OMORI_Android/www.eng/Languages/en/XX_QUEST.yaml
2024-01-15 18:44:53 +03:00

1052 lines
37 KiB
YAML

# =========================================================================================
# QUEST TRACKER
# =========================================================================================
#Intro 1:
#MARI says this as her first message depending on who is LEADER:
#Note: The first time you talk to a new MARI, she'll have an intro message that takes priority over this message.
# =========================================================================================
#If OMORI is leader:
message_0:
faceset: MainCharacter_Mari
faceindex: 3
text: \marHi, OMORI! Cliff-faced as usual, I see.\!<br>You should totally smile more! I've always liked your smile.
#If AUBREY is leader:
message_1:
faceset: MainCharacter_Mari
faceindex: 3
text: \marWell, hello there, AUBREY! Looking cute today.<br>\!You always take such good care of your hair.
#If KEL is leader:
message_2:
faceset: MainCharacter_Mari
faceindex: 6
text: \marYo KEL, what's up! You look like you've grown just a bit taller.\! Maybe one day you'll even be taller than HERO, hehe...
#If HERO is leader:
message_3:
faceset: MainCharacter_Mari
faceindex: 7
text: \marHey there, handsome!\. Or maybe you prefer...\!<br>What's cookin', good lookin'?
# =========================================================================================
#Intro 2:
#MARI says this after Intro 1.
# =========================================================================================
message_10:
faceset: MainCharacter_Mari
faceindex: 1
text: \marSo... do you need me to help you with anything?<br>All it costs is your love!
# =========================================================================================
#Outro:
#MARI says this after you exit the QUEST TRACKER menu.
# =========================================================================================
message_15:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHope to have helped just a little.<br>I'll be here if you need me.
# =========================================================================================
#Outro 2 - Scarecrow Gift: - UNUSED
#If you complete the STICK IN THE MUD SIDE QUEST, MR. SCARECROW will give extra gifts to you through MARI.
# =========================================================================================
message_20:
faceset: MainCharacter_Mari
faceindex: 2
text: \marGoodbye, MR. SCARECROW... Happy adventures!\.\^
#message_21:
# text: You got \c[3]\itemget\c[0]!
#message_22:
# faceset: MainCharacter_Mari
# faceindex: 6
# text: \marEnjoy it, OMORI! You deserve it!
#[RANDOM ITEM LIST / % CHANCE]
#Tofu 15%
#Cherry Soda 15%
#Fries 10%
#Ramen 10%
#Tasty Soda 10%
#Blueberry Smoothie 10%
#Rubberband 10%
#Air Horn 10%
#Life Jam 5%
#Watermelon Juice 5%
# =========================================================================================
#Quest Completed:
# =========================================================================================
#message_25:
# faceset: MainCharacter_Mari
# faceindex: 6
# text: \marYou completed this quest already!<br>Looks like you don't need my help after all, hehe...\.\^
# =========================================================================================
#Quest Name: STUFFED TOY
# =========================================================================================
#This quest never has a Quest Accepted message, as you have to complete it before you have access to the Quest Tracker.
#However, it still appears in the COMPLETE category with the Quest Completed message.
message_26:
faceset: MainCharacter_Mari
faceindex: 6
text: \marHey, you found AUBREY's \c[13]STUFFED TOY\c[0]!\. I bet KEL wasn't too happy about that one.\.\^
# =========================================================================================
#Quest Name: BASIL'S HOUSE
# =========================================================================================
message_30:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWeren't you all headed to BASIL's house?\. I think I'll sit this one out, but go on and enjoy yourselves!\.\^
message_31:
faceset: MainCharacter_Mari
faceindex: 3
text: \marRun along and have fun now!\. You know where to find me.\.\^
# =========================================================================================
#Quest Name: MISSING
# =========================================================================================
#Quest Accepted 1:
#message_35:
# faceset: MainCharacter_Mari
# faceindex: 4
# text: \marOh, no... BASIL suddenly disappeared...<br>I can't find a trace of him anywhere!\.\^
#message_36:
# faceset: MainCharacter_Mari
# faceindex: 2
# text: \marThere must be a way to find BASIL...<br>Is there something you know that we don't, OMORI?\.\^
#Quest Accepted 2 (Night 2: Deep Well+):
#message_37:
# faceset: MainCharacter_Mari
# faceindex: 4
# text: \marAhh... What was this one again?<br>Ah, right! Of course! Our friend, BASIL, is missing!\.\^
#message_38:
# faceset: MainCharacter_Mari
# faceindex: 2
# text: \marThere must be a way to save him...<br>Do you have any ideas of where to start, OMORI?\.\^
#Quest Completed: !!![QUEST IS DELETED FROM QUEST TRACKER]!!!
