OMORI_Android/www.eng/Languages/en/27_cutscenes_treehouse.yaml
2024-01-15 18:44:53 +03:00

528 lines
15 KiB
YAML

# =========================================================================================
# Cutscene: Hooligan Friends
# =========================================================================================
#Trigger: Exit Aubrey's House.
message_0:
text: Yo, AUBREY! Are you okay?\kim
message_1:
faceset: MainCharacters_Faraway
faceindex: 0
text: Hey, KIM... I'm good...\! Thanks for bringing everyone here.\aub
message_2:
text: \Com[2]\{HEY, GUYS! GUYS!!\! AUBREY IS HERE!!\kim
#HOOLIGANS run to AUBREY.
message_3:
text: Yo, AUBREY. Are you feelin' any better?<br>We even saved a taffy for you.\van
message_4:
text: What happened in there!? Your face is all red...\!<br>\Com[2]Do you need me to teach someone a lesson!?\mav
message_5:
faceset: MainCharacters_Faraway
faceindex: 27
text: Don't worry about me, guys...\!<br>Sorry for ignoring you all earlier.\aub
#ANGEL jumps.
message_6:
text: Eh, it's no biggie! We're just glad you're alright.<br>\!Right, CHARLIE?\ang
message_7:
text: \}...\! Yeah.\{\cha
#ANGEL turns to AUBREY.
message_8:
text: AUBREY, AUBREY! Let's go hang out at the park!\! I wanna show you some cool new moves I came up with!\! I was up practicing all night.\ang
message_9:
faceset: MainCharacters_Faraway
faceindex: 1
text: Haha... That sounds fun, but...\!<br>Maybe later.\! I have some things to take care of first.\aub
message_10:
faceset: MainCharacters_Faraway
faceindex: 1
text: We'll all hang out tomorrow, I promise.\aub
message_11:
text: Aww... Okay...\! We'll see you later then.\ang
#KIM walks to AUBREY.
message_12:
text: AUBREY... Don't keep us waiting too long!\kim
#AUBREY turns to KIM.
message_13:
faceset: MainCharacters_Faraway
faceindex: 11
text: You know I won't, KIM.\! I'll be back before you know it.\aub
# =========================================================================================
# Cutscene: Basil is Not Home
# =========================================================================================
#Trigger: Examine Basil's Door.
message_30:
faceset: MainCharacters_Faraway
faceindex: 29
text: Hey, POLLY! How's BASIL doing?\! <br>We were wondering if we could hang out with him today!\her
message_31:
text: Oh, hello everyone!\!<br>I'm afraid BASIL isn't home right now.\! <br>He's...\! in the hospital.\n<POLLY>
#Everyone is surprised.
message_32:
faceset: MainCharacters_Faraway
faceindex: 19
text: \Com[2]What!?\! What happened?\kel
#POLLY is confused, then has an idea.
message_33:
text: Oh, my apologies!\! Let me clarify...\n<POLLY>
message_34:
text: BASIL is in the hospital visiting his GRANDMA...\! <br>She was rushed to intensive care yesterday evening.\n<POLLY>
message_36:
faceset: MainCharacters_Faraway
faceindex: 32
text: Oh, no...\! I'm really sorry to hear that.\her
message_37:
faceset: MainCharacters_Faraway
faceindex: 19
text: Do you know when he'll be back?\kel
message_38:
text: I-I'm not exactly sure...\! Maybe sometime in the afternoon.\! ...\! Sorry...\n<POLLY>
message_39:
faceset: MainCharacters_Faraway
faceindex: 32
text: Would you mind if we checked back here later?\!<br>We're all really worried about him.\her
message_40:
text: I don't mind at all.\! Please come by to visit.\n<POLLY>
message_41:
text: I think BASIL would appreciate having some friends over.\n<POLLY>
message_42:
text: I'm happy to know that BASIL has friends that care so much about him.\n<POLLY>
message_43:
faceset: MainCharacters_Faraway
faceindex: 15
text: Oh, it's nothing.\!<br>Friends...\! are supposed to be there for each other...\!<br>Right, AUBREY?\kel
message_44:
faceset: MainCharacters_Faraway
faceindex: 0
text: Y-Yeah...\! Sure...\aub
message_45:
faceset: MainCharacters_Faraway
faceindex: 14
text: Anyways, we'll be back later.\! See you, POLLY!\kel
message_46:
text: Okay, see you!\n<POLLY>
#POLLY shuts door.
