366 lines
9.5 KiB
YAML
366 lines
9.5 KiB
YAML
# =========================================================================================
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# Cutscene: FALLEN PHOTO
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# =========================================================================================
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#TRIGGER: Enter Basil's House Entrance.
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#OMORI and party walk in screen.
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message_0:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \Com[2]\SINV[1]Say cheese!\SINV[0]\bas
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#Screen flashes white
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#BASIL takes a photo of the party
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#BASIL takes out photo
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message_1:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: Aww, it came out kind of blurry...\!<br>Well, that's okay. That gives it character.\bas
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#BASIL puts away photo
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message_2:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: Hope you don't mind the photo.\bas
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message_3:
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faceset: MainCharacters_DreamWorld
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faceindex: 2
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text: Of course we don't mind! I wanna see it!\aub
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message_4:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: O-Oh, sure thing.\bas
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#BASIL takes out PHOTO ALBUM.
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#AUBREY runs to the side of BASIL.
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#AUBREY jumps.
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message_5:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: \SINV[1]We all look so cute!\SINV[0]\aub
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#HERO walks up to the side of BASIL.
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message_6:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: How's my hair?\her
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#KEL jumps
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message_7:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \Com[2]\{I WANNA SEE!! I WANNA SEE!!\kel
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#KEL runs up to the front of BASIL.
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#TRIGGER: OMORI talks to BASIL from behind.
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message_8:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: Oh hey, OMORI! Did you want to look at the photo too?\bas
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#BASIL gave you a GROUP Photo
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#SLIDE: GROUP PHOTO (DREAM)
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message_9:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: It's too bad that it came out kind of blurry, but you all still look so cute.\! I should add it to my collection!\bas
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#BASIL takes out his PHOTO ALBUM.
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message_10:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \sinv[1]Woo-hoo!\sinv[0] Another shot for the \c[4]PHOTO ALBUM\c[0]!\kel
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#SLIDE: BASIL'S PHOTO ALBUM (DREAM)
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# =========================================================================================
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# Cutscene: Photo Accident
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# =========================================================================================
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#TRIGGER: Finish viewing Slide: Basil's PHOTO ALBUM (Dream).
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#KEL walks next to AUBREY.
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message_34:
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faceset: MainCharacters_DreamWorld
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faceindex: 26
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text: \Com[2]Move over, AUBREY! I can't see!\kel
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#KEL pushes AUBREY out of the way and looks at the photos.
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message_35:
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faceset: MainCharacters_DreamWorld
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faceindex: 9
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text: \{HEY, STOP PUSHING!\aub\}
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#AUBREY pushes KEL back.
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message_36:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: \{YOU ALREADY HAD YOUR TURN!!\kel\}
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#KEL pushes AUBREY back.
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message_37:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: \{GET OUT OF MY WAY, KEL!!!\aub\}
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message_38:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: W-Wait, hold on! There's no need to fight!\bas
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message_39:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: \Com[2]\{ME FIRST!\kel
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message_40:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: \Com[2]\{NO, ME!!\aub
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#AUBREY pushes KEL.
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#KEL pushes AUBREY.
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#AUBREY pushes KEL.
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message_41:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: Ahh, stop it!\! You guys are knocking me over!\bas
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#BASIL falls over and spills the Photos all over the floor.
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#Aubrey and KEL stop pushing to look at BASIL and are surprised.
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#HERO also looks at BASIL and is surprised.
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message_42:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: ... ... ... \bas
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message_43:
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faceset: MainCharacters_DreamWorld
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faceindex: 31
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text: Uhh...\! Whoops...\kel
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#Aubrey jumps
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message_44:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: Oh my gosh...\! BASIL...\! I'm so sorry...\aub
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#HERO turns to Basil
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message_45:
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faceset: MainCharacters_DreamWorld
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faceindex: 46
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text: Are you okay, BASIL?\her
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#HERO turns to KEL and AUBREY.
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message_46:
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faceset: MainCharacters_DreamWorld
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faceindex: 44
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text: You two are in big trouble now!\! This is why the both of you need to learn how to get along!\her
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message_47:
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faceset: MainCharacters_DreamWorld
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faceindex: 29
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text: I'm sorry... We didn't mean it, HERO!<br>\!Please don't tell MARI...\kel
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#BASIL gets up
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message_48:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: I-It's okay, don't worry about it.\! Accidents happen...\bas
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#HERO helps BASIL pick up his photos.
