OMORI_Android/www.eng/Languages/en/06_cutscenes_junkyard.yaml
2024-01-15 18:44:53 +03:00

399 lines
13 KiB
YAML

# =========================================================================================
# Cutscene: Aubrey's SMASH Tag Skill
# =========================================================================================
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: Awww, man!<br>It looks like there's a big block of junk in the way!\kel
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: You might even call it...\! a roadblock...\! get it?\her
message_2:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: Not to worry, everyone!\!<br>This big ol' block is nothing compared to my swing!\aub
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: Hey OMORI, you know how you can cut roots and traffic cones? \!Well, you're not the only one with a special ability around here!\aub
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: I, for one, can smash large blocks out of the way!\aub
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: KEL and HERO have their own special abilities, too...<br>\}\!Although I'm not so sure about KEL... hehe...\aub
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Just make me the LEADER by selecting TAG in the PLAYER MENU or by holding \DII[tag]! \!<br>I'll get rid of this hunkajunk, easy-peasy!\aub
message_7:
text: The gate is locked.\! You can probably open it using a \c[4]JUNKYARD KEY\c[0].
# =========================================================================================
# Cutscene: Kel's THROW Tag Skill
# =========================================================================================
#message_20:
# faceset: MainCharacters_DreamWorld
# faceindex: 18
# text: Hey, is that a target I see?\! I'll have you know that throwing stuff at targets is my specialty!\!<br>Make me LEADER, OMORI! I'll hit that switch for you!\kel
# =========================================================================================
# Cutscene: Hero's CHARM Tag Skill
# =========================================================================================
message_30:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \Com[2]Hey, MR. CONVEYOR-BOT!\!<br>Switch up those conveyor belts for us already!\kel
message_31:
text: \n<MR. CONVEYOR-BOT>\quake[1]Bzzt...\! Hmph...\! Rude person...\quake[0]
message_32:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: You can't just yell orders at people, KEL!\!<br>Geez! Have some tact, will you?\aub
message_33:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: Now, now... There's no need to fuss.\! I'll handle this one!\her
message_34:
faceset: MainCharacters_DreamWorld
faceindex: 49
text: Ahem...\! Greetings, Sir CONVEYOR-BOT.\! My companions and I require your assistance in changing the directions of your conveyors.\! Will you and your friends please help us?\her
#HERO CHARM ANIMATION
message_35:
text: \n<CONVEYOR-BOT>\quake[1]Bzzzzzt!\! Ahh...\! Hmm...\! Nice person...\! Okay... \quake[0]
message_36:
text: \n<CONVEYOR-BOT>\}\quake[1]Bzzzzt... Rude person...
message_37:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: Now, now... There's no need to fuss.\! I'll handle this one!\!<br>TAG me, OMORI!\her
# =========================================================================================
# Cutscene: Hero's CHARM Tag Skill (Cont.)
# =========================================================================================
#Trigger: OMORI cuts the cheese.
message_40:
text: You cut the cheese.
#Trigger: Tag HERO and examine Cheese.
# EMS spirals down from the sky
message_50:
text: \}Hello, friends!\! It's me... EMS, the humble hungry hamster!\ems
#EMS looks around.
message_51:
text: \}Oh wow, is this all for me? What a treat!\!<br>How did you know that cheese is my favorite?\ems
message_52:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: I don't have to guess, EMS!\!<br>Everything is your favorite.\her
#HERO turns to party.
message_53:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: Everyone, this is EMILY the hamster, but I just call her EMS!\!<br>She's a good friend of mine.\her
message_54:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: You know what to do, EMS!\her
message_55:
text: \}I sure do!\! \Com[2]Be done in a jiffy!\ems
#EMS begins to devour the cheese.
message_56:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: Whoa...\kel
message_57:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: How does all of that even fit in her body?\aub
message_58:
faceset: MainCharacters_DreamWorld
faceindex: 36
text: Beats me. I try not to think about it.\her
message_59:
text: The cheese has been eaten, and the path has been cleared.
message_60:
text: \}That was incredibly satisfying!\ems
message_61:
text: \}If you are ever in need of any giant cheese-eating services again, you know who to call!\ems
message_62:
text: \}Goodbye, friends!\ems
#EMS spirals into the sky.
