_72:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: I bet if I yell, it'd make an \sinv[1]ECHO\{OOOO!\kel
#HUMPHREY appears as a lump in front of party.
message_73:
text: \sinv[1]ECH\{OOO\{OOOO...\}echo...\}echo...\}echo...!\n<HUMPHREY>
message_74:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \Com[2]Ahhh!\! Where'd you come from?\kel
message_75:
text: Whalecome to my lair.\! Are you surprised to see me?<br>\!I am always here.\! I am inside me, and all around you!\n<HUMPHREY>
#HUMPHREY lumps appear all around.
message_76:
text: I'm everywhere!\n<HUMPHREY>
#HUMPHREY lumps disappear and one HUMPHREY lump appears in front KEL.
message_77:
text: Or I am just here!\n<HUMPHREY>
message_78:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: Wow, that's so cool, HUMPHREY! <br>\!I wish I could do that.\kel
message_79:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: It's kind of gross if you ask me.\aub
#HUMPHREY appears in front of AUBREY.
message_80:
text: Wow...\! So rude...\n<HUMPHREY>
#HERO walks toward the center of the map and looks around.
message_81:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Hmm...\! There are many ways to go...\!<br>Where should we even start?\her
#HUMPHREY appears in front of HERO.
message_82:
text: Left...\! Right...\! Up...\! Around...\! <br>Does it matter?\! It's all forward isn't it?\! <br>Just pick one! It's easy!\n<HUMPHREY>
message_83:
text: \n<HUMPHREY>\{\sinv[1]YOOOOO-HOOOOOOOOOO~!!

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@ -0,0 +1,298 @@
# =========================================================================================
# Cutscene: It's Alive! (Medusa)
# =========================================================================================
#Trigger: Enter proximity of Medusa's Balcony
#MEDUSA is fiddling with chemicals at the table.
#SWEETHEART is frustrated.
message_0:
text: My, it smells absolutely horrendous in here!\!<br>How much longer is this going to take?<br>My nose is quite sensitive, you know!\swh
#MEDUSA turns to SWEETHEART.
message_1:
text: You will get used to the smell.\! Now hush, doll. I am working.\n<MEDUSA>
#MEDUSA turns back around.
message_2:
text: And it is done.\n<MEDUSA>
#Fluid flows from table chemicals to test tube.
message_3:
text: Ugh... finally!\swh
#SWEETHEART gets up and pokes the glass.
message_4:
text: Hello, my perfect suitor!\! Wake up!\swh
#MEDUSA slaps SWEETHEART out of the way.
#SWEETHEART is surprised.
message_5:
text: Don't touch the glass, you buffoon! You'll ruin the experiment!\n<MEDUSA>
message_6:
text: \quake[1]\{\Com[2]WELL...\! \Com[2]I...\! \Com[2]NEVER!!\swh
#The test tube starts to bubble. SWEETHEART and MEDUSA look at the test tube. The test tube starts going and the screen turns white. The test tube is broken and fluid has become gold.
message_7:
text: W-What happened?\swh
#PERFECTHEART descends from the top of the screen and lands in front of MEDUSA and SWEETHEART.
message_8:
text: My... word...\! This experiment has turned out greater than even I had expected.\! Take a look, doll.\n<MEDUSA>
message_9:
text: The results are absolutely perfect.\! Behold!\! An absolutely perfect version of yourself!\n<MEDUSA>
#SWEETHEART examines PERFECTHEART.
#PERFECTHEART follows SWEETHEART's movements.
message_10:
text: Hmmm...\! I don't like her.\swh
message_11:
text: What did you say? Have I heard you correctly?\!<br>But she is everything that you asked for and more!\n<MEDUSA>
message_12:
text: Oh, you simpleton.\! There's nothing more perfect than me...<br>but I see that you do not understand that.\swh
message_13:
text: You are nothing more than a hack.\!<br>This was a humongous waste of my time!<br>\!I'm storming off-\swh
message_14:
text: \Com[2]Oh, I've had enough of your nonsense!<br>Client or not, you've really struck my last nerve!\!<br>Who taught you to run your mouth like that?\n<MEDUSA>
message_15:
text: Now... If you'll excuse me, this is a waste of my precious energy...\! I have much more important matters to attend to.\n<MEDUSA>
#MEDUSA walks off.
message_16:
text: Don't you dare walk off first!\! <br>I'm the one who is supposed to storm off!\swh
# =========================================================================================
# Cutscene: It lives! (Marina)
# =========================================================================================
#Trigger: Enter proximity of Marina's Balcony.
#SWEETHEART is nervous.
#MARINA is moving around checking different gadgets.
message_30:
text: Ugh, this place is disgusting...\! <br>What exactly is it that you do here?\swh
message_31:
text: That's not your business, lady.<br>Just sit back and relax!\n<MARINA>
message_32:
text: Urf...\! I feel nauseous...\swh
#MARINA performs surgery on a slanted panel.
message_33:
text: Err...\! Uh...\! Oops...\n<MARINA>
message_34:
text: ...\n<MARINA>
message_35:
text: Well...\! That'll do, I guess.\n<MARINA>
message_36:
text: Alright, it's done.\! Here you go, lady... <br>One perfect suitor coming right up.\n<MARINA>
#Slanted panel turns over.
message_37:
text: Say hello to your new soulmate!\n<MARINA>
message_38:
text: \}H...\!Henno...\n<MUTANTHEART>
#SWEETHEART turns to MARINA.
#SWEETHEART is frustrated.
message_39:
text: Is this some kind of joke!?\! What do you take me for?\! <br>I am ten times, no... a hundred times more beautiful <br>than this... thing!\swh
#SWEETHEART turns to MUTANTHEART.
message_40:
text: You've disappointed me greatly!\! \Com[2]I'm storming off!\swh
#SWEETHEART storms off.
#MARINA steps forward.
message_41:
text: \{HEY, WHAT THE HECK!?\!\}<br>You can't just storm off, lady!\n<MARINA>
message_42:
text: \quake[1]\{\{WHERE'S MY MONEY!?!?\n<MARINA>
# =========================================================================================
# Cutscene: She's perfect! (Molly)
# =========================================================================================
#Trigger: Enter proximity of Molly's Balcony.
#MOLLY types and presses buttons.
#SWEETHEART is frustrated.
message_53:
text: How long is this going to take? I don't have all day!\swh
#MOLLY turns to SWEETHEART.
message_54:
text: My work takes patience...\! Stop talking, darling! I need to concentrate.\n<MOLLY>
#MOLLY turns back around. MOLLY types and presses buttons.
message_55:
text: How about now?\swh
message_56:
text: Almost done, darling.\n<MOLLY>
#MOLLY types and presses buttons.
message_57:
text: And finished.\! At last...\n<MOLLY>
#MOLLY's contraption starts shaking.
#Electrical sparks fly around.
message_58:
text: \{\sinv[1]MY GREATEST INVENTION IS COMPLETE!!\n<MOLLY>
#ROBOHEART walks out.
message_59:
text: Now speak!\! Speak, my beautiful robot!\n<MOLLY>
message_60:
text: V2hhdCBpcyB0aGlzIGZlZWxpbmcgSSBoYXZlIG5ldmVyIGZlbHQg<br>YmVmb3JlPyBJIGZlZWwgYWxsIHdhcm0gYW5kIGZ1enp5IGluc2<br>lkZSEgSSB3YW50IGEgaHVnISBQbGVhc2UgaHVnIG1lISBJIGFtI<br>GluIG5lZWQgb2YgYWZmZWN0aW9uIGFuZCBsb3ZlISA=\n<ROBOHEART>
message_61:
text: ... ... ... \n<MOLLY>
message_62:
text: Oh...\! Well, that doesn't sound right.\! <br>Something must be off with the code.\n<MOLLY>
#MOLLY turns to SWEETHEART.
message_63:
text: It's because you made me rush my work!\! <br>Instead of to love, it must now be programmed... \!\quake[1]to kill!\n<MOLLY>
message_64:
text: Tm8sIHBsZWFzZSEgVGhpcyBpcyBhIG1pc3VuZGVyc3RhbmRpbm<br>chIEkganVzdCB3YW50IHRvIGJlIHlvdXIgZnJpZW5kISBPciBtYX<br>liZSBtb3JlIQ==\n<ROBOHEART>
message_65:
text: Hmph!\! Don't blame this on me! She's your robot!\swh
message_66:
text: Thanks to you, my hopes of finding true love have been shattered!\swh
message_67:
text: You've disappointed me greatly!\! <br>\{I'M STORMING OFF!!!\swh
#SWEETHEART storms off.
#MOLLY turns to follow SWEETHEART.
message_68:
text: My, what a handful.\n<MOLLY>
#MOLLY goes back to her computer.
message_69:
text: Well, she's not my problem now.\n<MOLLY>
#MOLLY types and presses buttons.
message_70:
text: SSBhbSBzbyBsb25lbHkgaGVyZS4uLiBJIG11c3QgdmVudHVy<br>ZSBzb21ld2hlcmUgZWxzZSB0byBmaW5kIG15IHNvdWxtYXRlIGF<br>uZCBsaXZlIGhhcHBpbHkgZXZlciBhZnRlciEgV29vc2gh\n<ROBOHEART>
#ROBOHEART flies off.
#MOLLY types and presses buttons.
message_71:
text: Ah, I almost forgot!\! That girl... She owes me payment!\! <br>I must catch her again before she leaves.\n<MOLLY>
#MOLLY types and presses buttons.
# =========================================================================================
# Cutscene: Roboheart's Sad End
# =========================================================================================
#Trigger: Enter proximity of Roboheart.
message_80:
text: V293LCB5b3UgYXJlIHJlYWxseSBoYW5kc29tZS4=\n<ROBOHEART>
message_81:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: Watch out, everyone. It's that robot!\! She's a killing machine!\her
#ROBOHEART walks forward.
message_82:
text: V2lsbCB5b3UgbG92ZSBtZT8=\n<ROBOHEART>
message_83:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \{STAY AWAY FROM US, ROBOT!!\aub
message_84:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: We have to stop it before it kills somebody.\! <br>You're going down, killer robot!\kel
# =========================================================================================
# Cutscene: Roboheart's Sad End (Cont.)
# =========================================================================================
#Trigger: Defeat Roboheart.
message_100:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Phew... That was a close one.\aub
message_101:
faceset: MainCharacters_DreamWorld
faceindex: 24
text: It's a good thing no one was hurt...\!<br>or even worse...\! killed...\kel
# =========================================================================================
# Humphrey
# =========================================================================================
#Trigger: Finish all Slime Girls Dungeons
message_110:
text: \n<HUMPHREY>Hmm...\. My my, what's with all the commotion?\!<br>There must be some fun activities going on downstairs!
#Talk to Humphrey Elevator (No Keycard)
message_111:
text: \n<HUMPHREY>Hi, I'm HUMPHREY! Your all-access pass to \c[11]HUMPHREY\c[0] A.K.A. \c[11]SLIME GIRLS LAIR\c[0].\! Strictly speaking, I guess I'm what you humans call an \"elevator\".<br>Unfortunately, we can only take one appointment at a time, so you'll have to wait your turn.<br><br>Though...\! if you can find me a \c[4]SLIMY KEYCARD\c[0], I might be able to pull some strings for you...\! \quake[1]Nyak, nyak!\quake[0]
#Get Keycard
message_112:
text: You got a \c[4]SLIMY KEYCARD\c[0]!

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@ -0,0 +1,628 @@
# =========================================================================================
# Cutscene: Sweetheart's Leave
# =========================================================================================
#Trigger: Enter proximity of Slime Girls Lobby.
#SWEETHEART is walking toward the open elevator.
message_0:
text: \{STOP RIGHT THERE!!\!\}<br>You can't leave just yet, doll.\n<MEDUSA>
message_1:
text: We just want our payment, darling.<br>Can't you see how upset MARINA is getting?\n<MOLLY>
message_2:
text: \{\quake[1]WHERE'S MY MONEY, LADY!?!?<br>GIVE ME MY MONEY!!!!\n<MARINA>
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: Uh-oh... It's SWEETHEART and those sea witches!\her
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: There's no way we're getting caught in the middle of this.\!<br>Let's make a run for it!\kel
message_5:
text: Stop right where you are, children.\!<br>I must correct you...\! as you are sorely mistaken.\! <br>We are not witches...\! but followers of science!\n<MOLLY>
#MEDUSA turns to MOLLY.
message_6:
text: It's a common mistake, I'm afraid.\!<br>Humans tend to fear what they cannot understand.\n<MEDUSA>
message_7:
text: Besides...\! I think I know why people think we're witches...\n<MEDUSA>
#MEDUSA turns to MOLLY.
message_8:
text: Hey! What are you lookin' at me for!?\n<MARINA>
message_9:
text: That aside, we have a bigger problem on our hands.\n<MEDUSA>
#MEDUSA turns to SWEETHEART.
message_10:
text: That's right!\! Where do you think you're going...\!<br>\sinv[1]SWEETHEART, darling?\n<MOLLY>
message_11:
text: You owe us a big, big bag of CLAMS!\n<MARINA>
#SWEETHEART turns to SLIME GIRLS.
message_12:
text: \com[2]Hmph! As if you three peasants are worthy of payment!\swh
message_13:
text: All I wanted was for you to make me a perfect match...\!<br>but you've all managed to fail me in three different ways!\swh
#SWEETHEART turns to elevator.
message_14:
text: If you are so insistent to get your worthless CLAMS...\!<br>let these children cover the charge!\swh
message_15:
text: \Com[2]\sinv[2]OHOHO\{HOHOHO\{HOHOHO\{HOHO!!\swh
#SWEETHEART walks into elevator. Elevator doors close.
message_16:
text: \{WHERE DO YOU THINK YOU'RE GOING!?\n<MARINA>
message_17:
text: \quake[1]\{HUMPHREY!\! STOP HER NOW!!\n<MARINA>
#Screen shakes, and a burp is heard.
#HUMPHREY appears in front of MARINA.
message_18:
text: \sinv[1]Yoo-hoo!\sinv[0]\! I am here to report that SWEETHEART has been disposed of.\n<HUMPHREY>
message_19:
text: It's a good thing you asked!\! I was afraid that I wasn't going to be able to hold myself back any longer.\n<HUMPHREY>
message_20:
text: Also...\! This may or may not surprise you...\! but SWEETHEART had a total balance of 0 CLAMS on her.\!<br>Zero!\! Not a single one!\n<HUMPHREY>
message_21:
text: Which...\! is quite unfortunate...<br>as I am getting a bit...\! \quake[1]hungry...\quake[0]\n<HUMPHREY>
#MARINA is surprised.
message_22:
text: \{THAT WENCH DOUBLE-CROSSED US!!\!\}<br>I knew there was something fishy about her.\n<MARINA>
#MEDUSA looks at MARINA.
message_23:
text: Hmm... Well, not necessarily.\!<br>She did say these children would cover the charges.\n<MEDUSA>
#MARINA is surprised.
message_24:
text: Oh yeah, huh!\! In that case, she's definitely paid her due.\n<MARINA>
#MARINA walks up to party.
message_25:
text: Which parts of them should we sell off first?\n<MARINA>
#MEDUSA jumps.
message_26:
text: Don't be such a brute, MARINA!\!<br>I'm sure she meant the kids would pay us...<br>not that we should sell them!\n<MEDUSA>
#MOLLY turns to children and walks up.
message_27:
text: Alright, darlings...\!<br>Now be good, and hand over your big, big bag of CLAMS!\n<MOLLY>
#KEL, AUBREY, and HERO are nervous.
message_28:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: H-Huh?\! S-So, uh...\! yeah...\! about that...\!<br>Just curious...\! How much does she owe you anyway?\kel
message_29:
text: Well... Let's see here!\n<MOLLY>
#MOLLY turns around. MEDUSA and MARINA join to discuss.
message_30:
text: \}There's consultation fee... initial fee... setup fee... inspection fee... service fee... cost of materials... warranty fee... disposal fee... shipping and handling... gratuity... cancellation fee... damages... late payment fee...\n<MOLLY>
#MOLLY turns around.
message_31:
text: So that brings the total charge to about...<br>\!1000000 CLAMS.\n<MOLLY>
message_32:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \quake[1]\com[2]\{1000000 CLAMS!?!?\!\}<br>\quake[0]We don't have that kind of money!\aub
#if you somehow have 634626246329 clams
message_150:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \quake[1]\com[2]\{1000000 CLAMS!?!?\!\}<br>\quake[0]We can't just give you all that money!\aub
message_33:
text: ...\! Oh?\n<MOLLY>
message_34:
text: ...\. ...\. ... \n<MEDUSA>
message_35:
text: ...\. ...\. ...\. ...\. ... \n<MARINA>
message_36:
text: Well...\! That's just too bad.\n<MOLLY>
message_37:
text: \quake[1]\Com[2]\{HUMPHREY!!\! SEAL THE EXITS!!!\n<MARINA>
#Lights go off. When returned SLIME GIRLS are in their battle sprites.
message_39:
text: Tough luck, kids...\! You walked into the wrong whale.\n<MARINA>
message_40:
text: Someone's gotta pay for all of this.\n<MARINA>
#MARINA walks up.
message_42:
text: I would say desperate times call for desperate measures.\n<MARINA>
message_43:
text: Don't you agree, sisters?\n<MARINA>
#MARINA goes up to HERO.
message_44:
text: \sinv[1]Oooh...\! This one is too pretty to sell... Isn't he, MOLLY?\n<MEDUSA>
#MOLLY goes up to OMORI.
message_45:
text: \sinv[1]Well... I like the quiet one.\! He would make a great pet.\n<MOLLY>
#AUBREY jumps.
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \{DON'T YOU TOUCH HIM!\}\!<br>Let us go now! We didn't do anything wrong!\aub
message_47:
text: \sinv[1]Ooh, feisty!\! I think you'd like this one, MARINA! \sinv[1]Fufufu...\sinv[0]\n<MOLLY>
message_48:
text: Heh.\! Well...\! I guess selling just one will do.\n<MARINA>
#MARINA grabs KEL.
message_49:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: H-Hey!\! Let me go!\kel
#SLIME GIRLS float in air, lifting KEL up.
message_50:
text: If you kids can't pay us in CLAMS...<br>\!you can pay us with your arms and legs!\n<MARINA>
message_51:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \{KEL!! NOOO\{OOOOOOO\{OOOO!!\her
message_52:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \{LET GO OF ME!!\kel
message_116:
faceset: MainCharacters_DreamWorld
faceindex: 33
text: \{\quake[1]PUT ME DOWN!!\! PUT ME DOWN!!!\kel
message_66:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: ...\| \quake[1]\Com[2]\{MUUUUU\Com[2]\{NNNNNN\Com[2]\{NCCCHHHH!!!\kel
#KEL bites MARINA.
message_53:
text: Argh!\! What the heck!? He bit me!\n<MARINA>
#SLIME GIRLS float back down.
message_54:
text: Oh, settle down, MARINA... \sinv[1]Fufufu~!\sinv[0]\! <br>It's just a little nibble!\n<MOLLY>
message_55:
text: \quake[1]\{YOU'LL PAY FOR THIS, BRAT!!!\n<MARINA>
#MEDUSA looks at party.
message_56:
text: Well now, it seems that you've gotten MARINA all worked up!\! <br>Our little prey is biting back.\n<MEDUSA>
#HERO jumps.
message_57:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: Guys...\! It looks like we're going to have to fight our way out of this place!\her
#KEL runs behind HERO.
#Camera pans to SLIME GIRLS.
message_58:
text: Oh...\! it's a fight you want, is it?\n<MOLLY>
#MOLLY takes step toward party.
message_59:
text: It's been a while since my last hunt!\n<MOLLY>
#MEDUSA takes step toward party.
message_60:
text: Yes... It seems like our prey needs to be disciplined.\! <br>Someone needs to teach you children some proper manners!\n<MEDUSA>
message_61:
text: For prey, you're all way too picky...\!<br>\sinv[1]You don't want to be sold...\! You don't want to be pets...\!<br>You all should really learn your place...\n<MARINA>
message_62:
text: Well...\! Whatever...\! That's fine with us.\n<MARINA>
message_63:
text: There's always another option. \sinv[1]Fufufu~ \n<MOLLY>
message_64:
text: If you're going to keep resisting...<br>you leave us with no other choice.<br>\!I'm afraid we'll just have to...\n<MEDUSA>
message_65:
text: \{TURN YOU INTO CHUM INSTEAD!!!\n<MARINA>
# =========================================================================================
# Cutscene: Sweetheart's Leave
# =========================================================================================
#Trigger: Defeat Slime Girls.
message_90:
text: Huff...\! huff...\!<br>Man...\! What's wrong with us?\!<br>This fight should be a piece of cake.\n<MARINA>
message_91:
text: Huff...\! Forget hunting...\! I'm not cut out for this kind of nonsense anymore.\! I'm just... huff...\! going to stick to research from now on.\n<MOLLY>
message_92:
text: Well, dolls...\! It seems we are all past our prime.\! <br>If only we were 200 years younger.\n<MEDUSA>
#Screen shakes.
message_93:
text: Not to alarm you all...\!<br>but I'm afraid my appetite is getting...\n<HUMPHREY>
message_117:
text: \quake[1]much...\! \{much...\! \{MUCH...\! \{BIGGER!!\n<HUMPHREY>
message_94:
text: Yeah, yeah, HUMPHREY... We got you.\n<MARINA>
#MARINA turns to MOLLY.
message_95:
text: MOLLY, feed HUMPHREY some CLAMS.\n<MARINA>
#MOLLY turns to MARINA.
message_96:
text: Hm? I'm sure I fed him last time!\! Besides...<br>I used up all my CLAMS on software for the last job.\n<MOLLY>
#Screen shakes.
message_97:
text: \sinv[1]I'm getting... \quake[1]\{HUNGRIER!\n<HUMPHREY>
#MARINA is sweaty.
#MARINA turns to MEDUSA.
message_98:
text: Okay, fine then.\! How about you, MEDUSA?\n<MARINA>
message_99:
text: Well, I...\! I wasn't expecting to feed HUMPHREY again so soon.\! If memory serves me correctly. Isn't it your turn to feed him, MARINA?\n<MEDUSA>
#Screen shakes.
#MARINA is nervous.
message_100:
text: Oh wait, is it?\n<MARINA>
#MARINA turns around.
message_101:
text: I thought it was MOLLY's turn.\n<MARINA>
#MOLLY walks one step toward MARINA.
message_102:
text: I'm pretty sure it was MEDUSA's turn this time.\n<MOLLY>
#HUMPHREY appears in front of SLIME GIRLS.
message_103:
text: \sinv[1]Whale, whale, whale...\sinv[0]<br>It seems you all have run into a bit of a pickle.\n<HUMPHREY>
message_104:
text: If you can't feed me...\!<br>\quake[1]I guess I'll just have to help myself!\n<HUMPHREY>
#Screen shakes.
#HUMPHREY's interior swallows a potted plant.
#SLIME GIRLS are sweaty.
message_105:
text: \{\quake[1]NOOOOOOOOOO!! MY FURNITURE!!\n<MEDUSA>
message_106:
text: What are we gonna do now!?\! HUMPHREY's gonna digest everything!\n<MARINA>
message_107:
text: Hmmm...\! Perhaps... we should plan an escape?\n<MEDUSA>
message_108:
text: We've already expended so much energy.\! Perhaps it's finally time for us to swim with the fishes...\n<MOLLY>
#HUMPHREY's face appears below SLIME GIRLS.
message_109:
text: \sinv[1]\{YOO\{OOO-\{HOOOO\{OOOOOO!!!\n<HUMPHREY>
#HUMPHREY swallows SLIME GIRLS.
message_110:
text: \quake[1]\{AHHH\{HHHHHHHH\{HHHH\{HHHHH!!!!\n<SLIME GIRLS>
message_111:
text: Mmm...\! \com[538]Seafood...\n<HUMPHREY>
message_112:
text: \sinv[1]\{DEEEEEE...\{\Com[2]LICIOUS!!\n<HUMPHREY>
#Camera pans to party.
message_113:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: HUMPHREY is out of control!\kel
message_114:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \{HOW ARE WE GONNA GET OUT OF HERE!?\aub
message_115:
faceset: MainCharacters_DreamWorld
faceindex: 43
text: Keep calm, everyone. Let's look for an exit!\her
# =========================================================================================
# Cutscene: Humphrey Hungry (Cont.)
# =========================================================================================
#Trigger: Enter proximity of big Humphrey. (Elevator)
#Elevator turns his head
message_130:
text: \sinv[1]My friends! May I say you all look delicious right now?\n<HUMPHREY>
#KEL jumps.
message_131:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \Com[2]HUMPHREY, stop this!\! Haven't you eaten enough?\! We promise we'll feed you later!\aub
message_132:
text: But...\! You can feed me now!\! <br>Just...\! \quake[1]let me eat you.\n<HUMPHREY>
#Multiple HUMPHREY appear and surround party.
message_133:
text: \sinv[1]Time to feast!\! Time to feast!\!<br>\{TIME FOR YOU TO BE DECEASED!!\n<HUMPHREY>
#Party looks around.
#AUBREY is sweating.
message_134:
faceset: MainCharacters_DreamWorld
faceindex: 33
text: Please don't eat us, HUMPHREY!<br>We don't want to be eaten!\kel
message_135:
text: Well, it's a little too late for that, isn't it?\!<br>You should have thought of that before you walked into my mouth! \quake[1]Nyak, nyak!\quake[0]\n<HUMPHREY>
#HERO looks back.
message_136:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: It's no good, guys...\!<br>I don't know if there's a way out of here.\her
message_137:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Don't say that, HERO!\aub
message_138:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Yeah, we can't let it end like this!\kel
message_139:
text: \quake[1]Nyak, nyak, nyak, nyak, nyak, nyak, nyak, nyak!!\quake[0]\n<HUMPHREY>
message_140:
text: \sinv[1]Oh, there's no need to struggle, children!\n<HUMPHREY>
message_141:
text: Then again...\!<br>It is always more satisfying when you prepare your own food!\n<HUMPHREY>
message_142:
text: Now, you all just sit still...\n<HUMPHREY>
message_143:
text: \sinv[1]The preparations have already been made...\n<HUMPHREY>
message_144:
text: \sinv[1]Dinner is being served...\!<br>\quake[1]\{AND...\. YOU'RE ON THE MENU!!\n<HUMPHREY>
#Uvula
# =========================================================================================
# Cutscene: Before Uvula
# =========================================================================================
message_180:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herHuff...\! Huff...\! Its no use...
message_181:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herHow will we get out of here if HUMPHREY keeps<br>swallowing us?
message_182:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aubOMORI...\! Im scared...\! Why did we get ourselves into this mess?
message_183:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kelDont worry, AUBREY. Well get through this!\!<br>Weve gotten out of plenty sticky situations before!
message_184:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herYeah... We cant give up now!\!<br>Theres just gotta be a way out of here...
message_145:
text: \sinv[1]Going somewhere?\. \quake[1]Nyak, nyak!\quake[0]\n<HUMPHREY>
# =========================================================================================
# Cutscene: Last Blackletter
# =========================================================================================
#Trigger: Defeat Humphrey.
#HUMPHREY blows party and Blackletter out of blowhole.
message_160:
text: \quake[1]Bl\{ee\{hhh!\!!\}\}\quake[0]<br>Blurf...\! well, that didn't go down smoothly at all!\n<HUMPHREY>
#HUMPHREY rumbles.
#Screen shakes.
#HUMPHREY burps, then closes back mouth.
message_161:
text: Hmm...\! suddenly...\! I feel so sleepy...\!<br>\}I think...\! \}\sinv[1]I'll take a short nap.\n<HUMPHREY>
#HUMPHREY sinks into lake.
#Camera pans to party.
message_162:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: Huff...\! huff...\! That was... huff...\! a close one.\her
message_163:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: Huff...\! yeah.\!<br>Never underestimate a hungry stomach...\kel
#AUBREY walks one step away.
message_164:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: That was really scary... \}Huff...\aub
message_165:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: But you know what... \}Huff...\aub
#AUBREY turns to party.
message_166:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: At least we got through it together! \}Huff...\aub
#AUBREY turns around.
#message_167:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: Wherever BASIL is...\! he's probably all alone.\aub
#AUBREY turns to party.
#message_168:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: We need to hurry and find him!\! I bet he could use a big hug right now!\aub
#message_169:
# faceset: MainCharacters_DreamWorld
# faceindex: 18
# text: Yeah, I bet he could!\! When we're all together again, we should all give him a big ol' hug! Heh, heh!\kel
#message_170:
# faceset: MainCharacters_DreamWorld
# faceindex: 37
# text: Aww...<br>It's nice to see you two getting along so well for a change.\!<br>I could hug both of you right now!\her
#AUBREY and KEL are surprised and start sweating, and look away from each other.
#message_171:
# faceset: MainCharacters_DreamWorld
# faceindex: 6
# text: H-Huh!?\! Me and KEL...\! G-Get along?\aub
#message_172:
# faceset: MainCharacters_DreamWorld
# faceindex: 30
# text: W-What are you talking about, HERO?\! Stop being weird!\kel
#message_173:
# faceset: MainCharacters_DreamWorld
# faceindex: 38
# text: Haha...\! Relax you two. I'm just playing around...\her
#HERO looks out the cave.
#message_174:
# faceset: MainCharacters_DreamWorld
# faceindex: 36
# text: Hold on, BASIL... We're almost there. I can feel it.\her
#message_175:
# faceset: MainCharacters_DreamWorld
# faceindex: 36
# text: We'll all be together soon...\her

View file

@ -0,0 +1,444 @@
# =========================================================================================
# GETTING ALL BLACKCLETTERS - UNUSED?
# =========================================================================================
#Trigger: Examine any black line.
#The black hole sucks in all letters, and becomes a black door.
#Screen becomes in very glitchy.
#message_1:
# faceset: MainCharacters_DreamWorld
# faceindex: 7
# text: \Com[2]\quake[1]\fn<OMORI_GAME>Ahhhhhhh...\! the door...\! it's open...\aub
#message_2:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: \Com[2]\quake[1]\fn<OMORI_GAME>...\! This...\! This isn't looking good...\her
#KEL is surprised.
#message_3:
# faceset: MainCharacters_DreamWorld
# faceindex: 30
# text: \Com[2]\quake[1]\fn<OMORI_GAME>BASIL...\! BASIL must be somewhere inside!\kel
#KEL walks to door.
#KEL glittches out and moves back
#message_4:
# faceset: MainCharacters_DreamWorld
# faceindex: 34
# text: \fn<OMORI_GAME>\sinv[2]\{\quake[1]GAAAAA\{AAAHHHH\{HHHHHHHHH!!!\quake[0]\kel
#message_5:
# faceset: MainCharacters_DreamWorld
# faceindex: 7
# text: \quake[1]\fn<OMORI_GAME>KEL!\! Are you okay!?\aub
#message_6:
# faceset: MainCharacters_DreamWorld
# faceindex: 7
# text: \quake[1]\fn<OMORI_GAME>Let...\! Let me try!\aub
#AUBREY glitches out and moves back.
#message_7:
# faceset: MainCharacters_DreamWorld
# faceindex: 13
# text: \fn<OMORI_GAME>\sinv[2]\{\quake[1]AAAAAAA\{AHHHHHHHHH\{HHHHHHHHHH!!!\quake[0]\aub
#AUBREY comes to door.
#HERO looks at OMORI.
#message_8:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: \Com[2]KEL! AUBREY! Stop!\! It's no use...<br>\!...\! I...\! I don't think we're going to be able do this...\her
#message_9:
# faceset: MainCharacters_DreamWorld
# faceindex: 20
# text: Huh!?\! W-What do you mean, HERO?\!<br>How else are we going to save BASIL!?\kel
#message_10:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: Well...\her
#HERO walks to OMORI
#message_11:
# faceset: MainCharacters_DreamWorld
# faceindex: 44
# text: We won't be able to save him...\! but OMORI can.\her
#message_12:
# faceset: MainCharacters_DreamWorld
# faceindex: 43
# text: OMORI...\! I was hoping we could do this together, but...\!<br>I've known since the beginning...\! that you've been the only one who has been able to touch the MISSING LETTERS...\her
#message_13:
# faceset: MainCharacters_DreamWorld
# faceindex: 30
# text: \Com[2]What are you saying, HERO!?\! We can't leave him alone.\!<br>We've done everything together!\kel
#message_14:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: \Com[2]You're going to let OMORI go in there all by himself!?\!<br>How will he be able to find BASIL without us?\aub
#message_15:
# faceset: MainCharacters_DreamWorld
# faceindex: 43
# text: ...\! I believe that OMORI is strong enough to do this...\! And...\! <br>I know he wants to save BASIL more than anyone...\her
#message_16:
# faceset: MainCharacters_DreamWorld
# faceindex: 40
# text: If it's going to be like this...\! If we all go...\! I don't think we won't be able to help at all...\!<br>It...\! It would be better if OMORI goes by himself...\her
#message_17:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: But...\! we must be able to help somehow...\aub
#message_18:
# faceset: MainCharacters_DreamWorld
# faceindex: 40
# text: Hmm...\! Well, it's not much, but...\! even if we can't be there fighting next to him...\! the least we can do is guide his way back home...\her
#message_19:
# faceset: MainCharacters_DreamWorld
# faceindex: 39
# text: OMORI...\! I don't know what's in there...\! but if you're ever get lost or scared...\! just follow our voices back here!\!<br>You should know...\! that you'll always have us!\her
#message_20:
# faceset: MainCharacters_DreamWorld
# faceindex: 20
# text: ...\! OMORI...\! I know you don't like to be alone...\! but...\! it's just like HERO said...\! We'll just get in the way...\! Stay strong, okay!?\! And know that we'll always have your back!\kel
#message_21:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: Yeah...\! We believe in you, OMORI. We always have!\!<br>Please be safe...\! We'll always be waiting for you here...<br>no matter what!\aub
#message_22:
# faceset: MainCharacters_DreamWorld
# faceindex: 4
# text: Goodbye, OMORI...\! See you soon...\aub
#message_23:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: We can only help you get this far...\! but from now on...\!<br>it looks like you're going to have to go at it alone.\her
# =========================================================================================
# Cutscene: Basil is Here - UNUSED
# =========================================================================================
#Trigger: Talk to Basil.
#message_40:
# faceset: MainCharacter_Basil
# faceindex: 1
# text: \fn<OMORI_GAME>\}Ah... OMORI...\! It's you...\! You're finally here...\! <br>I knew you'd come eventually...\bas
#message_41:
# faceset: MainCharacter_Basil
# faceindex: 4
# text: \fn<OMORI_GAME>\}I'm sorry I'm so useless...\! I hope we can find a way out of here...\bas
# =========================================================================================
# GREAT ESCAPE - UNUSED
# =========================================================================================
#Trigger: Escape Black Space.
#OMORI and BASIL walk out of Black Door.
#Black Door disappears.
#message_60:
# faceset: MainCharacters_DreamWorld
# faceindex: 18
# text: \Com[2]Holy moly! It's OMORI and BASIL!\!<br>You did it, OMORI! You really did it!<br>\kel
#message_61:
# faceset: MainCharacters_DreamWorld
# faceindex: 4
# text: Oh, I'm so relieved...\aub
#message_62:
# faceset: MainCharacters_DreamWorld
# faceindex: 17
# text: I don't really wanna admit it, but I was starting to get a little worried, heh heh...\kel
#message_63:
# faceset: MainCharacters_DreamWorld
# faceindex: 1
# text: BASIL, BASIL!\! You're finally back!\!<br>How are you feeling? Are you okay?\aub
#message_64:
# faceset: MainCharacter_Basil
# faceindex: 1
# text: I'm fine...\! I think.\! Sorry that I made you worry...\bas
#message_65:
# faceset: MainCharacters_DreamWorld
# faceindex: 2
# text: Oh, don't apologize, BASIL!\!<br>You're safe and that's what matters.\aub
#message_66:
# faceset: MainCharacters_DreamWorld
# faceindex: 37
# text: \herLet's go see MARI!\!<br>I'm sure she'll be so excited to hear the news!\!<br>Lead the way, OMORI!
# =========================================================================================
# Cutscene: Great Escape 2
# =========================================================================================
#After entering BLACK DOOR from black space,
#Copy Cutscene where BASIL takes a picture of everyone before entering his house. Exact location and everything with slight change at the end.
#AUBREY and KEL don't fight.
message_89:
faceset: MainCharacter_Basil
faceindex: 0
text: Aw, it came out kind of crooked.\! Well, that's ok.\! <br>It gives it character.\bas
#BASIL puts away photo.
message_90:
faceset: MainCharacter_Basil
faceindex: 1
text: Hope you don't mind the photo...\bas
message_91:
faceset: MainCharacters_DreamWorld
faceindex: 6
text: Of course we don't mind!\! Can I see it?\aub
message_92:
faceset: MainCharacter_Basil
faceindex: 0
text: O-Oh, sure thing.\bas
#BASIL takes out PHOTO ALBUM.
#AUBREY runs to the side of BASIL.
#AUBREY jumps.
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Ooooooooh, we all look so cute!\aub
#HERO walks up to the side BASIL.
message_94:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: So, how does my hair look?\her
#KEL jumps.
message_95:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: I wanna see too!\! Wow, I look great!\kel
#KEL runs up to the front of BASIL.
#Trigger: OMORI talks to BASIL from behind.
message_96:
faceset: MainCharacter_Basil
faceindex: 2
text: Oh hey, OMORI! Did you want to see the photo too?\!<br>Here, you can hold it.\bas
message_97:
text: BASIL gave you a \c[4]GROUP PHOTO\c[0].
#Slide: Group Photo (Dream)
message_98:
faceset: MainCharacter_Basil
faceindex: 1
text: It's a nice one, right?\! You all look so happy...\!<br>I should add it to my collection!\bas
#BASIL takes out his PHOTO ALBUM.
message_99:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \Com[2]\{Woo-hoo!\}<br>Another perfect shot for the album!\kel
message_100:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: I wanna look at all the pictures! \!<br>Can we, BASIL?\aub
message_101:
faceset: MainCharacter_Basil
faceindex: 0
text: Ah, okay...\! but it's nothing amazing...\bas
#View PHOTO Album dream world complete
#once Player exits, Screen turns White
#PLAYER wakes up to DAY 3: FARAWAY TOWN
#PLAYER completes chore and goes back to sleep
#FROM NOW ON, BASIL is at the PICNIC
message_102:
faceset: MainCharacter_Basil
faceindex: 2
text: Hey, everyone! How are you all doing?\!<br>Did you want to look through my \c[4]PHOTO ALBUM\c[0]?\bas
#[YES/NO]
message_103:
faceset: MainCharacter_Basil
faceindex: 1
text: Everyone looks so happy!\bas
message_104:
faceset: MainCharacter_Basil
faceindex: 0
text: Aww... alright!\! Maybe next time...\bas
#MARI Something
message_110:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: Basil's pictures look great as usual, huh?\kel
message_111:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: Alright, come on!\! MARI misses you guys already.\her
message_112:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Hold on, we have to show MARI the album!\aub
# =========================================================================================
# Cutscene: Duet
# =========================================================================================
#Trigger: Solve Mirror Puzzle in Piano Room.
#MARI plays a bit of duet.
message_120:
text: You know...\! Waltzes were always my favorite.\! <br>That's why I chose this song for our last recital.\mar
message_121:
text: But you always hated it, didn't you?\!<br>How I'd lock myself away on the piano...\mar
message_122:
text: All that practicing...\! Playing the same song over and over.\mar
message_123:
text: When you first picked up your new violin, you were so eager to play with me.\mar
message_124:
text: But keeping up with something isn't so easy.\mar
message_125:
text: ...\mar
message_126:
text: Maybe I pushed you too hard.\mar
message_127:
text: I'm sorry...\! I just wanted it to be perfect.\mar
message_128:
text: ...\mar
message_129:
text: We never did get to play at that last recital.\mar
message_130:
text: Did you want to play it with me now?\mar
#Light turns on.
message_131:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: \Com[2]Whoa, you scared me there, \n[8]!\her
message_132:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: Sorry for bursting in like that.\!<br>I could've sworn I heard some music.\her
message_133:
faceset: MainCharacter_Basil_dark
faceindex: 15
text: ...\her
message_134:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: You must miss MARI a lot.\her
message_135:
faceset: MainCharacter_Basil_dark
faceindex: 15
text: It's been hard for me, too.\! I still think about her every day.\her
message_136:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: I just... don't understand why she chose to leave us...<br>the way she did.\her
message_137:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: But I knew her as a person who would always want all of us to be happy, even if it was without her.\her
message_138:
faceset: MainCharacter_Basil_dark
faceindex: 15
text: ...\her
message_139:
faceset: MainCharacter_Basil
faceindex: 13
text: You should really get some rest.\!<br>Go upstairs. I'll come join you in a bit.\her
#ENTER PIANO ROOM AFTER LEAVING
message_140:
text: You hear someone crying.
message_141:
text: Oh...\| MARI...\her
#Player walks back (Cant get close to HERO)
message_145:
text: There's no room for you.
message_146:
text: KEL and HERO's bed fort.\!<br>It's been a while since you've had company over.
#=====
message_150:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: O-OMORI...\! I'm scared...\aub
message_151:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Let's...\! Let's go back...\aub

View file

@ -0,0 +1,630 @@
# =========================================================================================
# Cutscene: Breakfast by Hero
# =========================================================================================
#Trigger: Talk to HERO.
message_0:
faceset: MainCharacters_Faraway
faceindex: 29
text: \sinv[1]Goooood morning, \n[8]! Rise and shine!\her
message_1:
faceset: MainCharacters_Faraway
faceindex: 30
text: \herI noticed the TO-DO LIST with the chores your mom gave you, so I finished them all!\! Hope you don't mind!
message_2:
faceset: MainCharacters_Faraway
faceindex: 29
text: Also, I made you breakfast.\!<br>Come down and get it while it's still warm...\! <br>\Com[2]KEL's already on his second plate!\her
#Trigger: Talk to KEL.
message_3:
faceset: MainCharacters_Faraway
faceindex: 14
text: \Com[2]Top of the morning, \n[8]!\!<br>You better...\! munch...\! start eating before I finish it all!\!<br>\}I already ate most of the bacon though.\kel
#HERO enters.
message_4:
faceset: MainCharacters_Faraway
faceindex: 29
text: \sinv[1]Another plate of bacon, coming in hot!\her
message_5:
faceset: MainCharacters_Faraway
faceindex: 14
text: Oh, boy! All for me?\! Thanks a bunch, bro! Heh heh!\kel
#Doorbell rings.
message_6:
faceset: MainCharacters_Faraway
faceindex: 24
text: Munch, munch, munch...\! Who could that be?\! <br>I'll go get the door.\kel
#KEL walks O.S.
message_7:
text: \quake[1]PWW\{\Com[2]WWWAH\{\Com[2]HH\{HH! IT'S YOU!!\kel
#KIM speaks:
message_8:
text: \sinv[1]\{EEEEEEWWWWW\{WWWWWWW!!\sinv[0]\!\}\}<br>What is all this!? What the heck, KEL!?\who
#HERO is surprised.
message_9:
faceset: MainCharacters_Faraway
faceindex: 31
text: Huh?\! What's going on over there?\her
# =========================================================================================
#HERO walks O.S. to Living Room.
#Trigger: Walk to Living Room
message_10:
text: Dangit, KEL...\! Now I have eggs all over me...\kim
message_11:
faceset: MainCharacters_Faraway
faceindex: 22
text: Well... \!I'm sorry, but...\!<br>You're the last person I'd expect to see here.\kel
message_12:
faceset: MainCharacters_Faraway
faceindex: 21
text: What are you doing here anyway?\kel
message_13:
text: Grumble, grumble...\! \Com[2]I was just about to get to that!\kim
message_14:
text: It's just...\! It's AUBREY.\kim
message_15:
text: She's not answering her door...\! or her back door...\!<br>or the rocks we've been throwing at her window.\kim
message_16:
text: She was really upset yesterday...\kim
#KIM jumps.
message_17:
text: \Com[2]\{I KNOW THIS IS YOUR FAULT SOMEHOW!\}<br>Tell me what you did to her!\kim
#KEL jumps.
message_18:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]We didn't do anything!\! She's the one with the problem!\kel
#HERO turns to KEL.
message_19:
faceset: MainCharacters_Faraway
faceindex: 34
text: Hold on, KEL...\!<br>If AUBREY's that upset, we should at least try to do something to help.\her
message_20:
faceset: MainCharacters_Faraway
faceindex: 32
text: This is AUBREY we're talking about.\!<br>We've all known each other since we were kids!\her
#KEL turns to HERO.
message_21:
faceset: MainCharacters_Faraway
faceindex: 21
text: You weren't there when she pushed BASIL into the lake.\kel
message_22:
faceset: MainCharacters_Faraway
faceindex: 23
text: I told you...\! she's different now!\! <br>We shouldn't bother with people like her!\kel
message_23:
faceset: MainCharacters_Faraway
faceindex: 32
text: It's true that she's changed, but it doesn't change the fact that I still care about her.\her
message_24:
faceset: MainCharacters_Faraway
faceindex: 28
text: And even if she doesn't show it,<br>I'm sure AUBREY still cares about me, too.\!<br>That's just the kind of person she is.\her
message_25:
faceset: MainCharacters_Faraway
faceindex: 20
text: I don't know about that...\kel
#HERO jumps.
message_26:
faceset: MainCharacters_Faraway
faceindex: 38
text: Today is our last chance to do this before \n[8] leaves.\! <br>There's no way I can just let it end like this!\her
message_27:
faceset: MainCharacters_Faraway
faceindex: 28
text: We should at least try to talk to her!\her
message_28:
faceset: MainCharacters_Faraway
faceindex: 20
text: ...\kel
#KEL turns around.
message_29:
faceset: MainCharacters_Faraway
faceindex: 18
text: Well...\! Me and \n[8] can tag along...\! but you're gonna have to be the one doing the talking.\kel
message_30:
faceset: MainCharacters_Faraway
faceindex: 19
text: She listens to you the most...\kel
message_31:
faceset: MainCharacters_Faraway
faceindex: 28
text: Thanks, KEL.\her
#HERO walks to KIM.
message_32:
faceset: MainCharacters_Faraway
faceindex: 30
text: Hey, KIM...\! Thanks for asking us for help.\! <br>You're a good friend.\her
message_33:
text: H-Huh?\! Err...\! S-Sure, whatever...\kim
message_34:
text: ...\kim
message_35:
text: \}Grumble, grumble...\! Grumble, grumble, grumble...\kim
message_36:
faceset: MainCharacters_Faraway
faceindex: 28
text: Why don't you head out first? We'll meet you there.\her
message_37:
text: O-Okay, then.\! See ya...\kim
#KIM leaves.
# =========================================================================================
# Cutscene: Aubrey's House
# =========================================================================================
#Trigger: Examine AUBREY's Door.
#HERO knocks on door.
message_50:
faceset: MainCharacters_Faraway
faceindex: 31
text: Hello?\! Is anyone there?\her
#HERO turns to KEL.
message_51:
faceset: MainCharacters_Faraway
faceindex: 32
text: Come to think of it... have we ever been inside AUBREY's house before?\her
message_52:
faceset: MainCharacters_Faraway
faceindex: 20
text: I don't think so.\! She always came over to play with us.\! <br>I don't remember hanging out at her house at all.\kel
#HERO turns around.
#HERO knocks on door again.
message_53:
faceset: MainCharacters_Faraway
faceindex: 32
text: Hello?\! AUBREY?\! Is anyone home?\her
message_54:
faceset: MainCharacters_Faraway
faceindex: 22
text: \sinv[1]Heeee\{eee\{lllll\{lllo\}ooo\}oo...?\kel
#Door opens.
#HERO is surprised.
message_55:
faceset: MainCharacters_Faraway
faceindex: 38
text: Oh! It looks like the door was open.\! Let's go inside.\her
message_56:
faceset: MainCharacters_Faraway
faceindex: 17
text: Wow... This place is a mess...\kel
message_57:
faceset: MainCharacters_Faraway
faceindex: 32
text: Let's find AUBREY's room.\! We gotta make sure she's okay.\her
# =========================================================================================
# Cutscene: Aubrey's Apology
# =========================================================================================
#Trigger: Enter Aubrey's Room.
message_70:
faceset: MainCharacters_Faraway
faceindex: 38
text: Hey, AUBREY! How are you feeling?\her
#AUBREY turns around and is surprised.
message_69:
faceset: MainCharacters_Faraway
faceindex: 5
text: ...\aub
message_71:
faceset: MainCharacters_Faraway
faceindex: 6
text: \Com[2]W-W-W-What the heck are you guys doing here!?\aub
message_72:
faceset: MainCharacters_Faraway
faceindex: 7
text: \{\quake[1]GET THE HELL OUT OF MY ROOM!!\aub
message_73:
faceset: MainCharacters_Faraway
faceindex: 28
text: We're sorry for intruding... \!It'll only take a bit.\her
message_74:
faceset: MainCharacters_Faraway
faceindex: 29
text: We just wanted to make sure you were okay.\her
message_75:
faceset: MainCharacters_Faraway
faceindex: 6
text: ...\aub
message_76:
faceset: MainCharacters_Faraway
faceindex: 7
text: I'm fine!\aub
message_77:
faceset: MainCharacters_Faraway
faceindex: 34
text: I've been hearing some things...\!<br>but I just want to hear it from you.\! <br>Can you tell me what happened yesterday?\her
message_78:
faceset: MainCharacters_Faraway
faceindex: 8
text: ...\! Nothing happened.\aub
#KEL jumps.
message_79:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]You pushed BASIL into the lake!\! You know he can't swim!\kel
#AUBREY turns around.
message_80:
faceset: MainCharacters_Faraway
faceindex: 4
text: I-I didn't mean to do that...\!<br>I just...\! meant to push him away...\aub
message_81:
faceset: MainCharacters_Faraway
faceindex: 23
text: \Com[2]\{HE COULD HAVE DROWNED!!\kel
#AUBREY turns back at KEL.
message_82:
faceset: MainCharacters_Faraway
faceindex: 4
text: \com[2]I said it was an accident!\aub
message_83:
faceset: MainCharacters_Faraway
faceindex: 7
text: Look...\! I'm sorry, okay!?\aub
#AUBREY takes a step toward KEL.
message_84:
faceset: MainCharacters_Faraway
faceindex: 7
text: You're the one that keeps showing up and acting like you're better than everyone!\aub
message_85:
faceset: MainCharacters_Faraway
faceindex: 23
text: Well...\! You're the one going around bullying BASIL and stealing his stuff!\kel
#AUBREY is frustrated.
message_86:
faceset: MainCharacters_Faraway
faceindex: 7
text: \Com[2]Stop talking like you know anything about that!\! <br>I keep telling you that it's none of your business.\aub
message_87:
faceset: MainCharacters_Faraway
faceindex: 19
text: But...\! It is my business.\kel
message_88:
faceset: MainCharacters_Faraway
faceindex: 20
text: You...\! You and BASIL...\! And everyone here...\!<br>You were my best friends...\kel
message_89:
faceset: MainCharacters_Faraway
faceindex: 5
text: ...\aub
#HERO walks up.
message_90:
faceset: MainCharacters_Faraway
faceindex: 42
text: Alright, alright...\! I see the problem here...\!<br>This is just your typical KEL and AUBREY fight.\her
message_91:
faceset: MainCharacters_Faraway
faceindex: 38
text: Just make up, you two...\!<br>You've done it so many times before!\her
message_92:
faceset: MainCharacters_Faraway
faceindex: 20
text: ...\kel
message_93:
faceset: MainCharacters_Faraway
faceindex: 4
text: ...\aub
#HERO walks toward AUBREY's photos.
message_94:
faceset: MainCharacters_Faraway
faceindex: 34
text: Hey...\ These are the missing photos of MARI.\her
message_95:
faceset: MainCharacters_Faraway
faceindex: 2
text: ... ... ... \aub
message_96:
faceset: MainCharacters_Faraway
faceindex: 27
text: They're...\! They're all I have left of her.\aub
message_97:
faceset: MainCharacters_Faraway
faceindex: 34
text: But you know it's still not right of you to take them from BASIL.\! These photos belonged to him.\her
message_98:
faceset: MainCharacters_Faraway
faceindex: 27
text: Well...\! It's no use now.\! Even if we have these photos...\!<br>I already threw the rest away.\aub
message_99:
faceset: MainCharacters_Faraway
faceindex: 27
text: They must be long gone by now...\aub
message_100:
faceset: MainCharacters_Faraway
faceindex: 23
text: That's not true, AUBREY. \!\n[8] has them right here!\kel
#AUBREY is surprised.
message_101:
faceset: MainCharacters_Faraway
faceindex: 27
text: \Com[2]What?\! H-He does?\! But how?\aub
message_102:
faceset: MainCharacters_Faraway
faceindex: 0
text: I could've sworn I threw them away in the trash. \!<br>Unless... you and \n[8]...\aub
#KEL is sweating.
message_103:
faceset: MainCharacters_Faraway
faceindex: 1
text: Haha...\! You really dug through my trash for this thing?\aub
message_104:
faceset: MainCharacters_Faraway
faceindex: 16
text: ...\kel
message_105:
faceset: MainCharacters_Faraway
faceindex: 0
text: That's...\! kind of gross.\aub
#KEL puts his hand behind his head.
message_106:
faceset: MainCharacters_Faraway
faceindex: 15
text: Heh...\kel
#HERO looks at AUBREY.
message_107:
faceset: MainCharacters_Faraway
faceindex: 28
text: AUBREY...\! Let's put MARI's photos back in the \c[4]PHOTO ALBUM\c[0].\!<br>All these photos...\! They belong together in one place.\her
#HERO takes photos down from AUBREY's wall.
message_108:
text: HERO took the \c[4]PHOTO ALBUM\c[0] from you.
#HERO takes PHOTO ALBUM from PLAYER and opens it on the floor.
message_109:
faceset: MainCharacters_Faraway
faceindex: 27
text: ...\aub
message_110:
faceset: MainCharacters_Faraway
faceindex: 18
text: ...\kel
message_111:
faceset: MainCharacters_Faraway
faceindex: 28
text: Come on, guys.\! We should do this together.\her
# =========================================================================================
# Cutscene: Aubrey joins the Gang
# =========================================================================================
#Trigger: Finish sorting photos.
message_132:
faceset: MainCharacters_Faraway
faceindex: 42
text: There.\! Now everything is back where it should be!\her
message_133:
faceset: MainCharacters_Faraway
faceindex: 28
text: It looks like one photo is still missing... but at least the rest of them are back together!\her
#HERO turns around to KEL and AUBREY.
message_134:
faceset: MainCharacters_Faraway
faceindex: 29
text: Now...\! Doesn't that feel better?\her
message_135:
faceset: MainCharacters_Faraway
faceindex: 20
text: Sigh...\! We really did have a lot of fun together, huh?\kel
message_136:
faceset: MainCharacters_Faraway
faceindex: 27
text: Yeah...\! I guess we really did.\aub
#AUBREY turns around.
message_137:
faceset: MainCharacters_Faraway
faceindex: 8
text: ... ... ... ... ... ... \aub
message_138:
faceset: MainCharacters_Faraway
faceindex: 9
text: I'm sorry, guys...\! I've been acting like such a jerk.\aub
#KEL looks at AUBREY.
message_139:
faceset: MainCharacters_Faraway
faceindex: 19
text: I'm sorry too, AUBREY...\!<br>I really haven't been treating you so great either.\kel
message_140:
faceset: MainCharacters_Faraway
faceindex: 29
text: Alright! Apologies accepted! Now we can all be friends again!\!<br>\sinv[1]Who wants a hug!?\her
#KEL is sweaty.
message_141:
faceset: MainCharacters_Faraway
faceindex: 22
text: \Com[2]Come on, HERO! Not now! You're so embarrassing.\kel
#AUBREY turns away.
message_142:
faceset: MainCharacters_Faraway
faceindex: 5
text: I- I'm good... Thanks.\aub
#HERO walks toward entrance.
message_143:
faceset: MainCharacters_Faraway
faceindex: 28
text: All we need to do now is check up on BASIL.\her
message_144:
faceset: MainCharacters_Faraway
faceindex: 31
text: I hope he's feeling better today.\her
#HERO turns to AUBREY.
message_145:
faceset: MainCharacters_Faraway
faceindex: 34
text: AUBREY...\! Knowing everything I heard from KEL...\!<br>I'm sure you know you need to apologize to him.\her
message_146:
faceset: MainCharacters_Faraway
faceindex: 0
text: Yeah...\! I know...\aub
message_147:
faceset: MainCharacters_Faraway
faceindex: 30
text: Thanks, AUBREY. \!It's good to have you back. \!<br>Now let's get you out of this house!\her
message_148:
faceset: MainCharacters_Faraway
faceindex: 27
text: Hmph...\! Okay...\aub
message_150:
faceset: MainCharacters_Faraway
faceindex: 16
text: \kelHmm...\! Man, it's been a while.\! Where did these go again?
message_151:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubWhy don't we just ask \n[8]?
message_152:
faceset: MainCharacters_Faraway
faceindex: 29
text: \herYeah \n[8], you still remember, right?\! You always had a great memory.

View file

@ -0,0 +1,528 @@
# =========================================================================================
# Cutscene: Hooligan Friends
# =========================================================================================
#Trigger: Exit Aubrey's House.
message_0:
text: Yo, AUBREY! Are you okay?\kim
message_1:
faceset: MainCharacters_Faraway
faceindex: 0
text: Hey, KIM... I'm good...\! Thanks for bringing everyone here.\aub
message_2:
text: \Com[2]\{HEY, GUYS! GUYS!!\! AUBREY IS HERE!!\kim
#HOOLIGANS run to AUBREY.
message_3:
text: Yo, AUBREY. Are you feelin' any better?<br>We even saved a taffy for you.\van
message_4:
text: What happened in there!? Your face is all red...\!<br>\Com[2]Do you need me to teach someone a lesson!?\mav
message_5:
faceset: MainCharacters_Faraway
faceindex: 27
text: Don't worry about me, guys...\!<br>Sorry for ignoring you all earlier.\aub
#ANGEL jumps.
message_6:
text: Eh, it's no biggie! We're just glad you're alright.<br>\!Right, CHARLIE?\ang
message_7:
text: \}...\! Yeah.\{\cha
#ANGEL turns to AUBREY.
message_8:
text: AUBREY, AUBREY! Let's go hang out at the park!\! I wanna show you some cool new moves I came up with!\! I was up practicing all night.\ang
message_9:
faceset: MainCharacters_Faraway
faceindex: 1
text: Haha... That sounds fun, but...\!<br>Maybe later.\! I have some things to take care of first.\aub
message_10:
faceset: MainCharacters_Faraway
faceindex: 1
text: We'll all hang out tomorrow, I promise.\aub
message_11:
text: Aww... Okay...\! We'll see you later then.\ang
#KIM walks to AUBREY.
message_12:
text: AUBREY... Don't keep us waiting too long!\kim
#AUBREY turns to KIM.
message_13:
faceset: MainCharacters_Faraway
faceindex: 11
text: You know I won't, KIM.\! I'll be back before you know it.\aub
# =========================================================================================
# Cutscene: Basil is Not Home
# =========================================================================================
#Trigger: Examine Basil's Door.
message_30:
faceset: MainCharacters_Faraway
faceindex: 29
text: Hey, POLLY! How's BASIL doing?\! <br>We were wondering if we could hang out with him today!\her
message_31:
text: Oh, hello everyone!\!<br>I'm afraid BASIL isn't home right now.\! <br>He's...\! in the hospital.\n<POLLY>
#Everyone is surprised.
message_32:
faceset: MainCharacters_Faraway
faceindex: 19
text: \Com[2]What!?\! What happened?\kel
#POLLY is confused, then has an idea.
message_33:
text: Oh, my apologies!\! Let me clarify...\n<POLLY>
message_34:
text: BASIL is in the hospital visiting his GRANDMA...\! <br>She was rushed to intensive care yesterday evening.\n<POLLY>
message_36:
faceset: MainCharacters_Faraway
faceindex: 32
text: Oh, no...\! I'm really sorry to hear that.\her
message_37:
faceset: MainCharacters_Faraway
faceindex: 19
text: Do you know when he'll be back?\kel
message_38:
text: I-I'm not exactly sure...\! Maybe sometime in the afternoon.\! ...\! Sorry...\n<POLLY>
message_39:
faceset: MainCharacters_Faraway
faceindex: 32
text: Would you mind if we checked back here later?\!<br>We're all really worried about him.\her
message_40:
text: I don't mind at all.\! Please come by to visit.\n<POLLY>
message_41:
text: I think BASIL would appreciate having some friends over.\n<POLLY>
message_42:
text: I'm happy to know that BASIL has friends that care so much about him.\n<POLLY>
message_43:
faceset: MainCharacters_Faraway
faceindex: 15
text: Oh, it's nothing.\!<br>Friends...\! are supposed to be there for each other...\!<br>Right, AUBREY?\kel
message_44:
faceset: MainCharacters_Faraway
faceindex: 0
text: Y-Yeah...\! Sure...\aub
message_45:
faceset: MainCharacters_Faraway
faceindex: 14
text: Anyways, we'll be back later.\! See you, POLLY!\kel
message_46:
text: Okay, see you!\n<POLLY>
#POLLY shuts door.
message_47:
faceset: MainCharacters_Faraway
faceindex: 28
text: Well, I guess we have to wait until he gets back...\! <br>Is there anything you guys want to do until then?\her
message_48:
faceset: MainCharacters_Faraway
faceindex: 0
text: I'm okay just hanging out and doing whatever.\aub
message_49:
faceset: MainCharacters_Faraway
faceindex: 17
text: Then I vote somewhere indoors!\! It's way too hot today.\kel
message_50:
faceset: MainCharacters_Faraway
faceindex: 29
text: Sure, maybe we can hang out at our house a little.\! And then later when it cools down we can all go see the treehouse!\her
message_51:
faceset: MainCharacters_Faraway
faceindex: 14
text: Oh yeah! We should do that!\!<br>Especially since AUBREY is with us now, too.\kel
message_52:
faceset: MainCharacters_Faraway
faceindex: 2
text: Our old treehouse, huh?\! I haven't been there in so long...\aub
message_53:
faceset: MainCharacters_Faraway
faceindex: 12
text: Yeah, we haven't yet either!\! We wanted to go see it yesterday, but it was too dark outside.\kel
message_54:
faceset: MainCharacters_Faraway
faceindex: 30
text: How about you, \n[8]?\! What did you want to do today?\! It's your last day, so you should call the shots!\her
message_55:
faceset: MainCharacters_Faraway
faceindex: 13
text: Yeah!\! You should decide how you want to spend your last day in \c[11]FARAWAY TOWN\c[0].\! Lead the way, \n[8].\kel
# =========================================================================================
# Cutscene: Mari's Tree
# =========================================================================================
#Trigger: Examine: Tree Stump.
message_70:
faceset: MainCharacters_Faraway
faceindex: 18
text: ...\! This is where MARI-\kel
message_71:
faceset: MainCharacters_Faraway
faceindex: 34
text: Yeah...\! It is.\her
message_72:
faceset: MainCharacters_Faraway
faceindex: 0
text: ...\aub
message_73:
faceset: MainCharacters_Faraway
faceindex: 2
text: It feels like forever ago...\!<br>but I can still remember that day perfectly.\aub
#HERO walks a step.
message_74:
faceset: MainCharacters_Faraway
faceindex: 34
text: That...\! That day was really busy.\! In the morning, I went out with Mom to buy some nice clothes and shoes.\! We spent all day shopping and didn't get home until the afternoon.\her
message_75:
faceset: MainCharacters_Faraway
faceindex: 18
text: I remember that day too...\!<br>I went out to get a haircut with Dad.\kel
#KEL turns to AUBREY.
message_76:
faceset: MainCharacters_Faraway
faceindex: 17
text: Oh, yeah! You were there with your dad too, AUBREY!\! <br>We were preparing for something, weren't we?\kel
message_77:
faceset: MainCharacters_Faraway
faceindex: 27
text: Yeah, we were.\!<br>We were going to watch MARI and \n[8]'s music recital...\aub
message_78:
faceset: MainCharacters_Faraway
faceindex: 0
text: It was supposed to be that night...\! but...\! when we came home in the evening...\aub
message_79:
faceset: MainCharacters_Faraway
faceindex: 2
text: ... ... ...\aub
#Party turns to tree.
message_80:
faceset: MainCharacters_Faraway
faceindex: 20
text: Even after all this time...\!<br>I-I still don't understand why she would do it.\kel
message_81:
faceset: MainCharacters_Faraway
faceindex: 0
text: I...\! I don't think any of us ever will.\aub
message_82:
faceset: MainCharacters_Faraway
faceindex: 40
text: ...\! Hey, guys...\! Let's...\! Let's keep going.\her
#STUMP
message_83:
text: ...
# =========================================================================================
# Cutscene: Memories in the Treehouse
# =========================================================================================
#Trigger: Enter Treehouse.
message_100:
faceset: MainCharacters_Faraway
faceindex: 42
text: Wow... This place has seen better days...\! but it looks like everything is right where we left it.\her
message_101:
faceset: MainCharacters_Faraway
faceindex: 14
text: \Com[2]All our old stuff is still here!\kel
#KEL walks to scattered cards.
message_102:
faceset: MainCharacters_Faraway
faceindex: 13
text: Hey, look! Here's our playing cards!\! <br>I was the best at card games, wasn't I, guys?\kel
#AUBREY walks up to stuffed toy.
message_103:
faceset: MainCharacters_Faraway
faceindex: 27
text: MR. PLANTEGG...\! Oh, you're so dirty...\aub
message_104:
faceset: MainCharacters_Faraway
faceindex: 28
text: Look at all these old books...\!<br>So this is where all my cookbooks went!\her
message_105:
faceset: MainCharacters_Faraway
faceindex: 16
text: \Com[2]Dah! I think I just stepped on a jack!\kel
message_106:
faceset: MainCharacters_Faraway
faceindex: 13
text: Ah, man... Such good times.\kel
#HERO walks to toaster.
message_107:
faceset: MainCharacters_Faraway
faceindex: 34
text: Hmm...\! why did we have a toaster in here?\her
#PLAYER needs to examine Photo.
#Slide: Treehouse Photo.
#PLAYER needs to flip it to read the back, then exit out.
message_144:
text: You put the \c[4]TOY BOX KEY\c[0] in your pocket.
message_108:
faceset: MainCharacters_Faraway
faceindex: 0
text: Hey... look...\! \n[8] found a photo of us.\aub
#Slide: Treehouse Photo
message_109:
faceset: MainCharacters_Faraway
faceindex: 27
text: We all look...\! so happy...\aub
message_110:
faceset: MainCharacters_Faraway
faceindex: 12
text: Wasn't there a photo missing from the \c[4]PHOTO ALBUM\c[0]?\!<br>That must be it!\kel
message_111:
faceset: MainCharacters_Faraway
faceindex: 38
text: Hey, you're right, KEL!\! Take out your \c[4]PHOTO ALBUM\c[0], \n[8]. <br>We should add it in!\her
#Slide: Basil's PHOTO ALBUM (Faraway) - Sorting
message_112:
faceset: MainCharacters_Faraway
faceindex: 1
text: There...\! Now the \c[4]PHOTO ALBUM\c[0] is complete again.\aub
message_113:
faceset: MainCharacters_Faraway
faceindex: 29
text: You know... This is probably the last time that we'll all be together here in this treehouse.\! Now that the \c[4]PHOTO ALBUM\c[0] is complete...\! we should look through it one last time.\her
message_114:
faceset: MainCharacters_Faraway
faceindex: 14
text: Good idea, HERO!\! The \c[4]PHOTO ALBUM\c[0] is already out, so we might as well... right, \n[8]?\! Let's start from the beginning.\kel
#Slide: Basil's PHOTO ALBUM (Faraway) - Viewing
message_115:
faceset: MainCharacters_Faraway
faceindex: 32
text: ...\! Oh, MARI...\! I miss her so much.\her
message_116:
faceset: MainCharacters_Faraway
faceindex: 27
text: ...\! I...\aub
message_117:
faceset: MainCharacters_Faraway
faceindex: 8
text: I miss her too...\aub
#KEL is surprised.
message_118:
faceset: MainCharacters_Faraway
faceindex: 17
text: Hey... C'mon, guys! Why the long faces?\kel
message_119:
faceset: MainCharacters_Faraway
faceindex: 13
text: Look at all of us back together again...<br>\!MARI would be so happy for us!\kel
message_120:
faceset: MainCharacters_Faraway
faceindex: 35
text: Yeah, you're right... She would be.\her
message_121:
faceset: MainCharacters_Faraway
faceindex: 32
text: Sigh...\! If only BASIL could be here too.\her
message_122:
faceset: MainCharacters_Faraway
faceindex: 0
text: ...\aub
#AUBREY turns away and leaves
message_123:
faceset: MainCharacters_Faraway
faceindex: 19
text: Huh?\! Hey, AUBREY! What's up?\kel
#KEL follows AUBREY
#HERO question mark and leaves
#-------------------------------------------------------------------
#UPON WALKING INTO PLAYER'S HOUSE WITH AUBREY FOR THE FIRST TIME
#-------------------------------------------------------------------
message_125:
faceset: MainCharacters_Faraway
faceindex: 28
text: It looks like the sun is about to set.\!<br>Did you want to go see the treehouse now, \n[8]?\her
#-------------------------------------------------------------------
#UPON WALKING INTO PLAYER'S HOUSE WITH AUBREY FOR THE FIRST TIME
#-------------------------------------------------------------------
#everyone walks in one by one
#aubrey examines her surroundings then turns to player
message_130:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubWow...\! I guess you really are moving away, huh \n[8]?
message_131:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubWhen I see this empty house, it all feels so sudden.\! But for you...\! moving away must have been a long time coming.
message_132:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubI hope you can find some peace out there...\! or you know...\! some happiness.
#HERO walks to the sliding door.
#*pause*
#HERO turns to party.
message_133:
faceset: MainCharacters_Faraway
faceindex: 31
text: \herThere have been a lot of things that were unsaid these past few years...\! and painful memories that we kept to ourselves.
message_134:
faceset: MainCharacters_Faraway
faceindex: 42
text: \herBut even through all that...\! I'm relieved that we were still able to become friends again.\! I'm happy that we're all here...\! so that we can face this together.
#*pause*
#HERO turns to the sliding door.
#*pause*
message_135:
faceset: MainCharacters_Faraway
faceindex: 40
text: \her...
#*pause*
#KEL walks to HERO.
message_136:
faceset: MainCharacters_Faraway
faceindex: 18
text: \kelIt's okay, HERO.\! I'll go first.
#HERO moves out of the way for KEL.
#KEL walks outside.
#*pause*
#HERO walks outside right after him.
#AUBREY walks to PLAYER.
message_137:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubHey, \n[8]...\! When you move away...\! Do you think it'd be too much trouble if you could-
#from outside
#AUBREYs face the door
message_138:
text: \kel\com[2]AUBREY!\! \n[8]!\! Are you guys coming?
#*pause*
message_139:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aub...\! A-Actually, nevermind...\! It's nothing.
#AUBREY walks to door and walks outside.
#*pause*
#PLAYER walks slowly in front of door and stops in front of it.
#screen tints white
#when you go outside, all 4 party members will already be in your party
#---- if you try to exit the ALBUM
message_140:
faceset: MainCharacters_Faraway
faceindex: 31
text: \herThis photo must have been out here in the treehouse for a while.\! The colors are pretty faded.
message_141:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelYeah...\! I wonder how it got here.\! When was the last time you hung out with BASIL, \n[8]?