# =========================================================================================
#Quest Name: CAPTAIN OF THE SPACE PIRATES
# =========================================================================================
#Quest Accepted:
message_40:
faceset: MainCharacter_Mari
faceindex: 4
text: \marUh-oh! It looks like SPACE BOYFRIEND's MIXTAPE was accidentally thrown away.\. Could it possibly be somewhere in the \c[11]JUNKYARD\c[0]?\.\^
#After getting SBF'S MIXTAPE:
message_41:
faceset: MainCharacter_Mari
faceindex: 6
text: \marAlright! You finally got the \c[4]SPECIAL MIXTAPE\c[0].\. Now all you have to do is return it to SPACE BOYFRIEND!\.\^
#Quest Completed:
message_42:
faceset: MainCharacter_Mari
faceindex: 1
text: \marPhew... That got messy for a bit... but at least everything turned out okay.\. Hopefully now CAPT. SPACEBOY will be able to find some peace.\.\^
message_43:
faceset: MainCharacter_Mari
faceindex: 5
text: \marHurry, OMORI! ROSA has the \c[4]SPECIAL MIXTAPE\c[0]!\. You can't let her get away!\^
# =========================================================================================
#Quest Name: FRONT-ROW TICKETS
# =========================================================================================
#Quest Accepted:
message_45:
faceset: MainCharacter_Mari
faceindex: 2
text: \marIt seems that you've all stumbled upon \c[4]SHOW TICKETS\c[0] to a promising new theatric.\. If you have time, you should all stop by and watch!\.\^
#After being thrown in SW Dungeon:
message_50:
faceset: MainCharacter_Mari
faceindex: 5
text: \marIt may seem like there's no escape from \c[11]SWEETHEART'S CASTLE\c[0], but don't give up hope.\. There must be a way out of here!\.\^
#After reaching SW Garden:
message_55:
faceset: MainCharacter_Mari
faceindex: 4
text: \marThe SPROUT MOLES seem to be preparing for some sort of big event...\. What could SWEETHEART be planning now?\.\^
#message_56:
# faceset: MainCharacter_Mari
# faceindex: 2
# text: \marAll the SPROUT MOLES blocking the entrance earlier must have gone somewhere! You should ask around and see if anyone knows of a hidden exit...\.\^
#Quest Completed:
message_60:
faceset: MainCharacter_Mari
faceindex: 4
text: \marIt looks like you made your way out of the clutches of SWEETHEART...\. but just barely. Let's hope you never bump into her ever again.\.\^
# =========================================================================================
#Quest Name: MISSING FRIENDS
# =========================================================================================
#After getting Kel:
message_75:
faceset: MainCharacter_Mari
faceindex: 6
text: \marIt's so nice to see you and KEL reunited!<br>\.AUBREY and HERO must be somewhere near here as well.<br><br>KEL, you said that we would be able to find AUBREY on the 5th floor, right?\. You should start there first!\.\^
#Quest Completed:
message_80:
faceset: MainCharacter_Mari
faceindex: 3
text: \marYay! It's so good to see everyone back together again!\.\^
# =========================================================================================
#Quest Name: HECTOR THE ROCK
# =========================================================================================
#Quest Accepted:
message_85:
faceset: MainCharacter_Mari
faceindex: 4
text: \marDang... KEL's pet rock, \c[13]HECTOR\c[0], fell out of his pocket.\. Sorry, KEL. I'm not sure where he is, but don't give up!\.\^
message_86:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHECTOR may have a family now, but \c[13]HECTOR JR\c[0] seems really happy to be here.\. Don't lose him this time, KEL.\.\^
# =========================================================================================
#Quest Name: DAISY'S DILEMMA
# =========================================================================================
#Quest Accepted:
