OMORI_Android/www.eng/Languages/en/03_cutscenes_basil.yaml
2024-01-15 18:44:53 +03:00

366 lines
9.5 KiB
YAML

# =========================================================================================
# Cutscene: FALLEN PHOTO
# =========================================================================================
#TRIGGER: Enter Basil's House Entrance.
#OMORI and party walk in screen.
message_0:
faceset: MainCharacter_Basil
faceindex: 1
text: \Com[2]\SINV[1]Say cheese!\SINV[0]\bas
#Screen flashes white
#BASIL takes a photo of the party
#BASIL takes out photo
message_1:
faceset: MainCharacter_Basil
faceindex: 0
text: Aww, it came out kind of blurry...\!<br>Well, that's okay. That gives it character.\bas
#BASIL puts away photo
message_2:
faceset: MainCharacter_Basil
faceindex: 0
text: Hope you don't mind the photo.\bas
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Of course we don't mind! I wanna see it!\aub
message_4:
faceset: MainCharacter_Basil
faceindex: 0
text: O-Oh, sure thing.\bas
#BASIL takes out PHOTO ALBUM.
#AUBREY runs to the side of BASIL.
#AUBREY jumps.
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \SINV[1]We all look so cute!\SINV[0]\aub
#HERO walks up to the side of BASIL.
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: How's my hair?\her
#KEL jumps
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \Com[2]\{I WANNA SEE!! I WANNA SEE!!\kel
#KEL runs up to the front of BASIL.
#TRIGGER: OMORI talks to BASIL from behind.
message_8:
faceset: MainCharacter_Basil
faceindex: 2
text: Oh hey, OMORI! Did you want to look at the photo too?\bas
#BASIL gave you a GROUP Photo
#SLIDE: GROUP PHOTO (DREAM)
message_9:
faceset: MainCharacter_Basil
faceindex: 1
text: It's too bad that it came out kind of blurry, but you all still look so cute.\! I should add it to my collection!\bas
#BASIL takes out his PHOTO ALBUM.
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \sinv[1]Woo-hoo!\sinv[0] Another shot for the \c[4]PHOTO ALBUM\c[0]!\kel
#SLIDE: BASIL'S PHOTO ALBUM (DREAM)
# =========================================================================================
# Cutscene: Photo Accident
# =========================================================================================
#TRIGGER: Finish viewing Slide: Basil's PHOTO ALBUM (Dream).
#KEL walks next to AUBREY.
message_34:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \Com[2]Move over, AUBREY! I can't see!\kel
#KEL pushes AUBREY out of the way and looks at the photos.
message_35:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \{HEY, STOP PUSHING!\aub\}
#AUBREY pushes KEL back.
message_36:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \{YOU ALREADY HAD YOUR TURN!!\kel\}
#KEL pushes AUBREY back.
message_37:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \{GET OUT OF MY WAY, KEL!!!\aub\}
message_38:
faceset: MainCharacter_Basil
faceindex: 3
text: W-Wait, hold on! There's no need to fight!\bas
message_39:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \Com[2]\{ME FIRST!\kel
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \Com[2]\{NO, ME!!\aub
#AUBREY pushes KEL.
#KEL pushes AUBREY.
#AUBREY pushes KEL.
message_41:
faceset: MainCharacter_Basil
faceindex: 3
text: Ahh, stop it!\! You guys are knocking me over!\bas
#BASIL falls over and spills the Photos all over the floor.
#Aubrey and KEL stop pushing to look at BASIL and are surprised.
#HERO also looks at BASIL and is surprised.
message_42:
faceset: MainCharacter_Basil
faceindex: 4
text: ... ... ... \bas
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: Uhh...\! Whoops...\kel
#Aubrey jumps
message_44:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Oh my gosh...\! BASIL...\! I'm so sorry...\aub
#HERO turns to Basil
message_45:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: Are you okay, BASIL?\her
#HERO turns to KEL and AUBREY.
