OMORI_Android/www.eng/Languages/en/dreamworld_extras_misc.yaml
2024-01-15 18:44:53 +03:00

466 lines
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YAML

# =========================================================================================
# Dreamworld Extras
# =========================================================================================
#Waking up in White Space on Night 1:
message_0:
text: You checked your pocket for a BLACK KEY...\!<br>but it wasn't there.
#After completing all 3 slime girls routes:
message_1:
text: \swh\Com[2]\{CAN NO ONE HERE DO ANYTHING!?!?
#Before putting together Basil's photo album:
message_2:
faceset: MainCharacter_Basil
faceindex: 0
text: \basHmm... darn...\!<br>I don't think I remember the order of all these photos...
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herDon't worry about a thing, BASIL.\! OMORI has really a good memory, so I'm sure we'll figure this out in no time!
# Examining Mirror when Alone
message_4:
text: You see that you are alone in the mirror.\!<br>You don't like it.
# Picking up knife in white space:
message_5:
text: You stare into the reflection of the knife.\!<br>It knows you well.
#When checking out a telescope
message_6:
text: A shiny telescope.\! Do you want to check out the view?
# =========================================================================================
# Rain town
# =========================================================================================
message_20:
text: The inhabitants of \c[11]RAIN TOWN\c[0] are in danger!\! There is too much rain spreading on their lands, and it's making them uncomfortable!
message_21:
text: Find the nozzle on the top left of the map and examine it.
message_22:
text: The rain drizzles, and the inhabitants of \c[11]RAIN TOWN\c[0] are comfortable again.
# =========================================================================================
# WEEPING WILLOW
# =========================================================================================
#WEEPING WILLOW rises from the lake.
message_40:
text: \n<WEEPING WILLOW>Sigh...\! Hey, it's me, WEEPING WILLOW, the goddess of the lake.\!<br>Thanks for the CLAMS, I guess.
message_41:
text: \n<WEEPING WILLOW>They say that money can buy happiness,<br>but apparently it's not working...
message_42:
text: \n<WEEPING WILLOW>Can you do something funny for me?\!<br>Maybe tell a joke?
#If Player does not have Joke Book or has no Jokes
message_43:
text: \n<WEEPING WILLOW>...\! It doesn't look like you have any material on you.\!<br>Come back when you have a joke or two.
#[IF PLAYER HAS JOKE BOOK WITH AT LEAST 1 JOKE]
message_44:
text: \n<WEEPING WILLOW>Sigh...\! Okay, what is it?
message_45:
text: Do you want to read WEEPING WILLOW a joke from the<br>\c[4]JOKE BOOK\c[0]?
#yes/no
#yes (if Hero)
message_46:
text: Which joke would you like to read?
#List of jokes appear
#Badumtss! SFX plays. (Party member except HERO will face forward at the same time, or none of them face forward.)
#Depending on the joke that is told, WEEPING WILLOW will cry with an intensity of 1, 2, or 3.
#yes (if not Hero)
message_47:
text: You open the \c[4]JOKE BOOK\c[0]...
message_48:
text: The contents of this book are too embarrassing to read out loud.\! Maybe someone older would be able to do it.
message_49:
text: \n<WEEPING WILLOW>Really?\! You called me out here for nothing?
message_50:
text: \n<WEEPING WILLOW>Sigh...\! What a waste of time...
#WEEPING WILLOW sinks back down into the lake.
#================================ JOKES ==================================
#Every time a PLAYER finds a joke on a poster, a badumtss! SFX will play and the party members will all face forward at the same time.
#JOKE 1: Location: OTHERWORLD stuck on a storage unit
message_60:
text: \"Did you hear about the restaurant on the Moon?\"
message_61:
text: \"There's great food, but no atmosphere.\"
#JOKE 2: Location: CATTAIL FIELD stuck on the OLD BARN.
message_62:
text: \"Why did the scarecrow win an award?\"
message_63:
text: \"Because he was outstanding in his field.\"
#JOKE 3: Location: SPROUT MOLE TOWN next to a bike.
message_64:
text: \"Why couldn't the bicycle stand up by itself?\"
message_65:
text: \"It was two tired.\"
#JOKE 4: Location: FROZEN FOREST in an igloo.
