OMORI_Android/www.eng/Languages/en/breaktime_chatter.yaml
2024-01-15 18:44:53 +03:00

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# =========================================================================================
# ** BREAKTIME CHATTER
# =========================================================================================
#Examine the cooler to prompt breaktime message.
#The cooler should not appear until the Breaktime becomes available.
#The dialogue will only play once. Afterwards, if you use the cooler again, it'll just show them at the picnic without the dialogue.
#=====================================================================
#Pre-Epilogue Picnics
#These events will disappear in Epilogue (some earlier). Some of them will be replaced by new dialogue that includes Basil at the picnic.
#=====================================================================
#Vast Forest:
#=====================================================================
#**Forest Playground - Only available after checking on Basil's house after Hangman**
message_0:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelLet's see...\! There's DAISY...\! then there's NEB...\! then HAPPY...\! BROWS...\! NOSE...\! Wait, no... That's DAISY...
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubWhatcha doin', KEL?
message_2:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \kelNothin'...\! Just trying to remember everyone's names...
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\com[2]You still don't know everyone's names!?\! How could you?
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kelI'm sorry, okay? I just wanna have a good time...\! We're all having fun here, aren't we?\! Everyone's names are secondary!
message_5:
faceset: MainCharacter_Mari
faceindex: 2
text: \marIt's alright, AUBREY... HERO never remembers anyone's name either.\! It's probably a family trait...
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \her\com[2]Hey, I've been working on that!\! For some it's natural, but for others it's a learned skill!\! We can't all have a memory like OMORI's...
#------------------------------------------------------------------------------------------------------------------------
#**Path to Basil (II) - Disappears after entering SGL**
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubDo you think BASIL is okay?\!<br>I feel like maybe we should be more worried...
message_8:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herHmm...\! His disappearance is concerning...\! but it won't help anyone to get too worked up over it.
message_9:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: \aubBASIL is really trusting... He'll believe anything anyone says!
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aubWhat if someone tricked him into something?\! Or maybe he's fallen into a trap!
message_11:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herCalm down, AUBREY... I'm sure we'll find him!
message_12:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI know!\! Why don't you all water his flowers while he's away?
message_13:
faceset: MainCharacter_Mari
faceindex: 3
text: \marI'm sure he'll be super thankful once he's back.
message_14:
faceset: MainCharacters_DreamWorld
faceindex: 12
text: \aubSniff...\! Sniff...
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kelAww... AUBREY, come on!\! I don't like it when you cry!
message_16:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelCheer up!\! On the outside, BASIL may seem really soft, but he's actually pretty strong on the inside.
message_17:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelBASIL can take care of himself!\! You should believe in him a little more!
message_18:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: \aubSniff...\! Well, when you put it that way...
message_19:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aub...
message_20:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubOkay, I'll try to believe in BASIL...\! Thanks, KEL. Hehe...
message_21:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\com[2]Ahh! Don't smile at me! It's creepy!
message_22:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\com[2]You're creepy!
message_23:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubHmph!
#------------------------------------------------------------------------------------------------------------------------
#Kite Kid
message_24:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\com[2]Gah! My ears popped again!
message_25:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herAh... yeah.\! That tends to happen with the elevation.
message_26:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\quake[1]\com[2]\{WHAT!?\! DID YOU SAY SOMETHING?
message_27:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \her\com[2]\{\quake[1]I SAID...
message_28:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \her\com[2]\{\quake[1]YOUR EARS POPPED...
message_29:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \her\com[2]\{\quake[1]BECAUSE OF THE ELEVATION!!
message_30:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aub\}\sinv[1]Shhhhhhh...\sinv[0] Keep it down!\! It's not just us here!\! Can't you see that boy with his kite?\! He looks like he's concentrating really hard...
message_31:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: \kel\}Oops...\! Sorry, KITE KID...
#=====================================================================
#Orange Oasis:
#=====================================================================
message_32:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelThe brown sugar feels good on my feet!\!<br>I almost want to pick it off and eat it!
message_33:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aubThat's disgusting, KEL... Why would you even think that!?\! You're so weird!
message_34:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWe all have weird thoughts sometimes.
message_35:
faceset: MainCharacter_Mari
faceindex: 6
text: \marKEL just doesn't think before he says them out loud!
message_36:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelHey! I consider that a good thing!\! If you got something to say, then say it!
message_37:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubThat's just wrong, KEL! You should always think before you speak!\! Have some self-awareness!
message_38:
faceset: MainCharacters_DreamWorld
faceindex: 25
text: \kelSays who? You, Miss Bossypants!?
message_39:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \kelI have plenty of self-awareness!\! I know where I am at all times!
