OMORI_Android/www.eng/Languages/en/basils_deathtrap.yaml
2024-01-15 18:44:53 +03:00

524 lines
14 KiB
YAML

# =========================================================================================
# Cutscene: BASIL's DEATHTRAP DIALOGUE
# =========================================================================================
#Talk to Basil
message_0:
faceset: MainCharacter_Basil
faceindex: 1
text: \basOMORI!
message_1:
faceset: MainCharacter_Basil
faceindex: 0
text: \bas...
message_2:
faceset: MainCharacter_Basil
faceindex: 1
text: \basIt's...\! it's really you!\!<br>Thank goodness you're here... I'm so relieved.
message_3:
faceset: MainCharacter_Basil
faceindex: 4
text: \basI tried so hard to find my way out, but...\! this place is huge.\!<br>I kept getting lost over and over... so after a while...<br>I just gave up...
message_4:
faceset: MainCharacter_Basil
faceindex: 4
text: \basI'm sorry...\! Maybe I should have tried harder...
message_5:
faceset: MainCharacter_Basil
faceindex: 0
text: \basThe whole time I've been here, I've been looking through my \c[4]PHOTO ALBUM\c[0] to keep me company...
message_6:
faceset: MainCharacter_Basil
faceindex: 2
text: \basWhen I was feeling scared, I would look at all our happy memories together to calm me down...
message_7:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI knew you would come save me, OMORI!<br>You're my best friend after all!
message_8:
faceset: MainCharacter_Basil
faceindex: 2
text: \basI'm sure we will be able to make it out now that you're here!\!
message_9:
faceset: MainCharacter_Basil
faceindex: 1
text: \basThis place seems a little dangerous, but... I trust you...
message_10:
faceset: MainCharacter_Basil
faceindex: 1
text: \basLead the way, OMORI!
# =========================================================================================
# Cutscene: GOOD/BAD ROUTE: Lost Forest Progression
# =========================================================================================
message_20:
faceset: MainCharacter_Basil
faceindex: 6
text: \basHey, OMORI...\! I was wondering...\!<br>Do you know how I ended up here?
message_21:
faceset: MainCharacter_Basil
faceindex: 6
text: \basI was trying to remember, but my memory is kinda fuzzy...\!<br>I think...\! I was looking at a photo...\!<br>A photo of \quake[1]\fn<OMORI_GAME>a broken violin...
message_22:
faceset: MainCharacter_Basil
faceindex: 4
text: \basOr...\! hmm...\! Maybe I was imagining that?\! I'm not sure...
message_23:
faceset: MainCharacter_Basil
faceindex: 6
text: \basAhh...\! And there's something else too, but...
message_24:
faceset: MainCharacter_Basil
faceindex: 1
text: \basHmm...\! it...\! it's probably nothing.\!<br>Let's hurry and get out of here!
# =========================================================================================
# Cutscene: Upon entering/respawning with BASIL at the Stump Arena
# =========================================================================================
message_29:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHey, OMORI...
message_30:
faceset: MainCharacter_Basil
faceindex: 2
text: \basI didn't feel safe so I hid in here, but I'm glad it was you who found me.
message_31:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHow is everyone?\!<br>I hope you all didn't worry too much about me...\!<br>I can't wait to see everyone again!
# =========================================================================================
# Cutscene: Upon entering Forest Stump.
# =========================================================================================
message_40:
faceset: MainCharacter_Basil
faceindex: 6
text: \basH-Hey...\! OMORI...\! I was thinking about it and...\! I think there's something I should tell you...\!<br>Will you hear me out really quick?
message_41:
faceset: MainCharacter_Basil
faceindex: 3
text: \basOMORI...?
# =========================================================================================
# Cutscene: Upon entering Hallway Stump.
# =========================================================================================
message_50:
faceset: MainCharacter_Basil
faceindex: 0
text: \basAre you feeling okay, OMORI?\! You're acting kind of weird...
message_51:
faceset: MainCharacter_Basil
faceindex: 4
text: \basDid something happen while I was gone?