View file

@ -0,0 +1,343 @@
# =========================================================================================
# Cutscene: Polly's Welcome
# =========================================================================================
#Trigger: Examine Basil's House Door.
message_0:
text: Oh... Thank goodness you guys came back...\n<POLLY>
message_1:
faceset: MainCharacters_Faraway
faceindex: 31
text: Is something wrong?\her
message_2:
text: Well...\! BASIL is back home, but...\! <br>He's not talking to me.\n<POLLY>
message_3:
faceset: MainCharacters_Faraway
faceindex: 32
text: Oh no...\! Is there anything we can do to help?\her
message_4:
text: It's a bit hard to say right now.\!<br>When BASIL came back, he went straight to his room and locked the door.\n<POLLY>
message_5:
text: I haven't been able to get a word out of him since.\!<br>Maybe he just needs some time alone...\! but...\! I don't know...\!<br>I'm just worried.\n<POLLY>
message_6:
text: Could you guys try to talk to him?\n<POLLY>
message_7:
faceset: MainCharacters_Faraway
faceindex: 12
text: Of course!\! We'll do whatever we can to help.\kel
message_8:
text: Thank you, everyone...\! Feel free to come in whenever you're ready.\n<POLLY>
# =========================================================================================
# Cutscene: Basil Won't Leave His Room
# =========================================================================================
#POLLY walks up the stairs.
#Trigger: PLAYER goes up the stairs and examines BASIL's Door.
message_20:
faceset: MainCharacters_Faraway
faceindex: 38
text: Hi BASIL, it's HERO.\!<br>I'm here with KEL, AUBREY, and \n[8].\! <br>We're all here to see you!\her
message_21:
text: ...
message_22:
faceset: MainCharacters_Faraway
faceindex: 28
text: Is there anything we can do to help?\her
message_23:
text: ...\| ...\| ...
message_24:
faceset: MainCharacters_Faraway
faceindex: 38
text: We just wanted to let you know that we're here.\! <br>Let us know if you need anything, okay?\her
message_25:
text: ...\| ...\| ...\| ...\| ...
message_26:
text: Sigh...\! Maybe he just needs some time to himself...\!<br>I'm really sorry to bother you.\n<POLLY>
message_27:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelDon't worry about it, POLLY... We've all been there before.\!<br>If I've learned anything these past few days... it's that friends should be there for each other!
#AUBREY goes to the door.
message_28:
faceset: MainCharacters_Faraway
faceindex: 0
text: Hey, BASIL...\! This is AUBREY.\aub
message_29:
text: ... ... ...
message_30:
faceset: MainCharacters_Faraway
faceindex: 2
text: I just wanted to say that...<br>\!I'm sorry for the way I've been treating you.\aub
message_31:
text: ... ... ...
message_32:
faceset: MainCharacters_Faraway
faceindex: 27
text: Will you please say something?\!<br>We just want to know that you're okay.\aub
message_33:
text: ...\| ...\| ...\| ...\| ...
message_34:
faceset: MainCharacters_Faraway
faceindex: 27
text: ...\aub
message_35:
faceset: MainCharacters_Faraway
faceindex: 0
text: I think we should stay here for him.\aub
message_36:
faceset: MainCharacters_Faraway
faceindex: 35
text: Yeah...\! Last time we all made the mistake of leaving each other when we needed each other the most.\!<br>This time...\! we'll stay together. \her
#HERO turns to POLLY.
message_37:
faceset: MainCharacters_Faraway
faceindex: 28
text: POLLY...\! Do you think we can sleep here for the night?\her
message_38:
text: Ohh...\! You are all so kind...\!<br>Of course you can stay over!\n<POLLY>
message_39:
text: I think BASIL would really appreciate that...\!<br>I know it would mean a lot to him.\n<POLLY>
message_40:
faceset: MainCharacters_Faraway
faceindex: 14
text: \{\sinv[1]AWESOME!\! I CALL THE COUCH!!\kel
message_41:
text: Ah, this is all happening so fast!\n<POLLY>
message_42:
text: Okay, then. Since KEL wants the couch, everyone else can have a quilt!\! We have a lot of those.\n<POLLY>
message_43:
text: I'll go grab them now.\n<POLLY>
#POLLY walks off.
#AUBREY turns to KEL.
message_44:
faceset: MainCharacters_Faraway
faceindex: 3
text: Hmph...\! Why do you get the couch?\aub
message_45:
faceset: MainCharacters_Faraway
faceindex: 13
text: \sinv[1]Well, duh!\sinv[0]\! It's because I called it first!\kel
#AUBREY hits KEL.
message_46:
faceset: MainCharacters_Faraway
faceindex: 22
text: Ow, that hurt!\kel
# =========================================================================================
# Cutscene: Stay for Basil
# =========================================================================================
#Trigger: Examine sleeping quilt.
message_70:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: Hey, \n[8]...\! I know this probably wasn't the last night in town you were expecting.\her
message_71:
faceset: MainCharacter_Basil
faceindex: 13
text: But I just want you to know that even though you're moving away tomorrow...\! we'll always be friends.\her
message_72:
faceset: MainCharacter_Basil
faceindex: 44
text: Ugh...\! That's so cheesy, HERO.\aub
message_73:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: Hey! I'm just saying what I'm thinking!\her
message_74:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: Heh, heh...\! HERO's always been such a big softie...\! <br>Just like you, AUBREY.\kel
message_75:
faceset: MainCharacter_Basil
faceindex: 47
text: \{\Com[2]\quake[1]W-WHAT DID YOU SAY!?\aub
message_76:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: Haha... \!It's nice to hang out like this again.\!<br>I've been so busy with school and studying.<br>I don't really have time to make friends anymore.\her
message_77:
faceset: MainCharacter_Basil
faceindex: 44
text: ...\aub
message_78:
faceset: MainCharacter_Basil
faceindex: 46
text: Well...\! You'll always have us...\! I guess.\aub
message_79:
faceset: MainCharacter_Basil_dark
faceindex: 8
text: See... I was right!\! Look who's the softie now!\kel
message_80:
faceset: MainCharacter_Basil
faceindex: 44
text: Hmph...\aub
message_81:
faceset: MainCharacter_Basil_dark
faceindex: 13
text: But, yeah... it's true.\! <br>I know we'll always be there for each other.\! <br>Just like I know that MARI's still here with us too.\kel
message_82:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: ...\her
message_83:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: You know... I hope we'll be able to see BASIL before you leave tomorrow, \n[8].\her
message_84:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: It would be nice to have a proper goodbye...\her
message_85:
faceset: MainCharacter_Basil
faceindex: 46
text: Yeah...\aub
message_86:
faceset: MainCharacter_Basil_dark
faceindex: 13
text: \sinv[1]Yawn...\! Man... I'm getting sleepy.\kel
message_87:
text: ...\| ...\| ...\kel
message_88:
text: \sinv[1]Snore...\kel
#AUBREY is surprised.
message_89:
faceset: MainCharacter_Basil
faceindex: 47
text: What the...\! Is he asleep already!?\aub
message_90:
text: \sinv[1]Snore...\| Snore...\| Snore...\| Snore...\kel
message_91:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: Yup, that's KEL for you...\! <br>That part of him hasn't changed a bit.\her
#HERO turns to PLAYER.
message_92:
faceset: MainCharacter_Basil_dark
faceindex: 28
text: Hey \n[8]...\! Thank you for everything.\! It's probably been tough to leave your house after all this time... but I really appreciate you for doing it for us.\her
message_93:
faceset: MainCharacter_Basil
faceindex: 13
text: And, hey! Tomorrow's the big day!\! I hope you're not too worried about moving to a new place...\! If anything, you got us!\her
message_94:
faceset: MainCharacter_Basil
faceindex: 14
text: Life gets better.\! You just have to stay positive.\her
message_95:
faceset: MainCharacter_Basil
faceindex: 44
text: Hmm...\! Life gets better, huh...\aub
message_96:
faceset: MainCharacter_Basil
faceindex: 46
text: Hey, \n[8]...\! After you move away...\!<br>You should like...\! maybe come visit once in a while or something.\aub
message_97:
faceset: MainCharacter_Basil
faceindex: 13
text: Yeah! Then, we can all go out for some sandwiches!\! Or maybe we can all go to the park...\! or the beach...\! or just sit at home and watch TV...\! Who knows? We can do anything!\her
message_98:
faceset: MainCharacter_Basil_dark
faceindex: 0
text: Heh...\! That sounds kinda nice.\!<br>Do you think my new friends can come too?\aub
message_99:
faceset: MainCharacter_Basil
faceindex: 13
text: Of course they can, AUBREY! You don't have to ask!\!<br>The more the merrier, after all.\her
message_100:
text: \sinv[1]Snore...\| Come on, guys...\| <br>It's time to sleep already...\kel
message_101:
faceset: MainCharacter_Basil_dark
faceindex: 0
text: Hehe...\! Yeah, yeah...\aub
message_102:
faceset: MainCharacter_Basil_dark
faceindex: 0
text: G'night, guys...\aub
message_103:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: Good night, KEL.\! Good night, AUBREY.\! Good night, \n[8].\!<br>See you all in the morning...\her
# =========================================================================================
# Misc
# =========================================================================================
#Trigger: Interact with sleeping party.

View file

@ -0,0 +1,515 @@
# =========================================================================================
# Cutscene: Basil's Room
# =========================================================================================
#Trigger: Enter BASIL's Room.
#BASIL is staring out the window.
#BASIL turns to \n[8].
message_0:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: Ah...\! \n[8]...\! It's just you...\bas
message_1:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: I'm glad you came.\bas
message_2:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: It's...\! It's so good to see you.\bas
message_3:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: Look around us.\! You can see it now, can't you?\bas
message_4:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: Something...\! behind you.\bas
#Trigger: \n[8] uses any command input, but \n[8] sprite will back out towards the door.
#\n[8] turns around and examines door.
#Slide: SOMETHING at the Door
#Something pushes \n[8] into the room and reveals itself.
#BASIL's SOMETHING begins pulsing on the floor.
#BASIL turns to window.
message_5:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: It came to you that day...\! The day MARI died.\bas
message_6:
faceset: MainCharacter_Basil_Dark
faceindex: 19
text: When MARI...\! When MARI fell...\bas
message_7:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: You...\! You couldn't have done it.\bas
message_8:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: It was something behind you... wasn't it?\bas
#BASIL turns to \n[8].
message_9:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: You're a good person, \n[8].\! I know you're a good person!\bas
message_10:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: A good person wouldn't do something like that...\bas
#BASIL turns to window.
message_11:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: After all this time...\! you've finally come back for me.\bas
message_12:
faceset: MainCharacter_Basil_Dark
faceindex: 16
text: But...\! tomorrow...\! you're going away.\bas
message_13:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \Com[2]\{\fn<OMORI_GAME>\quake[1]H-HOW COULD YOU DO THAT!?!?\bas
#BASIL turns to \n[8].
message_14:
faceset: MainCharacter_Basil_Dark
faceindex: 24
text: \Com[2]\fn<OMORI_GAME>That's mean, \n[8].\! \Com[2]That's so mean!\bas
#BASIL's SOMETHING froms around him.
message_15:
faceset: MainCharacter_Basil_Dark
faceindex: 21
text: Ah...\! There's something all around us now.\bas
message_16:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: Can you see it, \n[8]?\!<br>There's no way out of this, is there?\bas
#Trigger: \n[8] attempts to leave again by examining door.
message_17:
faceset: MainCharacter_Basil_Dark
faceindex: 21
text: Where are you going!?\! <br>\Com[2]Stop trying to leave me!\bas
message_18:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \fn<OMORI_GAME>\Com[2]S-Stop it! \Com[2]Stop it! \Com[2]Stop it! \Com[2]Stop it! \Com[2]Stop it! \Com[2]Stop it! \Com[2]Stop it!\bas
message_19:
faceset: MainCharacter_Basil_Dark
faceindex: 24
text: \fn<OMORI_GAME>I don't... want to be...\! alone...\! not again.\! <br>You... can't... leave me... again...\bas
#BASIL turns to window.
message_20:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: \basNo...\! You wouldn't leave me.\! That's not like you, \n[8]!
#BASIL turns to \n[8].
message_21:
faceset: MainCharacter_Basil_Dark
faceindex: 19
text: \basIt's something behind you again, isn't it?
message_22:
faceset: MainCharacter_Basil_Dark
faceindex: 21
text: \basAh! There it is now!\! Do you see it?
message_23:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \bas\fn<OMORI_GAME>\Com[2]Stay away!\! \Com[2]Stay away from \n[8]!
message_24:
faceset: MainCharacter_Basil_Dark
faceindex: 16
text: \bas...
message_25:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: I'll protect you no matter what, \n[8].<br>You can count on me!\bas
message_26:
faceset: MainCharacter_Basil_Dark
faceindex: 19
text: When something killed MARI...\!<br>When something ruined all my photos...\!\bas
message_27:
faceset: MainCharacter_Basil_Dark
faceindex: 20
text: I didn't say anything...\!<br>I didn't want people to think it was you, \n[8].\bas
message_28:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \n[8]...\! \n[8] wouldn't... do something like that.\bas
#BASIL cries.
message_29:
faceset: MainCharacter_Basil_Dark
faceindex: 16
text: \bas...
message_30:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: \basDon't worry, \n[8]...\! I'll save you again.
message_31:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \basSomething behind you...\! I'll get rid of it once and for all.
#BASIL pulls PLAYER in.
#Something follows.
message_32:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: \n[8]...\! Don't be scared.\bas
message_33:
faceset: MainCharacter_Basil_Dark
faceindex: 19
text: I'm scared too, but...\! this is for the best.\bas
# message_34:
# faceset: MainCharacter_Basil_Dark
# faceindex: 21
# text: \fn<OMORI_GAME>Don't you worry, \n[8]... I'll save you...\bas
message_35:
faceset: MainCharacter_Basil_Dark
faceindex: 17
text: Everything is going to be okay...\bas
message_36:
faceset: MainCharacter_Basil_Dark
faceindex: 24
text: \fn<OMORI_GAME>Everything...\bas
#BASIL something squishes you tighter sfx
message_37:
faceset: MainCharacter_Basil_Dark
faceindex: 25
text: \fn<OMORI_GAME>...is going to be... okay...\bas
# =========================================================================================
# Cutscene: Light
# =========================================================================================
#[Save for Map Completion]
# =========================================================================================
# Cutscene: Mari's Request
# =========================================================================================
#Talk to MARI at the Piano
message_50:
faceset: MainCharacter_Basil
faceindex: 31
text: \basHi, \n[8].
message_51:
faceset: MainCharacter_Basil
faceindex: 30
text: \basYou found your way back home.
message_52:
faceset: MainCharacter_Basil
faceindex: 28
text: \basI don't know if I've ever said this properly, but...\! I'm sorry for causing you so much trouble.
message_53:
faceset: MainCharacter_Basil
faceindex: 17
text: \basWhen I gave you my \c[4]PHOTO ALBUM\c[0]...\!<br>I really did want you to have it.
message_54:
faceset: MainCharacter_Basil
faceindex: 16
text: \basBut somehow...\! whenever I try to help...\!<br>I always end up burdening you instead.
message_55:
faceset: MainCharacter_Basil
faceindex: 27
text: \basEven back then...
message_56:
faceset: MainCharacter_Basil
faceindex: 26
text: \bas...
message_57:
faceset: MainCharacter_Basil
faceindex: 16
text: \basAll this pain we've been feeling...\! The guilt in our hearts...
message_58:
faceset: MainCharacter_Basil
faceindex: 17
text: \basEven if you try to bottle it all up...\! it all comes out somehow.
message_59:
faceset: MainCharacter_Basil
faceindex: 28
text: \basI want to say that everything will be okay.\!<br>That we have no choice, but to carry on.
message_60:
faceset: MainCharacter_Basil
faceindex: 31
text: \basBut...\! that's up to you.
message_61:
faceset: MainCharacter_Basil
faceindex: 30
text: \basAUBREY, KEL and HERO are good friends.\!<br>You have to trust that they'll forgive us.
message_62:
faceset: MainCharacter_Basil
faceindex: 16
text: \basIt's hard to truly believe that...\! but...
message_63:
faceset: MainCharacter_Basil
faceindex: 30
text: \basThe photos in our album...\! They're not just photos.\!<br>They're real memories.
message_71:
faceset: MainCharacter_Basil
faceindex: 29
text: \basOur memories!\! It's proof of our friendship!
message_64:
faceset: MainCharacter_Basil
faceindex: 30
text: \basHold those pictures close...\!<br>and remember what you want to protect.
message_65:
faceset: MainCharacter_Basil
faceindex: 31
text: \basHaha...\! I'm sorry...\! It looks like I'm burdening you again.
message_67:
faceset: MainCharacter_Basil
faceindex: 28
text: \basThe path to your future will open soon, but only you can decide what to do in the end.
message_68:
faceset: MainCharacter_Basil
faceindex: 30
text: \basIt's not much, but...\! I'll be cheering you on.
#BASIL walks off to street to right.
#PLAYER turns right.
#BASIL runs back to PLAYER and hugs him.
message_69:
faceset: MainCharacter_Basil
faceindex: 31
text: \bas\n[8]...
message_70:
faceset: MainCharacter_Basil
faceindex: 31
text: \basLet's make some new memories together, okay?
#Talk to MARI at the Piano
message_80:
text: \n[8]...\! It's almost time.\mar
message_81:
text: You've been through a lot these past few days.\!<br>You must be tired...\mar
message_82:
text: We all make mistakes...\!<br>You've been running from this one for a long time now.\mar
message_83:
text: It's tough to own up to them sometimes,<br>but you'll forgive yourself, won't you?\mar
#pause
message_90:
text: You can do this, \n[8].\!<br>You've worked really hard to get to this point...\!<br>There's only one thing left to do now. \mar
message_91:
text: Know that I'll always be watching over you, okay?\!<br>As long as you remember me, I'll be here...\mar
# =========================================================================================
# Cutscene: Basil's Hospital Room - UNUSED
# =========================================================================================
#Trigger: Enter proximity of SOMETHING.
#message_110:
# faceset: MainCharacters_Faraway
# faceindex: 17
# text: \Com[2]\n[8], you're awake!\!<br>A-Are you sure you should be moving like that?\kel
#message_111:
# faceset: MainCharacters_Faraway
# faceindex: 31
# text: Careful, \n[8]... You shouldn't be walking yet...<br>Your wound might reopen...\her
#\n[8] falls to his knees.
#Everyone runs to \n[8].
#faceset: MainCharacters_Faraway
# faceindex: 6
# text: \Com[2]\n[8]! \n[8]!\! \Com[2]Are you okay?\!...\! \Com[2]Say something...\aub
#message_113:
# text: .............................................................................................\n<\n[8]>
#message_114:
# text: .............................................................................................\n<\n[8]>
#message_115:
# text: .............................................................................................\n<\n[8]>
#message_116:
# faceset: MainCharacter_Mari
# faceindex: 21
# text: .............................................................................................<br>\!I...\n<\n[8]>
# =========================================================================================
# Cutscene: Balcony End
# =========================================================================================
#before arriving at the Balcony (black screen)
# =========================================================================================
# Cutscene: Leave for the City
# =========================================================================================
#Trigger: Wake up in \n[8]'s House on 4th day.
#through phone:
message_140:
text: Hi, dear! We're all packed and ready to go!\!<br>We'll be waiting outside in the car.<br>Just come out when you're ready!\n<MOM>
#SOMETHING is following you.
#Trigger: Exit \n[8]'s House.
#There is a car waiting in front of \n[8]'s house.
#Trigger: Examine Car.
#Car leaves.
# =========================================================================================
# Cutscene: Not Your Problem
# =========================================================================================
message_150:
text: Do you want to look in BASIL's room?
message_161:
faceset: MainCharacter_Basil_dark
faceindex: 46
text: Please... \n[8].\! You shouldn't be seeing this.\her
message_163:
faceset: MainCharacter_Basil_dark
faceindex: 46
text: You're supposed to be moving out today...\!<br>On your way to a fresh new start.\her
message_164:
faceset: MainCharacter_Basil_dark
faceindex: 46
text: We'll take care of everything here.\her
message_165:
faceset: MainCharacter_Basil_dark
faceindex: 46
text: Go on ahead...\!<br>\fn<OMORI_GAME>We'll be okay.\! I think...\her
#2nd talk
message_151:
faceset: MainCharacter_Basil_dark
faceindex: 46
text: Go on ahead...\! We'll be okay.\! I think...\her
#KEL does not turn to you
message_166:
faceset: MainCharacter_Basil_dark
faceindex: 44
text: Why, BASIL...?\! Why did you do it?\kel
message_171:
faceset: MainCharacter_Basil_dark
faceindex: 45
text: \n[8]...\! Why does this keep happening to us?\kel
#AUBREY does not turn to you
message_167:
faceset: MainCharacter_Basil_dark
faceindex: 47
text: I'm so sorry, BASIL.\! Please forgive me...\aub
message_168:
text: You need to go to your new home.
message_169:
text: MOM's car is waiting for you.
#POLLY does not turn to you
message_190:
text: \n<POLLY>Why...\! Why am I so useless?
# =========================================================================================
# Cutscene: In Front of Basil's Door
# =========================================================================================
message_170:
text: Do you want to open BASIL's door?
# =========================================================================================
# Cutscene: In Front of Basil's Door
# =========================================================================================
message_180:
text: It's a long way down...\| Do you want to jump?
#YES/NO

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@ -0,0 +1,438 @@
wrongPlacingMessage:
background: 0
position: 2
text: This photo doesn't feel right here.
puzzleModeClosingMessage:
background: 0
position: 2
text: You are not finished sorting the photos.
error_message:
background: 0
position: 2
text: ERROR - SEEK HELP!
faraway_message1:
background: 0
position: 2
text: \n<12/25 - CHRISTMAS>My first photo!\!<br>It's my best friend, \n[8], trying out his new violin.<br><br>He's starting to take lessons again so he can play at recitals with his sister, MARI.\! So exciting!
faraway_message2:
background: 0
position: 2
text: \n<2/18 - MY BIRTHDAY>It's my 12th birthday today!\!<br>I thought my friends forgot, but they all surprised me with a strawberry cake.<br>I feel so lucky...<br>\!This year is looking to be a good year!
faraway_message3:
background: 0
position: 2
text: \n<2/18 - MY BIRTHDAY>Another group photo.<br>\!This was a little after I opened all my presents!<br><br>MARI bought me this photo album, and everyone else bought me film for my camera.\! I'll try my best to use it all.
faraway_message4:
background: 0
position: 2
text: \n<2/18 - MY BIRTHDAY>Just KEL being KEL...\! So...\! many...\! party hats...
faraway_message5:
background: 0
position: 2
text: \n<2/18 - MY BIRTHDAY>\n[8] playing a video game on the couch.<br>\!\n[8] is a little shy, but he's a really good listener.<br><br>I always end up venting to him when I get upset or stressed.\! Sometimes I feel like I'm bothering him, but he never seems to mind.
faraway_message6:
background: 0
position: 2
text: \n<2/18 - MY BIRTHDAY>MARI and HERO fell asleep on the couch.<br>\!They look so cozy together... Hehe...<br><br>I hope they don't mind the photo.<br>\!MARI's dad might be kind of mad if he saw it...
faraway_message7:
background: 0
position: 2
text: \n<3/9>HERO and MARI washing dishes from breakfast.<br>\!We're staying over with MARI and \n[8] this weekend.<br><br>It's getting warmer lately so we're about to go to the park.\! KEL says there's a secret lake area behind some bushes, so we're all going to check it out!
faraway_message8:
background: 0
position: 2
text: \n<3/9>We're back from the park, but KEL is still full of energy.<br><br><br>He challenged HERO to an arm-wrestling match, but we all know who's going to win...\! Please go easy on him, HERO...
faraway_message9:
background: 0
position: 2
text: \n<3/9>Oof... Sorry, KEL...\! Better luck next time.
faraway_message10:
background: 0
position: 2
text: \n<3/10>KEL was still feeling a little sour about losing to HERO in arm-wrestling last night, so HERO decided to lean in for a smooch!<br>KEL looks so annoyed.<br>\!Ah, brotherly love...
faraway_message11:
background: 0
position: 2
text: \n<3/10>Me showing \n[8] a book I've been reading.\! MARI stole my camera and took this when I wasn't paying attention.<br><br>I should really keep better track of my things.
faraway_message12:
background: 0
position: 2
text: \n<3/10>It's all of us cuddling with \n[8]'s stuffed animals.\!<br>He has so many, and they're all so soft! \!I wish I could just lay here forever.
faraway_message13:
background: 0
position: 2
text: \n<3/31>It's already the last day of March!\!<br>We're having a picnic with MARI at our secret lake spot.<br><br>MARI wanted to take a picture of everyone! \!Say cheese!
faraway_message14:
background: 0
position: 2
text: \n<3/31>After eating all the food, everyone fell asleep, except me, HERO, and MARI.<br><br>Something unfortunate happened when I was taking the photo. \!Ahem... Thanks a lot, HECTOR.\! I'll have to cover it up with tape later.
faraway_message15:
background: 0
position: 2
text: \n<4/9>I caught MARI carrying \n[8] on the way home from school today.\! He must have fallen asleep on the bus.<br><br>I thought it was so cute, so I got my camera out as quick as I could to snap this once-in-a-lifetime photo!\! Sigh...\! Sometimes I wish I had a sibling.
faraway_message16:
background: 0
position: 2
text: \n<4/21>MARI is teaching everyone how to make flower crowns!<br><br><br>\n<4/21>Here's \n[8] and KEL holding MARI's example.\!<br>It looks perfect, doesn't it?\!<br>If only MARI thought so, too.
faraway_message17:
background: 0
position: 2
text: \n<4/21>\n[8] and KEL gave up on making flower crowns and ran off, but AUBREY and I got the hang of it really fast!<br><br>Everyone thinks a flower crown really suits me.\!<br>Maybe just a flower is okay.
faraway_message18:
background: 0
position: 2
text: \n<4/21>HERO's still making his flower crown.<br>\!It's taking him a little while, but he's getting there.\!<br>You have to admire his persistence!
faraway_message19:
background: 0
position: 2
text: \n<4/29>It's raining super hard today!<br>\!The rain always seems to come out of nowhere during springtime.<br>AUBREY asked me to take a picture of her with her new raincoat.\! It's her favorite color, pink!
faraway_message20:
background: 0
position: 2
text: \n<4/29>AUBREY won't let KEL under the umbrella, but KEL seems to be taking it just fine.\! He says he likes how the rain tastes.
faraway_message21:
background: 0
position: 2
text: \n<4/29>Just KEL being KEL again...<br><br><br>We went to HOBBEEZ, but the shop owner told KEL to leave his jacket outside since KEL was getting all his comics wet.<br>\!Sorry, SHOPKEEP.
faraway_message22:
background: 0
position: 2
text: \n<5/25>It's been pretty busy with school lately, but we finally made time to get together and go to the park today.<br><br>Here's KEL hanging by his legs off a tree.\!<br>He's such a good climber!\!<br>I wish I was as fearless as him.
faraway_message23:
background: 0
position: 2
text: \n<5/25>MARI bought everyone popsicles, one of every flavor!<br>\!\n[8] got lemon, HERO got root beer, KEL got orange, AUBREY got watermelon, and MARI got grape!<br>Mine was banana...\! It tasted okay.
faraway_message24:
background: 0
position: 2
text: \n<5/25>All of our shoes in a circle!\!<br>Can you guess whose shoes are whose?
faraway_message25:
background: 0
position: 2
text: \n<6/22>It's the first day of summer vacation, so we all wanted to celebrate by going to the beach!<br>\!Watermelon is AUBREY's favorite.
faraway_message26:
background: 0
position: 2
text: \n<6/22>KEL cooling off with some refreshing ORANGE JOE!<br><br><br>I shouldn't get too close or he might get my camera wet.\!<br>KEL is known to spill his drinks.
faraway_message27:
background: 0
position: 2
text: \n<6/22>We buried \n[8] in the sand!\!<br>It took forever, but he looks like he's enjoying himself.<br><br>I wonder if he's going to need help getting out.\!<br>I guess I'll keep him company until then.
faraway_message28:
background: 0
position: 2
text: \n<6/22>MARI says she wants to get a summer tan!<br>\!I'm scared to fall asleep in the sun, since I get sunburned really easily.<br>Hmm... I'm not sure what KEL is doing here, but he's probably having a good time.
faraway_message29:
background: 0
position: 2
text: \n<6/22>HERO sleeping on MARI.\! He's all tired out from swimming.\! Well... It seems like MARI won't be able to get her summer tan after all.
faraway_message30:
background: 0
position: 2
text: \n<6/22>We're about to head home, but I managed to catch one last photo with MARI and HERO!\! They look so happy.<br>A match made in heaven!
faraway_message31:
background: 0
position: 2
text: \n<7/20 - \n[8]'S BIRTHDAY>Yay! \n[8] is turning 12 today!\! Even though me, \n[8], AUBREY, and KEL are in the same school year, \n[8] is younger than all of us.<br>He's the baby of the group, so we have to take care of him!
faraway_message32:
background: 0
position: 2
text: \n<7/20 - \n[8]'S BIRTHDAY>\n[8] holding a super huge present, from MARI and HERO!<br>\!Hmm... I wonder what it is.
faraway_message33:
background: 0
position: 2
text: \n<7/20 - \n[8]'S BIRTHDAY>You can't really tell from the photo, but MARI and HERO got \n[8] a giant building block set.<br><br>\n[8] seems much more interested in the box though.\!<br>He acts just like MARI's new kitten, MEWO!
faraway_message34:
background: 0
position: 2
text: \n<7/20 - \n[8]'S BIRTHDAY>\n[8] won't leave the box, so KEL put a food bowl inside.\!<br>I guess this box will be \n[8] and MEWO's new home.
faraway_message35:
background: 0
position: 2
text: \n<8/4>We're going beetle-catching today!\!<br>Here's KEL, ready to pounce on his next victim!<br>\!Oh, and \n[8] is there too.\! He looks kind of sleepy.
faraway_message36:
background: 0
position: 2
text: \n<8/4>MARI says this beetle is a giant stag.<br>It suddenly fell from a tree and surprised everyone!\!<br>HERO is too grossed out to look.
faraway_message37:
background: 0
position: 2
text: \n<8/14>Ta-da!\! All summer, we've been working on a treehouse in \n[8]'s backyard and today it's finally finished!<br><br>HERO and his dad did most of the work, but AUBREY and I made paper plants to put in the window sill!\! We all did a pretty good job, if I do say so myself!
faraway_message38:
background: 0
position: 2
text: \n<8/14>I went to the bathroom, and came back to this photo...<br><br><br>KEL says he took a picture of himself on accident,<br>but I don't believe him...
faraway_message39:
background: 0
position: 2
text: \n<8/16>All of us hanging out in our brand new treehouse!<br>Looks like \n[8] is finally reading the book I showed him!<br><br>I want to spend every day in here, but it's a shame that summer vacation is almost over.\! I hope we get to use this treehouse more next summer!
faraway_message40:
background: 0
position: 2
text: \n<8/18>We went to HOBBEEZ to read the latest edition of CAPT. SPACEBOY!\! Everyone's so into it right now!\! I'm sure it's all anyone is going to be talking about once school starts.
faraway_message41:
background: 0
position: 2
text: \n<9/6>I'm playing cards with KEL, HERO, and AUBREY.\! They're so easy to read. They can't hide anything on their faces!<br><br>MARI baked everyone cookies from scratch.<br>They were chocolate chip and super delicious, like always!
faraway_message42:
background: 0
position: 2
text: \n<9/6>Looks like I have the winning hand, hehe...<br>But nobody knows that yet...
faraway_message43:
background: 0
position: 2
text: \n<9/9>It's the first day of school today!\! Me, \n[8], KEL, and AUBREY are up bright and early.\! AUBREY is so photogenic!
faraway_message44:
background: 0
position: 2
text: \n<9/9>Sigh... Goodbye, summer!\! Until next year...
faraway_message45:
background: 0
position: 2
text: \n<9/9>\n[8] giving MARI a big hug!\! MARI doesn't come home until late now because she's taking extra classes to prepare for college.<br>Me and \n[8] have been hanging out a lot, but I'm sure he still misses her a lot.
faraway_message46:
background: 0
position: 2
text: \n<9/22>MARI practicing her part for a big recital next month.<br>We're all going to go watch!<br><br>It's going to be MARI and \n[8]'s first performance together, but I know they'll do just fine!\! We will all be showing our support from the audience!
faraway_message47:
background: 0
position: 2
text: \n<9/22>MARI getting a little camera shy, because she's made a small mistake.\! Don't worry, MARI! Just keep going!<br>No one will even notice!
faraway_message48:
background: 0
position: 2
text: \n<9/22>After some begging, \n[8] came to join MARI for recital practice... Hehe...<br><br>They're still working out some stuff, but they already sound so amazing! I know they're going to be great.<br><br>Go, MARI! Go, \n[8]!\! You can do it!
#DREAM WORLD
dreamworld_message1:
background: 0
position: 2
text: \"MARI is teaching everyone how to make flower crowns!\!<br>OMORI and KEL are holding MARI's example.\! So pretty...\"
dreamworld_message2:
background: 0
position: 2
text: \"OMORI and KEL gave up and ran off, but AUBREY and I got the hang of it really fast!\"
dreamworld_message3:
background: 0
position: 2
text: \"HERO's still making his flower crown.<br>\!It's taking him a little while, but he's getting it.\!<br>You have to admire his persistence.\"
dreamworld_message4:
background: 0
position: 2
text: \"Everyone's eating watermelons.\! So juicy!\!<br>AUBREY has some seeds on her face.\!<br>Maybe someone should tell her.\"
dreamworld_message5:
background: 0
position: 2
text: \"KEL drinking a bottle of MILK, his favorite!<br>\!I shouldn't get too close or he might get my camera wet.\"
dreamworld_message6:
background: 0
position: 2
text: \"MARI had HERO take a picture of us.\!<br>Everyone thinks a flower crown really suits me.\"
dreamworld_message7:
background: 0
position: 2
text: \"HERO leaning in for a smooch!<br>\!KEL looks so annoyed.\! Ah, brotherly love...\"
dreamworld_message8:
background: 0
position: 2
text: \"We're having a picnic today!\!<br>MARI wanted to take a picture of everyone.\! Say cheese!\"
dreamworld_message9:
background: 0
position: 2
text: \"After eating, everyone fell asleep, except HERO and MARI.\!<br>I'm getting kind of sleepy myself.\"
dreamworld_message10:
background: 0
position: 2
text: \"KEL said he took a picture of himself on accident,<br>but I don't believe him....\"
dreamworld_message11:
background: 0
position: 2
text: \"All of our feet in a circle!\!<br>Can you guess whose feet are whose?\"
dreamworld_message12:
background: 0
position: 2
text: ...
#blackspace
blackspace_message1:
background: 0
position: 2
text: ...
blackspace_message2:
background: 0
position: 2
text: ...
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background: 0
position: 2
text: ...
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background: 0
position: 2
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position: 2
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background: 0
position: 2
text: ...
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background: 0
position: 2
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background: 0
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background: 0
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background: 0
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background: 0
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message_1:
text: \n<12/25 - CHRISTMAS>\"My first photo!<br>It's my best friend, \n[8], trying out his new violin.<br><br>He's starting to take lessons again so he can play at recitals with his sister, MARI. So exciting!\"
message_2:
text: \n<2/18 - MY BIRTHDAY>\"It's my 13th birthday today!<br>I thought my friends forgot, but they all surprised me with a strawberry cake!<br>I feel so lucky...<br>\!This year is looking to be a good year!\"
message_3:
text: \n<2/18 - MY BIRTHDAY>\"Another group photo...<br>This was a little after I opened all my presents!<br><br>MARI bought me this photo album, and everyone else bought me film for my camera.\! I'll try my best to use it all!\"
message_4:
text: \n<2/18 - MY BIRTHDAY>\"Just KEL being KEL...\! So...\! many...\! party hats...\"
message_5:
text: \n<2/18 - MY BIRTHDAY>\"\n[8] playing a video game on the couch.<br>\!\n[8] is a little shy, but he's a really good listener...<br><br>I always end up venting to him when I get upset or stressed.\! Sometimes I feel like I'm bothering him, but he never seems<br>to mind!\"
message_6:
text: \n<2/18 - MY BIRTHDAY>\"MARI and HERO fell asleep on the couch...<br>\!They look so cozy together... Hehe...<br><br>I hope they don't mind the photo.<br>MARI's dad might be kind of mad if he saw it...\"
message_7:
text: \n<3/9>\"HERO and MARI washing dishes from breakfast.<br>\!We're staying over with MARI and \n[8] this weekend!<br><br>It's getting warmer lately so we're about to go to the park.\! KEL says there's a secret lake area behind some bushes, so we're all going to check it out!\"
message_8:
text: \n<3/9>\"We're back from the park, but KEL is still full of energy...<br><br><br>He challenged HERO to an arm-wrestling match, but we all know who's going to win...\! Please go easy on him, HERO...\"
message_9:
text: \n<3/9>\"Oof... Sorry, KEL...\! Better luck next time.\"
message_10:
text: \n<3/10>\"KEL was still feeling a little sour about losing to HERO in arm-wrestling last night, so HERO decided to lean in for a smooch!<br>KEL looks so annoyed...<br>\!Ah, brotherly love...\"
message_11:
text: \n<3/10>\"Me showing \n[8] a book I've been reading.\! MARI stole my camera and took this when I wasn't paying attention.<br><br>I should really keep better track of my things...\"
message_12:
text: \n<3/10>\"It's all of us cuddling with \n[8]'s stuffed animals...\!<br>He has so many, and they're all so soft! I wish I could just lay here forever...\"
message_13:
text: \n<3/31>\"It's already the last day of March!\!<br>We're having a picnic in MARI at our secret lake spot.<br><br>MARI wanted to take a picture of everyone! \!Say cheese!\"
message_14:
text: \n<3/31>\"After eating all the food, everyone fell asleep, except me, HERO, and MARI.<br><br>Something unfortunate happened when I was taking the photo... Ahem... Thanks a lot, HECTOR...\! At least I have some good ol' tape to cover it up!\"
message_15:
text: \n<4/9>\"I caught MARI carrying \n[8] on the way home from school today! He must have fallen asleep on the bus.<br><br>I thought it was so cute, so I got my camera out as quick as I could to snap this once-in-a-lifetime photo! Hehe...\! Sigh...\! Sometimes I wish I had a sibling...\"
message_16:
text: \n<4/21>\"MARI is teaching everyone how to make flower crowns!<br><br><br>\n<4/21>Here's \n[8] and KEL holding MARI's example...<br>It looks perfect, doesn't it?\!<br>If only MARI thought so, too...\"
message_17:
text: \n<4/21>\"\n[8] and KEL gave up on making flower crowns and ran off, but AUBREY and I got the hang of it really fast!<br><br>Everyone thinks a flower crown really suits me...\!<br>Maybe just a flower is okay...\"
message_18:
text: \n<4/21>\"HERO's still making his flower crown.<br>It's taking him a little while, but he's getting there...\!<br>You have to admire his persistence!\"
message_19:
text: \n<4/29>\"It's raining super hard today!<br>The rain always seems to come out of nowhere during springtime.<br>AUBREY asked me to take a picture of her with her new raincoat. It's her favorite color, pink!\"
message_20:
text: \n<4/29>\"AUBREY won't let KEL under the umbrella, but KEL seems to be taking it just fine!\! He says he likes how the rain tastes...\"
message_21:
text: \n<4/29>\"Just KEL being KEL again...<br><br><br>We went to \c[11]HOBBEEZ\c[0], but the shop owner told KEL to leave his jacket outside since KEL was getting all his comics wet...<br>\!Sorry, SHOPKEEP...\"
message_22:
text: \n<5/25>\"It's been pretty busy with school lately, but we finally made time to get together and go to the park today!\"
message_23:
text: \n<5/25>\"Here's KEL hanging his legs off a tree.\!<br>He's such a good climber!<br>I wish I was as fearless as him...\"
message_24:
text: \n<5/25>\"MARI bought everyone popsicles, one of every flavor!<br>\!\n[8] got lemon, HERO got root beer, KEL got orange, AUBREY got watermelon, and MARI got grape!<br>Mine was banana...\! It tasted okay.\"
message_25:
text: \n<5/25>\"All of our shoes in a circle!\!<br>Can you guess whose shoes are whose?\"
message_26:
text: \n<6/22>\"It's the first day of summer vacation, so we all wanted to celebrate by going to the beach!<br>\!Watermelon is AUBREY's favorite...\"
message_27:
text: \n<6/22>\"KEL cooling off with some refreshing ORANGE JOE!<br><br><br>I shouldn't get too close or he might get my camera wet...\!<br>KEL is known to spill his drinks...\"
message_28:
text: \n<6/22>\"We buried \n[8] in the sand!<br>It took forever, but he looks like he's enjoying himself!<br><br>I wonder if he's going to need help getting out...\!<br>I guess I'll keep him company until then.\"
message_29:
text: \n<6/22>\"MARI says she wants to get a summer tan!<br>I'm scared to fall asleep in the sun, since I get sunburned really easily...<br>Hmm... I'm not sure what KEL is doing here, but he's probably having a good time.\"
message_30:
text: \n<6/22>\"HERO sleeping on MARI. I guess he's all tired out from swimming.\! Well... It seems like MARI won't be able to get her summer tan after all...\"
message_31:
text: \n<6/22>\"We're about to head home, but I managed to catch one last photo with MARI and HERO! They look so happy...<br>A match made in heaven!\"
message_32:
text: \n<7/15 - \n[8]'S BIRTHDAY>\"Yay! \n[8] is turning 12 today!\!<br>Even though me, \n[8], and KEL are in the same school year, \n[8] is younger than all of us.<br>He's the baby of the group, so we have to take care of him!\"
message_33:
text: \n<7/15 - \n[8]'S BIRTHDAY>\"\n[8] holding a super huge present, from MARI and HERO!<br>Hmm... I wonder what it is...\"
message_34:
text: \n<7/15 - \n[8]'S BIRTHDAY>\"You can't really tell from the photo, but MARI and HERO got \n[8] a giant building block set...<br><br>\n[8] seems much more interested in the box though...<br>He acts just like MARI's new kitten, MEWO!\"
message_35:
text: \n<7/15 - \n[8]'S BIRTHDAY>\"\n[8] won't leave the box, so KEL put a food bowl inside...<br>I guess this box will be \n[8] and MEWO's new home...\"
message_36:
text: \n<8/4>\"We're going beetle-catching today!\!<br>Here's KEL, ready to pounce on his next victim!<br>\!Oh, and \n[8] is there too...\! He looks kind of sleepy...\"
message_37:
text: \n<8/4>\"MARI says this beetle is a giant stag.<br>It suddenly fell from a tree and surprised everyone!\!<br>HERO is too grossed out to look...\"
message_38:
text: \n<8/15>\"Ta-da!\! All summer, we've been working on a treehouse in \n[8]'s backyard and today it's finally finished!<br><br>HERO and his dad did most of the work, but AUBREY and I made paper plants to put in the window sill!\! We all did a pretty good job, if I do say so myself!\"
message_39:
text: \n<8/15>\"I went to the bathroom, and came back to this photo...<br><br><br>KEL says he took a picture of himself on accident...<br>but I don't believe him...\"
message_40:
text: \n<8/16>\"All of us hanging out in our brand new treehouse!<br>Looks like \n[8] is finally reading the book I showed him!<br><br>I want to spend every day in here, but it's a shame that summer vacation is almost over.\! I hope we get to use this treehouse more next summer!\"
message_41:
text: \n<8/18>\"We went to \c[11]HOBBEEZ\c[0] to read the latest edition of CAPT. SPACEBOY!\! Everyone's so into it right now! I'm sure it's all anyone is going to be talking about once school starts.\"
message_42:
text: \n<9/6>\"I'm playing cards with KEL, HERO, and AUBREY.\! They're so easy to read... They can't hide anything on their faces!<br><br>MARI baked everyone cookies from scratch.<br>They were chocolate chip and super delicious, like always!\"
message_43:
text: \n<9/6>\"Looks like I have the winning hand, hehe...<br>But nobody knows that yet...\"
message_44:
text: \n<9/9>\"It's the first day of school today!\! Me, \n[8], KEL, and AUBREY are on our way to school!\! AUBREY is so photogenic!\"
message_45:
text: \n<9/9>\"Sigh... Goodbye, summer!\! Until next year...\"
message_46:
text: \n<9/9>\"\n[8] giving MARI a big hug!\! MARI doesn't come home until late now because she's taking extra classes to prepare for college.<br>Me and \n[8] have been hanging out a lot, but I'm sure he still misses her a lot...\"
message_47:
text: \n<9/22>\"MARI practicing her part for a big recital next month.<br>We're all going to go watch!<br><br>It's going to be MARI and \n[8]'s first performance together, but I know they'll do just fine!\! We will all be showing our support from the audience!\"
message_48:
text: \n<9/22\">MARI getting a little camera shy, because she's made a small mistake.\! Don't worry, MARI! Just keep going!<br>No one will even notice!\"
message_49:
text: \n<9/22>\"After some begging, \n[8] came to join MARI for recital practice... Hehe...<br><br>They're still working out some stuff, but they already sound so amazing! I know they're going to be great.<br><br>Go, MARI! Go, \n[8]!\! You can do it!\"
message_50:
text:
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text:
#DREAM WORLD
message_89:
text: \bas\"MARI is teaching everyone how to make flower crowns!\!<br>OMORI and KEL are holding MARI's example... So pretty...\"
message_90:
text: \bas\"OMORI and KEL gave up and ran off, but AUBREY and I got the hang of it really fast!\"
message_91:
text: \bas\"MARI had HERO take a picture of us...\!<br>Everyone thinks a flower crown really suits me.\"
message_92:
text: \bas\"HERO's still making his flower crown.<br>\!It's taking him a little while, but he's getting it...\!<br>You have to admire his persistence.\"
message_93:
text: \bas\"Everyone's eating watermelons... So juicy!\!<br>AUBREY has some seeds on her face.<br>Maybe someone should tell her.\"
message_94:
text: \bas\"KEL drinking a bottle of MILK, his favorite!<br>\!I shouldn't get too close or he might get my camera wet...\"
message_95:
text: \bas\"HERO leaning in for a smooch!<br>\!KEL looks so annoyed... Ah, brotherly love...\"
message_96:
text: \bas\"We're having a picnic today!\!<br>MARI wanted to take a picture of everyone. Say cheese!\"
message_97:
text: \bas\"After eating, everyone fell asleep, except HERO and MARI.\!<br>I'm getting kind of sleepy myself...\"
message_98:
text: \bas\"KEL said he took a picture of himself on accident...\"
message_99:
text: \bas\"All of our feet in a circle!\!<br>Can you guess whose feet are whose?\"

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# =========================================================================================
# Database
# =========================================================================================
Potion: "Super Potion"

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message_0:
faceset: 05_MARI_OW
faceindex: 0
positionType: 0
text: "\\mar ^_^)b\n"
message_1:
faceset: 05_MARI_OW
faceindex: 1
extraFaces:
-
faceset: MainCharacters_DreamWorld
faceindex: 6
-
faceset: MainCharacters_DreamWorld
faceindex: 18
-
faceset: MainCharacters_DreamWorld
faceindex: 36
text: "A white door casts a faint shadow.\\!<br>What would you like to do?\n"
message_2:
text: 'Contemplate about life.'
message_3:
text: '2+2 = 4...I guess?'
message_4:
text: "Select a thing.\\fs[19] AAAAAAA\\frAAAAAAA\\fs[30]AAAAAAA\\frAAAAAAA\n"
message_5:
text: "\\fs[30]ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789\n"
message_6:
text: "\\fs[30]+!@#$%^&*()-=\n"
message_7:
text: "\\fs[40]ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789\n"
message_8:
text: "Select an option!\n"
message_9:
text: "Dynamic Choices?!.\n"
message_10:
faceset: MainCharacters_Faraway
faceindex: 41
text: "\\bas\\BC[-255,-255,-255]Idk what to feel anymore\n"
message_11:
text: \n<4/29>It's raining super hard today!<br>\!The rain always seems to come out of nowhere during springtime.<br>AUBREY asked me to take a picture of her with her new raincoat.\! It's her favorite color, pink!

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#=========================================================================================
# Updated at 06/25/2021
# This file has been created by BLUEMOON for exporting all the hardcoded strings
# from JS files.
#
# Just for a good memo, some strings are incapsulated in "" quotes because they have
# : inside the string.
#=========================================================================================
# =========================================================================================
# OMOCAT
# Put the name "OMOCAT" in the Steam version of the game, It will unlock a discount code
# for the OMOCAT shop.
#
# WARNING! This feature is not available for console releases for rights problems.
# =========================================================================================
OMOCAT:
text: OMOCAT
# =========================================================================================
# World Currency Unit
# Those chars are the symbols of the currencies used inside shops and such. Originally,
# they were hardcoded inside OMORI BASE
# =========================================================================================
World_Currency_Unit:
clams: C
dollars: $
# =========================================================================================
# Common Event 3 - Game Chapters Names
# Originally, those texts where hardcoded inside Common Event 3. Added a configuration here.
# =========================================================================================
Chapter_Names:
unknown: "???"
moving_day: MOVING DAY
one_day_left: ONE DAY LEFT...
two_days_left: TWO DAYS LEFT...
three_days_left: THREE DAYS LEFT...
prologue: PROLOGUE
# =========================================================================================
# Map Display Names
# Those are the display names of the game map extracted with a tool I have made. Those
# names will directly applied on the map.
#
# THIS WILL NOT AFFECT OLD SAVE FILES, THEY WILL ALWAYS SHOW THE LAST SAVED STRING :(
# =========================================================================================
Map_Display_Names:
13: OUTSIDE
14: MOM'S ROOM
18: MOM'S ROOM
46: BASIL'S HOUSE
50: BASIL'S HOUSE
63: FARAWAY PARK
73: FARAWAY PARK
74: SECRET LAKE
78: MOM'S ROOM
80: BASIL'S HOUSE
83: FARAWAY PARK
92: FOREST PLAYGROUND
96: VAST FOREST
100: PINWHEEL FOREST
106: ORANGE OASIS
111: RAIN TOWN
124: OTHERWORLD
131: FROZEN LAKE
140: SNOWGLOBE MOUNTAIN
145: JUNKYARD
150: JUNKYARD
158: PYREFLY FOREST
162: LOST FOREST
164: PYREFLY FOREST
165: SPROUT MOLE VILLAGE
180: SWEETHEART'S CASTLE
183: SWEETHEART'S CASTLE
185: SWEETHEART'S CASTLE
191: LAST RESORT
197: LAST RESORT
202: LAST RESORT
215: UNDERWATER HIGHWAY
216: DEEPER WELL
223: HUMPHREY
236: HUMPHREY
244: BOSS RUSH
249: HUMPHREY
250: HUMPHREY
252: LAST RESORT
258: THE ABYSS
264: BLACK SPACE
310: BASIL'S MEADOW
340: LOST LIBRARY
341: RECYCULTIST'S HQ
345: BREAVEN
347: SNOWGLOBE MOUNTAIN
356: BACKSTAGE
380: BACKSTAGE
383: MEMORY LANE
384: MEMORY LANE
455: BLACK SPACE
466: NEIGHBOR'S BEDROOM
497: VAST FOREST
# =========================================================================================
# Pluto Ride Names
# Those are the names of the locations shown in the Pluto's ride event
# =========================================================================================
Pluto_Ride_Names:
otherworld: OTHERWORLD
orange_oasis: ORANGE OASIS
vast_forest: VAST FOREST
pyrefly: PYREFLY FOREST
deep_well: DEEP WELL
snowglobe_mountain: SNOWGLOBE MOUNTAIN
# =========================================================================================
# QUEST NAMES
#
# Those are the quest names in-game. Originally, those names were taken from the
# XX_QUEST.YAML file. However, I have decided to NOT EDIT it as I fear problems with
# other stuff I may not know. So, I have decided to apply Quest Names here and to make
# a small edito to OMORI QUEST MENU.
# =========================================================================================
Quest_Names:
Aubergine: STUFFED TOY
LostBall: BERLY'S LOST BALL
Hector: HECTOR
FlowerPuzzle: DAISYS DILEMMA
KiteKid: WEAK MINDS
Duckie: WHEREABOUTS OF DUCKIE JR
StickInTheMud: STICK IN THE MUD
StrangeRequest: STRANGE REQUEST
Itchy: ITCHY
Orange: THE CONVICTION OF ORANGE JOE
PresentForPalmie: PRESENT FOR PALMIE
FascinatingLiterature: FASCINATING LITERATURE
Candlie: A GOOD LISTENER
CarePackage: CARE PACKAGE
BED: B.E.D.
Sweaty: SWEATY SNACK
Pessi: PESSI'S THING
GhostParty: GHOST PARTY
PoolNoodle: CALL OF INSPIRATION
Willow: WEEPING WILLOW
Pinkbeard: SON OF A SPACE PIRATE
Humphrey: FEED HUMPHREY
Marina: MARINA'S OPERATION
Medusa: MEDUSA'S EXPERIMENT
Molly: MOLLY'S ANALYSIS
Missing: BASIL
Mixtape: CAPTAIN OF THE SPACE PIRATES
FrontRow: FRONT-ROW TICKETS
Alone: MISSING FRIENDS
BasilHouse: BASIL
Leafie: RABBIT KILLER
Raintown: RAIN TOWN
Squizzards: SQUIZZARDS
Rest: RESTING IN NEIGHBORS ROOM
Abandoned: EMPTY HOUSE
# =========================================================================================
# Map_Character_Tag
# Those texts are for the MAP TAG SYSTEM
# =========================================================================================
Map_Character_Tag:
leader: LEADER
tag_who: TAG WHO?
# =========================================================================================
# OMORI BATTLE SYSTEM
# =========================================================================================
Omori_Battle_System:
hold: "HOLD: x%1" # This is for the hold item on item window of battle scene. %1 is the number of items
cost: "COST:" # Those are the MP cost of a skill in battle
# =========================================================================================
# OMORI BLACK LETTER MENU
# =========================================================================================
Omori_Blackletter_Menu:
hangman: HANGMAN
collect_desc: Collect the KEYS to fill in the blanks.
incorrect_desc: Incorrect KEYS will be discarded to the right.
# =========================================================================================
# OMORI ITEM SHOP
# =========================================================================================
Omori_Item_Shop:
total_price: "TOTAL PRICE:"
amount: "AMOUNT:"
# =========================================================================================
# OMORI MAIN MENU SCENE SKILL
# =========================================================================================
Omori_Mainmenu_Sceneskill:
do_what: DO WHAT?
use_on_who: USE ON WHO?
use_on_all: USE ON ALL?
use: USE
swap: SWAP
# =========================================================================================
# OMORI MAIN MENU
# =========================================================================================
Omori_Mainmenu:
lvl: LVL.
select_who: SELECT WHO?
# =========================================================================================
# OMORI MAIN MENU SCENE OPTIONS
# =========================================================================================
Omori_Mainmenu_Sceneoptions:
commands: ["GENERAL", "AUDIO", "CONTROLS", "SYSTEM"]
# =========================================================================================
# OMORI NAME INPUT
# =========================================================================================
Omori_Name_Input:
nameask: What is his name?
defaultname: SUNNY
max_chars: 6
# =========================================================================================
# OMORI SAVE AND LOAD
# =========================================================================================
Omori_Save_Load:
file: "FILE %1:" # This is the file number entry on save/load scene. %1 is the file index
level: "LEVEL:"
playtime: "TOTAL PLAYTIME:"
location: "LOCATION:"
overwrite_file: Overwrite this file?
load_file: Load this file?
save_command: SAVE
load_command: LOAD
# =========================================================================================
# YIN BLACKJACK
# =========================================================================================
Yin_Blackjack:
bets: [$5, $25, $100, Quit] # Those are the strings in the bet commands
jack_commands: [Stay, Hit] # Those are the commands for blackjack. They will be uppercased.
dealer_streak: Dealer %1 # %1 is streak string
player_streak: Player %1 # %1 is streak string
streak_string: " - Winning Streak - %1" # %1 is the player/dealer streak value
score: "Score: Dealer - %1 You - %2" # %1 and %2 are dealer and player scores
bet: "Bet: $%1 x%2Total Cash - $%3" # Format numbers references to wagerAmount, playerBonus and currentEarnings
maincommands: [New Game, Continue, Quit] # Blackjack commands. They will be uppercased.
# =========================================================================================
# YIN OMORI FIXES
# =========================================================================================
Yin_Omori_Fixes:
# Final Battle Strings
continue: Do you want to continue? # This message is returned on the scripted Game Over during the final OMORI BATTLE
retry: Do you want to retry?
# =========================================================================================
# OMORI TITLE SCREEN
# =========================================================================================
Omori_Title_Screen:
commands: ["NEW GAME", "CONTINUE", "OPTIONS", "PORTED BY"]
# =========================================================================================
# YIN PIZZA MINIGAME
# As I have not coded this plugin myself, I'm trying to imagine the logic of the
# original coder. - BLUEMOON
# =========================================================================================
Yin_Pizza_Delivery:
houseHints:
1:
[
"Cans In The Yard",
"Red PickupTruck",
"Green Rug",
"Cans By The Garbage",
"RunDown Brown Roof",
"Boarded Up Window",
"Brick Front",
"No Fence",
"Roots In The Yard",
"Plants On The Driveway",
"Garbage Lined Up In The Front",
]
2:
[
"Dark Green PickupTruck",
"Purple Rug",
"Stone Chimney In The Yellow Roof",
"Yellow Door With Windows",
"Windows In The Door",
]
3:
[
"White Rug",
"Dark Pink Door",
"Tether Ball In The Yard",
"Pink Roof",
"One Pink Front Window",
"Purple Flowers By The Window",
]
4:
[
"Gray Rug",
"Orange Door",
"Cones In Front Of The Driveway",
"Light Blue Roof",
"Ladder By The Tree",
]
5:
[
"Gray Car",
"Large Rock In The Yard",
"Flowers By The Large Rock",
"Purple Rug",
"Orange Roof",
"Brick Front",
"No Garbage Cans",
]
6:
[
"White Door",
"Dark Blue Roof With The Stone Chimney",
"Beat Up Front",
"Easel In The Yard",
"Plants In The Yard",
]
7:
[
"Red PickupTruck",
"Light Yellow Door With Windows",
"Boxes In The Side Yard",
"Purple Flowers By The Yellow Window",
"Dark Purple Rug",
"No Garbage Can",
"Red Roof",
"No Fence",
]
8:
[
"Purple Roof With A Chimney",
"Messy Yard",
"Brown Rug",
"No Fence",
"Ladder By The Door",
"Hydrant Out Front",
"Dark Red Door",
]
9: ["Light Brown Roof", "Pink Door", "Gray PickupTruck", "No Fence"]
10:
[
"Yellow Roof",
"Tires In The Yard",
"White Door With No Windows",
"Picnic Table On The Side",
"Grill In The Yard",
]
11:
[
"Blue Roof",
"Light Brown Door",
"Brown Rug",
"Dog House",
"Roots In The Yard",
]
12:
[
"Light Green Roof",
"Toys In The Yard",
"Cans By The White Fence",
"White Rug",
"One Green Window",
"Large Rock In The Yard",
"Hydrant Out Front",
]
13:
[
"Light By The Driveway",
"Dark Green Rug",
"Blue PickupTruck",
"Brown Fence With Bushes",
"Hydrant Out Front",
"Purple Brick Chimney In A Dark Green Roof",
]
14:
[
"Brown Roof",
"Roots And Flowers In The Yard",
"Tree Lined Entrance",
"Dark Yellow Rug",
"Dark Red Door",
"White Garage Door",
]
15:
[
"Blue Roof With The Blue Brick Chimney",
"White Brick Front",
"Green PickupTruck",
"Garbage On The Left Side",
"Hoops In The Yard",
"Tether Ball",
"Bushes By The Light Brown Garage Door",
]
16:
[
"Pink Car In The Driveway",
"Brown Roof With Dark Green Chimney",
"Yellow Door With Windows",
"Yellow Flowers In The Bushes",
]
17:
[
"White Car",
"Light Pink Garage Door",
"Light Pink Rug",
"White Door With Windows",
"Dirt Patch By The Fence",
"Light Gray Roof",
"Flowers In The Yard",
"Boxes By The Garage Door",
]
18:
[
"Dark Brown Brick Roof",
"Garage Door With No Windows",
"Beat Up Fence",
"Green PickupTruck",
"Garbage Out Front",
"Yellow Flowers In The Bushes",
"Trees In The Yard",
"Couch In The Garbage",
]
19:
[
"Red Roof",
"Messy Garbage On The Left Side",
"Blue Rug",
"Gray Door",
"Rock Lined Driveway",
"Bottles And Cans In The Yard",
"Tree By The Door",
"No Windows In The Garage Door",
"Red Brick Chimney",
]
20:
[
"Light Brown Roof",
"Orange Door",
"Garbage On The Side Of The Driveway",
"Gray Car",
"Brown Chimney",
"Flowers Bushes Lined Driveway",
]
21:
[
"Purple Roof",
"Purple Chimney",
"Pink Door",
"Dark Red Garage Door",
"Hydrant Out Front",
"Dark Blue Rug",
"Pink Car",
"Birdhouse In The Yard",
"Mailbox Out Front",
"Flowers Boxes In The Yard",
"Grill On The Right Side",
"Wood Planks By The Trees",
]
22:
[
"Dark Brown Door",
"Dark Green Roof",
"White Brick Front",
"Plants By The Door",
"Mulch On The Side Of The Yard",
"Garbage By The Fence",
"Dog House",
"Purple Brick Chimney",
"Hoops",
]
23:
[
"Yellow Roof",
"Work Table On The Side",
"Tools In The Yard",
"Yellow Rug",
"Gray PickupTruck",
"White Garage Door With Windows",
"Tires In The Yard",
]
24:
[
"Red PickupTruck",
"Blue Roof",
"Cones Out Front",
"Yellow Door With Windows",
"Flamingo",
"Birdhouse",
"Blue Brick Chimney",
]
25:
[
"Purple Roof",
"White Rug",
"Flamingo And Trees On The Driveway",
"Brown Fence On The Left Side",
"Gray Stone Chimney",
"One Pink Window",
"Grill By The Picnic Table",
]
26:
[
"Light Brown Roof",
"Brown Door",
"Hoops By The Brown Fence",
"Purple Rug",
"Two Black Garbage Cans",
"Toys In The Yard",
"Light Brown Brick Front",
"Cones Out Front",
]
27:
[
"Dark Brown Roof",
"Sign Out Front",
"Roots In The Yard",
"Red Flowers By The Yellow Window",
]
28:
[
"Flowers Lined Path",
"Garbage On The Left And Right Side",
"Two Green Garbage Cans On The Right",
"White Roof",
"White Door",
"Hydrant Out Front",
"White Stone Chimney",
]
29:
[
"Yellow Roof",
"Dark Red Door",
"Brown Rug",
"Garbage In The Front",
"Tires In The Yard",
"Ladder By The Door",
"Gray PickupTruck",
"Blue PickupTruck",
"Wood Planks On The Side",
]
30:
[
"White Fence",
"Pink Car",
"Flowers Lined Driveway",
"Light Brown Roof",
"Grill On The Left Side",
"Dark Pink Door",
]
31:
[
"Dark Brown Roof",
"Swing",
"Tether Ball",
"Flowers In The Yard",
"Garbage On The Dirt Patch",
"Small Dirt Path",
"Toys Out Front",
]
32:
[
"Red Roof",
"Gray Rug",
"Orange Door",
"Roots In The Yard",
"Two Green Garbage Cans",
"Beat Up Front",
"Hydrant Out Front",
"Ladder On The Wood Planks",
"Gray Stone Chimney",
]
33:
[
"Gray Roof",
"Brick Front",
"Purple Rug",
"Ladder By The Door",
"Two Garbage Cans",
"Bottles By The Garbage",
"Dog House",
"Wood Planks In The Yard",
"No Fence",
"Gray PickupTruck Out Front",
]
34:
[
"White Car Out Front",
"Mailbox Out Front",
"Cans By The Garbage Out Front",
"Light Blue Roof",
"Trees By The Entrance",
"Light Red Door",
"Hoops",
"Light Green Rug",
]
35:
[
"Yellow Car Out Front",
"Red Flowers By The Window",
"Flowers By The Small Path",
"Mulch In The Yard",
"Blue Roof",
"Dark Blue Rug",
"Trees In Front Of The White Fence",
]
36:
[
"Hydrant Out Front",
"No Fence",
"Purple Flowers By The Pink Window",
"Garbage On The Right Side By The Toys",
"Pink Door",
"White Roof",
"Gray Car",
"Car Toys In The Yard",
]
partPool:
[
"This Pizza Goes Down The Street To The House With The ",
"Please Take This Pizza To The House With The ",
"Look For The House That Has The ",
"This Pizza Goes To The House With The ",
"Take The Pizza To The House That Has The ",
"Find The House With The ",
"Can You Find The House With The ",
"Take This Pizza To The House With The ",
"Take This Pizza Down The Street To The House With The ",
"Please Find The House With The ",
"This Pizza Goes To The House That Has The ",
"Can You Find The House That Has The ",
]
descriptionLink: " And The " # This part of the string seems to be used to link the description of the House Pools -> var text = part + $gameSystem.pizza[0] + " And The " + $gameSystem.pizza[1];
#==========================
# In the original code, there is this line
# if (text.contains("The No")) {
# text = text.replace("The No", "No");
# }
#
# I'm not sure why the original programmer added this, probably to prevent
# some kind of mispelling/grammar problem. If you think that this is not
# needed in the localization by any chance, just leave void the strings
# this way ["", ""]
theNo: ["The No", "No"]
# =========================================================================================
# UI_CONFIGURATION
# In the object below, you can edit some settings related to some UI parts of the game
# that were originally edited directly in the source code.
# =========================================================================================
# LanguageManager.getMessageData("XX_BLUE.Window_Base")
Sprite_MapCharacterTagFace:
setText_fontsize: 24 # MAP CHARACTER TAG line 622
Window_Base:
drawShortActorHP_contents_fontsize: 20 # OMORI BASE line 3514
processDrawIconOffset: [0, 0] # This adds a offset when the escape character \i[x] is used. The format is [x,y]
processDrawInputIconOffset: [0, 0] # This adds an offset when the escape character \DII[x] is used for drawing inputs images. The format is [x,y]
Window_OmoMenuHelp:
refresh_contents_fontsize: 28 # OMORI BASE line 3868
refresh_description_fontsize: 20 # OMORI BASE line 3870
refresh_position: [6, 28] # OMORI BASE line 3872
Window_OmoWindowIndexCursor:
refresh_contents_fontsize: 23 # OMORI BASE line 3969
refresh_draw_text_position: [0, -13] # OMORI BASE line 3976
Window_NameBox:
refresh_draw_text_position: ["padding", -14] # OMORI BASE line 4634
standardFontSize: "$gameSystem.getMessageFontSize()" # YEP MESSAGE CORE line 1094
Window_OmoriBattleActorStatus:
drawHP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2537
drawHP_contents_clearRect_position: [0, "y + 10"] # OMORI BATTLE SYSTEM line 2539
drawMP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2551
Window_ScrollingTextSource:
standardFontSize: 24 # OMORI BATTLE SYSTEM line 4124
Window_OmoMenuOptionsCategory:
standardFontSize: 24 # OMORI MAIN MENU SCENE OPTIONS line 698
Window_MenuCommand:
standardFontSize: 24 # OMORI MAIN MENU line 259
Window_Gold:
drawCurrencyValue_position: ["x", 0] # OMORI MAIN MENU line 334
Window_OmoMainMenuActorStatus:
refresh_contents_fontsize: 25 # OMORI MAIN MENU line 604
refresh_drawText_position: [12, -7] # OMORI MAIN MENU line 606
refresh_contents_fontsize2: 20 # OMORI MAIN MENU line 607
refresh_drawTextHP_position: [12, 42] # OMORI MAIN MENU line 626
refresh_drawTextMP_position: [12, 70] # OMORI MAIN MENU line 631
Window_OmoriFileInformation:
refresh_contents_fontsize: 30 # OMORI SAVE AND LOAD LINE 608
refresh_drawText_position: [115, -5] # OMORI SAVE AND LOAD line 613
file_position: [40, -5] # OMORI SAVE AND LOAD line 610
level_position: [345, 30] # OMORI SAVE AND LOAD line 632
playtime_position: [350, 55] # OMORI SAVE AND LOAD line 637
Scene_OmoriTitleScreen:
commandHints_fontsize: 28 # OMORI TITLE SCREEN line 208
commandHints_confirm_position: ["iconSize + 5", "paddingY"] # OMORI TITLE SCREEN line 211
commandHints_cancel_position: [
"iconSize*2 + 20 + this._commandHints.bitmap.measureTextWidth(confirm)",
"paddingY",
] # OMORI TITLE SCREEN line 214
gameVersion_position: [0, 0] # OMORI TITLE SCREEN line 234
gameVersion_fontsize: 24 # OMORI TITLE SCREEN line 235
Window_OmoTitleScreenBox:
refresh_contents_fontsize: 28 # OMORI TITLE SCREEN line 1134
refresh_drawText_position: [0, -13] # OMORI TITLE SCREEN line 1140
Window_OmoMenuItemCategory:
standardFontSize: 20 # OMORI MAIN MENU SCENE ITEM line 620
Window_OmoMenuItemList:
drawItem_contents_fontsize: 22 # OMORI MAIN MENU SCENE ITEM line 794
drawItem_drawText_position: ["rect.x + rect.width - 18", "rect.y"] # OMORI MAIN MENU SCENE ITEM line 800
Window_OmoMenuItemConfirmation:
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 832
Window_OmoMenuItemTrashPromptWindow:
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 893
itemRectForText_rectx: "this.textPadding() + 35" # OMORI MAIN MENU SCENE ITEM line 925
Window_ChoiceList:
standardFontSize: 28 # OMORI BASE LINE 4665
Window_OmoMenuActorSkillEquip:
skillsFontSize: 24 # OMORI MAIN MENU SCENE SKILL LINE 701
Window_OmoriShopItemList:
transactionHeaderFontSize: 20 # OMORI ITEM SHOP LINE 910
itemFontSize: 24 # OMORI ITEM SHOP LINE 892

View file

@ -0,0 +1,372 @@
# -----------------------------------------------
# - FOUND CONSUMABLE
# -----------------------------------------------
message_0:
text: You got \v[49]!
# -----------------------------------------------
# - FOUND TOYS
# -----------------------------------------------
message_1:
text: You got \v[49]!
# -----------------------------------------------
# - FOUND PRESENT
# -----------------------------------------------
message_2:
text: It's a \v[49]!\! Do you want to take it?
# -----------------------------------------------
# - JOINS YOUR PARTY
# -----------------------------------------------
message_3:
text: \v[49] joined your party!
# -----------------------------------------------
# - YES/NO
# -----------------------------------------------
message_4:
text: YES
message_5:
text: NO
# -----------------------------------------------
# - X LEFT THE PARTY
# -----------------------------------------------
message_6:
text: \v[49] left the party.
# -----------------------------------------------
# - BLACKLETTER
# -----------------------------------------------
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Wait, \n[1]! There's a LETTER on the ground over there. We should check it out first. \her
# -----------------------------------------------
# - GO OUTSIDE / CLOSE DOOR
# -----------------------------------------------
message_8:
text: OPEN THE DOOR
message_9:
text: DO NOTHING
# -----------------------------------------------
# - NOD / SHAKE
# -----------------------------------------------
message_10:
text: YES
message_11:
text: NO
# -----------------------------------------------
# - FOUND ITEM
# -----------------------------------------------
message_12:
text: You got \itemget.
message_612:
text: You got a \itemget.
message_613:
text: You got an \itemget.
message_610:
text: The RECYCLING machine dispensed \c[13]\itemget\c[0].
message_611:
text: The RECYCLING machine dispensed a \c[13]\itemget\c[0].
# -----------------------------------------------
# - AUBREY GOLD
# -----------------------------------------------
message_13:
text: You got \v[249] CLAMS!
# -----------------------------------------------
# - SWEETHEART DUNGEON: GUEST LIST
# -----------------------------------------------
message_30:
text: Ask this person to leave?
# -----------------------------------------------
# - SHOP DEFAULTS
# -----------------------------------------------
message_40:
text: BUY
message_41:
text: SELL
message_42:
text: LEAVE
#data.texts.maxItemMessage
message_50:
text: maxItemMessage
#data.texts.notEnoughMoneyMessage
message_51:
text: notEnoughMoneyMessage
#data.texts.onItemListBuyOkMessage
message_52:
text: onItemListBuyOkMessage
#data.texts.onItemListSellOkMessage
message_53:
text: onItemListSellOkMessage
#data.texts.itemBuyingPromptMessage
message_54:
text: itemBuyingPromptMessage
#data.texts.itemSellingPromptMessage
message_55:
text: itemSellingPromptMessage
#data.texts.itemBuyingConfirmationMessage
message_56:
text: itemBuyingConfirmationMessage
#data.texts.itemSellingConfirmationMessage
message_57:
text: itemSellingConfirmationMessage
#data.texts.itemBuyingCancelMessage
message_58:
text: itemBuyingCancelMessage
#data.texts.itemSellingCancelMessage
message_59:
text: itemSellingCancelMessage
# -----------------------------------------------
# - DREAMWORLD SHOP DEFAULTS
# -----------------------------------------------
#data.texts.maxItemMessage
message_60:
text: DW maxItemMessage
#data.texts.notEnoughMoneyMessage
message_61:
text: DW notEnoughMoneyMessage
#data.texts.onItemListBuyOkMessage
message_62:
text: DW onItemListBuyOkMessage
#data.texts.onItemListSellOkMessage
message_63:
text: DW onItemListSellOkMessage
#data.texts.itemBuyingPromptMessage
message_64:
text: DW itemBuyingPromptMessage
#data.texts.itemSellingPromptMessage
message_65:
text: DW itemSellingPromptMessage
#data.texts.itemBuyingConfirmationMessage
message_66:
text: DW itemBuyingConfirmationMessage
#data.texts.itemSellingConfirmationMessage
message_67:
text: DW itemSellingConfirmationMessage
#data.texts.itemBuyingCancelMessage
message_68:
text: DW itemBuyingCancelMessage
#data.texts.itemSellingCancelMessage
message_69:
text: DW itemSellingCancelMessage
# -----------------------------------------------
# - BATTLE SYSTEM LOG MESSAGES
# -----------------------------------------------
message_100:
text: What will %1 and friends do?
message_101:
text: What will \n[8] do?
message_102:
text: What will %1 and %2 do?
message_103:
text: What will \n[8] and friends do?
message_104:
text: What will %1 do?
message_105:
text: Use on whom?
message_106:
text: Press \DII[shift] to switch sides.
message_107:
text: PLACEHOLDER TEXT ALT SOMETHING OMORI FIGHT
# -----------------------------------------------
# - FEARS DIALOGUE
# -----------------------------------------------
message_200:
text: You are afraid of heights.
message_201:
text: You are afraid of spiders.
message_202:
text: You are afraid of drowning.
message_210:
text: You look ahead and hold your knife steady.
message_220:
text: You gaze into the water and feel calm.\! The waves look gentle and inviting.
# -----------------------------------------------
# - FLAG CHECKERS
# -----------------------------------------------
message_300:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \her\Com[2]Hold up, OMORI! We can explore later, but first we need to check on BASIL!
# -----------------------------------------------
# - Can't leave house
# -----------------------------------------------
message_301:
text: You can't go out right now.
# -----------------------------------------------
# - Break Time
# -----------------------------------------------
message_399:
text: Do you want to hang out with your friends?
message_400:
text: Do you want to play cards with your friends?
message_401:
text: Do you want to build sand castles with your friends?
message_402:
text: Do you want to fly kites with your friends?
message_403:
text: Do you want to go fishing with your friends?
message_404:
text: Do you want to sit here with your friends?
#frozen forest
message_405:
text: Do you want to cozy up with your friends?
message_406:
text: Do you want to watch a movie with your friends?
message_407:
text: Do you want to have tea with your friends?
message_408:
text: Do you want to dine in with your friends?
message_409:
text: Do you want to play in a ball pit with your friends?
message_410:
text: Do you want to exercise with your friends?
message_411:
text: Do you want to lounge with your friends?
message_412:
text: Do you want to read comics with your friends?
message_420:
text: Do you want to have a picnic with your friends?
#====
#FA DOORS
message_430:
text: Knock, knock...
message_431:
text: There's no response.
message_432:
text: ...\! The door is locked.
#==
message_500:
text: You now have access to the \c[4]HANGMAN MENU\c[0].
message_501:
text: You got the \c[4]HEADSPACE MAP\c[0].
#==
message_510:
text: The gate won't budge.
#===
message_600:
text: Your bond with your friends became stronger.\!<br>Everyone's FOLLOW-UP moves improved!
#===
message_644:
text: 12 KEYS left...
message_645:
text: 11 KEYS left...
message_646:
text: 10 KEYS left...
message_647:
text: 9 KEYS left...
message_648:
text: 8 KEYS left...
message_649:
text: 7 KEYS left...
message_650:
text: 6 KEYS left...
message_651:
text: 5 KEYS left...
message_652:
text: \fn<OMORI_GAME>4 KEYS left...
message_653:
text: \fn<OMORI_GAME>3 KEYS left...
message_654:
text: \fn<OMORI_GAME>2 KEYS left...
#message_655:
# text: UNUSED
message_656:
text: \fn<OMORI_GAME>1 KEY left...
message_657:
text: \fn<OMORI_GAME>0 KEYS left...