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: \herYeesh...\! Loosen up, you two...
message_41:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: \her\sinv[1]Balance, guys...\! It's all about balance...\sinv[0]
message_42:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \kelHERO... you coward.
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubThat's the laziest answer I've ever heard!\! I expected better from you.
message_44:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herAww, man...\! What'd I say now?
#=====================================================================
#Rain Town:
#=====================================================================
message_45:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \her\sinv[1]Mmmmmmmm...\| Yummy...\| Thanks for the soup, MARI...
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aub\sinv[1]This...\| soup...\| is...\| slurp...\| delicious...
message_47:
faceset: MainCharacters_DreamWorld
faceindex: 23
text: \kelCan I...\| have some seconds...\| please...?
message_48:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWhat's wrong, guys?\! Is there something wrong with my soup?
message_49:
faceset: MainCharacters_DreamWorld
faceindex: 23
text: \kelUrf...\! Lazing around in the rain is fun and all, but eating in the rain is a whole nother thing...
message_50:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \herI can't tell where the rain ends and the soup begins...
#=====================================================================
#Otherworld:
#=====================================================================
message_51:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelWhen I grow up, I'm going to be a SPACE PIRATE...\! and I'm going to travel all around the universe!
message_52:
faceset: MainCharacter_Mari
faceindex: 0
text: \marOur search for BASIL has taken all of us pretty far from home.\! If traveling the universe is what you want, you definitely have a head start!
message_53:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\sinv[1]I wonder what kind of friends we will meet!\! What foes we'll face...\! It'll be an epic journey to end all journeys!
message_54:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: \aubYou're way too carefree about this, KEL...\! Did you forget that we're looking for BASIL?
message_55:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubRemember?\! Our dear friend BASIL who needs us?
message_56:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelYeah, I know, I know...\! I'm just trying to be positive!
message_57:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelI have complete faith that we will save him!\! Besides, the heroes always win...\! Isn't that right, HERO?
message_58:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: \herHaha... Very funny, KEL...
#------------------------------------------------------------------------------------------------------------------------
#**Junkyard Couch - Disappears after Day 0**
message_59:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelThe Moon looks gigantic from here!\! This is the most beautiful place I've ever seen!
message_60:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aubBut there's so much litter around...\!<br>How can you say it's beautiful?
message_61:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelAUBREY, AUBREY... Don't be such a wet blanket.\! Look at things on the bright side!
message_62:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelYou know what I always say...\!<br>“You just gotta wake up and smell the roses!”
message_63:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\com[2]You don't always say that!
#------------------------------------------------------------------------------------------------------------------------
#Frozen Forest:
message_64:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herReally, MARI?\! Shaved ice in this weather?
message_65:
faceset: MainCharacter_Mari
faceindex: 2
text: \marAnd what's wrong with that, HERO?\! It's so convenient!\! Shaved ice is way easier to come by than \c[3]SNO-CONES\c[0]!
message_66:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubWhat's the difference between shaved ice and \c[3]SNO-CONES\c[0] anyway?
message_67:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWell realistically, there's not much of a difference...\! \c[3]SNO-CONES\c[0] just have larger pieces of ice than shaved ice.
message_68:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelLarger pieces of ice, huh?\! Is that why \c[3]SNO-CONES\c[0] are so much more expensive?
message_69:
faceset: MainCharacter_Mari
faceindex: 6
text: \marI...\! I don't know, KEL!\! I can't really answer that one...
#=====================================================================
#Pyrefly Forest:
#=====================================================================
#Pyrefly IV -
message_70:
faceset: MainCharacter_Mari
faceindex: 3
text: \marHow are you handling your fear of spiders, HERO?
message_71:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \her\sinv[1]Huff...\| Breathe in... \|Huff... \|Breathe out...
message_72:
faceset: MainCharacter_Mari
faceindex: 6
text: \marYou're doing great, HERO! Keep at it!
message_73:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \her\sinv[1]Huff...\| Breathe in... \|Huff... \|Breathe out...
message_74:
faceset: MainCharacter_Mari
faceindex: 2
text: \marOMORI used to be scared of spiders too, but look at him now!\! Not even a flinch!
message_75:
faceset: MainCharacter_Mari
faceindex: 3
text: \marLook how brave he's being!
message_76:
faceset: MainCharacter_Mari
faceindex: 6
text: \marWow...\! So brave...
message_77:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubYeah!\! So brave!