message_90:
faceset: MainCharacter_Mari
faceindex: 6
text: \marAwww... DAISY is trying to get her crush to notice her with a \c[4]FLOWER PUZZLE\c[0].\. How cute!\. I think I saw MIKAL throw one away a while back.\. Maybe you can find it somewhere!\^
#After getting FLOWER PUZZLE:
message_95:
faceset: MainCharacter_Mari
faceindex: 3
text: \marHey, you got a \c[4]FLOWER PUZZLE\c[0]!\. Wasn't DAISY looking for one to give her crush?\. It's pretty obvious who it is.\. \}<br>Cough, cough... It's NEB... Hehe...\.\^
message_96:
faceset: MainCharacter_Mari
faceindex: 0
text: \marYay! DAISY has a \c[4]FLOWER PUZZLE\c[0] to give NEB now, but will she ever actually give it to him?\. Tune in next time to find out!\.\^
# =========================================================================================
#Quest Name: STICK IN THE MUD
# =========================================================================================
#Quest Accepted:
message_100:
faceset: MainCharacter_Mari
faceindex: 4
text: \marMR. SCARECROW's friends have been scattered around the \c[11]CATTAIL FIELD\c[0].\. You should reunite them. He seems a little lonely...\.\^
# =========================================================================================
#Quest Name: STRANGE REQUEST
# =========================================================================================
#Quest Accepted:
message_105:
faceset: MainCharacter_Mari
faceindex: 2
text: \marTVGIRL asked you to get some things from a \c[4]STRANGE LIST\c[0] with some strange stuff on it.\. How strange!\.\^
#After getting DOOHICKEY, THINGAMABOB, and WHATCHAMACALLIT:
message_110:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHey! It looks like you have everything that TVGIRL was asking for from her \c[4]STRANGE LIST\c[0].\. You should bring them to her.\. I'm sure she'll make something amazing...\. and strange.\.\^
message_111:
faceset: MainCharacter_Mari
faceindex: 0
text: \marTVGIRL was just trying to fix her COFFEE MACHINE all along.\. Did you get your free \c[3]COFFEE\c[0]?\.\^
# =========================================================================================
#Quest Name: THE B.E.D.
# =========================================================================================
#Quest Accepted
message_115:
faceset: MainCharacter_Mari
faceindex: 2
text: \marSo SHADY MOLE is looking for a \c[4]B.E.D.\c[0], huh?\. MAYOR MOLE would know all about that!\. He conducts experiments with his son in the basement under the school.\.\^
#After talking to MAYOR MOLE:
message_120:
faceset: MainCharacter_Mari
faceindex: 4
text: \marMAYOR MOLE seems pretty preoccupied with worrying about his son...\. Maybe he'll help us if we find his son first.\.\^
#After getting B.E.D.:
message_125:
faceset: MainCharacter_Mari
faceindex: 2
text: \marIn an odd set of events, you've acquired a \c[4]B.E.D.\c[0]!<br>\.Is it really okay to give it to SHADY MOLE, though?\.\^
message_126:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWell, SHADY MOLE has the \c[4]B.E.D.\c[0] now...\. I wonder what evil purpose he has planned for it.\.\^
# =========================================================================================
#Quest Name: SWEATY SNACK
# =========================================================================================
#Quest Accepted w/o TOFU:
message_130:
faceset: MainCharacter_Mari
faceindex: 2
text: \marA very sweaty SPORT MOLE is looking for some \c[3]TOFU\c[0]...\. You should already have \c[3]TOFU\c[0], right?\. It's everywhere!\.\^
message_131:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI don't know if \c[3]TOFU\c[0] is going to provide enough nutrients for all the exercising that SPORT MOLE is doing.\. No wonder he's so tired.\.\^
#message_132:
