466 lines
13 KiB
YAML
466 lines
13 KiB
YAML
# =========================================================================================
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# Dreamworld Extras
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# =========================================================================================
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#Waking up in White Space on Night 1:
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message_0:
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text: You checked your pocket for a BLACK KEY...\!<br>but it wasn't there.
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#After completing all 3 slime girls routes:
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message_1:
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text: \swh\Com[2]\{CAN NO ONE HERE DO ANYTHING!?!?
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#Before putting together Basil's photo album:
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message_2:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: \basHmm... darn...\!<br>I don't think I remember the order of all these photos...
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message_3:
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faceset: MainCharacters_DreamWorld
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faceindex: 38
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text: \herDon't worry about a thing, BASIL.\! OMORI has really a good memory, so I'm sure we'll figure this out in no time!
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# Examining Mirror when Alone
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message_4:
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text: You see that you are alone in the mirror.\!<br>You don't like it.
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# Picking up knife in white space:
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message_5:
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text: You stare into the reflection of the knife.\!<br>It knows you well.
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#When checking out a telescope
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message_6:
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text: A shiny telescope.\! Do you want to check out the view?
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# =========================================================================================
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# Rain town
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# =========================================================================================
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message_20:
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text: The inhabitants of \c[11]RAIN TOWN\c[0] are in danger!\! There is too much rain spreading on their lands, and it's making them uncomfortable!
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message_21:
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text: Find the nozzle on the top left of the map and examine it.
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message_22:
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text: The rain drizzles, and the inhabitants of \c[11]RAIN TOWN\c[0] are comfortable again.
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# =========================================================================================
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# WEEPING WILLOW
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# =========================================================================================
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#WEEPING WILLOW rises from the lake.
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message_40:
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text: \n<WEEPING WILLOW>Sigh...\! Hey, it's me, WEEPING WILLOW, the goddess of the lake.\!<br>Thanks for the CLAMS, I guess.
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message_41:
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text: \n<WEEPING WILLOW>They say that money can buy happiness,<br>but apparently it's not working...
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message_42:
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text: \n<WEEPING WILLOW>Can you do something funny for me?\!<br>Maybe tell a joke?
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#If Player does not have Joke Book or has no Jokes
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message_43:
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text: \n<WEEPING WILLOW>...\! It doesn't look like you have any material on you.\!<br>Come back when you have a joke or two.
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#[IF PLAYER HAS JOKE BOOK WITH AT LEAST 1 JOKE]
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message_44:
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text: \n<WEEPING WILLOW>Sigh...\! Okay, what is it?
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message_45:
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text: Do you want to read WEEPING WILLOW a joke from the<br>\c[4]JOKE BOOK\c[0]?
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#yes/no
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#yes (if Hero)
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message_46:
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text: Which joke would you like to read?
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#List of jokes appear
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#Badumtss! SFX plays. (Party member except HERO will face forward at the same time, or none of them face forward.)
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#Depending on the joke that is told, WEEPING WILLOW will cry with an intensity of 1, 2, or 3.
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#yes (if not Hero)
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message_47:
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text: You open the \c[4]JOKE BOOK\c[0]...
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message_48:
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text: The contents of this book are too embarrassing to read out loud.\! Maybe someone older would be able to do it.
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message_49:
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text: \n<WEEPING WILLOW>Really?\! You called me out here for nothing?
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message_50:
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text: \n<WEEPING WILLOW>Sigh...\! What a waste of time...
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#WEEPING WILLOW sinks back down into the lake.
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#================================ JOKES ==================================
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#Every time a PLAYER finds a joke on a poster, a badumtss! SFX will play and the party members will all face forward at the same time.
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#JOKE 1: Location: OTHERWORLD stuck on a storage unit
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message_60:
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text: \"Did you hear about the restaurant on the Moon?\"
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message_61:
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text: \"There's great food, but no atmosphere.\"
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#JOKE 2: Location: CATTAIL FIELD stuck on the OLD BARN.
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message_62:
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text: \"Why did the scarecrow win an award?\"
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message_63:
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text: \"Because he was outstanding in his field.\"
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#JOKE 3: Location: SPROUT MOLE TOWN next to a bike.
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message_64:
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text: \"Why couldn't the bicycle stand up by itself?\"
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message_65:
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text: \"It was two tired.\"
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#JOKE 4: Location: FROZEN FOREST in an igloo.
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message_66:
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text: \"How does a penguin build a house?\"
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message_67:
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text: \"Igloos it together.\"
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#JOKE 5: Location: ORANGE OASIS on a cave wall.