#------------------------------------------------------------------------------------------------------------------------
#**Pyrefly to SM town - Disappears after entering hidden library / defeating SW**
message_78:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubThis forest is a lot scarier than the one near the playground...\! And a lot older too...
message_79:
faceset: MainCharacter_Mari
faceindex: 2
text: \marIt does have a mysterious air about it, doesn't it?
message_80:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI heard there used to be a huge library filled with books here...\! but since no one took care of it...\! over time the library slowly sank into the ground...
message_81:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herWho told you that, MARI?
message_82:
faceset: MainCharacter_Mari
faceindex: 6
text: \marOh...\! Just some shadows here and there...\! If you focused, you could see them too!
message_83:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kel\com[2]Whatever!\! Reading is boring!\! Who wants to read anyway?
message_84:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: \aubWhere is this library now, MARI?
message_85:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWell...\! If I were to guess...\!<br>I'd say it would be right beneath us!
message_86:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubLike...\! underground?
message_87:
faceset: MainCharacter_Mari
faceindex: 6
text: \marYeah!\! Somewhere around here, probably!
#=====================================================================
#Sweetheart's Castle:
message_88:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHERO! I have a question for you...
message_89:
faceset: MainCharacter_Mari
faceindex: 6
text: \marWas there any chance in the world that you would've said “yes” to marrying SWEETHEART?
message_90:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \her\com[2]What!? No way!
message_91:
faceset: MainCharacters_DreamWorld
faceindex: 49
text: \herYou know I only have eyes for you, MARI...
message_92:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\sinv[1]Ewwwwwwwwwwwwwwww...
message_93:
faceset: MainCharacter_Mari
faceindex: 2
text: \mar“Ewww...” is right, KEL!
message_94:
faceset: MainCharacter_Mari
faceindex: 5
text: \marHERO! That's not what I like about you at all!
message_95:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herWhat? It's not?\! Then what is it?
message_96:
faceset: MainCharacter_Mari
faceindex: 6
text: \marI can't tell you that, silly!\! It would ruin the magic!
message_97:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herOkay...\! I don't really get it...\! but whatever you say...
message_98:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubMARI, you don't have to worry about SWEETHEART at all!
message_99:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubSWEETHEART is the worst!\! I can't imagine anyone being in love with her!
message_100:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelWasn't she with CAPT. SPACEBOY though?
message_101:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubHmph!\! Relationships like that are just shallow!
message_102:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: \aubYou can't compare it to the real deal... like what me and OMORI have!\! Isn't that right, OMORI?
message_103:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubOMORI?
#=====================================================================
#Deep Well:
#=====================================================================
#**Last Resort Entrance - Available after getting whole party.**
message_104:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herSo MARI...\! What do you do when you're waiting for us?
message_105:
faceset: MainCharacter_Mari
faceindex: 6
text: \marOh...\! Nothing out of the ordinary.\! I say “hello” and try to make small talk with the folks who pass by...
message_106:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kelThat sounds exhausting... I can't small talk at all!
message_107:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubMARI, tell us! Who's the most interesting person you've come across?
message_108:
faceset: MainCharacter_Mari
faceindex: 1
text: \marWell, let's see...\! Around this area, I typically see cranky tourists and GATOR GUYS.
message_109:
faceset: MainCharacter_Mari
faceindex: 0
text: \marThe GATOR GUYS are a little rough around the edges...\! but once they open up, they'll share just about everything with you!
message_110:
faceset: MainCharacter_Mari
faceindex: 6
text: \marThey're even nicer than most of the tourists!
message_111:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: \aubYes! I agree!\! All the GATOR GUYS I've met have been really nice to me!
message_112:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: \kelThey are!?\! They're always treating me like I'm in trouble or something...
message_113:
faceset: MainCharacter_Mari
faceindex: 2
text: \marLet's see... What else...
message_114:
faceset: MainCharacter_Mari
faceindex: 6
text: \marAh! Come to think of it, I do remember a chronically unlucky fellow named SNALEY...
message_115:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI used to see him wandering around a lot...
message_116:
faceset: MainCharacter_Mari
faceindex: 4
text: \marBut the one time he tried to walk up to greet me...\! he suddenly fell into a hole.\! I never saw him again after that...
message_117:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kel\com[2]\sinv[1]Boring!\sinv[0] Next!