# text: You got \c[3]TOFU\c[0]!
#Quest Accepted W/ TOFU:
#message_135:
# faceset: MainCharacter_Mari
# faceindex: 2
# text: \marA very sweaty SPROUT MOLE is looking for some \c[3]TOFU\c[0]... You should already have \c[3]TOFU\c[0], right? It's everywhere!\.\^
# =========================================================================================
#Quest Name: FASCINATING LITERATURE
# =========================================================================================
#Quest Accepted:
message_140:
faceset: MainCharacter_Mari
faceindex: 2
text: \marDEMI is bored of his books and is looking for something more exciting to read...\. Maybe you can find one in a library somewhere.\.\^
#After getting INTERESTING BOOK:
message_146:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHey! That \c[4]INTERESTING BOOK\c[0] you have there looks pretty interesting.\. I bet DEMI would want to read something like that!\.\^
message_145:
faceset: MainCharacter_Mari
faceindex: 0
text: \marDEMI is going to be really occupied with that book you gave him.\. It was just so very interesting.\.\^
# =========================================================================================
#Quest Name: SON OF A SPACE PIRATE
# =========================================================================================
#Quest Accepted:
message_150:
faceset: MainCharacter_Mari
faceindex: 2
text: \marAfter the whole SWEETHEART fiasco, the captain of the SPACE PIRATES seems to have vanished again...\. Maybe those \c[4]BATTERIES\c[0] will lead you to him somehow.\.\^
#message_151:
# faceset: MainCharacter_Mari
# faceindex: 4
# text: \marWhere could he have gone? I sure hope he's okay...
#After defeating SPACE EX-HUSBAND:
message_155:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWow! You fought SPACE EX-HUSBAND on the very top of a mountain?\. That sounds...\. really dramatic...\. He should be heading home now.\. You should go visit to make sure!\.\^
message_156:
faceset: MainCharacter_Mari
faceindex: 0
text: \marCAPT. SPACEBOY has a lot to live for besides SWEETHEART.\. He'll be soaring through the universe again soon, I'm sure!\.\^
# =========================================================================================
#Quest Name: CARE PACKAGE
# =========================================================================================
#Quest Accepted:
message_160:
faceset: MainCharacter_Mari
faceindex: 5
text: \marYou have accepted the noble duty of safely delivering a precious package to BROTHER MOLE in \c[11]SPROUT MOLE COLONY\c[0].\. Don't you dare fail him!\.\^
message_161:
faceset: MainCharacter_Mari
faceindex: 0
text: \marThere was 99 \c[3]TOFU\c[0] in the \c[4]CARE PACKAGE\c[0]?\. BROTHER MOLE knows BROTHER MOLE so well.\.\^
# =========================================================================================
#Quest Name: GHOST PARTY
# =========================================================================================
#Quest Accepted:
message_165:
faceset: MainCharacter_Mari
faceindex: 0
text: \marTOPHAT GHOST won't start his party until all his guests arrive, so it's up to you to gather them.\. You want to see a \c[11]GHOST PARTY\c[0] too, don't you?\.\^
message_166:
faceset: MainCharacter_Mari
faceindex: 0
text: \marThanks to you, all the guests have not-so-promptly arrived at the GHOST PARTY...\. but at least they've arrived!\. Why don't you go join their festivities?\.\^
message_167:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI bet you had so much fun at the \c[11]GHOST PARTY\c[0].\. When did you all learn how to dance?\.\^
# =========================================================================================
#Quest Name: Itchy
# =========================================================================================
#Quest Accepted:
message_170:
faceset: MainCharacter_Mari
faceindex: 2
text: \marThe brachiosaurus SCOTT can't scratch an itch in a specific spot...\. I guess...\. that leaves...\. it up to you...\.\^
message_171:
faceset: MainCharacter_Mari
faceindex: 0
text: \marThe itch has been scratched!\. SCOTT better be thankful.\. Not just anyone would do that for him.\.\^
# =========================================================================================
#Quest Name: BERLY'S LOST BALL
# =========================================================================================
#Quest Accepted:
message_175:
faceset: MainCharacter_Mari
faceindex: 2
text: \marVAN threw BERLY's \c[4]LOST BALL\c[0] somewhere deep in the \c[11]VAST FOREST\c[0].\. It couldn't have fallen too far.\.\^
#After getting BERLY'S BALL:
message_180:
faceset: MainCharacter_Mari
faceindex: 6
text: \marNice! You got BERLY's \c[4]LOST BALL\c[0] back.\. I hear she even wants to give you something as a thank-you gesture.\. <br>How rare for her!\.\^