message_66:
text: \"How does a penguin build a house?\"
message_67:
text: \"Igloos it together.\"
#JOKE 5: Location: ORANGE OASIS on a cave wall.
message_68:
text: \"What do you call cheese that isn't yours?\"
message_69:
text: \"Nacho cheese.\"
#JOKE 6: Location: DEEP WELL in UNDERWATER HIGHWAY.
message_70:
text: \"What lies at the bottom of the ocean and twitches?\"
message_71:
text: \"A nervous wreck.\"
#JOKE 7: Location: DEEP WELL in the CONSTRUCTION SITE.
message_72:
text: \"Want to hear a joke about construction?\"
message_73:
text: \"I'm still working on it.\"
message_74:
text: You jotted the joke down in your \c[4]JOKE BOOK\c[0].
message_75:
text: You got a \c[4]JOKE BOOK\c[0]!
#================================ CRYING RESPONSES ==================================
# Crying level 1
message_90:
text: \n<WEEPING WILLOW>Sniff...\! That joke...\! That joke was so bad...\!<br>It just makes me want to...
message_91:
text: \n<WEEPING WILLOW>Sniff...\! Sniff...\! \SINV[1]Wehhhhhhhhhh...\SINV[0]
#WEEPING WILLOW sinks back down into the lake.
# Crying Level 2
message_92:
text: \n<WEEPING WILLOW>\SINV[1]Wehhhh...\SINV[0]\!\Com[2]\SINV[2]Weaa\{aaeeeeaahh\{hhhhhhhhhhhh!!\SINV[0]
#WEEPING WILLOW sinks back down into the lake.
# Crying Level 3
message_93:
text: \n<WEEPING WILLOW>\Com[2]\Quake[1]WEE\{\Com[2]AHHHH\{\Com[2]HHHHHH\{HHHHH\{HHHH!!!\Quake[0]
# Tolerable Joke:
message_94:
text: \n<WEEPING WILLOW>Sniff... \!Sniff... \!Hehe...
message_95:
text: \n<WEEPING WILLOW>H-Hey...\! That joke's pretty funny...
message_96:
text: \n<WEEPING WILLOW>\sinv[1]Hehehehe...
#WEEPING WILLOW transforms to happy WEEPING WILLOW
message_97:
text: \n<WILLOW>Ah...\! I feel a little better now.
#GOD RAYS appeared
#A sword floats down in front of Party
message_98:
text: \n<WILLOW>Thanks for cheering me up, travelers.
message_99:
text: \n<WILLOW>Here is a reward for your valiant efforts.
message_100:
text: \n<WILLOW>This is an ancient weapon of indescribable power.
message_101:
text: \n<WILLOW>Only a true HERO is able to wield it.
#God SFX
message_102:
text: \n<WILLOW>Ah... The gods are calling for me.\!<br>I'm afraid it's time to take my leave.
message_103:
text: \n<WILLOW>Our time together was short, but it has been a...\!<br>mostly...\! pleasurable experience.
message_104:
text: \n<WILLOW>Perhaps we will meet again in another life.\!<br>So long, travelers! It's been fun!
#God rays disappear
#Examine sword
message_110:
text: You got the \c[13]LOL SWORD\c[0].
# =========================================================================================
# Hide and Seek with yourself
# =========================================================================================
#Night 3, upon entering FOREST PLAYGROUND, no one will be there.
#If PLAYER examines the tetherball pole, it will prompt the message:
message_120:
text: Do you want to play hide-and-seek?
#yes
#Screen turns black.
message_121:
text: 5...\! 4...\! 3...\! 2...\! 1...
#The mirror will appear on a random location on the map.
#If you examine the mirror, the mirror slide will show. (Only OMORI is in the mirror)
message_122:
text: Found you!
#Then the mirror slide will fade out.
message_123:
text: Do you want to play again?