# =========================================================================================
# Cutscene: Rosa
# =========================================================================================
#Trigger: Entering proximity in JUNKYARD
message_80:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: Sigh...\! How are we supposed to find anything in here!?\!<br>There's just way too much junk!\aub
message_81:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: Wait, were we looking for something?\kel
message_82:
text: \sinv[2]\{\Com[2]OHOH\{OHOH\{OHOH\{OHOH~!!\who
message_83:
text: At long last, I've finally found it.\who
message_84:
text: After countless hours of digging and digging...\!<br>This one-of-a-kind, ultra-exclusive \c[4]SPECIAL MIXTAPE\c[0] finally belongs to me!\who
message_85:
text: ROSA!\! The \#1 SWEETHEART fan in the world!\ros
message_86:
text: With this one-of-a-kind addition to my collection,<br>I will finally surpass all those lame posers out there.\ros
message_87:
text: Wait...\! sniff...\! Oh, no!\! <br>This \c[4]SPECIAL MIXTAPE\c[0]...\! It smells like doo-doo.\!<br>Sniff... sniff...\! Oh, no!\! I smell like doo-doo!\ros
message_88:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: Hold on... Did she say she found a \c[4]SPECIAL MIXTAPE\c[0]?\!<br>That's what we've been looking for!\aub
message_89:
faceset: MainCharacters_DreamWorld
faceindex: 16
text: \sinv[1]Oh yeahhh\}hhhh\}hhh...\sinv[0]\kel\}
message_90:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: Let's go get it!\kel
message_91:
text: \Com[2]I can hear everything you're saying, you know!\!<br>Just as I suspected, owning something so valuable is already getting me into trouble.\ros
message_92:
text: \sinv[2]\{\Com[2]OHOH\{OHOH\{OHOH\{OHOH~!!\ros\sinv[0]
message_93:
text: What's the matter? Are you jealous??\ros
message_94:
text: This \c[4]SPECIAL MIXTAPE\c[0] is mine!\!<br>I'll never give it to you! Not now, not ever!\ros
message_95:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Hey! We didn't come all the way out here for nothing!\!<br>If you don't give us that \c[4]SPECIAL MIXTAPE\c[0], we'll have to take it by force!\kel
message_96:
text: \Com[2]\{\quake[1]EEEEEK!! SUCH SAVAGE BEHAVIOR!!\quake[0]\}\!<br>Violence never solved anything, you know.\ros
message_97:
text: Hmph!\! I'm much too refined for this nonsense.\!<br>Farewell, peons... and see you never!\ros
#ROSA runs off screen
message_98:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \Com[2]Wait! Come back here!<br>\!Hurry, OMORI! After her! We can't let her get away!\kel
message_99:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Hurry, OMORI! After her!\!<br>We can't let her get away!\kel
# =========================================================================================
# Cutscene: Loading...
# =========================================================================================
#Trigger: Entering proximity in JUNKYARD - BOSS MAP.
message_120:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: ROSA... we've finally caught you!\!<br>Now give us back that \c[4]SPECIAL MIXTAPE\c[0]!\kel
message_121:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: ...\kel
message_122:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: What's with her?\!<br>\{\Sinv[1]\Com[2]HEY ROSA, CAN YOU HEAR US!?\kel\}\sinv[0]
message_123:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: Huh?\! I wonder why she isn't responding.\!<br>Let's take a closer look.\her
# =========================================================================================
# Cutscene: Loading... continued
# =========================================================================================
#Trigger: Defeating download window
message_140:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: ...\! What...\! just happened?\her
message_141:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Who cares!? We gotta take back that \c[4]SPECIAL MIXTAPE\c[0]!\kel
#OMORI walks to ROSA.
message_142:
text: You took the \c[4]SPECIAL MIXTAPE\c[0] from ROSA.
#ROSA is surprised and looks around.
message_143:
text: Huh? What in the world?\ros
#ROSA looks at OMORI.
#ROSA is surprised.
message_144:
text: Hey! That's mine! Give it back!\ros
#KEL jumps.
message_145:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: No way! It's finders keepers.\!<br>We're putting this back in SPACE BOYFRIEND's boombox, where it belongs!\kel
message_146:
text: Hm?\! SPACE...\! BOYFRIEND...\! you say?\ros
#ADD Ohohoho
message_147:
text: Oh, you ignorant child.\!<br>Haven't you heard the latest news?\ros
message_148:
text: I have a very reputable source who tells me that <br>SPACE BOYFRIEND and SWEETHEART have long since parted ways!\ros
message_149:
text: Why do you think this \c[4]SPECIAL MIXTAPE\c[0] is in the \c[11]JUNKYARD\c[0] in the first place?\! It's because SPACE BOYFRIEND threw it away himself!\ros
message_150:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: SPACE BOYFRIEND threw away the \c[4]SPECIAL MIXTAPE\c[0] himself!?\!<br>Uh oh...\! That's not good.\her
message_151:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: But if SPACE BOYFRIEND and SWEETHEART aren't together anymore, how will we ever wake up SPACE BOYFRIEND now?\aub
message_152:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: The future of the once-great coalition of SPACE PIRATES is depending on us...\aub
message_153:
text: Hmph.\! That sounds like your problem, not mine.\ros
message_154:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \com[2]Wait just a second!\! How do we know you're not lying about all this?\! You could just be trying to get this \c[4]SPECIAL MIXTAPE\c[0] back!\kel
message_155:
text: Well...\! I...\! \Com[2]never!\!<br>I may be rude and pretentious, but I'm not a liar!\ros
message_156:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Like we'd trust you!\! I think we'll just keep this \c[4]SPECIAL MIXTAPE\c[0] and see for ourselves.\kel
message_157:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: Now scram, you ugly plant creature!\! Go bother someone else!\kel
message_158:
text: Oh, my!\! So rude.\ros
#ROSA walks away, then turns back to party.
message_159:
text: You'll pay for this, stupid boy! Mark my words!\ros
#ROSA walks off screen
# =========================================================================================
# NEW KEL THROW
# =========================================================================================
message_170:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \com[2]Ow! What the-!\! What gives!?\kel
#KEL exclamation then idea
message_171:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: Heh. Well, whaddya know?\! There's a weak point on its head!\!<br>I can recognize one of those anywhere.\kel
#pan down to platform
message_172:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: Let's try throwing something at it!\!<br>I'm sure that'll work.\kel
message_173:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: That platform there looks like a good place to throw from.\!<br>TAG me! I got this!\kel