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message_68:
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text: \"What do you call cheese that isn't yours?\"
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message_69:
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text: \"Nacho cheese.\"
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#JOKE 6: Location: DEEP WELL in UNDERWATER HIGHWAY.
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message_70:
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text: \"What lies at the bottom of the ocean and twitches?\"
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message_71:
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text: \"A nervous wreck.\"
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#JOKE 7: Location: DEEP WELL in the CONSTRUCTION SITE.
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message_72:
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text: \"Want to hear a joke about construction?\"
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message_73:
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text: \"I'm still working on it.\"
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message_74:
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text: You jotted the joke down in your \c[4]JOKE BOOK\c[0].
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message_75:
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text: You got a \c[4]JOKE BOOK\c[0]!
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#================================ CRYING RESPONSES ==================================
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# Crying level 1
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message_90:
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text: \n<WEEPING WILLOW>Sniff...\! That joke...\! That joke was so bad...\!<br>It just makes me want to...
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message_91:
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text: \n<WEEPING WILLOW>Sniff...\! Sniff...\! \SINV[1]Wehhhhhhhhhh...\SINV[0]
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#WEEPING WILLOW sinks back down into the lake.
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# Crying Level 2
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message_92:
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text: \n<WEEPING WILLOW>\SINV[1]Wehhhh...\SINV[0]\!\Com[2]\SINV[2]Weaa\{aaeeeeaahh\{hhhhhhhhhhhh!!\SINV[0]
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#WEEPING WILLOW sinks back down into the lake.
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# Crying Level 3
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message_93:
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text: \n<WEEPING WILLOW>\Com[2]\Quake[1]WEE\{\Com[2]AHHHH\{\Com[2]HHHHHH\{HHHHH\{HHHH!!!\Quake[0]
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# Tolerable Joke:
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message_94:
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text: \n<WEEPING WILLOW>Sniff... \!Sniff... \!Hehe...
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message_95:
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text: \n<WEEPING WILLOW>H-Hey...\! That joke's pretty funny...
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message_96:
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text: \n<WEEPING WILLOW>\sinv[1]Hehehehe...
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#WEEPING WILLOW transforms to happy WEEPING WILLOW
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message_97:
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text: \n<WILLOW>Ah...\! I feel a little better now.
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#GOD RAYS appeared
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#A sword floats down in front of Party
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message_98:
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text: \n<WILLOW>Thanks for cheering me up, travelers.
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message_99:
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text: \n<WILLOW>Here is a reward for your valiant efforts.
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message_100:
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text: \n<WILLOW>This is an ancient weapon of indescribable power.
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message_101:
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text: \n<WILLOW>Only a true HERO is able to wield it.
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#God SFX
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message_102:
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text: \n<WILLOW>Ah... The gods are calling for me.\!<br>I'm afraid it's time to take my leave.
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message_103:
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text: \n<WILLOW>Our time together was short, but it has been a...\!<br>mostly...\! pleasurable experience.
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message_104:
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text: \n<WILLOW>Perhaps we will meet again in another life.\!<br>So long, travelers! It's been fun!
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#God rays disappear
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#Examine sword
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message_110:
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text: You got the \c[13]LOL SWORD\c[0].
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# =========================================================================================
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# Hide and Seek with yourself
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# =========================================================================================
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#Night 3, upon entering FOREST PLAYGROUND, no one will be there.
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#If PLAYER examines the tetherball pole, it will prompt the message:
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message_120:
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text: Do you want to play hide-and-seek?
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#yes
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#Screen turns black.
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message_121:
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text: 5...\! 4...\! 3...\! 2...\! 1...
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#The mirror will appear on a random location on the map.
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#If you examine the mirror, the mirror slide will show. (Only OMORI is in the mirror)
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message_122:
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text: Found you!
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#Then the mirror slide will fade out.
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message_123:
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text: Do you want to play again?
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#no
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#Mirror disappears
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# =========================================================================================
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# Deep Well
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# =========================================================================================
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#Taxi Ride-
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message_140:
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text: \n<TAXI DRIVER>Hey, kid! You wanna go somewhere \SINV[1]cool\SINV[0]?\!<br>You should go to the \c[11]LAST RESORT\c[0]!<br>It's the hottest, trendiest place to be these days!
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message_141:
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text: \n<TAXI DRIVER>I can take you there if you want, kid!\! It's all the rage.
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message_142:
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text: \n<TAXI DRIVER>Come on...\! Don't be shy!\! I don't bite...\! much.
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message_143:
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text: \n<TAXI DRIVER>Hey, kid! You wanna ride back to the \c[11]DEEP WELL\c[0]?\! I'll drive you as much as you want!\! It ain't a big deal to me... I get paid salary! Keh heh!