View file

@ -0,0 +1,39 @@
# =========================================================================================
# ** TEMPLATE DIALOGUE
# =========================================================================================
message_0:
text: You got a \c[4]BIG AIRHORN\c[0].
message_1:
text: You got a \c[13]DEEP POETRY BOOK\c[0].
message_2:
text: You got a \c[4]THINGAMABOB\c[0].
message_3:
text: You got a \c[4]WHATCHAMACALLIT\c[0].
message_4:
text: You got a \c[4]DOOHICKEY\c[0].
message_5:
text:
message_6:
text:
message_7:
text:
message_8:
text:
message_9:
text:
message_10:
text:
message_11:
text:

View file

@ -0,0 +1,522 @@
# =========================================================================================
# - MARI LOCATIONS -
# =========================================================================================
# =========================================================================================
# FOREST PLAYGROUND - UPON RETURNING
# =========================================================================================
message_1:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHey, OMORI! How are you all doing?
message_2:
faceset: MainCharacter_Mari
faceindex: 4
text: \marJust the other day, NOSE was telling me about a cute little leaf she met...\! but...\! when she tried to be its friend, all it wanted to talk about was how much it hated bunnies...
message_3:
faceset: MainCharacter_Mari
faceindex: 5
text: \mar\Com[2]How could someone hate bunnies!?\!<br>I just don't understand some people...
# =========================================================================================
# PINWHEEL FOREST
# =========================================================================================
message_10:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHi, everyone! You all came just in time for a lovely picnic!
message_11:
faceset: MainCharacter_Mari
faceindex: 3
text: \marFeel free to rest here!\! Everything is already all set up,<br>and I even brought some fruit!
#After using fruit to heal:
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelMunch, munch, munch...\!<br>\Com[2]Woo-hoo! Thanks, MARI! You're the best!
message_13:
faceset: MainCharacter_Mari
faceindex: 0
text: \marOh, it's nothing...\! I'm just trying to look out for all of you...
message_14:
faceset: MainCharacter_Basil
faceindex: 1
text: \basAww, MARI... I wish I could be more like you!\!<br>You always seem to have everything under control.
message_15:
faceset: MainCharacter_Mari
faceindex: 2
text: \marThat's not true at all!\!<br>It just seems that way from the outside!
message_16:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: \herEither way, you sure seem to make everything look easy.
message_17:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubYes, I agree!\! MARI is so effortlessly graceful...
#AUBREY DOES A TWIRL
message_18:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: \aubDon't you think so, OMORI?
#NOD/SHAKE
message_19:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubOMORI, stop kidding around!\!<br>Is that any way to treat your big sister?
message_20:
faceset: MainCharacter_Mari
faceindex: 6
text: \mar\sinv[1]Awwwww...\sinv[1]\! I guess I have to believe it a little bit if all of you think so!
#Basil moves a step down
message_21:
faceset: MainCharacter_Basil
faceindex: 1
text: \basMy house is right down this way...\!<br>Are we all ready to go?
message_23:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubI'm ready when you are!
message_24:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelWe'll catch you later, MARI!
message_25:
faceset: MainCharacter_Mari
faceindex: 3
text: \marLet me know if you need anything!\!<br>See you soon!
message_26:
faceset: MainCharacter_Mari
faceindex: 3
text: \marCome on, OMORI! Have some fruit!\! Fruit is good for you!
#Trying walk past
message_27:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubOMORI...\! MARI went through the trouble of gathering all this delicious fruit for us and you're just going to walk on by?
# =========================================================================================
# FLOATING FOREST
# =========================================================================================
message_30:
faceset: MainCharacter_Mari
faceindex: 0
text: \marOh, hey OMORI! Fancy seeing you all the way up here.
message_31:
faceset: MainCharacter_Mari
faceindex: 2
text: \marThe wind here is stronger than it is on the ground.\!<br>I wonder why that is...
message_32:
faceset: MainCharacter_Mari
faceindex: 3
text: \marSeems like the perfect weather to fly a kite!
# =========================================================================================
# CAMPSITE
# =========================================================================================
message_40:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWelcome to \c[11]OTHERWORLD\c[0]...\! an unofficial pitstop for weary space travelers and a popular family-friendly camping ground!
message_41:
faceset: MainCharacter_Mari
faceindex: 3
text: \mar\sinv[1]Ahhhhhhhh...\!\sinv[0]<br>Don't you just love the smell of firewood?\! And the sound of running water?\! And the crisp space breeze?
message_42:
faceset: MainCharacter_Mari
faceindex: 2
text: \marIt all makes the vast emptiness of space a little more bearable, don't you think?
# =========================================================================================
# FROZEN LAKE
# =========================================================================================
message_50:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHey, OMORI... Isn't this place pretty?\!<br>The snow comes down so slowly, but all the pieces seem to fall right into place in the end.
message_51:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIt reminds me to be patient.
message_52:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHey, I know!\! We should go ice skating one day!\!<br>Doesn't that sound fun, OMORI?
# =========================================================================================
# JUNKYARD
# =========================================================================================
message_60:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHey, everyone! Hope you're all enjoying yourselves!\!<br>I cleared out the junk here and found a perfectly good roasted chicken.
message_61:
faceset: MainCharacter_Mari
faceindex: 6
text: \marSee, OMORI? Cleaning has its benefits!\!<br>Yup!\! I need to set an example for my sometimes-messy<br>little brother!
# =========================================================================================
# PYREFLY FOREST- BEFORE BOSS
# =========================================================================================
message_70:
faceset: MainCharacter_Mari
faceindex: 2
text: \marOh, I'm so relieved you all finally showed up!
message_71:
faceset: MainCharacter_Mari
faceindex: 5
text: \marThis forest is full of creepy-crawlies...\!<br>It sure is giving me the heebie-jeebies!
message_72:
faceset: MainCharacter_Mari
faceindex: 4
text: \marNot to mention I keep hearing skittering from up ahead...\!<br>Seems like it could be something potentially dangerous, so<br>you all should probably rest up.
message_73:
faceset: MainCharacter_Mari
faceindex: 0
text: \marYup!\! Big sister is always prepared!<br>\!You can count on me, OMORI!
message_74:
faceset: MainCharacter_Mari
faceindex: 0
text: \marThis place is really overgrown, isn't it?\! You are all so brave for going through this forest!
message_75:
faceset: MainCharacter_Mari
faceindex: 0
text: \marThere's even an old minecart running through here...\! I wonder what it was used for?
# =========================================================================================
# SPROUTMOLE VILLAGE - ENTRANCE
# =========================================================================================
message_80:
faceset: MainCharacter_Mari
faceindex: 3
text: \marThese SPROUT MOLES are such funny little creatures...\!<br>I just want to pick one up and squish it! Hehe!
message_81:
faceset: MainCharacter_Mari
faceindex: 2
text: \marDid you know? SPROUT MOLES really love \c[3]TOFU\c[0]!\!<br>I bought some \c[3]TOFU\c[0] at a \c[3]TOFU\c[0] stand earlier...<br>Feel free to try some!
# =========================================================================================
# SWEETHEART'S CASTLE - PRISON B1
# =========================================================================================
message_90:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHey, gang...\! Seems like you're all stuck in a little pickle, so...
message_91:
faceset: MainCharacter_Mari
faceindex: 6
text: \marI snuck in some pickles! Hehe...
message_92:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kelAwww... Yuck!\! I hate pickles!\!<br>Next time, can you sneak in some jam instead?
# KEL will not allow you to examine Pickles.
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: \kelBut...\! I don't like pickles...
# =========================================================================================
# DESERT OASIS
# =========================================================================================
message_95:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHey, OMORI! Guess what!\!<br>The sand here...\! isn't sand at all!\! It's brown sugar!
message_96:
faceset: MainCharacter_Mari
faceindex: 0
text: \marNow isn't that sweet? Hehe!
message_97:
faceset: MainCharacter_Mari
faceindex: 2
text: \marIt sure is hot out here, though...\!<br>Remember to stay hydrated, everyone!
# =========================================================================================
# RAIN TOWN
# =========================================================================================
message_100:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHere in \c[11]RAIN TOWN\c[0], it always seems to be raining a bit...
message_101:
faceset: MainCharacter_Mari
faceindex: 6
text: \marIt's not the most ideal weather conditions for a picnic, but that's never stopped me before!
message_102:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelYeah! Anytime is a good time for a picnic!
message_103:
faceset: MainCharacter_Mari
faceindex: 6
text: \marHehe... That's right, KEL!<br>\!Anytime is a good time, especially with friends!
# =========================================================================================
# DOUGH DUNGEON
# =========================================================================================
message_110:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHey, gang...\! Seems like you're all stuck in a bit of a jam, so...
message_111:
faceset: MainCharacter_Mari
faceindex: 6
text: \marI brought you some jam!
message_112:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\{\Com[2]JAM!?\! \Com[2]I LOVE JAM!!\}
message_113:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\Com[2]KEL, you nincompoop! Save some for the rest of us!
message_114:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \kel\sinv[1]Awwwwwww... Do I have to?\sinv[0]
# =========================================================================================
# LAST RESORT OUTSIDE + ELEVATOR
# =========================================================================================
message_120:
faceset: MainCharacter_Mari
faceindex: 6
text: \marHi, little brother!\! Are you feeling a bit better now?
message_121:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWhy don't you enjoy a nice picnic with me?\!<br>That always seems to cheer you up.
# =========================================================================================
# LAST RESORT CONSTRUCTION
# =========================================================================================
#MARI turns up at HERO statue.
message_125:
faceset: MainCharacter_Mari
faceindex: 6
text: \marHi, little brother!\! We're seeing a lot of each other lately, huh?
message_126:
faceset: MainCharacter_Mari
faceindex: 6
text: \marAnyways, come sit!\! It's not like you to turn down a picnic.
#MARI looks up at giant HERO statue
message_127:
faceset: MainCharacter_Mari
faceindex: 6
text: \marAnd look there!\! You've got to admit...\!<br>The view \sinv[1]is\sinv[0] pretty nice.
# =========================================================================================
# Before Trench
# =========================================================================================
#MARI is in the end of the underwater highway before the trench
message_130:
faceset: MainCharacter_Mari
faceindex: 6
text: \marHey OMORI, it looks like we've reached the end of the road... literally.
message_131:
faceset: MainCharacter_Mari
faceindex: 0
text: \marIt looks like there's a long bridge up ahead.
message_132:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWhatever you do, don't look down!
message_133:
faceset: MainCharacter_Mari
faceindex: 5
text: \marOMORI! Did you really pay those TOLL GATORS?\! You shouldn't support their criminal schemes!
message_134:
faceset: MainCharacter_Mari
faceindex: 4
text: \marYou must be running low on CLAMS.\! Here, take some of my savings.\! Hopefully that'll help out a little.
message_135:
text: You got 500 CLAMS.
message_137:
faceset: MainCharacter_Mari
faceindex: 6
text: \marThose TOLL GATORS didn't give you a rough time, did they?
# =========================================================================================
# SLIME GIRL'S LAIR - ENTRANCE
# =========================================================================================
message_140:
faceset: MainCharacter_Mari
faceindex: 0
text: \marNow, OMORI...\! I know what you're thinking...\!<br>You're thinking to yourself...\!<br>"Wow, sis. This is a weird place to set up a picnic."
message_141:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWell...\! Let me tell you...\!
message_142:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIt may be recommended to only set up picnics in normal places like in forests or campsites...\!<br>But... where's the fun in that?
message_143:
faceset: MainCharacter_Mari
faceindex: 5
text: \marWhat if I want to study the anatomy of a whale while I eat?\! Then what?
message_144:
faceset: MainCharacter_Mari
faceindex: 6
text: \marExpand your mind, OMORI!\!<br>I need to set an example for my sometimes-boring<br>little brother!
# =========================================================================================
# FROZEN FOREST - BEFORE SNOW ANGELS
# =========================================================================================
message_150:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar\quake[1]Brrrr...\quake[0]\! Is it a little chilly up here or is it just me?\!<br>It doesn't look like this place sees many travelers...
message_151:
faceset: MainCharacter_Mari
faceindex: 2
text: \marSeems like somewhere you would only go if you wanted to be all alone.
# =========================================================================================
# SPROUT MOLE SERVANT'S QUARTERS
# =========================================================================================
message_155:
faceset: MainCharacter_Mari
faceindex: 3
text: \marThere sure are a lot of SPROUT MOLES here.\!<br>And they all sure love SWEETHEART!
message_156:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI tried offering one some food earlier, but she called me a peon and threw it back at me...
message_157:
faceset: MainCharacter_Mari
faceindex: 3
text: \marSPROUT MOLES are peculiar creatures, aren't they?
# =========================================================================================
# JUNKYARD 2 - ROSA
# =========================================================================================
message_160:
faceset: MainCharacter_Mari
faceindex: 3
text: \marI see you're keeping yourselves busy.\! I hope you're all having a fun adventure.
message_161:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIf you're ever feeling weary, don't forget you can always rest up at my picnics!\! Big sister is always prepared!
# =========================================================================================
# MARI EPILOGUE
# =========================================================================================
message_170:
faceset: MainCharacter_Mari
faceindex: 3
text: \marHi, little brother.\! Today's another great day for exploring!
message_171:
faceset: MainCharacter_Mari
faceindex: 2
text: \marThere's nothing pressing right now, but doesn't that feel good?\! Go on and do whatever you want! The world is your oyster.
message_172:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWhenever you need me, I'll be here.

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# =========================================================================================
# QUEST TRACKER - INTRO
# =========================================================================================
message_0:
faceset: 05_MARI_OW
faceindex: 0
text: >
\marHello, \n[1]! Hello, everyone!<brl>\!How are you all doing today?
message_1:
faceset: 02_AUBREY_OW
faceindex: 6
text: >
\aubHi, MARI!
message_2:
faceset: 02_AUBREY_OW
faceindex: 3
text: >
\aub\Com[1000]\{\n[3]'s being mean to me again!\}
message_3:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marOh, no! Not again!<brl>How could he!
message_4:
faceset: 03_KEL_OW1
faceindex: 0
text: >
\kel\Com[1000]\{PSHHH, I'm not being mean!\}<brl>It's just AUBREY's being all whiny...
message_5:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marHmmm... \!Well \n[3], you've made a very convincing point!<brl>Now I don't know who to believe!
message_6:
faceset: 03_KEL_OW1
faceindex: 0
text: >
\kel\Com[1000]\{BELIEVE ME!\}
message_7:
faceset: 02_AUBREY_OW
faceindex: 3
text: >
\aub\Com[1000]\{NO, BELIEVE ME!!\}
message_8:
faceset: 04_HERO_OW
faceindex: 2
text: >
\herSigh...<brl>Come on, you two. Settle down...<brl>\}
message_9:
faceset: 04_HERO_BATTLE
faceindex: 17
text: >
\her\}Why does it have to always be like this...\{
message_10:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marAwwww, chin up, \n[4]! Look at you, being all responsible.
message_11:
faceset: 05_MARI_OW
faceindex: 7
text: >
\marI really like that about you, hehe...
message_12:
faceset: 04_HERO_OW
faceindex: 0
text: >
\herAhh, come on, MARI! Not now...
message_13:
faceset: 05_MARI_OW
faceindex: 6
text: >
\marOh \n[4], you know I'm just teasing.<brl>You're so cute when you get all flustered!
message_14:
faceset: 04_HERO_OW
faceindex: 2
text: >
\her. . .
message_15:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marHehehe... It's really nice of you guys to drop by!
message_17:
faceset: 05_MARI_OW
faceindex: 0
text: >
\marI'll be around whenever you need me.\!<brl>If you're ever stuck or don't know what to do, just talk to me, and I'll try my best to help!
# =========================================================================================
# QUEST TRACKER - OMORI IS LEADER
# =========================================================================================
message_18:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marHi, OMORI! Cliff-faced as usual, I see.\! You should totally smile more! I've always liked your smile.
# =========================================================================================
# QUEST TRACKER - KEL IS LEADER
# =========================================================================================
message_19:
faceset: 05_MARI_OW
faceindex: 6
text: >
\marYo \n[3], what's up!\! You look like you've grown just a bit taller! Maybe one day, you'll even be taller than \n[4]! Keep it up!
# =========================================================================================
# QUEST TRACKER - AUBREY IS LEADER
# =========================================================================================
message_20:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marWell, hello there, \n[2]! Looking cute today.\!<brl>You always take such good care of your hair!
# =========================================================================================
# QUEST TRACKER - HERO IS LEADER
# =========================================================================================
message_21:
faceset: 05_MARI_OW
faceindex: 7
text: >
\marHi there, handsome.
# =========================================================================================
# QUEST TRACKER - DEFAULT
# =========================================================================================
message_22:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marSo what do you need help with today?
message_23:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marSo what do you need help with today?
# =========================================================================================
# LOST BALL
# =========================================================================================
message_24:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marYou're heading to \c[11]VAST FOREST\c[0] to find \c[4]BERLY'S BALL\c[0], <brl>aren't you?\! Better be careful! There are enemies afoot!
message_25:
faceset: 05_MARI_OW
faceindex: 0
text: >
\marIf you're not sure how to defend yourself, you should read this \c[4]ALL ABOUT BATTLES\c[0] book I found!\! It's right here next to me if you need it.
message_26:
faceset: 05_MARI_OW
faceindex: 6
text: >
\marNice, you got \c[4]BERLY'S BALL\c[0] back! She's so ecstatic, she even wants to give you something as a thank-you.\!<brl>How rare for her!
# =========================================================================================
# MISSING GRANDSON
# =========================================================================================
message_27:
faceset: 05_MARI_OW
faceindex: 4
text: >
\marOh, no! BASIL's gone missing? His GRANDMA said he was heading to the \c[11]TRAIN STATION\c[0], right?\! That's probably a good place to start.
message_28:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marLooks like BASIL took the \c[4]TRAIN\c[0], so I guess that means you all need a \c[4]TRAIN PASS\c[0]!\! Time to wait in line! Patience is a virtue, you know.
message_29:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marDarn... You can't really look for BASIL until you get that darn \c[4]TRAIN PASS\c[0] first, huh?
message_30:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marSigh... You finally got your \c[4]TRAIN PASS\c[0], but it's too bad that the \c[4]TRAIN\c[0]'s already left.
message_31:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marGuess there's not much else to do here, huh?
# =========================================================================================
# KEVIN
# =========================================================================================
message_32:
faceset: 05_MARI_OW
faceindex: 4
text: >
\marSorry, KEL. I have no idea where \c[13]HECTOR\c[0] is.\! I'm sure he'll turn up eventually...
# =========================================================================================
# DAISY'S DILEMMA
# =========================================================================================
message_33:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marAwww, DAISY is trying to get her crush to notice her with a \c[4]FLOWER PUZZLE\c[0]! How cute!
message_34:
faceset: 05_MARI_OW
faceindex: 3
text: >
\mar\c[4]FLOWER PUZZLES\c[0] are pretty hard to find, but wouldn't it be so worth it?
# =========================================================================================
# WEAK WINDS
# =========================================================================================
message_35:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marKITE KID thinks one of the pinwheels is broken.\! If only someone could climb up one and find out what's wrong...
# =========================================================================================
# TRAIN PASS TROUBLES
# =========================================================================================
message_36:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marIt looks like someone left their \c[4]TRAIN PASS\c[0] in \c[11]OTHERWORLD\c[0]!\! You can get there by climbing up the ladder in \c[11]EAST FOREST\c[0].
message_37:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marWhy don't you try talking to the SPACE PIRATES north of \c[11]OTHERWORLD CAMPSITE\c[0]? They might know a thing or two.
message_38:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marOh no! It looks like SPACE BOYFRIEND's \c[4]SPECIAL MIXTAPE\c[0] was accidentally thrown away!\! It must be somewhere in the \c[11]JUNKYARD\c[0].
message_39:
faceset: 05_MARI_OW
faceindex: 1
text: >
\marThere's a shortcut to the \c[11]JUNKYARD\c[0] from SPACE BOYFRIEND's backyard.\! Sounds like a good idea to start there.
message_40:
faceset: 05_MARI_OW
faceindex: 4
text: >
\marOh no! ROSA has stolen the \c[4]SPECIAL MIXTAPE\c[0] and won't give it back...\! There must be a way to convince her.
message_41:
faceset: 05_MARI_OW
faceindex: 5
text: >
\marBLACKMAIL? How could you??\! You should be ashamed, \n[1]!
message_45:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marHehe, just kidding!
message_46:
faceset: 05_MARI_OW
faceindex: 6
text: >
\marAlright, you finally got the \c[4]SPECIAL MIXTAPE\c[0]!\! Now all you have to do is return it to SPACE BOYFRIEND!
# =========================================================================================
# STICK IN THE MUD
# =========================================================================================
message_47:
faceset: 05_MARI_OW
faceindex: 6
text: >
\marMR. SCARECROW's friends have been scattered around the \c[11]CATTAIL FIELD\c[0].\!<br>You should reunite them soon.\! He seems a little lonely...
# =========================================================================================
# STRANGE REQUEST
# =========================================================================================
message_48:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marTVGIRL asked you to get some things from a \c[4]STRANGE LIST\c[0] with some strange things on it.\! How strange!
# =========================================================================================
# THE B.E.D.
# =========================================================================================
message_49:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marSHADY MOLE is looking for a \c[4]B.E.D.\c[0], right?\! MAYOR MOLE would know all about that! He works with his son in the basement under the school.
message_50:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marMAYOR MOLE seems pretty preoccupied with worrying about his son.\! Maybe he'll help us if we find him first!
message_51:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marAfter an odd set of events, you've gotten yourself a \c[4]B.E.D.\c[0]!\! Is it okay to give it to SHADY MOLE, though?
# =========================================================================================
# TOFU TIDBIT
# =========================================================================================
message_52:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marA very sweaty SPROUT MOLE is looking for some \c[3]TOFU\c[0].\! How do you not have any already? It's literally everywhere!
# =========================================================================================
# CONGRATULATIONS - SPACE EX-BOYFRIEND
# =========================================================================================
message_53:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marGreat job, you guys!\! Thanks to you, all is at peace with<brl>CAPT. SPACEBOY's crew, and you even got your \c[4]TRAIN PASS\c[0]!
message_54:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marIf you hurry, maybe you can make it on the train in time!
message_55:
faceset: 05_MARI_OW
faceindex: 2
text: >
It's too bad that the TRAIN's already left...
# =========================================================================================
# QUEST TRACKER - QUEST COMPLETE
# =========================================================================================
message_42:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marYou completed this quest already!<brl>Looks like you don't need my help after all, hehe.
message_43:
faceset: 05_MARI_OW
faceindex: 3
text: >
# =========================================================================================
# QUEST TRACKER - END
# =========================================================================================
message_44:
faceset: 05_MARI_OW
faceindex: 0
text: >
\marHope to have helped just a little.<brl>I'll be here if you need me!

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# =========================================================================================
# UNTIL NEXT TIME
# =========================================================================================
#pluto.message_18
message_28:
text: >
\pluHow was that for a smooth ride?
message_29:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: >
\herComfortable environment and relaxing music.<br>I'd give it five out of five stars.
message_30:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: >
\kelHuff... Huff...\! Says you! My arms are so sore.
message_31:
text: >
\pluYou know, KEL. You did a really great job holding on for your life back there.
message_32:
text: >
\pluI can see that you have the potential to be very strong!\!<br>Let me teach you a \c[1]SKILL\c[0] that might be of aid to you in<br>the future.
message_33:
text: >
\pluAhem...\! Repeat after me.
message_34:
text: >
\plu\Com[2]\{\Sinv[1]WHEN I \c[1]FLEX\c[0], I FEEL MY BEST!!\}
message_35:
text: >
\pluNow you try.
message_36:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: >
\kel\Com[2]\{\Sinv[1]WHEN I \c[1]FLEX\c[0],\} I feel \}my...
message_37:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: >
\kel\Sinv[1]Best?
message_38:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: >
\kel\Com[2]\{HA! HOW WAS THAT!?\!<br>YEAH!! I'M FEELING PUMPED NOW!!
message_39:
text: >
\plu\}Hm... Could use a little work.\! B-But...nevertheless...\{
message_40:
text: >
\pluYou've definitely got the power within you.<br>Take this lesson and use it well.
message_41:
text: >
\pluFarewell, children. Until next time.
message_42:
text: >
KEL learned \c[1]FLEX\c[0]!
message_43:
text: >
OMORI learned \c[1]OBSERVE\c[0]!

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# -----------------------------------------------
# - PICNIC SAVE
# -----------------------------------------------
message_0:
text: >
MARI's picnic basket. \!Would you like to SAVE?
message_1:
text: >
OMORI's party is feeling good!
message_40:
text: >
OMORI stopped spacing out.
message_41:
text: >
You feel a little better.
message_42:
text: >
You feel better.
message_43:
text: >
You feel pretty good.
message_50:
text: >
An empty picnic basket.<br>\!Would you like to SAVE?
message_51:
text: >
An empty picnic basket.<br>\!Would you like to SAVE?
message_52:
text: >
An empty picnic basket.<br>\!Would you like to SAVE?
message_53:
text: >
An empty picnic basket.<br>\!Would you like to SAVE?
message_54:
text: >
An empty picnic basket.<br>\!Would you like to SAVE?
message_60:
text: >
An empty picnic basket.<br>\!Would you like to SAVE?
# -----------------------------------------------
# - FRUITS BASKET
# -----------------------------------------------
message_2:
text: Ah yes, some delicious fruits.\!<br>Would you like to eat some?
message_3:
text: You and your friends feel like new!
message_4:
text: Ah yes, some nutritious candy.\!<br>Would you like to eat some?
message_5:
text: Ah yes, some lovely space tube food.\!<br>Would you like to eat some?
message_6:
text: Ah yes, a perfectly-roasted chicken.\!<br>Would you like to eat some?
message_7:
text: Ah yes, some homemade strawberry jam.\!<br>Would you like to eat some?
message_8:
text: Ah yes, some questionable gelatin.\!<br>Would you like to eat some?
message_9:
text: Ah yes, pickles.\!<br>Would you like to eat some?
message_20:
text: Ah yes, an extra-large portion of junk food.\!<br>Would you like to eat some?
message_21:
text: Ah yes, some delightful shaved ice.\!<br>Would you like to eat some?
message_22:
text: Ah yes, a single block of tofu.\!<br>Would you like to eat some?
message_23:
text: Ah yes, some hearty soup.\!<br>Would you like to drink some?
message_24:
text: Ah yes, some luscious candy apples.\!<br>Would you like to eat some?
message_25:
text: Ah yes, some raw seafood.\!<br>Would you like to eat some?
message_26:
text: Ah yes, a very long hero sandwich.\!<br>Would you like to eat some?
message_27:
text: Ah yes, some juicy tomatoes.\!<br>Would you like to eat some?
message_28:
text: Ah yes, some fresh bread.\!<br>Would you like to eat some?
message_29:
text: Ah yes, a bowl of sweet strawberries.\!<br>Would you like to eat some?
message_31:
text: Ah yes, a bucket of fresh and chunky SEACOW milk.\!<br>Would you like to drink some?
message_32:
text: Ah yes, SWEETHEART's special tea and crumpets.\!<br>Would you like to have some?
message_33:
text: A magnificently large pink bed.\!<br>Would you like to sleep here with your friends?
#Blackspace
message_30:
text: Ah... a hard, frozen steak.\!<br>Would you like to eat some?
# -----------------------------------------------
# - YES/NO
# -----------------------------------------------
message_10:
text: YES
message_11:
text: NO
# -----------------------------------------------
# - NOD / SHAKE
# -----------------------------------------------
message_12:
text: YES
message_13:
text: NO
# -----------------------------------------------
# - GO OUTSIDE / CLOSE DOOR
# -----------------------------------------------
message_14:
text: OPEN THE DOOR
message_15:
text: DO NOTHING
# -----------------------------------------------
# - TITLE SCREEN
# -----------------------------------------------
message_16:
text: NEW GAME
message_17:
text: CONTINUE
message_18:
text: \C[7]CONTINUE
message_19:
text: QUIT
#DOOR OPENING
message_1000:
text: What would you like to do?
# -----------------------------------------------
# - TITLE SCREEN
# -----------------------------------------------
message_70:
text: NEVERMIND
# -----------------------------------------------
# - no longer afraid
# -----------------------------------------------
message_100:
text: You are no longer afraid of heights.
message_101:
text: You are no longer afraid of spiders.
message_102:
text: You are no longer afraid of drowning.

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# -----------------------------------------------
# - IF OMORI
# -----------------------------------------------
message_0:
text: You are not the right person for this task.
message_9:
text: This looks like a job for OMORI!
message_10:
text: This looks like a job for AUBREY!
message_11:
text: This looks like a job for KEL!
message_12:
text: This looks like a job for HERO!
message_13:
text: This looks like a job for \n[8]!
# -----------------------------------------------
# - IF AUBREY
# -----------------------------------------------
message_1:
text: AUBREY cannot help here.
# -----------------------------------------------
# - IF KEL
# -----------------------------------------------
message_2:
text: KEL cannot help here.
# -----------------------------------------------
# - IF HERO
# -----------------------------------------------
message_3:
text: HERO cannot help here.

File diff suppressed because one or more lines are too long

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# =========================================================================================
# ** ROCOCO INTRODUCTION
# =========================================================================================
#THE ARTIST ROCOCO:
#After defeating Jawsum/Pluto in Last Resort, if you backtrack to Sweetheart's Castle - Fanmail Graveyard, you will notice a hole in the wall.
#ROCOCO is an artist who is an elf.
message_0:
text: \n<???>\sinv[1]Le gasp!\sinv[0]\! C-Could it be!?
message_1:
text: \n<???>Ah, finally...\! Some company...
#*charm pose spinning*
message_2:
text: \n<???>\sinv[2]Hyohehyohehyohehyo!
message_3:
text: \n<???>I've been alone for so long...\! but after what feels like an eternity...\! At last...\! I have...\! an audience!
#*charm pose spinning*
message_4:
text: \n<???>\sinv[2]Hyohehyohehyohehyo!
message_5:
text: \n<???>Who am I, you ask?
message_6:
text: \n<ROCOCO>Why...\! I am the great up-and-coming artist, ROCOCO!
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelThis guy's...\! kind of weird.\! Let's get out of here.
#*ROCOCO runs to block exit*
message_8:
text: \n<ROCOCO>\com[2]Wait, don't go!\! Please listen to my story!
message_9:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: \kelExcuse...\! us.
message_10:
text: \n<ROCOCO>\{\com[2]\quake[1]PLEASE LISTEN! I'M SO LONELY!!
#*pause*
message_11:
text: \n<ROCOCO>Ahem...\! right.\! Now where should I start?
message_12:
text: \n<ROCOCO>In the beginning was me...\! crying in a pod in the middle of space...\! witnessing my home planet blow up right before my eyes.
message_13:
text: \n<ROCOCO>I can still remember it all so vividly...\!<br>Fire...\| Fire...\| everywhere...\| and then darkness.
message_14:
text: \n<ROCOCO>When I awoke, I found myself in the middle of a desert...\! surrounded by a sea of brown sugar, in a strange land I soon learned to be called \c[11]ORANGE OASIS\c[0].
message_15:
text: \n<ROCOCO>Even as a baby, I knew I was the sole survivor of my species...\! the last elf in the entire universe.
#*Party members gather and sit*
message_16:
text: \n<ROCOCO>\"So this is how it ends..."\ I thought.
message_17:
text: \n<ROCOCO>Yet...\! In a stroke of luck, I was found by none other than a young \c[3]DONUT\c[0] by the name of SWEETHEART.\! She brought me to her family and they took me in as one of their own.
message_18:
text: \n<ROCOCO>SWEETHEART and I...\! We grew up together.
message_19:
text: \n<ROCOCO>It was a rough childhood.\! We fought frequently, but she would always win...\! If I fought back...\! Well...\! ...
message_20:
text: \n<ROCOCO>Anyway! I learned to run!\! And I got quite good at running...\!<br>But...\! there's only so far you can run.
message_21:
text: \n<ROCOCO>Yes, it was a hard time.\! But even through that suffering, I stood firm.
message_22:
text: \n<ROCOCO>Because even then, I knew everything had a purpose.\! I was sent to this planet and survived for one reason and one reason only...\! to repopulate my entire species.
#*pause*
message_23:
text: \n<ROCOCO>There is a conspicuous gap in my memory after this, so I'll fast-forward a few years.
message_24:
text: \n<ROCOCO>At some point...\! SWEETHEART and I fell deeply in love, became engaged, and moved to this giant castle together!
message_25:
text: \n<ROCOCO>We were inseparable, her and I... and we loved each other dearly!\! I would do anything for her, and I mean anything!
message_26:
text: \n<ROCOCO>I was ready to spend the rest of our lives together...\! to grow old...\! and to raise hundreds upon hundreds of children!
message_27:
text: \n<ROCOCO>Hmm... Thinking about it now, I wonder if I ever made that clear to her.
message_28:
text: \n<ROCOCO>Anyway, continuing my story...
message_29:
text: \n<ROCOCO>Alas, all good times must come to an end.\! As SWEETHEART's fan base grew, she and I grew apart as well.
message_30:
text: \n<ROCOCO>She began receiving gifts and letters from suitors from all over the universe...\! asking for a chance to prove their love to her.
message_31:
text: \n<ROCOCO>Being her one true love, I was vehemently against this notion! But she wouldn't have it!
message_32:
text: \n<ROCOCO>“SWEETHEART is for sharing!” she would say!
message_33:
text: \n<ROCOCO>...
message_34:
text: \n<ROCOCO>So...\! one night while I was asleep...\! SWEETHEART and her servants tied me up and sealed me inside the walls of her castle.
message_35:
text: \n<ROCOCO>I have been wandering aimlessly through the darkness inside the walls ever since...\! surviving off old TOAST and \c[3]TOFU\c[0].
message_37:
text: \n<ROCOCO>Fast-forward a few more years, and that brings us to now!
message_38:
text: \n<ROCOCO>Yes...\! You four are the first living beings I have seen since that fateful day.
message_39:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herWow, sir.\! That's a really... umm...\| shocking story.
#ROCOCO shakes.
message_40:
text: \n<ROCOCO>\sinv[1]Sniff... Oh... SWEETHEART...\! Why did you do it?<br>\!Was I not good enough for you?
message_41:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubWell...\! Sorry about everything...\! We're going to go now.
#party gets up
message_42:
text: \n<ROCOCO>\com[2]\quake[1]\{WAIT, I'M NOT FINISHED YET!
message_43:
text: \n<ROCOCO>I'm just getting to the point!
message_44:
text: \n<ROCOCO>\sinv[1]Sigh...\sinv[0]\! For the last few years, I've had a long time to think.
message_45:
text: \n<ROCOCO>I kind of gave up on my dreams and all that stuff now...\!<br>It all seems so far away and pointless...
message_46:
text: \n<ROCOCO>So...\! I've decided to drop everything and become an artist instead!
#ROCOCO walks to his canvas.
message_47:
text: \n<ROCOCO>\sinv[1]Sigh...\sinv[0]\! And since I'm just starting out, I suppose I can give you all a discount.
#*ROCOCO CHARM stay in pose*
message_48:
text: \n<ROCOCO>For my first ever masterpiece...\! I will only charge you 1000 CLAMS!
#*stop pose*
message_49:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herWell...\! What do you guys think?\! 1000 CLAMS is kind of steep, isn't it?
message_50:
text: \n<ROCOCO>\{\com[2]\quake[1]PLEASE COMMISSION ME!
message_51:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herWe...\! We'll think about it.
message_52:
text: \n<ROCOCO>Ah! Yes... Yes, of course! Do take your time!
message_999:
text: \n<ROCOCO>I will stand right here until then!
message_53:
text: \$\n<ROCOCO>For my first ever masterpiece, I will only charge you 1000 CLAMS!\! Have you decided to assist me on my journey of self-discovery?
#[YES/NO]
#[YES]
#*chaching*
message_54:
text: \n<ROCOCO>\{\{\sinv[1]LE MAGNIFICENT!!
message_55:
text: \n<ROCOCO>Please return after some more adventuring!\!<br>After all, greatness takes time!
#[NO]
message_56:
text: \n<ROCOCO>Oh...\! That's fine...\! \sinv[1]Sigh...\sinv[0]\!<br>I am sure...\! Someone else will recognize a true artist when they see one.
#If you try to leave after not paying for COMMISSION:
message_57:
text: \n<ROCOCO>\sinv[1]\com[2]\{DON'T KEEP ME WAITING!!
#If you try to leave after paying for COMMISSION:
message_58:
text: \n<ROCOCO>\sinv[1]\com[2]\{I WON'T DISAPPOINT YOU!!
#Upon returning once painting is complete:
message_59:
text: \n<ROCOCO>\sinv[1]Le gasp!\sinv[0]\! You have returned!
message_60:
text: \n<ROCOCO>Please admire my latest masterpiece.\! It is already framed in the gallery ahead.
#After checking out the painting:
message_61:
text: \n<ROCOCO>Well? Are you happy with my masterpiece?
message_62:
text: \n<ROCOCO>Just so you know...\! As my skills become more formidable, my commission rates will also increase!
message_63:
text: \$\n<ROCOCO>This next masterpiece will cost you \v[1000] CLAMS!\! Will you continue to assist me on my journey of self-discovery?
#After completing all paintings:
message_64:
text: \n<ROCOCO>Thank you, fellow living beings.\! Through these few commissions...\! I feel as if I had made great leaps in my quest of self-discovery in the process.\! I am also very rich now.
message_65:
text: \n<ROCOCO>I can do no more for you!\! I truly feel complete!
#How to Commission Art:
#ROCOCO will make a total of 6 pieces for you.
#To commission art from ROCOCO, just talk to him and pay him the amount he asks for. His price will increase with each piece you commission.
#After you pay ROCOCO, the art will be ready as soon as you exit Sprout Mole Village.
#When you come back, ROCOCO will tell you that your new art is done and hanging in the gallery. After you check the painting, you can talk to him again. He will ask if you want to commission him for his next piece.
#1st piece: Kid's Drawing
#Cost: 1000 CLAMS
message_70:
text: \"UNTITLED\"<br>\!- By The Great Artist, ROCOCO
message_71:
text: \n<ARTIST COMMENTARY>\"Hey I'm just starting out, okay? Give me a break.\"
#2nd piece: Gesture (WIP)
#Cost: 5000 CLAMS
message_72:
text: \"PEOPLE WITH FRUIT\"<br>\!- By The Great Artist, ROCOCO
message_73:
text: \n<ARTIST COMMENTARY>"Behold my improvement!\! However, it is plain that I am still a student.\! I must shake off this novice energy for my next piece."
#3rd piece: Cubist
#Cost: 10000 CLAMS
message_74:
text: \"LA FIESTA DE CUATRO\"<br>\!- By The Great Artist, ROCOCO
message_75:
text: \n<ARTIST COMMENTARY>"As all great artists say... realism is boring!\! This is my most expressive piece yet!\! Can you feel my expression?"
#4th piece: Manga Cover (WIP)
#Cost: 15000 CLAMS
message_76:
text: \"OMORI'S UNUSUAL ESCAPADES\"<br>\!- By The Great Artist, ROCOCO
message_77:
text: \n<ARTIST COMMENTARY>"What!? Are you surprised?\! What are you saying, huh? Can't an artist change styles!?"
#5th piece: Renaissance (WIP)
#Cost: 25000 CLAMS
message_78:
text: \"THE FINAL REVELATION\"<br>\!- By The Great Artist, ROCOCO
message_79:
text: \n<ARTIST COMMENTARY>"I won't lie to you.\! I struggled with this one, but I think it turned out half-decent.\! My next work will be better!"
#6th piece: Pixel Art (WIP)
#Cost: 50000 CLAMS
message_80:
text: \"OMORI, AUBREY, KEL, AND HERO\"<br>\!- By The Great Artist, ROCOCO
message_81:
text: \n<ARTIST COMMENTARY>"My art has truly ascended with this masterpiece.\! I have finally captured you in your true essence.\! I can do nothing more for you."
#NOT HAVING ENOUGH CLAMS
message_1000:
text: \n<ROCOCO>Ah...\! I see that you are lacking in CLAMS.\! I am sorry, but my prices are firm...\! and I do not work for free!
#THE SCULPTOR GATOR GUY:
#In the construction area in LAST RESORT above MARI's picnic, there will be a sculptor working on a HERO statue. He will remain here until Epilogue after Hero becomes boss of Last Resort.
#Before HERO is in party:
message_90:
text: \n<GATOR GUY>Phew...\! I'm just about finished with our tribute to our employee of the century.<br><br>Look at me makin' statues and stuff...\! Never thought I could actually do it, but the boss always believed in me!
#After HERO is in party:
message_91:
text: \n<GATOR GUY>Hey HERO! Just finishing up your statue here per boss's orders.\! Lookin' pretty good, I might add...
#After Hero becomes the boss, the Gator Guy will move to his work station.
#Since Hero is the boss, the GATOR GUY will offer to make a statue of OMORI, AUBREY or KEL (since Hero will already be completed.)
message_92:
text: \n<GATOR GUY>Hey, new boss!\! Always figured you'd take over the old man's work one day.\! Hope work's treatin' ya well.
message_93:
text: \n<GATOR GUY>You four look like a tight-knit group, but your statue's lookin' a bit lonely there, HERO.
message_94:
text: \n<GATOR GUY>If you want me to make all of you together, I can do that for ya...\! But I'm just a humble sculptor... ain't makin' the big bucks like you.
message_95:
text: \n<GATOR GUY>Still, I owe the old boss a big favor.\! If you want me to work, you'd still have to pay for the cost of materials...\! somethin' like 3000 CLAMS each.
message_96:
text: \n<GATOR GUY>So did you want me to make a statue of one of y'all?
#[YES/NO]
message_97:
text: \n<GATOR GUY>Who did you want me to make a statue of?
#[OMORI/AUBREY/KEL]
#
message_98:
text: \n<GATOR GUY>Sounds good, boss!\! Y'all take a bit to do your own thing and come check back later!\! I'll make a new friend for you soon enough, boss.
#[NO/NEVERMIND]
message_99:
text: \n<GATOR GUY>Alright! Your call, boss...\! but from my humble point of view, I just think your statue could use some more friends.
message_1002:
text: \n<GATOR GUY>Alright...\! Your call, boss...
#Once you pay for your statue, it will be completed as soon as you exit the Last Resort building to Last Resort Entrance.
#After you come back when the statue is complete:
message_100:
text: \n<GATOR GUY>What do you think, boss?\! I can see that your statue's lookin' a bit less lonely now.
message_101:
text: \n<GATOR GUY>Did you want me to make another friend?\!<br>It'll cost ya 3000 CLAMS.
#After OMORI, AUBREY, and KEL statues are complete:
message_102:
text: \n<GATOR GUY>What do you think, boss?\! I can see that your statue's lookin' a bit less lonely now.
message_103:
text: \n<GATOR GUY>You know... I was talkin' to your friends at the picnic and I think they should be invited to this statue party!
message_104:
text: \n<GATOR GUY>Did you want me to make another friend?\!<br>It'll cost ya 3000 CLAMS.
message_105:
text: \n<GATOR GUY>Who did you want me to make a statue of?
#[MARI/BASIL]
#After completing MARI/BASIL statues:
message_106:
text: \n<GATOR GUY>What do you think, boss?\! I can see that your statue's lookin' a bit less lonely now.
#*GATOR GUY looks at statues*
message_107:
text: \n<GATOR GUY>Dang... Now I'm the one feelin' lonely...\! If it's not too much to ask boss, do you think I'd be able to join your statue party?
#After completing GATOR GUY statue:
message_108:
text: \n<GATOR GUY>Well, it's done.\! This party is officially complete!
#*GATOR GUY looks at statues*
message_109:
text: \n<GATOR GUY>There's just nothin' like lookin' at the giant faces of all your friends together.
message_110:
text: \n<GATOR GUY>Thanks for makin' me a part of this group, even if it's only as a statue.\! You guys are the real deal.
message_111:
text: \n<GATOR GUY>Here's my phone number, boss.\! Just give me a call if you ever need some back-up.
message_112:
text: HERO learned \c[1]GATOR AID\c[0]!
#Skill Get common event
#not enough CLAMS
message_1001:
text: \n<GATOR GUY>You don't got enough CLAMS on you, boss!\! No worries, I can wait.\! I'm sure you could earn some real quick.
#Statues
message_1010:
text: An impressive statue of you.\!<br>It's weird to see your face so big.
message_1011:
text: An impressive statue of AUBREY.\!<br>Her cheerful presence lights up the whole area.
message_1012:
text: An impressive statue of KEL.\!<br>It captures his essence perfectly.
message_1013:
text: An impressive statue of HERO.\! Wow...
message_1014:
text: An impressive statue of MARI.\!<br>You never know what's hiding behind her mischevious smile.
message_1015:
text: An impressive statue of BASIL.\!<br>Even as a statue, he's hiding his face behind a camera.
message_1016:
text: An impressive statue of GATOR GUY.\!<br>Lookin' good...

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@ -0,0 +1,524 @@
# =========================================================================================
# Cutscene: BASIL's DEATHTRAP DIALOGUE
# =========================================================================================
#Talk to Basil
message_0:
faceset: MainCharacter_Basil
faceindex: 1
text: \basOMORI!
message_1:
faceset: MainCharacter_Basil
faceindex: 0
text: \bas...
message_2:
faceset: MainCharacter_Basil
faceindex: 1
text: \basIt's...\! it's really you!\!<br>Thank goodness you're here... I'm so relieved.
message_3:
faceset: MainCharacter_Basil
faceindex: 4
text: \basI tried so hard to find my way out, but...\! this place is huge.\!<br>I kept getting lost over and over... so after a while...<br>I just gave up...
message_4:
faceset: MainCharacter_Basil
faceindex: 4
text: \basI'm sorry...\! Maybe I should have tried harder...
message_5:
faceset: MainCharacter_Basil
faceindex: 0
text: \basThe whole time I've been here, I've been looking through my \c[4]PHOTO ALBUM\c[0] to keep me company...
message_6:
faceset: MainCharacter_Basil
faceindex: 2
text: \basWhen I was feeling scared, I would look at all our happy memories together to calm me down...
message_7:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI knew you would come save me, OMORI!<br>You're my best friend after all!
message_8:
faceset: MainCharacter_Basil
faceindex: 2
text: \basI'm sure we will be able to make it out now that you're here!\!
message_9:
faceset: MainCharacter_Basil
faceindex: 1
text: \basThis place seems a little dangerous, but... I trust you...
message_10:
faceset: MainCharacter_Basil
faceindex: 1
text: \basLead the way, OMORI!
# =========================================================================================
# Cutscene: GOOD/BAD ROUTE: Lost Forest Progression
# =========================================================================================
message_20:
faceset: MainCharacter_Basil
faceindex: 6
text: \basHey, OMORI...\! I was wondering...\!<br>Do you know how I ended up here?
message_21:
faceset: MainCharacter_Basil
faceindex: 6
text: \basI was trying to remember, but my memory is kinda fuzzy...\!<br>I think...\! I was looking at a photo...\!<br>A photo of \quake[1]\fn<OMORI_GAME>a broken violin...
message_22:
faceset: MainCharacter_Basil
faceindex: 4
text: \basOr...\! hmm...\! Maybe I was imagining that?\! I'm not sure...
message_23:
faceset: MainCharacter_Basil
faceindex: 6
text: \basAhh...\! And there's something else too, but...
message_24:
faceset: MainCharacter_Basil
faceindex: 1
text: \basHmm...\! it...\! it's probably nothing.\!<br>Let's hurry and get out of here!
# =========================================================================================
# Cutscene: Upon entering/respawning with BASIL at the Stump Arena
# =========================================================================================
message_29:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHey, OMORI...
message_30:
faceset: MainCharacter_Basil
faceindex: 2
text: \basI didn't feel safe so I hid in here, but I'm glad it was you who found me.
message_31:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHow is everyone?\!<br>I hope you all didn't worry too much about me...\!<br>I can't wait to see everyone again!
# =========================================================================================
# Cutscene: Upon entering Forest Stump.
# =========================================================================================
message_40:
faceset: MainCharacter_Basil
faceindex: 6
text: \basH-Hey...\! OMORI...\! I was thinking about it and...\! I think there's something I should tell you...\!<br>Will you hear me out really quick?
message_41:
faceset: MainCharacter_Basil
faceindex: 3
text: \basOMORI...?
# =========================================================================================
# Cutscene: Upon entering Hallway Stump.
# =========================================================================================
message_50:
faceset: MainCharacter_Basil
faceindex: 0
text: \basAre you feeling okay, OMORI?\! You're acting kind of weird...
message_51:
faceset: MainCharacter_Basil
faceindex: 4
text: \basDid something happen while I was gone?
# =========================================================================================
# Cutscene: Upon entering Spider Stump.
# =========================================================================================
message_60:
faceset: MainCharacter_Basil
faceindex: 4
text: \basHey...\! I'm really sorry to bring this up, but...\!<Br>Something has been really bothering me...
message_61:
faceset: MainCharacter_Basil
faceindex: 3
text: \basIt's...\! umm...\! about MARI...\!<br>Do you maybe know what I'm talking about?
message_62:
faceset: MainCharacter_Basil
faceindex: 4
text: \basAck!\! There's so many bugs in here...\! I don't like this place...
message_63:
faceset: MainCharacter_Basil
faceindex: 3
text: \basOw!\! These bugs really hurt...\! I think they're biting me!\! Ack! I can't get them off!
message_64:
faceset: MainCharacter_Basil
faceindex: 3
text: \basThere's so many of them! They're eating at me! OMORI! Help me!!
# =========================================================================================
# Cutscene: Watermelon Stump
# =========================================================================================
message_70:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHey, OMORI...\! Are...\! Are you lost?<br>It's... It's okay if you are. I won't judge, promise!
# =========================================================================================
# Cutscene: Upon entering Dark Hand Stump.
# =========================================================================================
message_80:
faceset: MainCharacter_Basil
faceindex: 3
text: \basW-Wait...\! I'm...\! I'm sorry, OMORI.\!<br>I'm not really feeling like myself.
message_81:
faceset: MainCharacter_Basil
faceindex: 3
text: \basSomething is wrong...\!<br>There's something I have to tell you...\!<br>Please...\! OMORI...\! will you listen to me?
# =========================================================================================
# Cutscene: Upon entering Raft Stump.
# =========================================================================================
message_90:
faceset: MainCharacter_Basil
faceindex: 4
text: \basOMORI...\|\^ I don't like this place at all...\|\^<br>It doesn't feel very safe here.\|\^
message_91:
faceset: MainCharacter_Basil
faceindex: 2
text: \basBut...\|\^ at least we have each other.\|\^ Haha...\|\^
message_92:
faceset: MainCharacter_Basil
faceindex: 4
text: \basActually...\|\^ There's something that's been really bothering me...\|\^<br>Would you care to hear me out?\|\^
# =========================================================================================
# Cutscene: Upon entering Elevator Stump.
# =========================================================================================
message_100:
faceset: MainCharacter_Basil
faceindex: 0
text: \basAn elevator?\! I wonder where it leads to.\! Maybe it'll take us back home!
message_101:
faceset: MainCharacter_Basil
faceindex: 6
text: \basA-Actually...\! while we're in here.\!<br>Can I share something with you?\! OMORI?
# DING SFX
message_102:
text: Where do you want to go?
message_103:
text: OTHERWORLD
message_104:
text: VAST FOREST
message_105:
text: SPROUT MOLE VILLAGE
message_106:
text: DEEP WELL
message_111:
text: BLACK SPACE
# Aftermath
message_107:
faceset: MainCharacter_Basil
faceindex: 4
text: \basHold on, OMORI.\! I... I think I'm stuck.
message_108:
faceset: MainCharacter_Basil
faceindex: 4
text: \basCould you help me out?
#
message_109:
text: \basHnnn...\| Gggg...\| Huahhh...\| O... MORI...
# =========================================================================================
# Cutscene: Upon entering Mercy Stump.
# =========================================================================================
message_110:
faceset: MainCharacter_Basil
faceindex: 4
text: \basH-Hey, OMORI...\! This place doesn't look very safe...\!<br>Maybe we should try to find another way out...
# =========================================================================================
# Cutscene: Upon entering Friends Stump.
# =========================================================================================
message_120:
faceset: MainCharacter_Basil
faceindex: 6
text: \basHey, OMORI...\!<br>There's been something I've been meaning to tell you...\!<br>I keep seeing something in my head...
message_121:
faceset: MainCharacter_Basil
faceindex: 4
text: \basIt's me and you...\! and...\! we're...\!<br>We're standing next to each other...
message_122:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas...\! And MARI...\! MARI is there, too...\! but...
#HERO walks in the screen
#Basil exclamation mark icon
message_123:
faceset: MainCharacter_Basil
faceindex: 1
text: \basHERO! It's you!\! What are you doing here?
message_124:
faceset: MainCharacter_Basil
faceindex: 1
text: \basLook, OMORI! HERO is here!\! Let's follow him!
#FOLLOW HERO
message_125:
faceset: MainCharacter_Basil
faceindex: 1
text: \basKEL!\! AUBREY!\! It's so good to see you, guys!!
message_126:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHow have you been?\! Did you miss me? Hehe...
#Aubrey and KEL do their tag poses.
message_127:
faceset: MainCharacter_Basil
faceindex: 3
text: \basW-Wait...\! What...\! What are you guys doing?
message_128:
faceset: MainCharacter_Basil
faceindex: 3
text: \basOMORI--
#Screen goes black.
# =========================================================================================
# Cutscene: Upon entering RED SPACE
# =========================================================================================
message_134:
text: Finger.
#Stump exit
message_130:
faceset: MainCharacter_Basil
faceindex: 4
text: \basH-Hey, OMORI...\! You're acting kind of cold...\!<br>Did I do something wrong?
message_131:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas\{\Com[2]AHHH! \Com[2]WHAT'S HAPPENING!?
message_132:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas\Com[2]\{OMORI!!\! HELP ME!!!
#Talk to Basil
#Repeat message_132
message_133:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas\Com[2]\{PLEASE!!!!
#OMORI CUTS BASIL
# =========================================================================================
# Cutscene: Upon entering Black Space Entrance.
# =========================================================================================
message_140:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHey, is that the exit?\! That was fast... haha...\!
message_141:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI'm so glad you're my friend, OMORI.\!<br>You always seem to know how to handle everything...\!<br>I really admire that.
message_142:
faceset: MainCharacter_Basil
faceindex: 6
text: \basH-Hey, OMORI...\! Actually...\! Sorry...\!<br>Before we go, there's...\! umm...
message_143:
faceset: MainCharacter_Basil
faceindex: 6
text: \basThere's something I need to tell you...
message_144:
faceset: MainCharacter_Basil
faceindex: 4
text: \basIt's...\! It's about MARI...
#Spotlight on Exit disappears
message_145:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas\Com[2]H-Huh?\! What happened!?\! \Com[2]The exit disappeared!
message_146:
faceset: MainCharacter_Basil
faceindex: 4
text: \basOh no...\! OMORI...\!<br>What do we do now?
#When OMORI talks to BASIL, he CUTS him instead.
message_147:
faceset: MainCharacter_Basil
faceindex: 4
text: \basO-OMORI... !
message_148:
faceset: MainCharacter_Basil
faceindex: 4
text: \basO-OMORI, help me!
# =========================================================================================
# NEUTRAL ROUTE: Upon entering Black Space Entrance.
# =========================================================================================
message_150:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHey! It's the exit!\! We finally made it out, OMORI!
message_151:
faceset: MainCharacter_Basil
faceindex: 1
text: \basCome on, let's go! Everyone's waiting for us!
#INSIDE THE TREEHOUSE
message_160:
text: cat
message_161:
text: toast
message_162:
text: toy
message_163:
text: game
message_164:
text: tv
message_165:
text: book
#---
message_166:
text: date
message_167:
text: toast?
message_168:
text: fun
message_169:
text: cards
message_170:
text: heavy
message_171:
text: cook
#---
message_172:
text: summer
message_173:
text: friend
message_174:
text: gone
message_175:
text: cookies
message_176:
text: kel
message_177:
text: blook
#---
message_180:
text: \n<MARI?>Expand your mind, OMORI!
message_181:
text: \n<MARI?>Expand!
message_182:
text: \n<MARI?>Expand your mind!
message_183:
text: \n<MARI?>Expand, OMORI!
message_184:
text: \n<MARI?>\fn<OMORI_GAME>Expand...
message_185:
text: \n<MARI?>\}\}\fn<OMORI_GAME>Expand...
message_186:
text: \n<BLUEGIRL>Don't talk to me.
message_187:
text: \n<BLUECLOUD>Follow the cloud!
message_188:
text: Upside down.
message_189:
text: \n<SKELE>Dance, skinboy!
message_190:
text: You took a nice nap.