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message_49:
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faceset: MainCharacters_DreamWorld
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faceindex: 36
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text: Here's your photos.\!<br>It doesn't look like any of them got damaged.<br>\!Let's put them back in your \c[4]PHOTO ALBUM\c[0] together.\her
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message_50:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: Thank you, HERO!\bas
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#BASIL walks toward BASIL's house, and then turns toward party.
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message_51:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: Let's go inside my house first.\!<br>Remember to wipe your feet before you come in!\bas
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# =========================================================================================
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# Cutscene: Fallen Photo
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# =========================================================================================
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#TRIGGER: Trigger: Complete Slide: Sorting Basil's PHOTO ALBUM (Dream)
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message_70:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: There, good as new.\bas
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message_71:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: I'm really sorry for pushing you over BASIL.\.<br>\}Even though at least half of it was KEL's fault...\aub
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message_72:
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faceset: MainCharacters_DreamWorld
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faceindex: 26
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text: Yeah, I promise to never fight with AUBREY ever again!\.<br>\}Unless she starts it first...\kel
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message_73:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: Don't worry about it.\!<br>I know you only wanted to see my \c[4]PHOTO ALBUM\c[0].\!<br>Thank you for helping me put it back together!\bas
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#BASIL walks to the dinner table carrying the album.
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#A photo falls from the album.
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message_74:
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faceset: MainCharacter_Basil
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faceindex: 6
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text: Hm?\! That's strange.\!<br>A photo must have been loose.\bas
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#BASIL picks up the photo.
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message_75:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: Huh? What is this?\! Did I take this photo?\bas
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message_76:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: Something about it seems...\! so familiar.\bas
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#BASIL glitches out. Basil's Something silhouette pulses on the floor.
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message_79:
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faceset: MainCharacter_Basil
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faceindex: 5
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text: N-No...\! That can't be...\bas
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message_80:
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faceset: MainCharacter_Basil
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faceindex: 7
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text: \fn<OMORI_GAME>MARI...\! She's...\bas\^
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message_81:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: Are you ready to put back the photos, OMORI?\bas
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message_82:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: Yay! Let's get started!\bas
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message_101:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: Aww... No problem.\!<br>Feel free to make yourself at home!\bas
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message_102:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: No problem.\! I'll wait here until you're ready.\bas
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# Play Basil Something Animation
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# Player wakes up.
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# =========================================================================================
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# Misc
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# =========================================================================================
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message_83:
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faceset: MainCharacters_DreamWorld
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faceindex: 31
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text: \n<KEL>Hey, don't look at me!\! I don't know where the photos go!
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# =========================================================================================
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# Cutscene: Otherworld Ladder
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# =========================================================================================
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message_90:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: \kel\Com[2]Whoa, this ladder is so tall!
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message_91:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: \kelI bet it goes all the way up to \{space!\}
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message_92:
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faceset: MainCharacters_DreamWorld
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faceindex: 9
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text: \aubDon't be stupid, \n[3]. Ladders can't be \{that\} tall.
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message_93:
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faceset: MainCharacters_DreamWorld
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faceindex: 16
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text: \kelMaybe if we keep climbing, we'll even reach a new planet.\!
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message_94:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: \kelI'm gonna claim it as my own...
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message_95:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \kel\{AND NAME IT \c[13]HECTOR\c[0]!
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message_96:
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faceset: MainCharacters_DreamWorld
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faceindex: 8
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text: \aubWow, over your pet rock already?
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message_97:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \kelNo way!\! I'm naming it in honor of him.
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message_98:
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faceset: MainCharacters_DreamWorld
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faceindex: 23
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text: \kelSo he knows I'm still searching...
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message_99:
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faceset: MainCharacters_DreamWorld
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faceindex: 47
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text: \herY-yeah...\! Maybe later, KEL.
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message_100:
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faceset: MainCharacters_DreamWorld
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faceindex: 36
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text: \herWe have more important things to do right now.
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