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message_144:
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text: \n<TAXI DRIVER>Hmm...\! It seems like you're coming up a little short...\!<br>Well, that's fine.\! I'll just take everything you have-
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message_145:
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text: \n<TAXI DRIVER>Hey, wait a minute! Ya got nothin'!\!<br>Must've gotten scammed real bad, kid... I pity you.
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#after Ride
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message_150:
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text: \n<TAXI DRIVER>A lil' bumpy, but not all that bad.\! Come back anytime, kid.
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message_151:
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text: \n<TAXI DRIVER>Come back anytime, kid.
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#If HERO is in party
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message_152:
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text: \n<TAXI DRIVER>Need a lift back to \c[11]LAST RESORT\c[0]?\!<br>Anything for the boss's right hand man!
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#If HERO is manager
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message_153:
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text: \n<TAXI DRIVER>Need a lift back to \c[11]LAST RESORT\c[0]?\!<br>Anything for you, boss!
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#If HERO is in party
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message_154:
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text: \n<TAXI DRIVER>Need a lift back to the \c[11]DEEP WELL\c[0]?\!<br>Anything for the boss's right hand man!
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#If HERO is manager
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message_155:
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text: \n<TAXI DRIVER>Need a lift back to the \c[11]DEEP WELL\c[0]?\!<br>Anything for you, boss!
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# =========================================================================================
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# First Time In OTHERWORLD
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# =========================================================================================
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message_200:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \kel\Com[2]\{\{FIRST!!!\}\}
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message_201:
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faceset: MainCharacters_DreamWorld
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faceindex: 48
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text: \herHuff... Huff...\! The ladder...
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message_202:
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faceset: MainCharacters_DreamWorld
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faceindex: 48
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text: \herIt just...\! Huff... Huff...\! Never ends...
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message_203:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \kel\sinv[1]\{\{BAHAHAHAHA!!!\}
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message_204:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: \kel\Com[2]That's one small step for KEL...\.<br>and one large step for KELKIND!!
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message_205:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: \aubThat's not how it goes!
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message_206:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \kelYou don't get to decide how it goes...<br>You weren't here first!
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message_207:
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faceset: MainCharacters_DreamWorld
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faceindex: 9
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text: \aubWait, hold on...\!<br>\Com[2]\{IS THAT MY \c[4]BUTT CERTIFICATE\c[0]??\}\!
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message_208:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: \aub\{TAKE THAT THING DOWN RIGHT NOW!\}
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message_209:
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faceset: MainCharacters_DreamWorld
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faceindex: 11
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text: \aubWhat if somebody sees it?
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message_210:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: \kelNo way!<br>Look at this thing fluttering in the wind.
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message_211:
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faceset: MainCharacters_DreamWorld
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faceindex: 23
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text: \kel\sinv[1]So majestic...\| So beautiful...
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message_212:
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faceset: MainCharacters_DreamWorld
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faceindex: 6
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text: \aub\Com[2]\{HERO! DO SOMETHING!\}
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message_213:
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faceset: MainCharacters_DreamWorld
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faceindex: 48
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text: \her\}Huff... Huff...\!\{ One... Sec... \!\}Huff... Huff...\!\{ Just... \}Huff... Huff...\!\{ Catching my breath... \}Huff... Huff...
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message_214:
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faceset: MainCharacters_DreamWorld
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faceindex: 48
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text: \herActually...\!\} Huff... Huff...\{\! Give me a minute...
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message_215:
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faceset: MainCharacters_DreamWorld
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faceindex: 11
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text: \aub... ... ...\! Nevermind.
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message_216:
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faceset: MainCharacters_DreamWorld
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faceindex: 40
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text: \herMan, I know there's a reason why we've never climbed this thing, but I can't put my finger on it...
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message_217:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: \her It's on the tip of my tongue...
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message_218:
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faceset: MainCharacters_DreamWorld
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faceindex: 36
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text: \herOh, well...\! Here goes nothing!
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message_219:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: \kelHey OMORI, that's not the right way to BASIL's house!
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# =========================================================================================
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# MOONWALK
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# =========================================================================================
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message_250:
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text: Would you like to moonwalk?
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#YES/NO
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#back of sign
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message_252:
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text: There's message written on the back.
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message_253:
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text: \"Please... don't make the same mistake I made...<br>\!-M\"
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# =========================================================================================
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# BATTLE: THE WORLD
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# =========================================================================================
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message_300:
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text: The EARTH looks peaceful.\!<br>Would you like to disturb it?
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# =========================================================================================
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# PYREFLY IX WEB
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# =========================================================================================
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message_400:
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text: This web is too strong to be cut.
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