View file

@ -0,0 +1,819 @@
# =========================================================================================
# Playing Cards at the Treehouse
# =========================================================================================
#Play BGM: Hangin' with the boys
message_0:
text: \herYes! I got just what I needed!
message_1:
text: \kelUh-oh... My hand doesn't look so good.
message_2:
text: \marYou can't just tell people that, KEL!<br>You have to keep a good poker face.
message_3:
text: \kel\Com[2]Ah! When did you get behind me, MARI?
message_4:
text: \marI just got here, silly.\!<br>Here! I brought cookies for everyone.
#WHITE FLASH
message_5:
text: \marBASIL...\! Are you taking a photo?
message_6:
text: \basOh! Y-Yeah...\! Hehe...
message_7:
text: \kelAwww, man...\! Don't take a photo when I'm struggling like this!
message_8:
text: \marOh, don't be so dramatic, KEL! It's just a card game.
#[White Flash]
message_9:
text: \basHehe...
message_10:
text: \kelHuh?\! Another photo?\! And what's so funny anyway?
message_11:
text: \kelIs there something you're not telling us, BASIL?
message_12:
text: \basDon't worry about it.\! You'll find out soon enough.
#=================Talk to Aubrey==================
message_13:
text: You look at AUBREY's hand.\!<br>It's a two, a five, and a ten.
message_14:
text: \aubHmm, what do you think, \n[8]? What should I do?
message_15:
text: \aubDecisions, decisions...
#=================Talk to Kel==================
message_16:
text: You look at KEL's hand.\!<br>It's a four, a six, and a six.
message_17:
text: \kelD-Don't look, \n[8]...\! It's...\! It's too horrible!
message_18:
text: \kelSigh...\! I'm going to lose, aren't I?
#=================Talk to Basil==================
message_19:
text: You look at BASIL's hand.\!<br>It's a jack and an ace.
message_20:
text: \bas\sinv[1]Shhhh...\sinv[0]\! Don't tell anyone, okay?
#=================Talk to Hero/Mari==================
message_21:
text: \herMARI's cookies are the best... huh, \n[8]?
message_22:
text: \marOh, HERO, don't be so humble.<br>You know your cookies are way better than mine!
message_23:
text: \herHey, that's subjective!\! MARI's cookies...\!<br>MARI's cookies have much more love baked into them.<br>\!I could eat them forever!
message_24:
text: \marOh! Stop it, HERO... You're embarrassing me.
#=================Talk to Mari==================
message_25:
text: \marIt's so nice to spend our last days of summer here.\! We should do this every year.\! Here! Have a cookie!
message_26:
text: You got \c[3]MARI's COOKIE\c[0].
message_27:
text: It was perfectly crisp on the outside and sweet and gooey on the inside.
#=================Talk to HERO=================
message_28:
text: You look at HERO's hand.\!<br>It's a king, a queen, and an ace.
message_29:
text: \herHeh heh...\! Talk about luck... huh, \n[8]?
#=================Talk to BASIL=================
message_30:
text: \basWhat is it, \n[8]?\! Did you want to see my photos?
message_31:
text: \basOkay, here you go...\! But keep a straight face, okay?
#PHOTO 1 SLIDE
#PHOTO 2 SLIDE
#PLAYER's hand
message_32:
text: You look at your hand.\!<br>It's an ace and an ace.\! Tough luck as usual.
# =========================================================================================
# Eating Watermelon at the Beach
# =========================================================================================
#BGM: Hide & Seek
#----CUTSCENE----
message_40:
text: \herAnd... there! The watermelon's all cut up.\!<br>C'mon, everyone! Take a slice.
message_41:
text: \marYay! Thank you, HERO!
message_42:
text: \marLook at you... Such a big, strong man.
message_43:
text: \herAwww... Not now, MARI... Haha...
message_44:
text: \kel\sinv[1]\{WOO-HOOOO!!!\!\}\sinv[0]<br>Nothin' beats a nice, juicy watermelon on a hot, summer day!
message_45:
text: \kel\com[2]Munch! Munch! Munch! Munch! Munch! Munch!
message_46:
text: \aubMunch...\| munch...\| munch...\| munch...\| munch...
#*white flash*
message_47:
text: \aubHey, don't take a picture of me while I'm eating, BASIL!
message_48:
text: \basAh! I'm sorry, AUBREY. I just thought you looked cute!\! I'll show you when it's ready.
message_49:
text: \aubWell...\! Okay, fine...\! I trust you, BASIL.
#-----TALK TO AUBREY/KEL---------------
message_50:
text: \kel...\! \sinv[2]P-P-P-P-\{P-PWWWWEHH\{HHHH\{HHH!!!
message_51:
text: \aubEww! Gross!\! Stop spitting seeds on me, KEL!
message_52:
text: \kelHaha, you have seeds all over your face!
message_53:
text: \aubWell...\! How about this then!?
message_54:
text: \aub...\! \sinv[2]P-P-P-P-\{P-PWWWWEHH\{HHHH\{HHH!!!
message_55:
text: \kelEwwww, stop it, AUBREY...<br>You're going to give me \quake[1]cooties!!\quake[0]
#-------TALK TO BASIL------------
message_56:
text: \basHey, \n[8]! Did you want to see the photo of AUBREY?
#PHOTO SLIDE
message_57:
text: \basAUBREY is so cute, isn't she?
#-------TALK TO HERO------------
message_58:
text: \herGuys...\! Come on... We're at the beach!\!<br>We're supposed to be relaxing.
#-----TALK TO MARI---------------
message_59:
text: \marLet them play, HERO. They're just teasing each other.\!<br>Remember how we were when we were younger?
message_60:
text: \marI used to hide bugs in your desk all the time just to see your reaction!\! You were always so funny.
message_61:
text: \herW-Wait, that was you!?
message_62:
text: \marOh whoops...\! Am I in trouble now, HERO? Hehe...
#-----TALK TO MARI---------------
message_63:
text: \marHey, \n[8]! Are you enjoying yourself?\! I know you don't really enjoy the heat, so thanks for coming out with us.
message_64:
text: \marDon't worry!\! If you really want to cool off, we can bury you in the sand later.
#BALL
message_65:
text: Do you want to kick the ball?
# =========================================================================================
# Picnic in the Secret Lake
# =========================================================================================
#BGM: FARAWAY TOWN Playground
#Screen is Black
message_80:
text: \herHmm...\! It looks like everyone fell asleep.
message_81:
text: \basI guess it's just us three now.
message_82:
text: \marEveryone must be feeling sleepy after such a big meal.
message_83:
text: \basThank you for cooking for all of us, HERO.
message_84:
text: \herAwww, it was nothing...\! I'm just practicing a little.\!<br>I'm glad you all liked it.
message_85:
text: \marOne day, you're going to be a world-famous chef and you're going to cook me lots of yummy food!
message_86:
text: \herHuh?\! Wait!\! I am!?
message_87:
text: \marOf course you are! I believe in you, HERO!
message_88:
text: \herWell...\! If you say so.
#*WHITE FLASH*
message_89:
text: \marI'm glad you're using your camera more now, BASIL.\!<br>You seem to be enjoying your new hobby.
message_90:
text: \basYeah!\! I guess it's pretty fun once you get the hang of it.
message_91:
text: \basW-Wait a sec...\! There's something strange in this photo...
message_92:
text: \basSniff, sniff...
message_93:
text: \basHECTOR!\! How could you!?
#Any button wakes PLAYER Up
#----------Talk to MARI-------------
message_94:
text: \marOh hey, little brother!\! Sorry, did we wake you up?
message_95:
text: \marYou looked so peaceful sleeping there...\!<br>Reminds me of when you were just a baby.
#----------Talk to HERO-------------
message_96:
text: \herHey, \n[8]...\! Can I poke your brain for a minute?\!<br>I really love cooking and all and MARI always says I'm really good, but my parents want me to become a doctor...
message_97:
text: \herDo you think I should become a chef?
message_98:
text: \herHaha...\! Maybe...
message_99:
text: \herHaha...\! Maybe...\! but...
message_100:
text: \her\com[2]We're still young! We should dream big, right!?
message_101:
text: \her...\! Hmm... but yeah...
message_102:
text: \herMy mom's going to have something to say about that.
#After
message_110:
text: \herHmm... What should I do?
#------Talk to KEL-------------
message_103:
text: \kel\sinv[1]Snore...\| Snore...\| Snore...\| Snore...
#------Talk to AUBREY-------------
message_104:
text: AUBREY hardly makes any noise when she is sleeping.\!<br>So cute...
#------Talk to BASIL-------------
message_105:
text: \basHey, \n[8]!\!<br>I took a photo of everyone earlier.\! <br>Want to see?
#PHOTO SLIDE
message_106:
text: \basThis could have been such a good shot...
message_107:
text: \basBut HECTOR had to ruin the photo with his poop!
message_108:
text: \basSigh...\! Maybe I can cover it up with tape later.
#------Talk to HECTOR------------
message_109:
text: \n<HECTOR>\Com[2]Bark, bark!
# =========================================================================================
# RAINY DAY IN STREET
# =========================================================================================
#BGM: Puddles
#-----Cutscene-----
#AUBREY and KEL are talking outside his house.
#BASIL and PLAYER walk to them from PLAYER's house direction.
message_130:
text: \kelHey, \n[8]! Hey, BASIL! What took you guys so long!?
message_131:
text: \basSorry...\! We got carried away playing this new game where you fight each other with these things called \c[13]PET ROCKS\c[0]-
message_132:
text: \aub\com[2]BASIL, BASIL!\! Take a picture of my new raincoat!
message_133:
text: \basOh! Okay!\! One sec...
#WHITE Flash
message_134:
text: \aubDo you like it, \n[8]?\! It's my favorite color... pink!
message_135:
text: \kelEwww... pink is a gross color.
message_136:
text: \aubNo, it's not, KEL!\Com[2] You're a gross color!
message_137:
text: \kelThat doesn't even make any sense.
message_138:
text: \aubOh, \n[8]! That reminds me!
message_139:
text: \aubMARI and I were talking about dying our hair together.
message_140:
text: \aubMARI says she's going to dye her hair purple.
message_141:
text: \kelP-P-Purple!?
message_142:
text: \aubYou wanna know what color I chose?
message_143:
text: \kelWait...\! Are you saying you wanna dye your hair... pink!?
message_144:
text: \kelEwww... that's weird...\! Why would you ever do that?
message_145:
text: \aubI don't know... I just thought it would be cute!\!<br>MARI thinks so too!
message_146:
text: \kelHmph...\! I'll never understand you two and your crazy ideas.
message_147:
text: \basI think pink would look good on you, AUBREY.
message_148:
text: \basWhat do you think, \n[8]?
#NOD/SHAKE
message_149:
text: \basHmm...\! Maybe we shouldn't tell AUBREY that.
message_150:
text: \bas\n[8] says he thinks that pink is a great color!
message_151:
text: \aubSee, even BASIL and \n[8] agree...\!<br>You're the one who's weird, KEL!
message_152:
text: \kelPsh...\! Whatever...
#------Talk to Aubrey------------
message_153:
text: \aubYay! That settles it.
message_154:
text: \aubOne day, I'm going to dye my hair pink!
message_155:
text: \aubBut...\! maybe not anytime soon...\!<br>My dad is kind of strict about these things.
#------Talk to Kel------------
message_156:
text: \kelYou said you and BASIL were playing that new \c[13]PET ROCKS\c[0] game?\! Hmmm...\! Maybe I should get into it too.
message_157:
text: \kelHey, I know!\! Why don't we go to \c[11]HOBBEEZ\c[0] to check if they have any new stuff?
#------Talk to Basil------------
message_158:
text: \basWhat is it, \n[8]? Did you want to see the photo?
# Photo SLIDE
message_159:
text: \basYou always ask to look at my photo whenever I take any pictures of AUBREY.
message_160:
text: \basDo I...\! maybe...\! sense a little crush?
message_161:
text: You feel your ears turning red...
message_162:
text: \basHehe...\! Don't worry, I won't say anything!\!<br>My lips are sealed.
# Leave
message_163:
text: \kelOh, are you going on ahead, \n[8]?\! Don't worry about us, we'll catch up in a minute!
# =========================================================================================
# Basil's Birthday Party
# =========================================================================================
#Play BGM: Interior Peaceful (Basil's Theme)
#-----------CUTSCENE--------------
#Hero brings in Birthday cake
message_177:
text: \aubAre you sure you don't want to be in the photo, \n[8]?
message_178:
text: \mar\n[8] is a bit camera shy...\!<br>We all have those days, don't we?
#MARI turns to PLAYER
message_179:
text: \marIt's okay, \n[8]!\! You'll get used to it soon enough! Hehe...
message_180:
text: \aubWow! This cake looks so amazing!\!<br>You've really outdone yourself this time, HERO.
message_181:
text: \basYay... Thanks, HERO!\! I love strawberries.
message_182:
text: \aubBASIL, BASIL! What wish are you going to make?
message_183:
text: \kelHey, you can't ask that, AUBREY!
message_184:
text: \kelOr else... it won't come true.
message_185:
text: \aubHuh? Is that how it works?
message_186:
text: \aubThen, in that case...\!<br>I wish...\! that KEL would get straight A's in school!
message_187:
text: \kelHey, you can't do that!
message_188:
text: \basHmm...\! a wish?\! Ahh...\! But what should I wish for?\!<br>I have everything I could want right here!
message_189:
text: \bas...
message_190:
text: \basOh, I know! Hehe...
message_191:
text: \basI think...\! I'll wish for...
message_192:
text: \bas...
message_193:
text: \basJust kidding.
message_194:
text: \basIt's a secret!
message_195:
text: \aubAww...\! I want to know though...
message_196:
text: \herGuys, if we don't hurry, the candles are going to melt!\!<br>Are we all ready to sing?
message_197:
text: \kelYeah, you bet!
message_198:
text: \herDid you want to start us off, MARI?
message_199:
text: \marSure thing.
message_200:
text: \marAhem...\! and a one, two, three, four...
#BIRTHDAY CAKE SLIDE
#HAPPY BIRTHDAY SONG
message_201:
text: \sinv[1]Happy birthday to you!\! Happy birthday to you!\n<EVERYONE>
message_202:
text: \sinv[1]Happy birthday, dear BASIL!\! Happy birthday to youuuuu!\n<EVERYONE>
message_203:
text: \kel\sinv[1]\{WOOOOO-HOOOOOO!!\!\}\sinv[0]<br>Blow out your candles, BASIL!
message_204:
text: \aubMake a wish...
#CAMERA CLICK
# PHOTOSLIDE
# =========================================================================================
# The Christmas Gift (VIOLIN)
# =========================================================================================
#BGM: Mari's Theme
#---------CUTSCENE-------------
#Kel opens up his present.
message_220:
text: \kelWow...\! A new basketball!?\! Thanks, bro!
message_221:
text: \herNo problem, KEL...\!<br>You can thank me by doing a little better in school.
message_222:
text: \kelUh-huh... You bet!
message_223:
text: \herOkay, \n[8]... It's time for you to open up your present.
message_224:
text: \marThis year, you get just one present...\! from all of us.
message_225:
text: \basIt probably doesn't look like much...<br>but we all had to save up for it together.
message_226:
text: \aubYeah!\! Me and BASIL even started selling cookies and lemonade in the summer.
message_227:
text: \herAnd MARI and I took a job at the bakery for a while,<br>if you remember.
message_228:
text: \kelAnd me?\! I had to deliver newspapers every morning for like three months...
message_229:
text: \kel\Com[2]And you know how much I hate mornings!
message_230:
text: \marWe know this might be a lot of pressure, but...
message_231:
text: \herIt's been a while since you quit playing the violin.
message_232:
text: \basMARI told us about how you always sit in the room with her when she's practicing the piano.
message_233:
text: \kelAnd there was even that one time I caught you trying to play your old mini violin, even though it was too small for you.
message_234:
text: \aubAnyway...\! this was BASIL's idea...\! but we all decided to pitch in for a really nice one...\! so...\! yeah!
message_235:
text: \marWe hope you like it, \n[8].
message_236:
text: \marThis is from all of us to you.
message_237:
text: You opened the violin case.
#VIOLIN SLIDE
message_238:
text: \kel\{\sinv[1]TA-DA!
message_239:
text: \aubIt's your very own violin!
message_240:
text: \basWe hope you like it, \n[8]...<br>\!Go on and try it out!
message_241:
text: ...
message_242:
text: You felt a tingling in your fingers...\!<br>As if on its own...\! your body readied the violin to play.
#WHITE FADE Out, First Note of Duet plays VIOLIN
#Photo SLIDE
# =========================================================================================
# White Screen after Memories
# =========================================================================================
#After exiting from the memory
#Screen flashes WHITE
#-----------TREEHOUSE-----------
message_260:
text: You remembered...
message_261:
text: The smell of freshly-baked cookies.
message_262:
text: It smelled better knowing that MARI made it from scratch.
message_263:
text: The \c[4]VIOLIN\c[0] regained its shape.
#-----------Beach-----------
message_270:
text: The taste of watermelon.
message_271:
text: It tasted more delicious when you ate it with everyone in the hot summer.
message_272:
text: The \c[4]VIOLIN\c[0] mended a part of itself.
#-----------Secret Lake-----------
message_280:
text: The feeling of sleeping in MARI's lap.
message_281:
text: It felt more comfortable, because you knew that, no matter what... MARI would always keep you safe.
#-----------Rainy Day-----------
message_290:
text: The sound of falling rain as it hit your umbrella.
message_291:
text: It sounded more calming knowing that you were standing next to your best friends.
#-----------Basil's Birthday party----------
message_300:
text: BASIL's smile as he was about to blow out his birthday candles.
message_301:
text: But you also remembered...
message_302:
text: As BASIL made his wish, you made one too.
message_303:
text: At that time...\! You wished for everyone to be happy.
#-----------Christmas----------
#add message_260
message_304:
text: The anxious feeling in your heart as you played the first note on your new violin.
message_305:
text: That it scared you, but you didn't mind...
message_306:
text: Because they believed in you.
message_307:
text: And no matter what...
message_308:
text: You didn't want to disappoint them.\!<br>Because they were your friends.
message_309:
text: The \c[4]VIOLIN\c[0] mended part of itself together.
message_310:
text: You got a \c[4]VIOLIN\c[0].
message_311:
text: You got \c[4]SHEET MUSIC\c[0].
message_312:
text: Strands of long black hair are entangled with its strings.
message_313:
text: The paper is torn and wrinkled by blood...\!<br>but it can still be read.
#-----------Upon examining the Violin Stand with a fixed VIOLIN----------
#message_310:
# text: Your eyes begin to well up.
#message_311:
# text: You felt tingling in your fingers...\!<br>And...\! as if on its own...\! your body readied the VIOLIN...\!<br>and began to play.
message_319:
text: An empty music stand.\!<br>Do you want to place down your \c[4]SHEET MUSIC\c[0]?
message_320:
text: You placed the \c[4]SHEET MUSIC\c[0] onto the music stand.
message_400:
text: The stage is ready for you.\!<br>Do you want to play the \c[4]VIOLIN\c[0]?
message_420:
text: Do you want to unlock the toy box?
#-----------CATTAIL----------
message_600:
text: \whoMARI's cookies...\| MARI's cookies have much more love baked into them.\| I could eat them forever.
message_601:
text: \whoWatermelons...\| are my favorite part of summer...
message_602:
text: \whoWe're still young...\| We should dream big, right?
message_603:
text: \whoA wish?\| But what should I wish for? \|I have everything I could want right here.
message_604:
text: \whoThis year, you get just one present...\| from all of us.
message_605:
text: \whoYou looked so peaceful sleeping there...\| Reminds me of when you were just a baby.
message_607:
text: \whoAre you going on ahead?\| Don't worry about us...\| We'll catch up in a minute.
#LAKE COOKIES
message_608:
text: MARI's cookies.
message_609:
text:

View file

@ -0,0 +1,713 @@
# =========================================================================================
# SOMETHING BATTLE
# ========================================================================================
message_100:
text: You feel like your life is in danger.
message_101:
text: You got a \c[4]LIGHT BULB\c[0].
# =========================================================================================
# THE LIGHT
# ========================================================================================
message_110:
text: \n<???>Your acknowledgement of the truth has come at a great cost...\! but it is not too late for redemption.\! Fortunately...\! you still know the way back home.
# =========================================================================================
# CHILDHOOD HOME
# ========================================================================================
message_120:
text: You can't leave without your \c[4]VIOLIN\c[0].
message_122:
text: A phone that MOM made me put in my room.\!<br>Behind it is a detailed schedule.\!<br>MARI always has everything planned out.
#Player's Room
message_123:
text: Baskets full of baby toys.\! I haven't gotten around to throwing them away yet.
message_124:
text: A regular houseplant.\! Nothing special about it.
message_125:
text: A wardrobe meant for clothing...<br>but these days, its mostly full of old toys and candy.
message_126:
text: A table lamp.\! MARI has trouble sleeping, so she reads books before bed.\! I often turn off this light for her after she falls asleep.
message_127:
text: DAD's old computer.\! He gave it to us when he bought himself a brand new laptop for work.
message_128:
text: Mine and MARI's school books.\!<br>MARI has been coming home late because of cram school.\!<br>She must be tired...
message_129:
text: A very, very comfortable bed...\!<br>It used to be MARI's, but she switched with me when she noticed I had trouble sleeping.
message_130:
text: MARI's bed...\! And mine too when I had nightmares.
message_444:
text: MARI's clothes.\! They smell like clean laundry.
#piano Room
message_131:
text: One of two old grandfather clocks.\! This one always seems to be running ahead.
message_132:
text: One of two old grandfather clocks.\! This one always seems to be running behind.
message_134:
text: A grand piano.\!<br>The word "OMORI" is etched across the center.
message_135:
text: MARI's collection of sheet music books.<br><br><br>Despite MARI being organized everywhere else, these music books are a mess.\! There's hastily-written notes on almost every page.
message_136:
text: MOM and DAD's collection of vacation souvenirs.\! I never liked vacations, but...\! looking back... it wasn't so bad.
message_137:
text: Books that MOM and DAD have collected over the years.\!<br>All they do is gather dust.
#closet
message_138:
text: A locked toy box.\! Do you want to open it?
#Yes/No
#kitchen
message_139:
text: A cutting board.\! MARI accidentally cut her finger here.\! It was the first time I saw her cry.
message_140:
text: A fridge.\! It's full of MOM's cooking and DAD's leftovers...
message_141:
text: An old toaster.\! MOM says that it's even older than me.
message_142:
text: A microwave.\! I've enjoyed many good meals with this.
message_143:
text: An unfinished cup of coffee.\!<br>MOM leaves these around whenever she's stressed.
message_144:
text: Some dirty laundry.\!<br>MARI always asks me to fold laundry with her.
#parents room
message_145:
text: An alarm clock... for responsible people.\!<br>It's set to be 5-minutes early.
message_146:
text: DAD's bonsai tree.\! It has grown a lot since I last saw it.
message_147:
text: MOM and DAD's bed.\! MOM sleeps on the left and DAD sleeps on the right.
message_148:
text: MOM and DAD's wardrobe.\!<br>I'm not allowed to look in here.
message_149:
text: A bunch of books...\! It feels like they just came with the house.
message_150:
text: MOM's porcelain vases.\!<br>There used to be more, but I broke one of them.\!<br>MARI took the blame for it though...
message_151:
text: Family photos.\! I see some of my relatives more in pictures than in real life.
message_152:
text: A basket full of fruits.\! MARI is adamant about having fresh fruit in the house.
message_153:
text: A coat rack.\!<br>This is DAD's hat, but I've never seen him wear it.
message_154:
text: A TV remote.\! DAD gets really mad when it goes missing...\!<br>Even if it's usually stuck in the couch.
message_155:
text: A nice, big TV.\! Watching Saturday morning cartoons here was the best.
message_156:
text: A floor lamp.\! KEL and I knocked over the last one on accident.\! MOM wasn't too happy about that...
message_157:
text: A warm fireplace.\!<br>My baby pictures are over the mantle.\! I don't like to smile...\! not even in photos.
message_158:
text: MOM's personal house phone.\! It used to be in MOM and DAD's room, but not anymore.
message_159:
text: \sinv[1]\}Puuuuuurrrr...\n<MEWO>
message_160:
text: Good kitty.
message_161:
text: My family photo...
message_162:
text: A bird house.\! I catch birds feeding here pretty often.
message_163:
text: There's no one home.
message_164:
text: MOM's flower arrangement.\!<br>MOM and MARI have been taking classes recently.\!<br>Sometimes they drag me along.
message_167:
text: A trash can.\! MEWO likes to hide in here.
message_168:
text: Some small toy cars.\! KEL must have forgotten to take them home again.
message_169:
text: A bunch of tacky ornaments.\! MOM likes buying these so much...\! She even asks DAD to build shelves so she can buy more.
message_170:
text: A cactus.\! It was a gift from KEL's dad when we moved here.\! It has survived for a very long time...
message_171:
text: A shoe rack.\! MOM's shoes are a mess as usual.
message_172:
text: A nice big couch, perfect for falling asleep.\! I can never seem to sit through a whole movie.
message_173:
text: A table lamp.\! It probably came with the house.
message_174:
text: A stack of cork coasters.\! DAD gets them at work for free.
message_175:
text: A small drawer.\! MOM couldn't decide what to put here.
message_176:
text: The kitchen counter.\! MARI and HERO like to do their homework together here.
message_177:
text: The kitchen sink.\! Washing dishes is the worst.
message_178:
text: The stove.\! MARI begs HERO to cook for her often...\!<br>But since he makes too much, he ends up cooking for everyone.
message_179:
text: This is the chair that I always sit in.
message_187:
text: This is the chair that BASIL always sits in.
message_188:
text: A toilet.\! Very reliable.
message_189:
text: Some toiletries.\! Everyone is supposed to have their own section...\! but no one can really tell by looking.
message_190:
text: A mirror.\! I don't like staring for too long.
message_191:
text: A bathtub.\! I don't have much of an opinion on baths.
message_192:
text: Little plants.\! They're supposed to make the bathroom smell better.\! I'm not sure if they work though.
message_193:
text: Cardboard boxes are scattered across the floor.
message_194:
text: An empty clothing rack.
message_230:
text: A table lamp.\! MOM bought this one on sale.\! I remember specifically because she made me go with her...\! on a Sunday...
message_201:
text: Ornate plants to decorate the staircase.\! MOM put these away later because MEWO kept trying to eat them.
message_202:
text: A wooden chair.\! I like to sit here and listen to MARI play the piano.
message_203:
text: A bunch of stools.\! BASIL and HERO set these up so everyone could watch me practice...
message_204:
text: Some fake plants to decorate the hallway.\! AUBREY really liked these.
message_205:
text: Some fake plants to decorate the hallway.\! I don't really care for them much.
message_206:
text: An open toy box.
message_207:
text: Leftovers again...
message_208:
text: We always had a large backyard, so it's nice to finally make use of it now that there's a treehouse.\! The treehouse is further back...\! but I can still see my favorite tree.
message_209:
text: Don't forget...\| It's in the toy box.
#REMEMBER TO ADD FAMILY PHOTO
# =========================================================================================
# CROSSROADS STREET
# ========================================================================================
message_165:
text: KEL's basketball hoop.\! It looks brand new.
message_166:
text: KEL and HERO aren't home right now.
# =========================================================================================
# PLAYER'S BACKYARD AND TREEHOUSE
# ========================================================================================
message_180:
text: A baseball bat.\! MARI used to play softball, but quit when she injured her knee.
message_181:
text: AUBREY's stuffed toy, \"MR. PLANTEGG\".
message_182:
text: HERO's cookbooks.\!<br>MARI bought them for his birthday.
message_183:
text: A calendar...\!<br>Summer vacation is almost over...
#Changes after you get violin to:
message_184:
text: A calendar...\! The date of the recital has passed.
message_185:
text: An old TV.\! KEL brought it up here, but was pretty bummed when he found out he couldn't use it.
#Only when the tree is there as character set
#The tree appears over the stump before you grab the broken violin, but disappears after
#Ocean might not have set this up yet.
message_186:
text: My favorite tree.
message_400:
text: Plants made from paper.\! AUBREY and BASIL made these together.
message_401:
text: A yo-yo.\! You only knew how to walk the dog.
message_402:
text: KEL's old shoes.\! He forgot his stuff at your house frequently.
# =========================================================================================
# MEMORIES
# ========================================================================================
#Beach Memory:
message_195:
text: MARI's picnic basket.\!<br>Today, it's full of cheese and crackers.
#Rainy Memory:
message_196:
text: A single plastic flamingo.\! It seems to enjoy the rain.
message_197:
text: A white, classy mailbox.
#Picnic Memory:
message_198:
text: The symbol of \c[11]FARAWAY TOWN\c[0] overlooks the lake.
message_199:
text: MARI's picnic basket.\!<br>Today, it's full of peanut butter and jelly sandwiches.
message_200:
text: A bunch of toys are scattered across the grass.\!<br>The possibilities are endless!
message_231:
text: Everyone's shoes.\! Can't get the picnic blanket dirty...
message_232:
text: A half-eaten watermelon.\!<br>The other half is in everyone's stomachs.
message_233:
text: A plate, wiped clean.\! HERO always makes sure that KEL finishes his food.
message_234:
text: An old toaster.\! It does not make toast.
message_235:
text: A stuffed toy of a girl with pink hair.
message_236:
text: A bunch of toys are scattered across the floor.\!<br>The possibilities are endless!
message_237:
text: KEL's shoes that he forgot to take home last week.
message_238:
text: An ordinary sand castle.
message_239:
text: A bunch of beach toys.\! Fun for everyone!
message_240:
text: An oil barrel turned trash can.
message_241:
text: MARI's beach bag.\! It matches with HERO's!
message_242:
text: HERO's beach bag.\! It matches with MARI's!
message_243:
text: AUBREY's pouch.\! It fits her perfectly!
message_244:
text: KEL's backpack.\! It's way too big for him!
message_245:
text: BASIL's tote bag.\! It's a little small but he likes it!
message_246:
text: My plastic bag.\! It's functional.
message_247:
text: A lifeguard tower.\! Guess no one's on duty today.
message_248:
text: \"LIFE IS GOOD AT THE BEACH!\"
message_249:
text: No shoes at the beach!\!<br>Walking on sand with shoes is the worst.
message_250:
text: \"RELAX, UNWIND, AND ENJOY!\"
message_251:
text: A beach chair.
message_252:
text: A fully-eaten watermelon.\! It was delicious.
# =========================================================================================
# GENERAL
# =========================================================================================
message_0:
text: Do you want to sort through BASIL'S \c[4]PHOTO ALBUM\c[0]?
message_1:
text: You got BASIL'S \c[4]PHOTO ALBUM\c[0].
message_2:
text: You got a \c[4]PHOTO\c[0].
# =========================================================================================
# BASIL'S MEADOW
# =========================================================================================
#Shadow BASIL in front of the big tree
message_9:
text: There's still hope for us...\! because you're here.\bas
message_10:
text: I believed in you and you came back for me...\! so please...\! believe in me, too.\bas
#message_10:
# text: \n[8]...\! You're finally here.\bas
#message_11:
# text: I've always dreamed that you would come back for me...<br>But maybe now, it's too late.\bas
#message_12:
# text: It's getting hard to breathe lately.\!<br>I'm not sure how much longer I can go on...\bas
message_13:
text: The gate is locked.
# =========================================================================================
# PLAYER'S LIVING ROOM
# =========================================================================================
#Entrance
message_14:
text: The door is locked.
#Exit
message_15:
text: The doorway is covered in hair.
message_60:
text: \n<MOM>My only daughter...\| is gone.\!<br>And you...\| you are my only son.\| I can't...\| lose you as well.
message_61:
text: \n<MOM>Please be a good boy, \n[8]...\|<br>Please be...\| a good boy...
message_62:
text: An eerie red glow radiates from the TV.\!<br>You feel strangely drawn to it.
# =========================================================================================
# HOSPITAL
# =========================================================================================
#Patient
message_16:
text: This person is not breathing.
message_40:
text: This person is breathing steadily.
#Television
message_30:
text: You see four kids talking to a whale.
message_31:
text: You see four kids riding an elevator.
message_32:
text: You see five kids having a picnic.
message_33:
text: You see four kids climbing a ladder to space.
message_34:
text: You see three kids and one toast.
message_35:
text: You see four kids talking to a giant statue.
message_36:
text: You see four kids playing in the forest.
message_37:
text: You see four kids riding a minecart.
message_38:
text: The TV is off.
# =========================================================================================
# RECITAL BACKSTAGE
# =========================================================================================
#Photos
message_17:
text: Something took one of your fingers.
#Photos
message_18:
text: Something is preventing you from getting any closer.
# =========================================================================================
# PLAYER'S ROOM
# =========================================================================================
#Shadow BASIL in room
message_19:
text: \n[8]...\! Don't worry...\!<br>Everything is going to be okay.\bas
#Door
message_20:
text: You're missing something.
# =========================================================================================
# LAMP ROOM
# =========================================================================================
#Lamp
message_21:
text: You screw in the \c[4]LIGHT BULB\c[0].
message_22:
text: The \c[4]LIGHT BULB\c[0] illuminates the room.
message_54:
text: Do you want to pick up this photo?
message_23:
text: Do you want to screw in the \c[4]LIGHT BULB\c[0]?
#Happy Chair
message_50:
text: The air feels nice in here.
message_51:
text: You can hear some birds chirping outside.
message_52:
text: The smell of clean laundry fills the air.
message_53:
text: You can feel the warmth of the sun on your cheeks.
message_69:
text: MARI's calendar.\! Today is the day of the recital.
#test in BACKSTAGE
message_300:
faceset: MainCharacter_Mari
faceindex: 22
text: \n[8]...\! You're finally here.\aub
message_301:
faceset: MainCharacter_Mari
faceindex: 23
text: After this point, it's going to be up to you.\aub
message_302:
faceset: MainCharacter_Mari
faceindex: 27
text: You know...\! Before we met, I had a lot of trouble fitting in...\aub
message_303:
faceset: MainCharacter_Mari
faceindex: 27
text: Even after we all became friends...\! I always assumed you were going to leave me eventually.\aub
message_304:
faceset: MainCharacter_Mari
faceindex: 23
text: But...\! when the others were busy doing things...\! you always seemed to have time for me.\aub
message_305:
faceset: MainCharacter_Mari
faceindex: 23
text: You would listen to me talk for hours and hours...\! I could always rely on you to do that. \aub
message_306:
faceset: MainCharacter_Mari
faceindex: 26
text: I know we've missed out on each other for the past few years...\! but it doesn't have to stay that way.\kel
message_307:
faceset: MainCharacter_Mari
faceindex: 25
text: People always tell me that I'm dense or that I'm kinda careless...\! but I'll always be here if you're okay with that!\kel
message_308:
faceset: MainCharacter_Mari
faceindex: 8
text: \n[8]...\! We know that you're not someone who likes to take the lead.\her
message_309:
faceset: MainCharacter_Mari
faceindex: 11
text: This has been really hard for you.\her
message_310:
faceset: MainCharacter_Mari
faceindex: 9
text: But...\! you have to put a little bit of trust in us, too.\her
message_312:
faceset: MainCharacter_Mari
faceindex: 24
text: Just because you've done something bad... doesn't make you bad.\kel
message_313:
faceset: MainCharacter_Mari
faceindex: 11
text: You've had to live with this pain for so long...\! and you've been keeping it all inside.\her
message_314:
faceset: MainCharacter_Mari
faceindex: 8
text: It might be easier to ignore your problems, but it's okay to cry about them too.\her
message_315:
faceset: MainCharacter_Mari
faceindex: 10
text: There's more good times to come.\! Life gets better...\! and you can be the one to make that happen.\her
message_316:
faceset: MainCharacters_Faraway
faceindex: 0
text: Whatever happens next is going to be your call. \aub
message_317:
faceset: MainCharacters_Faraway
faceindex: 38
text: But we're here for you because you want us to be.\her
message_318:
faceset: MainCharacters_Faraway
faceindex: 24
text: And...\! We really hope that this isn't goodbye.\kel
message_319:
faceset: MainCharacters_Faraway
faceindex: 13
text: You can do this, \n[8]!\! I promise to stick with you until the very end!\kel
message_320:
faceset: MainCharacters_Faraway
faceindex: 14
text: Yeah...\! I think we'll always be best friends.\! That's okay with you too, right?\kel
message_321:
faceset: MainCharacters_Faraway
faceindex: 42
text: Whatever you end up choosing...\! We will always want what's best for you.\her
message_322:
faceset: MainCharacters_Faraway
faceindex: 29
text: Keep us in your thoughts.\! We'll be cheering you on.\her
message_323:
faceset: MainCharacters_Faraway
faceindex: 2
text: No matter how far you push your feelings down...\! they'll always come back somehow.\! And what you do with those feelings...\! That will be your truth.\aub
message_324:
faceset: MainCharacters_Faraway
faceindex: 0
text: Hey, \n[8]...\aub
message_325:
faceset: MainCharacters_Faraway
faceindex: 11
text: Break a leg for me, alright?\aub
message_330:
faceset: MainCharacters_Faraway
faceindex: 0
text: We believe in you...\| \n[8].\aub

View file

@ -0,0 +1,556 @@
#========================================================================================================================
#BASIL'S PATH DIALOGUE
#========================================================================================================================
#UGLY PLANT CREATURE
#========================================================================================================================
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWhoa!\! What's that ugly plant creature?
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubDon't you know, KEL?\! That's a SPROUT MOLE!
message_2:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: \aubSPROUT MOLES are highly intelligent creatures, but become dangerously vicious when they are lost.
message_3:
faceset: MainCharacter_Basil
faceindex: 1
text: \basHey, MR. SPROUT MOLE! Are you doing okay there?
#SPROUT MOLE does Question Mark
message_4:
faceset: MainCharacter_Basil
faceindex: 0
text: \basA-Are you lost by any chance?
#SPROUT MOLE turns to PARTY. then vibrates. Then runs toward party.
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herUh-oh...\! I guess we got our answer!
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \her\Com[2]Watch out, everyone! He's heading right toward us!
#========================================================================================================================
#UGLY PLANT CREATE - AFTER BATTLE
#========================================================================================================================
message_10:
faceset: MainCharacter_Basil
faceindex: 6
text: \basPhew...\! Is everyone okay?
message_11:
faceset: MainCharacter_Basil
faceindex: 0
text: \basSorry...\! Lately there've been a lot of LOST SPROUT MOLES around here.\! I don't really like to fight, but I'm sure everything will be okay now that you're here.
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubDon't worry, BASIL!\! We'll take care of things from here!
#========================================================================================================================
#BESTIARY
#========================================================================================================================
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herHey, OMORI!\! Now that we're getting the hang of battling...\! Here's a journal where we can keep track of any neat foes we come across.
message_16:
text: HERO gave you the \c[4]FOE FACTS!\c[0] journal.
message_17:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herThere, now it's in your POCKET.\! The journal is yours to record with, but we might pitch in sometimes too!
message_18:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herCheck it out through your POCKET in the PLAYER MENU by pressing \DII[escape].
#========================================================================================================================
#BASIL EXPLAINS FLOWERS 1
#========================================================================================================================
#SUNFLOWER
message_20:
faceset: MainCharacter_Basil
faceindex: 1
text: \basCome over here, guys! I want to show you all something.
message_21:
faceset: MainCharacter_Basil
faceindex: 2
text: \basThese are sunflowers.\! They're called that because they always face towards the sun.
message_22:
faceset: MainCharacter_Basil
faceindex: 1
text: \basThat's how I want to be like...\! someone who always sees the bright side of things.
#LILY
message_23:
faceset: MainCharacter_Basil
faceindex: 0
text: \basThese flowers are called lily of the valley.\! It's said that they're able to ward off evil spirits and help people see a brighter future...
message_24:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI guess that's why they remind me of MARI!\!<br>I can always count on her to help me stay positive!
#========================================================================================================================
#BATTLE TUTORIAL - ANGRY
#========================================================================================================================
#SPROUT MOLE STOMPING
message_30:
faceset: MainCharacter_Basil
faceindex: 3
text: \basOh, no! It's another LOST SPROUT MOLE!
message_31:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas\Com[2]Please, MR. SPROUT MOLE! Stop that!<br>You're stomping over all the flowers...
#SPROUT MOLE STOMP HARDER
#SPROUT MOLE RAMS INTO PARTY
#message_32:
# faceset: MainCharacters_DreamWorld
# faceindex: 46
# text: \herUh-oh!\! It's no use, BASIL...\!<br>It looks like this SPROUT MOLE is ANGRY.
#message_33:
# faceset: MainCharacters_DreamWorld
# faceindex: 39
# text: \herMuch like us, SPROUT MOLES also feel EMOTION.\! Since this sprout mole is ANGRY, its attacks are stronger... but in its recklessness, also leaves itself wide open.
#message_34:
# faceset: MainCharacters_DreamWorld
# faceindex: 2
# text: \aubRight!\! So what HERO is saying is that now is the perfect time for us to stop him!
#message_35:
# faceset: MainCharacters_DreamWorld
# faceindex: 3
# text: \aubDon't worry about a thing, BASIL! We'll save your flowers!\!<br>Come on, OMORI! Let's get em!
#AFTER BATTLE
message_36:
faceset: MainCharacter_Basil
faceindex: 1
text: \basAh...\! Most of the flowers are unharmed...\! That's a relief!
message_37:
faceset: MainCharacter_Basil
faceindex: 2
text: \basWe're almost at my house.\! Let's keep going down this path!
#========================================================================================================================
#BASIL EXPLAINS FLOWERS 2
#========================================================================================================================
#ROSE
message_40:
faceset: MainCharacter_Basil
faceindex: 1
text: \basThese are roses!<br>Can you guess who they remind me of?
message_41:
faceset: MainCharacter_Basil
faceindex: 2
text: \bas...\! They remind me of HERO!\! Did you guess correctly?
message_42:
faceset: MainCharacter_Basil
faceindex: 1
text: \basRoses come in many different colors and have their own unique meanings.
message_43:
faceset: MainCharacter_Basil
faceindex: 0
text: \basPink roses symbolize admiration... Orange roses symbolize passion... Yellow roses symbolize friendship... and the list goes on!
message_44:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHERO doesn't remind me of any rose in particular.\!<br>I think HERO is like all roses, because he's versatile and universally loved!
#GLADIOLUS
message_45:
faceset: MainCharacter_Basil
faceindex: 2
text: \basAh!\! These are a type of flower called the gladiolus!
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelThe gladio-what?
message_47:
faceset: MainCharacter_Basil
faceindex: 1
text: \basGladiolus! Also known as the “sword flower”!
message_48:
faceset: MainCharacter_Basil
faceindex: 0
text: \basAs you might guess, they represent strength of character.\! Someone who is honest, with strong moral values...\! Someone who stands by their convictions...
message_49:
faceset: MainCharacter_Basil
faceindex: 1
text: \basThe gladiolus reminds me of AUBREY, because she's always true to herself!
message_50:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelOh, I see...<br>\!So what you're saying is that AUBREY is really stubborn!
message_51:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubHey! No, I'm not!
message_52:
faceset: MainCharacter_Basil
faceindex: 6
text: \basHaha...\! Okay! Let's move on!
#========================================================================================================================
#BATTLE TUTORIAL - HAPPY
#========================================================================================================================
#SPROUT MOLE TWIRLING
message_60:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas\Com[2]Oh no, not again!\! Please, MR. SPROUT MOLE! Stop twirling!\! You're destroying all of the flowers!
#SPROUT MOLE TWIRLS HARDER
#SPROUT MOLE TWIRLS INTO PARTY
#message_61:
# faceset: MainCharacters_DreamWorld
# faceindex: 39
# text: \herHmm... Let's see...\! From what I can gather, this SPROUT MOLE looks like its HAPPY!<br><br>As it flails around in its frenzy, it has a higher chance to hit our weak spots and do more damage, but it also means it has a higher chance of hitting nothing!
#message_62:
# faceset: MainCharacters_DreamWorld
# faceindex: 4
# text: \aubCome on, OMORI!<br>We have to stop it before it squishes all the flowers!
#message_63:
# faceset: MainCharacters_DreamWorld
# faceindex: 18
# text: \kelLet's show this ugly plant creature who's boss!
#========================================================================================================================
#BASIL EXPLAINS FLOWERS 3
#========================================================================================================================
message_70:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWhoa! What are these flowers called? They're all cool and spiky!
message_71:
faceset: MainCharacter_Basil
faceindex: 2
text: \basActually, KEL... This is a cactus!\! It's more of a plant than a flower...\! and it's funny that you ask, because they remind me of you!
message_72:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubIs it because...\! he's a prick?
message_73:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \kelHey!
message_74:
faceset: MainCharacter_Basil
faceindex: 0
text: \basWell...\! That too, but mostly because cacti are very sturdy and resilient plants by nature.<br><br>They don't need much care and can survive even in seemingly impossible conditions!
message_75:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI guess what I'm saying... is that even you could take care of a cactus, KEL!
message_76:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelWhoa, neat!\! Cacti are awesome!
message_77:
faceset: MainCharacter_Basil
faceindex: 1
text: \basAh...\! These are white tulips.\!<br>Plain, simple, and bulbous... just like OMORI!
message_78:
faceset: MainCharacter_Basil
faceindex: 0
text: \basI don't know... I just think it's cute.
#========================================================================================================================
#BASIL PATH - SAD FLOWER DAYS
#========================================================================================================================
message_200:
text: \basThese are sunflowers.\! They're called that because they always face towards the sun.
message_201:
text: \basThat's how I want to be like...\! someone who always sees the bright side of things.
message_202:
text: \basThese flowers are called lily of the valley.\! It's said that they're able to ward off evil spirits and help people see a brighter future...
message_203:
text: \basI guess that's why they remind me of MARI.\!<br>I can always count on her to help me stay positive.
message_204:
text: \basRoses come in many different colors and have their own unique meanings.
message_205:
text: \basPink roses symbolize admiration... Orange roses symbolize passion... Yellow roses symbolize friendship... and the list goes on.
message_206:
text: \basHERO doesn't remind me of any rose in particular.\!<br>I think HERO is like all roses, because he's versatile and universally loved.
message_207:
text: \basThese are a type of flower called the gladiolus, also known as the “sword flower”.
message_208:
text: \basAs you might guess, they represent strength of character.\! Someone who is honest, with strong moral values...\! Someone who stands by their convictions...
message_209:
text: \basThe gladiolus reminds me of AUBREY, because she's always true to herself.
message_210:
text: \basCacti are very sturdy and resilient plants by nature.\! They don't need much care and can survive even in seemingly impossible conditions.
message_211:
text: \basI guess what I'm saying... is that even you could take care of a cactus, KEL...
message_213:
text: \basAnd these...\! These are white tulips.\! Tulips aren't very flashy plants.\! They're not too big or small, not too elaborate or flamboyant.
message_214:
text: \basIf I could put it in another way...\! I guess I would say that...\! they're comfortable.\! Simple, modest, and perfect.\!<br>Just like \n[8].
#========================================================================================================================
#BATTLE TUTORIAL - SAD
#========================================================================================================================
#SPROUT MOLE staying still on top of a flower
message_80:
faceset: MainCharacter_Basil
faceindex: 3
text: \basAh! Not another SPROUT MOLE!
message_81:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelIt's all good, BASIL!\! We got the hang of this by now!
#KEL WALKS UP TO SPROUT MOLE AND TAPS IT. SPROUT MOLE TURNS AROUND. PROCS BATTLE.
#message_X:
# faceset: MainCharacters_DreamWorld
# faceindex: 40
# text: \herHmm...\! Judging by the looks of it, this SPROUT MOLE seems a bit SAD...<br><br>See how it's curled up in the fetal position?\!<br>That means it takes less damage to its HEART, but it also loses a bit of JUICE in its place...
#message_82:
# faceset: MainCharacters_DreamWorld
# faceindex: 19
# text: \kelLet's just put it out of its misery!
#message_83:
# faceset: MainCharacters_DreamWorld
# faceindex: 11
# text: \aubWait, what?
#message_84:
# faceset: MainCharacters_DreamWorld
# faceindex: 18
# text: \kelCome on, OMORI! You know what to do!
#========================================================================================================================
#YE OLD SPROUT
#========================================================================================================================
#Before seeing anything, hear stomping noises and then a quake like something sat down.
#Happens in the middle of the battle
#Party members facing YE OLD SPROUT blocking the entrance to BASIL's house in order from left to right: OMORI, AUBREY, KEL, HERO. BASIL standing behind them.
message_90:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herOh man, this fight is pretty tough...\! But don't worry!<br>We can do this if we work together!
message_91:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herIt looks like I'm going to have to teach you all a little bit about teamwork!\! Let's try again, OMORI!<br>We'll get him this time!
#========================================================================================================================
#WHEN STEPPING ON FLOWER WHEN BASIL IS IN PARTY
#========================================================================================================================
message_92:
faceset: MainCharacter_Basil
faceindex: 6
text: \basP-Please don't step on the flowers!
#[Player moves one step back]
message_93:
text: A flower.
#========================================================================================================================
#MISC
#========================================================================================================================
message_100:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herHold on, OMORI! BASIL's house isn't this way!
message_101:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubWhere are you going, OMORI?\!<br>Let's help BASIL sort his \c[4]PHOTO ALBUM\c[0]!
message_102:
faceset: MainCharacter_Basil
faceindex: 1
text: \basAre you ready to put back the photos, OMORI?\!<br>I'll wait here until you're ready.
#========================================================================================================================
#SKILL DESCRIPTION
#========================================================================================================================
#short pause
message_156:
text: BASIL's \c[4]PHOTO ALBUM\c[0].\! His most precious belonging.
message_163:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herAnd there you have it...\! HERO's BATTLE TUTORIAL 101!\! And I'm sure that as we fight more battles, our teamwork will improve overtime!
message_157:
faceset: MainCharacter_Basil
faceindex: 1
text: Wow, you guys!\! That was so amazing!\bas
message_158:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: Ah, that was nothin'... Heh, heh.\! I've taken down way bigger guys than that!\! I should teach you some of my \c[1]SKILLS\c[0] one of these days!\kel
message_159:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: BASIL... I know you're not the type that likes to fight...\! but it's good to know how to defend yourself too!\aub
message_160:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: You know...\! I've actually been working on a book all about battles!\! Maybe we can all study together next time.\! I'll give it to OMORI to hold onto for now. \her
message_169:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herAs we get stronger, I'll be updating the FOLLOW-UP section of the \c[4]SELF-HELP GUIDE\c[0], so be sure to check it out every now and then!
message_152:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: OMORI, you should know...\! When we gain EXP and LEVEL UP, sometimes we'll also learn \c[1]SKILLS\c[0].\her
message_153:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: \c[1]SKILLS\c[0] are powerful and have a wide range of effects, but each of us can only remember up to 4 \c[1]SKILLS\c[0] at a time.\her
message_154:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: After you learn a new \c[1]SKILL\c[0], don't forget to equip it from the PLAYER MENU, okay?\her
message_161:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: Yeah, yeah... We know!\! Can we go to BASIL's house now?\kel
message_162:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: Okay! That's all I had to say!\! Patience, KEL...\her
#========
#EMOTION
#=======
message_165:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: Hmmm...\! We seem to be running across a lot of foes with EMOTION.\her
message_166:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herIn case you didn't know, EMOTIONS can determine how strong or weak an attack is.\! HAPPY beats ANGRY...\! ANGRY beats SAD...\! and SAD beats HAPPY!
message_167:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: Here! I even drew up a guide on how they work!\! I'm no artist, but I think you'll get the point.\! I'll put it in your POCKET so you can check it out later.\her
message_168:
text: You got an \c[4]EMOTION CHART\c[0].
message_170:
text: Do you want to look at the \c[4]EMOTION CHART\c[0] now?

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@ -0,0 +1,394 @@
# =========================================================================================
# ** TEMPLATE DIALOGUE
# =========================================================================================
message_0:
text: A SELF-HELP book all about battles, written by yours truly (HERO)!\! What would you like help with?
message_1:
text: STATS
message_2:
text: EMOTIONS
message_3:
text: FOLLOW-UP
message_100:
text: SKILLS
message_101:
text: EQUIPS
message_102:
text: TOYS
message_103:
text: LEVELING UP
#-----
#STATS
message_4:
text: What about STATS would you like to know more about?
message_5:
text: HEART
message_6:
text: HEART shows the amount of damage you can take before you become TOAST.\! Friends who are TOAST can no longer fight in battle!
message_7:
text: JUICE
message_8:
text: JUICE is needed in order to use \c[1]SKILLS\c[0], which have various effects.\! Different \c[1]SKILLS\c[0] may require different amounts of JUICE.
message_9:
text: ATTACK
message_10:
text: A higher ATTACK increases the damage dealt to a foe, more or less.
message_11:
text: DEFENSE
message_12:
text: A higher DEFENSE reduces the amount of damage taken from a foe... usually...
message_13:
text: SPEED
message_14:
text: SPEED determines the order in which friends and foes perform their actions.
message_15:
text: LUCK
message_16:
text: LUCK affects CRITICAL HIT rate, which is your chance to deal a more powerful blow to a foe!
message_17:
text: HIT RATE
message_18:
text: HIT RATE affects your chance to hit a foe.\! The lower your hit rate, the more likely you are to whiff attacks.
message_19:
text: ENERGY
message_20:
text: ENERGY is a collective stat shared between all friends and is needed to perform a FOLLOW-UP move.\! To read more about ENERGY, consult the FOLLOW-UP section.
#-----
#EMOTIONS
message_200:
text: What about EMOTIONS would you like to know more about?
message_21:
text: OVERVIEW
message_22:
text: EMOTIONS can determine how effective an attack is.\! HAPPY beats ANGRY...\! ANGRY beats SAD...\! and SAD beats HAPPY!<br><br>EMOTIONS also affect different STATS for both friends and foes.\! Please refer to the EMOTION CHART in your IMPORTANT POCKET for an easy visual.
message_300:
text: In addition, the EMOTIONS of defeated foes can grant bonus effects.\! HAPPY foes have a higher item and CLAM drop rate, while ANGRY foes will give out more EXP.<br>Sadly, SAD foes don't have any extra bonuses, but are typically easier to defeat.
message_23:
text: HAPPY
message_24:
text: A HAPPY friend/foe will have increased LUCK and SPEED, but a lowered HIT RATE.
message_25:
text: When a friend/foe is even more HAPPY, they become ECSTATIC.
message_26:
text: An ECSTATIC friend/foe's LUCK and SPEED are increased even further, but HIT RATE also lowers accordingly.
message_27:
text: SAD
message_28:
text: A SAD friend/foe will have increased DEFENSE, but decreased SPEED.\! Part of the damage that would be dealt to HEART is dealt to JUICE instead.
message_29:
text: When a friend/foe is even more SAD, they become DEPRESSED.
message_30:
text: A DEPRESSED friend/foe has an even higher DEFENSE and an even lower SPEED.\! Part of the damage that would be dealt to HEART is dealt to JUICE instead.
message_31:
text: ANGRY
message_32:
text: An ANGRY friend/foe will have increased ATTACK, but decreased DEFENSE.
message_33:
text: When a friend/foe is even more ANGRY, they become ENRAGED.
message_34:
text: An ENRAGED friend/foe has a much higher ATTACK, but their DEFENSE drops even lower.
#==
#FOLLOW UP
message_201:
text: What about FOLLOW-UPS would you like to know more about?
message_35:
text: OVERVIEW
message_36:
text: A FOLLOW-UP move is a bonus action that a friend can perform after their normal attack.
message_37:
text: To do a FOLLOW-UP, attack and then press the button corresponding to the FOLLOW-UP move you want to use.
message_38:
text: ENERGY
message_39:
text: ENERGY is a collective stat shared between friends.
message_40:
text: Doing a FOLLOW-UP costs 3 ENERGY, except for RELEASE ENERGY which costs 10.
message_41:
text: Battles start with 3 ENERGY, and 1 ENERGY is gained every time a foe deals damage to a friend.
#OMORI FOLLOW UP
message_42:
text: OMORI
message_43:
text: Which of OMORI's FOLLOW-UPS would you like to know more about?
message_44:
text: ATTACK AGAIN
message_45:
text: OMORI attacks once more!
message_145:
text: OMORI attacks once more, with feeling!
message_245:
text: OMORI attacks twice more, with feeling!
message_46:
text: TRIP
message_47:
text: OMORI aims for a low attack and reduces the targeted foe's SPEED.
message_147:
text: OMORI aims for a low attack, reducing the targeted foe's SPEED and making them SAD.
message_247:
text: OMORI aims for a low attack, greatly reducing the targeted foe's SPEED and making them SAD.
message_48:
text: RELEASE ENERGY
message_49:
text: Everyone comes together for the ultimate attack and deals huge damage to all foes!
#AUBREY FOLLOW UP
message_250:
text: AUBREY
message_50:
text: Which of AUBREY's FOLLOW-UPS would you like to know more about?
message_51:
text: LOOK AT OMORI
message_52:
text: AUBREY tries to get OMORI to notice her, so she makes a strong attack on the same foe!
message_152:
text: AUBREY tries to get OMORI to notice her, so she makes an extra-strong attack on the same foe!
message_252:
text: AUBREY tries to get OMORI to notice her, so she makes an extra-strong attack on the same foe that ignores its DEFENSE!
message_53:
text: LOOK AT KEL
message_54:
text: KEL pesters AUBREY and makes her ANGRY.
message_154:
text: KEL pesters AUBREY, making both of them ANGRY and raising their ATTACK.
message_254:
text: KEL pesters AUBREY, making both of them ENRAGED and raising their ATTACK.
message_55:
text: LOOK AT HERO
message_56:
text: HERO encourages AUBREY, making her HAPPY and increasing her DEFENSE.
message_156:
text: HERO encourages AUBREY, making her HAPPY, increasing her DEFENSE, and recovering 25% of her HEART.
message_256:
text: HERO encourages AUBREY, making her ECSTATIC, increasing her DEFENSE, recovering 75% of her HEART, and recovering 50% of her JUICE.
#KEL FOLLOW UP
message_57:
text: KEL
message_202:
text: Which of KEL's FOLLOW-UPS would you like to know more about?
message_58:
text: PASS TO OMORI
message_59:
text: KEL passes the ball to OMORI, dealing 1 damage to OMORI and making him SAD.
message_159:
text: KEL passes the ball to OMORI, dealing damage to a foe and making OMORI HAPPY.
message_259:
text: KEL passes the ball to OMORI, dealing big damage to a foe and making OMORI ECSTATIC.
message_60:
text: PASS TO AUBREY
message_61:
text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals damage to a random foe!
message_161:
text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals big damage to a random foe!
message_261:
text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals very big damage to a random foe!
message_62:
text: PASS TO HERO
message_63:
text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing damage!
message_163:
text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing big damage!
message_263:
text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing very big damage and reducing all foes' ATTACK!
#HERO FOLLOW UP
message_64:
text: HERO
message_203:
text: Which of HERO's FOLLOW-UPS would you like to know more about?
message_65:
text: CALL OMORI
message_66:
text: HERO calls OMORI.\! OMORI attacks, then HERO heals 15% of OMORI's HEART with words of encouragement.
message_166:
text: HERO calls OMORI.\! OMORI attacks, then HERO heals 25% of OMORI's HEART and 10% of OMORI's JUICE with words of encouragement.
message_266:
text: HERO calls OMORI.\! OMORI attacks, then HERO heals 40% of OMORI's HEART and 20% of OMORI's JUICE with words of encouragement.
message_67:
text: CALL AUBREY
message_68:
text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 15% of AUBREY's HEART with words of encouragement.
message_168:
text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 25% of AUBREY's HEART and 10% of AUBREY's JUICE with words of encouragement.
message_268:
text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 40% of AUBREY's HEART and 20% of AUBREY's JUICE with words of encouragement.
message_69:
text: CALL KEL
message_70:
text: HERO calls KEL.\! KEL attacks, then HERO heals 15% of KEL's HEART with words of encouragement.
message_170:
text: HERO calls KEL.\! KEL attacks, then HERO heals 25% of KEL's HEART and 10% of KEL's JUICE with words of encouragement.
message_270:
text: HERO calls KEL.\! KEL attacks, then HERO heals 40% of KEL's HEART and 20% of KEL's JUICE with words of encouragement.
#-----
#SKILLS
message_204:
text: What about \c[1]SKILLS\c[0] would you like to know more about?
message_71:
text: LEARNING SKILLS
message_72:
text: \c[1]SKILLS\c[0] can be learned by LEVELING UP, completing side quests, and finding certain items.\! Some \c[1]SKILLS\c[0] like HERO's \c[1]COOK\c[0] can be used outside of battle.
message_73:
text: SKILL SWAP
message_74:
text: Each friend can have up to 4 \c[1]SKILLS\c[0] equipped at once.
message_75:
text: You can select which \c[1]SKILLS\c[0] you want each friend to have through the PLAYER MENU.
#---
#EQUIPS
message_205:
text: What about EQUIPS would you like to know more about?
message_76:
text: WEAPONS
message_77:
text: WEAPONS raise the wielder's ATTACK.\!<br>Friends can only equip their own WEAPON.
message_78:
text: CHARMS
message_79:
text: CHARMS can be equipped by anyone.\!<br>Most CHARMS grant stat bonuses, but some have unique effects.
#----
#TOYS
message_80:
text: TOYS are used during battle to support friends or deal damage to foes.\! They can't be used outside of battle.
#----
#LEVELING UP
message_81:
text: OMORI and non-TOAST friends earn EXP after each battle.\! Once a certain amount of EXP is reached, that friend will LEVEL UP.
message_82:
text: When a friend LEVELS UP, they gain stats and will occasionally learn a new \c[1]SKILL\c[0]!
message_83:
text: You can see the required EXP needed to reach the next LEVEL by examining the purplish-pinkish gradient under each friend's name in the PLAYER MENU.
#----
message_1000:
text: NEVERMIND

View file

@ -0,0 +1,766 @@
# =========================================================================================
# BASIL SHOE INTERIOR: 98
# ========================================================================================
#Door
message_500:
text: Are you sure you want to go?
# =========================================================================================
# BLACKSPACE ENTRANCE: 264
# ========================================================================================
#Laptop
message_50:
text: The screen stared back at you.
#Door
message_501:
text: "A black door casts a faint shadow.\\!<br>What would you like to do?"
message_502:
text: "It's pure white inside."
# =========================================================================================
# MISC
# ========================================================================================
message_510:
text: You feel sick...
message_511:
text: You can't go out right now.
message_512:
text: You feel sick...\! A trip to the bathroom should help.
# =========================================================================================
# BLACKLETTERS
# ========================================================================================
message_550:
text: There is a hole here.
message_551:
text: There is a hole here.
message_552:
text: There is a hole here.\! Reach into the hole?
message_553:
text: You felt a cold breeze.
message_554:
text: You felt someone hold your hand.
message_555:
text: There is a hole here.\! Look into the hole?
message_556:
text: You don't see anything inside.
message_557:
text: There is a hole here.\! Go into the hole?
message_558:
text: Part of this shelf has been cleared out.\!<br>There is a hole here.\! Look into the hole?
message_570:
text: You got a tape labeled "BIRTH".
message_571:
text: Photos of your friends.\! All the faces are scribbled out.
# =========================================================================================
# Black space
# ========================================================================================
# POND
message_0:
text: You see a boy dropping something shiny into a chest.
message_1:
text: You see a boy crying in the corner of his room.
message_2:
text: You see a boy scratching his knuckles.
message_3:
text: You see a boy looking out his window.
message_4:
text: You see two boys and their dog playing outside.
message_5:
text: You see a boy locking a door.
message_6:
text: You see a boy staring at a wall.
message_7:
text: You see a boy digging a pencil into his desk.
message_8:
text: You see a boy burying something in the grass.
message_9:
text: You see a boy sitting in a dark room.\!<br>The boy lies and lies, over and over again.
message_10:
text: You see a boy sitting at the piano.\!<br>The boy plays a few notes, and mumbles something to himself.
message_11:
text: You see a boy flipping over his bedsheets.
message_12:
text: You see a boy staring at his fingers.\! <br>He whimpers in pain.
message_13:
text: You see a man shutting his car door and driving away.
message_14:
text: You see a man desperately hacking down a tree in the backyard.
# =========================================================================================
# Black space
# ========================================================================================
# Cardboard Boxes
message_20:
text: You scream into the box, but no one hears you.
message_21:
text: You hear MOM crying softly.\!<br>\"There, there... \n[8]...\! We'll protect you...\!<br>Everything will be okay...\"
message_22:
text: You hear MOM crying softly.\! <br>\"Where...\! Where is your violin?\"
message_23:
text: You hear a voice mumbling from inside the box.
message_24:
text: \fn<OMORI_GAME>It was an accident. It was an accident. It was an accident. <br>It was an accident. It was an accident. It was an accident. <br>It was an accident. It was an accident. \quake[1]It was an accident.\quake[0]
message_25:
text: You find a notebook.\! The same sentence is <br>written over and over.
message_26:
text: \fn<OMORI_GAME>\quake[1]It's all my fault. It's all my fault. It's all my fault. <br>It's all my fault. It's all my fault. It's all my fault. <br>It's all my fault. It's all my fault.\quake[0] It's all my fault.
# ========================================================================================
message_35:
text: You look into the box, but there is nothing inside.
# =========================================================================================
# Black Space Misc
# ========================================================================================
message_27:
text: A skinless snake.\! It has been cut neatly and placed in a perfectly straight line.
message_28:
text: You ring the bell...\! but it doesn't make a sound.
message_29:
text: A cake.\! Do you want to eat it?
message_30:
text: As you chew, you begin to hear the crunching of bones.
message_31:
text: You chew a little slower...\! and realize your molars are missing.
message_32:
text: A white egret orchid.
message_33:
text: Do you want to swim?
message_34:
text: Do you want to stop swimming?
message_36:
text: \n<LITTLE ONE>\}Help me...
message_37:
text: \n<LITTLE ONE>\}OMORI... I'm sad...
message_38:
text: Something used to be here.
message_39:
text: You are afraid.
#Behind the Waterfall: 285
message_40:
text: A blank polaroid.
message_41:
text: It's a picture of you.
#Lil Basil Food
message_42:
text: You found ☐☐☐!
message_43:
text: You got ☐☐ ☐☐!
message_44:
text: You ate something.
message_47:
text: You got 'KEY' INGREDIENT!
#Desks
message_45:
text: There's a drawing of a SPROUT MOLE etched into this desk.
#Doors
message_46:
text: This door is locked by a 'KEY' INGREDIENT.
message_48:
text: You unlocked the door.
# ========================================================================================
message_100:
text: \basAhh...\! You've finally come...\! I'm really sorry.\! It might be too late for me, but please try to save me ok?\! Promise you will, \n[8]?
# =========================================================================================
# LOST FOREST 1: 266
# ========================================================================================
#Fast KEL
message_101:
text: \n<KEL>HI, OMORI!\^
#Deer skull
message_102:
text: \n<DEER HEAD>Do you still recognize your home?
#Beach
message_103:
text: Do you want to swim back to the mainland?
message_104:
text: It's really hot.
message_105:
text: \n<CRAB>I can't wait for my tan!
message_106:
text: CRAB is dying.
message_107:
text: It's a palm tree.
# =========================================================================================
# LOST FOREST 2: 267
# ========================================================================================
message_110:
text: The weathervane is pointing west.
message_111:
text: The weathervane is pointing north.
message_112:
text: The weathervane is pointing east.
# =========================================================================================
# Looping Forest: 270
# ========================================================================================
message_120:
text: You ate the STEAK.
message_121:
text: A floating mirror.\! You are all alone.\!<br>Do you want to play hide-and-seek?
message_122:
text: 5...\| 4...\| 3...\| 2...\| 1!
message_123:
text: Found you!
message_124:
text: Do you want to play again?
message_125:
text: You saw something, but decided it wasn't for you.
message_126:
text: You are too full to run.
# message_127:
# text: You don't know why you did that.
message_127:
text: \n<swethort>im pafect
message_128:
text: \n<swothert>o hoho
message_129:
text: \n<swumphart>eyes ap here
# Mirror break
message_115:
text: \n<SHATTERED OMORI>5...\| 4...\| 3...\| 2...\| 1!
# =========================================================================================
# Cloud Walkway: 284
# ========================================================================================
message_130:
text: \n<OMOLI>\}Hungry...
message_131:
text: \n<OMOLI>\}Please money...
message_132:
text: Give TWENTY DOLLARS to OMOLI?
message_133:
text: You don't have TWENTY DOLLARS.
message_134:
text: \n<OMOLI>\}Thabks...
message_135:
text: \n<BIG POCKET>I'm gonna dance!
message_136:
text: Do you want to dance?
message_137:
text: You didn't know how to do the dance.
message_138:
text: PLUTO doesn't look like himself.\!<br>You decided it's better to leave him alone.
message_139:
text: \n<LOOMY>Oh! Well, if it isn't my old friend!\! I have the ability to move between places quickly by traveling through toilets!
message_140:
text: \n<LOOMY>TAG me in and I'll show you, OMORI!
message_141:
text: You don't know this person.
message_142:
text: \n<LOOMY>TAG me in, OMORI!
message_143:
text: \n<LOOMY>Hey, TAG me in!
message_144:
text: You feel like seeing your friends.
# =========================================================================================
# Playground: 283
# ========================================================================================
message_145:
text: \n<PINATA GUY>\sinv[1]\{\{WOOOOOOOOOOOOOOOOOOOO!!
# =========================================================================================
# Kel Pool: 395
# ========================================================================================
message_150:
text: You got TWENTY DOLLARS!
message_151:
text: Welcome to MONEY SPACE.\!<br>Only KEL is allowed in here.
# =========================================================================================
# Hideous Creature: 288
# ========================================================================================
message_155:
text: Brother...\! I'm so glad you're here...
# =========================================================================================
# Hell: 274
# ========================================================================================
#Mannequin MARI repeating dialogue
message_160:
text: Look at what you've done.
# =========================================================================================
# Ladder Room: 275
# ========================================================================================
#Daddy longlegs
message_165:
text: \n<DADDY LONGLEGS>Ah...\! you've come a long way down.\!<br>But you should turn back while you still can.
# =========================================================================================
# Player Room with Hell Mari: 296
# ========================================================================================
message_170:
text: \n<HERO>Hey, OMORI!\! Are you hungry?
message_171:
text: \n<HERO>I was just about to cook something up but I'm missing some important ingredients.\! Why don't you find some and bring it back to me?
message_172:
text: \n<HERO>Found something for me to cook?\!<br>I'll have it ready in a minute!
message_173:
text: \n<HERO>Huh...\! this didn't turn out how I thought it would, but it'd be a waste not to give it, so...
message_174:
text: \n<HERO>Enjoy!
# =========================================================================================
# Aubrey School: 374
# ========================================================================================
message_180:
text: There's a STUFFED TOY in the way.
message_181:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: You accepted my love letter...<br>That means we're going on a date, right?\aub
message_182:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: I love you, OMORI! Please go out with me!\aub
message_183:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: I'll follow you forever!\aub
message_184:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: You said we'd hang out yesterday, so I'm borrowing you for the rest of this afternoon, okay?\aub
message_185:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: Hehe... Did you wait long?\! It's rude to make a lady wait, y'know... Come on! Let's go!\aub
message_186:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: That idiot KEL went and hid my STUFFED TOY again...\!<br>You'll help me find him, right?\aub
message_187:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \com[2]You're late, OMORI!\! What took you so long?\aub
message_188:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: OMORI...\! I-\aub
message_189:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: Wait a sec... Who are all those girls behind you?\aub
message_190:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: I'm on a date with OMORI!\aub
message_191:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \com[2]No, I'm on a date with OMORI!\aub
message_192:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: Well, we can't all date OMORI...\aub
message_193:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: Huh? What is it?\aub
message_194:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: So... it's come to this.\aub
message_195:
faceset: MainCharacters_DreamWorld
faceindex: 6
text: Huff...\! huff...\! huff...\aub
message_196:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: Huff...\! huff...\! huff...\aub
message_197:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: You...\! You're pretty strong...\aub
message_198:
faceset: MainCharacters_DreamWorld
faceindex: 6
text: You're not so bad...\! yourself...\aub
message_199:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \com[2]But it's time for us to finish this!\aub
message_200:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: Just give up!\aub
message_201:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \com[2]I'll never lose to you!\aub
message_202:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: This...\! doesn't seem to be going anywhere...\aub
message_203:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: I can't fight anymore...\! I'm so tired...\aub
message_204:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: There's only one way we can settle this for real...\aub
message_205:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \com[2]OMORI!\aub
message_206:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \com[2]Which one of us are you gonna go out with!?\aub
message_207:
text: LEFT AUBREY
message_208:
text: RIGHT AUBREY
message_209:
text: ...\! You must've dozed off...
# =========================================================================================
# Behind the Waterfall: 285
# ========================================================================================
message_210:
text: \n<FACELESS>Even if you hide something, it will always be there.
message_211:
text: \n<FACELESS>I'm sorry, but I don't remember who you are.
message_212:
text: The FACELESS are speaking in hushed whispers amongst themselves.
message_213:
text: \n<FACELESS>You look older, OMORI...\!<br>But not wiser.
message_214:
text: \n<FACELESS>I thought you had left us for your other friends.\!<br>It is good to have you back.
message_215:
text: \n<FACELESS>I hope you had fun without us.
message_216:
text: \n<FACELESS>I saw someone waiting for you.\!<br>I think you should go see him.
message_217:
text: \n<FACELESS>Careful about the railing.
message_218:
text: \n<FACELESS>How long are you going to keep us locked in here?
message_219:
text: \n<FACELESS>Don't leave.
# =========================================================================================
# Herosaurus: 397
# ========================================================================================
message_230:
text: \n<HEROSAURUS>Do you still accept me?
# =========================================================================================
# FEAR (Heights): 322
# ========================================================================================
message_300:
text: An eerie red glow radiates from outside.\!<br>You feel strangely drawn to it.
message_301:
text: The door is locked.
# =========================================================================================
# TOMBSTONES
# ========================================================================================
message_400:
text: OMOCAT
message_401:
text: ARCHEIA
message_402:
text: TDS
message_403:
text: MELONKID
message_404:
text: OCEAN
message_405:
text: SLEEPYKUYA
message_406:
text: YIN
message_407:
text: EMS
message_408:
text: MINCED
message_409:
text: PEDRO
message_410:
text: RAI
message_411:
text: ROCHELLE
message_412:
text: KIM
# =========================================================================================
# MARI IS HOME: 413
# ========================================================================================
message_310:
text: \.\.\.\.\.\.\.\.\.\.\.\.\!\.\.\.\.\.\.\.\.\.\.\.\.\.\.
message_311:
text: \aubHey, OMORI...\! I think your sister is ignoring us.\! Maybe you should go talk to her.
message_312:
text: \kelWe can't have a picnic without MARI!
message_313:
text: \herMARI hasn't been home in a long time...\! She just needs some room to adjust.
# =========================================================================================
# DREAM: 504
# ========================================================================================
message_315:
text: \n<VEGGIE KID>My favorite PILLOW disappeared again!\!<br>I just can't sleep without it...
message_316:
text: \n<VEGGIE KID>Did you find it yet?
message_317:
text: You found a PILLOW.
message_318:
text: \n<VEGGIE KID>This isn't my PILLOW...\! but thanks anyway!
message_319:
text: \n<PILLOW HIDER>They call me PILLOW HIDER! I'm a master of hiding pillows.
message_320:
text: \n<SPROUT MOLE>Oh, you found it.\! Forget about the PILLOW HIDER thing... I decided I'm better at hiding something else instead.
message_321:
text: \n<SPROUT MOLE>OMORI.
message_575:
text: A video tape labeled "OMORI".\! Do you want to pick it up?
message_576:
text: A video tape labeled "BASIL".\! Do you want to pick it up?
#SPIDER WEB HALLUCINATION
message_233:
text: A giant spider web blocks the doorway.
#BASIL Stuff
message_250:
faceset: MainCharacter_Basil
faceindex: 8
text: \who\fn<OMORI_GAME>...
#INCUBATION
message_251:
text: MARI is here.
message_252:
text: HERO is here.
message_253:
text: BASIL is here.
message_254:
text: AUBREY is here.
message_255:
text: KEL is here.
#---- FEAR spiders
message_260:
text: Whispers emanate from inside the box.
message_261:
text: \}\n<???>\fn<OMORI_GAME>Do you still recognize your home?
message_262:
text: \}\n<???>\fn<OMORI_GAME>MARI hasn't been home in a long time...