# =========================================================================================
# Cutscene: Upon entering Spider Stump.
# =========================================================================================
message_60:
faceset: MainCharacter_Basil
faceindex: 4
text: \basHey...\! I'm really sorry to bring this up, but...\!<Br>Something has been really bothering me...
message_61:
faceset: MainCharacter_Basil
faceindex: 3
text: \basIt's...\! umm...\! about MARI...\!<br>Do you maybe know what I'm talking about?
message_62:
faceset: MainCharacter_Basil
faceindex: 4
text: \basAck!\! There's so many bugs in here...\! I don't like this place...
message_63:
faceset: MainCharacter_Basil
faceindex: 3
text: \basOw!\! These bugs really hurt...\! I think they're biting me!\! Ack! I can't get them off!
message_64:
faceset: MainCharacter_Basil
faceindex: 3
text: \basThere's so many of them! They're eating at me! OMORI! Help me!!
# =========================================================================================
# Cutscene: Watermelon Stump
# =========================================================================================
message_70:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHey, OMORI...\! Are...\! Are you lost?<br>It's... It's okay if you are. I won't judge, promise!
# =========================================================================================
# Cutscene: Upon entering Dark Hand Stump.
# =========================================================================================
message_80:
faceset: MainCharacter_Basil
faceindex: 3
text: \basW-Wait...\! I'm...\! I'm sorry, OMORI.\!<br>I'm not really feeling like myself.
message_81:
faceset: MainCharacter_Basil
faceindex: 3
text: \basSomething is wrong...\!<br>There's something I have to tell you...\!<br>Please...\! OMORI...\! will you listen to me?
# =========================================================================================
# Cutscene: Upon entering Raft Stump.
# =========================================================================================
message_90:
faceset: MainCharacter_Basil
faceindex: 4
text: \basOMORI...\|\^ I don't like this place at all...\|\^<br>It doesn't feel very safe here.\|\^
message_91:
faceset: MainCharacter_Basil
faceindex: 2
text: \basBut...\|\^ at least we have each other.\|\^ Haha...\|\^
message_92:
faceset: MainCharacter_Basil
faceindex: 4
text: \basActually...\|\^ There's something that's been really bothering me...\|\^<br>Would you care to hear me out?\|\^
# =========================================================================================
# Cutscene: Upon entering Elevator Stump.
# =========================================================================================
message_100:
faceset: MainCharacter_Basil
faceindex: 0
text: \basAn elevator?\! I wonder where it leads to.\! Maybe it'll take us back home!
message_101:
faceset: MainCharacter_Basil
faceindex: 6
text: \basA-Actually...\! while we're in here.\!<br>Can I share something with you?\! OMORI?
# DING SFX
message_102:
text: Where do you want to go?
message_103:
text: OTHERWORLD
message_104:
text: VAST FOREST
message_105:
text: SPROUT MOLE VILLAGE
message_106:
text: DEEP WELL
message_111:
text: BLACK SPACE
# Aftermath
message_107:
faceset: MainCharacter_Basil
faceindex: 4
text: \basHold on, OMORI.\! I... I think I'm stuck.
message_108:
faceset: MainCharacter_Basil
faceindex: 4
text: \basCould you help me out?
#
message_109:
text: \basHnnn...\| Gggg...\| Huahhh...\| O... MORI...
# =========================================================================================
# Cutscene: Upon entering Mercy Stump.
# =========================================================================================
message_110:
faceset: MainCharacter_Basil
faceindex: 4
text: \basH-Hey, OMORI...\! This place doesn't look very safe...\!<br>Maybe we should try to find another way out...
# =========================================================================================
# Cutscene: Upon entering Friends Stump.
# =========================================================================================
message_120:
faceset: MainCharacter_Basil
faceindex: 6
text: \basHey, OMORI...\!<br>There's been something I've been meaning to tell you...\!<br>I keep seeing something in my head...
message_121:
faceset: MainCharacter_Basil
faceindex: 4
text: \basIt's me and you...\! and...\! we're...\!<br>We're standing next to each other...
message_122:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas...\! And MARI...\! MARI is there, too...\! but...
#HERO walks in the screen
#Basil exclamation mark icon
message_123:
faceset: MainCharacter_Basil
faceindex: 1
text: \basHERO! It's you!\! What are you doing here?
message_124:
faceset: MainCharacter_Basil
faceindex: 1
text: \basLook, OMORI! HERO is here!\! Let's follow him!
