524 lines
14 KiB
YAML
524 lines
14 KiB
YAML
# =========================================================================================
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# Cutscene: BASIL's DEATHTRAP DIALOGUE
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# =========================================================================================
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#Talk to Basil
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message_0:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basOMORI!
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message_1:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: \bas...
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message_2:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basIt's...\! it's really you!\!<br>Thank goodness you're here... I'm so relieved.
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message_3:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basI tried so hard to find my way out, but...\! this place is huge.\!<br>I kept getting lost over and over... so after a while...<br>I just gave up...
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message_4:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basI'm sorry...\! Maybe I should have tried harder...
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message_5:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: \basThe whole time I've been here, I've been looking through my \c[4]PHOTO ALBUM\c[0] to keep me company...
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message_6:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basWhen I was feeling scared, I would look at all our happy memories together to calm me down...
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message_7:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basI knew you would come save me, OMORI!<br>You're my best friend after all!
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message_8:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basI'm sure we will be able to make it out now that you're here!\!
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message_9:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basThis place seems a little dangerous, but... I trust you...
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message_10:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basLead the way, OMORI!
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# =========================================================================================
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# Cutscene: GOOD/BAD ROUTE: Lost Forest Progression
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# =========================================================================================
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message_20:
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faceset: MainCharacter_Basil
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faceindex: 6
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text: \basHey, OMORI...\! I was wondering...\!<br>Do you know how I ended up here?
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message_21:
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faceset: MainCharacter_Basil
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faceindex: 6
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text: \basI was trying to remember, but my memory is kinda fuzzy...\!<br>I think...\! I was looking at a photo...\!<br>A photo of \quake[1]\fn<OMORI_GAME>a broken violin...
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message_22:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basOr...\! hmm...\! Maybe I was imagining that?\! I'm not sure...
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message_23:
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faceset: MainCharacter_Basil
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faceindex: 6
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text: \basAhh...\! And there's something else too, but...
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message_24:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basHmm...\! it...\! it's probably nothing.\!<br>Let's hurry and get out of here!
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# =========================================================================================
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# Cutscene: Upon entering/respawning with BASIL at the Stump Arena
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# =========================================================================================
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message_29:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basHey, OMORI...
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message_30:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basI didn't feel safe so I hid in here, but I'm glad it was you who found me.
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message_31:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basHow is everyone?\!<br>I hope you all didn't worry too much about me...\!<br>I can't wait to see everyone again!
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# =========================================================================================
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# Cutscene: Upon entering Forest Stump.
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# =========================================================================================
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message_40:
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faceset: MainCharacter_Basil
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faceindex: 6
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text: \basH-Hey...\! OMORI...\! I was thinking about it and...\! I think there's something I should tell you...\!<br>Will you hear me out really quick?
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message_41:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \basOMORI...?
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# =========================================================================================
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# Cutscene: Upon entering Hallway Stump.
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# =========================================================================================
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message_50:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: \basAre you feeling okay, OMORI?\! You're acting kind of weird...
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message_51:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basDid something happen while I was gone?
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# =========================================================================================
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# Cutscene: Upon entering Spider Stump.
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# =========================================================================================
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message_60:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basHey...\! I'm really sorry to bring this up, but...\!<Br>Something has been really bothering me...
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message_61:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \basIt's...\! umm...\! about MARI...\!<br>Do you maybe know what I'm talking about?
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message_62:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basAck!\! There's so many bugs in here...\! I don't like this place...
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message_63:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \basOw!\! These bugs really hurt...\! I think they're biting me!\! Ack! I can't get them off!
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message_64:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \basThere's so many of them! They're eating at me! OMORI! Help me!!
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# =========================================================================================
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# Cutscene: Watermelon Stump
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# =========================================================================================
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message_70:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basHey, OMORI...\! Are...\! Are you lost?<br>It's... It's okay if you are. I won't judge, promise!
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# =========================================================================================
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# Cutscene: Upon entering Dark Hand Stump.
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# =========================================================================================
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message_80:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \basW-Wait...\! I'm...\! I'm sorry, OMORI.\!<br>I'm not really feeling like myself.
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message_81:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \basSomething is wrong...\!<br>There's something I have to tell you...\!<br>Please...\! OMORI...\! will you listen to me?
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# =========================================================================================
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# Cutscene: Upon entering Raft Stump.
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# =========================================================================================
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message_90:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basOMORI...\|\^ I don't like this place at all...\|\^<br>It doesn't feel very safe here.\|\^
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message_91:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basBut...\|\^ at least we have each other.\|\^ Haha...\|\^
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message_92:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basActually...\|\^ There's something that's been really bothering me...\|\^<br>Would you care to hear me out?\|\^
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# =========================================================================================
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# Cutscene: Upon entering Elevator Stump.
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# =========================================================================================
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message_100:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: \basAn elevator?\! I wonder where it leads to.\! Maybe it'll take us back home!
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message_101:
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faceset: MainCharacter_Basil
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faceindex: 6
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text: \basA-Actually...\! while we're in here.\!<br>Can I share something with you?\! OMORI?
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# DING SFX
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message_102:
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text: Where do you want to go?