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# =========================================================================================
# MINI-GAME: Blackjack
# =========================================================================================
message_0:
text: Game Over
message_1:
text: You do not have $
message_2:
text: You have $
message_3:
text: <br>How much do you want to bet?
message_4:
text: Winning Streak -
message_5:
text: Dealer
message_6:
text: Player
message_7:
text: <br>How much do you want to bet?
message_8:
text: <br>You leave the table with $

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#Reach picnic
#Tag should not be enabled
message_0:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWell...\! We're here.
#Hero shakes
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herGuys...\! I don't know about this.
message_2:
faceset: MainCharacter_Mari
faceindex: 2
text: \marOh, HERO! Don't tell me you're getting cold feet!
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelCome on, bro! You already agreed to this...
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubWe can do this as long as we're together!\!<br>Isn't that what you always say?
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herYeah, I know... but...
#Spider sfx
message_6:
faceset: MainCharacter_Mari
faceindex: 3
text: \marDon't be scared, HERO.\! We're all here for you.\!<br>At the very least, do it for me...\! please?
#pause
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: \her...\! Oh...\! Alright, then.
message_8:
faceset: MainCharacter_Mari
faceindex: 6
text: \mar\sinv[1]Thank you, HERO~ Hehe...
#mari walks to OMORI
message_9:
faceset: MainCharacter_Mari
faceindex: 3
text: Lead the way, little brother.\mar
#------------------------------------------------------------------------
#Fog gets closer covering HERO
#Player walks a bit
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kelHold on a sec, guys.\! Where's HERO?
message_11:
faceset: MainCharacter_Mari
faceindex: 5
text: \marGosh darnit... Did he run away?\!<br>And after all that persuading we did?
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: \kel...\! That doesn't sound like HERO.\!<br>He would have told us if he was leaving.
message_13:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubDon't say that! It's creeping me out...\!<br>He's probably just waiting back at the picnic.\!<br>We can catch up with him later!
message_14:
text: Do you want to keep going through the fog?
#[YES/NO]
#[YES]
#[NO]
#------------------------------------------------------------------------
#Player walks a bit
message_20:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: \kelHey, guys... I don't know about this.\!<br>I'm starting to get worried.
message_21:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: \aubKEL?\! Worried?\! That doesn't sound like you at all.
message_24:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kelIt's just...\! HERO wouldn't run off like that.
message_25:
faceset: MainCharacter_Mari
faceindex: 2
text: \marAre you sure you want to go back, KEL?\!<br>You were really excited to see the empty house earlier!
message_26:
faceset: MainCharacter_Mari
faceindex: 3
text: \marHERO knows how to take care of himself...\!<br>You can trust him!
message_27:
faceset: MainCharacters_DreamWorld
faceindex: 22
text: \kelYeah...\! I guess, you're right.
message_28:
text: Do you want to keep going through the fog?
#[YES/NO]
#[YES]
#[NO]
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubHmm...\! Should we go back for HERO then?
message_16:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \marOh, I'm sure he'll be fine...
message_17:
faceset: MainCharacter_Mari
faceindex: 5
text: \marBesides...\! If he's going to just ditch us like that, then he deserves to wait!
message_18:
faceset: MainCharacter_Mari
faceindex: 0
text: \marCome on, OMORI.\! Let's keep going!
#------------------------------------------------------------------------
#Fog gets closer covering KEL
#AUBREY shakes
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\com[2]Ow... KEL! You're stepping on my foot!
#AUBREY looks behind her.
message_41:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubHuh?\! Where's KEL?
message_42:
faceset: MainCharacter_Mari
faceindex: 4
text: \marHmm... Do you think he went back for HERO?
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubMaybe...
#AUBREY looks around
message_44:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: \aubYou know...\! This forest was a lot less scary when there were more of us...
message_45:
faceset: MainCharacter_Mari
faceindex: 1
text: \marDid you want to head back, AUBREY?
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: \aubI do, but...\! I don't want to go back all alone.
message_47:
text: Do you want to keep going through the fog?
#[YES/NO]
#[NO]
message_48:
faceset: MainCharacter_Mari
faceindex: 4
text: \marAww...\! AUBREY, don't be scared.\! We've all been through so much together.\! We can take on anything!
message_49:
faceset: MainCharacter_Mari
faceindex: 0
text: \marAnd if worst comes to worst...\!<br>You know that OMORI and I will be able to protect you.
message_50:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIsn't that right, OMORI?
#------------------------------------------------------------------------
#Player walks a bit
#AUBREY disappears
#There should be footprints visible at the bottom of the map during this cutscene
message_60:
faceset: MainCharacter_Mari
faceindex: 4
text: \marOh?\! Where's AUBREY?\!<br>Strange...\! She was holding my hand just a moment ago.
message_61:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI guess everyone went back...\!<br>What should we do now, OMORI?\!<br>Do you still want to keep going?
#[YES/NO]
message_62:
faceset: MainCharacter_Mari
faceindex: 3
text: Okay! I'm still up for it if you are, little brother!\mar
#[NO]
message_63:
faceset: MainCharacter_Mari
faceindex: 4
text: But OMORI...\! We're already almost there!\mar
message_64:
faceset: MainCharacter_Mari
faceindex: 0
text: Everyone will be waiting for us when we get back.\mar
message_65:
faceset: MainCharacter_Mari
faceindex: 3
text: I promise I'll keep you safe!\mar
#------------------------------------------------------------------------
#Go to BASIL's house entrance.
#BASIL's shadow is in front of the bridge to his house.
#He walks from the bridge to his house door and fades in.
#If you try to go back:
message_70:
faceset: MainCharacter_Mari
faceindex: 3
text: \marWhat's the matter, OMORI?\! Did you want to go back?
#[YES] takes you back to picnic cutscene
#------------------------------------------------------------------------
#Go into BASIL's house.
#BASIL's ghost looks at you then walks into blackness.
message_80:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWell...\! We're finally here.
#MARI looks around
message_82:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI guess there really is nothing here after all.\!<br>I don't know why, but that makes me a bit sad.
#MARI walks up to and sits on the ledge.
message_83:
faceset: MainCharacter_Mari
faceindex: 0
text: \marSit with me, OMORI!
#PLAYER gets control
#talk to MARI
message_84:
text: Do you want to sit with MARI?
#[YES/NO]
#[YES]
#OMORI sits on the ledge animation + cutscene
#NO
#Nothing
message_85:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIt's just the two of us now.\!<br>We don't really get time like this anymore, huh?
message_86:
faceset: MainCharacter_Mari
faceindex: 0
text: \marIt's so hectic all the time with everyone around.\!<br>Sometimes I miss the quieter moments.
#MARI question mark
message_87:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWhat is it, OMORI? You seem distracted...
#*Shadow BASIL fades away slowly*
#pause
message_88:
text: It's a long way down...\| Do you want to jump?
#[YES/NO]
#[YES]
message_89:
faceset: MainCharacter_Mari
faceindex: 5
text: \marOMORI, watch out!\! You look like you were just about to fall in.
message_90:
faceset: MainCharacter_Mari
faceindex: 4
text: \marBe careful, okay?\! I can't lose you again...
#pause
message_91:
faceset: MainCharacter_Mari
faceindex: 4
text: \marMaybe it's not so safe here.\!<br>We should get back to the others.
message_92:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI'll be waiting for you outside!
#MARI leaves
#NO
message_93:
faceset: MainCharacter_Mari
faceindex: 4
text: \marThis sure looks like a long way down...
#pause
message_94:
faceset: MainCharacter_Mari
faceindex: 4
text: \marMaybe it's not so safe here.\! We should get back to the others.
message_95:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI'll be waiting for you outside!
#MARI leaves
#PLAYER gets up from the ledge and regains control
#If you try to leave, glitch to PLAYER shaking his head.
#If you examine hole, it says:
message_100:
text: You don't want to jump.
#PLAYER must stab himself.
#When he stabs himself, it plays a special stab animation.
#Then, he wakes up as PLAYER instead of OMORI.
#------------------------------------------------------------------------
#NO
#Teleport back to “reach picnic” cutscene

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# =========================================================================================
# ** BASIL ANGSTY TIME
# =========================================================================================
#===========================================================================================
#LOOPING FIELD
message_24:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_25:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>...
#===========================================================================================
#SUSPENSE
message_20:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Lost in this confusion lies the root of everything.
message_21:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>The truth that you've locked away...\! You must find it no matter what.
message_22:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>You have to...\! for the both of us.
#===========================================================================================
#SUBCONSCIOUS SPILL
message_0:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>These rooms...\! are full of broken things...\! but at least in here, I can see who you really are.
message_1:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>The world that you created above this one...\! Did you make it to protect this place or to hide it away?
message_2:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Either way...\! it's become more powerful than you.
#===========================================================================================
#NEIGHBORHOOD OF SHADOWS
message_4:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>When you hid the truth, you sealed a part of me away with it.
message_5:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>He's been waiting for someone to save him all this time.
message_6:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>On that day...\! When you became nothing...\! I was split in half.\! Which one do you think was more painful?
#===========================================================================================
#SAFE IN THE FOREST
message_8:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I miss you, \n[8].\! You were always someone I could depend on to listen.
message_9:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>My problems... my hopes... my dreams...\! You knew them all.
message_10:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>So if you're still there...\! please let my words reach you one more time.
message_46:
text: A single daisy.
#===========================================================================================
#SCRIBBLES
message_11:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Our friends who have suffered because of us.\! Can we still call them friends?
message_12:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>No matter how much I want it, things can't go back to the way they were before.
message_13:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>But why does part of me still cling on?
message_14:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Is there still hope left for us, \n[8]?
#===========================================================================================
# FISH OUT OF WATER
message_15:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Back then...\! I wanted to save what was left.\!<br>But even after everything...\! you left me, \n[8]...
message_16:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I waited so long for you to come back.
message_17:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Even seeing you now...\! It's hard to think straight.\! I can feel my heart hurting and I want to cover my face and hide.
message_67:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>There are so many things I want to say to you...\! but the words won't come out.
message_66:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I just...\! I waited so long for you to come back, \n[8]...\! but...\! you never did.
message_68:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I don't know if I should apologize...
#===========================================================================================
#TIME
message_18:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>For so long, you kept the truth shut out.
message_19:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>But something made it slip.
message_27:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>And the hole that it made...\! It won't stop spreading until you find the root of it all.
message_28:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>The one that has seen the truth...
message_29:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Will you guide me to him, \n[8]?
message_23:
text: An empty fish bowl.
#PHONE
message_26:
text: \n<MOM>\"\n[8]...\! We're moving away.\"
#===========================================================================================
#true
message_30:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...\! The truth is here.
message_31:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>You've been running from this for so long.
message_33:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>But this time, we can face it together.
#===========================================================================================
#True upon talking to red eye basil
message_34:
text: \n<BASIL>I'm...\| I'm so sorry.
message_35:
text: \n<BASIL>Will you forgive me?\| My best friend...
#===========================================================================================
#Neutral
message_36:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...\| You've been running away from the truth for so long...\| How long will you keep running?
message_37:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I won't let this cycle repeat itself...
message_38:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>I...\| I won't let you leave me, \n[8]...
message_39:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Not again.
#===========================================================================================
#Neutral Fight
message_40:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...
message_45:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>If you won't face the truth...\! then face me.
message_41:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Face the suffering you've caused for the people you love...
message_42:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>The pain of knowing what you've lost...
message_43:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>And the hatred of yourself for being too cowardly to change anything about it...
message_44:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Let those feelings devour you here...\! until your insides rot.
#===========================================================================================
#BATTLE TEXT
#PLAYER STARTS AFRAID BUT CAN STILL "USE" SKILLS
message_47:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_48:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_49:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_50:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_51:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_52:
text: >
\>STRANGER: \<\fn<OMORI_GAME>
message_53:
text: >
\>STRANGER: \<\fn<OMORI_GAME>\n[8]...\! All those times that I reached out to you...\! Why didn't you answer?
message_54:
text: >
\>STRANGER: \<\fn<OMORI_GAME>You promised me that we'd face this together...\! but you left me all alone.
message_55:
text: >
\>STRANGER: \<\fn<OMORI_GAME>If we can't face it together...\! at least we can be together here.
message_56:
text: >
\>STRANGER: \<\fn<OMORI_GAME>\n[8]...\! I'll trap you down here with me forever.
#===========================================================================================
#AFTER OMORI WINS
#PLAY BASIL LOOP IN THIS MAP
message_57:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>So you've chosen to live that way.\! I wonder...\! Can you really call that living?
message_58:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<STRANGER>\fn<OMORI_GAME>Leave me here.\! There's no hope left for me.
message_59:
faceset: MainCharacter_Basil
faceindex: 8
text:
#BASILS MEMORIES
message_60:
text: \n[8]...\! You're finally here.\bas
message_61:
text: I've always dreamed that you would come back for me...\!<br>But maybe it's too late.\bas
message_62:
text: \basThe truth of that day will be hard to accept.
message_63:
text: \basWhen you see it...\! you have to stay strong.
message_64:
text: \basAnd if you can...
message_65:
text: \basPlease...\! forgive me...
#====
message_69:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_70:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_71:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_72:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_73:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_74:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_75:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_76:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_77:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_78:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_79:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_80:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_81:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_82:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_83:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_84:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_85:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_86:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_87:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_88:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_89:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_90:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_91:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_92:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_93:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_94:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_95:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_96:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_97:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_98:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_99:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_100:
faceset: MainCharacter_Basil
faceindex: 8
text:
message_101:
faceset: MainCharacter_Basil
faceindex: 8
text:

Binary file not shown.

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# =========================================================================================
# Blackspace around dreamworld
# =========================================================================================
#otherworld
#CAPT. SPACEBOY mentions the existence of a BLACK HOLE when he travels too far in the Universe.
#PINWHEEL FOREST: KITE KID mentions that sometimes when his eye follows his kite, he catches a glimpse of a DARK VOID in the sky.
message_5:
text: \n<KITE KID>I haven't told anyone this before...\! but sometimes when I'm looking up at my kite, I catch a glimpse of a \c[11]DARK VOID\c[0] in the sky from the corner of my eye.
message_6:
text: \n<KITE KID>I used to see it very rarely, but these days it's been happening much more frequently.\! I wonder if it means anything...
#SPROUT MOLE legend states that there used to be more SPROUT MOLES, but many of them were curious and dug too deep into the ground,
#reaching a mystical realm we now call the DEEP PIT. It seems that the location has been lost for centuries.
#Some say that it mysteriously vanished without a trace.
message_7:
text: \n<SPROUT MOLE TEACHER>SPROUT MOLE legend states that our kind used to prosper throughout all regions of the world, but our ancestors were curious and dug too deep into the ground.
message_8:
text: \n<SPROUT MOLE TEACHER>They discovered a mysterious hole that sucked hundreds and thousands of our species in, never to be seen again.
message_9:
text: \n<SPROUT MOLE TEACHER>The location of the \c[11]DEEP PIT\c[0], as it was called, has been lost for centuries, though some say that it simply vanished without a trace.
#ORANGE OASIS: One of MINA's kids mentions the story of the SHADOWY CHASM, a place where all bad kids go.
message_10:
text: \n<MINA'S KID>Mom tells us not to walk too far from the cave or else we'll be swallowed by the \c[11]SHADOWY CHASM\c[0]...\! She says that's where all the bad kids go.
#Hitchhiker tells you of a place of no return called THE ABYSS.
message_11:
text: \n<HITCHHIKER>Hello, children. \SINV[1]Uhuhuhu...\SINV[0]\! May I interest you in a curiosity?\!<br>I know of a place... you may have heard of it.
message_12:
text: \n<HITCHHIKER>It goes by many names...\!<br>the \c[11]DARK VOID\c[0]...\! the \c[11]DEEP PIT\c[0]...\! the \c[11]SHADOWY CHASM\c[0]...
message_13:
text: \n<HITCHHIKER>Here in the \c[11]DEEP WELL\c[0], we call it \c[11]THE ABYSS\c[0].
message_14:
text: \n<HITCHHIKER>It's just past the end of the highway.\! Would you like me to take you there?
#FORGOTTEN PIER: Inhabitants from the FORGOTTEN PIER are speaking from another realm which they call BLACK HOLE, DARK VOID, DEEP PIT,
#SHADOWY CHASM, or ABYSS. They escape for a bit, but it will always pull them back.
#Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time.
#message_15:
# text: \n<LOST SOUL>\fn<OMORI_GAME>When I was young, my mother told me to beware of a place called the \c[11]SHADOWY CHASM\c[0], but I didn't listen...\!<br>Now I'm stuck here forever...
#message_16:
# text: \n<LOST SOUL>\fn<OMORI_GAME>I can linger for a while, but...\!<br>\quake[1]it\quake[0] will always pull me back...
#message_17:
# text: \n<LOST SOUL>\fn<OMORI_GAME>I used to have a friend...\! but the longer we stayed here, he started to...\! turn into something else...\! Oh, how I miss my friend...
#HITCHHIKER AT ABYSS
message_20:
text: \n<HITCHHIKER>We're here...
message_21:
text: \n<HITCHHIKER>Did you want to go back to \c[11]DEEP WELL\c[0]?
message_22:
text: \n<BIG YELLOW CAT>Sleep, little one.\! You are safe with me.
message_23:
text: There is no turning back.

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# =========================================================================================
# Dino's Dig
# =========================================================================================
#-------------------------
#Dino intro
#-------------------------
message_1:
text: \n<DINO>Hey there, little adventurers!\!<br>Welcome to DINO'S DIG! I'm DINO, the founder of DINO'S DIG!
message_2:
text: \n<DINO>Ahem...\! Are you hungry for treasure?\! Are you ready to have a spoonful of adventure?\! If so, you've come to the right place!
message_3:
text: \$\n<DINO>Here at DINO'S DIG we have created the ultimate treasure-hunting adventure... which you can experience for the low price of 100 CLAMS!
message_4:
text: \$\n<DINO>Are you ready to enjoy the fun and excitement of digging for treasure?
#[Nod/Shake]
#[Nod]
message_5:
text: \n<DINO>\SINV[1]\{\{DINO-TASTIC!!\}\}\SINV[0]
#Skip to GAME TUTORIAL
#[Shake]
message_6:
text: \n<DINO>Aww... What's the matter?\!<br>I thought you were the adventurous type...
#-------------------------
#GAME TUTORIAL
#-------------------------
message_7:
text: \n<DINO>Alright kiddos, first things first.\! Here at DINO'S DIG, we dig with \c[4]SPOONS\c[0]!
#IF YOU DON'T HAVE A SPOON (EVERY TIME)
message_106:
text: \n<DINO>Since you don't have a \c[4]SPOON\c[0], I'll give you a \c[4]POTATO SPOON\c[0] for free!
message_8:
text: \n<DINO>Choose which \c[4]SPOON\c[0] you'd like to use.
#OPEN SPOON MENU AND SELECT SPOON
#Note: SPOONS that show up in the choices should be based off what is in your inventory
message_100:
text: Do you want to equip the \c[4][VARIABLE] SPOON\c[0]?
#[YES/NO]
message_9:
text: \n<DINO>There you go! Right on, brother!\!<br>You're a quick learner, aren't you?
message_10:
text: \n<DINO>In our special dig site, the \c[11]FOOD PYRAMID\c[0], you'll be able to uncover super rad treasure from all over the universe...\! and the best part is... you get to keep anything you find!
message_11:
text: \n<DINO>\sinv[1]\com[2]\{THAT'S A DINO-GUARANTEE!
message_12:
text: \n<DINO>Let me tell you about our dig site.\! The \c[11]FOOD PYRAMID\c[0] has four levels.\! You'll always start on the first level, but if you're lucky...
message_13:
text: \n<DINO>You might just find a \c[4]PYRAMID KEY\c[0] that unlocks the PYRAMID GATE to the next level!\! The higher you go, the better the treasure will be!
message_14:
text: \n<DINO>Now here's the catch!\! Each \c[4]SPOON\c[0] has a limited amount of uses before it breaks.\! For example, \c[4]POTATO SPOONS\c[0] will break after you dig 5 times!
message_15:
text: \n<DINO>If your \c[4]SPOON\c[0] breaks, the treasure hunt ends, the PYRAMID GATES close, and we will call you back to the entrance.
message_16:
text: \n<DINO>You understand everything I've said so far?
#[YES/NO]
#[YES]
#message_5:
# text: \n<DINO>\SINV[1]\{\{DINO-TASTIC!!\}\}\SINV[0]
#[NO]
#message_10-16
message_17:
text: \n<DINO>And now it's time for our DINO disclaimer...\! Treasure isn't the only thing that you'll find in the \c[11]FOOD PYRAMID\c[0].
message_18:
text: \n<DINO>During your round, you might find some troublesome critters looking for a fight...\! We aren't liable for any damages to you or your property during your adventure, ya dig?
message_19:
text: \n<DINO>If a critter knocks you out during battle, it'll be a real game over!
message_20:
text: \n<DINO>Well, that's pretty much it!\! All that's left for you to do is go up these stairs, smell the sweet \c[11]FOOD PYRAMID\c[0] air, and start digging!
message_21:
text: \n<DINO>\sinv[1]Have a DINO-TASTIC adventure!
#-------------------------
#GAME end
#-------------------------
message_23:
text: \n<DINO>\{\Com[2]\sinv[1]BIG SPOON DOWN!\! THAT'S GAME OVER!!\sinv[0]
#[Transport to DINO'S DIG ENTRANCE]
message_24:
text: \n<DINO>Did you find a lot of cool treasure?\.<br>I hope you enjoyed your DINO-TASTIC adventure!
#-------------------------
#DINO DEFAULT
#-------------------------
message_25:
text: \n<DINO>Hey there, little adventurers! Welcome to DINO'S DIG!
message_26:
text: \$\n<DINO>Are you ready for another DINO-TASTIC adventure!?<br>It'll only cost you 100 CLAMS!
#[Nod/Shake]
#[Nod]
message_27:
text: \n<DINO>I hope you're all ready to have another DINO-TASTIC adventure!
#[Shake]
message_28:
text: \n<DINO>Aww... What's the matter?\!<br>I thought you were the adventurous type...
#DINO walks to inside of DINO'S DIG
#IF YOU DON'T HAVE A SPOON (EVERY TIME)
#message_106:
# text: Since you don't have a SPOON, I'll give you a \c[4]POTATO SPOON\c[0] for free!
message_111:
text: \n<DINO>Which SPOON will you equip this time?
#OPEN SPOON MENU AND SELECT SPOON
#Note: SPOONS that show up in the choices should be based off what is in your inventory
message_110:
text: \n<DINO>You're all set!\!<br>So do ya'll remember the rules for DINO'S DIG?
#[YES/NO]
#[YES]
#message 10-21 (same as intro)
#[NO]
message_112:
text: \n<DINO>Yeah, I figured you already got this down!
#message_21 (EVERY TIME)
#=====
#IF YOU DONT HAVE ENOUGH CLAMS:
message_113:
text: \n<DINO>Hey, man...\! I wanna offer you this DINO-TASTIC adventure for free, but we need the CLAMS too...\! Come back when you got 100 CLAMS, alright?
#-------------------------
#DINO 2- DINO shops
#-------------------------
#Default>
message_29:
text: \n<BRETT>Welcome to DINO SHOP!\!<br>Accordin' to my log, it says you have a total of \v[1020] DINO DOLLARS!
message_32:
text: \n<BRETT>If you want to buy a \c[4]SPOON\c[0], just point it out to me and I'll help ya out!
#Purchase
message_101:
text: \n<BRETT>You wanna buy a \c[4]PLASTIC SPOON\c[0] (10 DIGS) for 3 DINO DOLLARS?
message_102:
text: \n<BRETT>You wanna buy a \c[4]WOODEN SPOON\c[0] (15 DIGS) for 6 DINO DOLLARS?
message_103:
text: \n<BRETT>You wanna buy a \c[4]SILVER SPOON\c[0] (20 DIGS) for 10 DINO DOLLARS?
#buy
message_30:
text: \n<BRETT>Sick choice! I hope you find lots of treasure!
#Insufficient funds
message_31:
text: \n<BRETT>Sorry, dude. You don't have enough DINO DOLLARS for that...
#Dino 3
message_33:
text: \n<CHAD>The \c[11]FOOD PYRAMID\c[0] has a knack for finding lost things.\!<br>Ancient artifacts...\! Old relics lost in time...\! the possibilities are endless!
# =========================================================================================
# Excavation
# =========================================================================================
message_50:
text: You need a \c[4]SPOON\c[0] to dig.
message_51:
text: You found \c[13]HECTOR\c[0]!
message_52:
text: And another \c[4]SPOON\c[0] bites the dust...
message_53:
text: !
message_54:
text: Your \c[4]SPOON\c[0] broke!
message_55:
text: You used the \c[4]PYRAMID KEY\c[0].
# =========================================================================================
# Excavation
# =========================================================================================
message_120:
text: \"DINO'S DIG... NOW WITH MORE EXP!\.<br>COME GET YOUR EXP NOW!\"
message_121:
text: \n<DINO>\sinv[1]\{\{WHAT'S UP, ADVENTURERS?
message_122:
text: \n<DINO>Did you hear?\! We've beefed up our critters to be bigger... and badder... than ever before!\! And you know what that means...
message_123:
text: \n<DINO>\sinv[1]\{\{MORE EXP!!
message_124:
text: \n<DINO>Come on, adventurers! What are you waiting for?
message_125:
text: \n<DINO>Embark on you dino-tastic adventure today!

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# =========================================================
# DOUGH DUNGEON (DOOM TOMB)
# =========================================================
#Upon entry: Crypt is dark
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: \kelIt sure is dark in here...
#Red eyes surround party
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herUh-oh...\! It looks like we're not alone!
#One bread walks forward
message_2:
text: \who\Quake[1]Hiss...\Quake[0]
#Rest of bread walks forward
message_3:
text: \who\Quake[1]Hiss...\| Hiss...\| Hiss...\| Hiss...\Quake[0]
#Placeholder:
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \kelHey! They're hissing at us!\! We can't let them do that!\!<br>\Com[2]Let's teach them a lesson!
#AFTERBATTLE
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herHuff...\! Huff...\! Okay, that's the last of them.
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelMan... What's with all this bread down here?\!<br>Someone must have a real baking problem...
#After examining DO NOT TOUCH big bread
message_53:
text: \who\sinv[1]Ohooooooooo...\sinv[0]
#*Small shaking*
message_54:
text: \who\sinv[1]Ohooooooooooooooooooo...\sinv[0]
#*More shaking*
message_55:
text: \who\sinv[1]Ohoooooooooooooooooooooooooooooo!!\sinv[0]
#*The toast begins floating*
#*More shaking and screen starts to fade out*
#*falling noises*
#Upon falling into Doom TOMB
message_60:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\Com[2]\sinv[1]\{PWWEEEEHHHHH!!\!\}<br>Ewwwwwwwwww...\!\sinv[0] What is all this?
message_61:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herThis...\! This is all-purpose flour!
message_62:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aub\Com[2]\sinv[2]\{ACHHOOOOOOO!!\sinv[0]\}\!<br>Urgh...\! My nose is all itchy...
#--------------
#ACTUAL MOLE DIALOGUE + SAFE
message_200:
text: \n<ACTUAL MOLE>Stop right there, no-gooders!\! Can't y'all read directions?\!<br>Ya'll should be ashamed of yourselves!
message_201:
text: \n<ACTUAL MOLE>My family and I have been guardin' this crypt's treasure for generations...\! but guardin' ain't easy cause of people like you!
message_202:
text: \n<ACTUAL MOLE>I may be old and frail now... and my eyesight may not be so good... and I may be the only one left...<br><br>But I've spent a lifetime doin' this, and I've gotten real good at guardin', I reckon!
message_203:
text: \n<ACTUAL MOLE>I can't even remember what I'm guardin', but it's probably whatever's hidden in that important-lookin' safe in the left corner of the room!
message_204:
text: \n<ACTUAL MOLE>Anyway, I'm gonna have to ask y'all to leave peacefully.\! Being an ACTUAL MOLE and all, I can dig my way out of here in 3 seconds flat!
message_205:
text: \n<ACTUAL MOLE>There ain't nothin' special about this place.\! So how about I save y'all some trouble and getchu out of here?
#[YES/NO]
#[YES]
message_206:
text: \n<ACTUAL MOLE>Well, that was easy!\! Don't blink! I'll have you back on the surface faster than a hot knife through butter!
#[NO]
message_207:
text: \n<ACTUAL MOLE>You wanna stay and enjoy the place?\! Alright, if you insist!
message_208:
text: \n<ACTUAL MOLE>Feel free to look around and all...\! This summoning circle may be old, but it still works like a charm...\! but no funny business...\! or else!
#Enter after leaving:
message_209:
text: \n<ACTUAL MOLE>Hey, partner! You're back down yonder already?\! How many years has it been?
#Talk to him again:
message_210:
text: \n<ACTUAL MOLE>You feelin' an itch to get back to the surface?\! You won't be able to take anything you find from the counters here with you!\! That okay, partner?
#[YES/NO]
#[YES]
message_211:
text: \n<ACTUAL MOLE>\{\{\sinv[1]YEEEEE-HAWWW!!
message_230:
text: \n<ACTUAL MOLE>I'll have you back on the surface faster than a hot knife through butter!
#[NO]
#Nothing
#To unveil the safe combination, you must empty the table as the safe combination is on it, meaning you must summon everything.
#Use the combo to open up the safe.
#Examine safe for the first time:
message_212:
text: \n<ACTUAL MOLE>\com[2]Don't you even think about opening up that safe!\! There's definitely no combination or anything like that around these parts!
#Talk to the safe:
message_213:
text: What is the safe combination?
message_217:
text: And?
#Multiple choice with 4 random numbers each.
#Correct answer combo:
#2
#2
#3
#1
#9
#9
#1
#The safe contains RECIPE FOR DISASTER. (Item #246)
#Get Message is in XX_MELON
#The screen will fade out and fade in to show the image, then fade back.
#You can also view it through inventory.
#The recipe requires you to sacrifice ACTUAL MOLE.
#Talk to the Mole with RECIPE FOR DISASTER:
message_214:
text: Do you want to pick up \c[4]ACTUAL MOLE\c[0]?\!<br>There may be no turning back...
message_215:
text: \n<ACTUAL MOLE>\quake[1]\{\{WHAT IN TARNATION!?!?
message_216:
text: You picked up \c[4]ACTUAL MOLE\c[0].
#(Note: Once you pick up the ACTUAL MOLE, you won't be able to leave.)
#ACTUAL MOLE is Item #248
#Talk to the summoning circle. (XX_MELON.message_79)
#After you sacrifice the ACTUAL MOLE, the map starts rumbling, the screen begins shaking and turning black.
#You and your party will spawn to the top of this map. The boulder will appear and start chasing you down.
#If you die here, it'll play the funeral song like you died.
#Then you'll respawn at the top of the boulder map infinitely.
#If you fall “survive” and fall through the hole at the bottom, the screen will turn black, then there will be a falling noise and then a crash signifying you hit the ground. Then it'll play the funeral song like you died. (Either way, you “die.”)
#Instead of GAME OVER, you find yourself in the left pantry with 3 TOASTS around you (your party members).
#OMORI pops out from the middle of the flour pile, covered in flour.
#Orange = party members Green = Life Jam watermelons
#You must gather the LIFE JAM around the room and use the LIFE JAM on the TOASTS to revive them.
#After you revive each member, they join your party.
message_220:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubOMORI! You saved me!
#*AUBREY twirl*
message_221:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubThank you... I thought I was TOAST for sure!
#AUBREY joins your party.
#KEL looks around
message_222:
faceset: MainCharacters_DreamWorld
faceindex: 33
text: \kel\quake[1]\com[2]\{AHHHHH!! WHERE AM I!?
#*KEL jumps*
message_223:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \kelOh, hey guys! What'd I miss?
#KEL joins your party.
message_224:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herUrf...
message_225:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubWelcome back, HERO! How are you feeling?
message_226:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herI feel...\! dizzy...
message_227:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \her\com[2]W-Whoa!\! Hey, where are we?
message_228:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: \kelI dunno...\! Maybe a place where all abandoned TOAST goes...
message_229:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herWell, we sure as heck aren't TOAST anymore!\! Let's hurry and find a way out of here!
#Walk to the top of the staircase and Biscuit and Doughie will challenge you.
#Their dialogue was edited in dreamworld_extras_doomtomb.yaml. (message 63 - 110)
#You can win or lose to them and it'll produce the same result except for a few lines of text.
#Note: Maybe ingredients on the table should be gone after you defeat them.
#After you fight them, Biscuit and Doughie leave using the portal above them.
#When party uses portal, they pop out of the sand in toast graveyard one by one like zombies. Then they align into party formation.
#-----------
#After entering BISCUIT and DOUGHIE's lair:
message_63:
text: \n<DOUGHIE>We were born to make bread forever, day in and day out...\! \sinv[1]Fresh bread...\| Fresh bread...\| Fresh bread...\sinv[0]
message_64:
text: \n<DOUGHIE>It's a hard life... and it's not very rewarding...<br>but this is all we have...\!<Br>We just have to be grateful, right BISCUIT?
message_65:
text: \n<BISCUIT>\sinv[1]Ohooo...\sinv[0]
message_66:
text: \n<DOUGHIE>That's right, brother...\! This has always been our life...\! trapped in an endless circle of bread.
message_67:
text: \n<BISCUIT>\sinv[1]Ohooooooooo...\sinv[0]
message_68:
text: \n<DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{oooooooo...\sinv[0]
message_69:
text: \n<BISCUIT AND DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{ooooooooo\{oooooooo...\sinv[0]
message_70:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelSo this is where the wailing was coming from!
message_71:
text: \n<DOUGHIE>\Com[2]Ah!\! The bread...\! It has spoken!\!<br>I knew that our bread would come back to haunt us eventually...
message_72:
text: \n<DOUGHIE>Come, BISCUIT!<br>We must destroy them before they destroy us first!
message_73:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kelWait a sec... We're not-
message_74:
text: \n<BISCUIT>\sinv[1]Ohooooooooo!\sinv[0]
message_75:
text: \n<DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{oooooooo!!\sinv[0]
message_76:
text: \n<BISCUIT AND DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{ooooooooo\{oooooooo!!!\sinv[0]
#After fighting BISCUIT and DOUGHIE and WINNING:
message_78:
text: \n<DOUGHIE>Huff...\! Huff...\! We're all out of JUICE...\!<br>It seems...\| that this is the end for us, BISCUIT...
message_79:
text: \n<BISCUIT>\sinv[1]Ohoo...\sinv[0]
#then continue to after win/lose text (message 85+)
#After fighting BISCUIT and DOUGHIE and LOSING:
#party members are lying on the floor
#biscuit and doughie look at each other
message_80:
text: \n<DOUGHIE>\{\sinv[1]HURRAY! WE ARE VICTORIOUS!!
message_81:
text: \n<BISCUIT>\sinv[1]Ohoo!\sinv[0]
#party members get up one by one
message_82:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: Hey...\! Is everyone okay?\her
message_83:
text: \n<DOUGHIE>Brother!\! The living bread has risen again!
#DOUGHIE looks around
message_84:
text: \n<DOUGHIE>But we don't have any more ingredients...\! Perhaps this is the end for us, BISCUIT...
message_85:
text: \n<BISCUIT>\sinv[1]Ohooo...\sinv[0]
#After win/lose text always continues to this same part:
message_86:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\Com[2]Wait!\! We're not bread...\! We're kids, just like you!
message_87:
text: \n<DOUGHIE>You...\! You mean you're not here to destroy us?
message_88:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubOf course not!\! We would never attack unprovoked!
message_89:
text: \n<DOUGHIE>You hear that, BISCUIT?\! We're saved!\! <br>Now it's back to baking...\!<br>\sinv[1]Fresh bread...\| Fresh bread...\| Fresh bread...\sinv[0]
message_90:
text: \n<BISCUIT>\sinv[1]Ohoo...\sinv[0]
#they bake for a while
message_91:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herHey... so...\! How long have you guys been baking bread here?\!<br>Don't you want to go outside and get some fresh air?
message_92:
text: \n<DOUGHIE>\sinv[1]Ohoo...\sinv[0]\! If only that were possible...\!<br>We've been trapped here since the inception of the universe...
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubWow... That sounds like a pretty long time.\! I think you both deserve a break!
message_94:
text: \n<DOUGHIE>\Com[2]What? That's preposterous!\! What meaning do our lives have if we do not spend it baking bread?
message_95:
text: \n<BISCUIT>\sinv[1]Ohoo?\sinv[0]
message_96:
text: \n<DOUGHIE>If we were to leave our bread-making stations... what would we do with ourselves?\! This is the only life we know...
#pause
message_97:
text: \n<DOUGHIE>And yet...\! My morbid curiosity overwhelms me...
message_98:
text: \n<DOUGHIE>That portal up there is able to transport us out of this place.
message_99:
text: \n<DOUGHIE>We've used it countless times to fulfill our bread summonings, but we have never seen the other side for ourselves...
message_100:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWell, we have!\! And let me tell you... It's a big, awesome world out there!\! I think it's about time that you guys start exploring new possibilities!
#[Doughie and BISCUIT face each other]
message_101:
text: \n<DOUGHIE>Hmm...\! Tempting...
#face each other
message_102:
text: \n<DOUGHIE>Well? What do you think, BISCUIT?
message_103:
text: \n<BISCUIT>\sinv[1]Ohoo...
message_104:
text: \n<DOUGHIE>\}Mhmm...\| I'm listening...\| Mhmm...\| Yes...\| But...\| Ah...\| That is true...
#face party
message_105:
text: \n<DOUGHIE>Alright, we've changed our minds...\!<br>We want to leave...\! This place sucks!
message_106:
text: \n<BISCUIT>\sinv[1]Ohoo!\sinv[0]
#face each other
message_107:
text: \n<DOUGHIE>BISCUIT...\! We've always been afraid to use the portal...
message_108:
text: \n<DOUGHIE>But perhaps it's time for change...
#walk to portal
message_109:
text: \n<DOUGHIE>Come on, brother!\!<br>\Com[2]Let's experience our first taste of freedom!
message_110:
text: \n<BISCUIT AND DOUGHIE>\sinv[1]OHOOOOO\{OOOOOOOO\{OOOOOOOO\{OOOOOOOO!!\sinv[0]
#[BISCUIT & DOUGHIE go into the portal]
message_500:
text: You used \c[3]LIFE JAM\c[0] on AUBREY.
message_501:
text: You used \c[3]LIFE JAM\c[0] on KEL.
message_502:
text: You used \c[3]LIFE JAM\c[0] on HERO.
message_503:
text: AUBREY...\! but TOAST.
message_504:
text: KEL...\! but TOAST.
message_505:
text: HERO...\! but TOAST.
#GHOST Mole
message_510:
text: \n<ACTUAL GHOST>\com[2]It's you!\! Don't think I've forgotten what you did!\! Anyways, just because I'm a ghost now doesn't mean I can't dig my way out of here.
message_511:
text: \n<ACTUAL GHOST>Did you want to go back to the surface?\! You won't be able to take anything you find from the counters here with you.
message_512:
text: \n<ACTUAL GHOST>Okay...\! But no funny business...\! Or else!
message_513:
text: \n<ACTUAL GHOST>\com[2]I'll have you back on the surface faster than a hot knife through butter!
message_515:
text: This PYRAMID GATE needs a \c[4]PYRAMID KEY\c[0].
message_517:
text: The perfect spot for a sacrifice.
message_518:
text:

View file

@ -0,0 +1,466 @@
# =========================================================================================
# Dreamworld Extras
# =========================================================================================
#Waking up in White Space on Night 1:
message_0:
text: You checked your pocket for a BLACK KEY...\!<br>but it wasn't there.
#After completing all 3 slime girls routes:
message_1:
text: \swh\Com[2]\{CAN NO ONE HERE DO ANYTHING!?!?
#Before putting together Basil's photo album:
message_2:
faceset: MainCharacter_Basil
faceindex: 0
text: \basHmm... darn...\!<br>I don't think I remember the order of all these photos...
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herDon't worry about a thing, BASIL.\! OMORI has really a good memory, so I'm sure we'll figure this out in no time!
# Examining Mirror when Alone
message_4:
text: You see that you are alone in the mirror.\!<br>You don't like it.
# Picking up knife in white space:
message_5:
text: You stare into the reflection of the knife.\!<br>It knows you well.
#When checking out a telescope
message_6:
text: A shiny telescope.\! Do you want to check out the view?
# =========================================================================================
# Rain town
# =========================================================================================
message_20:
text: The inhabitants of \c[11]RAIN TOWN\c[0] are in danger!\! There is too much rain spreading on their lands, and it's making them uncomfortable!
message_21:
text: Find the nozzle on the top left of the map and examine it.
message_22:
text: The rain drizzles, and the inhabitants of \c[11]RAIN TOWN\c[0] are comfortable again.
# =========================================================================================
# WEEPING WILLOW
# =========================================================================================
#WEEPING WILLOW rises from the lake.
message_40:
text: \n<WEEPING WILLOW>Sigh...\! Hey, it's me, WEEPING WILLOW, the goddess of the lake.\!<br>Thanks for the CLAMS, I guess.
message_41:
text: \n<WEEPING WILLOW>They say that money can buy happiness,<br>but apparently it's not working...
message_42:
text: \n<WEEPING WILLOW>Can you do something funny for me?\!<br>Maybe tell a joke?
#If Player does not have Joke Book or has no Jokes
message_43:
text: \n<WEEPING WILLOW>...\! It doesn't look like you have any material on you.\!<br>Come back when you have a joke or two.
#[IF PLAYER HAS JOKE BOOK WITH AT LEAST 1 JOKE]
message_44:
text: \n<WEEPING WILLOW>Sigh...\! Okay, what is it?
message_45:
text: Do you want to read WEEPING WILLOW a joke from the<br>\c[4]JOKE BOOK\c[0]?
#yes/no
#yes (if Hero)
message_46:
text: Which joke would you like to read?
#List of jokes appear
#Badumtss! SFX plays. (Party member except HERO will face forward at the same time, or none of them face forward.)
#Depending on the joke that is told, WEEPING WILLOW will cry with an intensity of 1, 2, or 3.
#yes (if not Hero)
message_47:
text: You open the \c[4]JOKE BOOK\c[0]...
message_48:
text: The contents of this book are too embarrassing to read out loud.\! Maybe someone older would be able to do it.
message_49:
text: \n<WEEPING WILLOW>Really?\! You called me out here for nothing?
message_50:
text: \n<WEEPING WILLOW>Sigh...\! What a waste of time...
#WEEPING WILLOW sinks back down into the lake.
#================================ JOKES ==================================
#Every time a PLAYER finds a joke on a poster, a badumtss! SFX will play and the party members will all face forward at the same time.
#JOKE 1: Location: OTHERWORLD stuck on a storage unit
message_60:
text: \"Did you hear about the restaurant on the Moon?\"
message_61:
text: \"There's great food, but no atmosphere.\"
#JOKE 2: Location: CATTAIL FIELD stuck on the OLD BARN.
message_62:
text: \"Why did the scarecrow win an award?\"
message_63:
text: \"Because he was outstanding in his field.\"
#JOKE 3: Location: SPROUT MOLE TOWN next to a bike.
message_64:
text: \"Why couldn't the bicycle stand up by itself?\"
message_65:
text: \"It was two tired.\"
#JOKE 4: Location: FROZEN FOREST in an igloo.
message_66:
text: \"How does a penguin build a house?\"
message_67:
text: \"Igloos it together.\"
#JOKE 5: Location: ORANGE OASIS on a cave wall.
message_68:
text: \"What do you call cheese that isn't yours?\"
message_69:
text: \"Nacho cheese.\"
#JOKE 6: Location: DEEP WELL in UNDERWATER HIGHWAY.
message_70:
text: \"What lies at the bottom of the ocean and twitches?\"
message_71:
text: \"A nervous wreck.\"
#JOKE 7: Location: DEEP WELL in the CONSTRUCTION SITE.
message_72:
text: \"Want to hear a joke about construction?\"
message_73:
text: \"I'm still working on it.\"
message_74:
text: You jotted the joke down in your \c[4]JOKE BOOK\c[0].
message_75:
text: You got a \c[4]JOKE BOOK\c[0]!
#================================ CRYING RESPONSES ==================================
# Crying level 1
message_90:
text: \n<WEEPING WILLOW>Sniff...\! That joke...\! That joke was so bad...\!<br>It just makes me want to...
message_91:
text: \n<WEEPING WILLOW>Sniff...\! Sniff...\! \SINV[1]Wehhhhhhhhhh...\SINV[0]
#WEEPING WILLOW sinks back down into the lake.
# Crying Level 2
message_92:
text: \n<WEEPING WILLOW>\SINV[1]Wehhhh...\SINV[0]\!\Com[2]\SINV[2]Weaa\{aaeeeeaahh\{hhhhhhhhhhhh!!\SINV[0]
#WEEPING WILLOW sinks back down into the lake.
# Crying Level 3
message_93:
text: \n<WEEPING WILLOW>\Com[2]\Quake[1]WEE\{\Com[2]AHHHH\{\Com[2]HHHHHH\{HHHHH\{HHHH!!!\Quake[0]
# Tolerable Joke:
message_94:
text: \n<WEEPING WILLOW>Sniff... \!Sniff... \!Hehe...
message_95:
text: \n<WEEPING WILLOW>H-Hey...\! That joke's pretty funny...
message_96:
text: \n<WEEPING WILLOW>\sinv[1]Hehehehe...
#WEEPING WILLOW transforms to happy WEEPING WILLOW
message_97:
text: \n<WILLOW>Ah...\! I feel a little better now.
#GOD RAYS appeared
#A sword floats down in front of Party
message_98:
text: \n<WILLOW>Thanks for cheering me up, travelers.
message_99:
text: \n<WILLOW>Here is a reward for your valiant efforts.
message_100:
text: \n<WILLOW>This is an ancient weapon of indescribable power.
message_101:
text: \n<WILLOW>Only a true HERO is able to wield it.
#God SFX
message_102:
text: \n<WILLOW>Ah... The gods are calling for me.\!<br>I'm afraid it's time to take my leave.
message_103:
text: \n<WILLOW>Our time together was short, but it has been a...\!<br>mostly...\! pleasurable experience.
message_104:
text: \n<WILLOW>Perhaps we will meet again in another life.\!<br>So long, travelers! It's been fun!
#God rays disappear
#Examine sword
message_110:
text: You got the \c[13]LOL SWORD\c[0].
# =========================================================================================
# Hide and Seek with yourself
# =========================================================================================
#Night 3, upon entering FOREST PLAYGROUND, no one will be there.
#If PLAYER examines the tetherball pole, it will prompt the message:
message_120:
text: Do you want to play hide-and-seek?
#yes
#Screen turns black.
message_121:
text: 5...\! 4...\! 3...\! 2...\! 1...
#The mirror will appear on a random location on the map.
#If you examine the mirror, the mirror slide will show. (Only OMORI is in the mirror)
message_122:
text: Found you!
#Then the mirror slide will fade out.
message_123:
text: Do you want to play again?
#no
#Mirror disappears
# =========================================================================================
# Deep Well
# =========================================================================================
#Taxi Ride-
message_140:
text: \n<TAXI DRIVER>Hey, kid! You wanna go somewhere \SINV[1]cool\SINV[0]?\!<br>You should go to the \c[11]LAST RESORT\c[0]!<br>It's the hottest, trendiest place to be these days!
message_141:
text: \n<TAXI DRIVER>I can take you there if you want, kid!\! It's all the rage.
message_142:
text: \n<TAXI DRIVER>Come on...\! Don't be shy!\! I don't bite...\! much.
message_143:
text: \n<TAXI DRIVER>Hey, kid! You wanna ride back to the \c[11]DEEP WELL\c[0]?\! I'll drive you as much as you want!\! It ain't a big deal to me... I get paid salary! Keh heh!
message_144:
text: \n<TAXI DRIVER>Hmm...\! It seems like you're coming up a little short...\!<br>Well, that's fine.\! I'll just take everything you have-
message_145:
text: \n<TAXI DRIVER>Hey, wait a minute! Ya got nothin'!\!<br>Must've gotten scammed real bad, kid... I pity you.
#after Ride
message_150:
text: \n<TAXI DRIVER>A lil' bumpy, but not all that bad.\! Come back anytime, kid.
message_151:
text: \n<TAXI DRIVER>Come back anytime, kid.
#If HERO is in party
message_152:
text: \n<TAXI DRIVER>Need a lift back to \c[11]LAST RESORT\c[0]?\!<br>Anything for the boss's right hand man!
#If HERO is manager
message_153:
text: \n<TAXI DRIVER>Need a lift back to \c[11]LAST RESORT\c[0]?\!<br>Anything for you, boss!
#If HERO is in party
message_154:
text: \n<TAXI DRIVER>Need a lift back to the \c[11]DEEP WELL\c[0]?\!<br>Anything for the boss's right hand man!
#If HERO is manager
message_155:
text: \n<TAXI DRIVER>Need a lift back to the \c[11]DEEP WELL\c[0]?\!<br>Anything for you, boss!
# =========================================================================================
# First Time In OTHERWORLD
# =========================================================================================
message_200:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\Com[2]\{\{FIRST!!!\}\}
message_201:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herHuff... Huff...\! The ladder...
message_202:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herIt just...\! Huff... Huff...\! Never ends...
message_203:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\sinv[1]\{\{BAHAHAHAHA!!!\}
message_204:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kel\Com[2]That's one small step for KEL...\.<br>and one large step for KELKIND!!
message_205:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubThat's not how it goes!
message_206:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelYou don't get to decide how it goes...<br>You weren't here first!
message_207:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubWait, hold on...\!<br>\Com[2]\{IS THAT MY \c[4]BUTT CERTIFICATE\c[0]??\}\!
message_208:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\{TAKE THAT THING DOWN RIGHT NOW!\}
message_209:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aubWhat if somebody sees it?
message_210:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelNo way!<br>Look at this thing fluttering in the wind.
message_211:
faceset: MainCharacters_DreamWorld
faceindex: 23
text: \kel\sinv[1]So majestic...\| So beautiful...
message_212:
faceset: MainCharacters_DreamWorld
faceindex: 6
text: \aub\Com[2]\{HERO! DO SOMETHING!\}
message_213:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \her\}Huff... Huff...\!\{ One... Sec... \!\}Huff... Huff...\!\{ Just... \}Huff... Huff...\!\{ Catching my breath... \}Huff... Huff...
message_214:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herActually...\!\} Huff... Huff...\{\! Give me a minute...
message_215:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aub... ... ...\! Nevermind.
message_216:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herMan, I know there's a reason why we've never climbed this thing, but I can't put my finger on it...
message_217:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \her It's on the tip of my tongue...
message_218:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: \herOh, well...\! Here goes nothing!
message_219:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelHey OMORI, that's not the right way to BASIL's house!
# =========================================================================================
# MOONWALK
# =========================================================================================
message_250:
text: Would you like to moonwalk?
#YES/NO
#back of sign
message_252:
text: There's message written on the back.
message_253:
text: \"Please... don't make the same mistake I made...<br>\!-M\"
# =========================================================================================
# BATTLE: THE WORLD
# =========================================================================================
message_300:
text: The EARTH looks peaceful.\!<br>Would you like to disturb it?
# =========================================================================================
# PYREFLY IX WEB
# =========================================================================================
message_400:
text: This web is too strong to be cut.

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@ -0,0 +1,6 @@
# =========================================================================================
# Dreamworld Object flavor text
# =========================================================================================
#Save for implementation

View file

@ -0,0 +1,14 @@
# =========================================================================================
# Pyrefly XII: Sprout Mole Eater
# =========================================================================================
message_0:
text: You got \c[4]SPROUT MOLE MASKS\c[0].
# =========================================================================================
# Pyrefly: Spider Webs
# =========================================================================================
message_1:
text: Spiders surround this web.

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@ -0,0 +1,667 @@
# =========================================================================================
# Dreamworld shops
# =========================================================================================
#Placeholder intro
message_1:
text: \n<JASH>I am JASH of many talents and master of many trades.<br>\!How can I help you today?
#purchase
message_2:
text: \n<JASH>Thank you for your patronage.
#insufficient funds
message_3:
text: \n<JASH>You do not have enough CLAMS.
message_4:
text: \n<JASH>I am JASH of many talents and master of many trades.
message_5:
text: \n<JASH>Please wait, Sir or Madam.\! Before you go...<br>I wanted to thank you for being a patron of JASH.
message_6:
text: \n<JASH>Please take this \c[13]SALES TAG\c[0].\! You won't be getting any discounts here, but I'm sure it will be useful to you somehow.
message_7:
text: You got a \c[13]SALES TAG\c[0].
message_203:
text: \n<SNO-CONE JASH>You do not have enough CLAMS.
message_204:
text: \n<SNO-CONE JASH>I am JASH of many talents and master of many trades.
message_205:
text: \n<SNO-CONE JASH>Please wait, Sir or Madam.\! Before you go...<br>I wanted to thank you for being a patron of JASH.
message_206:
text: \n<SNO-CONE JASH>Please take this \c[13]SALES TAG\c[0].\! You won't be getting any discounts here, but I'm sure it will be useful to you somehow.
message_213:
text: \n<TOFU JASH>You do not have enough CLAMS.
message_214:
text: \n<TOFU JASH>I am JASH of many talents and master of many trades.
message_215:
text: \n<TOFU JASH>Please wait, Sir or Madam.\! Before you go...<br>I wanted to thank you for being a patron of JASH.
message_216:
text: \n<TOFU JASH>Please take this \c[13]SALES TAG\c[0].\! You won't be getting any discounts here, but I'm sure it will be useful to you somehow.
message_223:
text: \n<LEMON JASH>You do not have enough CLAMS.
message_224:
text: \n<LEMON JASH>I am JASH of many talents and master of many trades.
message_225:
text: \n<LEMON JASH>Please wait, Sir or Madam.\! Before you go...<br>I wanted to thank you for being a patron of JASH.
message_226:
text: \n<LEMON JASH>Please take this \c[13]SALES TAG\c[0].\! You won't be getting any discounts here, but I'm sure it will be useful to you somehow.
message_233:
text: \n<DEALER JASH>You do not have enough CLAMS.
message_234:
text: \n<DEALER JASH>I am JASH of many talents and master of many trades.
message_235:
text: \n<DEALER JASH>Please wait, Sir or Madam.\! Before you go...<br>I wanted to thank you for being a patron of JASH.
message_236:
text: \n<DEALER JASH>Please take this \c[13]SALES TAG\c[0].\! You won't be getting any discounts here, but I'm sure it will be useful to you somehow.
message_243:
text: \n<PARTY JASH>You do not have enough CLAMS.
message_244:
text: \n<PARTY JASH>I am JASH of many talents and master of many trades.
message_245:
text: \n<PARTY JASH>Please wait, Sir or Madam.\! Before you go...<br>I wanted to thank you for being a patron of JASH.
message_246:
text: \n<PARTY JASH>Please take this \c[13]SALES TAG\c[0].\! You won't be getting any discounts here, but I'm sure it will be useful to you somehow.
message_247:
text: \n<SMUGGLER JASH>Please wait, Sir or Madam.\! Before you go...<br>I wanted to thank you for being a patron of JASH.
message_248:
text: \n<SMUGGLER JASH>Please take this \c[13]SALES TAG\c[0].\! You won't be getting any discounts here, but I'm sure it will be useful to you somehow.
# =========================================================================================
# MAILBOX: GENERAL
# =========================================================================================
#Mailbox intro
message_10:
text: \whoPsst...\! Hey!\! Psst...
message_11:
text: \whoYou!\! Yeah, you over there!
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubUmmm...\! OMORI...\! I think that mailbox is talking to us...\! <br>Maybe we should go check it out...
#Mailbox opens
message_13:
text: \maiYes, yes! Hello, valued customer...<br>Welcome to my shop! Please buy something! \}\sinv[1]Kekeke...
#MAILBOX - GENERAL
#ENTER shop
message_14:
text: \maiYes, yes! Hello, valued customer...<br>Welcome to my shop! Please buy something! \}\sinv[1]Kekeke...
#BUYING/SELLING
message_15:
text: \maiThank you, valued customer!\!<br>I sincerely appreciate your business.<br>\}\sinv[1]Kekeke...
#LEAVE SHOP AFTER BUYING SOMETHING
message_16:
text: \maiThank you kindly!
#LEAVE SHOP WITHOUT BUYING ANYTHING
message_17:
text: \maiI'll have you know I don't appreciate window shoppers...
#NOT ENOUGH CLAMS
message_18:
text: \maiWait a sec...\!<br>You don't have enough CLAMS for this!\!<br>What do you think I'm running here? A CHARITY!?
message_19:
text: \mai\Com[2]What do you think I'm running here? A charity!?
#item buying prompt
message_184:
text: \maiThe total will be <SHOPTOTAL>\G.
#max item message
message_185:
text: \maiYou don't have space for this...\! Get rid of something else first!
#on item list buy ok
message_186:
text: How many would you like?\^
#item selling ok
message_187:
text: How many will you sell?\^
#item selling prompt
message_188:
text: \maiIn exchange for your goods, I'll offer this much...\! How's that sound?
#item buying cancel
message_189:
text: \maiWhat? After all that you're just gonna walk away!?
#IF HERO IS leader
message_200:
text: \maiAh, if it isn't HERO, my favorite and most handsome customer! Discounts for you, always! So... please buy something! \}\sinv[1]Kekeke...
# =========================================================================================
# MAILBOX: FOREST PLAYGROUND
# =========================================================================================
#Leaving before purchasing misfortune cookie
#Note: once player buys misfortune cookie, this no longer triggers
#Yes/No
#Buying Misfortune COOKIE
#Rejecting Misfortune COOKIE
# =========================================================================================
# MAILBOX: OTHERWORLD CAMPSITE
# =========================================================================================
#Buying Misfortune COOKIE
# =========================================================================================
# MAILBOX: SPROUTMOLE TOWN ENTRANCE
# =========================================================================================
# =========================================================================================
# MAILBOX: Orange Oasis (In Front of Dino's Dig)
# =========================================================================================
#Leaving before purchasing Misfortune cookie
# =========================================================================================
# MAILBOX - LAST RESORT
# =========================================================================================
#SELECTING POOL NOODLE
message_70:
text: \maiHey, you kids! Might I interest you in this \c[13]POOL NOODLE\c[0]?\!<br>It may look unassuming, but it has the potential to be a very powerful weapon!
message_71:
text: \maiEven knowing this...\! I'll basically give it to you for the cheap, cheap price of 5000 CLAMS!
message_72:
text: \maiAt that price, you'd basically be stealing from me!
message_73:
text: \maiWhat do you think?\! Do you want it?\$
#yes/no
#if yes
message_74:
text: \maiExcellent!\! Please take very good care of it!\! <br>\}\sinv[1]Kekeke...\LECLEAR
#if no
message_75:
text: \maiOh, I see...\! But this \c[13]POOL NOODLE\c[0] is so rare and valuable...\!<br>You must consider it!\! What if I made the deal a little sweeter for you and dropped the price to 2,500 CLAMS?
message_76:
text: \maiHow does that sound?\! Do you want it?\$
#yes/no
message_77:
text: \maiYou...\! \Com[2]You still don't want it??\!<br>\QUAKE[1]At that price!?!?\QUAKE[0]
message_78:
text: \maiGrr... Hmph...
message_79:
text: \maiOkay, okay... \!I'm really cutting corners here, but here it goes...
message_80:
text: \maiGet ready for the deal of a lifetime!<br>1000 CLAMS, take it or leave it!\$
#No
message_81:
text: \maiYou...\! You are one tough cookie...
message_82:
text: \maiHuff...\! How about...\! 500 CLAMS...\$
#[no]
message_83:
text: \mai250 CLAMS?\$
#[no]
message_84:
text: \maiYou know what...\! \Com[2]Fine!\!<br>I don't even know why I'm trying so hard...
message_85:
text: \maiIf you won't buy the \c[13]POOL NOODLE\c[0], then just take it!
message_87:
text: \maiJust get rid of this thing...\! I never want to see it again!
message_88:
text: You got a \c[13]POOL NOODLE\c[0].
#Shop closes
#Leaving before purchasing Misfortune cookie (If you bought a misforune cookie from orange oasis)
#Buying misfortune COOKIE
#Rejecting misforunte cookie
# =========================================================================================
# BOTTLED WATER SELLERS (DEEP REEF)
# =========================================================================================
message_95:
text: \n<GOOMAN>Hey, you!\! Yes, you there with the stoic expression!
message_96:
text: \n<GOOMAN>Hey, you!\! Yes, you there with the pretty bow!
message_97:
text: \n<GOOMAN>Hey, you!\! Yes, you there with the short stature!
message_98:
text: \n<GOOMAN>Hey, you!\! Yes, you there with the beautiful face!
message_99:
text: \n<GOOMAN>Could I interest you in an honest-to-goodness, completely organic \c[3]BOTTLED WATER\c[0]?\! We're having a liquidation sale!
#should be a variable reference to change depending on the amount
message_100:
text: \n<GOOMAN>This \c[3]BOTTLED WATER\c[0] could be yours for the low, low price of \v[635] CLAMS!\! Well, do you want it?\$
#1st/2nd/3rd price, variable reference
message_101:
text: \n<GOOMAN>This \c[3]BOTTLED WATER\c[0] could be yours for the low, low price of \v[635] CLAMS!\! Well, do you want it?\$
#Yes
message_102:
text: \n<GOOMAN>\sinv[1]Wonderful!\!\sinv[0] Take this \c[3]BOTTLED WATER\c[0]. It's yours now!
#no
message_103:
text: \n<GOOMAN>Okay...\! but you're going to regret this once-in-a-lifetime offer!
#not enough clams
message_104:
text: \n<GOOMAN>You still lookin' for a \c[3]BOTTLED WATER\c[0]?\!<br>I may still have one in stock...
message_105:
text: \n<GOOMAN>You don't have enough CLAMS...
message_106:
text: \n<GOOMAN>Please enjoy your \c[3]BOTTLED WATER\c[0]!
message_107:
text: \n<GOOMAN>You don't have enough CLAMS...
message_108:
text: \n<GOOMAN>Oh... So \sinv[1]now\sinv[0] you wanna buy a \c[3]BOTTLED WATER\c[0]?
message_109:
text: \n<GOOMAN>Unfortunately, the price has gone up since we last spoke... It's \v[635] now, but I hope you'll still accept my offer! Heh heh...\$
message_94:
text: You got a \c[3]BOTTLED WATER\c[0].
# =========================================================================================
# Sno-cone JASH
# =========================================================================================
#Intro start at 110
message_110:
text: \n<SNO-CONE JASH>I am JASH of many talents and master of many trades.<br>\!How can I help you today?
#Purchase
message_111:
text: \n<SNO-CONE JASH>Thank you for your patronage.
#Decline
message_112:
text: \n<SNO-CONE JASH>I respect your decision.
#Not enough money
message_113:
text: \n<SNO-CONE JASH>It seems that you don't have enough CLAMS...
#item buying prompt
message_114:
text: \n<SNO-CONE JASH>Sweet! The total will be <SHOPTOTAL>\G.
#max item message
message_115:
text: \n<SNO-CONE JASH>You don't have the space for this...
#on item list buy ok
message_116:
text: How many would you like?\^
#item selling ok
message_117:
text: How many will you sell?\^
#item selling prompt
message_118:
text: \n<SNO-CONE JASH>Superb.\! Your order will come out to this much!
#item buying cancel
message_119:
text: \n<SNO-CONE JASH>I respect your decision.
# =========================================================================================
# TOFU JASH
# =========================================================================================
#Intro start at 120
message_120:
text: \n<TOFU JASH>Hello Sir or Madam. Would you be interested in purchasing some fine \c[3]TOFU\c[0]?\! It will cost you exactly 1 CLAM.\$
#Purchase
message_121:
text: \n<TOFU JASH>Thank you for your patronage.
#Decline
message_122:
text: \n<TOFU JASH>I respect your decision.
#Not enough money
message_123:
text: \n<TOFU JASH>You don't even have 1 measly CLAM?\! I feel sorry for you.\! Here's a \c[3]TOFU\c[0] anyway.
#item buying prompt
message_124:
text: \n<TOFU JASH>Sweet! The total will be <SHOPTOTAL>\G.
#max item message
message_125:
text: \n<TOFU JASH>You don't have the space for that!
#on item list buy ok
message_126:
text: How many would you like?\^
#item selling ok
message_127:
text: How many will you sell?\^
#item selling prompt
message_128:
text: \n<TOFU JASH>Superb.\! Your order will come out to this much!
#item buying cancel
message_129:
text: \n<TOFU JASH>I respect your decision.
# =========================================================================================
# Lemonade JASH
# =========================================================================================
#intro start at 130
message_130:
text: \n<LEMON JASH>Hello Sir or Madam.\! It looks like we have run out of \c[4]TRAIN PASSES\c[0], but we still have some \c[3]LEMONADE\c[0] left.\! Did you wanna buy \c[3]LEMONADE\c[0]?
#purchase
message_131:
text: \n<LEMON JASH>Thank you for your patronage.
#decline
message_132:
text: \n<LEMON JASH>I respect your decision.
#not enough CLAMS
message_133:
text: \n<LEMON JASH>It seems that you don't have enough CLAMS...
#item buying prompt
message_134:
text: \n<LEMON JASH>Sweet! The total will be <SHOPTOTAL>\G.
#max item message
message_135:
text: \n<LEMON JASH>You don't have the space for that!
#on item list buy ok
message_136:
text: How many would you like?\^
#item selling ok
message_137:
text: How many will you sell?\^
#item selling prompt
message_138:
text: \n<LEMON JASH>Superb.\! Your order will come out to this much!
#item buying cancel
message_139:
text: \n<LEMON JASH>I respect your decision.
# =========================================================================================
# PARTY JASH
# =========================================================================================
#Intro start at 140
message_140:
text: \n<PARTY JASH>I am JASH of many talents and master of many trades.<br>\!How can I help you today?
#Purchase
message_141:
text: \n<PARTY JASH>Thank you for your patronage.
#decline
message_142:
text: \n<PARTY JASH>Party pooper...
#Not enough money
message_143:
text: \n<PARTY JASH>It seems that you don't have enough CLAMS...
#item buying prompt
message_144:
text: \n<PARTY JASH>Sweet! The total will be <SHOPTOTAL>\G.
#max item message
message_145:
text: \n<PARTY JASH>You don't have the space for that!
#on item list buy ok
message_146:
text: How many would you like?\^
#item selling ok
message_147:
text: How many will you sell?\^
#item selling prompt
message_148:
text: \n<PARTY JASH>Superb.\! Your order will come out to this much!
#item buying cancel
message_149:
text: \n<PARTY JASH>I respect your decision.
# =========================================================================================
# DEALER JASH
# =========================================================================================
#Intro start at 170
message_170:
text: \n<DEALER JASH>I am JASH of many talents and master of many trades.<br>\!How can I help you today?
#Purchase
message_171:
text: \n<DEALER JASH>Thank you for your patronage.
#decline
message_172:
text: \n<DEALER JASH>You would turn down a good deal like this?\! Shame...
#Not enough money
message_173:
text: \n<DEALER JASH>It seems that you don't have enough CLAMS...
#item buying prompt
message_174:
text: \n<DEALER JASH>Superb. The total will be <SHOPTOTAL>\G.
#max item message
message_175:
text: \n<DEALER JASH>You don't have the space for this...
#on item list buy ok
message_176:
text: How many would you like?\^
#item selling ok
message_177:
text: How many will you sell?\^
#item selling prompt
message_178:
text: \n<DEALER JASH>Superb.\! Your order will come out to this much!
#item buying cancel
message_179:
text: \n<DEALER JASH>I respect your decision.
# =========================================================================================
# MUSTARD SUB
# =========================================================================================
#Intro start at 150
message_150:
text: \n<ELEANOR>Welcome to the \c[11]MUSTARD SUB\c[0]! \!May I take your order?
#Leave Menu without Ordering
message_151:
text: \n<ELEANOR>Nothing this time?\!<br>No problem! Please come again soon!
#Purchase
message_152:
text: \n<ELEANOR>That's our specialty!\! The total will be <SHOPTOTAL>\G.
#MERMAID walks through the door and then comes back.
message_193:
text: \n<ELEANOR>Thank you and have a nice day!
#item buying prompt
message_194:
text: \n<ELEANOR>That's our specialty!\! How's this?
#max item message
message_195:
text: \n<ELEANOR>You don't have the space for this...
#on item list buy ok
message_196:
text: How many would you like?\^
#item selling ok
message_197:
text: How many will you sell?\^
#item selling prompt
message_198:
text: \n<ELEANOR>You got it, sugar!\! Your order will come out to this much!
#item buying cancel
message_199:
text: \n<ELEANOR>Sorry...\! You don't have enough CLAMS...
# =========================================================================================
# Vending Machines
# =========================================================================================
#Intro start at 160
message_160:
text: A vending machine.\!<br>Buy a \c[3]TASTY SODA\c[0] for 100 CLAMS?\$
message_162:
text: You don't have enough CLAMS.
message_164:
text: You don't have enough room in your POCKET.
message_163:
text: A cold \c[3]TASTY SODA\c[0] popped out from the vending machine!
#Examine when Sold out
message_161:
text: A vending machine.\!<br>Everything is sold out.
# =========================================================================================
# Lemonade JASH
# =========================================================================================
#intro start at 130
message_250:
text: \n<SMUGGLER JASH>I got sent to the dungeon for smuggling, but old habits die hard.
#purchase
message_251:
text: \n<SMUGGLER JASH>A wise choice!
#decline
message_252:
text: \n<SMUGGLER JASH>I respect your decision.
#not enough CLAMS
message_253:
text: \n<SMUGGLER JASH>It seems that you don't have enough CLAMS...
#item buying prompt
message_254:
text: \n<SMUGGLER JASH>Sweet! The total will be <SHOPTOTAL>\G.
#max item message
message_255:
text: \n<SMUGGLER JASH>You don't have the space for that!
#on item list buy ok
message_256:
text: How many would you like?\^
#item selling ok
message_257:
text: How many will you sell?\^
#item selling prompt
message_258:
text: \n<SMUGGLER JASH>Superb.\! Your order will come out to this much!
#item buying cancel
message_259:
text: \n<SMUGGLER JASH>I respect your decision.
#MAILBOX BEFORE INTRO
message_300:
text: A suspicious blue mailbox.
#=====
#CRAP SELLERS IN LAST RESORT
# GOOMANS
message_350:
text: \n<GOOMAN>You look like you want some fresh \c[3]MILK\c[0], fresh from \c[11]SEACOW FARMS\c[0]!\! It's the freshest fresh \c[3]MILK\c[0] and will surely be refreshing for only 500 CLAMS!\$
message_351:
text: \n<GOOMAN>It's the freshest!
message_352:
text: \n<GOOMAN>You wanna pose at this very unique and handcrafted cardboard cutout?\! It'll only cost you 100 CLAMS!\$
message_353:
text: \n<GOOMAN>Awesome, thanks.\! It's right over there if you want to use it.
message_354:
text: \n<GOOMAN>I have here a very, very unique \c[3]SODA\c[0] made from the finest of \c[3]BUTT PEACHES\c[0].\! I'm talking about the world-renown \c[3]BUTT PEACH SODA\c[0], yours now for only 600 CLAMS!\$
message_355:
text: \n<GOOMAN>You'll love the taste.\! It's the butts! And I mean that in a good way.
message_356:
text: \n<GOOMAN>You look like you love danger.\! I got some good quality \c[5]DYNAMITE\c[0] just waiting to be used...\! for the low price of 1500 CLAMS.\! Interested?\$
message_357:
text: \n<GOOMAN>Come back for more anytime you wanna start blasting!