message_181:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWow! BERLY gave you a \c[4]BUTT CERTIFICATE\c[0]?\. I bet she was up all night thinking up that one.\.\^
# =========================================================================================
#Quest Name: THE CONVICTION OF ORANGE JOE
# =========================================================================================
#Quest Accepted:
message_185:
faceset: MainCharacter_Mari
faceindex: 1
text: \marAll this time, ORANGE JOE has never stopped searching for his long lost brother.\. His resolve is so inspiring...\. Who knows?\. His brother might be closer than we all think...\.\^
message_186:
faceset: MainCharacter_Mari
faceindex: 0
text: \mar\sinv[1]Hope and vigor! Hope and vigor!\sinv[0]\. Say it with me, OMORI!\. \sinv[1]Hope and vigor! Hope and vigor!\sinv[0]\.\^
# =========================================================================================
#Quest Name: A GOOD LISTENER
# =========================================================================================
#Quest Accepted:
message_190:
faceset: MainCharacter_Mari
faceindex: 4
text: \marCANDLIE lost her \c[4]TEDDY BEAR\c[0] and can't find him anywhere.\. Sigh...\. Who will listen to her troubles now?\.\^
#After getting \c[4]TEDDY BEAR\c[0]:
message_195:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHey! That \c[4]TEDDY BEAR\c[0] you got there looks like it might belong to CANDLIE.\. You should give it back to her...\.<br>I'm sure she misses him very much.\.\^
message_196:
faceset: MainCharacter_Mari
faceindex: 0
text: \marCANDLIE must be so glad to have her \c[4]TEDDY BEAR\c[0] back.\. Now she won't be lonely anymore.\.\^
# =========================================================================================
#Quest Name: THE WHEREABOUTS OF DUCKIE JR.
# =========================================================================================
#Quest Accepted:
message_200:
faceset: MainCharacter_Mari
faceindex: 4
text: \marOh no! DUCKIE JR. is missing!<br>\.I'm sure his parents are awfully worried about him...\.\^
#After talking to DUCKIE JR.:
message_205:
faceset: MainCharacter_Mari
faceindex: 3
text: \marPhew... Seems like DUCKIE JR. had his head up in the clouds.\. You're like that too sometimes, OMORI.\. You should check and make sure DUCKIE JR. got home safely!\.\^
message_206:
faceset: MainCharacter_Mari
faceindex: 1
text: \marSeems like DUCKIE JR. had his head up in the clouds.\. You're like that too sometimes, OMORI!\.\^
# =========================================================================================
#Quest Name: MARINA'S OPERATION
# =========================================================================================
#Quest Accepted:
message_210:
faceset: MainCharacter_Mari
faceindex: 3
text: \marMARINA is requesting that you find her some \c[4]RAT MEAT\c[0] for her new body...\. Sounds questionable, but she knows what she's doing...\. I think...\.\^
#After getting RAT MEAT:
message_215:
faceset: MainCharacter_Mari
faceindex: 4
text: \marYou found the \c[4]RAT MEAT\c[0] that MARINA was asking for!\. You should probably give that \c[4]RAT MEAT\c[0] to MARINA before it starts to rot...\.\^
message_216:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI hope MARINA likes her brand new body.\. Though...\. Her experiments probably won't...\.\^
# =========================================================================================
#Quest Name: MEDUSA'S EXPERIMENT
# =========================================================================================
#Quest Accepted:
message_220:
faceset: MainCharacter_Mari
faceindex: 3
text: \marMEDUSA is requesting that you find her some \c[4]SNOT\c[0] for her new body...\. Sounds questionable, but she knows what she's doing...\. probably.\.\^
#After getting SNOT:
message_225:
faceset: MainCharacter_Mari
faceindex: 0
text: \marYou found the \c[4]SNOT\c[0] that MEDUSA was asking for!\. You should probably give that \c[4]SNOT\c[0] to MEDUSA before it gets all over the place...\.\^
message_226:
faceset: MainCharacter_Mari
faceindex: 4
text: \marMEDUSA makes her own body, huh...\. No wonder she has the perfect body-type.\.\^
# =========================================================================================
#Quest Name: MOLLY'S ANALYSIS
# =========================================================================================
#Quest Accepted:
message_230:
faceset: MainCharacter_Mari
faceindex: 3
text: \marMOLLY is requesting that you find her some \c[4]SCRAP METAL\c[0] for her new body...\. Sounds questionable, but she knows what she's doing...\. I assume.\.\^
#After getting SCRAP METAL:
message_235:
faceset: MainCharacter_Mari
faceindex: 0