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message_103:
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text: OTHERWORLD
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message_104:
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text: VAST FOREST
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message_105:
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text: SPROUT MOLE VILLAGE
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message_106:
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text: DEEP WELL
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message_111:
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text: BLACK SPACE
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# Aftermath
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message_107:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basHold on, OMORI.\! I... I think I'm stuck.
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message_108:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basCould you help me out?
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#
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message_109:
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text: \basHnnn...\| Gggg...\| Huahhh...\| O... MORI...
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# =========================================================================================
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# Cutscene: Upon entering Mercy Stump.
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# =========================================================================================
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message_110:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basH-Hey, OMORI...\! This place doesn't look very safe...\!<br>Maybe we should try to find another way out...
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# =========================================================================================
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# Cutscene: Upon entering Friends Stump.
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# =========================================================================================
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message_120:
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faceset: MainCharacter_Basil
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faceindex: 6
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text: \basHey, OMORI...\!<br>There's been something I've been meaning to tell you...\!<br>I keep seeing something in my head...
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message_121:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basIt's me and you...\! and...\! we're...\!<br>We're standing next to each other...
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message_122:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \bas...\! And MARI...\! MARI is there, too...\! but...
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#HERO walks in the screen
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#Basil exclamation mark icon
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message_123:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basHERO! It's you!\! What are you doing here?
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message_124:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basLook, OMORI! HERO is here!\! Let's follow him!
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#FOLLOW HERO
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message_125:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basKEL!\! AUBREY!\! It's so good to see you, guys!!
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message_126:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basHow have you been?\! Did you miss me? Hehe...
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#Aubrey and KEL do their tag poses.
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message_127:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \basW-Wait...\! What...\! What are you guys doing?
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message_128:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \basOMORI--
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#Screen goes black.
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# =========================================================================================
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# Cutscene: Upon entering RED SPACE
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# =========================================================================================
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message_134:
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text: Finger.
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#Stump exit
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message_130:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basH-Hey, OMORI...\! You're acting kind of cold...\!<br>Did I do something wrong?
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message_131:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \bas\{\Com[2]AHHH! \Com[2]WHAT'S HAPPENING!?
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message_132:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \bas\Com[2]\{OMORI!!\! HELP ME!!!
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#Talk to Basil
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#Repeat message_132
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message_133:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \bas\Com[2]\{PLEASE!!!!
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#OMORI CUTS BASIL
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# =========================================================================================
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# Cutscene: Upon entering Black Space Entrance.
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# =========================================================================================
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message_140:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basHey, is that the exit?\! That was fast... haha...\!
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message_141:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basI'm so glad you're my friend, OMORI.\!<br>You always seem to know how to handle everything...\!<br>I really admire that.
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message_142:
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faceset: MainCharacter_Basil
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faceindex: 6
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text: \basH-Hey, OMORI...\! Actually...\! Sorry...\!<br>Before we go, there's...\! umm...
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message_143:
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faceset: MainCharacter_Basil
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faceindex: 6
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text: \basThere's something I need to tell you...
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message_144:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basIt's...\! It's about MARI...
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#Spotlight on Exit disappears
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message_145:
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faceset: MainCharacter_Basil
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faceindex: 3
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text: \bas\Com[2]H-Huh?\! What happened!?\! \Com[2]The exit disappeared!
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message_146:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basOh no...\! OMORI...\!<br>What do we do now?
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#When OMORI talks to BASIL, he CUTS him instead.
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message_147:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basO-OMORI... !
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message_148:
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faceset: MainCharacter_Basil
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faceindex: 4
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text: \basO-OMORI, help me!
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# =========================================================================================
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# NEUTRAL ROUTE: Upon entering Black Space Entrance.
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# =========================================================================================
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message_150:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basHey! It's the exit!\! We finally made it out, OMORI!
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message_151:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basCome on, let's go! Everyone's waiting for us!
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#INSIDE THE TREEHOUSE
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message_160:
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text: cat
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message_161:
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text: toast
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message_162:
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text: toy
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message_163:
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text: game
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message_164:
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text: tv
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message_165:
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text: book
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#---
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message_166:
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text: date
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message_167:
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text: toast?
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message_168:
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text: fun
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message_169:
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text: cards
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message_170:
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text: heavy
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message_171:
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text: cook
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#---
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message_172:
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text: summer
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message_173:
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text: friend
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message_174:
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text: gone
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message_175:
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text: cookies
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message_176:
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text: kel
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message_177:
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text: blook
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#---
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message_180:
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text: \n<MARI?>Expand your mind, OMORI!
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message_181:
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text: \n<MARI?>Expand!
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message_182:
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text: \n<MARI?>Expand your mind!
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message_183:
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text: \n<MARI?>Expand, OMORI!
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message_184:
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text: \n<MARI?>\fn<OMORI_GAME>Expand...
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message_185:
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text: \n<MARI?>\}\}\fn<OMORI_GAME>Expand...
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message_186:
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text: \n<BLUEGIRL>Don't talk to me.
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message_187:
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text: \n<BLUECLOUD>Follow the cloud!
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message_188:
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text: Upside down.
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message_189:
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text: \n<SKELE>Dance, skinboy!
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message_190:
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text: You took a nice nap.
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