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@ -0,0 +1,58 @@
# =========================================================================================
# Dreamworld Extras
# =========================================================================================
#Perfectheart and Sweetheart (Post-Game)
#Sweetheart: sweeping with maid outfit
message_0:
text: \swh\Com[2]What are you four looking at!?
message_1:
text: \n<PERFECTHEART>I'm teaching SWEETHEART how to do household chores!\!<br>She's learning...\! at her own pace...\! but she makes for such a cute maid, don't you think? Hoho!
message_2:
text: UNUSED MESSAGE
message_3:
text: \n<PERFECTHEART>Yes, yes! Isn't she just the cutest?
message_4:
text: \n<PERFECTHEART>Isn't that right, SWEEPHEART??\! OHOHOHO!
message_5:
text: \n<SWEEPHEART>\Com[2]Hmph!
#Talk again
message_6:
text: \n<PERFECTHEART>What's this?\! Are you challenging me to a fight?\!<br>Oh...\! You don't want to do that...\! Are you sure about this?
#[Nod/Shake 1]
#[nod 1]
message_7:
text: \n<PERFECTHEART>Oh...\! I see...\! I think it's fair to warn you that you might regret this decision...\! So...\! I'll ask again...\!<br>Are you sure you want to challenge me?
#[Nod/Shake 2]
#[nod 2]
message_8:
text: \n<PERFECTHEART>Are you really, really sure?
#Nod/Shake 3]
message_9:
text: \n<PERFECTHEART>... \!<br>Alright, then...\! If that is what you wish.\!<br>I won't be holding back.
#Shake
message_10:
text: \n<PERFECTHEART>Yes...\! That would be the smarter choice.
#Defeating Perfectheart
message_11:
text: \n<IMPERFECTHEART>Hmmm...\! Congratulations.\! You win.\! I suppose this means that I am no longer perfect. \!Such a shame, really.
#Submersible Karaoke
message_12:
text: \spxh\Com[2]To all those lost lovers out there...\!<br>This one...\! is for you.

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# =========================================================================================
# DADDY LONGLEGS
# ========================================================================================
#He always says this first. The rest, he says based on how many times you entered any map in the lost forest.
message_0:
text: \n<DADDY LONGLEGS>Welcome to the \c[11]LOST FOREST\c[0], where you find things you never knew were lost in the first place...\! Or perhaps they're forgotten for a reason.
#He always says this stuff, left as is so the player could know how hot or cold they are:
message_1:
text: \n<DADDY LONGLEGS>I suppose we all hold secrets...\! No matter how lost or how deep down we bury them, they find their way back to the other side..
message_2:
text: \n<DADDY LONGLEGS>Trying to lose yourself? Or have you accomplished that already?\! Either way, this is the right place for you.\! Perhaps that's why you've come here... to finish the job.
#Alternate
message_3:
text: \n<DADDY LONGLEGS>Usually we tend to do things we want... as opposed to things we say we do.\! I've never been one for wants.\! I'm more of a "need" kind of person.
message_4:
text: \n<DADDY LONGLEGS>I suggest you look for the exit before your "needs" become more apparent.
message_5:
text: \n<DADDY LONGLEGS>You've wandered by me \v[109] times.
#IfLost Forest Entrances 8
message_6:
text: \n<DADDY LONGLEGS>You're still here?\! You must have either given up or you have fully embraced your fate.\! A confession perhaps, but I'm not the one to tell.
message_7:
text: \n<DADDY LONGLEGS>You have passed by me \v[109] times.
# IfLost Forest Entrances = 9
message_8:
text: \n<DADDY LONGLEGS>There was a boy wandering around here before, very similar to you.\! He went into the darkness and never came out.
message_9:
text: \n<DADDY LONGLEGS>How regretful it must have been to never find what he was looking for.\! Be it regret, defeat, or confusion, no one will know.
# IfLost Forest Entrances = 12
message_10:
text: \n<DADDY LONGLEGS>I've seen lost and I've seen blind, but the combination is unsettling.\! Perhaps you are hiding away from the right way.
# IfLost Forest Entrances = 15
message_11:
text: \n<DADDY LONGLEGS>Morals are lost on the wicked.\! How does one define malice without intent?\! Why do you continue down this path when it's most certainly not the right way?
#This stuff is unique to the map that you're on. He says it directly after the stuff above.
#MAP 1
message_12:
text: \n<DADDY LONGLEGS>There is an old saying about wasting time when living a life that is not your own.\! Dreams can feel like that, like this forest.\! Lost...
#MAP 2
message_13:
text: \n<DADDY LONGLEGS>Sometimes when we hide things from ourselves, we create different truths and eventually forget our way.\!<br>Have you found yours yet, or are you still lost?
#MAP 5
message_18:
text: \n<DADDY LONGLEGS>Forget all you will, or try to.\! Darkness manifests whether you are aware or not.\! Hide the inhabitable behind ignorance and watch your lie fall.
#Once you complete the forest, his page 2 is always:
message_19:
text: \n<DADDY LONGLEGS>The darkness surrounds you and it is a terrible thing, but your “truth” has guided you.\! How much longer can you keep it?
#END
message_21:
text: \n<DADDY LONGLEGS>You have reached the end of the \c[11]LOST FOREST\c[0]...<br>but the beginning of the truth.
message_22:
text: \n<DADDY LONGLEGS>I will tell you a story that has been lost through time...\!<br>a story about the creation of this reality.
message_23:
text: \n<DADDY LONGLEGS>In the beginning, there only existed two...\!<br>the DREAMER and his room.
message_24:
text: \n<DADDY LONGLEGS>The DREAMER grew weary of his room and created a door that led to many different worlds.
message_25:
text: \n<DADDY LONGLEGS>Walking the path as a visitor to these worlds, the DREAMER would come and go as he pleased.
message_26:
text: \n<DADDY LONGLEGS>Slips and falls, tumbles and drops...\! the DREAMER's curiosity and clumsy exploration eventually led him to a certain world.
message_27:
text: \n<DADDY LONGLEGS>One not like the others...\!<br>one painted with chaos and bathed in darkness.
message_28:
text: \n<DADDY LONGLEGS>The DREAMER slowly became filled with dread. \!Quiet as they may have been, words of malice quietly crept into his mind.\! Whispering lies, secrets, and truths.
message_29:
text: \n<DADDY LONGLEGS>Powerless to silence the noise, the DREAMER manifested benevolent entities in his different worlds...
message_30:
text: \n<DADDY LONGLEGS>Then he compounded his worlds above the dark realm...\! sealing it with their combined might.
message_31:
text: \n<DADDY LONGLEGS>Yet despite his valiant efforts, the darkness's presence never abated.\! Even with new allies, the darkness continued to scrape and scratch at the back of the DREAMER's mind.
message_32:
text: \n<DADDY LONGLEGS>The noise might have subsided, but it never went away.
message_33:
text: \n<DADDY LONGLEGS>The DREAMER could run and bury away his fears, but one still has to face his own reflection.
message_34:
text: \n<DADDY LONGLEGS>What the DREAMER had created was something he could not be a part of, something outside himself.
message_35:
text: \n<DADDY LONGLEGS>The DREAMER's own power was his greatest adversary.\!<br>Knowledge... or the absence of it, would become the DREAMER's greatest gift.
message_36:
text: \n<DADDY LONGLEGS>To truly escape the perils of his own faculty and ascend to a blissful state of ignorance...\! Only then would the noise cease to agitate the DREAMER's sanity.
message_37:
text: \n<DADDY LONGLEGS>So...\! the DREAMER took on another name...\!<br>and chose to forget himself.
message_38:
text: \n<DADDY LONGLEGS>From that time on, the DREAMER has lived amongst us...<br>\!simply as an inhabitant of this world...\!<br>Traveling along blissfully, ignorant of his own fabrication.
#leave
message_39:
text: \n<DADDY LONGLEGS>This journey is too arduous for those faint of heart.\! Do you wish to leave, children?\! I will not blame you.
#message_39:
# text: \n<DADDY LONGLEGS>Do you understand, children?
#YES/NO
#message_40:
# text: \n<DADDY LONGLEGS>Good.\! Now, I will leave you with a warning.
#message_41:
# text: \n<DADDY LONGLEGS>I'm sorry. As conflicted as I am, this tale was not meant to be repeated.\! Now, I will leave you with a warning.
message_41:
text: \n<DADDY LONGLEGS>Children, I must warn you...
message_42:
text: \n<DADDY LONGLEGS>As with all things that are born in and out of this world, an end will threaten this one too.\! Though the DREAMER may have subdued the inexorable, the darkness grows still.
message_43:
text: \n<DADDY LONGLEGS>No bandage can stifle an eternal wound...\! and there will be a time when its influence will bleed through.<br><br>Forgetful the DREAMER may be of this peril, a peril never forgets to be.
message_44:
text: \n<DADDY LONGLEGS>Yet, the end of this world may be an inevitability.\! The DREAMER is the only one with the ability that can truly set this world free.
message_50:
text: This lamp was lit recently.
message_51:
text: An old stump.

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# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============WHITE SPACE / Neighbors Room ========================================
#====NIGHT 1-1====
#Black Cat
#Location: White Space, asleep
message_0:
text: The black cat is fast asleep.
#EYE in the shelf
#Location: Neighbors room, inthe shelf
message_1:
text: You feel like you are being watched.
#SNAKE
#Location: Neighbor's Room, on the staircase
message_2:
text: \sinv[1]Sssssssssssss?\sinv[0]\! (Waiting for something to happen?)
# ==============FOREST PLAYGROUND========================================
#====NIGHT 1-1====
#Bangs
#Location: Forest Playground
message_10:
text: \banHaving fun takes too much effort, so watching my friends have fun is enough for me.
#Bun
#Location: Forest Playground
message_11:
text: \bunNOSE is my best friend.\!<br>She can't say much, but she's really smart!
message_12:
text: \daiS-sorry, can you please not go this way?<br>I'm picking flowers \}for someone special...
message_13:
text: \daiI picked some flowers \}for someone special...<br>I hope he likes it...
#After Headbutt Quest
message_14:
text: \berCome on, VAN.\! Put your head into it!
message_15:
text: \n<BROWS>\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!
message_16:
text: \hapHop! \}And-a-\{Hop! \}And-a-\{Hop! Hop! Hop!
# ==============HEADBUTT=======================================
message_20:
text: \berHey, dudes! Thanks for getting my ball back.\!<br>As you can see, I'm putting it to good use!
message_21:
text: \n<VAN>Yup, she sure is.
message_22:
text: \berI was thinkin'...\! Since you were all so kind to help me out,<br>I'm gonna be generous and teach you my special \c[1]SKILL\c[0].
message_23:
text: \berBut first, I got a question for y'all...
message_24:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \kelWell, \{duh!\} That'd have to be \n[2]!
message_25:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aub\Com[2]\{What did you say!?
message_26:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \kelWhoa, chill out!\!<br>No \{hard\} feelings... get it?
message_27:
text: \berHeh.\! That sounds about right!
message_28:
text: \berAlright \n[2], I'm gonna teach you a \c[1]SKILL\c[0], just between hard-headed folk like us.
message_29:
text: \berIt's my specialty... \c[1]HEADBUTT\c[0]!<br>\!It's simple really. You just run up to someone and...
message_30:
text: \Com[2]\{WH\{\Com[2]HHH\{HHAA\{\Com[2]AAMMMM!!!
message_31:
text: \berNow you try.
message_32:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubThat looks like it would hurt...\!<br>And also mess up my hair.\!<br>And also ruin my bow.
message_33:
text: \berOh come on, \n[2]! Live a little!<br>Having messy hair never hurt anyone.\!<br>\n[4] is living proof of that.
message_34:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \herYeah, you bet!
message_35:
text: \berWhy don't you give it a shot?
message_36:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: \aubHmph! Fine...
message_37:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubBut if I'm doing this... I'm gonna give it all I got!
message_38:
text: \Com[2]\{WH\{\Com[2]HHH\{HHAA\{\Com[2]AAMMMM!!!
message_39:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubErughh...
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubUh-oh... \! I feel... dizzy...
message_41:
text: \ber\{whoa! Nice one!!\}<br>I knew I saw talent in you.
message_42:
text: \ber\{Congratulations!!\}<br>You passed the test with flying colors!
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aub...Huh?\! What's happening?
message_44:
text: \berFrom this day forth...<br>I hereby declare you a bonafide \c[1]HEADBUTTER\c[0].
message_45:
text: \berHere, take this certificate.<br>Show your friends. I'm sure they'll be proud!
message_46:
text: AUBREY learned \c[1]HEADBUTT\c[0].
message_47:
text: You got a \c[4]BUTT CERTIFICATE\c[0].

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# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============FORGOTTEN PIER / GHOST PARTY========================
#====NIGHT 3 and 4====
#BASIL'S GRANDMA
#Location: Forgotten Pier
message_0:
text: \n<STRANGER>Have you seen my grandson?
#HUMAN SHADOW - MULTIPLE
#Location: Forgotten Pier
message_1:
faceset: MainCharacter_Basil
faceindex: 8
text: \n<???>...

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# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============FROZEN FOREST====================================
#====NIGHT 1-2 and Night 2====
#FISHING BEAR
#Location: Frozen Lake
message_0:
text: \n<FISHERBEAR>Just waiting for the next big catch!
#SNOW CONE JASH
#FROZEN Lake
#DREAMWORLD Shop yaml
#====NIGHT 3 and 4====
#FISHING BEAR
#Location: Frozen Lake
#Same as NIGHT 1-2.
#SNOW CONE JASH
#Location: Frozen Lake
#Same as NIGHT 1-2.
#SNOWGLOBE 1
#Location: Frozen Forest
message_1:
text: You look into the SNOWGLOBE.\! You see a car stuck in the snow.\! Some kids are drawing on the fog on the backseat windows.
#SNOWGLOBE 2
#Location: Frozen Forest
message_2:
text: You look into the SNOWGLOBE.\! You see a small house at the top of a snow-covered hill.\! It looks warm inside.
#SNOWGLOBE 3
#Location: Frozen Forest
message_3:
text: You look into the SNOWGLOBE.\! You see some kids sledding down a steep hill.\! They look like they're having fun.
#MOUNTAIN
message_10:
text: You find yourself at the foot of a mountain.
message_11:
text: You find yourself back where you started.
#====
#FISHING
message_20:
text: You hooked up a SPROUT MOLE!<br>\!And then threw it back into the lake.
message_21:
text: You hooked up an old boot...<br>\!And then threw it back into the lake.
message_23:
text: You hooked up a crab!<br>\!And then threw it back into the lake.
message_24:
text: You hooked up an octopus!<br>\!And then threw it back into the lake.
message_25:
text: You hooked up nuclear waste...<br>\!And then threw it back into the lake.
message_26:
text: You hooked up a vending machine!
message_27:
text: You hooked up an \"O\".<br>\!And then threw it back into the lake.
message_29:
text: You hooked up an orange.<br>\!And then threw it back into the lake.
message_30:
text: You hooked up a MESSAGE IN A BOTTLE!
message_31:
text: \n<MESSAGE IN A BOTTLE>\"When the Moon hits your eye like a big pizza pie, that's _____.\"
#Show Choices OMORI, AUBREY, KEL, HERO
message_32:
text: You hooked up a plastic fish...<br>\!And then threw it back into the lake.
message_33:
text: You hooked up a real fish!<br>\!And then threw it back into the lake.
message_34:
text: You hooked up \c[3]TOFU\c[0]!
message_35:
text: You hooked up \c[3]LIFE JAM\c[0]!
message_36:
text: No luck this time...
message_40:
text: OMORI
message_41:
text: AUBREY
message_42:
text: KEL
message_43:
text: HERO
message_44:
text: You threw the bottle back into the lake.

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# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============LAST RESORT / UNDERWATER HIGHWAY / ABYSS========================
#====NIGHT 3====
#ABBI
#Location:Abyss
#Abyss (Boss) - Tentacle Quest
#Check sidequest_dreamworld_tentacle
#DEALER JASH
#Location: LAST RESORT
#SHOP QUEST yaml
#PINKBEARD
#Location: Last Resort
#ADD ARG!!!!!!!
message_0:
text: \n<PINKBEARD>This joint just ain't cut out like these folks are making it out to be.\! \Com[2]I want my CLAMS back, ya hear!?
#FISHBOY
#Location: Last Resort
message_1:
text: \n<FISHBOY>Catching and raising fish is a hobby of mine.\!<br>It passes time and is moderately rewarding.
#GOYLE THE CRAB
#Location: Last Resort
#Faces up, faces down when talked to
message_3:
text: \n<GOYLE THE CRAB>Don't look at me! I'm hideous!
#HITCHHIKER
#Location: Underwater Highway
#Check DREAM WORLD EXTRAS BLACKSPACE yaml
#HOT DOG GUY
#Location: Last Resort
message_4:
text: \n<HOT DOG GUY>\SINV[1]\c[3]HOT DOGS\c[0]...\! Get'chur \c[3]HOT DOGS\c[0] here...\SINV[0]
message_5:
text: \$\n<HOT DOG GUY>You want a \c[3]HOT DOG\c[0]? It'll only cost ya 100 CLAMS...\!<br>Come on... they're yummy.\$
message_6:
text: You got a \c[3]HOT DOG\c[0].
message_7:
text: \n<HOT DOG GUY>Alright...\! but they're yummy.
message_36:
text: \n<HOT DOG GUY>You don't have enough CLAMS for this...
#LAMB
#Location: Last Resort
message_8:
text: \n<LAMB>We decided to come here on our honeymoon because they offered a free room and luxury resort experience!
message_9:
text: \n<LAMB>\Com[2]Luxury, my butt!\! This place is as shoddy as it gets.\!<br>I can already see the paint coming off the walls!
#WOLF
#Location: Last Resort
message_10:
text: \n<WOLF>Honestly, I don't mind this place at all.\!<br>It's not bad at all for being free...\! even if the kiddie pool outside is haunted.
#ELEANOR
#Location: MUSTARD SUBMERSIBLE
message_11:
text: \n<SADIE>Hi, I'm SADIE...\! My sisters and I started this cafe together...\! But since CLAMS have been tight, a lot of my sisters decided to start working at the \c[11]LAST RESORT\c[0].
message_12:
text: \n<SADIE>It's just me and my sister ELEANOR left...
message_13:
text: \n<SADIE>\sinv[1]Sigh...\sinv[0]\! I wish they would come back here.\!<br>I would do anything to hear them sing again!
#JULIA
#Location: Last Resort
message_14:
text: \n<JULIA>I started working here because they offered me a good salary, but I haven't even gotten my first paycheck!
#LUCY
#Location: Last Resort
message_15:
text: \n<LUCY>\}I miss my sisters back at the \c[11]MUSTARD SUB\c[0]...
#PAM
#Location: Last Resort
message_16:
text: \n<PAM>Sorry, I can't serve \c[3]FRUIT JUICE\c[0] to minors.
#RITA
#Location: Last Resort
message_17:
text: \n<RITA>My sisters and I own a small cafe on the highway east of here.\! You should check it out.\! The food is delicious!
#SADIE
#Location: MUSTARD SUBMERSIBLE
#Check SHOP DIALOGUE GUIDE. (Mustard Submersible)
#SHARK PICKLE
#Location: Last Resort
message_18:
text: \n<SHARK PICKLE>Do you want to learn a fact about SHARKS and/or PICKLES?\!<br>If you give me a \c[3]COMBO MEAL\c[0], I'll tell you what I know!
#yes/no (only if combo meal is in inventory)
#yes
message_19:
text: \n<SHARK PICKLE>Hey, thanks a lot! \!<br>Would you like to learn about SHARKS and/or PICKLES?
message_20:
text: SHARKS
message_21:
text: PICKLES
message_22:
text: \n<SHARK PICKLE>Great!\! Here's what I know...
#Shark
message_23:
text: \n<SHARK PICKLE>Sharks can only swim forward.<br>\!Isn't that inspiring?\! I think so...
message_100:
text: \n<SHARK PICKLE>Sharks have multiple layers of teeth...\! which probably come in handy when they're eating pickles!
message_101:
text: \n<SHARK PICKLE>Sharks don't have bones!\! We are actually made from human ears and noses.
message_102:
text: \n<SHARK PICKLE>Contrary to popular belief, most sharks don't like to eat people...\! except tiger sharks...\! Those guys will eat anything...
#PICKLES
message_24:
text: \n<SHARK PICKLE>November 14th is National Pickle Day.<br>\!Remember to eat your yearly pickle!
message_104:
text: \n<SHARK PICKLE>Have too many pickles?\! You can bury them in the ground and come back for them later!\! Just remember where you buried them...
message_105:
text: \n<SHARK PICKLE>Pickles are used for courting rituals in certain cultures.\! That's about all I'll say about that!
message_106:
text: \n<SHARK PICKLE>Think it's possible that you have scurvy?\! Then maybe you should have eaten a pickle!
#SEACOW
#Location:Underwater Highway
message_25:
text: \n<SEACOW>Uhh... \!moo?
#SEACOW FARMER
#Location:Underwater Highway- Hunt Squizzards Quest
#Check Seacow farmer (Hunt Squizzards) yaml
#GATOR GUY
#Location: Last Resort - Break Room
message_26:
text: \n<GATOR GUY>I got everyone pizza!
#GATOR GUY
#Location: Last Resort - Construction
message_27:
text: \n<GATOR GUY>Huff... \!Huff... \!My back hurts... \!I'm too old for this.
#GATOR GUY
#Location: Last Resort - Break Room
message_28:
text: \n<GATOR GUY>Our stocks are falling... \!I mean, rising, at an alarming rate!
#GATOR GUY
#Location: Last Resort - Casino
#GATOR GUY is on his tiny phone.
message_29:
text: \n<GATOR GUY>\}Nah... \!You serious?... \!Not again... \!<br>Don't worry about it... \! That won't be a problem...
#GATOR GUY
#Location: Last Resort- Bathroom (Looking at Mirror)
message_30:
text: \n<GATOR GUY>Hey there, good lookin'...
#GATOR GUY
#Location: Last Resort Entrance
#GATOR GUY is on his tiny phone.
message_31:
text: \n<GATOR GUY>\}Uh huh... \!Yeah... \!Right... \!Who?... \!You got it.
#GATOR GUY
#Location: Last Resort Entrance
#GATOR GUY is on his tiny phone.
message_32:
text: \n<GATOR GUY>\}Yessir... \!Yessir... \!Yessir... \!Yessir... \!Affirmative... \!Roger that...
#SLIME 1
#Location:
#[INCOMPLETE]
#SLIME 2
#Location:
#[INCOMPLETE]
#SLIME 3
#Location:
#[INCOMPLETE]
#SLIME 4
#Location:
#[INCOMPLETE]
#SLIME 5
#Location:
#[INCOMPLETE]
#====NIGHT 4====
#ABBI
#Location: Abyss
#Abyss (Boss) - Tentacle Quest
#Same as NIGHT 3.
#DEALER ASH
#Location: Last Resort
#Same as NIGHT 3.
#PINKBEARD
#Location: Space Captains House- Bring Boy Home Quest
#Check DREAM WORLD SIDEQUEST PINKBEARD
#FISHBOY
#Location: Underwater Highway
#Same as NIGHT 3.
#GOYLE THE CRAB
#Location: Underwater Highway
#Same as NIGHT 3.
#HITCHHIKER
#Location: Underwater Highway
#Same as NIGHT 3.
#HOT DOG GUY
#Location: Underwater Highway
#Same as NIGHT 3.
#LAMB
#Location: ORANGE OASIS
message_33:
text: \n<LAMB>We tried going to the \c[11]LAST RESORT\c[0] for our honeymoon...<br>but that didn't really work out, so we took a train here to the \c[11]ORANGE OASIS\c[0]!
message_34:
text: \n<LAMB>I'm not sure what I was expecting...\! It's err...\!<br>It's quite orange.
#WOLF
#Location: ORANGE OASIS
message_35:
text: \n<WOLF>Huff... huff... \! It's so hot.\! Is there even a hotel around here?
#ELEANOR
#Location: MUSTARD SUBMERSIBLE
message_80:
text: \n<SADIE>Hi, I'm SADIE!\! My sisters and I started this cafe together!
message_81:
text: \n<SADIE>ELEANOR handles the register, so please speak with her if you want to buy a delicious \c[3]COMBO MEAL\c[0]!
message_82:
text: \n<SADIE>Also, those are my sisters singing!\!<br>Aren't their voices so pretty?
#JULIA
#Location: Mustard Submersible
message_85:
text: \n<JULIA>I left the \c[11]LAST RESORT\c[0], and am back here!\! Just don't tell my sisters I missed them!\! \SINV[1]Ufufu!\SINV[0]
#LUCY
#Location: Mustard Submersible
message_90:
text: \n<LUCY>\}Hi... I'm glad to be back...\! I hope you like it here!
#PAM
#Location: Mustard Submersible
message_95:
text: \n<PAM>I left the \c[11]LAST RESORT\c[0], because I missed SADIE and ELEANOR...\! but it looks like everyone else beat me to it.
message_96:
text: \n<PAM>I guess I should be worrying about CLAMS right now but...\!<br>I'm just happy that we're all together again.\! We'll get by somehow!
#SADIE
#Location: Mustard Submersible
#[Incomplete]
#SHARK PICKLE
#Location:Underwater Highway
#Same as NIGHT 3.
#POKER FACE
#Location: Last Resort
#POKER FACE: I got a mean poker face...
#SEACOW
#Location: Underwater Highway
#Same as NIGHT 3.
#SEACOW FARMER
#Location: Underwater Highway - Hunt Squizzards Quest
#Same as NIGHT 3.
#MR. JAWSUM
#Location: Last Resort
#Check DREAM WORLD QUEST DIALOGUE.
#After Cutscene: Feed Humphrey 1
#Location: N/A
#GATOR GUY
#Location: Forest Playground
message_60:
text: \n<GATOR GUY>\SINV[1]Hop! \!\}And-a-\{Hop! \!\}And-a-\{Hop! \!\}And-a-\{Hop!\SINV[0]
#GATOR GUY
#Location: Mustard Submersible
#GATOR GUY is on his tiny phone.
message_61:
text: \n<GATOR GUY>\}Uh huh...\! Three orders...\! Uh huh...\! Uh huh...\! I don't know...\! I can ask...\!<br>Okay, so you want four orders now...
#GATOR GUY
#Location: Last Resort
message_62:
text: \n<GATOR GUY>The boss doesn't have his usual energy lately...\!<br>I wonder if something's up...
#After Cutscene: Feed Humphrey 1
message_63:
text: \n<GATOR GUY>\Com[2]Hello, HERO, sir!\! \Com[2]Have a good day, sir!
#GATOR GUY
#Location: Last Resort - Break Room Stock Guy
#Same as DAY 3.
#After Cutscene: Feed Humphrey 1
message_64:
text: \n<GATOR GUY>In the short time that HERO has taken over as the new boss, our gross income has grown exponentially!
message_65:
text: \n<GATOR GUY>At this rate...\! one day, we might even be cash-flow positive!
#GATOR GUY
#After Cutscene: Feed Humphrey 1
#Location: Last Resort
message_66:
text: \n<GATOR GUY>Thanks to HERO's incredible leadership, our business model is more efficient than ever!\! We're on our way to the top, baby!
#GATOR GUY
#After Cutscene: Feed Humphrey 1
#Location: Last Resort
message_67:
text: \n<GATOR GUY>Are you tired of walking, boss?\!<br>Do you want me to carry you?
#GATOR GUY
#After Cutscene: Feed Humphrey 1
#Location: Last Resort
message_68:
text: \n<GATOR GUY>\}So you were saying...\! Mhmm...\! No, you're missing the point...\! But that's not fiscally possible...\! I said fiscally, not physically!
#GATOR GUY
#Location: Last Resort
message_69:
text: \n<GATOR GUY>How you doin', boss?\! You want a free \c[5]RUBBER BAND\c[0]?\!<br>Don't worry about it.\! It's on me!
message_70:
text: \n<GATOR GUY>Hey, you want another \c[5]RUBBER BAND\c[0], don't you?\!<br>Go on, take it!\! Anything for you, boss.
message_71:
text: \n<GATOR GUY>You and your friends sure like \c[5]RUBBER BANDS\c[0]...\!<br>not that it's a problem.\! I got all the \c[5]RUBBER BANDS\c[0] in the world!
message_72:
text: \n<GATOR GUY>I know that look!\! That's the look of someone who wants another \c[5]RUBBER BAND\c[0]!\! Here ya go, boss!\! With everything you've done for us, it's the least I could do!
message_73:
text: \n<GATOR GUY>Hey, boss!\! You liking those \c[5]RUBBER BANDS\c[0] I gave you?\!<br>Pretty neat, huh?\! I can get you more if you want...
#Repeats infinitely:
message_74:
text: \n<GATOR GUY>Here, boss!\! Take one more \c[5]RUBBER BAND\c[0]!\!<br>You go on and enjoy it!
message_75:
text: You got a \c[5]RUBBER BAND\c[0]!
#SLIME 1
#Location:
#extras_shop
message_120:
text: Would you like to listen to this MUSICAL CLAM?
message_121:
text: Close this MUSICAL CLAM?
#BIKER gang
message_125:
text: \n<CITY SLICKER>Respect your community!
message_126:
text: \n<JET SETTER>Love yourself!
message_127:
text: \n<SKULL CRUSHER>Be kind to others!
message_128:
text: \n<BRICK>I donate to charity!
message_130:
text: \n<FROG>\}\quake[1]Ribbit...\quake[0]\! (Waiting for something to happen?)
#MUSCLE Sign
#OMORI
message_150:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelLookin' good, OMORI!
message_151:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubWhat a hunk!
message_152:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herOMORI, have you been working out?
#AUBREY
message_153:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kel\sinv[1]Oooh, AUBREY... You're so dreamy...
message_154:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herWould you like anything, sir?\! A \c[3]FRUIT JUICE\c[0]?\! A back \c[1]MASSAGE\c[0]?\! Some croutons?
message_155:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubWow!\! I could get used to this!
#KEL
message_156:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelIt is I, KEL of the future!\! I'm gonna have so much muscle, I'm gonna barely be able to walk!
message_158:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelStrike a pose! Hoo-hah!\! I'm gonna get all the girls. Just you wait.
message_159:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aubNot like that, you won't.
#HERO
message_160:
faceset: MainCharacters_DreamWorld
faceindex: 49
text: Settle down, ladies...\! There's enough of me to go around.\her
message_161:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\sinv[1]Ewwwwwwwwww!\sinv[0] Stop it, HERO.\! Or else I'm telling MARI!
message_162:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herS-Sorry.
#phone
message_170:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\{\com[2]\{HELLO? THIS IS KEL!
message_171:
faceset: MainCharacters_DreamWorld
faceindex: 25
text: \kel\{\com[2]\{WHERE IS MY ROOM SERVICE?
message_172:
faceset: MainCharacters_DreamWorld
faceindex: 33
text: \kel\{\com[2]\{IT'S BEEN 45 MINUTES!
message_174:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kel\}...\! Yes...\! Uh huh...\! Uh huh...\! Oh, that's...\! M-My mistake.\! S-So sorry.\! Goodbye.
message_175:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \kel...
message_176:
text: \n<SPROUT MOLE>Hello, who is this?
message_177:
text: \n<SPROUT MOLE>Sorry, you have the wrong number.
message_178:
text: \n<SPROUT MOLE>\com[2]Do you think this is funny, kid!?
message_179:
text: \n<SPROUT MOLE>My mom warned me about people like you!
message_180:
text: \n<NOSE>\}Nose goes!\! \quake[1]Bzzt...
#HERO BOSS
message_200:
text: Good day, boss. Love your hair!\n<GATOR GUY>
message_201:
text: Hey, boss. Love the suit!\n<GATOR GUY>
#POTHOLE GUYS
message_220:
text: \n<GATOR GUY>Move along, move along... Nothing to see here.
message_221:
text: \n<GATOR GUY>New potholes every day...\! I hope I'm getting paid overtime for this.
message_233:
text: \n<GATOR GUY>I keep filling in the holes...\! but they just keep coming back!
#HERO BOSS
message_222:
text: \n<GATOR GUY>How's it going, boss?\! Hope you're not workin' too hard.
message_223:
text: \n<GATOR GUY>Checking up on us all the way out here, boss?\! That's some real leadership.
message_234:
text: \n<GATOR GUY>What's up, boss?\! Thanks for takin' over the business and everything.\! I hear you're killin' it up there!
message_224:
text: \n<GATOR GUY>So... I bumped into Mom on the way up here and she won't stop nagging me...\! Wearing shades inside is bad for your eyes, she says.
message_225:
text: \n<GATOR GUY>I can't take off these shades just like that.\! They're like a part of me!
message_226:
text: \n<GATOR GUY>Man... Mom's visiting again?\! She must be empty-nesting hard.
message_227:
text: \n<GATOR GUY>What? Mom's here?\! I gotta go say hi later!
message_228:
text: \n<GATOR GUY>Yay! Mom's here!
message_229:
text: \n<GATOR GUY>Ugh...\! Mom.
message_230:
text: \n<GATOR GUY>Wearing shades inside is cool.
message_231:
text: \n<GATOR GUY>Tourists are already showing up even though we're not done with construction yet.\! Don't know if that's a good thing or a bad thing...
message_232:
text: \n<GATOR GUY>Fixing stuff is fun!

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# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============Orange Oasis========================================
#====NIGHT 2====
#CROSSANT
#Location: Oasis: Flip him
#DINO 1: Dino's Dig - Excavation Mini-Game
#DINO 2: Dino's Dig - Excavation Shop
#DINO 3: Dino's Dig
#DINO 4: Dino's Dig - Itch Quest
#DONUT GRANDMA 1
#GRANDMA DONUT HOUSE
message_0:
text: \n<DONUT GRANDMA>My granddaughter rarely visits, but she sends me a postcard every now and then!\! She seems to be doing well!
message_1:
text: \n<DONUT GRANDMA>I can barely see nowadays, but I can still make out some<br>shapes.\! I can tell...\! you are all some strange-looking donuts!
message_2:
text: \n<DONUT GRANDMA>\com[2]Huh?\! What was that, sonny?\! Did you say something?
#DONUT HOLE
#GRANDMA DONUT HOUSE
message_3:
text: \n<DONUT HOLE>\sinv[1]Uguuuuu!
#HECTOR THE ROCK: Excavation Quest
#HECTOR JR: Excavation site quest
#Jelly: Dream world P&J Quest
#After Peanut and Jelly quest: (Palmie's House)
message_4:
text: \n<JELLY>Hehe...\! MISS PALMIE is going to be so surprised when I give<br>this \c[4]FOSSILIZED THANK-YOU CARD\c[0] to her!\! Right, PEANUT?
message_5:
text: \n<PEANUT>Mhmm!
#MAN ON FIRE
#Location: Orange Oasis
message_6:
text: \n<MAN ON FIRE>...\! You have a worried look in your eyes...\! I can tell a problem greatly ails you...
message_7:
text: \n<MAN ON FIRE>Let me tell you something, child.\! When you know that an<br>arduous and difficult future lies ahead...\! all you need is hope!
message_8:
text: \n<MAN ON FIRE>Be hopeful of yourself and be hopeful of the future!\!<br>Yes!\! Anything is possible if you believe!\! And...\! if all else<br>fails, know that at least I will believe in you, alright?
#Yes/No
#Yes
message_9:
text: \n<MAN ON FIRE>Excellent.\! Please accept this teaching as a gift.
message_12:
text: HERO learned \c[1]SPICY FOOD\c[0]!
message_11:
text: \n<MAN ON FIRE>Now, if you'll excuse me, I must be off.
#MAN ON FIRE continues running
message_10:
text: \n<MAN ON FIRE>Then...\! I must repeat myself!
message_13:
text: \n<MAN ON FIRE>Excellent.\! Now, if you'll excuse me, I must be off.
#repeat message 7 and 8
#MINA: Lcation: MINA'S CAVE: Ingredients quest
#MINA'S KID 1: Mina's CAVE
#MINA'S KID 2: Mina's CAVE
#MINA'S KID 3: Mina's CAVE
#MINA'S KID 4: Mina's CAVE
#MINA'S KID 5: Mina's CAVE #Mentions shadowy chasm in dreamworld blackspace references
#MINA'S KID 6: MINA'S CAVE
#ORANGE JOE: Orange Oasis- Long Lost Brother Quest
#After lost brothers quest:
message_20:
text: \n<ORANGE JOE and ORAGNE JOE>\sinv[1]Hope and vigor!\! Hope and vigor!
#PALMIE
#Location: Palmie's HOUSE
message_21:
text: \n<PALMIE>Welcome to my house!\! I take care of children who don't have a family of their own.
message_22:
text: \n<PALMIE>It's been a bit empty around here lately, so I always worry that the children who are left will start getting lonely...
message_23:
text: \n<PALMIE>PEANUT and JELLY are always giving me the strangest gifts...\! I wonder what they have for me this time?
#====NIGHT 3====
#Other chars: Same as Night 2
#MAN ON FIRE: N/A
#TOFU CONCONNAADJFKALSF
#intro:
message_50:
text: \n<TOFU CONCONNASISSEUR>I am the TOFU CONCONNASISSEUR!\!<br>I love all kinds of \c[3]TOFU\c[0]!
message_51:
text: \n<TOFU CONCONNASISSEUR>Each piece of \c[3]TOFU\c[0] is unique and deserves to be enjoyed individually!
message_52:
text: \n<TOFU CONCONNASISSEUR>\c[3]TOFU\c[0] isn't for everyone, but that means more \c[3]TOFU\c[0] for me!
message_53:
text: \n<TOFU CONCONNASISSEUR>If you trade me 10 \c[3]TOFU\c[0], I'll give you a SNACK that I have gathered from my many \c[3]TOFU\c[0]-related journeys!
message_54:
text: \n<TOFU CONCONNASISSEUR>Would you like to trade me 10 \c[3]TOFU\c[0] for one SNACK?
#[YES/NO]
#[YES]
message_55:
text: You gave 10 \c[3]TOFU\c[0] to TOFU CONCONNASISSEUR.
message_56:
text: \n<TOFU CONCONNASISSEUR>Wonderful! Take this not-as-delicious food in exchange!
message_59:
text: You got \c[3]\itemget\c[0]!
message_58:
text: \n<TOFU CONCONNASISSEUR>Please enjoy it as much as I will enjoy these 10 very unique pieces of \c[3]TOFU\c[0]!
#[NO] doesn't need text
#default after:
#message_50
#message_53
#message_54
message_57:
text: \n<TOFU CONCONNASISSEUR>Hey! You don't have 10 \c[3]TOFU\c[0]...
message_60:
text: \n<ACTUAL MOLE>You smell like father!\! Father is alive?\!<br>I haven't seen him since he was accidentally thrown into the summoning vault!
message_61:
text: \n<ACTUAL MOLE>\com[2]Intruders!\! Begone, living TOAST!
message_62:
text: \n<ACTUAL MOLE>Our masters do not sleep, so neither do we.\! Day in... day out... it's \sinv[1]fresh bread... fresh bread... fresh bread...\c[0]
message_63:
text: \n<ACTUAL MOLE>The masters have been receiving more requests as of late.\!<br>They must be reaching their limit soon.
#After biscuit and doughie defeated
message_65:
text: \n<ACTUAL MOLE>How is father doing?\! Will he be returning soon?
message_66:
text: \n<ACTUAL MOLE>\com[2]Visitors!\! Welcome, living TOAST!
message_67:
text: \n<ACTUAL MOLE>Without our masters, we are free!\! We will make this place our new home!
message_68:
text: \n<ACTUAL MOLE>The masters always treated us well...\! Sniff...\! I'm gonna miss BISCUIT's jokes...
message_70:
text: \n<WEE CACTUS>Greetings.\! Thank you for talking to me.
message_71:
text: You got 100 CLAMS!

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@ -0,0 +1,529 @@
# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============OTHERWORLD========================================
#====NIGHT 1-2====
#Colony Mole 1
#Location: Sprout mole Colony
message_0:
text: \n<COLONY MOLE>Many SPROUT MOLES used to inhabit this place...\! but a lot of them moved away to merge with a bigger colony somewhere in a big forest.
message_1:
text: \n<COLONY MOLE>It was a risky move, so some of us stayed behind...
message_2:
text: \n<COLONY MOLE>My brother left with the rest of the SPROUT MOLES...\!<br>Do you think he still remembers me?
#Colony Mole 2
#Location: Sprout mole Colony
message_3:
text: \n<COLONY MOLE>Greetings, traveler. Welcome to my home! \!<br>It is humble and small but it is mine.
#Colony Mole 3
#Location: Sprout mole Colony
message_4:
text: \n<COLONY MOLE>We SPROUT MOLES are highly intelligent creatures!
#CREEPY CAT
#Location: Old Barn
message_5:
text: \n<CREEPY CAT>Meow... \!\SINV[2]Meow?\SINV[0] \!\SINV[1]Meow...\SINV[0]\! \QUAKE[1]Meeeeeeeeowwwwww...\QUAKE[0]
#DUCKIE JR
#Location: Outskirts
#Ref: sidequests_dreamworld_duckjr
#Ferris
message_6:
text: \n<FERRIS>This place used to be a pristine wildlife preserve, but due to a recent boom in tourism it's starting to accumulate a lot of trash...
message_7:
text: \n<FERRIS>Pick up your trash, people! It's not that hard!
#Laramie
message_8:
text: \n<LARAMIE>A band of SPACE PIRATES has been camping out here for a long time now...
message_9:
text: \n<LARAMIE>I hear that the CAPTAIN suddenly decided he wasn't going to travel anymore, so half of the crew took his ship and left!
#LONE Mole
message_10:
text: \n<LONE MOLE>\Com[2]\{HEY, WHAT'S THE BIG IDEA!?!?\}
message_11:
text: \n<LONE MOLE>I went through all this trouble to isolate myself from society, and then you show up and ruin everything!
message_12:
text: \n<LONE MOLE>\Com[2]\{YOU BETTER FIX THIS RIGHT NOW!!\}
message_13:
text: You helped the SPROUT MOLE reassemble all the traffic cones.
#Mr DUCKIE
#Mrs DUCKIE
#Ref: sidequests_dreamworld_duckjr
#PO
message_14:
text: \n<PO>Watching the stars at night makes everything else in the world seem so small.
#Talk with Kel as leader
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWow, Miss. You sure are tall...
message_16:
text: \n<PO>Thank you, young one!\! It's more of a hassle most of the time, but at least I get a better view of the stars.
message_17:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWhat!? Being tall isn't a hassle!\!<br>Everything is better when you're tall.
message_18:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelOne day, I'm going to be as tall as you!
message_19:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aubYeah sure, \n[3]. Keep dreaming...
#Recycline Machine
#sidequest_dreamworld_recycle
#Scarecrow
#Scarecrow friend 1,2,3
#sidequest_dreamworld_crowfriends
#JJ
message_20:
text: Turn on the boombox?
message_21:
text: \n<JOCK JAMS>\Com[2]\SINV[2]\{!!!!!!!!!\{!!!!!\{!!!!!!!!!!\}!!!!!\}!!!!!!!!!\}\SINV[0]
message_22:
text: Turn off the boombox?
message_23:
text: \n<JOCK JAMS>...
#SMOL
message_24:
text: \smoI'm SMOL, the world's smallest centaur. \!<br>Look at all of my awards!
message_25:
text: There's a bunch of sticks scattered all around the house.
message_26:
text: A horse-shaped trophy.\!<br>\"MOST HORSE - 2ND PLACE\".
message_27:
text: A certificate.\!<br>\"TINIEST CENTAUR - 1ST PLACE\".
message_28:
text: A long trophy.\!<br>\"SMALLEST CENTAUR - 1ST PLACE\".
message_29:
text: A short trophy.\!<br>\"LITTLEST CENTAUR - 1ST PLACE\".
#PESSI
message_31:
text: \pesHi! I'm PESSI, and as you probably noticed...\!<br>\Com[2]\{I LOVE SWEETHEART!\}
message_32:
text: \pesI got every piece of merchandise she's ever released...\!<br>I got SWEETHEART posters, figures, stickers, shirts, her entire discography, and anything else you can think of!
message_33:
text: \pesI am certain you won't find a more thorough collection anywhere else in the world!
message_34:
text: \pesCalling me a super fan is an understatement...\!<br>I am the \QUAKE[1]ultimate\QUAKE[0] fan.
message_35:
text: \pesLet me tell you about the time I almost met SWEETHEART.\!<br>We just happened to be eating at the same restaurant...\!<br>It was fate, I think.
message_36:
text: \pesWe ordered the same meal too!\! Not like I totally saw what she ordered and copied her or anything.
message_37:
text: \pesI even tried to pay for her meal, but I had just bought a newly released SWEETHEART life-size statue the day earlier and couldn't afford to...
message_38:
text: \pesWhich I guess ended up being a good thing since that girl turned out to be some regular girl wearing a costume that kind of looked like SWEETHEART's anyway!
message_39:
text: \pesNot like I couldn't tell in the first place.\! Only a poser fan would ever mistake a regular person for SWEETHEART!
message_40:
text: \pesHey, watch it!\! that's my home-grown PINK STAR flower...\! SWEETHEART's favorite, of course!
message_41:
text: \pesWhen not grown in a controlled area, it spreads like wildfire and is impossible to stop since they can grow on top of almost any surface.
message_42:
text: At first glance, this seems like a really obnoxious person...\!<br>But it's just a statue.
#SNAKE
message_43:
text: \n<SNAKE>\SINV[1]Ssssssssssssssss!\SINV[0]\! (What a thrill!)
#SNALEY
message_44:
text: \n<SNALEY>Oh, goodness! \!Am I in your way?\!<br>I'm so sorry.\! I'll move over.
message_45:
text: \n<SNALEY>Oh, whoops!\! I seem to be in your way.\!<br>Goodness, I'm so sorry.\! I'll move over.
#TV Girl
#Coffee Machine quest
#Veggie Kid (Eggplant)
#Outskirts
message_50:
text: \n<VEGGIE KID>We're on an adventure!
#Veggie Kid (Onion)
#Outskirts
message_51:
text: \n<VEGGIE KID>We're adventurers!
#Veggie Kid (Potato)
#Outskirts
message_52:
text: \n<VEGGIE KID>We're gonna explore!
#Veggie Kid (Tomato)
#Outskirts
message_53:
text: \n<VEGGIE KID>We're explorers!
#Space Pirate ACE
#Location: Space boyfriends House
message_54:
text: \n<SPACE PIRATE ACE>CAPT. SPACEB-\! I mean, SPACE BOYFRIEND hasn't left his bed since...\! \QUAKE[1]she...\QUAKE[0] \!stopped coming around...
#Location: Frozen Lake
message_55:
text: \n<SPACE PIRATE ACE>What you did back there was really brave.\! I would never challenge the CAPTAIN like that... \!You would all make seriously awesome SPACE PIRATES.
#Space Pirate AMIGO
#Location: Space boyfriends House
message_56:
text: \n<SPACE PIRATE AMIGO>\SINV[1]Zzzzzzzzz...\SINV[0]
#Space Pirate BRO
#Location: Space boyfriends House
message_57:
text: \n<SPACE PIRATE BRO>SPACE BOYFRIEND...\!<br>What can we do for you, bro?<br>\!Why won't you leave your bed?
#Location: Frozen Lake
message_58:
text: \n<SPACE PIRATE BRO>Bro...\! These \c[3]SNO-CONES\c[0]...\! are really good.
#Space Pirate BUDDY
#Location: Space boyfriends backyard
message_59:
text: \n<SPACE PIRATE BUDDY>Buddy...\! It sucks that you had to come at a time like this...
#Location: Frozen Lake
message_60:
text: \n<SPACE PIRATE BUDDY>It's so nice to have the CAPTAIN back!\! Yeah, buddy!
#Space Pirate CHIEF
#Location: Campsite
message_61:
text: \n<SPACE PIRATE CHIEF>Squak!\! Things have been so boring around here ever since CAPT. SPACEB- I mean, SPACE BOYFRIEND, took charge of the SPACE PIRATES...
message_62:
text: \n<SPACE PIRATE CHIEF>I mean...\! look at what SPACE BOYFRIEND's done with the old CAPTAIN's ship!\! CAPT. PINKBEARD would never approve of this!
#Location: Campsite
message_64:
text: \n<SPACE PIRATE CHIEF>Squak!\! CAPT. SPACEBOY is back to normal!?\!<br>I gotta let CAPT. PINKBEARD know right away!
#SPACE PIRATE CHIEF flies away and becomes N/A
#Space Pirate DUDE
#Location: Space boyfriends backyard (Solar System)
message_65:
text: \n<SPACE PIRATE DUDE>Ahoy, dude!\! This is where SPACE BOYFRIEND had his prized planet PLUTO... but it is missing!
#Location: Frozen Lake
message_66:
text: \n<SPACE PIRATE DUDE>Dude... I can't believe the CAPTAIN paid for all of our \c[3]SNO-CONES\c[0]... \!Sniff...\! I'm so emotional right now.
#Space Pirate GUY
#Location: Campsite
message_67:
text: \n<SPACE PIRATE GUY>Ahoy, my guy!\! We work for SPACE BOYFRIEND.\! I miss the good ol' pirate times!
#Location: Frozen Lake
message_68:
text: \n<SPACE PIRATE GUY>Ahoy, my guy!\! Here to have \c[3]SNO-CONES\c[0] with us?
#CHIEF AFTER SBF IS BACK HOME WITH dad
message_69:
text: \n<SPACE PIRATE CHIEF>So the prodigal son has returned...\! Hmph!\! We'll see how long this lasts...
#Space Pirate MATE
#Location: Space Boyfriend's House
message_80:
text: \n<SPACE PIRATE MATE>All I hear lately are the rest of the crew complaining about being bored.\! Am I the only one who kind of enjoys cleaning around here?
#Location: Space Boyfriend's House
message_81:
text: \n<SPACE PIRATE MATE>CAPT. SPACEBOY is feeling like himself again?\! That's great news, mate!\! When the crew goes off to travel again, I'll stay here and man the fort.\! Someone has to do it, right?
#Space Pirate PAL
#Location: Space Boyfriend's House
message_82:
text: \n<SPACE PIRATE PAL>Things are a little tough now, but I don't care what anyone says, pal...\! I believe in the CAPTAIN!
#Location: Frozen Lake
message_83:
text: \n<SPACE PIRATE PAL>My \c[3]SNO-CONE\c[0] tastes like nothing!
#====NIGHT 2====
#Colony Mole 1 same as night 1-2
#Colony Mole 2 same as night 1-2
#Colony Mole 3 same as night 1-2
#Creepy Cat same as night 1-2
#Duckie Jr same as night 1-2
#Ferris same as night 1-2
#JJ same as night 1-2
#LARAMIE
message_88:
text: \n<LARAMIE>I heard the SPACE PIRATES are traveling again! <br>Good for them!\! Hmm...\! I wonder...\! what makes them pirates anyway?\! Do they even steal anything?
#Lone Mole N/A
#Duckies same as night 1-2
#Pessi same as night 1-2
#Pluto N/A
#PO same as night 1-2
#Recycle Machine same as night 1-2
#Scarecrow same as night 1-2
#Scarecrow Friend 1,2,3 same as night 1-2
#SMOL same as night 1-2
#SNAKE same as night 1-2
#SNALEY N/A
#SPACE BOYFRIEND N/A
#TVGIRL
message_89:
text: \n<TV GIRL>Dang...\! All they've been showing lately is re-runs...\!<br>When is something new going to show up?
#VEGGIE KIDS N/A
#Space Pirate ACE N/A
#Space Pirate AMIGO N/A
#Space Pirate BRO N/A
#Space Pirate BUDDY
message_90:
text: \n<SPACE PIRATE BUDDY>\SINV[1]PLUTO...\! Come out, come out, wherever you are!\SINV[0]
#Space Pirate CHIEF N/A
#Space Pirate DUDE
message_91:
text: \n<SPACE PIRATE DUDE>CAPT. SPACEBOY and some of the pirates went off somewhere with great urgency...
message_92:
text: \n<SPACE PIRATE DUDE>But me and my dude here decided to look for CAPT. SPACEBOY's lost planet, PLUTO...\!<br>Hmm...\! Where could he be?
#Space Pirate GUY
#Space Pirate MATE
message_93:
text: \n<SPACE PIRATE MATE>You just missed it, mate! Everyone just left on CAPT. SPACEBOY's brand new ship!\! I'm happy to say that CAPT. SPACEBOY and the SPACE PIRATES are back in full force!
message_94:
text: \n<SPACE PIRATE MATE>I hope everyone's having a blast!
#Space Pirate PAL
message_95:
text: \n<SPACE PIRATE PAL>The CAPTAIN asked me to stay behind to watch his old ship.\! He's so cool when he's giving me orders!
#====NIGHT 3====
#Colony Mole 1: Same as Night 1-2
#Colony Mole 2: Same as Night 1-2
#Colony Mole 3: Same as Night 1-2
#Creepy Cat: Show Creepy Cat Picture
#Duckies: Same as Night 1-2
#Ferris: Same as Night 1-2
#JJ: Same as Night 1-2
#LARAMIE
message_100:
text: \n<LARAMIE>I heard that the CAPTAIN of the SPACE PIRATES dropped off the face of \c[11]OTHERWORLD\c[0]...
message_101:
text: \n<LARAMIE>The SPACE PIRATES must be in a panic again!\! There's always something new with them, isn't there?
#LONE Mole
#Location: Forgotten Pier
message_102:
text: \n<LONE MOLE>I'm all alone!\! I love it here!
#PESSI: Sprout Mole Village - Stolen quest (Incomplete)
#Pluto: N/A
#PO: Same as Night 1-2
#Recycle: Same as Night 1-2
#Scarecrow: Same as Night 1-2
#Scarecrow Friend 1,2,3 same as Night 1-2
#Smol: Same as Night 1-2
#Snake: Same as Night 1-2
#Snaley: Location: N/A
#Space BF: Frozen Forest quest
#TV Girl: Same as Night 2
#Veggie kids: N/A
#Space pirate ACE
#Space Pirate Amigo: Last Resort: Same as Night 1-2
#Space Pirate Bro: Location Last Resort
message_105:
text: \n<SPACE PIRATE BRO>After SWEETHEART left, CAPT. SPACEB-, I mean...\! SPACE HUSBAND ran off and disappeared...
message_106:
text: \n<SPACE PIRATE BRO>We have a search party out there looking for him, but there's no signs of him anywhere!\! Where could he have gone?
#Space pirate BUDDY
#Location: Orange Oasis
message_107:
text: \n<SPACE PIRATE BUDDY>\SINV[1]Oh, PLUTO...\! PLUTO...\! Where are you?\!\SINV[0]<br>Sigh...\! This place is so big.\!<br>How are we ever supposed to find him?
#Space Pirate CHIEF
#Location: Last Resort
message_108:
text: \n<SPACE PIRATE CHIEF>Bwark!\! This place is the dumps!
#Space pirate DUDE
#Location: Orange Oasis
message_109:
text: \n<SPACE PIRATE DUDE>Sigh...\! I'm starting to miss the crew, dude...
message_110:
text: \n<SPACE PIRATE GUY>Huff...\! Huff...\! CAPTAIN...\! my guy...\!<br>Even after everything...\! I still believe in you!
message_111:
text: \n<SPACE PIRATE MATE>Ahoy, matey!\! I'm happy to say that CAPT. SPACEBOY and the SPACE PIRATES are back in full force!\! I hope everyone's having a blast!
#SPACE PIRATE PAL: Same as Night 2
#====NIGHT 4====
message_130:
text: \n<LARAMIE>I heard that CAPT. SPACEBOY's father, PINKBEARD came back after he heard that CAPT. SPACEBOY disappeared!\!<br>Oh, the drama!\! Could it get any more juicy?
#Lone Mole: N/A
#ESSI: Slime Girl's Lair
message_140:
text: \n<SPACE PIRATE ACE>Yay!\! The CAPTAIN's back...\! again...\! but for how long?
message_141:
text: \n<SPACE PIRATE AMIGO>If you can get through feeling your pain...\! you can get through healing your pain.
#Location: Lost Forest
message_142:
text: \n<SPACE PIRATE BUDDY>Hey, buddy...\!<br>I don't think PLUTO would be somewhere like this.
message_143:
text: \n<SPACE PIRATE DUDE>I think we're lost, dude...\!<br>We must be a long way from home.
message_144:
text: \n<SPACE PIRATE BRO>Sniff...\! I knew the CAPTAIN would come back...\! Welcome home, CAPTAIN.
message_145:
text: \n<SPACE PIRATE ACE>Sniff...\! The CAPTAIN ran away...\! again...
#========================== Message in a bottle ========================
message_160:
text: It's a message in a bottle!
message_161:
text: It reads...<br>"Fill in the blank."
message_162:
text: "When the Moon hits your eye like a big pizza pie,<br>that's ________."
message_163:
text: How would you like to respond?
message_164:
text: You write your answer and throw the bottle into the lake.
message_165:
text: OMORI
message_166:
text: AUBREY
message_167:
text: KEL
message_168:
text: HERO
#-----
message_170:
text: The SPACE PIRATES are ahoying away.
#----
message_200:
text: \n<CONSTRUCTION MOLE>After SWEETHEART aired her final episode, some SPROUT MOLES are starting to move back to the colonies.
message_201:
text: \n<CONSTRUCTION MOLE>This is prime real estate!
message_202:
text: \n<NEW COLONY MOLE>Many were lost in the second great move...\! but sacrifices must be made for progress!
message_203:
text: \n<NEW COLONY MOLE>It's much roomier here than back in \c[11]SPROUT MOLE VILLAGE\c[0].\! Maybe even \sinv[1]too\sinv[0] roomy.
message_204:
text: \n<BIG MOLIO>Bless you.
message_205:
text: \n<NEW COLONY MOLE>I don't know how I feel about having a roommate...\!<br>I hope they will wash my dishes for me.
message_206:
text: \n<CONSTRUCTION MOLE>Building towards a brighter future...\! That's the SPROUT MOLE way!
message_207:
text: \n<NEW COLONY MOLE>I don't know how I feel about having a roommate...\!<br>I hope they will fold the laundry for me.
message_208:
text: \n<NEW COLONY MOLE>I don't know how I feel about having a roommate...\!<br>I hope they will buy my groceries for me.

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@ -0,0 +1,239 @@
# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============PINWHEEL========================================
#====NIGHT 1-1====
#LEMON JASH
#Shop dialogue guide
#HOT DIGGITY DOG
#Location: TRAIN STATION
message_0:
text: \n<HOT DIGGITY DOG>Hot...\! diggity...\! dog!\! It's me!\! A hot diggity dog!
#KITE KID
#REFER TO PERFECT WIND SIDEQUEST
#LEAFIE
#REFER TO RABBITKILLER SIDEQUEST
#SPELLING BEE
#Location: Train station
message_1:
text: \n<SPELLING BEE>H-\!E-\!L-\!L\!-O!\! I\! A-\!M\! T-\!H-\!E\!<br>S-\!P-\!E-\!L-\!L-\!I-\!N-\!G\! B-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E!
#Gator Guy 1
#Location: Train Station
message_2:
text: \n<GATOR GUY>Heh heh heh...\!\} heh heh...\!\{ heh... \!\}heh...\{
#Gator Guy 2
#Location: Train Station
message_3:
text: \n<GATOR GUY>Kek kek kek...\!\} kek kek...\!\{ kek... \!\}kek...\{
message_4:
text: \n<GATOR GUY>Over.
#GIBS
#Location: Train Station
message_5:
text: \n<GIBS THE STATIONARY MUSICIAN>Hi, kids!\! I'm GIBS, the STATIONARY MUSICIAN!\!<br>I used to be a TRAVELING MUSICIAN, but I left that life a long time ago.
message_6:
text: \n<GIBS THE STATIONARY MUSICIAN>Would you be able to spare 5 CLAMS? They g'would<br>be a great help, since I am completely stationary.\!<br>I'll show you something \SINV[1]g'wood\SINV[0] if you do!\$
message_7:
text: \n<GIBS THE STATIONARY MUSICIAN>Thank you for your donation!\! Now, in return...<br>Let me play you the song of my people.
message_8:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubWow, sir!\. That was really amazi-\|\|\|\|\|\|\|\|\|\|\|\|\|\|\|
message_9:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aub...
message_10:
text: You thought the song was pretty \SINV[1]g'wood\SINV[0].
message_51:
text: YES
message_52:
text: You don't have enough CLAMS.
#WISE ROCK
#Location: East Coast
message_11:
text: \wisHi, I'm the WISE ROCK!\!<br>I give solid advice in exchange for CLAMS!
message_12:
text: \wisWhat kind of advice would you like me to give?\$
message_13:
text: \wis... \!Understood!\! Here is your advice.
message_14:
text: \wis...\! I hope this helps!
# =========================================================================================
# BAD ADVICE
# =========================================================================================
message_20:
text: \wisAnything is okay as long as you don't get caught!
message_21:
text: \wis\QUAKE[1]\{Yell \Com[2]\{ALL \Com[2]\{THE \Com[2]TIME!!!!\}\}\}\QUAKE[0]
message_22:
text: \wisWhen life gives you lemons...\! Start a \c[3]LEMONADE\c[0] stand in front of a \c[11]TRAIN STATION\c[0] and give away complimentary \c[4]TRAIN PASSES\c[0] with each purchase of \c[3]LEMONADE\c[0].
message_23:
text: \wisListen to everyone's advice.
message_24:
text: \wisDon't be ugly.
# =========================================================================================
# OK ADVICE
# =========================================================================================
message_25:
text: \wisNot all advice is good advice.
message_26:
text: \wisNever make eye contact while eating a banana.
message_27:
text: \wisIt is not wise to listen to advice from a rock.
message_28:
text: \wisYour problems will catch up to you eventually.
message_29:
text: \wisThere are approximately 238,900 miles between the Earth and the Moon.
# =========================================================================================
# GOOD ADVICE
# =========================================================================================
message_30:
text: \wisFollow your heart, but remember to take your brain with you!
message_31:
text: \wisDo something today that you'll thank yourself for tomorrow!
message_32:
text: \wisPain doesn't last forever.
message_33:
text: \wisLife is short, so smile while you still have teeth!
message_34:
text: \wisIf opportunity does not knock, you can always build a door!
message_35:
text: You don't have enough CLAMS.
# =========================================================================================
# NO ADVICE
# =========================================================================================
message_36:
text: \wisFeel free to come back anytime for advice!
message_37:
text: GOOD ADVICE (30 CLAMS)
message_38:
text: BAD ADVICE (3 CLAMS)
message_39:
text: OKAY ADVICE (10 CLAMS)
message_41:
text: NO ADVICE
#====NIGHT 1-2====
#Lemon Jash: Same as Night 1-1
#Hot Diggity Dog: Same as Night 1-1
#Kite Kid: Same as Night 1-1
#LEAFIE: Same as Night 1-1
#Spelling Bee:
message_40:
text: \n<SPELLING BEE>H-\!O-\!W\! A-\!R-\!E\! Y-\!O-\!U\! T-\!H-\!I-\!S\! F-\!I-\!N-\!E\! B-\!E-\!E-\!V-\!E-\!N-\!I-\!N-\!G?\!<br>I-\!S-\!N'-\!T \!T-\!H-\!E \!W-\!E-\!A-\!T-\!H-\!E-\!R \!J-\!U-\!S-\!T \!B-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!A-\!U-\!T-\!I-\!F-\!U-\!L?
#Wise Rock: Same as Night 1-1
#Gator Guy 1: Same as Night 1-1
#Gator Guy 2: Same as Night 1-1
#Gibs: Same as Night 1-1
#====NIGHT 2====
#Lemon Jash: Same as Night 1-1
#Hot Diggity Dog: Same as Night 1-1
#Kite Kid: Dialogue is in dreamworld_extras_blackspace yaml
#LEAFIE: Same as Night 1-1
#Spelling Bee:
message_50:
text: \n<SPELLING BEE>W-\!H-\!Y \!H-\!E-\!L-\!L-\!O \!T-\!H-\!E-\!R-\!E! \!I-\!T'-\!S \!Y-\!O-\!U \!A-\!G-\!A-\!I-\!N!\!<br>H-\!O-\!W \!H-\!A-\!V-\!E \!Y-\!O-\!U \!B-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!N?
#Wise Rock: Same as Night 1-1
#Gator Guy 1: N/A
#Gator Guy 2: N/A
#Gibs: Same as Night 1-1
#====NIGHT 3====
#Lemon Jash: Same as Night 1-1
#Hot Diggity Dog: Same as Night 1-1
#Kite Kid: N/A
#LEAFIE: Same as Night 1-1
#Spelling Bee:
message_60:
text: \n<SPELLING BEE>B-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!E-\!S!
#Wise Rock: Same as Night 1-1
#Gator Guy 1: N/A
#Gator Guy 2: N/A
#Gibs: Same as Night 1-1
message_61:
text: \n<MR. PARROT>\quake[1]Squak.\quake[0] (Line starts here.)
#====NIGHT 4====
#Lemon Jash: Same as Night 1-1
#Hot Diggity Dog: Same as Night 1-1
#Kite Kid: N/A
#LEAFIE: Same as Night 1-1
#Spelling Bee:
#message_70:
# text: \n<SPELLING BEE>Dialogue goes here
#Wise Rock: Same as Night 1-1
#Gator Guy 1: N/A
#Gator Guy 2: N/A
#Gibs: Same as Night 1-1
#TRAIN Jash
message_100:
text: \n<TRAIN STATION JASH>\com[2]Stop right there!\! You can't pass without a \c[4]TRAIN PASS\c[0]!\! Duh!
message_101:
text: \n<TRAIN STATION JASH>\com[2]Stop right there!\! You can't pass without a-
message_102:
text: \n<TRAIN STATION JASH>Whoa...\! That's a \c[4]TRAIN PASS\c[0]...\! You must be the last passengers!\! We've been waiting for you for a very long time.
message_103:
text: \n<TRAIN STATION JASH>Well...\! That's an all-clear from me!\! Welcome aboard, patrons!
message_104:
text: \n<TRAIN STATION JASH>Welcome aboard, patrons!