text: \marYou found the \c[4]SCRAP METAL\c[0] that MOLLY was asking for!\. I wonder if she really wants a metal body like this...\.<br>Seems like it would be a bit clunky.\.\^
message_236:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIt seems like MOLLY is perfectly happy being just a head.\. I can see where she's coming from.\. She must have so much less to worry about now.\.\^
# =========================================================================================
#Quest Name: PRESENT FOR PALMIE
# =========================================================================================
#Quest Accepted:
message_240:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI hope PALMIE likes her \c[4]THANK-YOU FOSSIL\c[0].\. It's definitely... unique.\.\^
message_241:
faceset: MainCharacter_Mari
faceindex: 1
text: \marPEANUT and JELLY want to give PALMIE a thank-you gift for taking care of them.\. Isn't there a place you can find all sorts of special things in \c[11]ORANGE OASIS\c[0]?\.\^
# =========================================================================================
#Quest Name: WEAK MINDS
# =========================================================================================
#Quest Accepted:
message_245:
faceset: MainCharacter_Mari
faceindex: 2
text: \marKITE KID thinks one of the pinwheels in the \c[11]FLOATING FOREST\c[0] is broken.\. I wonder if there's any way to fix it.\.\^
message_246:
faceset: MainCharacter_Mari
faceindex: 2
text: \marThe pinwheels seem to all be spinning now.\. You know what KEL always says.\. If it doesn't work...\. throw something at it!\.\^
# =========================================================================================
#Quest Name: THE CALL OF INSPIRATION
# =========================================================================================
#Quest Accepted:
#whats this for?
message_250:
faceset: MainCharacter_Mari
faceindex: 0
text: \marBERLY says she's looking for the perfect material to inspire her next amazing feat...\. to create the ultimate weapon!\.\^
message_251:
faceset: MainCharacter_Mari
faceindex: 6
text: \marWow, that \c[13]COOL NOODLE\c[0] is way cooler than a normal \c[13]POOL NOODLE\c[0]!\. It must be so much more powerful now.\.\^
# =========================================================================================
#Quest Name: PESSI'S THING
# =========================================================================================
#Quest Accepted:
message_255:
faceset: MainCharacter_Mari
faceindex: 2
text: \marPESSI seems to have lost a precious thing.\.<br>Maybe you can help him by retracing his steps in \c[11]SPROUT MOLE VILLAGE\c[0].\.\^
#After getting PESSI'S THING:
message_261:
faceset: MainCharacter_Mari
faceindex: 0
text: \marYay! You got \c[4]PESSI'S THING\c[0] back from ROSA.\.<br>Ah... I see...\. It's that kind of thing.\. Well, who am I to judge?\. Go return it to him.\.\^
message_260:
faceset: MainCharacter_Mari
faceindex: 4
text: \marPESSI's going to be waiting in that line forever...\. Should someone tell him the event is already over?\.\^
# =========================================================================================
#Quest Name: WEEPING WILLOW
# =========================================================================================
#Quest Accepted:
message_265:
faceset: MainCharacter_Mari
faceindex: 2
text: \marThe goddess of the lake isn't looking too happy these days.\. Maybe some jokes would be able to cheer her up!\. Make sure you have a \c[4]JOKE BOOK\c[0] to write them all down.\.\^
message_266:
faceset: MainCharacter_Mari
faceindex: 3
text: \marMost of the jokes I've seen around are pretty bad...\. but there's got to be a joke that's less bad than the others.\.\^
message_267:
faceset: MainCharacter_Mari
faceindex: 2
text: \marOut of all the jokes, that was the one to make her laugh?\. Well, I guess humor is different for everyone.\.\^
# =========================================================================================
#Quest Name: MISSING
# =========================================================================================
#MARI's dialogue for the BASIL IS MISSING quest will first display this text if you talk to her directly after the cutscene at the picnic:
#Forest Playground
message_270:
faceset: MainCharacter_Mari
faceindex: 4
text: \marWhere could BASIL be?\. I thought he was with you, OMORI...\. You last spotted him at his house, right?\. Maybe you should trace your steps.\.\^
#Path to Basil (II)
message_271:
faceset: MainCharacter_Mari
faceindex: 4
text: \marBASIL's house is just down this path.\. I hope BASIL is okay...\. He doesn't do well alone...\.\^
#==========================
#After you visit BASIL's house (after getting Hangman), MARI's dialogue for the BASIL IS MISSING quest changes depending on the map you are in.