#FOLLOW HERO
message_125:
faceset: MainCharacter_Basil
faceindex: 1
text: \basKEL!\! AUBREY!\! It's so good to see you, guys!!
message_126:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHow have you been?\! Did you miss me? Hehe...
#Aubrey and KEL do their tag poses.
message_127:
faceset: MainCharacter_Basil
faceindex: 3
text: \basW-Wait...\! What...\! What are you guys doing?
message_128:
faceset: MainCharacter_Basil
faceindex: 3
text: \basOMORI--
#Screen goes black.
# =========================================================================================
# Cutscene: Upon entering RED SPACE
# =========================================================================================
message_134:
text: Finger.
#Stump exit
message_130:
faceset: MainCharacter_Basil
faceindex: 4
text: \basH-Hey, OMORI...\! You're acting kind of cold...\!<br>Did I do something wrong?
message_131:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas\{\Com[2]AHHH! \Com[2]WHAT'S HAPPENING!?
message_132:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas\Com[2]\{OMORI!!\! HELP ME!!!
#Talk to Basil
#Repeat message_132
message_133:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas\Com[2]\{PLEASE!!!!
#OMORI CUTS BASIL
# =========================================================================================
# Cutscene: Upon entering Black Space Entrance.
# =========================================================================================
message_140:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHey, is that the exit?\! That was fast... haha...\!
message_141:
faceset: MainCharacter_Basil
faceindex: 1
text: \basI'm so glad you're my friend, OMORI.\!<br>You always seem to know how to handle everything...\!<br>I really admire that.
message_142:
faceset: MainCharacter_Basil
faceindex: 6
text: \basH-Hey, OMORI...\! Actually...\! Sorry...\!<br>Before we go, there's...\! umm...
message_143:
faceset: MainCharacter_Basil
faceindex: 6
text: \basThere's something I need to tell you...
message_144:
faceset: MainCharacter_Basil
faceindex: 4
text: \basIt's...\! It's about MARI...
#Spotlight on Exit disappears
message_145:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas\Com[2]H-Huh?\! What happened!?\! \Com[2]The exit disappeared!
message_146:
faceset: MainCharacter_Basil
faceindex: 4
text: \basOh no...\! OMORI...\!<br>What do we do now?
#When OMORI talks to BASIL, he CUTS him instead.
message_147:
faceset: MainCharacter_Basil
faceindex: 4
text: \basO-OMORI... !
message_148:
faceset: MainCharacter_Basil
faceindex: 4
text: \basO-OMORI, help me!
# =========================================================================================
# NEUTRAL ROUTE: Upon entering Black Space Entrance.
# =========================================================================================
message_150:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHey! It's the exit!\! We finally made it out, OMORI!
message_151:
faceset: MainCharacter_Basil
faceindex: 1
text: \basCome on, let's go! Everyone's waiting for us!
#INSIDE THE TREEHOUSE
message_160:
text: cat
message_161:
text: toast
message_162:
text: toy
message_163:
text: game
message_164:
text: tv
message_165:
text: book
#---
message_166:
text: date
message_167:
text: toast?
message_168:
text: fun
message_169:
text: cards
message_170:
text: heavy
message_171:
text: cook
#---
message_172:
text: summer
message_173:
text: friend
message_174:
text: gone
message_175:
text: cookies
message_176:
text: kel
message_177:
text: blook
#---
message_180:
text: \n<MARI?>Expand your mind, OMORI!
message_181:
text: \n<MARI?>Expand!
message_182:
text: \n<MARI?>Expand your mind!
message_183:
text: \n<MARI?>Expand, OMORI!
message_184:
text: \n<MARI?>\fn<OMORI_GAME>Expand...
message_185:
text: \n<MARI?>\}\}\fn<OMORI_GAME>Expand...
message_186:
text: \n<BLUEGIRL>Don't talk to me.
message_187:
text: \n<BLUECLOUD>Follow the cloud!
message_188:
text: Upside down.
message_189:
text: \n<SKELE>Dance, skinboy!
message_190:
text: You took a nice nap.