View file

@ -0,0 +1,575 @@
# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============FOREST PLAYGROUND========================================
#====NIGHT 1-1====
#Bangs
#Location: Forest Playground
message_0:
text: \banHaving fun takes too much effort, so watching my friends have fun is enough for me.
#After Cutscene: Lost Ball
#Bun
#Location: Forest Playground
message_1:
text: \bunNOSE is my best friend.\!<br>She can't say much, but she's really smart!
#Daisy
#Location: Forest Playground
message_2:
text: \daiS-sorry, please don't step around here...\!<br>I'm picking flowers \}for someone special...
message_3:
text: \daiI picked some flowers \}for someone special... \!I hope he likes it...
message_4:
text: \daiI want to give flowers to someone, but he's only interested in puzzles...\! If only I could find a \c[4]FLOWER PUZZLE\c[0] or something... \!Maybe he'd notice me then.
#After Flower Puzzle Quest
message_5:
text: \daiIs that a \c[4]FLOWER PUZZLE\c[0]?\! For me?\! <br>...\!\} With this, maybe NEB will finally pay attention to me.
message_6:
text: \dai...
message_7:
text: \dai\Com[2]\{Oh, no! I said his name!\} \}<br>Please pretend you didn't hear that...\{
message_8:
text: \daiI- I wonder when should I give this to him...
#BROWS
#Location: Forest Playground
message_10:
text: \n<BROWS>\SINV[2]\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!\LECLEAR
#Happy
#Location: Forest Playground
message_11:
text: \hap\SINV[1]Hop! \!\}And-a-\{Hop! \!\}And-a-\{Hop! \!\}And-a-\{Hop!\SINV[0]
#After Cutscene: Lost Ball
#epilgoue
message_31:
text: \hap\SINV[1]Spin! \!\}And-a-\{Spin! \!\}And-a-\{Spin! \!\}And-a-\{Spin!\SINV[0]
#CHARLENE
#Location: Forest Playground
message_12:
text: \n<SHARLEEN>\}\}H-Hello... \!friends...
#LADAO
#Location: Forest Playground
message_13:
text: \ladI'm going to swing to the Moon!
#NEB
#Location: Forest Playground
message_14:
text: \nebI am pretending to be a planet.
message_15:
text: \nebI like puzzles.
#NOSE
#Location: Forest Playground
message_16:
text: NOSE looks occupied.
#REN
#Location: Forest Playground
message_17:
text: \renTonight's a perfect night for star-gazing.
#SHAWN
#Location: Forest Playground
message_18:
text: \shawWanna join us, \n[1]?
message_19:
text: \shawThe grass sure feels nice here.
#stargaze
message_20:
text: The stars shine brightly overhead...<br>\!You don't have a care in the world.
message_21:
text: OMORI learned \c[1]OBSERVE\c[0]!
#JASH IN A BOX
message_30:
text: \n<JOKER JASH>\{\{\sinv[1]PEEK-A-BOO!!
#VAN
#Location: Forest Playground - Lost Ball
#[Cutscenes_lostball]
#After lost ball
message_44:
text: \hap\Com[2]Hold on, BANGS!\! You're going to be a-okay!
message_45:
text: \banBROWS ran me over and knocked me down, but now I'm just lying here because it feels good.
message_46:
text: \n<VAN>There there, BROWS... \!It's not your fault...
message_47:
text: \n<BROWS>\Com[2]\SINV[2]AAAHHH\{\Com[2]HHHHH\{\Com[2]HHHHHHH\{\Com[2]HHHHHHHHH!!!\LECLEAR
#After headbutt
message_48:
text: \n<VAN>BERLY and I are playing tetherball again!
#BERLY
#Location: Forest Playground - Lost Ball
#[Cutscenes_lostball]
# ==============HEADBUTT=======================================
message_60:
text: \berHey, dudes! Thanks for getting my \c[4]LOST BALL\c[0] back.\!<br>As you can see, I'm putting it to good use!
message_61:
text: \n<VAN>Yup, she sure is.
message_62:
text: \berI was thinkin'...\! Since you were all so kind to help me out...\! I'm gonna be generous and teach you my special \c[1]SKILL\c[0]!
message_63:
text: \berBut first, I got a question for y'all...\!<br>Which one of you has the hardest head?
message_64:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelWell, \Com[2]\{duh!\} That'd have to be \n[2]!
message_65:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\Com[2]\{WHAT DID YOU SAY!?
message_66:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelWhoa, chill out!\! No \SINV[1]hard\SINV[0] feelings...\! get it?
message_67:
text: \berHeh.\! That sounds about right!
message_68:
text: \berAlright \n[2], I'm gonna teach you a \c[1]SKILL\c[0], just between hard-headed folk like us.
message_69:
text: \berIt's my specialty... \c[1]HEADBUTT\c[0]! \!<br>It's simple really. \!You just run up to someone and...
message_70:
text: \QUAKE[1]\Com[2]\{WH\{\Com[2]HHH\{HHAA\{\Com[2]AAMMMM!!!\QUAKE[0]\ber
message_71:
text: \berNow you try.
message_72:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: \aubThat looks like it would hurt...\!<br>And also mess up my hair.\!<br>And also ruin my bow.
message_73:
text: \berOh come on, \n[2]! Live a little!\!<br>Having messy hair never hurt anyone.\!<br>\n[4] is living proof of that.
message_74:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herYeah, you bet!
message_75:
text: \berWhy don't you give it a shot?
message_76:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubHmph!\! Fine...
message_77:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubBut if I'm doing this... \!I'm gonna give it all I got!
message_78:
text: \ber\QUAKE[1]\Com[2]\{WH\{\Com[2]HHH\{HHAA\{\Com[2]AAMMMMMMMMMMMMMM!!!\QUAKE[0]
message_79:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aubErughh...
message_80:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aub\SINV[1]I feel... \!dizzy...\SINV[0]
message_81:
text: \ber\Com[2]\{WHOA! NICE ONE, AUBREY!!\}\!<br>I knew I saw talent in you.
#ADD RAINBOW
message_82:
text: \ber\{\SINV[1]CONGRATULATIONS!!\SINV[0]\}\!<br>You've passed the test with flying colors!
message_83:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aub\SINV[1]...Huh?\! What's happening?\SINV[0]
message_84:
text: \berFrom this day forth...\!<br>I hereby declare you a bonafide HEADBUTTER.
message_85:
text: \berAnd take this certificate.\! Show your friends. \!<br>I'm sure they'll be proud!
message_86:
text: AUBREY learned \c[1]HEADBUTT\c[0].
message_87:
text: You got a \c[4]BUTT CERTIFICATE\c[0].
#After Headbutt Quest
message_88:
text: \berCome on, VAN! Put your head into it!
#====NIGHT 1-2====
#BANGS
#Location: Forest Playground
#Same as NIGHT 1-1.
#BERLY
#Location: Forest Playground - Hide and Seek
#Check Prologue_BeforeHideandSeek.yaml and Prologue_HideandSeek.yaml.
#BROWS
#Location: Forest Playground
#Same as NIGHT 1-1.
#BUN
#Location: Forest Playground
#Same as NIGHT 1-1.
#CHARLENE
#Location: Forest Playground
#Same as NIGHT 1-1.
#DAISY
#Location: Forest Playground
#Same as NIGHT 1-1.
#HAPPY
#Location: Forest Playground
#Same as NIGHT 1-1.
#LADAO
#Location: Forest Playground
#Same as NIGHT 1-1.
#NEB
#Location: Forest Playground
#NEB: I love puzzles.
#NOSE
#Location: Forest Playground
#Same as NIGHT 1-1.
#REN
#Location: Forest Playground
#Same as NIGHT 1-1.
#SHAWN
#Location: Forest Playground
#Same as NIGHT 1-1.
#VAN
#Location: Forest Playground
#Same as NIGHT 1-1.
#====NIGHT 2====
#BANGS
#Location: Forest Playground
message_100:
text: \banBROWS won't stop screaming in my ear...
#BERLY
#Location: Forest Playground - Hide and Seek
#Same as NIGHT 1-2.
#BROWS
#Location: Forest Playground
#Same as NIGHT 1-1.
#BUN
#Location: Forest Playground
message_101:
text: \bunSo what would you like to do today, NOSE?
#CHARLENE
#Location: Forest Playground
#Same as NIGHT 1-1.
#DAISY
#Location: Forest Playground
#Same as NIGHT 1-1.
#HAPPY
#Location: Forest Playground
#Same as NIGHT 1-1.
#LADAO
#Location: Forest Playground
#Same as NIGHT 1-1.
#NEB
#Location: Forest Playground
message_102:
text: \nebI... \!love puzzles.
#NOSE
#Location: Forest Playground
#Same as NIGHT 1-1.
#REN
#Location: Forest Playground
#Same as NIGHT 1-1.
#SHAWN
#Location: Forest Playground
#Same as NIGHT 1-1.
#VAN
#Location: Forest Playground
message_103:
text: \n<VAN>BERLY might seem kind of insensitive, but it's really just a hard front. \!Sometimes... You gotta spend time with people to see the real stuff.
message_104:
text: \n<VAN>You can probably relate to that, can't you?
#====NIGHT 3====
#BANGS (Bed Tester)
#Location: Last Resort - Hotel Room
message_110:
text: \banThe boss tried to put me to use... but when he realized I couldn't do anything, he told me to be a bed tester... \!<br>Mmm... \!Yup... \!This bed sure feels good...
#BERLY (Gator Guy)
#Location: Last Resort - Jawsum HQ Entrance
message_111:
text: \berWell, well, well! Look who we have here! \!You trying to talk to the big boss, are ya? \!Sorry to burst your bubble, but I can't just let anyone through here willy-nilly!
message_112:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kel\sinv[1]Awwwwww, man...\sinv[0] really? \!<br>\Com[2]Come on, BERLY! We've known each other forever! \!<br>You can't do us a small, little favor?
message_113:
text: \berGrumble, grumble...\! Sorry, KEL! It's the boss's orders... \! Today's a big day so he doesn't want any...\! disturbances. \!<br>We got a \c[3]TOFU\c[0] fundraiser to prepare for tonight!
message_114:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelBut BERLY... It's me! \!Your old friend KEL! \!<br>Me and you go way back!<br>\!Think of all our good times together...
message_115:
text: \ber\Com[2]Hey, quit it! They made me head of security for a reason! \!They wanted someone tough... \!Someone who could make the hard decisions! \!A hard-headed person!
message_116:
text: \berI mean... Look at my badge... \!It's so shiny!
message_117:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \kelHmm...\! Quick, KEL! Think of something fast!
message_118:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelOh, I know! \! \sinv[1]Hey, BERLY...\!\sinv[0] Our good friend OMORI here is interested in a job!\! You know the boss would never turn down free work!
message_119:
text: \berHmmm... \!That is true.\! But...
message_120:
faceset: MainCharacters_DreamWorld
faceindex: 33
text: \kel\com[2]Please, BERLY! \!\SINV[2]Please, please, please, please, please!\sinv[0]
message_121:
text: \berOh...\! Alright... \!I'll let you through this time. \!<br>But only if you get me some \c[3]BOTTLED WATER\c[0] first!\!<br>I'm parched!
#[Watch Alarm SFX]
message_122:
text: \berHey! You got me some \c[3]BOTTLED WATER\c[0]?\! Thanks! I owe ya one!\! Come on, boys! I heard they got pizza in the break room!
message_123:
text: \n<GATOR GUY>Alright! Free pizza!
message_124:
text: \n<GATOR GUY>Ugh...\! I hope there aren't any pineapples on it...
#Talk after
message_107:
text: \berYou got that \c[3]BOTTLED WATER\c[0] yet?\!<br>Chop, chop! We're absolutely parched!
#BERLY and GATOR GUYS leave.
message_105:
text: \n<GATOR GUY>If you wanna go on, you gotta convince BERLY first.
message_106:
text: \n<GATOR GUY>I won't move unless BERLY moves.
#After Interaction
#Location: Break Room
message_125:
text: BERLY is too busy stuffing her face to notice you.
message_126:
text: \n<GATOR GUY>I love all kinds of pizza.
message_127:
text: \n<GATOR GUY>Ugh... \!pineapples...
#After Cutscene: Mr. Jawsum's Request
#Location:
message_128:
text: \berHey, it's you guys! \!I heard from the boss that you're all leaving the \c[11]LAST RESORT\c[0]... \!Y'all gotta come visit us sometime. We're really gonna miss you around here!
#BROWS (Dealer)
#Location: Last Resort - Casino Area
message_129:
text: \n<BROWS>\SINV[2]\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!\LECLEAR
#BUN (Room Service)
#Location: Last Resort - Hotel Hallway
message_130:
text: \bunSigh...\!<br>The patrons at this place sure know how to make a mess.
message_132:
text: \bunHaving a job sure is tough. \!<br>I hope NOSE is doing okay without me...
#CHARLENE (Lifeguard)
#Location: Last Resort - Entrance
message_133:
text: \n<SHARLEEN>\}\}H-Hey... \!No splashing in the pool... \!okay?
#DAISY (Mural Artist)
#Location: Last Resort - Hotel Hallway
message_134:
text: \daiThe boss told me to paint whatever I want, so I'm painting some flowers!
#HAPPY (Room Service)
#Location: Last Resort - Hotel Hallway
message_135:
text: \hap\SINV[1]Clean... \!\}And-a-\{clean... \!\}And-a-\{clean... \!\}And-a-\{clean...\SINV[0]
#LADAO (Construction Worker)
#Location: Construction Area
message_136:
text: \ladI'm going to build this place up so high, it'll reach the Moon!
#NEB (Architect)
#Location: Construction Area
message_137:
text: \nebEngineering... \!is like a puzzle... \!and I love puzzles.
#NOSE (Receptionist)
#Location: Last Resort - Casino Area
message_138:
text: \nosNose goes!
#REN (Server)
#Location: Last Resort - Casino Area
message_139:
text: \n<SHAWN and REN>We hope you are enjoying yourselves at the \c[11]LAST RESORT\c[0]! Please let us know if you need anything!
#VAN (Construction Worker)
#Location: Construction Area
message_140:
text: \n<VAN>The boss used to have me work in the security department, but they said I was too soft.
message_141:
text: \n<VAN>I heard they made BERLY head of security!\!<br>They say she's got a stiff upper lip!
message_151:
text: \n<VAN>I miss BERLY...
#====NIGHT 4 (AFTER CUTSCENE: FEED HUMPHREY 1)====
#BANGS
#Location: Forest Playground
message_142:
text: \banSigh...<br>\!I'm going to miss being a bed-tester at the \c[11]LAST RESORT\c[0]...\!<br>I finally felt like I found my true calling.
#BERLY
#Location: Forest Playground
message_143:
text: \berGrumble, grumble... \!I guess I'm back to being a regular kid. \!Head of security was a pretty fun job, but not being able to hang around VAN all the time kinda sucked anyway.
#BROWS
#Location: Forest Playground
#Same as NIGHT 1-1.
#BUN
#Location: Forest Playground
message_144:
text: \bunOh, NOSE! I missed you so much! \!You missed me too right?
#CHARLENE
#Location: Forest Playground
message_145:
text: \n<SHARLEEN>\}\}Hello... \!again...
#DAISY
#Location: Forest Playground
message_146:
text: \daiDrawing flowers was pretty fun, but I like smelling them better.
#HAPPY
#Location: Forest Playground
#Same as NIGHT 1-1.
#LADAO
#Location: Forest Playground
#Same as NIGHT 1-1.
#NEB
#Location: Forest Playground
message_147:
text: \nebI really, really, really love puzzles.
#NOSE
#Location: Forest Playground
#Same as NIGHT 1-1.
#REN
#Location: Forest Playground
#Same as NIGHT 1-1.
#SHAWN
#Location: Forest Playground
#Same as NIGHT 1-1.
#VAN
#Location: Forest Playground
message_148:
text: \n<VAN>It's nice to know BERLY didn't forget about me when she became head of security.
message_149:
text: \berLike I'd ever forget you, you big lug!
#BERLY headbutts VAN.
message_150:
text: \n<VAN>Awww, it's just like old times...
#SW AT TRAIN STATION BLOCK
message_200:
text: \who\com[2]What tomfoolery is this!?\! I demand you let me see my family at once!
message_201:
text: \n<LEMON JASH>Do I look like a \"TOM\" to you?\! Screaming in my ear ain't gonna make the train run any faster, lady.

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# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============PYREFLY FOREST / DOUGH DUNGEON========================================
#====NIGHT 2====
#BISCUIT & DOUGHIE
#Location: Dough Dungeon (Boss): Dough Dungeon Misc yaml
#CANDLIE
#Location: Pyrefly Forest- Lost Rarebear Quest
#CHIP
#Location: Dough DUngeon: Dough Dungeon MISC yaml
#DADDY LONGLEGS
#Location: Pyrefly Forest - Lost Forest. Quest
#DEMONBOY / DEMI
#Location: Pyrefly Forest: Book to read Quest
#EVIL CHIP
#Location: Dough DUngeon: Dough Dungeon MISC yaml
#MUSH
#Location: PYREFLY FOREST: SIDEQUEST : MUSH
#WEEPING WILLOW
#Location: PYREFLY FOREST: SIDEQUEST : JOKEBOOK
#====NIGHT 3====
#BISCUIT & DOUGHIE
#Location: LAST RESORT (after beating Biscuit and Doughie)
message_0:
text: \n<DOUGHIE>I'm afraid we have lost every single CLAM that we own...
message_1:
text: \n<DOUGHIE>We are quite bad at this... \!aren't we BISCUIT?
message_2:
text: \n<BISCUIT>\sinv[1]Ohooo...
#Candle, Chip, Daddylonglegs, Demonboy, EvilChip, Mush, Weeping WILLOW same as night 2
#====NIGHT 4====
#Biscuit and Doughie same as Night 3
#Candle, Chip, Daddylonglegs, Demonboy, EvilChip, Mush, Weeping WILLOW same as night 2

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# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============SLIME GIRLS LAIR (HUMPHREY)========================
#====NIGHT 3====
#CLEANING HUMPHREY
#Location: Slime Girls Lair / Humphrey
message_0:
text: \humSweep...\. sweep...\. sweep...
#FIGHTING 1/2 HUMPHREY
#Location: Slime Girls Lair / Humphrey
message_1:
text: \humPut em' up, me!
message_2:
text: \humNo, you put em' up!
#FLOATING HUMPHREY
#Location: Slime Girls Lair / Humphrey
message_3:
text: \hum\sinv[1]Weeeeeeeeeeeeeeeeeeeeee!!
#GAMBLER 1 HUMPHREY
#Location: Slime Girls Lair / Humphrey
message_4:
text: \humI'm calling your bluff!\! You can't fool me, me!
#GAMBLER 2 HUMPHREY
#Location: Slime Girls Lair / Humphrey
message_5:
text: \humYou can't beat this hand, me!\! I'm going all in!
#GAMER HUMPHREY
#Location:Slime Girls Lair / Humphrey
message_6:
text: \humTalk to me later, I'm in the middle of a game!
#PAINTING HUMPHREY
#Location: Slime Girls Lair / Humphrey
message_7:
text: \humWah, yes...\! My greatest masterpiece...\! Hon, hon!
#READING HUMPHREY
#Location: Slime Girls Lair / Humphrey
message_8:
text: \humAccording to my calculations, reading makes you smart!
#RUNNING HUMPHREY
#Location: Slime Girls Lair / Humphrey
message_9:
text: \humHuff...\! Huff...\! Huff...\! A lot of hard work goes into keeping my physique!
#TANNING HUMPHREY
#Location: Slime Girls Lair / Humphrey
message_10:
text: \humAhhh...\! This is the life...\! Summer tan, here I come!
#SNALEY
#Location: Slime Girls Lair / Medusa River 1 (228)
message_50:
text: \n<SNALEY>What a nice looking pool!
#WATERFALL HUMPHRIES 1
message_11:
text: \humSure! I love making bridges!
message_12:
text: \humOkay! If that's what everyone else is doing...
message_13:
text: \humAwww, man... Bridge duty again?\!<br>When do I get to eat something?
message_22:
text: \humYou mean at the big waterfall down south?\! Okay! I'll race you!
#WATERFALL HUMPHRIES 2
message_16:
text: \humA bridge, you say?
message_21:
text: \humI'm already there!
message_14:
text: \humYou want to use me as a stepping stone to further your ambiguous agenda?\! Sounds like a plan!
message_15:
text: \humIs it bridge o'clock already?\! Time really flies, huh?
message_17:
text: \n<HUMPHREY BRIDGES, BRIDGE EXPERT>Finally, my time has come!
message_18:
text: \n<HUMPHREY ELEVATORS, ELEVATOR EXPERT>Elevators are better than bridges, but I suppose I'll play along for now.
message_19:
text: \humWell...\! ...\! Alright!
message_20:
text: \humA wise whale once said... "Yeah, okay!"
message_27:
text: \humWe HUMPHREY in MEDUSA's sector pride ourselves in being the best of the best!
message_23:
text: \humMEDUSA treats us well and feeds us regularly...\!<br>You can't say the same about MARINA or MOLLY!
message_24:
text: \humAll the HUMPHREY from MARINA's sector keep disappearing, so she keeps asking MEDUSA for more...\!<br>Gulp...\! I hope I'm not next...
message_25:
text: \humYou can tell MEDUSA is mad because she'll pace back and forth.\! She'll never yell at you, but still...\! It's pretty scary.
message_26:
text: \humWatch your step!\! Some of the spilled liquids aren't meant to be touched by humans!
message_29:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: \aubHUMPHREY! Could you please help us make a bridge?
message_30:
text: Science-y mumbo jumbo.
#==
#spikes DIALOGUE
message_31:
faceset: 01_OMORI_BATTLE
faceindex: 0
text: \n<OMORI>...
message_32:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubBe careful!\! I don't trust this guy one bit...
message_33:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kelPhew...\! I was sure you guys were gonna pick me...
message_34:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herWatch your step, okay?<br>If it gets too serious, I'll back you up.
#==
#MEDUSA area
message_40:
text: \n<HUMPHREY>I'm reading a book about air conditioning!\!<br>It's very informative!
message_41:
text: \n<HUMPHREY>I'm trying to relax...\! but I can't stop thinking about this really interesting book I read about air conditioning the other day...
message_42:
text: \n<HUMPHREY>You know what I'm just crazy about?\! Air conditioning.\!<br>Ain't it the greatest?
#Humphrey PUZZLE HINT Guy
message_45:
text: \n<WISE HUMPHREY>\sinv[1]Whale hello there, friends!\!\sinv[0]<br>Would you like a HUMPHREY HINT for 300 CLAMS?\$
#HARD PUZZLE HINT
message_46:
text: \n<WISE HUMPHREY>A WISE HUMPHREY once said...\!<br>\"Count your enemies...\! Then, the order will lead to victory.\"
message_110:
text: \n<WISE HUMPHREY>\com[2]What!? You're still stuck on this one?\!<br>Ugh... fine.\! How's this?
message_111:
text: \n<WISE HUMPHREY>A WISE HUMPHREY once said...\! \"Count your enemies to reveal the path...\! Then on your journey, observe the falling water.\"
#EASY PUZZLE HINT
message_47:
text: \n<WISE HUMPHREY>A WISE HUMPHREY once said...\!<br>\"When all else fails, try reading from left to right!\"
#MED PUZZLE HINT
message_48:
text: \n<WISE HUMPHREY>A WISE HUMPHREY once said...\!<br>\"Sometimes the back is more interesting than the front!\"
#NOT ENOUGH CLAMS
message_49:
text: \n<WISE HUMPHREY>Sorry, no can do!\! I can't give away a HUMPHREY HINT for anything less than 300 CLAMS!
message_51:
text: \n<WISE HUMPHREY>\{\{\Com[2]\sinv[1]DEE-LICIOUS!!
message_52:
text: \n<WISE HUMPHREY>Here's your hint!\! I'll only say it once.
message_53:
text: \n<WISE HUMPHREY>Okay... Well, suit yourself!
#WITHOUT PUZZLE ACTIVATION
message_54:
text: \n<WISE HUMPHREY>\sinv[1]Whale hello there, friends!\!\sinv[0] Puzzles aren't everyone's forte.\! If you get stuck, I can help you out a little...\! or maybe a lot!
message_56:
text: \n<HUMPHREY>Ah... of course!\! The calculations are so simple when you put it that way...
message_57:
text: \n<HUMPHREY>So if I multiply the result...\! Subtract by infinity...\! Then divide by zero...\! And carry the one...\! That would bring me to...\!<br>an imaginary number!
message_58:
text: \n<WISE HUMPHREY>\sinv[1]Whale hello there, friends!\!\sinv[0] Puzzles aren't everyone's forte, but that's pretty irrelevant now.
#WATERFALL HUMPHRIES 2
#===
#MUTANTHEART
message_60:
text: \n<MUTANTHEART>\}H-Henno...
message_61:
text: \n<MUTANTHEART>\}H-Henno!
message_62:
text: MUTANTHEART poked you back.
message_63:
text: \n<MUTANTHEART>\sinv[1]\}Henno~
message_64:
text: MUTANTHEART seems delighted!
message_65:
text: \n<MUTANTHEART>\}H...\! Henno?
message_66:
text: What would you like to do?
message_67:
text: POKE
message_68:
text: PET
message_69:
text: FIGHT
message_70:
text: NOTHING
message_71:
text: You poked MUTANTHEART.
message_72:
text: You pet MUTANTHEART.
message_73:
text: You pet the abomination.
message_74:
text: You poked the abomination.
message_100:
text: \n<HUMPHREY>Sigh...\! Listen to them having fun up there.\! Those part-timers got it easy.
message_101:
text: \n<HUMPHREY>MEDUSA and her sisters have been researching the world for centuries.\! These books are the fruits of their labor!
message_102:
text: \n<HUMPHREY>No matter how many times I do this experiment, it never turns out how it's supposed to.\! Guess it's time to refer back to the manual...
message_103:
text: \n<HUMPHREY>\sinv[1]Zzzzzzzzzzzzzzzzzzzzz...
message_104:
text: \n<HUMPHREY>All this slime is starting to become a real hazard.\! We should really start thinking about hiring one of those cleaning HUMPHREY from MOLLY's sector.
#MARINA
#Location: Slime Girls Lair / Humphrey
#[Main Quest]
#MEDUSA
#Location: Slime Girls Lair / Humphrey
#[Main Quest]
#MOLLY
#Location: Slime Girls Lair / Humphrey
#[Main Quest]
#MUTANTHEART
#Location: N/A
#PERFECTHEART
#Location: N/A
#ROBOHEART
#Location: Slime Girls Lair / Humphrey
#[Main Quest]
#====NIGHT 4====
#CLEANING HUMPHREY
#Location: Slime Girls Lair / Humphrey
#Same as NIGHT 3.
#FIGHTING 1/2 HUMPHREY
#Location: Slime Girls Lair / Humphrey
#Same as NIGHT 3.
#FLOATING HUMPHREY
#Location: Slime Girls Lair / Humphrey
#Same as NIGHT 3.
#GAMBLER 1 HUMPHREY
#Location: Slime Girls Lair / Humphrey
#Same as NIGHT 3.
#GAMBLER 2 HUMPHREY
#Location: Slime Girls Lair / Humphrey
#Same as NIGHT 3.
#GAMER HUMPHREY
#Location: Slime Girls Lair / Humphrey
#Same as NIGHT 3.
#PAINTING HUMPHREY
#Location: Slime Girls Lair / Humphrey
#Same as NIGHT 3.
#READING HUMPHREY
#Location: Slime Girls Lair / Humphrey
#Same as NIGHT 3.
#RUNNING HUMPHREY
#Location: Slime Girls Lair / Humphrey
#Same as NIGHT 3.
#TANNING HUMPHREY
#Location: Slime Girls Lair / Humphrey
#Same as NIGHT 3.
#MARINA (Head Only)
#Location: Slime Girls Lair / Humphrey - Marina's Body Quest
#Sidequest: Marina
#MEDUSA (Head Only)
#Location: Slime Girls Lair / Humphrey - Medusa's Body Quest
#Sidequest: Medusa
#MOLLY (Head Only)
#Location: Slime Girls Lair / Humphrey - Molly's Body Quest
#Sidequest: Molly
#MUTANTHEART
#Location: Slime Girls Lair / Humphrey
#PERFECTHEART
#Location: Slime Girls Lair / Humphrey
#Dreamworld_extras_slimegirls
#ROBOHEART
#Location: N/A
#--- WATERFALL HUMPHRIES
message_200:
text: \n<HUMPHREY>Gee... You popped in just as I was in the middle of fixing up this tube!
message_201:
text: \n<HUMPHREY>Ahh... finally! A room without a waterfall...\! This bright white light is perfect for my summer tan!

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# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============Sproutmole Village / Sweetheart's Castle====================================
#====NIGHT 2====
#BANDITO MOLE
#Location: Sprout Mole village
message_0:
text: \who\}Fidget, fidget, fidget...\! Hush, hush, hush...
#Beautiful Mole
#Location: Sproutmole Village
message_1:
text: \n<BEAUTIFUL MOLE>Look at me...\!<br>I am truly the most beautiful SPROUT MOLE, am I not?
#BOX Mole
#Location: Sproutmole Village
message_221:
text: \n<BOX MOLE>Christmas is my favorite time of the year, so why not just celebrate Christmas all the time?
message_2:
text: \n<BOX MOLE>Christmas is ruined...
#BUTLER Mole
#Location: Check Dream world -dungeon dialogue
#CHEF Mole
#Location: Sprout Mole Village
#(TOFU TRIVIA copy)
message_3:
text: \n<CHEF MOLE>Ah yes, welcome!\! You must be here to learn about the best culinary feat since sliced bread...\! \Com[2]\c[3]TOFU\c[0]!
message_4:
text: \n<CHEF MOLE>C'est magnifique!\!<br>Here's your \c[3]TOFU\c[0] trivia for the day.
message_5:
text: \n<CHEF MOLE>\Com[2]How dare you defy the majesty of \c[3]TOFU\c[0]!?\!<br>Get out.\! You disgust me!
message_6:
text: \n<CHEF MOLE>It takes twelve-thousand, six-hundred and seventy-two blocks of \c[3]TOFU\c[0] lined up end-to-end lengthwise to equal one mile!
message_7:
text: \n<CHEF MOLE>There are four kinds of \c[3]TOFU\c[0]...\!<br>firm, extra firm, soft and silken!
message_8:
text: \n<CHEF MOLE>Firm \c[3]TOFU\c[0] can be stir-fried, baked, cubed, and just about anything else.\! This is because it can retain its shape and still absorb flavor!
message_9:
text: \n<CHEF MOLE>Soft \c[3]TOFU\c[0] is best prepared raw or drained.\! It's best for desserts, smoothies, dips and sauces!
message_10:
text: \n<CHEF MOLE>Silken \c[3]TOFU\c[0] is creamy and can be used for baking, dressings, sauces, smoothies and desserts!
message_11:
text: \n<CHEF MOLE>Smoked \c[3]TOFU\c[0] is a great alternative for meat!
message_12:
text: \n<CHEF MOLE>Since \c[3]TOFU\c[0] is high in soy content, it is not good for you if you have kidney stones!
message_13:
text: \n<CHEF MOLE>The best way to add flavor to \c[3]TOFU\c[0] is to glaze it until golden, then add a marinade.\! It will absorb all the flavors until the sauce becomes syrup that sticks to the pan!
message_14:
text: \n<CHEF MOLE>If you wish to know more about the amazing and majestic \c[3]TOFU\c[0], feel free to talk to me again.\! Ho-ho!
#DOUBLE MOLE
#Location: Sprout Mole Village
message_20:
text: \n<DOUBLE MOLE>We are two!\! We are one!\! We are twon?
#DUNCE MOLE
#Location: Sprout Mole Village
message_21:
text: \n<DUNCE MOLE>This wall is nice and cold!
#ELDER MOLE
#Location: Sprout Mole Village
message_22:
text: \n<MAYOR MOLE>I am working on revolutionary technology that will change all life in the colony...\! nay...\! the world!
#ELDER MOLE JR.
#Location: Sprout Mole Village
message_23:
text: \n<MAYOR MOLE JR>It's so hard to get a good night's sleep lately!\! If only I had something to make the experience of sleeping more comfortable...
#Fall mole: Location Sprout Mole village Note: Check Season mole yaml
#Family Mole 1: Check Delivery for brother yaml
#Family Mole 2
#Location: Sprout Mole Village
message_24:
text: \n<FAMILY MOLE>I hate Mondays.
#FAMILY MOLE 3
#Location: Sprout Mole Village
message_25:
text: \n<FAMILY MOLE>We SPROUT MOLES do not dare leave the colony ever since the great move.\! It was a hard time...
message_26:
text: \n<FAMILY MOLE>Many of us didn't make it...\! SPROUT MOLES were getting lost left and right...\! Children were separated from their families!\! Oh, the horror!
message_27:
text: \n<FAMILY MOLE>I mean, at least it's all okay now...\! for the most part.
#FLAMINGO MOLE
#Location: Sprout Mole Village
message_30:
text: \n<FAMILY MOLE>SPROUT MOLES, while intelligent, are also very obsessive creatures.\! As you can see, I lack any semblance of self-control.
#GUARD MOLE
#Location: Sweetheart's Castle
#Check DREAM WORLD - DUNGEON DIALOGUE.
#MAID MOLE
#Location: Sweetheart's Castle
#Check DREAM WORLD - DUNGEON DIALOGUE.
#OFFICER MOLE
#Location: Sprout Mole Village
message_32:
text: \n<OFFICER MOLE>It's our duty as officers to lock them do-badders in here to keep the peace!
#ROSA
#Location: N/A
#SPORT MOLE
#Location: Sprout Mole Village
message_33:
text: \n<SPORT MOLE>Huff...\! huff huff...
#SPRING MOLE
#Location: Sprout Mole Village -Seasonal Gifts Quest
#Check DREAM WORLD QUEST DIALOGUE.
#SPROUT MOLE MIKE
#Location: Sweetheart's Castle
#[Main Story]
#STUDENT MOLE 1
#Location: Sprout Mole Village
message_40:
text: \n<STUDENT MOLE>Hey, look at this cool thing I drew!
#STUDENT MOLE 2
#Location: Sprout Mole Village
message_41:
text: \n<STUDENT MOLE>D-Do you think we'll all still be friends after we graduate?
#STUDENT MOLE 3
#Location: Sprout Mole Village
message_42:
text: \n<STUDENT MOLE>Despite all my \QUAKE[1]rage\QUAKE[0], I am still just a mole in a cage.
#SUE CHEF MOLE 1 & SUE CHEF MOLE 2
#Location: Sprout Mole Village
message_43:
text: \n<SOUS CHEF MOLE>How dare you speak such blasphemy!\! It is only common knowledge that \c[3]TOFU\c[0] is better when served hot!
message_44:
text: \n<SOUS CHEF MOLE>Are you mad?\! Any SPROUT MOLE with decent sense knows that \c[3]TOFU\c[0] is better when served cold!
message_45:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herHey, there's no need to fight.\! Why don't you two come to a compromise?
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \herWho knows?\! Maybe you're both right!\! Or maybe you can cook \c[3]TOFU\c[0] in a way that hasn't been done yet...\! Somewhere between hot and cold, like...
message_47:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herI don't know...\! L-Lukewarm?
message_48:
text: \n<SOUS CHEF MOLE>...
message_49:
text: \n<SOUS CHEF MOLE>\sinv[1]Eeeeewwwwwwwwwwwwww...
message_50:
text: \n<SOUS CHEF MOLE>Lukewarm \c[3]TOFU\c[0]?\! That's the worst idea I've ever heard.\!<br>Even cold \c[3]TOFU\c[0] is better than that...
message_51:
text: \n<SOUS CHEF MOLE>Lukewarm \c[3]TOFU\c[0]?\! I want to throw up.\!<br>Even hot \c[3]TOFU\c[0] is better than that...
#SUE CHEF MOLE 3
#Location: Sprout Mole Village
message_60:
text: \n<SOUS CHEF MOLE>I have no idea what I'm doing!
#SUMMER MOLE
#Location: Sprout Mole Village -Seasonal Gifts Quest
#Check DREAM WORLD QUEST DIALOGUE.
#SWEETHEART
#Location: N/A
#TEACHER MOLE
#Location: Sprout Mole Village
message_61:
text: \n<TEACHER MOLE>I have no idea what I'm doing!
#TOFU JASH
#Location: Sprout Mole Village - Tofu Shop (Jash Quest)
#Check SHOP DIALOGUE GUIDE
#WALL MOLE
#Location: Sprout Mole Village
message_62:
text: This SPROUT MOLE is super-glued to the wall.
#WINTER MOLE
#Location: Sprout Mole Village -Seasonal Gifts Quest
#Check DREAM WORLD QUEST DIALOGUE.
#====NIGHT 3====
#BANDITO MOLE
#Location: Sprout Mole Village - B.E.D Trade Quest 1
#Refer to SIDEQUEST: B.E.D.
#BEAUTIFUL MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#BOX MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#BUTLER MOLE
#Location: Sweethearts Castle
message_80:
text: \n<BUTLER MOLE>Sigh...\! Now with SWEETHEART gone, my life has no meaning...
#CHEF MOLE
#Location: Sprout Mole Village - B.E.D. Trade Quest 3
#Same as NIGHT 2.
#DOUBLE MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#DUNCE MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#ELDER MOLE
#Location: Sprout Mole Village- B.E.D. Trade Quest 2
#Refer to SIDEQUEST: B.E.D.
#ELDER MOLE JR.
#Location: Sprout Mole Village- B.E.D. Trade Quest 5
#Refer to SIDEQUEST: B.E.D.
#FALL MOLE
#Location: Sprout Mole Village- Seasonal Gifts Quest
#Same as NIGHT 2.
#FAMILY MOLE 1
#Location: Sprout mole Village- Delivery for Brother Quest
#Same as NIGHT 2.
#FAMILY MOLE 2
#Location: Sprout Mole Village
#Same as NIGHT 2.
#FAMILY MOLE 3
#Location: Sprout Mole Village
#Same as NIGHT 2.
#FLAMINGO MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#GUARD MOLE
#Location: Sweetheart's Castle
message_81:
text: \n<GUARD MOLE>With SWEETHEART gone, my life has no meaning.
#MAID MOLE
#Location: Sweetheart's Castle
message_82:
text: \n<MAID MOLE>With SWEETHEART gone, my life has no meaning.
#OFFICER MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#ROSA
#Location: Sprout Mole Village
message_83:
text: \n<ROSA>After that wedding fiasco, SWEETHEART left and never came back!\! \Com[2]This is all your fault!
#SPORT MOLE
#Location: Sprout Mole Village- B.E.D. Trade Quest 4
#Refer to sidequest_BED
#SPRING MOLE
#Location: Sprout Mole Village -Seasonal Gifts Quest
#Same as NIGHT 2.
#SPROUT MOLE MIKE
#Location: Sweetheart's Castle
message_84:
text: \n<SPROUT MOLE MIKE>Sigh...\! I don't know what to do with myself now that SWEETHEART is gone... She was my everything...
#STUDENT MOLE 1
#Location: Sprout Mole Village
#Same as NIGHT 2.
#STUDENT MOLE 2
#Location: Sprout Mole Village
#Same as NIGHT 2.
#STUDENT MOLE 3
#Location: Sprout Mole Village
#Same as NIGHT 2.
#SUE CHEF MOLE 1
#Location: Sprout Mole Village
#Same as NIGHT 2.
#SUE CHEF MOLE 2
#Location: Sprout Mole Village
#Same as NIGHT 2.
#SUE CHEF MOLE 3
#Location: Sprout Mole Village
#Same as NIGHT 2.
#SUMMER MOLE
#Location: Sprout Mole Village -Seasonal Gifts Quest
#Same as NIGHT 2.
#SWEETHEART
#Location: N/A
#TEACHER MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#TOFU JASH
#Location: Sprout Mole Village - Tofu Shop (Jash Quest)
#Same as NIGHT 2.
#WALL MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#WINTER MOLE
#Location: Sprout Mole Village -Seasonal Gifts Quest
#Same as NIGHT 2.
#====NIGHT 4====
#BANDITO MOLE
#Location: Sprout Mole Village
#Same as NIGHT 3.
#BEAUTIFUL MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#BOX MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#BUTLER MOLE
#Location: Last Resort
message_85:
text: \n<BUTLER MOLE>I came here because they said they were offering jobs...
#After Mr.Jawsum leaves Last Resort
#Location: Sweetheart's Castle
#CHEF MOLE
#Location: Sprout Mole Village - B.E.D. Trade Quest 3
#Same as NIGHT 3.
#After B.E.D Trade Quest
#Same as NIGHT 2.
#DOUBLE MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#DUNCE MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#ELDER MOLE
#Location: Sprout Mole Village- B.E.D. Trade Quest 2
#Same as NIGHT 3.
#After B.E.D Trade Quest
#Same as NIGHT 2.
#ELDER MOLE JR.
#Location: Sprout Mole Village- B.E.D. Trade Quest 5
#Same as NIGHT 3.
#After B.E.D Trade Quest
#Same as NIGHT 2.
#FALL MOLE
#Location: Sprout Mole Village- Seasonal Gifts Quest
#Same as NIGHT 2.
#FAMILY MOLE 1
#Location: Sprout mole Village- Delivery for Brother Quest
#Same as NIGHT 2.
#FAMILY MOLE 2
#Location: Sprout Mole Village
#Same as NIGHT 2.
#FAMILY MOLE 3
#Location: Sprout Mole Village
#Same as NIGHT 2.
#FLAMINGO MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#GUARD MOLE
#Location: LAST RESORT
message_86:
text: \n<GUARD MOLE>I came here because they said they were offering jobs...
#After Mr.Jawsum leaves Last Resort
#Location: Sweetheart's Castle
#MAID MOLE
#Location: LAST RESORT
message_87:
text: \n<MAID MOLE>I came here because they said they were offering jobs...
#After Mr.Jawsum leaves Last Resort
#Location: Sweetheart's Castle
#OFFICER MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#ROSA
#Location: Sprout Mole Village
#[Incomplete]
#SPORT MOLE
#Location: Sprout Mole Village- B.E.D. Trade Quest 4
#Same as NIGHT 3.
#After B.E.D Trade Quest
#Same as NIGHT 2.
#SPRING MOLE
#Location: Sprout Mole Village -Seasonal Gifts Quest
#Same as NIGHT 2.
#SPROUT MOLE MIKE
#Location: Sweetheart's Castle
#Same as NIGHT 2.
#STUDENT MOLE 1
#Location: Sprout Mole Village
#Same as NIGHT 2.
#STUDENT MOLE 2
#Location: Sprout Mole Village
#Same as NIGHT 2.
#STUDENT MOLE 3
#Location: Sprout Mole Village
#Same as NIGHT 2.
#SUE CHEF MOLE 1
#Location: Sprout Mole Village
#Same as NIGHT 2.
#SUE CHEF MOLE 2
#Location: Sprout Mole Village
#Same as NIGHT 2.
#SUE CHEF MOLE 3
#Location: Sprout Mole Village
#Same as NIGHT 2.
#SUMMER MOLE
#Location: Sprout Mole Village -Seasonal Gifts Quest
#Same as NIGHT 2.
#SWEETHEART
#Location: N/A
#After Mr.Jawsum leaves Last Resort
#Location: Slime Girl's Lair
#Check dreamworld extras slimegirls
#TEACHER MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#TOFU JASH
#Location: Sprout Mole Village - Tofu Shop
#Same as NIGHT 2.
#WALL MOLE
#Location: Sprout Mole Village
#Same as NIGHT 2.
#WINTER MOLE
#Location: Sprout Mole Village -Seasonal Gifts Quest
#Same as NIGHT 2.
#===
#THEATER
message_100:
text: \n<SPROUT MOLE>As a reputable movie critic, I believe that all of SWEETHEART's works are beyond what our feeble minds can comprehend!
message_101:
text: \n<SPROUT MOLE>Boy...\! You lot look awfully familiar.\!<br>Have I seen you on TV!?
message_102:
text: \n<SPROUT MOLE>Be quiet! This is my favorite movie!
message_103:
text: \n<SPROUT MOLE>Oh, SWEETHEART...\! You're too good for this world.
message_104:
text: \n<SPROUT MOLE>I've watched every episode of \"SWEETHEART'S QUEST FOR HEARTS\" at least six times!
message_105:
text: \n<SPROUT MOLE>I bring SWEETHEART with me wherever I go!\!<br>Say hello, SWEETHEART!
message_106:
text: \n<SPROUT MOLE>SWEETHEART is the only one that understands me...
message_107:
text: \n<SPROUT MOLE>SWEETHEART is perfect in every way.\!<br>I would do \quake[1]anything\quake[0] for her...
message_108:
text: \n<SPROUT MOLE>I love SWEETHEART so much, I can't even remember a time before her.\! Seriously... I can't!
message_109:
text: \n<SPROUT MOLE>\}SWEETHEART...\! You will be mine...\{
#AFTER SW WEDDING
message_110:
text: \n<SPROUT MOLE>Sniff...\! SWEETHEART has done it again.\! I am utterly moved.
message_111:
text: \n<SPROUT MOLE>Are you HERO, as in \sinv[1]the\sinv[0] HERO from \"SWEETHEART'S QUEST FOR HEARTS\"!?\! Your acting was superb!\! I truly believed that you rejected SWEETHEART!
message_114:
text: \n<SPROUT MOLE>Now that \"SWEETHEART'S QUEST FOR HEARTS\" is over...\! so is my life.
message_120:
text: An uncomfortably-realistic SWEETHEART doll.
#SKELETON
message_121:
text: It is not alive.
message_122:
text: An assortment of lethal weapons...\!<br>One of them is missing.
message_130:
text: Yo, JIMZ! It's been a while, buddy!<br>\!How was your weekend, man?\n<SPROUT MOLE>
message_131:
text: What's up, LINDA? Haven't seen you around in forever!\!<br>How's your old man?\! I miss that guy.\n<SPROUT MOLE>
message_132:
text: Hey, SAL! You've lost weight! Good for you!\n<SPROUT MOLE>
message_133:
text: JEFFREY! My man!\! It's been too long.\!<br>We gotta catch up sometime.\n<SPROUT MOLE>
#SPROUT CROWD
message_200:
text: \sprI gave up my entire supply of \c[3]TOFU\c[0] for this seat!
message_201:
text: \sprI gave up my college savings for this seat!
message_202:
text: \sprI gave up my house for this seat!
message_203:
text: \sprI gave up my soul for this seat!
#REST OF CROWD
message_204:
text: \spr\sinv[1]SWEETHEART... SWEETHEART...<br>She's the only one for me!\sinv[0]
message_205:
text: \sprSWEETHEART is perfect!\! She makes no mistakes!
message_206:
text: \sprMy love for SWEETHEART knows no bounds!
message_207:
text: \sprSWEETHEART...\! She is a goddess walking amongst us...<br>\!We are so blessed.
#UNIQUE SPROUT CROWD
message_208:
text: \sprThe show hasn't even started and I'm already shaking!\! \quake[1]<br>Why won't the shaking stop!?\quake[0]
message_209:
text: \spr\"S\" is for \"STUNNING\".\! \"W\" is for \"WONDERFUL\".\!<br>\"E\" is for \"EXTRAORDINARY\".\! \"E\" is for \"EXCEPTIONAL\".\!<br>\"T\" is for...\! \"TOFU\"...\! Mmm...\! Delicious \c[3]TOFU\c[0]...
message_210:
text: \spr\"H\" is for \"HEADSTRONG\".\! \"E\" is for \"EXEMPLARY\".\!<br>\"A\" is for \"ATTRACTIVE\".\! R is for \"RADICAL.\"\!<br>And \"T\" is for...\! \"THE BEST!\", of course!
message_211:
text: \spr\}Yay! SWEETHEART!
message_212:
text: \sprI hear there used to be a library here...\!<br>but then SWEETHEART built her stage over it...\!<br>Who needs to read when you have SWEETHEART!?
message_213:
text: \sprA tomato by any other name would taste just as juicy.
message_214:
text: \sprI'm just here for a good time!
message_215:
text: \sprI used to only like SWEETHEART ironically...\!<br>and now here I am...\! What happened to me?
message_216:
text: \sprAt first, I was skeptical about this whole SWEETHEART thing, but I think I'm starting to get it...
message_217:
text: \sprI came here with my family, but we were separated on the way here...\! I may never see them ever again.
message_218:
text: \sprI heard that SWEETHEART is actually a \c[3]DONUT\c[0]...\!<br>I wonder if the rumors are true...
#Elevator
message_220:
text: Well, this is awkward.
#Doors
message_225:
text: \n<???>This room is occupied!
message_226:
text: \n<???>I cannot be disturbed right now!
message_227:
text: \n<???>No humans allowed!
message_228:
text: \n<???>This room is for SPROUT MOLES only!
message_250:
text: \sprIt never hurts to have \c[3]TOFU\c[0] on you at all times.\! I know I've gotten out of plenty of sticky situations with \c[3]TOFU\c[0]!

View file

@ -0,0 +1,644 @@
# =========================================================================================
# Dreamworld NPC Dialogue: Sweetheart's Castle -> Foyer
# =========================================================================================
message_200:
text: \n<HAROLD>\com[2]\{\{\quake[1]HALT, PRISONERS!!
message_201:
text: \n<HAROLD>Did you really think that you could escape that easily!?
message_202:
text: \n<HAROLD>It's back to \c[11]THE DUNGEON\C[0] for you four!
#message_203: Delete line
# text: \n<KEL>Yes, we are?
message_204:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \n<AUBREY>Darn... and we were so close too!
message_205:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \n<KEL>\}Uh-oh... what do we do now?
message_206:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \n<HERO>Think, HERO, think!\! Come on... How do we get out of this?\!<br>...\! Oh, I got it!
message_207:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: \n<HERO>...\! Ahem...\! On the contrary, sir knight, I think you have mistaken us for someone else! Hm, hm, yes.
#KEL ? MARK THEN EXCLAMATION POINT
#EVERYONE TURN AND PUTS ON SPROUT MOLE MASKS
message_208:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \n<KEL>\com[2]Hem, hem. Don't be so quick to judge!\!<br>We are SPROUT MOLES, indubitably.
message_209:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \n<AUBREY>Hoo, hoo, indeed! Ah yes, quite!\! I am also a lover of \c[3]TOFU\c[0] and SWEETHEART!\! Mmm... Delicious SWEETHEA- I mean, \c[3]TOFU\c[0].
message_210:
text: \n<HAROLD>Egad! My eyes must have deceived me. I apologize, brethren.<br>\!It is rather hard to see through this helmet.
message_211:
text: \n<HAROLD>Very well, carry on then.\! I will resume my patrol.\! You lot ought to return to your stations as well, lest our dear SWEETHEART notices...
message_212:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \n<HERO>Heh... How's that for some quick thinking?
message_213:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: \n<AUBREY>That was so smooth, HERO!\! With these \c[4]SPROUT MOLE MASKS\c[0], we'll be able to make it out of here in a cinch!
message_214:
faceset: MainCharacters_DreamWorld
faceindex: 24
text: \n<KEL>Do we really have to keep wearing these, HERO?\!<br>Mine is getting kind of itchy...
message_215:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \n<HERO>Yes, KEL... We should keep them on until we get out of here.\! C'mon... Let's move.
# =========================================================================================
# Dreamworld NPC Dialogue: Sweetheart's Castle -> Guest List
# =========================================================================================
message_0:
text: \n<GUEST LIST MOLE>Oh my! There's simply no time to admit entry to all these unruly guests!\! It just goes to show that we mustn't ever underestimate the popularity of our dear SWEETHEART...
#guest mole puts up chart
message_1:
text: \n<GUEST LIST MOLE>You there! Servants with the ugly faces!\! The upcoming main event has a strict dress code.<br><br>It is of utmost importance that our audience is dressed to SWEETHEART's exact specifications.\! Here is a simple chart that even a non-SPROUT MOLE could understand!
message_2:
text: \n<GUEST LIST MOLE>What is it now?\! Do you need help with something?
message_3:
text: \n<GUEST LIST MOLE>Kindly ask the lesser guests to follow you and bring them to me!\! You can do something that simple, can't you?
#pan up
message_4:
text: \n<GUEST LIST MOLE>\com[2]What are you doing!?<br>That SPROUT MOLE is an esteemed guest!
message_5:
text: What's the dress code again?
message_6:
text: How many SPROUT MOLES are left?
message_7:
text: \n<GUEST LIST MOLE>Even from here, I can see that there are \v[1001] guests that are improperly dressed!
message_8:
text: \n<GUEST LIST MOLE>Even from here, I can see that there is 1 guest that is improperly dressed!
message_10:
text: \n<GUEST LIST MOLE>Splendid! I knew you had it in you!\!<br>Now we can finally get rid of these unpinkish guests!
message_11:
text: \n<GUEST LIST MOLE>And that takes care of that!\!<br>Those unpinkish guests will never see the light of day again!
message_12:
text: \n<GUEST LIST MOLE>\Com[2]\{GUARDS!!\!\}<br>Escort these SPROUT MOLES to \c[11]THE DUNGEON\C[0]!
message_20:
text: \n<PINK MOLE>How dare they make me wait! I am an esteemed guest!
message_21:
text: \n<PINK? MOLE>How dare they make me wait! I am an esteemed guest!
message_22:
text: \n<PINK? MOLE>\v[1001]
message_23:
text: Perhaps someone more charming could change their tune...
message_30:
text: Do you want to ask this SPROUT MOLE to follow you?
message_40:
text: \n<HAROLD>\sinv[1]I don't know what I've been told...\!<br>SWEETHEART's love's as good as gold!
message_41:
text: \n<HAROLD>\sinv[2]Hut! Hut! Hut!
message_42:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: Greetings, esteemed guest! Please follow me as your presence is urgently required...\her
# =========================================================================================
# Dreamworld NPC Dialogue: Sweetheart's Castle -> bAKE cAKE
# =========================================================================================
message_60:
text: \n<HEAD CHEF MOLE>Urg... My dear sous chefs...\!<br>I'm afraid my back just can't take anymore!\! It is at this unfortunate time that I announce my retirement.
message_61:
text: \n<SOUS CHEF MOLE>But wait, chief! Without you, who will lead us in our task of baking a most magnificent cake for the main event!?
message_62:
text: \n<CHEF MOLE>Sous chefs, it is now time for one of you to step up to the limelight.\! A cake must be baked today! Our very lives are on the line!
message_63:
text: \n<SOUS CHEF MOLE>Oh, yes! I hear you, chief!\! As the most capable one of us,<br>I will volunteer and take charge of this task!\!<br>I won't fail you! I promise...
# =========------------------
message_70:
text: \n<OTHER SOUS CHEF MOLE>Hmm... Actually...\! I think I'll sit this one out...
message_71:
text: \n<OTHER SOUS CHEF MOLE>Yeah, my stomach doesn't feel so good...
message_74:
text: \n<SOUS CHEF MOLE>Bah! I don't need the support of you haters!\! I'll bake a cake that will end all cakes, you'll see!
message_72:
text: \n<SOUS CHEF MOLE>Hey, you there!\! You four are SOUS CHEFS now.\!<br>Meet me in the kitchen, pronto!
# =========------------------
message_73:
text: \n<SOUS CHEF MOLE>What took you so long!?\! Step on it, will you?\! I can't leave this room until I bake the best cake in existence!
# =========------------------
message_80:
text: \n<SOUS CHEF MOLE>\com[2]Where are you going!? Come back here!
message_81:
text: \n<SOUS CHEF MOLE>Good luck...\! You're going to need it.
# =========------------------
message_82:
text: \n<SOUS CHEF MOLE>Are you ready to start baking?\! Just follow my instructions and you'll be fine.\! I remember the HEAD CHEF's recipe by heart!
message_83:
text: \n<SOUS CHEF MOLE>Hey, don't be nervous!\! Trust me, I know what I'm doing!
message_84:
text: \n<SOUS CHEF MOLE>First, we must preheat the oven to 75 DEGREES!
message_100:
text: What temperature do you want to preheat the oven?
# =========------------------
message_101:
text: 75 DEGREES
message_102:
text: 190 DEGREES
message_103:
text: 350 DEGREES
message_120:
text: PICK RANDOMLY
# =========------------------
message_104:
text: You turned on the oven.\! It is now preheating.
message_105:
text: \n<SOUS CHEF MOLE>Excellent work!\! The next thing to do is to mix two main ingredients in a bowl...\! FLOWERS and PING PONG BALLS!
message_106:
text: \n<SOUS CHEF MOLE>You're doing great!\! Next, comes the SALT and CHEESE!\!<br>Yeah, beat those together until it's soup!
# =========------------------
message_107:
text: Do you want to take the SUGAR?
message_108:
text: Do you want to take the FLOUR?
message_109:
text: Do you want to take the GARDEN SOIL?
message_110:
text: Do you want to take the STRAWBERRIES?
message_111:
text: Do you want to take the PINEBERRIES?
message_112:
text: Do you want to take the FRUIT JUICE?
message_113:
text: Do you want to take the BUTTER?
message_114:
text: Do you want to take the PICKLES?
message_115:
text: Do you want to take the FISH?
message_116:
text: Do you want to take the EGGS?
message_117:
text: Do you want to take the OLD BOOT?
message_118:
text: Do you want to take the WHOLE CHICKEN?
# =========------------------
message_122:
text: You are carrying too many ingredients.
message_123:
text: \n<SOUS CHEF MOLE>Now we're cooking!\! Last but not least, grab the SAUCE and cut it into pieces!
message_124:
text: \n<SOUS CHEF MOLE>Magnificent!\! Now, mix them all together and stick it in the microwave!\! It's that easy!
# =========------------------
message_125:
text: Take the CAKE BATTER?
message_126:
text: You put the CAKE BATTER in the oven.
# =========------------------
message_127:
text: You baked a CAKE.\! Wow! It looks pretty good!
message_128:
text: You baked a CAKE.\! It looks just okay.
message_129:
text: You baked a CAKE.\! It doesn't look quite right...
message_130:
text: You baked a CAKE.\! ...\! What the heck did you put in here!?
# =========------------------
message_131:
text: \n<SOUS CHEF MOLE>Ah! All done?\! Beautiful work, I must say!\!<br>Let's have a taste!
message_132:
text: \n<SOUS CHEF MOLE>\com[2]\{MARVELOUS, JUST AS I EXPECTED!!\!\}<br>Those other SOUS CHEFS will be sorry!
message_133:
text: \n<SOUS CHEF MOLE>Hmm... This cake is good, but not good enough to impress the others...
message_134:
text: \n<SOUS CHEF MOLE>Wow, this is disgusting!\! Back to the drawing board, it is!
message_135:
text: \n<SOUS CHEF MOLE>Oh, goodness... This isn't a cake at all! It's practically soup!
message_136:
text: \n<SOUS CHEF MOLE>\com[2]...\!\quake[1]\{\{AWEKJRLKJFLKASNFAWIJGAWEFJAWEKFJAKFAASJFKA!
# =========------------------
message_137:
text: Are you sure this is what you want to do?
message_138:
text: You need to gather all your ingredients.
message_140:
text: Take the MIXTURE?
message_141:
text: Take the PLATTER?
message_142:
text: You don't need this.
message_143:
text: You need more ingredients.
# =========------------------
message_144:
text: \n<SOUS CHEF MOLE>\com[2]What are you doing!?\! Come back here and bake this cake!
message_500:
text: \n<SOUS CHEF MOLE>\com[2]\{\{HEY! NO STEALING!!
# =========------------------
message_145:
text: \n<SOUS CHEF MOLE>Good riddance...\! That guy was such a drag.\!<br>Now, you ready to actually bake this cake?
message_146:
text: \n<SOUS CHEF MOLE>Cool! So the first thing to do is to preheat the oven to 350 DEGREES.
message_147:
text: \n<SOUS CHEF MOLE>Remember, it's 350 DEGREES!
message_148:
text: \n<SOUS CHEF MOLE>Hey, what are you doing!? That's not what I said!
message_149:
text: \n<SOUS CHEF MOLE>Pay attention next time!
# =========------------------
message_150:
text: \n<SOUS CHEF MOLE>Awesome! Now, mix some FLOUR and EGGS together.
message_151:
text: \n<SOUS CHEF MOLE>Next comes the SUGAR and BUTTER.\!<br>Beat it until it's nice and fluffy!
# =========------------------
message_152:
text: \n<SOUS CHEF MOLE>And now finally, for the topping...\!<br>It's just gotta be STRAWBERRIES!
message_153:
text: \n<SOUS CHEF MOLE>All done?\! Sweet!\! Now grab all your stuff, put it into the BAKING PAN, and bake it in the oven!
# =========------------------
message_154:
text: You don't have any CAKE BATTER to put in the oven.
# =========------------------
message_155:
text: \n<SOUS CHEF MOLE>And that's how you bake a cake!
message_156:
text: \n<SOUS CHEF MOLE>Mmm... Yup! That'll do it!\!<br>Finally, a cake our late HEAD CHEF would be proud of.
message_157:
text: \n<SOUS CHEF MOLE>May his memory live on forever...
message_158:
text: \n<SOUS CHEF MOLE>You may go now, servants! Be free!
# =========------------------
message_159:
text: You can always try again.
message_160:
text: What the heck did you put in here!?
# =========------------------
message_161:
text: Put back the \v[1001]?
# =========------------------
message_162:
text: \n<SOUS CHEF MOLE>This is a cake our late HEAD CHEF would be proud of.\! May his memory live on forever...
message_163:
text: \n<SOUS CHEF MOLE>You may go now, servants! Be free!
# =========------------------
message_164:
text: \n<HEAD CHEF MOLE>...
message_165:
text: \n<SOUS CHEF MOLE>Who are you?
message_166:
text: \n<SOUS CHEF MOLE>Who am I!?
message_167:
text: An array of ingredients.\! Some more appetizing than others.
message_168:
text: \n<SOUS CHEF MOLE>May our late HEAD CHEF's memory live on forever...
message_169:
text: \n<SOUS CHEF MOLE>My cake really made the big screen!\! The late HEAD CHEF would have been proud.\! May his memory live on forever...
# =========================================================================================
# Dreamworld NPC Dialogue: Sweetheart's Castle -> Elevator
# =========================================================================================
message_300:
text: THE FOYER
message_301:
text: THE CHAMBERS
#Bandito Mole Chance
message_310:
text: \n<BANDITO MOLE>\}This is a robbery.
# =========================================================================================
# Dreamworld NPC Dialogue: Sweetheart's Castle -> Dungeon
# =========================================================================================
message_320:
text: \n<SMUGGLER JASH>I got sent to the dungeon for smuggling...\!<br>but old habits die hard.
message_321:
text: \n<SMUGGLER JASH>That said, I've got some choice goods for sale, patron.\! Interested in buying?
message_322:
text: \n<SMUGGLER JASH>Got some choice goods for sale, patron.
#Kitchen Fireplace
message_350:
text: There's a heart-shaped switch hidden inside the fireplace.\!<br>Do you want to press it?
message_351:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Hmm...\! I wonder what that was for...\her
message_352:
text: There's a heart-shaped switch hidden inside the fireplace...\! but you already pressed it.
#SW Foyer
message_359:
text: \n<CANDLE BUNNY>\sinv[1]Pyon?
message_355:
text: \n<HAROLD>Back to your stations, newbies!\!<br>We don't take kindly to slackers!
message_356:
text: \n<MARSHA>We take our jobs seriously!\! SWEETHEART's royal guard only accepts the best of the best!
message_357:
text: \n<LUCIUS>I have studied the art of combat my entire life.\! If you all work hard...\! maybe one day you too can become a LUCIUS!
message_358:
text: \n<THERESE>Hey, have you seen SIR MAXIMUS around?\!<br>That guy owes me some CLAMS...
#SW AFTER WEDDING
message_370:
text: \n<CASTELLA>I've seen you lot in the latest episode of \"SWEETHEART'S QUEST FOR HEARTS\"!
message_371:
text: \n<CASTELLA>It was an episode worthy of my dearest SWEETHEART...\! but I could have done without the ending.
message_372:
text: \n<CASTELLA>SWEETHEART is going to miss her afternoon tea...
message_373:
text: \n<VIRTUOSO MOLE>Ah! I recognize you.\! You must be the paid actors from \"SWEETHEART'S QUEST FOR HEARTS\"!
message_374:
text: \n<VIRTUOSO MOLE>Your performance was absolutely breathtaking.\! I believed every minute of it.
message_375:
text: \n<HAROLD>How about that ending?\! Bet you guys didn't expect that for the finale.
message_376:
text: \n<MARSHA>We take our jobs seriously!\! SWEETHEART's royal guard only accept the best of the best!
message_377:
text: \n<LUCIUS>I have studied the art of combat my entire life.\! Young SPROUT MOLES spend their lives training to be a LUCIUS!
message_378:
text: \n<THERESE>Hey, have you seen SIR MAXIMUS around?\!<br>That guy owes me some CLAMS...
# =========================================================================================
# Dreamworld NPC Dialogue: Sweetheart's Castle -> Library
# =========================================================================================
message_400:
text: \n<PINK? MOLE>Of course! The staff is wonderful here!
message_401:
text: \n<PINK? MOLE>Who do you think you are!?\! I want to speak to the manager!
message_402:
text: \n<PINK? MOLE>Fine.
message_403:
text: \n<PINK? MOLE>Nah.
message_404:
text: \n<PINK? MOLE>\}\"This is 'BIGBOYZ' to 'ALPHA-3'...\! the jig is up.\! Abort the mission.\"\! \quake[1]Bzzt...\quake[0]
message_405:
text: \n<PINK? MOLE>Sorry, but I am not the mole you are looking for.
message_406:
text: \n<PINK? MOLE>O-okay...\! but you have to explain what's going on!
message_407:
text: \n<PINK? MOLE>Ew... Who are you?\! Never talk to me again.
message_408:
text: \n<PINK? MOLE>Do I have to stand in another line?
message_409:
text: \n<PINK? MOLE>Maybe, I'll come with you...\! But maybe I won't.
message_410:
text: \n<PINK? MOLE>The laws of this land are cruel...
message_411:
text: \n<PINK? MOLE>All because I'm wearing my favorite color blue!?\! I'll never move for you!
message_412:
text: \n<PINK? MOLE>My presence is required?\! Of course it is.
message_413:
text: \n<PINK? MOLE>Psh...\! or what?
message_414:
text: \n<PINK? MOLE>Dang... I knew I picked the wrong tie!
message_415:
text: \n<PINK? MOLE>I walked eight-hundred miles to get here.\! I'm not giving up my seat!
message_416:
text: \n<PINK? MOLE>Me? They have got to make an exception.\! I must go show them a piece of my mind!
message_417:
text: \n<PINK? MOLE>No! Maybe \sinv[1]you\sinv[0] should leave!
message_418:
text: \n<PINK? MOLE>Am I finally getting center stage?
message_419:
text: \n<PINK? MOLE>No way. I'm the most important person here!
message_420:
text: \n<PINK? MOLE>\sinv[1]WEEEEEEEEEHH!\sinv[0] Why do I gotta go!?
message_421:
text: \n<PINK? MOLE>Oh yeah? Make me!
message_422:
text: \n<PINK? MOLE>Oh...\! I just wanted to see my only son.
message_423:
text: \n<PINK? MOLE>Can ye speak up, sonny? I can't hear you!
message_424:
text: \n<PINK? MOLE>My... of course! You look like a \sinv[1]clean\sinv[0], upstanding gentleman!
message_425:
text: \n<PINK? MOLE>Don't touch me!\! You look like you have germs!
# =========================================================================================
# Dreamworld NPC Dialogue: Sweetheart's Castle -> Kitchen
# =========================================================================================
message_450:
text: Put back the SUGAR?
message_451:
text: Put back the FLOUR?
message_452:
text: Put back the GARDEN SOIL?
message_453:
text: Put back the STRAWBERRIES?
message_454:
text: Put back the PINEBERRIES?
message_455:
text: Put back the FRUIT JUICE?
message_456:
text: Put back the BUTTER?
message_457:
text: Put back the PICKLES?
message_458:
text: Put back the FISH?
message_459:
text: Put back the EGGS?
message_460:
text: Put back the OLD SHOE?
message_461:
text: Put back the WHOLE CHICKEN?
#====
#trying to pick up something after cooking game
message_462:
text: \n<SOUS CHEF MOLE>Hey! No touchie!
#====
#AFTER DEFEATING MAXIMUS III
message_501:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herHey, is it just me or does it seem quieter all of a sudden?
message_502:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWasn't there a crowd of SPROUT MOLES at the entrance earlier?\! I don't see them around anywhere!
message_503:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubThey must have finally pushed their way outside!\! Let's follow them, OMORI.\! Maybe they can lead us out of here!

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# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============WHITE SPACE / Neighbors Room ========================================
#====NIGHT 1-1====
#Black Cat
#Location: White Space, asleep
message_0:
text: The black cat is fast asleep.
#EYE in the shelf
#Location: Neighbors room, inthe shelf
message_1:
text: You feel like you are being watched.
#SNAKE
#Location: Neighbor's Room, on the staircase
message_2:
text: \n<SNAKE>\sinv[1]Sssssssssssss?\!\sinv[0] (Waiting for something to happen?)

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# =========================================================================================
# ** TEMPLATE DIALOGUE
# =========================================================================================
message_0:
text: \n<HUMPHREY>I'm preparing the entrance for our exciting new attraction, but it's not ready yet.\! You should come back later...\! like tomorrow later!
#BOSS
message_1:
text: \n<BOSS>Hey, remember me?\! I'm BOSS and welcome to the BOSS RUSH challenge!\! I've been doing a lot of inner reflection since my days on the playground.
message_2:
text: \n<BOSS>Using the latest innovations in technology, I have devised an ultimate challenge for only the coolest challengers.
message_3:
text: \n<BOSS>Down here, you'll be able to experience simulations for fights that you have fought before...\! but stronger!
message_4:
text: \n<BOSS>So are you interested in taking on the BOSS RUSH challenge?
message_5:
text: \n<BOSS>\sinv[1]Awesome-o!\sinv[0] Let's get you all set up here.
message_12:
text: \n<BOSS>Awww...\! Okay. Maybe next time!
#=====
#AFTER BEATING CHALLENGE
message_13:
text: \n<BOSS>Hey, guys! How's it going?\! You've already beaten the BOSS RUSH challenge...\! but did you want to try again?
#Pan to teleport the first time.
message_6:
text: \n<BOSS>\sinv[1]And done-zo!\sinv[0]
message_7:
text: \n<BOSS>Just head all the way to the right to the teleporter.\! Your first battle will start right away.
message_8:
text: \n<BOSS>Oh, and remember to heal up!\! MARI was so nice to bring one of her picnic baskets...\! and you should stock up on \c[3]SNACKS\c[0] and \c[5]TOYS\c[0] at the mailbox while you're at it.
message_9:
text: \n<BOSS>Good luck out there!\! \com[2]Go get 'em!
#===
message_14:
text: \n<BOSS>I'm sure there are even more creative ways to challenge yourself.
message_22:
text: \n<BOSS>I, for one, recommend using only \c[5]BIG RUBBER BANDS\c[0]!
#===
#MARI AND BASIL
message_10:
faceset: MainCharacter_Mari
faceindex: 0
text: \marAre you guys thinking about taking on the BOSS RUSH challenge?\! Good luck! We'll be cheering you on.
message_11:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI'm happy that BOSS finally found his calling.\! You should take on the challenge! I know you can do it!
#RESULTS
message_15:
text: \n<BOSS>Hey, you did pretty good this time around...\! but you can't win 'em all.
message_16:
text: \n<BOSS>Come back again!
message_17:
text: \n<BOSS>Wow! You've really completed the BOSS RUSH challenge!\! Congrats, cool guys!\! Seriously, you're the coolest!
message_18:
text: \n<BOSS>\com[539]\sinv[1]Hey, congrats!\!\com[539]\sinv[0] You've earned the \c[4]COOL TROPHY\c[0]!\! \com[539]I'll go ahead and display \com[539]it in the lobby for ya.
message_19:
text: \n<BOSS>\com[539]\sinv[1]Hey, congrats!\!\com[539]\sinv[0] You've earned the \c[4]COOLER TROPHY\c[0]!\! \com[539]I'll go ahead and display \com[539]it in the lobby for ya.
message_20:
text: \n<BOSS>\com[539]\sinv[1]Hey, congrats!\!\com[539]\sinv[0] You've earned the \c[4]COOLEST TROPHY\c[0]!\! \com[539]I'll go ahead and display \com[539]it in the lobby for ya.
message_21:
text: \n<BOSS>Nice job!\! But let's see how you do against your next challenge!
#=====
message_100:
text: THE \c[4]COOL TROPHY\c[0].\! This trophy is pretty cool.
message_101:
text: The \c[4]COOLER TROPHY\c[0].\!<br>This trophy is cooler than the \c[4]COOL TROPHY\c[0].
message_102:
text: The \c[4]COOLEST TROPHY\c[0].\! This trophy is the coolest.
message_103:
text: A \c[4]PARTICIPATION RIBBON\c[0].\! It's not very cool.
#===
message_150:
text: MARI and BASIL's fancy table for two.
#===
message_151:
text: \n<BOSS>Didn't make it all the way?\! That's okay. There's always next time!
#---
#PLUTO AND EARTH FIGHT
message_200:
text: \n<PLUTO>Ah, it's a surprise to see you here, children.
message_201:
text: \n<PLUTO>My dream of owning a transportation station has taken me all around the universe...\! But it is still nice to come back home every now and then.
message_202:
text: \n<PLUTO>Sometimes, I miss my friends...\! like THE EARTH here.
#earth floats DOWN
message_203:
text: \n<PLUTO>THE EARTH and I go way back.\! Before we were confined to this Solar System...\! we soared through galaxy after galaxy, decimating everything in our path.
message_204:
text: \n<PLUTO>I still think very fondly of those times.
message_205:
text: \n<THE EARTH>...
message_206:
text: \n<PLUTO>What's that, EARTH?
message_207:
text: \n<PLUTO>Hm...\! I see.
message_208:
text: \n<PLUTO>THE EARTH tells me that she has been keeping watch on your journey.\! She says that your growth has inspired her, and...\! that she wishes to challenge you to a battle.
message_209:
text: \n<PLUTO>Our last battle was cut short...\! but perhaps we can finish it now.\! What do you say?
message_215:
text: \plu\Com[2]\sinv[2]\{GWAHA\{HAHA\{HAHAHAHA!!\}
message_210:
text: \n<PLUTO>Then THE EARTH and I shall team up once again!\! Prepare yourselves, children.\! Victory will not come easy!
#YES
message_211:
text: \n<THE EARTH>...
message_212:
text: \n<PLUTO>It seems that the student has surpassed the teacher.\! I always knew this day would come...\! but perhaps not so soon.
message_214:
text: \n<PLUTO>Thank you for humbling us, children.
message_213:
text: \n<PLUTO>Our time in the universe doesn't last forever.\! Even at my age, it is important to continue to learn and grow.\! Yes! That is what it means to be alive!
message_220:
text: \n<PLUTO>Go forth, children...\! and shine as bright as the stars in the galaxy!\! There are many that believe in you.\! More than you know!
#NO
message_216:
text: Hm.\! I see.\! Perhaps another time, then.\n<PLUTO>
#PLUTO FLOATS UP
#DEFEATING BOSS RUSH
message_230:
faceset: MainCharacter_Mari
faceindex: 3
text: \marCongrats on beating the BOSS RUSH, everyone!\! Here's a little gift from me.\! I made with all my love! Hehe...
message_231:
text: You got \c[3]MARI'S COOKIE\c[0].
message_232:
faceset: MainCharacter_Mari
faceindex: 0
text: \marYou guys really put on a great show!\! BASIL and I watched you on the big screen over there.\! We were both at the edge of our seats!
message_233:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI can't believe you guys beat the BOSS RUSH!\! You guys are the coolest.\! I'm so lucky to have friends as strong as you.
#COOKIE TEXT
message_234:
text: \c[3]MARI'S COOKIE\c[0] was perfectly crisp on the outside and sweet and gooey on the inside.
message_235:
text: \c[3]MARI'S COOKIE\c[0] granted 10 HEART, 10 JUICE, 10 ATTACK, 10 DEFENSE, 10 SPEED, and 10 LUCK!