#Forest Playground
message_272:
faceset: MainCharacter_Mari
faceindex: 4
text: \marWhere could BASIL be?\. Could he be somewhere in \c[11]VAST FOREST\c[0]?\. BASIL wouldn't just go off on his own like that...\. Maybe something happened to him...\.\^
#Path to Basil (II)
message_273:
faceset: MainCharacter_Mari
faceindex: 4
text: \marIt doesn't look like BASIL is anywhere in \c[11]VAST FOREST\c[0] after all...\. I wonder where he could have wandered off to.\.\^
#Kite Kid
message_274:
faceset: MainCharacter_Mari
faceindex: 4
text: \marWould BASIL wander all the way up here? From what I can see, there hasn't been anything out of the ordinary.\. Just trees, pinwheels, and the wind.\.\^
#Orange Oasis
message_275:
faceset: MainCharacter_Mari
faceindex: 2
text: \marDo you think BASIL stumbled upon here somehow?\. I'm sure he would've said hello if he saw me.\. I would've fed him so many CARAMEL APPLES, even if he doesn't like sweets!\.\^
#Rain town
message_276:
faceset: MainCharacter_Mari
faceindex: 0
text: \marIt's not likely that BASIL is around here, though I do think BASIL would have enjoyed this place.\. All the VEGGIE KIDS would've liked him, too.<br>Just imagine...\. BASIL reading the VEGGIE KIDS a book for storytime...\. Adorable!\.\^
#Otherworld campsite
message_277:
faceset: MainCharacter_Mari
faceindex: 2
text: \marCould BASIL have climbed the ladder all the way up to \c[11]OTHERWORLD\c[0]?\. You can try asking around to see if people have seen him.\.<br>The SPACE PIRATES just north of here may be a good place to start.\.\^
#Frozen Lake
message_278:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI haven't seen BASIL around here, but I don't think BASIL would have come here on his own.\. He really doesn't like cold weather...\.\^
#Junkyard IV
message_279:
faceset: MainCharacter_Mari
faceindex: 4
text: \marYou can get a really good look of the entire \c[11]JUNKYARD\c[0] from up here...\. but I don't see BASIL anywhere.<br><br>It is strange though...\. I could've sworn I saw BASIL near the campsite earlier...\. but maybe I was mistaken.\.\^
#Junkyard IX (Same as Junkyard IV)
message_280:
faceset: MainCharacter_Mari
faceindex: 4
text: \marYou can get a really good look of the entire \c[11]JUNKYARD\c[0] from up here...\. but I don't see BASIL anywhere.<br><br>It is strange though...\. I could've sworn I saw BASIL near the campsite earlier...\. but maybe I was mistaken.\.\^
#Pyrefly IV
message_281:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI've been thinking...\. Maybe BASIL had to go somewhere important in a rush...\. But where would he have gone? And why wouldn't he tell us about it?\.<br>I just hope he didn't end up in any trouble... and that he's somewhere safe.\.\^
#Pyrefly to SM town
message_282:
faceset: MainCharacter_Mari
faceindex: 4
text: \mar\sinv[1]Sigh...\sinv[0]\. I've looked all over, but it doesn't look like BASIL is around this area either...\. We can't give up...\. BASIL needs us!\.\^
#Sproutmole Town I
message_283:
faceset: MainCharacter_Mari
faceindex: 0
text: \marHey! It looks like the \c[4]SHOW TICKETS\c[0] you found can be used here.\. But it might help to take a look around for BASIL first.<br><br>Do you think the SPROUT MOLES will know anything?\. It never hurts to ask!\.\^
#Underground Dungeon
message_284:
faceset: MainCharacter_Mari
faceindex: 4
text: \marWhat if BASIL got in trouble with SWEETHEART and she locked him up?\. This place is so big...\. There must be answers somewhere!\.\^
#Servant's Quarter (Same as Underground Dungeon)
message_285:
faceset: MainCharacter_Mari
faceindex: 4
text: \marWhat if BASIL got in trouble with SWEETHEART and she locked him up?\. This place is so big...\. There must be answers somewhere!\.\^
#==========================
#After the Swim switch, MARI will play the same dialogue across all picnics. This should override any previous unique dialogue.