#------------------------------------------------------------------------------------------------------------------------
#End of the Highway -
message_118:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herI can't believe we really made it all the way to the end of the highway.
message_119:
faceset: MainCharacter_Mari
faceindex: 3
text: \marBut you did... and you should all be proud!
message_120:
faceset: MainCharacter_Mari
faceindex: 1
text: \marThe bridge at the top of this cliff leads to a place called \c[11]DEEPER WELL\c[0]...
message_121:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWord is that \c[11]DEEPER WELL\c[0] has been around for a long time, but the bridge wasn't there until recently.
message_122:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWho knows what's on the other side?
message_123:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubDo you think that's where BASIL is?
message_124:
faceset: MainCharacters_DreamWorld
faceindex: 43
text: \herWe don't know for sure...\! but there's only one way to find out!
#------------------------------------------------------------------------------------------------------------------------
#Humphrey:
message_125:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kelDang, what happened here? This place is a huge mess...
message_126:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aub\com[2]\sinv[1]A-Achoo!\sinv[0]\| All the furniture looks really dusty...\!<br>It's probably been like this for a while.
message_127:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelLooks like it used to be an office or something.\! Wasn't this supposed to be a lair full of sea witches?\! None of this stuff looks witchy at all.
message_128:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herI mean we are basing this off SWEETHEART's sources...\!<br>I don't know if I would trust SWEETHEART...\! Much less her sources...
message_129:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \kelWe gotta stop SWEETHEART!\! She's definitely up to no good.
message_130:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herW-We do?\! I mean...\! We can always mind our own business...
message_131:
faceset: MainCharacter_Mari
faceindex: 3
text: \marOh... Is that what we're doing now?\!<br>Protecting the world from evil?\! How fun!
message_132:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herWhat does protecting the world from evil have to do with SWEETHEART?
message_133:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\com[2]Have you met her!?\! She \quake[1]is\quake[0] evil!
message_134:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herFair point...
message_135:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: \herWell...\! I guess someone's gotta do it...
#------------------------------------------------------------------------------------------------------------------------
#Medusa Maze 1 -
message_136:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelMARI, this gelatin is delicious!\! What's it made out of?
message_137:
faceset: MainCharacter_Mari
faceindex: 6
text: \marI'm not sure, KEL! I've just been scooping it off the walls and floor.\! Do you like it?
message_138:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \herYou...\! \com[2]what!?
message_139:
faceset: MainCharacter_Mari
faceindex: 3
text: \marHehe...\! just kidding.
message_140:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI made it by mixing fruit!\! And umm...\! gelatin!
message_141:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelOkay, yeah...\! but...\! what's gelatin made out of?
message_142:
faceset: MainCharacter_Mari
faceindex: 3
text: \marWell, KEL...\! Gelatin...\! Gelatin is made out of gelatin!
message_143:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelI see...
message_144:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelWell, whatever!\! Food is food, I guess!
message_145:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: \kel...\! Hmm...
#------------------------------------------------------------------------------------------------------------------------
#Molly Main Room -
message_146:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubYou guys... We can't relax right now!
message_147:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\com[2]We have a puzzle to solve!\!<br>Aren't you guys afraid the bomb is going to explode!?
message_148:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kel\sinv[1]Just relax... AUBREY, we got this!\sinv[0]
message_149:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelThis room's full of the smartest people I know!
message_150:
faceset: MainCharacters_DreamWorld
faceindex: 11
text: \aubThat...\! doesn't make me feel better at all...
message_151:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelThe lady on the screen said she set it up for her sister, right?\! She wouldn't really let it explode on her sister!
message_152:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herI don't know, KEL...\! AUBREY's right.\! We're in unfamiliar territory.\! It's probably better to play it safe.
message_153:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herWhat do you think we should do, MARI?
message_154:
faceset: MainCharacter_Mari
faceindex: 0
text: \marH-Huh?\! Oh...\! I think...\! you should do what your heart tells you!
message_155:
faceset: MainCharacters_DreamWorld
faceindex: 47
text: \herThanks...\! MARI...\! I can always count on you.
message_216:
faceset: MainCharacter_Mari
faceindex: 6
text: \marYou're welcome!
#=====================================================================
#Epilogue Picnics:
#=====================================================================
#Some picnics will have new text after getting Basil back in Epilogue.