#no
#Mirror disappears
# =========================================================================================
# Deep Well
# =========================================================================================
#Taxi Ride-
message_140:
text: \n<TAXI DRIVER>Hey, kid! You wanna go somewhere \SINV[1]cool\SINV[0]?\!<br>You should go to the \c[11]LAST RESORT\c[0]!<br>It's the hottest, trendiest place to be these days!
message_141:
text: \n<TAXI DRIVER>I can take you there if you want, kid!\! It's all the rage.
message_142:
text: \n<TAXI DRIVER>Come on...\! Don't be shy!\! I don't bite...\! much.
message_143:
text: \n<TAXI DRIVER>Hey, kid! You wanna ride back to the \c[11]DEEP WELL\c[0]?\! I'll drive you as much as you want!\! It ain't a big deal to me... I get paid salary! Keh heh!
message_144:
text: \n<TAXI DRIVER>Hmm...\! It seems like you're coming up a little short...\!<br>Well, that's fine.\! I'll just take everything you have-
message_145:
text: \n<TAXI DRIVER>Hey, wait a minute! Ya got nothin'!\!<br>Must've gotten scammed real bad, kid... I pity you.
#after Ride
message_150:
text: \n<TAXI DRIVER>A lil' bumpy, but not all that bad.\! Come back anytime, kid.
message_151:
text: \n<TAXI DRIVER>Come back anytime, kid.
#If HERO is in party
message_152:
text: \n<TAXI DRIVER>Need a lift back to \c[11]LAST RESORT\c[0]?\!<br>Anything for the boss's right hand man!
#If HERO is manager
message_153:
text: \n<TAXI DRIVER>Need a lift back to \c[11]LAST RESORT\c[0]?\!<br>Anything for you, boss!
#If HERO is in party
message_154:
text: \n<TAXI DRIVER>Need a lift back to the \c[11]DEEP WELL\c[0]?\!<br>Anything for the boss's right hand man!
#If HERO is manager
message_155:
text: \n<TAXI DRIVER>Need a lift back to the \c[11]DEEP WELL\c[0]?\!<br>Anything for you, boss!
# =========================================================================================
# First Time In OTHERWORLD
# =========================================================================================
message_200:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\Com[2]\{\{FIRST!!!\}\}
message_201:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herHuff... Huff...\! The ladder...
message_202:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herIt just...\! Huff... Huff...\! Never ends...
message_203:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\sinv[1]\{\{BAHAHAHAHA!!!\}
message_204:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kel\Com[2]That's one small step for KEL...\.<br>and one large step for KELKIND!!
message_205:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubThat's not how it goes!
message_206:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelYou don't get to decide how it goes...<br>You weren't here first!
message_207:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubWait, hold on...\!<br>\Com[2]\{IS THAT MY \c[4]BUTT CERTIFICATE\c[0]??\}\!
message_208:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\{TAKE THAT THING DOWN RIGHT NOW!\}
message_209:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aubWhat if somebody sees it?
message_210:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelNo way!<br>Look at this thing fluttering in the wind.
message_211:
faceset: MainCharacters_DreamWorld
faceindex: 23
text: \kel\sinv[1]So majestic...\| So beautiful...
message_212:
faceset: MainCharacters_DreamWorld
faceindex: 6
text: \aub\Com[2]\{HERO! DO SOMETHING!\}
message_213:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \her\}Huff... Huff...\!\{ One... Sec... \!\}Huff... Huff...\!\{ Just... \}Huff... Huff...\!\{ Catching my breath... \}Huff... Huff...
message_214:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herActually...\!\} Huff... Huff...\{\! Give me a minute...
message_215:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aub... ... ...\! Nevermind.
message_216:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herMan, I know there's a reason why we've never climbed this thing, but I can't put my finger on it...
message_217:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \her It's on the tip of my tongue...
message_218:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: \herOh, well...\! Here goes nothing!
message_219:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelHey OMORI, that's not the right way to BASIL's house!
# =========================================================================================
# MOONWALK
# =========================================================================================
message_250:
text: Would you like to moonwalk?
#YES/NO
#back of sign
message_252:
text: There's message written on the back.
message_253:
text: \"Please... don't make the same mistake I made...<br>\!-M\"
# =========================================================================================
# BATTLE: THE WORLD
# =========================================================================================
message_300:
text: The EARTH looks peaceful.\!<br>Would you like to disturb it?
# =========================================================================================
# PYREFLY IX WEB
# =========================================================================================
message_400:
text: This web is too strong to be cut.