399 lines
13 KiB
YAML
399 lines
13 KiB
YAML
# =========================================================================================
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# Cutscene: Aubrey's SMASH Tag Skill
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# =========================================================================================
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message_0:
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faceset: MainCharacters_DreamWorld
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faceindex: 28
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text: Awww, man!<br>It looks like there's a big block of junk in the way!\kel
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message_1:
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faceset: MainCharacters_DreamWorld
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faceindex: 38
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text: You might even call it...\! a roadblock...\! get it?\her
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message_2:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: Not to worry, everyone!\!<br>This big ol' block is nothing compared to my swing!\aub
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message_3:
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faceset: MainCharacters_DreamWorld
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faceindex: 0
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text: Hey OMORI, you know how you can cut roots and traffic cones? \!Well, you're not the only one with a special ability around here!\aub
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message_4:
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faceset: MainCharacters_DreamWorld
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faceindex: 2
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text: I, for one, can smash large blocks out of the way!\aub
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message_5:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: KEL and HERO have their own special abilities, too...<br>\}\!Although I'm not so sure about KEL... hehe...\aub
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message_6:
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faceset: MainCharacters_DreamWorld
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faceindex: 2
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text: Just make me the LEADER by selecting TAG in the PLAYER MENU or by holding \DII[tag]! \!<br>I'll get rid of this hunkajunk, easy-peasy!\aub
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message_7:
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text: The gate is locked.\! You can probably open it using a \c[4]JUNKYARD KEY\c[0].
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# =========================================================================================
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# Cutscene: Kel's THROW Tag Skill
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# =========================================================================================
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#message_20:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 18
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# text: Hey, is that a target I see?\! I'll have you know that throwing stuff at targets is my specialty!\!<br>Make me LEADER, OMORI! I'll hit that switch for you!\kel
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# =========================================================================================
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# Cutscene: Hero's CHARM Tag Skill
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# =========================================================================================
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message_30:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \Com[2]Hey, MR. CONVEYOR-BOT!\!<br>Switch up those conveyor belts for us already!\kel
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message_31:
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text: \n<MR. CONVEYOR-BOT>\quake[1]Bzzt...\! Hmph...\! Rude person...\quake[0]
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message_32:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: You can't just yell orders at people, KEL!\!<br>Geez! Have some tact, will you?\aub
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message_33:
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faceset: MainCharacters_DreamWorld
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faceindex: 37
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text: Now, now... There's no need to fuss.\! I'll handle this one!\her
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message_34:
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faceset: MainCharacters_DreamWorld
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faceindex: 49
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text: Ahem...\! Greetings, Sir CONVEYOR-BOT.\! My companions and I require your assistance in changing the directions of your conveyors.\! Will you and your friends please help us?\her
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#HERO CHARM ANIMATION
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message_35:
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text: \n<CONVEYOR-BOT>\quake[1]Bzzzzzt!\! Ahh...\! Hmm...\! Nice person...\! Okay... \quake[0]
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message_36:
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text: \n<CONVEYOR-BOT>\}\quake[1]Bzzzzt... Rude person...
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message_37:
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faceset: MainCharacters_DreamWorld
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faceindex: 37
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text: Now, now... There's no need to fuss.\! I'll handle this one!\!<br>TAG me, OMORI!\her
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# =========================================================================================
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# Cutscene: Hero's CHARM Tag Skill (Cont.)
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# =========================================================================================
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#Trigger: OMORI cuts the cheese.
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message_40:
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text: You cut the cheese.
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#Trigger: Tag HERO and examine Cheese.
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# EMS spirals down from the sky
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message_50:
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text: \}Hello, friends!\! It's me... EMS, the humble hungry hamster!\ems
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#EMS looks around.
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message_51:
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text: \}Oh wow, is this all for me? What a treat!\!<br>How did you know that cheese is my favorite?\ems
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message_52:
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faceset: MainCharacters_DreamWorld
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faceindex: 37
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text: I don't have to guess, EMS!\!<br>Everything is your favorite.\her
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#HERO turns to party.