#------------------------------------------------------------------------------------------------------------------------
#Frozen Forest VII -
message_156:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubWow...\! Isn't the snowfall pretty?
message_157:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \kelI mean... I guess it's pretty...\! Snow is fine once in a while, but I'd never live anywhere that snows all the time!
message_158:
faceset: MainCharacters_DreamWorld
faceindex: 27
text: \kelThink of all the shoveling...
message_159:
faceset: MainCharacter_Basil
faceindex: 4
text: \bas...
message_160:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubHey...\! BASIL, are you okay?
message_161:
faceset: MainCharacter_Basil
faceindex: 2
text: \basH-Huh?\! Oh...\! It's nothing!
message_162:
faceset: MainCharacter_Basil
faceindex: 0
text: \basSorry... It's kind of silly.
message_163:
faceset: MainCharacter_Basil
faceindex: 4
text: \basI don't know why...\! but snow makes me really sad.
message_164:
faceset: MainCharacter_Mari
faceindex: 0
text: \marAwwww... Don't be sad, BASIL!\! We're all here for you!
message_165:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: \herYeah, I mean...\! It's okay to be sad sometimes...\! but you can always confide in us!
message_166:
faceset: MainCharacter_Basil
faceindex: 2
text: \basHehe...\! Thanks, everyone.
message_167:
faceset: MainCharacter_Basil
faceindex: 1
text: \basDon't worry...\! I know I can always tell you guys anything.
#------------------------------------------------------------------------------------------------------------------------
#Frozen Forest IX -
message_168:
faceset: MainCharacter_Mari
faceindex: 6
text: \mar\sinv[1]Hooray!\sinv[0] You've almost made it to the top!\! How are you all feeling?
message_169:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \her\quake[1]No...\| worries... \|MARI...\quake[0]
message_170:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aub\quake[1]Yeah...\| We're...\| just...\| fine...
message_171:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\quake[1]\com[2]Ahhh!\! My ears are popping again!
message_172:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \her\quake[1]KEL, I t-told you already...\! It's the elevation...
message_173:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aub\quake[1]Y-Yeah, stop complaining, KEL!\! We're all feeling it too!
message_174:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\quake[1]I... I'm not complaining.\! I kinda like it!\! It r-reminds me of when you finally get the water out of your ear after swimming!
message_175:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \her\quake[1]...\| \sinv[1]Ah...\| Swimming...\| Sun... \|Heat...
message_176:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aub\quake[1]H-Hey, guys...\! L-Let's go somewhere warmer next time.
#------------------------------------------------------------------------------------------------------------------------
#Forest Playground -
message_178:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIt's so nice to all sit and relax together like this!
message_179:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelMARI!\! BASIL!\! Why don't you ever tag along with us?
message_180:
faceset: MainCharacter_Mari
faceindex: 2
text: \marOh, you know I'd love to...\! but I have to take it easy.\! I have a bad knee, remember?
message_181:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: \kelOh yeah...\! Do you think it'll ever heal, MARI?
message_182:
faceset: MainCharacter_Mari
faceindex: 0
text: \marNo I'm afraid not...\! But that's okay! I can still help you by setting up picnics!
message_183:
faceset: MainCharacter_Mari
faceindex: 6
text: \marDon't you worry about me... I'll always do what I can!
message_184:
faceset: MainCharacter_Mari
faceindex: 3
text: \marAnd it's not at all bad anyway, since BASIL is always here to keep me company.
message_185:
faceset: MainCharacter_Basil
faceindex: 1
text: \basYeah, MARI and I have the best talks.
message_186:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubYou do?\! What do you guys talk about?
message_187:
faceset: MainCharacter_Mari
faceindex: 6
text: \marEverything, really!\! Sometimes, we even talk about you guys!
message_188:
faceset: MainCharacter_Basil
faceindex: 1
text: \bas\sinv[1]Yeah!\! We talk about how cool and composed OMORI is all the time...\! Or about how AUBREY is so caring about everything...
message_189:
faceset: MainCharacter_Mari
faceindex: 3
text: \sinv[1]\marOr about how nice it would be to be as carefree as KEL...\! Or about how the time HERO fell asleep and a bird thought his hair was a nest...
message_190:
faceset: MainCharacters_DreamWorld
faceindex: 46
text: \her\com[2]W-Wait... What was that last part again?
message_191:
faceset: MainCharacter_Mari
faceindex: 6
text: \mar\sinv[1]Oh, nothing!\sinv[0]
#------------------------------------------------------------------------------------------------------------------------
#Pyrefly Forest -
message_192:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \her\sinv[1]Huff...\| Breathe in...\| Huff...\| Breathe out...