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# =========================================================================================
# ** TEMPLATE DIALOGUE
# =========================================================================================
#Space Pirate Chief - Otherworld - Inspired me to become a Space Pirate → POPCORN
#Goosey - Train Station - Saved my child from danger → 100 CLAMS
message_0:
text: \n<GOOSEY>My, you're HERO, aren't you?\! Do you remember me?\! Some time ago, you saved my child from falling into a deep ravine!
message_1:
text: \n<GOOSEY>Now I can finally repay you for that.
message_2:
text: GOOSEY reached under her wing and gave you 100 CLAMS.
message_100:
text: \n<GOOSEY>Go forth, HERO!\!<br>Be the saint you were always meant to be!
#Mountain - Train Station - Put out the great wildfire → GRANOLA BAR
message_3:
text: \n<MOUNTAIN>Ah.\! HERO, it has been too long.\! I have not seen you since you single-handedly put out the great wildfire.
message_4:
text: \n<MOUNTAIN>I am honored to be in your presence once again.\! Please accept this meager offering.
message_5:
text: MOUNTAIN opened its mouth and dropped a \c[13]4-LEAF CLOVER\c[0] into your hands.
message_101:
text: \n<MOUNTAIN>Go forth, HERO!\!<br>Be the protector you were always meant to be!
#Hot Diggity Dog - Train Station - Volunteered at the shelter → HOT DOG
message_6:
text: \n<HOT DIGGITY DOG>Hot...\! diggity...\! dog!\! I don't believe my eyes!\!<br>It's really you, HERO!
message_7:
text: \n<HOT DIGGITY DOG>I've been meaning to thank you for all of your volunteer work at the shelter.\! This is for you!
message_8:
text: HOT DIGGITY DOG gave you a \c[3]HOT DOG\c[0] somehow.
message_102:
text: \n<HOT DIGGITY DOG>Go forth, HERO!\!<br>Be the caregiver you were always meant to be!
#Smol - Otherworld - Saved my species from the brink of extinction. → PRESENT
message_9:
text: \n<SMOL>Oh my goodness, HERO!\! I'm so happy to finally meet you again!
message_10:
text: \n<SMOL>You have done an immense service for my species by saving it from the brink of extinction!\! Please accept this gift as thanks.
message_11:
text: SMOL gave you a handmade \c[13]FRIENDSHIP BRACELET\c[0].
message_103:
text: \n<SMOL>Go forth, HERO!\!<br>Be the defender you were always meant to be!
#Lone Mole - Otherworld - Carried me to safety after The Great Siege → DONUT
message_12:
text: \n<LONE MOLE>\Com[2]\{Hey, what's the big id-
message_13:
text: \n<LONE MOLE>Wait, HERO!?\! Is that really you!?\! I haven't seen you since you carried me to safety after the great siege!<br><br>It feels like so long ago...\! but seeing how strong you are inspired me to be strong, too!
message_14:
text: \n<LONE MOLE>Take this gift.\! You've earned it.
message_75:
text: LONE MOLE spit a \c[3]DONUT\c[0] into your hands.
message_104:
text: \n<LONE MOLE>Go forth, HERO!\!<br>Be the liberator you were always meant to be!
#Batzy - Sprout Mole Colony - Since you escorted me from one dangerous location to another → BUTT PEACH SODA
message_15:
text: \n<BATZY>Oh hi, HERO!\! I almost didn't recognize you.<br>It's just so dark in this cave.
message_16:
text: \n<BATZY>I've always wanted to thank you for the time that you fulfilled my request of escorting me through dangerous terrain.\! Here! Take this!
message_17:
text: BATZY gave you a \c[3]BUTT PEACH SODA\c[0].
message_105:
text: \n<BATZY>Go forth, HERO!\!<br>Be the deliverer you were always meant to be!
#Box Mole - Sprout Mole Village - Showed me the true meaning of christmas → SNO-CONE
message_18:
text: \n<BOX MOLE>HERO... You came back!\! I've been a changed MOLE since you've shown me the meaning of Christmas.\!<br>I have you to thank for my new life.
message_19:
text: \n<BOX MOLE>This is one of my most valued possessions, but you can have it.
message_20:
text: BOX MOLE gave you a \c[3]SNO-CONE\c[0].
message_106:
text: \n<BOX MOLE>Go forth, HERO!\!<br>Be the guide you were always meant to be!
#Skeleton - SW Castle - Slayed the demon king → 300 CLAMS
message_21:
text: \n<BONES>Ah... great HERO.\! You have returned once again.\! I have not seen you since you defeated the demon king all those years ago.
message_22:
text: \n<BONES>I have a reward I was saving for you.\! Reach into my right eye and you shall receive it.
message_23:
text: You reached into BONES's right eye and found 300 CLAMS.
message_107:
text: \n<BONES>Go forth, HERO.\!<br>Be the hero you were always meant to be.
#Skeleton - SW Castle - Slayed the reincarnation of the demon king → 301 CLAMS
message_24:
text: \n<BONES>Ah... great HERO.\! You have returned once again.\! I have not seen you since you defeated the reincarnation of the demon king not so long ago.
message_25:
text: \n<BONES>I have a reward I was saving for you.\! Reach into my left eye and you shall receive it.
message_26:
text: You reached into BONES's left eye and found 301 CLAMS.
message_108:
text: \n<BONES>Go forth, HERO.\!<br>Be the hero you were always meant to be.
#Tiffany Darling - SW Gallery - Drove the evil spirit out of my house → MANGO SMOOTHIE
message_27:
text: \n<TIFFANY DARLING>Oh my! It's you, HERO!\! You've done a great favor for me.\!<br>My life has completely changed since you drove the evil spirit out of my house!
message_28:
text: \n<TIFFANY DARLING>I am forever in your debt.\! Take this gift.\! It should be enough for now!
message_29:
text: TIFFANY DARLING gave you a \c[3]MANGO SMOOTHIE\c[0].
message_109:
text: \n<TIFFANY DARLING>Go forth, HERO!\!<br>Be the angel you were always meant to be!
#Yin - Orange Oasis - Helped me gather ingredients for my unlimited cheesecake supply. → WAFFLE
message_30:
text: \n<MINA>Oh hey, HERO!\! It's been a while since you helped me gather ingredients for my unlimited cheesecake supply.
message_31:
text: \n<MINA>The cheesecake is all for me, though.\! But you can have this!
message_32:
text: MINA gave you a \c[3]WAFFLE\c[0].
message_110:
text: \n<MINA>Go forth, HERO!\!<br>Be the forager you were always meant to be!
#Ricoli Ravioli - Orange Oasis - Helped me discover my love of food. → CHEESE WHEEL
message_33:
text: \n<RICOLI RAVIOLI>My man, HERO!\! How many years has it been since you helped me discover my love of food?\! You helped me find my dream and I owe you my life for that!
message_34:
text: \n<RICOLI RAVIOLI>Take this and don't be shy about it!\! It's my favorite food and it's definitely enough to share with everyone!
message_35:
text: RICOLI RAVIOLI gave you a \c[3]CHEESE WHEEL\c[0].
message_111:
text: \n<RICOLI RAVIOLI>Go forth, HERO!\!<br>Be the mentor you were always meant to be!
#Basket Case - Last Resort - Helped file taxes. → CARDBOARD
message_36:
text: \n<BASKET CASE>Goodness... Is that really you HERO?\! You got me out of a huge rut when you helped me file all my taxes.\! I honestly don't know how I could have done that myself.
message_37:
text: \n<BASKET CASE>You truly saved my life!\! Take this gift.\! I owe it to you!
message_38:
text: BASKET CASE gave you \c[13]NERDY GLASSES\c[0].
message_112:
text: \n<BASKET CASE>Go forth, HERO!\!<br>Be the accountant you were always meant to be!
#Silker - Last Resort - Covered work shift at the last minute. → 500 CLAMS, 440 after taxes
message_39:
text: \n<SILKER>Oh hey, HERO.\! Your presence has always made work so much more bearable.
message_40:
text: \n<SILKER>I always think about the time you covered my work shift when I had a last-minute emergency.\! You deserve some kindness your way, too.\! Take this!
message_41:
text: SILKER opened his wallet and gave you 500 CLAMS.
message_42:
text: \n<SILKER>Oh, shoot...\! Sorry, my mistake.\! Gotta make sure to cover my taxes first.
message_76:
text: SILKER took back the 500 CLAMS.
message_77:
text: SILKER gave you 440 CLAMS.
message_78:
text: \n<SILKER>Really appreciate what you did for me, HERO.\!<br>Be the friend you were always meant to be!
#Krispy - Casino - Helped to get Jawsum to forgive debt. → CONFETTI
message_83:
text: \n<KRISPY>Yo, HERO! Thanks again for clearing me from all my debt from the big guy.
message_43:
text: \n<KRISPY>I don't wanna know what you had to say to him to get it to happen...\! but I do know you've really done me a solid.
message_44:
text: \n<KRISPY>Take this as thanks... and don't feel bad about it either.\!<br>We gotta celebrate sometime!
message_79:
text: KRISPY gave you \c[5]CONFETTI\c[0].
message_113:
text: \n<KRISPY>Go forth, HERO!\!<br>Be the philanthropist you were always meant to be!
#Wolf - Saved my marriage. → 143 CLAMS
message_45:
text: \n<WOLF>Hey, wait a second...\! You're that boy who saved my marriage!\! HERO, was it?\! I never got the chance to thank you for that.
message_46:
text: \n<WOLF>Money's kinda tight right now, but this is all I can spare.\!<br>Hope that's okay, man.\! You deserve it.
message_47:
text: WOLF reached into his pocket and gave you 143 CLAMS.
message_114:
text: \n<WOLF>Go forth, HERO!\!<br>Be the peacemaker you were always meant to be!
#Shamboo - Concierge - Held me accountable for my actions → DYNAMITE
message_48:
text: \n<SHAMBOO>Ah...\! You are the boy who held me accountable for my actions.\! I have changed my ways since my past confrontation with you... perhaps for the better.
message_49:
text: \n<SHAMBOO>It is not much, but take this from me...\! Please, I insist.
message_50:
text: SHAMBOO lifted up his hat and gave you \c[5]DYNAMITE\c[0].
message_115:
text: \n<SHAMBOO>Go forth, HERO...\!<br>Be the pacesetter you were always meant to be...
#Touchdown - Concierge - Awakened my true potential → WATERMELON JUICE
message_51:
text: \n<TOUCHDOWN>Wait just a sec! You're HERO, right?\! I remember you!\! Back when I was still a rookie, your training helped me awaken my true potential.
message_52:
text: \n<TOUCHDOWN>I don't got much on me right now, but I don't like owing people nothin' either.\! Take this and let's call it even.
message_53:
text: TOUCHDOWN gave you \c[3]WATERMELON JUICE\c[0].
message_116:
text: \n<TOUCHDOWN>Go forth, HERO!\!<br>Be the influence you were always meant to be!
#Hoagie - Club Sandwich - Donated organs to save REUBEN's life → 5000 CLAMS
message_54:
text: \n<HOAGIE>Yo, HERO.\! I know you'll never bring this up yourself, but...\! me and REUBEN really owe our lives to you.
message_55:
text: \n<HOAGIE>When you said you were going to donate your organs to save REUBEN's life...\! I didn't think you would actually go through with it.
message_56:
text: \n<HOAGIE>You're one of a kind and I hope you know that, HERO.\! It's not much, but take this.
message_80:
text: HOAGIE reached into his shirt and gave you 5000 CLAMS.
message_81:
text: \n<HOAGIE>Wishing you good vibes, HERO.\!<br>Be the donor you were always meant to be!
#City Slicker - Underwater Highway - Helped me recover through surgery → MILK
message_57:
text: \n<CITY SLICKER>Well, I'll be!\! I didn't expect to see you again so soon, HERO!
message_58:
text: \n<CITY SLICKER>I've only just gotten out of the hospital since you helped me recover from my surgery.\! I stole this from the hospital, but don't tell anyone!\! It's for you!
message_59:
text: CITY SLICKER reached into his jacket and gave you \c[3]MILK\c[0].
message_117:
text: \n<CITY SLICKER>Go forth, HERO!\!<br>Be the support you were always meant to be!
#Jet Setter - Underwater Highway - Found and returned stolen bicycle → AIR HORN
message_60:
text: \n<JET SETTER>Yo, yo, yo!\! Well if it isn't HERO!\! I've been looking to repay you since you found and returned my stolen bike!
message_61:
text: \n<JET SETTER>You're a cool guy, HERO.\! Seriously, the coolest.\! Here's a gift for cool people like you.
message_62:
text: JET SETTER reached into his hair and gave you<br>\c[13]COOL GLASSES\c[0].
message_118:
text: \n<JET SETTER>Go forth, HERO!\!<br>Be the justice you were always meant to be!
#Skull Crusher - Underwater Highway - Taught how to read → POETRY BOOK
message_63:
text: \n<SKULL CRUSHER>So, HERO! You've come to say hi to the crew, eh?\! I see the world a whole lot differently since you taught me how to read.
message_64:
text: \n<SKULL CRUSHER>Here's the book you used to teach me with.\! I've been through it tons of times already, so you can have it back.
message_65:
text: SKULL CRUSHER reached into his pocket gave you a<br>\c[5]POETRY BOOK\c[0].
message_82:
text: \n<SKULL CRUSHER>Education...\! That's what's irreplaceable, man.
#Brick - Underwater Highway - Saved family restaurant → WHOLE CHICKEN
message_66:
text: \n<BRICK>Wassup, HERO?\! I've been thinkin' about you every day since you helped me save my family's restaurant.
message_67:
text: \n<BRICK>Take this, my guy.\! It's my family's specialty... You gotta try it!
message_68:
text: BRICK unwrapped his bandana and gave you a<br>\c[3]WHOLE CHICKEN\c[0].
message_119:
text: \n<BRICK>Go forth, HERO!\!<br>Be the blessin' you were always meant to be!
#SEacow - Underwater Highway - Saved the farm → COMBO MEAL
message_69:
text: \n<SEACOW>HERO!\! I reckon I haven't seen you since you saved the farm!
message_70:
text: \n<SEACOW>I never got to thank you properly for that and it's been weighin' on my mind heavily... \! Nows my chance to return the favor.\! Take this, partner.
message_71:
text: SEACOW gave you a \c[3]COMBO MEAL\c[0] somehow.
message_120:
text: \n<SEACOW>Go forth, HERO!\!<br>Be the salami you were always meant to be!

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# =========================================================================================
# ** TEMPLATE DIALOGUE
# =========================================================================================
message_0:
text: \whoYou have come again to seek the truth.
message_27:
text: \whoEach time, your adventures may be disparate.\! But as your journey nears its end...\! it will always lead you back here.
message_1:
text: \whoThe truth.\! The truth is always the same.
message_2:
text: \whoThe path to the truth was once here, but it has been removed.
message_3:
text: \whoIt was moved to a lighthouse in a pier.
message_4:
text: \whoThen, to a library banished deep underground.\! And after that, to an old barn on a distant planet.
message_5:
text: \whoAnd...\! this time...\! it will be in the heart of a vast forest.
message_6:
text: \whoNo matter how many times the path is concealed, the flower boy will always find it.\! And your dear sister MARI...\! she will always guide you to it.
message_7:
text: \whoEven as hollow shells, they will continue to evolve.\! And each time, they will grow wings...\! and fly too close to the sun.
message_8:
text: \whoIt is their nature.\! They are the only ones who know...\! and one has carried it with her to her grave.
message_9:
text: \whoDeath may be no danger here, but the memories of them do not fade so easily.\! Many times, your friends have met with an unfortunate fate.
message_10:
text: \whoAlthough they are revived time and again, the most haunting stay in this world...\! even if only their bones remain.
message_11:
text: \whoThe long lost ones sink here...\! to the bottom of the \c[11]DEEP WELL\c[0]...\! and become nothing.
message_12:
text: \whoYou have forsaken them, yet they still yearn for your care.\! Their souls know nothing but how to scream for help.\! Do you take pity on them?
message_13:
text: \whoYour dear sister MARI with a bad knee...\! You could not bear for her to die again, so she was given the safety of a picnic blanket.
message_14:
text: \whoYet it is her nature to leave and to protect.\! And when she does, she will leave you again and be born anew...\! with the undying soul that you have cursed her with.
message_15:
text: \whoThe souls assigned to your friends...\! They are fragile and must be protected.\! And so they must remain asleep.
message_16:
text: \whoYet...\! The path to the truth is closer to your most precious room than ever before.\! Will you be able to bury it this time?
#TRUE
message_17:
text: \whoPerhaps it is too late for you.
#NEUTRAL
message_18:
text: \whoPerhaps there is still hope for you.
message_19:
text: \whoYou know of the KEYS to the other realm.\! They are different each time...\! but they will unlock the same door.
message_20:
text: \whoThe end of this journey will lead to suffering...\! but if you do not face this, you cannot continue.
message_21:
text: \whoThis form, though it has not shown its true self, is evil.\!<br>You will not see that unless you fight it.
message_22:
text: \whoWhen your intentions become hazy, they will transpire into this world like a thick fog.\! You will know when it happens.\! It has already happened before.
message_23:
text: \whoAt that time...\! return to where the truth was reborn...\! to the heart of the forest.
message_24:
text: \whoAnd like each time before it...\! attempt to rewrite your fate.
message_25:
text: \whoWill you be doomed to repeat this cycle over and over?\!<br>Or will you break it?
message_26:
text: \whoExplore this world while you can, DREAMER.\! Until there is nothing left.
#----
#BLACK Space
message_30:
text: \n<STRANGER>You are here again, DREAMER.\! To what do we owe the occasion?\! Are you running out of time?
message_31:
text: \n<STRANGER>The truth is difficult for you.\! In the past, it has caused you to stray to your destructive form.<br><br>Your current form subdues that...\! and although it is also evil...\! it may still be the better of the two.
message_32:
text: \n<STRANGER>This place has changed a great deal since you were last here.\! Will you be able to find your way back, or will you finally lose yourself?
message_33:
text: \n<STRANGER>Without KEYS of our own, we are forced to wander endlessly here.\! These doors will not open for us.\! We are not as fortunate as you.
message_34:
text: \n<STRANGER>Something was taken from here a long time ago...\! Where did you hide it?\! Only you know where it is now.
message_35:
text: \n<STRANGER>Why must you take that cursed form?\! It is indeed strong and can protect you...\! but if you rely on it too often...\! what you will sacrifice can never be reclaimed.
message_36:
text: \n<STRANGER>Has the flower boy lost his way?\! Here to save him again?\! How fortunate for him...
message_37:
text: \n<STRANGER>Redemption is hidden among one of these doors...\! but it will never open for you in that form.\! You will have to find another way in.
message_38:
text: \n<STRANGER>Behind these doors lie rooms made of scattered fragments, forever changing.<br><br>If you are lost, you need not worry.\! The red hands will guide you...\! and...\! the form you've taken...\! it cannot die here.
message_39:
text: \n<STRANGER>You have hidden yourself away again.\! Hopes, dreams, aspirations...\! do they mean nothing to you?
message_40:
text: \n<STRANGER>You may not be in control now...\! but do not lose hope, DREAMER.\! There are some who still believe in you.
message_41:
text: \n<STRANGER>With great power comes great burden...\! for yourself...\! and for the people closest to you.\! Who are you protecting?\! And... is it worth it?
message_42:
text: \n<STRANGER>I deeply wish that your friend's soul is born uncorrupted.\! We know too well what fate will befall him otherwise.
message_43:
text: \n<STRANGER>Please have mercy, DREAMER.\! The souls born here may never materialize, but their screams still echo through the ground.
message_44:
text: \n<STRANGER>The flower boy who is closest to the truth...\! whose eyes glow an eerie red.\! I have seen what you've done to him before...\! and pray that you don't find him again.
message_45:
text: \who
message_46:
text: \who
message_47:
text: \who
message_48:
text: \who
message_49:
text: \who
message_50:
text: \who
message_51:
text: You cannot open this door.
message_52:
text: The door is locked.
message_53:
text: You got a KEY.
message_54:
text: Unlock this door?
message_55:
text: You don't have the right KEY to unlock this.

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@ -0,0 +1,84 @@
# =========================================================================================
# ** TEMPLATE DIALOGUE
# =========================================================================================
#FIRST MESSAGE
message_0:
text: You look in the fridge...
#KEL'S HOUSE
message_1:
text: Piles of assorted foods stored in foil, cling film, and plastic containers.\! You can't tell what anything is.
#CRIS'S HOUSE
message_2:
text: Brussel sprouts, potato salad, and lots of \c[3]ORANGE JOE\c[0].
#MAVERICK'S HOUSE
message_3:
text: Noodles, fish, and bitter melon.
#BRENT'S HOUSE
message_4:
text: Macaroni and cheese, cornbread, frozen shrimp, and soup.
#KIM'S MOM'S HOUSE
message_5:
text: Avocados, eggs, blueberries, and grapefruit.
#JOY'S HOUSE
message_6:
text: Rice, string beans, and lots of dumplings.
#CHARLIE'S HOUSE
message_7:
text: Yogurt, asparagus, and some type of \c[4]MEDICATION\c[0].
#VANCE' DAD'S HOUSE
message_8:
text: Some off-brand soda and ketchup packets.
#KAREN AND SEAN'S HOUSE
message_9:
text: Grocery bags full of food and a container of margarine.
#SARAH'S HOUSE
message_10:
text: Chicken breast, cauliflower, brown rice, and one oragne.
#AUBREY'S HOUSE (CAN'T GET TO FRIDGE)
message_11:
text: Mold.
#BASIL'S HOUSE
message_12:
text: Cabbages, carrots, mushrooms, and tofu...
#JESSE'S HOUSE
message_13:
text: Some baked potatoes and a \c[3]WHOLE PIZZA\c[0] from \c[11]GINO'S PIZZA\c[0]!
#BEBE'S HOUSE
message_14:
text: Oysters, pasta, tomatoes, and fancy drinks in glass bottles.
#ARTIST'S HOUSE
message_15:
text: Milk, tea, and fried fish cake.

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# =========================================================================================
# Farawway town Conditional changes
# =========================================================================================
# =========================================================================================
#If opened door on Day 1 of Faraway town
# =========================================================================================
#Cutscene: Pyrefly Intro
#Enter Pyrefly Forest
#KEL: Ugh... I hate this place... It gives me the heebie-jeebies...
#AUBREY: Don't be such a baby, KEL. They're just bugs!
#KEL: Aaaah! There's a huge bug in your hair!
#AUBREY: W-What? Where? Get it off! Get it off!
#KEL: Haha! Just kidding! Look who's the scared one now.
#AUBREY: Hmph! That's not very funny, KEL...
#>>>>>> changes to >>>>>>
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kelUgh... \!I hate this place... It gives me the heebie-jeebies...
message_2:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubDon't be such a baby, KEL. They're just bugs!
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\{\Com[2]\QUAKE[1]Aaaaaahhhh!!\}\!<br>\Com[2]There's a huge bug in your hair!!\QUAKE[0]
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aub\{\Com[2]\QUAKE[1]W-What!? \!Where!? \!\Com[2]Get it off!!\}\QUAKE[0]
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\Com[2]\QUAKE[1]Get it off before I kick you in your fart box!\QUAKE[0]
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelWhoa... \!Chill out, AUBREY... \!It was just a prank...
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubGoodness! \!I'm sorry! \!I don't know what came over me...
message_8:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubAnyway, that's not very funny, KEL...\!<br>You better apologize to me right now, or else-
message_9:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \kelYeah, yeah... I'm sorry...
#TVGIRL:
#TVGIRL: Dang... All they've been showing lately is re-runs... When is something interesting going to show up?
#>>>>>> changes to >>>>>>
message_10:
text: \n<TV GIRL>There's a new show that just started airing! \!<br>It's a little dramatic, but pretty interesting...<br>\!I'm already hooked!
# =========================================================================================
#If opened door on Day 2 of Faraway town
# =========================================================================================
#I LOVE PICKLES!
#MARI'S PICNIC
#Location: SWEETHEART'S CASTLE - PRISON B1
#In MARI's Intro Dialogue,
#KEL: Awww... Yuck! I hate pickles! Next time, can you sneak in some jam instead?
#>>>>>> changes to >>>>>>
message_20:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kel\{\Com[2]Yum!! \Com[2]I love pickles!\}
#BERLY PUNCH:
#Only triggers once.
#Before playing her usual dialogue, BERLY punches leader.
message_21:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \kel\Com[2]Hey! What'd you do that for!?
message_22:
text: \berI dunno... \!I just felt like doing it.
#SAD EXPRESSION (DAY 3 ONLY):
#MARI'S PICNIC
#Only triggers once.
#After playing her usual dialogue, MARI says:
message_23:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHey... OMORI... Are you okay?
message_24:
faceset: MainCharacter_Mari
faceindex: 4
text: \marYour expression looks a little bit sad to me lately...\!<br>Is something wrong?
# =========================================================================================
#After entering piano room in FARAWAY TOWN
# =========================================================================================
#Grand Pianos appear all over DREAM WORLD.
#Grand Pianos can be played in any order.
#Locations:
#VAST FOREST: Forest Playground
#SWEETHEART'S CASTLE: In the Ballroom
#JUNKYARD: Near the Couch? Somewhere that looks cool
#LAST RESORT: Mr Jawsum's Room
#ORANGE OASIS: In the middle of the desert
#FROZEN FOREST ENTRANCE: In the middle of the snow-covered field
#Upon examining a piano:
message_40:
text: It's a grand piano. \!<br>The word \"OMORI\" is etched across the center.
message_41:
text: Do you want to sit down?
#yes/no
#PIANO (1)
message_42:
text: Two notes echo in your head...<br>\!You position your hands to play.
#PIANO (2)
message_43:
text: Some notes echo in your head...<br>\!You position your hands to play.
#PIANO (3)
message_44:
text: A part of a melody comes to you...<br>\!You position your hands to play.
#PIANO (4)
#same text as Piano 3
#PIANO (5)
#same text as Piano 3
#PIANO (6)
message_45:
text: You remember a familiar melody... \!<br>Your hands move on their own.
#After playing the piano, it will disappear.
#Finding all the Pianos will trigger Cutscene: Piano and Violin
#OMORI sitting at the piano.
#Camera zooms to MARI at entrance of room. MARI walks up to him.
#MARI turns over to face PLAYER on the chair.
message_46:
text: \marOh! Hey, \n[8]... \!<br>I see you're getting better at reading music, hehe!
message_47:
text: \marThis is a new song that I'm learning... \!Do you like it?
message_48:
text: \marI'm pretty sure there's a duet version for piano and violin...
message_49:
text: \marDid you want to learn how to play it together?

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# =========================================================================================
# Farawaytown: Kels Room
# =========================================================================================
#=========================Kels Room==============================
message_1:
faceset: MainCharacters_Faraway
faceindex: 16
text: \kelWhat's wrong, HERO?
message_2:
faceset: MainCharacters_Faraway
faceindex: 36
text: \her...
message_3:
faceset: MainCharacters_Faraway
faceindex: 13
text: \kelOh... I know...\! There must be a spider in this room.\!<br>Don't worry, HERO! I gotchu!
message_4:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelNow where is that pesky little...
message_5:
faceset: MainCharacters_Faraway
faceindex: 23
text: \kelA-ha! I got you now!
#*squish SFX*
message_6:
faceset: MainCharacters_Faraway
faceindex: 12
text: \kelIt's alright now, HERO.\! You can take it easy.\!<br>The spider's gone!
message_7:
faceset: MainCharacters_Faraway
faceindex: 36
text: \her\}...\! Show it to me.
message_8:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelHuh?\! Did you say something, HERO?
message_9:
faceset: MainCharacters_Faraway
faceindex: 36
text: \herShow me the spider.
message_10:
faceset: MainCharacters_Faraway
faceindex: 16
text: \kelOh, that's right.
message_11:
faceset: MainCharacters_Faraway
faceindex: 12
text: \kelHere, look.\! See?\! It's really dead.
message_12:
faceset: MainCharacters_Faraway
faceindex: 36
text: \her...
message_13:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelI'm going to go flush it down the toilet now, okay?
#*KEL LEAVES THE ROOM*
#*Toilet flush SFX*
#*KEL comes back*
message_14:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kel\sinv[1]And... I'm back!\sinv[0]\! But the spider is gone!\! It's like magic!
message_15:
faceset: MainCharacters_Faraway
faceindex: 36
text: \her... ... ...
message_16:
faceset: MainCharacters_Faraway
faceindex: 36
text: \her... ... ... ... ... ... ...
message_17:
faceset: MainCharacters_Faraway
faceindex: 37
text: \herHuff...\! Thank goodness...
message_18:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelHERO...\! I feel like your fear of spiders has gotten worse...
message_19:
faceset: MainCharacters_Faraway
faceindex: 18
text: \kelYou should really try to work on that!\! What if a spider shows up when I'm not here?
message_20:
faceset: MainCharacters_Faraway
faceindex: 35
text: \herGasp... Y-You really think that could happen?
message_21:
faceset: MainCharacters_Faraway
faceindex: 22
text: \kelMan, HERO...\! This is one of those rare times where I feel like the big brother!

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# =========================================================================================
# Farawaytown: Something about Basil
# =========================================================================================
#=========================Something about Basil==============================
#AUBREY walks back after sticking a pinwheel on the stump.
message_1:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubYou know...\! after everyone drifted apart...\! I felt so alone.
message_2:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubBut now, I realize that I was the one who was pushing everyone away.
message_3:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubIn the few months after MARI died...<br>everything changed so fast.<br><br>\n[8] and BASIL became more closed off...\! KEL made a bunch of friends playing sports...\! and HERO always seemed to be busy studying.
message_4:
faceset: MainCharacters_Faraway
faceindex: 7
text: \aubI was so angry at how life kept moving on.
message_5:
faceset: MainCharacters_Faraway
faceindex: 4
text: \aubI felt like everyone abandoned me...<br>and abandoned MARI too...
message_6:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubBut I couldn't see that everyone was dealing with the pain in their own way.
message_7:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubAfter \n[8] stopped coming to school...\! I saw BASIL sitting alone during lunch...\! so I asked him if he wanted to study together at his house...
message_8:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubHe seemed kind of uneasy about it at first...\! but after I begged him, he agreed.
message_30:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubThe walk there was really quiet...\!<br>BASIL wouldn't even look at me.
message_9:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubAnd when we got to his room, I tried to talk to him...\!<br>but he said he had to go to the bathroom and ran off.
message_50:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubThat's when I spotted his old \c[4]PHOTO ALBUM\c[0] on his bookshelf.\! I just wanted to go through the photos, because...\! well...\! I guess I just wanted to see everyone happy again.
message_10:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubBut...\! when I opened it...
message_11:
faceset: MainCharacters_Faraway
faceindex: 4
text: \aubBASIL had blacked out all of the photographs with marker!
message_12:
faceset: MainCharacters_Faraway
faceindex: 6
text: \aubI couldn't believe it...\! He had even blacked out MARI's face...
message_13:
faceset: MainCharacters_Faraway
faceindex: 7
text: \aubAll of our memories together...\!<br>It felt like he had destroyed them!
message_14:
faceset: MainCharacters_Faraway
faceindex: 7
text: \aubI was so confused...\! and angry...\!<br>I thought he was a nutcase.
message_15:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubSo...\! instead of trying to understand him...\! I stole his \c[4]PHOTO ALBUM\c[0] and started calling him “creep” and things like that.
message_16:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubAnd eventually...\! I wasn't the only one calling him names.
message_17:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aub...
message_18:
faceset: MainCharacters_Faraway
faceindex: 7
text: \aubI feel like scum for that now.
message_19:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubBut, you know what...
message_20:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubEver since then, all I've been doing is trying to cut myself off from everyone.
message_21:
faceset: MainCharacters_Faraway
faceindex: 8
text: \aubIt's kind of funny.\! What I've been doing is worse than what BASIL did, yet I'm the one who was angry at him...
message_22:
faceset: MainCharacters_Faraway
faceindex: 9
text: \aubSniff...\! I'm such an idiot.
#Aubrey starts crying
#(HERO and KEL walk up to comfort AUBREY.)
message_23:
faceset: MainCharacters_Faraway
faceindex: 32
text: \herHey...\! It's okay, AUBREY.\! We've all made mistakes.
message_24:
faceset: MainCharacters_Faraway
faceindex: 19
text: \kelAt that time, I didn't really understand what was happening...\! I was afraid that I'd somehow make things worse...\! so I just decided to stay out of all of it.
message_25:
faceset: MainCharacters_Faraway
faceindex: 20
text: \kelI'm really sorry, AUBREY...\! and I'm sorry to you too, \n[8].\!<br>I was a pretty crappy friend.
message_26:
faceset: MainCharacters_Faraway
faceindex: 32
text: \herYou were still pretty young then, KEL, but I'm the oldest...\!<br>so I should have known to take care of everyone.
message_27:
faceset: MainCharacters_Faraway
faceindex: 40
text: \herI...\! I just...
message_28:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubAh...\! No, it's fine.
message_29:
faceset: MainCharacters_Faraway
faceindex: 8
text: \aubEveryone's here now...\! so it's okay.
#AUBREY shakes
message_31:
faceset: MainCharacters_Faraway
faceindex: 9
text: \aubSniff...\! I don't...
message_32:
faceset: MainCharacters_Faraway
faceindex: 9
text: \aubI don't deserve friends like you.
message_33:
faceset: MainCharacters_Faraway
faceindex: 29
text: \herDon't be silly, AUBREY.\! Of course you do.
message_34:
faceset: MainCharacters_Faraway
faceindex: 38
text: \herDuring all this time, it's pretty obvious that you still cared about us...
message_35:
faceset: MainCharacters_Faraway
faceindex: 28
text: \herI mean...\! just look at the photos in the \c[4]PHOTO ALBUM\c[0].\!<br>There's no trace of any of the black marks you were talking about anywhere!\! You can see all our faces just fine!
message_36:
faceset: MainCharacters_Faraway
faceindex: 29
text: \herI don't suppose they all just cleaned themselves, did they?
message_37:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aub...
message_38:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelIt's alright, AUBREY...\!<br>I promise from now on, I'll always be there for you!
message_39:
faceset: MainCharacters_Faraway
faceindex: 30
text: \herYeah... I promise too...\! We should all be here for each other!
message_40:
faceset: MainCharacters_Faraway
faceindex: 28
text: \her...
message_41:
faceset: MainCharacters_Faraway
faceindex: 29
text: \herHey, you know what?\!<br>I think this is the perfect time for a big group hug!
message_42:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kel\sinv[1]\{\{\Com[2]GROUP HUG!?
message_43:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kel\{\{\sinv[1]AWWW, YEAH! COUNT ME IN!!
message_44:
faceset: MainCharacters_Faraway
faceindex: 5
text: \aubW-Wait just one second!
message_45:
faceset: MainCharacters_Faraway
faceindex: 29
text: \her\sinv[1]\{READY OR NOT, HERE WE COME!
#[Group Hug Slide]
message_47:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aub...
message_48:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubWe should go see if BASIL is back home later today.
message_49:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubI need to apologize to him...\! and...\! I think right now...\!<br>He's probably the one that needs us the most.

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@ -0,0 +1,458 @@
# =========================================================================================
# Farawaytown extras daily dialogue
# =========================================================================================
#=========================================================================================
# DAY 3 - Friends
#=========================================================================================
#=========================Vending Machine==============================
#DAY 3: WALKING IN FROM PLAZA TO PARK AFTER GETTING AUBREY
message_1:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubHold on a second, I want to buy a drink.\!<br>...\! Hmm...\! No...\! No...\! Not this one...
message_2:
faceset: MainCharacters_Faraway
faceindex: 22
text: \kelWhat!\! You're buying soda but you're passing on good ol' \c[3]ORANGE JOE\c[0]?\! How could you!?
message_3:
faceset: MainCharacters_Faraway
faceindex: 4
text: \aubEww! You still drink \c[3]ORANGE JOE\c[0]!?\! It's so grossly sweet...\! like it was made for babies!
message_4:
faceset: MainCharacters_Faraway
faceindex: 21
text: \kelOh yeah? If it was made for babies, why would it contain...\! 150mg of caffeine per can!?\! Tsk, tsk... Do your research, AUBREY!
message_5:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubHmph... Whatever!\! Everyone knows \c[3]ORANGE JOE\c[0] tastes putrid.\! You're probably the only person in the world who buys this crap.
message_6:
faceset: MainCharacters_Faraway
faceindex: 23
text: \kelWell, now you're getting personal!\! How dare you insult my dear friend \c[3]ORANGE JOE\c[0]!\! When was the last time you even tried it!?\! Urg... I'll show you!
message_7:
faceset: MainCharacters_Faraway
faceindex: 6
text: \aubKEL!\! W-What are you doing!?
#*KEL pushes AUBREY aside and presses the \c[3]ORANGE JOE\c[0] button*
#“A can of \c[3]ORANGE JOE\c[0] fell from the VENDING MACHINE.”
message_8:
faceset: MainCharacters_Faraway
faceindex: 6
text: \aub...
message_9:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelHey...\! This can's design is from like 5 years ago...\! and... it's...\! expired...
message_10:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubI told you...\! No one buys this stuff...
message_11:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelWorry not, my dear friend \c[3]ORANGE JOE\c[0]...\! No matter what, I'll still drink you!
message_12:
text: glugglugluglug
message_13:
faceset: MainCharacters_Faraway
faceindex: 25
text: \kel\sinv[1]Mmmmmmmmm...\! Delicious...\sinv[0]
message_14:
faceset: MainCharacters_Faraway
faceindex: 5
text: \aubYou're...\! gross...
message_15:
faceset: MainCharacters_Faraway
faceindex: 15
text: \kelHeh heh...
message_16:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubA-And you owe me a dollar!
message_17:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelYeah, yeah...\! I'll give it to you later!
#=========================MARIS GRAVE ==================================
#Day 3: After visiting Mari's Grave with flowers with Aubrey/Kel/Hero
message_30:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubHey MARI...\! It's me again.\! \n[8], KEL, and HERO are with me this time.
message_31:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelDo you visit MARI's grave a lot, AUBREY?
message_32:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubYeah... I try to, although some days it's a little hard.\!<br>You guys visit sometimes, too... don't you?
message_33:
faceset: MainCharacters_Faraway
faceindex: 19
text: \kelEvery now and then.\!<br>But maybe I should have visited more often...
message_41:
faceset: MainCharacters_Faraway
faceindex: 19
text: \kelHey HERO.\! How are you feeling?
message_34:
faceset: MainCharacters_Faraway
faceindex: 31
text: \her... I'm okay.\! I'm glad we're all here to see her.
#HERO WALKS TO MARI'S Grave
message_35:
faceset: MainCharacters_Faraway
faceindex: 31
text: \herHey MARI...\! I'm sorry I haven't visited you yet.\!<br>I was being selfish, I think...
message_36:
faceset: MainCharacters_Faraway
faceindex: 31
text: \herIt's been so long, but I still miss you more than ever.\!<br>I'm...\! I'm sorry I wasn't there.
message_42:
faceset: MainCharacters_Faraway
faceindex: 40
text: \herI'm just...\! really sorry...
message_37:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubHERO...\! You don't have to be so hard on yourself.
message_38:
faceset: MainCharacters_Faraway
faceindex: 12
text: \kelYeah... We're here for you if you ever need us.
message_39:
faceset: MainCharacters_Faraway
faceindex: 29
text: \herHeh...\! Thanks, guys...\! Don't worry about me too much, okay?
message_40:
text: Do you want to have a picnic with MARI?
#Turns into Breaktime with picnic at Mari's Grave
#=========================After Secret Lake Break time ==================================
message_50:
faceset: MainCharacters_Faraway
faceindex: 12
text: \kelHey, AUBREY!
message_51:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubWhat do you want, KEL?
message_52:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelI've been thinking...\! We get into fights all the time, huh?
message_53:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubYeah, we do...
message_54:
faceset: MainCharacters_Faraway
faceindex: 13
text: \kelBut even after everything, we're still friends, right?
message_55:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubYeah...\! I guess we are...
message_56:
faceset: MainCharacters_Faraway
faceindex: 16
text: \kelHuh... Isn't that weird?
message_57:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubMaybe...\! I don't know...
message_58:
faceset: MainCharacters_Faraway
faceindex: 29
text: \herHeh heh...\! Oh, you two...\! That just means that you two are really comfortable around each other.
message_59:
faceset: MainCharacters_Faraway
faceindex: 30
text: \herI'm a little jealous you two can be so candid even after all this time.\! I think that's something really special.
message_60:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelReally?\! I was just about to say that I find it kind of annoying...
message_61:
faceset: MainCharacters_Faraway
faceindex: 3
text: \aub...\! Ugh...\! you're such an idiot.
#=========================DAY 2: GO TO KEL AND HERO'S ROOM DAY 2 AFTER CUTSCENE: CONVINCING KEL'S MOM==================================
message_80:
faceset: MainCharacters_Faraway
faceindex: 18
text: \kelIt's time to prove who's the taller brother once and for all!
message_81:
faceset: MainCharacters_Faraway
faceindex: 38
text: \herThis again, KEL?\! I thought we were over this!
message_82:
faceset: MainCharacters_Faraway
faceindex: 23
text: \kelCome on, HERO!\! Let's stand back to back like always!
message_83:
faceset: MainCharacters_Faraway
faceindex: 18
text: \kelSo \n[8]...\! Which one of us is taller?
#Choice Kel / HERO
#IF Kel
message_84:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelHahaha! Looks like I'm finally the taller brother!
message_85:
faceset: MainCharacters_Faraway
faceindex: 22
text: \kelWow...\! My life feels so complete...\! Yet, so empty...
message_86:
faceset: MainCharacters_Faraway
faceindex: 30
text: \herI guess you've really grown up while I was gone.\!<br>It's too bad your grades are still coming up short though...
message_87:
faceset: MainCharacters_Faraway
faceindex: 21
text: \kelThat's uncalled for, HERO!\! Smarts aren't everything!
message_88:
faceset: MainCharacters_Faraway
faceindex: 29
text: \herHeh, heh... I'm just teasing you...\! I think you're smart too, KEL!\! Smart in your own way...
message_89:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelHaha! Yeah, that's what I thought!
#If you pick Hero instead
message_90:
faceset: MainCharacters_Faraway
faceindex: 29
text: \herAwww, sorry, KEL.\! Better luck next year...
message_91:
faceset: MainCharacters_Faraway
faceindex: 20
text: \kelMan...\! I was so sure I would be taller this time...
message_92:
faceset: MainCharacters_Faraway
faceindex: 37
text: \herIt's all that \c[3]ORANGE JOE\c[0] you've been drinking!\! Don't you know caffeine can stunt your growth?
message_93:
faceset: MainCharacters_Faraway
faceindex: 22
text: \kelAww, don't blame it on the ORANGE JOE!\! I just gotta balance it out with the right amount of milk!
message_94:
faceset: MainCharacters_Faraway
faceindex: 25
text: \kelBut... I really hate milk.\! Maybe I can just mix it all up and drink it together...
message_95:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelYou just wait...\! Next year, HERO!\!<br>Next year is the year! I can feel it in my bones!
message_96:
text: KEL
message_97:
text: HERO
#=========================DAY 1: GO TO KEL AND HERO'S ROOM DAY 2 AFTER CUTSCENE: CONVINCING KEL'S MOM==================================
message_110:
faceset: MainCharacters_Faraway
faceindex: 16
text: \kelHey, \n[8]... I just remembered something.
message_111:
faceset: MainCharacters_Faraway
faceindex: 12
text: \kelDo you remember when we were kids, me and you used to sneak out of the house to go to \c[11]HOBBEEZ\c[0] in the middle of the night?
message_112:
faceset: MainCharacters_Faraway
faceindex: 12
text: \kelWe could never get up for school on time the next morning, and HERO and MARI would always ask why we looked so tired.
message_113:
faceset: MainCharacters_Faraway
faceindex: 13
text: \kelI'm sure they suspected something, but I'm glad they never told our moms...
message_114:
faceset: MainCharacters_Faraway
faceindex: 15
text: \kelWe were pretty adventurous back then, huh? Haha...
#wait time 40 frame
message_115:
faceset: MainCharacters_Faraway
faceindex: 15
text: \kelAnyway, we should finish up my errands for Mom...\! She's been waiting all day!
#=========================DAY 3 AFTERNOON: PLAYER AND AUBREY ON THE SWINGS==================================
message_130:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubHey, \n[8]...\! Sorry, I was so mean to you before.
message_131:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubI think seeing you just caught me by surprise...\! though I guess that's a pretty crappy excuse.
message_132:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubI hope you've been doing okay and stuff...\! I'm sure everything was really hard for you to deal with.
message_133:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubSometimes I think I was the one that should have been there for you.
message_137:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubI don't know if we'll really ever get over MARI's death...\! but it's okay to take it slow.
message_138:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubTo allow yourself to feel every emotion...\! and to have patience.
message_134:
faceset: MainCharacters_Faraway
faceindex: 1
text: \aubA-Anyway, I just want you to know...\! that I still care about you and stuff.
message_135:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubI've been thinking about this since I saw you, but I think you're looking a little pale...\! and kind of thin, too.
message_136:
faceset: MainCharacters_Faraway
faceindex: 1
text: \aubAfter you move, promise me you'll go outside more often, okay?
#=========================DAY 3 DAY: PINWHEEL==================================
message_140:
faceset: MainCharacters_Faraway
faceindex: 38
text: \herHey, look! Do you guys remember this place?\! This is just around the area where we met you, AUBREY.
message_141:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubY-Yeah, what about it?
message_142:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelOh, I remember!\! You were crying on the sidewalk because you lost your shoe.
message_143:
faceset: MainCharacters_Faraway
faceindex: 13
text: \kel\sinv[1]Awww... Cute little AUBREY with her little pink bow!\!<br>I remember her just like it was yesterday...
message_144:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubHmph! You thought I was cute, huh?
message_145:
faceset: MainCharacters_Faraway
faceindex: 10
text: \aubIs that why you were always picking on me?
message_146:
faceset: MainCharacters_Faraway
faceindex: 22
text: \kelH-Huh? Where'd you get that idea?
message_147:
faceset: MainCharacters_Faraway
faceindex: 23
text: \kel\com[2]I never picked on you when we were kids!
message_148:
faceset: MainCharacters_Faraway
faceindex: 3
text: \aubUh huh...\! Sure, KEL.

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@ -0,0 +1,454 @@
# =========================================================================================
# Farawaytown extras daily dialogue
# =========================================================================================
#=========================================================================================
# DAY 1 - DAY
#=========================================================================================
# ===================Basil================
#Examine BASIL's House Door.
message_1:
faceset: MainCharacters_Faraway
faceindex: 17
text: Hmm...\! No one is answering...\kel
message_2:
faceset: MainCharacters_Faraway
faceindex: 20
text: Maybe BASIL is in the bathroom or something.\kel
message_3:
faceset: MainCharacters_Faraway
faceindex: 12
text: Well, that's okay. We can catch up with him later.\kel
message_4:
faceset: MainCharacters_Faraway
faceindex: 14
text: C'mon, \n[8]! We got a \c[4]PHOTO ALBUM\c[0] to find!\kel
#===============ANGEL=====================
#Location: FARAWAY PARK (Cutscene: Charlie & Angel Fight)
message_10:
text: \n<ANGEL>Teacher went to the fountain at the \c[11]FARAWAY PLAZA\c[0].\!<br>He said he was going to meet some girls there for...\!<br>a date or something...
#===============CHARLIE=====================
#Location: FARAWAY PARK (Cutscene: Charlie & Angel Fight)
message_20:
text: \n<CHARLIE>...
message_21:
text: \n<CHARLIE>... ... ...
#===============MAVERICK=====================
#Location: Town Plaza
message_30:
text: \n<MAVERICK>I won't tell you where AUBREY is unless you call me<br>\Com[2]THE MAVERICK!
#===============ARTIST=====================
#Location: Artist's house - Agree with me! Quest
message_40:
text: \n<ARTIST>Hmmm...\! This piece may be my best work yet!
#===============SHORT HAIR GIRL=====================
#Location: Town Plaza (Near the fountain)
message_50:
text: \n<SHORT HAIR GIRL>I just made a wish that I would meet my one true love today!
#After Cutscene: The Maverick's Loss
message_51:
text: \n<SHORT HAIR GIRL>Wow...\! That boy with the blonde wig is so cool...\!<br>I wish I had his confidence.
#===============FASHIONABLE MOM=====================
#Location: Supermarket
message_60:
text: \n<FASHIONABLE MOM>My son BILLY is such a stickler for the environment.\! He and his friends are always picking up \c[4]TRASH\c[0] around the town.
message_61:
text: \n<FASHIONABLE MOM>It's good to see so many young people these days taking care of the planet!
#===============STRANGE MAN=====================
#Location: Supermarket
message_70:
text: \n<STRANGE MAN>All the containers in this section can be recycled to create new containers over and over and over again...\!<br>Such a beautiful concept, isn't it?
#===============SCHOOL PRINCIPAL=====================
#Location: BRENT'S HOUSE
message_80:
text: \n<SCHOOL PRINCIPAL>Well done, tutor...\! Feel free to come back tomorrow!
#===============OLD BEARDY=====================
#Location: GINO'S PIZZA
message_90:
text: \n<OLD BEARDY>Aye, kiddos. You caught me on my break!
message_91:
text: \n<OLD BEARDY>\SINV[2]GW\{AH\{AHA\{HAH\{AHA!!\SINV[0]
message_92:
text: \n<OLD BEARDY>I've been trying to decide what to eat for a good ten minutes, but I don't know why I'm fussin' so much...
message_93:
text: \n<OLD BEARDY>Whatever I get is sure to be good!
#===============After completing Medication Quest: Charlie's Mom=====================
#Location: Other street in front of her HOUSE
message_100:
text: \n<YELLOW BUN GRANNY>My youngest daughter is usually so attentive of me...\! I wonder where she is.
message_101:
text: \n<YELLOW BUN GRANNY>She's always been pretty quiet, but she's made a lot of new friends recently.\! I hope she doesn't forget about me...
#===============CRIS'S DAD=====================
#Location: Where's the Remote? Couch in Cris's HOUSE
message_110:
text: ALL-AMERICAN GUY's eyes are fixated on the TV.
message_111:
text: \n<ALL-AMERICAN GUY>\Com[2]Number 85 was wide open!\! \Com[2]What kind of pass was that!?
#===============CRIS'S MOM=====================
#Location: CRIS'S HOUSE in the kitchen
message_120:
text: \n<ALL-AMERICAN MOM>Did you enjoy the pie?\!<br>I'm working on perfecting my recipe for the summer-end county fair!
message_121:
text: \n<ALL-AMERICAN MOM>I've won every year I've entered so far, and I hope this year won't be any different!\! Ohoho!
#===============CURTSEY=====================
#Location: CANDY SHOP
message_130:
text: \n<CUTE GIRL>Welcome!\! We hope our \c[3]CANDY\c[0] makes you smile!
message_131:
text: \n<MISS CANDICE>\{\com[2]I TOLD YOU, CURTSEY!\! IT'S \sinv[1]\"SMILEY\"\sinv[0]!\!
message_132:
text: \n<MISS CANDICE>\{\{\quake[1]\sinv[1]\"S\.M\.I\.L\.E\.Y\.!\"\sinv[0]
message_133:
text: \n<CUTE GIRL>Y-Y-Y-Y-Y-Yes, ma'am!
message_134:
text: \n<CUTE GIRL>Welcome!\! We hope our \c[3]CANDY\c[0] makes you smiley!
#===============Daphne & Bowen=====================
#Location: Supermarket, working at the Bakery
message_140:
text: \n<A TWIN>\SINV[1]Fresh bread...\SINV[0]
message_141:
text: \n<THE OTHER TWIN>\SINV[1]Fresh bread...\SINV[0]
message_142:
text: \n<THE TWINS>\SINV[1]Would you like some fresh bread?\SINV[0]
#===============Gino=====================
#Location: Gino's Pizza: Sitting at table
message_150:
text: \n<GLASSES MAN>Hello, hello!\! My name is GINO!
message_151:
text: \n<GLASSES MAN>I know what you're thinking, and no... I don't own this place...\! but they give me a free \c[3]WHOLE PIZZA\c[0] for my birthday every year, so that's pretty cool.
#===============Hector (Dog)=====================
#Location: Player's Street
message_160:
text: \n<HECTOR>\quake[1]\Com[2]Bark! \{Bark! \{Bark!\}\} Bark!\! \{Bark! \}Bark! \}Bark!\quake[0]<br>\!(I'm a good boy!)
#===============JOCK=====================
#Location: FARAWAY PARK, running around the basketball court
message_170:
text: \n<JOCK>Huff...\! Huff...\! Oh, hey!\! What's up?\! Huff...\!<br>What are you doing here, KEL?<br>You from around this part of town?
message_171:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelOh, whoa! I didn't expect to see you here, JAY!
message_172:
faceset: MainCharacters_Faraway
faceindex: 12
text: \kel\n[8], this is JAY. He's the captain of the football team at my high school!\! I didn't know you played basketball too!
message_173:
text: \n<JOCK>Ehh...\! Huff...\! I'm just here to kill time.\! It's more of a hobby than anything.
message_174:
text: \n<JOCK>You're trying out for the basketball team this year, right KEL?\! Maybe you can teach me some of your tricks!
message_175:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelYeah, definitely! That sounds like fun...
message_176:
faceset: MainCharacters_Faraway
faceindex: 12
text: \kelBut... maybe another time.\! My childhood friend \n[8] here is leaving town in the next few days so we're hanging out all day today.
message_177:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelI'll definitely catch up with you later, though!
message_178:
text: \n<JOCK>Sure, we can set something up next week.\!<br>Same time, same place?
message_179:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelYup! Sounds good! See you then!
#After talking again
message_180:
text: \n<JOCK>Huff...\! Huff...\! Huff...\! Huff...
#===============JESSE'S DAD=====================
#Location: FARAWAY PARK, sweeping the ground
message_190:
text: \n<WRINKLY FOREHEAD>Hey, pals! It's good to see you.\! Just going around sweeping, picking up \c[4]TRASH\c[0], and wiping down surfaces...\!<br>You know...\! the usual job.
message_191:
text: \n<WRINKLY FOREHEAD>Sigh...\! There's so much cleaning to do...\! It's just not possible for one person!
#===============JESSE'S DAD=====================
#Location: Joy's House - Tutoring Joy Quest
#After completing Tutoting joy quest
message_200:
text: \n<SMALL GIRL>Dad is extra hard on me because my big brother MICHAEL stopped going to school to become a musician...
message_201:
text: \n<SMALL GIRL>He plays guitar at the \c[11]FARAWAY PLAZA\c[0] sometimes!\!<br>He's really good!
#===============JESSE'S DAD=====================
#Location: Joy's Dad - Tutoring Joy Quest
message_210:
text: \n<THICK EYEBROWS>Amazing work! You should consider tutoring full-time!\!<br>Please come back tomorrow!
#===============KAREN=====================
#Location: Hardware store: After Picking up paint quest
message_220:
text: \n<PIGTAILS LADY>Please come visit us if you have time!
message_221:
text: \n<PIGTAILS LADY>We're thinking of having a housewarming party two days from now.\! It would be amazing if you could join us!
#===============KATIE=====================
#Location: Hobbeez - Pet Rock Fight
message_230:
text: \n<COLORFUL GIRL>This place is kind of small but it has a lot of old and rare collectibles.\! People even come all the way from the city to shop here!
#===============KIM AND VANCE'S DAD =====================
#Location: Hardware Store- Fix Pipe Quest 1
#After hardware store- fix pipe quest 1, kim and vance's dad is in his house next to the pipe
message_240:
text: \n<GRUFF GUY>Grumble, grumble...\! The pipe broke again...
message_241:
text: \n<GRUFF GUY>Rats...\! I guess I'll try again tomorrow...
#===============KIM AND VANCE'S MOM =====================
#Location: Other Street - Missing Shears Quest
#Kim's Mom moves to Kim's Mom's house living room after Missing Shears Quest. Snipping Bonsai.
message_250:
text: \SINV[2]Snip, snip...\! snip, snip, snip...\SINV[0]
message_251:
text: \n<RED-GLASSES LADY>Ah, hi there, you two! I didn't expect you so soon!
message_252:
text: \n<RED-GLASSES LADY>Look, here!\! Caring for these bonsai is a hobby of mine.\!<br>It helps me...\! relieve stress.
message_253:
text: \n<RED-GLASSES LADY>After this, I'm going to start preparing dinner for my children, KIM and VANCE, tonight.\! They better not be late again...\! or else...
message_254:
text: \SINV[2]SNIP, \{SNIP, SNIP, \{SNIP, SNIP, \{SNIP!!
#===============LUCAS (DOG) =====================
#Location: Artist's house
message_260:
text: \n<GOOD DOG>\quake[1]\{BARK! \}BARK!\! \{BARK! \{BARK! \}BARK! \}BARK!
message_261:
text: \n<ARTIST>\Com[2]\{LUCAS, quit your yappin'!
#===============MINCY =====================
#Location: FARAWAY PARK - Company Quest 1
message_270:
text: She is diligently drawing away.
#===============PRETTY BOY=====================
#Location: FARAWAY PARK - Pet Rock Fight
message_280:
text: \n<PRETTY BOY>Life's been kind of stressful lately, but people-watching out here helps me put things into perspective.
message_281:
text: \n<PRETTY BOY>I might make it a habit to come to this park more often...\!<br>I guess sometimes all it takes to relax is to stop and smell the roses!
message_282:
text: \n<PRETTY BOY>Oh no, you look like you're hurt!\! Here's a \c[5]BANDAGE\c[0].\! You can get more at the \c[11]PHARMACY\c[0] in \c[11]OTHERMART\c[0].
message_283:
text: You got a \c[5]BANDAGE\c[0].
#===============POLLY=====================
#Location: Pharmacy
message_290:
text: \n<???>Sigh...\! Is there nothing I can do?
#===============POLLY=====================
#Location: FARAWAY PARK
message_300:
text: \n<PREACHER>I'm on my way to the \c[11]CHURCH\c[0], but it's a ritual of mine to take a quick stroll before delivering my sermons.
message_301:
text: \n<PREACHER>I've had horrible stage fright ever since I was a child, but a scenic walk always seems to calm my nerves!
#===============RECYCULTISTS=====================
#Location: PARK
message_310:
text: \n<RECYCULTIST>We are RECYCULTISTS, followers of THE HOLY BIN!
message_311:
text: \n<RECYCULTIST>As all have littered, all must accept that they are \c[4]TRASH\c[0]!
message_312:
text: \n<RECYCULTIST>\Com[2]\{REDUCE, REUSE, AND RECYCLE!!
#===============SARAH=====================
#Location: Supermarket in grocery section
message_320:
text: \n<PONYTAIL GIRL>My mom and I are here buying healthy stuff at the \c[11]OTHERMART\c[0] because she threw away all the snacks in our house yesterday...
message_321:
text: \n<PONYTAIL GIRL>I think she's been on a health craze since my dad's been only eating junk food lately...\! Why can't we do both?
#===============SARAHs MOM=====================
#Location: Supermarket in grocery section
message_323:
text: \n<PONYTAIL LADY>My husband keeps eating junk food!\! I need to make sure he has a healthy meal.
#===============SARAHs DAD=====================
#Location: Gino's Pizza eating Pizza
message_330:
text: \n<CLUMSY GUY>My wife keeps telling me that I'm getting chubbier and tubbier, but I just can't help myself when we live so close to delicious food like \c[11]GINO'S PIZZA\c[0]!
message_331:
text: \n<CLUMSY GUY>Oh...\! mmm...\! pizza...
#===============SEAN=====================
#Location: Hardware Store (picking paint quest)
#After completing Picking Paint Quest:
message_340:
text: \n<CHECKERS GUY>Thank you so much for your help!\! We're both from around the area, but we just moved in together into a brand new house recently...
message_341:
text: \n<CHECKERS GUY>It's on the street near the \c[11]CHURCH\c[0].
#===============TUCKER=====================
#Location: Charlie's Basement - Pet Rock Fight
message_350:
text: \n<CREEPY GUY>Greetings, human!\! Please call me TUCKER...
message_400:
text: An unassuming beehive.\! Do you want to disturb it?
#BEES DEATH REVIVE
message_420:
text: \n<PHARMACIST>Are you kids okay?\! Some passersby found the both of you passed out on the floor covered in wasp stings and brought you here.
message_421:
text: \n<PHARMACIST>I've already treated you...\! and...\! luckily, it looks like neither of you are allergic, so you should be okay!
message_422:
text: \n<PHARMACIST>But next time don't be playing with wasp nests like that.\! They're no joke!

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@ -0,0 +1,296 @@
# =========================================================================================
# Farawaytown extras daily dialogue
# =========================================================================================
#=========================================================================================
# DAY 1 - SUNSET
#=========================================================================================
#========================== BASIL================================
#Location: Basil's House (Cutscene: Polly)
#BASIL's eyes follow \n[8].
message_0:
faceset: MainCharacter_Basil
faceindex: 33
text: \n<BASIL>O-Oh...\! Hi...\! \n[8]...
message_1:
faceset: MainCharacter_Basil
faceindex: 33
text: \n<BASIL>It's nice to finally see you again...\! Haha...
message_2:
faceset: MainCharacter_Basil
faceindex: 35
text: \n<BASIL>W-Why... are you staring at me like that?
message_4:
faceset: MainCharacter_Basil
faceindex: 36
text: \n<BASIL>U-Um...\! \n[8]?\! Is...\! Is everything okay?
#========================== ANGEL================================
#Location: Hobbeez looking at comics (Pet Rock Fight)
message_10:
text: \n<ANGEL>\Com[2]What are you looking at!?\! Just so you know, I happen to be a regular here! I gotta study up on the latest comics before school starts again!
#========================== CHARLIE (CHARLENE)================================
#Location: Hardware store looking at flowers
message_20:
text: \n<CHARLIE>...
#========================== THE MAVERICK================================
#Location: FARAWAY PARK running in place in an open area
message_30:
text: \n<THE MAVERICK>\Com[2]Ah!\! If it isn't KEL and \n[8]!
message_31:
text: \n<THE MAVERICK>You may have witnessed my humiliation earlier today...\! but now is the time that I, \Com[2]THE MAVERICK, redeem myself once again!
message_32:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelHuh? What is this about now, MIKHAEL?
message_33:
text: \n<THE MAVERICK>Grr...\! Curse you and your cheeky attitude!
message_34:
text: \n<THE MAVERICK>\Com[2]\{KEL!\!\Com[2] I CHALLENGE THEE TO A RACE!\}
message_35:
faceset: MainCharacters_Faraway
faceindex: 22
text: \kel...Really?\! A race?
message_36:
faceset: MainCharacters_Faraway
faceindex: 24
text: \kelI don't know...\! I'm pretty fast...
message_37:
text: \n<THE MAVERICK>\Com[2]Hah!\! That's what you say now!\!<br>But just wait until you see the results of my training!
message_38:
faceset: MainCharacters_Faraway
faceindex: 22
text: \kelI'm being serious, MIKHAEL.\! It's only fair to warn you...\!<br>I'm fast.\! Like \SINV[1]REALLY\SINV[0] fast.
message_39:
faceset: MainCharacters_Faraway
faceindex: 14
text: \kelHey, I know!\! To make things a bit more even, you can use your scooter if you want!
message_40:
text: \n<THE MAVERICK>\{\Com[2]DON'T YOU PATRONIZE ME!!\}
message_41:
text: \n<THE MAVERICK>Come on, KEL!\!<br>You've been talking the talk, but can you walk the walk!?\!<br>\Com[2]Why don't you show me a real challenge!?
message_42:
faceset: MainCharacters_Faraway
faceindex: 25
text: \kelSigh...\! I'm going to have to do this, aren't I?
message_43:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelSorry, \n[8].\! This'll be really quick.
#PLAYER is at the finish line.
#CAMERA pans to KEL and THE MAVERICK who are on the other side of the track.
message_44:
text: \n<THE MAVERICK>\Com[2]\{\SINV[1]REEEEAAAADYYYYY!!\SINV[0]
message_45:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelSet...
message_46:
text: \n<THE MAVERICK and KEL>\Com[2]\SINV[1]GO\{OO\{OOO\{OOO\{OOOOO!!\SINV[0]
#KEL runs quickly, and the camera follows
#After a few seconds,THE MAVERICK slowly walks into the screen from off CAMERA
message_47:
text: \n<THE MAVERICK>Huff...\! huff...\! huff...\! huff...\! Wait...\!<br>I...\! huff...\! I want a rematch...
message_48:
faceset: MainCharacters_Faraway
faceindex: 22
text: \kelI don't think so, MIKHAEL...\!<br>I mean... It's getting kind of late, isn't it?
message_49:
text: \n<THE MAVERICK>Huff...\! huff...\! huff...\! huff...\! huff...\! huff...\! huff...\! huff...
#THE MAVERICK's wig falls off and he picks it up and puts it back on.
message_50:
text: \n<THE MAVERICK>Huff...\! huff...\! huff...\! huff...\! huff...\! huff...\! huff...\! huff...\!<br>Please...
message_51:
text: \n<THE MAVERICK>Huff...\! I...\! huff...\! must...\! huff...\! defend...\! my honor...\! huff...
message_52:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelMaybe another time...\! Me and \n[8] are gonna go now...\! See you later, MIKHAEL!
#cutscene ends
message_53:
text: \n<THE MAVERICK>Huff...\! huff...\! huff...\! huff...\! huff...\! huff...\!<br>Curse you, KEL...\! Huff...
message_54:
text: \n<THE MAVERICK>You haven't seen the last of...\! \Com[2]THE MAVERICK... huff...
#========================== SHORT HAIR GIRL================================
#Location: FARAWAY PARK running in place in an open area
message_60:
text: \n<SHORT HAIR GIRL>I think I found the true love of my life today...\!<br>I hope he notices me!
#========================== FASHIONABLE MOM================================
#Location: Candy Shop
message_70:
text: \n<FASHIONABLE MOM>Chocolate is a girl's best friend!\!<br>Although...\! diamonds are also pretty high up there...
#========================== STRANGE MAN================================
#Location: FARAWAY PARK
message_80:
text: \n<STRANGE MAN>The filth of the planet...\! It makes me sick...\!<br>How I wish I could just...\! wipe it all away.
#========================== OLD BEARDY===============================
#Location: Graveyard
message_90:
text: \n<OLD BEARDY>This lot is pretty quiet, isn't it?\! You can't hear the hustle and bustle of the streets here at all...
message_91:
text: \n<OLD BEARDY>Heh...\! The only things here are wandering spirits...\!<br>Oh, and me, of course!
message_92:
text: \n<OLD BEARDY>What's with that look?\!<br>\{\Com[2]I AIN'T DEAD YET!
message_93:
text: \n<OLD BEARDY>\SINV[2]\Com[2]GWA\{HAH\{AHA\{HAHA\{HAHA!!\SINV[0]
#========================== DAPHNE & BOWEN===============================
#Location: Church
message_100:
text: \n<A TWIN>\SINV[1]Our family comes to \c[11]CHURCH\c[0] once a week...\SINV[0]
message_101:
text: \n<THE OTHER TWIN>\SINV[1]Sometimes twice...\SINV[0]
message_102:
text: \n<A TWIN>\SINV[1]Sometimes thrice...\SINV[0]
#========================== POLLY===============================
#Location: Basil's House
#After cutscene: Polly
message_110:
text: \n<POLLY>Dinner will be ready soon.\!<br>Please feel free to make yourself at home!
#After cutscene: Awkward Dinner
message_111:
text: \n<POLLY>You're probably wondering who I am, right?\!<br>I'm nobody really... just a nurse who is taking care of BASIL's grandmother.
message_112:
text: \n<POLLY>A few months ago, BASIL's parents hired me as BASIL's caretaker since they travel out of the country frequently.
message_113:
text: \n<POLLY>I try to do as much as I can for BASIL while I'm here, but...
message_114:
text: \n<POLLY>Ever since I've started staying here, I can't shake the feeling that BASIL is trying to avoid me...
message_115:
text: \n<POLLY>I wonder if I'm doing something wrong...
#==========================Preacher===============================
#Location: Church
message_120:
text: \n<PREACHER>Hmm...\! I usually wouldn't condone fighting in the middle of a sermon...\! but that seemed really important.
message_121:
text: \n<PREACHER>That girl AUBREY has come here every week for the past few years, but she never talks to anyone.
message_122:
text: \n<PREACHER>I've tried to approach her a few times...<br>but she keeps calling me...\! err...\! bad things...
message_123:
text: \n<PREACHER>She seems very troubled.\! Perhaps she could use a friend.
#==========================Sarah===============================
#Location: Sarah's House
message_130:
text: \n<PONYTAIL GIRL>Oh, hi!\! I heard some commotion in the kitchen.\!<br>Did my dad's \c[4]WEDDING RING\c[0] fall down the sink again?<br>\!He always does that...
message_131:
text: \n<PONYTAIL GIRL>He doesn't know that I know, though... Hehe...
message_132:
text: \n<PONYTAIL GIRL>Anyways, hi! I'm SARAH!\! It's nice to meet you!
#Talk to SARAH again
message_133:
text: \n<PONYTAIL GIRL>Since my mom started going on her health rampage, we don't have any chips or snacks in our house anymore...\! but...
message_134:
text: \n<PONYTAIL GIRL>I guess carrots and celery taste pretty good...\! if they're dipped in ranch sauce...
#==========================Sarah's Dad===============================
#Location: Sarah's House (Ring in the sink quest)
message_140:
text: \n<CLUMSY GUY>Hmm...\! Hey kids, have you seen a big bag of potato chips lying around?\! I could've sworn I just bought a huge bag of chips the other day...
#==========================Sarah's Mom===============================
#Location: Sarah's House (Ring in the sink quest)
message_150:
text: \n<PONYTAIL LADY>My family and I are supposed to start eating healthy this week, but the smell of \c[11]GINO'S PIZZA\c[0] is so tempting...
message_151:
text: \n<PONYTAIL LADY>Sigh...\! Maybe something greasy is okay once in a while...
#==========================The Maverick's Dad===============================
#Location: Church
message_160:
text: \n<WELL-DRESSED LADY>Oh, dear...\! Sniff...\!<br>It looks like our youngest son didn't show up to \c[11]CHURCH\c[0] again...
message_161:
text: \n<WELL-DRESSED MAN>Sigh...\! MIKHAEL...\! Where are you?\!<br>Why must you make your mother worry?

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