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message_53:
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faceset: MainCharacters_DreamWorld
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faceindex: 36
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text: Everyone, this is EMILY the hamster, but I just call her EMS!\!<br>She's a good friend of mine.\her
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message_54:
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faceset: MainCharacters_DreamWorld
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faceindex: 38
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text: You know what to do, EMS!\her
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message_55:
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text: \}I sure do!\! \Com[2]Be done in a jiffy!\ems
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#EMS begins to devour the cheese.
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message_56:
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faceset: MainCharacters_DreamWorld
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faceindex: 26
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text: Whoa...\kel
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message_57:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: How does all of that even fit in her body?\aub
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message_58:
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faceset: MainCharacters_DreamWorld
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faceindex: 36
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text: Beats me. I try not to think about it.\her
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message_59:
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text: The cheese has been eaten, and the path has been cleared.
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message_60:
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text: \}That was incredibly satisfying!\ems
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message_61:
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text: \}If you are ever in need of any giant cheese-eating services again, you know who to call!\ems
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message_62:
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text: \}Goodbye, friends!\ems
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#EMS spirals into the sky.
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# =========================================================================================
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# Cutscene: Rosa
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# =========================================================================================
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#Trigger: Entering proximity in JUNKYARD
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message_80:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: Sigh...\! How are we supposed to find anything in here!?\!<br>There's just way too much junk!\aub
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message_81:
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faceset: MainCharacters_DreamWorld
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faceindex: 16
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text: Wait, were we looking for something?\kel
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message_82:
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text: \sinv[2]\{\Com[2]OHOH\{OHOH\{OHOH\{OHOH~!!\who
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message_83:
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text: At long last, I've finally found it.\who
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message_84:
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text: After countless hours of digging and digging...\!<br>This one-of-a-kind, ultra-exclusive \c[4]SPECIAL MIXTAPE\c[0] finally belongs to me!\who
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message_85:
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text: ROSA!\! The \#1 SWEETHEART fan in the world!\ros
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message_86:
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text: With this one-of-a-kind addition to my collection,<br>I will finally surpass all those lame posers out there.\ros
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message_87:
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text: Wait...\! sniff...\! Oh, no!\! <br>This \c[4]SPECIAL MIXTAPE\c[0]...\! It smells like doo-doo.\!<br>Sniff... sniff...\! Oh, no!\! I smell like doo-doo!\ros
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message_88:
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faceset: MainCharacters_DreamWorld
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faceindex: 2
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text: Hold on... Did she say she found a \c[4]SPECIAL MIXTAPE\c[0]?\!<br>That's what we've been looking for!\aub
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message_89:
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faceset: MainCharacters_DreamWorld
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faceindex: 16
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text: \sinv[1]Oh yeahhh\}hhhh\}hhh...\sinv[0]\kel\}
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message_90:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: Let's go get it!\kel
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message_91:
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text: \Com[2]I can hear everything you're saying, you know!\!<br>Just as I suspected, owning something so valuable is already getting me into trouble.\ros
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message_92:
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text: \sinv[2]\{\Com[2]OHOH\{OHOH\{OHOH\{OHOH~!!\ros\sinv[0]
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message_93:
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text: What's the matter? Are you jealous??\ros
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message_94:
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text: This \c[4]SPECIAL MIXTAPE\c[0] is mine!\!<br>I'll never give it to you! Not now, not ever!\ros
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message_95:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: Hey! We didn't come all the way out here for nothing!\!<br>If you don't give us that \c[4]SPECIAL MIXTAPE\c[0], we'll have to take it by force!\kel
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message_96:
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text: \Com[2]\{\quake[1]EEEEEK!! SUCH SAVAGE BEHAVIOR!!\quake[0]\}\!<br>Violence never solved anything, you know.\ros
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message_97:
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text: Hmph!\! I'm much too refined for this nonsense.\!<br>Farewell, peons... and see you never!\ros
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#ROSA runs off screen
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message_98:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: \Com[2]Wait! Come back here!<br>\!Hurry, OMORI! After her! We can't let her get away!\kel
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message_99:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: Hurry, OMORI! After her!\!<br>We can't let her get away!\kel
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# =========================================================================================
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# Cutscene: Loading...
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# =========================================================================================
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#Trigger: Entering proximity in JUNKYARD - BOSS MAP.