message_193:
faceset: MainCharacter_Basil
faceindex: 3
text: \basOh no...\! HERO, you really don't like spiders, huh?
message_194:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelNope...\! If there's one thing my brother can't stand...\com[2]<br>it's spiders!
message_195:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kelWhy don't you talk some sense into him, BASIL?
message_196:
faceset: MainCharacter_Basil
faceindex: 4
text: \basAhhh... Okay, I'll try!
message_197:
faceset: MainCharacter_Basil
faceindex: 0
text: \basWell...\! I think spiders are really misunderstood...\! They might look kind of scary, but they never attack humans unless they feel threatened.
message_198:
faceset: MainCharacter_Basil
faceindex: 1
text: \basNot to mention they're also one of my biggest helpers when I'm gardening...\! since they eat a lot of the pests that can hurt my plants.\! It's all about the balance of nature!
message_217:
faceset: MainCharacter_Basil
faceindex: 6
text: \basOr...\! S-Something like that...
message_199:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubDo you feel better now, HERO?
message_200:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelDarn...\! I guess that didn't work...
message_201:
faceset: MainCharacter_Mari
faceindex: 4
text: \marAwww...\! It's okay, HERO...\! We can take it one step at a time...
message_202:
faceset: MainCharacters_DreamWorld
faceindex: 48
text: \her\sinv[1]Huff...\| Breathe in... \|Huff... \|Breathe out...
message_203:
faceset: MainCharacter_Mari
faceindex: 0
text: \mar...\! Or you know...\! Crawling is okay too!
#------------------------------------------------------------------------------------------------------------------------
#**Construction - Only available after completing all Statues. Gator Guy joins too.**
message_204:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelCheck out these statues! We all look so amazing!
message_205:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herThese statues look just like us!\! You're great at what you do, MR. GATOR GUY!
message_206:
text: \n<GATOR GUY>Heh, heh... You really think so, boss?\!<br>I've always been the artsy one in the family.<br><br>All my brothers always come to me to get their pictures taken and stuff...\! It's more of a hassle than anything...
message_207:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelPictures, huh?\! You know...\! my friend BASIL here is really good with a camera!\! I bet he could teach you some tricks!
message_208:
text: \n<GATOR GUY>Yeah? You think he could do that?
message_209:
faceset: MainCharacter_Basil
faceindex: 3
text: \bas\com[2]\}Agh...\! Why KEL...
message_210:
faceset: MainCharacter_Basil
faceindex: 1
text: \basS-Sorry...\! I'm not all that good...\! Or even trying to be really!\!<br>I just take photos for fun!
message_211:
text: \n<GATOR GUY>Ehhh? What's your deal?\! You're way too humble, kid!\!<br>How are you gonna sell yourself like that!?
message_212:
faceset: MainCharacter_Basil
faceindex: 6
text: \basB-But...\! I'm not trying to sell myself...
message_213:
text: \n<GATOR GUY>\com[2]What? You're not!?
message_214:
text: \n<GATOR GUY>Heh...\! I guess there are those types, huh...
message_215:
text: \n<GATOR GUY>Well, whatever floats your boat, flower boy.\! You do you!
#------------------------------------------------------------------------------------------------------------------------
#**Construction - Only available after completing all Statues. Gator Guy joins too.**
message_220:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aubUgh...\! This place is so gross and stinky!\! My nose can't take it anymore...
message_221:
faceset: MainCharacters_DreamWorld
faceindex: 19
text: \kelWhat's the rush, AUBREY?\! There's so much treasure around!
message_222:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kelI'm gonna swipe as many \c[5]CANS\c[0] as I can find!
message_223:
faceset: MainCharacters_DreamWorld
faceindex: 38
text: \herOh! And then afterwards, we should recycle them at a RECYCLING MACHINE!\! I'm sure we passed by one on the way to CAPT. SPACE- I mean, SPACE BOYFRIEND's place!
message_224:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aubUrf...\! Forget \c[5]CANS\c[0]...\! We gotta find that \c[4]SPECIAL MIXTAPE\c[0] and get out of here.
message_225:
faceset: MainCharacter_Mari
faceindex: 4
text: \marAwww... Hang in there, AUBREY.\! You'll get past this.
message_226:
faceset: MainCharacter_Mari
faceindex: 0
text: \marIf anything...\! just think about all the good recycling will do for the environment!
message_227:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \kel\com[2]Yeah c'mon, AUBREY! Do it for the environment!