#The following picnics will only ever play this new generic dialogue:
message_286:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHmm... BASIL is missing, huh?\. Could he be somewhere around here?\. You know him better than we do, OMORI!\.\^
message_287:
faceset: MainCharacter_Mari
faceindex: 4
text: \marDarn...\. It doesn't look like BASIL was in SWEETHEART's castle either.\. Where else could he have gone?\.\^
#Last Resort
#Last Resort Elevator
#Construction
#End of the Highway
#Baking Room
#==========================
#After going into SGL, the entire quest string will disappear across all picnics, so these MARI will never display the quest.
#Marina Room 3
#Medusa Maze 1
#Molly Main Room
#Path to Basil (BS)
#Frozen Forest VII
#Frozen Forest IX
# =========================================================================================
#Quest Name: LEAFIE
# =========================================================================================
#Quest Accepted:
message_400:
faceset: MainCharacter_Mari
faceindex: 4
text: \marOMORI...\. You... agreed to slay bunnies for LEAFIE?\. AUBREY will be upset you know.\.\^
#Quest Complete:
message_401:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI can't say I'm thrilled...\. but congratulations...\. you're a BUNNY-killer now.\.\^
# =========================================================================================
#Quest Name: Rain town
# =========================================================================================
#Quest Accepted:
message_402:
faceset: MainCharacter_Mari
faceindex: 4
text: \marIt seems to be raining just a bit too much.\. There's got to be something here that can help these VEGGIE KIDS.\.\^
#Quest Complete:
message_403:
faceset: MainCharacter_Mari
faceindex: 4
text: \marYou can't blame yourself for what happened to \c[11]RAIN TOWN\c[0].\. You were only trying to help...\. right?\.\^
#Quest Complete II:
message_408:
faceset: MainCharacter_Mari
faceindex: 6
text: \marThe VEGGIE KIDS are comfortable again.\. I hope they grow up and become wonderful VEGGIE ADULTS!\.\^
# =========================================================================================
#Quest Name: Squizzards
# =========================================================================================
#Quest Accepted:
message_404:
faceset: MainCharacter_Mari
faceindex: 2
text: \marFARMER JIM must be having a real tough time with these pesky SQUIZZARDS.\. Help him get rid of those yucky creatures!\.\^
#Quest Complete:
message_405:
faceset: MainCharacter_Mari
faceindex: 3
text: \marSEACOWS are so cute!\. Now that there's less SQUIZZARDS on the farm, they'll have more room to moo-ve around, hehe.\.\^
# =========================================================================================
#Quest Name: Feed Humphrey
# =========================================================================================
#Quest Accepted:
message_406:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWhoa! That's a \c[4]GIANT CHECK\c[0] for 1000000 CLAMS!\. I don't know of any banks around here, but I do know someone who might be hungry for CLAMS.\.\^
#Quest Complete:
message_407:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHUMPHREY's full and happy now.\. All is well again!\. People just aren't themselves when they're hungry.\.\^
# =========================================================================================
#Quest Name: Mari after collecting black letters
# =========================================================================================
#Quest Accepted:
#message_410:
# faceset: MainCharacter_Mari
# faceindex: 2
# text: \marYou've been quite busy! Let's go back to \c[14]NEIGHBORS ROOM\c[0] and play cards! You deserve a break!\.\^
#Quest Complete:
#message_411:
# faceset: MainCharacter_Mari
# faceindex: 2
# text: \marGlad you could get to play a bit of cards, did you win? Hope you had fun!\.\^
# =========================================================================================
#Quest Name: Mari after collecting black letters in the fog
# =========================================================================================
#Quest Accepted:
message_420:
faceset: MainCharacter_Mari
faceindex: 7
text: \marI heard a rumor about an old empty house south of the playground.\. I wonder...\. if it really is empty, hehe...\.\^