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message_120:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: ROSA... we've finally caught you!\!<br>Now give us back that \c[4]SPECIAL MIXTAPE\c[0]!\kel
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message_121:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: ...\kel
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message_122:
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faceset: MainCharacters_DreamWorld
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faceindex: 28
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text: What's with her?\!<br>\{\Sinv[1]\Com[2]HEY ROSA, CAN YOU HEAR US!?\kel\}\sinv[0]
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message_123:
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faceset: MainCharacters_DreamWorld
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faceindex: 40
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text: Huh?\! I wonder why she isn't responding.\!<br>Let's take a closer look.\her
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# =========================================================================================
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# Cutscene: Loading... continued
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# =========================================================================================
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#Trigger: Defeating download window
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message_140:
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faceset: MainCharacters_DreamWorld
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faceindex: 46
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text: ...\! What...\! just happened?\her
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message_141:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: Who cares!? We gotta take back that \c[4]SPECIAL MIXTAPE\c[0]!\kel
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#OMORI walks to ROSA.
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message_142:
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text: You took the \c[4]SPECIAL MIXTAPE\c[0] from ROSA.
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#ROSA is surprised and looks around.
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message_143:
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text: Huh? What in the world?\ros
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#ROSA looks at OMORI.
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#ROSA is surprised.
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message_144:
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text: Hey! That's mine! Give it back!\ros
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#KEL jumps.
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message_145:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: No way! It's finders keepers.\!<br>We're putting this back in SPACE BOYFRIEND's boombox, where it belongs!\kel
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message_146:
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text: Hm?\! SPACE...\! BOYFRIEND...\! you say?\ros
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#ADD Ohohoho
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message_147:
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text: Oh, you ignorant child.\!<br>Haven't you heard the latest news?\ros
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message_148:
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text: I have a very reputable source who tells me that <br>SPACE BOYFRIEND and SWEETHEART have long since parted ways!\ros
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message_149:
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text: Why do you think this \c[4]SPECIAL MIXTAPE\c[0] is in the \c[11]JUNKYARD\c[0] in the first place?\! It's because SPACE BOYFRIEND threw it away himself!\ros
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message_150:
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faceset: MainCharacters_DreamWorld
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faceindex: 46
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text: SPACE BOYFRIEND threw away the \c[4]SPECIAL MIXTAPE\c[0] himself!?\!<br>Uh oh...\! That's not good.\her
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message_151:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: But if SPACE BOYFRIEND and SWEETHEART aren't together anymore, how will we ever wake up SPACE BOYFRIEND now?\aub
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message_152:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: The future of the once-great coalition of SPACE PIRATES is depending on us...\aub
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message_153:
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text: Hmph.\! That sounds like your problem, not mine.\ros
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message_154:
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faceset: MainCharacters_DreamWorld
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faceindex: 26
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text: \com[2]Wait just a second!\! How do we know you're not lying about all this?\! You could just be trying to get this \c[4]SPECIAL MIXTAPE\c[0] back!\kel
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message_155:
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text: Well...\! I...\! \Com[2]never!\!<br>I may be rude and pretentious, but I'm not a liar!\ros
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message_156:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: Like we'd trust you!\! I think we'll just keep this \c[4]SPECIAL MIXTAPE\c[0] and see for ourselves.\kel
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message_157:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: Now scram, you ugly plant creature!\! Go bother someone else!\kel
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message_158:
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text: Oh, my!\! So rude.\ros
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#ROSA walks away, then turns back to party.
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message_159:
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text: You'll pay for this, stupid boy! Mark my words!\ros
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#ROSA walks off screen
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# =========================================================================================
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# NEW KEL THROW
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# =========================================================================================
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message_170:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: \com[2]Ow! What the-!\! What gives!?\kel
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#KEL exclamation then idea
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message_171:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: Heh. Well, whaddya know?\! There's a weak point on its head!\!<br>I can recognize one of those anywhere.\kel
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#pan down to platform
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message_172:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: Let's try throwing something at it!\!<br>I'm sure that'll work.\kel
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message_173:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: That platform there looks like a good place to throw from.\!<br>TAG me! I got this!\kel
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