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 44
text: You two are in big trouble now!\! This is why the both of you need to learn how to get along!\her
message_47:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: I'm sorry... We didn't mean it, HERO!<br>\!Please don't tell MARI...\kel
#BASIL gets up
message_48:
faceset: MainCharacter_Basil
faceindex: 1
text: I-It's okay, don't worry about it.\! Accidents happen...\bas
#HERO helps BASIL pick up his photos.
message_49:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: Here's your photos.\!<br>It doesn't look like any of them got damaged.<br>\!Let's put them back in your \c[4]PHOTO ALBUM\c[0] together.\her
message_50:
faceset: MainCharacter_Basil
faceindex: 2
text: Thank you, HERO!\bas
#BASIL walks toward BASIL's house, and then turns toward party.
message_51:
faceset: MainCharacter_Basil
faceindex: 1
text: Let's go inside my house first.\!<br>Remember to wipe your feet before you come in!\bas
# =========================================================================================
# Cutscene: Fallen Photo
# =========================================================================================
#TRIGGER: Trigger: Complete Slide: Sorting Basil's PHOTO ALBUM (Dream)
message_70:
faceset: MainCharacter_Basil
faceindex: 1
text: There, good as new.\bas
message_71:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: I'm really sorry for pushing you over BASIL.\.<br>\}Even though at least half of it was KEL's fault...\aub
message_72:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: Yeah, I promise to never fight with AUBREY ever again!\.<br>\}Unless she starts it first...\kel
message_73:
faceset: MainCharacter_Basil
faceindex: 2
text: Don't worry about it.\!<br>I know you only wanted to see my \c[4]PHOTO ALBUM\c[0].\!<br>Thank you for helping me put it back together!\bas
#BASIL walks to the dinner table carrying the album.
#A photo falls from the album.
message_74:
faceset: MainCharacter_Basil
faceindex: 6
text: Hm?\! That's strange.\!<br>A photo must have been loose.\bas
#BASIL picks up the photo.
message_75:
faceset: MainCharacter_Basil
faceindex: 3
text: Huh? What is this?\! Did I take this photo?\bas
message_76:
faceset: MainCharacter_Basil
faceindex: 4
text: Something about it seems...\! so familiar.\bas
#BASIL glitches out. Basil's Something silhouette pulses on the floor.
message_79:
faceset: MainCharacter_Basil
faceindex: 5
text: N-No...\! That can't be...\bas
message_80:
faceset: MainCharacter_Basil
faceindex: 7
text: \fn<OMORI_GAME>MARI...\! She's...\bas\^
message_81:
faceset: MainCharacter_Basil
faceindex: 1
text: Are you ready to put back the photos, OMORI?\bas
message_82:
faceset: MainCharacter_Basil
faceindex: 1
text: Yay! Let's get started!\bas
message_101:
faceset: MainCharacter_Basil
faceindex: 0
text: Aww... No problem.\!<br>Feel free to make yourself at home!\bas
message_102:
faceset: MainCharacter_Basil
faceindex: 1
text: No problem.\! I'll wait here until you're ready.\bas
# Play Basil Something Animation
# Player wakes up.
# =========================================================================================
# Misc
# =========================================================================================
message_83:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \n<KEL>Hey, don't look at me!\! I don't know where the photos go!
# =========================================================================================
# Cutscene: Otherworld Ladder
# =========================================================================================
message_90:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kel\Com[2]Whoa, this ladder is so tall!
message_91:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelI bet it goes all the way up to \{space!\}
message_92:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubDon't be stupid, \n[3]. Ladders can't be \{that\} tall.
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \kelMaybe if we keep climbing, we'll even reach a new planet.\!
message_94:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelI'm gonna claim it as my own...
message_95:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\{AND NAME IT \c[13]HECTOR\c[0]!
message_96:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: \aubWow, over your pet rock already?
message_97:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelNo way!\! I'm naming it in honor of him.
message_98:
faceset: MainCharacters_DreamWorld
faceindex: 23
text: \kelSo he knows I'm still searching...
message_99:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herY-yeah...\! Maybe later, KEL.
message_100:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: \herWe have more important things to do right now.