message_47:
faceset: MainCharacters_Faraway
faceindex: 28
text: Well, I guess we have to wait until he gets back...\! <br>Is there anything you guys want to do until then?\her
message_48:
faceset: MainCharacters_Faraway
faceindex: 0
text: I'm okay just hanging out and doing whatever.\aub
message_49:
faceset: MainCharacters_Faraway
faceindex: 17
text: Then I vote somewhere indoors!\! It's way too hot today.\kel
message_50:
faceset: MainCharacters_Faraway
faceindex: 29
text: Sure, maybe we can hang out at our house a little.\! And then later when it cools down we can all go see the treehouse!\her
message_51:
faceset: MainCharacters_Faraway
faceindex: 14
text: Oh yeah! We should do that!\!<br>Especially since AUBREY is with us now, too.\kel
message_52:
faceset: MainCharacters_Faraway
faceindex: 2
text: Our old treehouse, huh?\! I haven't been there in so long...\aub
message_53:
faceset: MainCharacters_Faraway
faceindex: 12
text: Yeah, we haven't yet either!\! We wanted to go see it yesterday, but it was too dark outside.\kel
message_54:
faceset: MainCharacters_Faraway
faceindex: 30
text: How about you, \n[8]?\! What did you want to do today?\! It's your last day, so you should call the shots!\her
message_55:
faceset: MainCharacters_Faraway
faceindex: 13
text: Yeah!\! You should decide how you want to spend your last day in \c[11]FARAWAY TOWN\c[0].\! Lead the way, \n[8].\kel
# =========================================================================================
# Cutscene: Mari's Tree
# =========================================================================================
#Trigger: Examine: Tree Stump.
message_70:
faceset: MainCharacters_Faraway
faceindex: 18
text: ...\! This is where MARI-\kel
message_71:
faceset: MainCharacters_Faraway
faceindex: 34
text: Yeah...\! It is.\her
message_72:
faceset: MainCharacters_Faraway
faceindex: 0
text: ...\aub
message_73:
faceset: MainCharacters_Faraway
faceindex: 2
text: It feels like forever ago...\!<br>but I can still remember that day perfectly.\aub
#HERO walks a step.
message_74:
faceset: MainCharacters_Faraway
faceindex: 34
text: That...\! That day was really busy.\! In the morning, I went out with Mom to buy some nice clothes and shoes.\! We spent all day shopping and didn't get home until the afternoon.\her
message_75:
faceset: MainCharacters_Faraway
faceindex: 18
text: I remember that day too...\!<br>I went out to get a haircut with Dad.\kel
#KEL turns to AUBREY.
message_76:
faceset: MainCharacters_Faraway
faceindex: 17
text: Oh, yeah! You were there with your dad too, AUBREY!\! <br>We were preparing for something, weren't we?\kel
message_77:
faceset: MainCharacters_Faraway
faceindex: 27
text: Yeah, we were.\!<br>We were going to watch MARI and \n[8]'s music recital...\aub
message_78:
faceset: MainCharacters_Faraway
faceindex: 0
text: It was supposed to be that night...\! but...\! when we came home in the evening...\aub
message_79:
faceset: MainCharacters_Faraway
faceindex: 2
text: ... ... ...\aub
#Party turns to tree.
message_80:
faceset: MainCharacters_Faraway
faceindex: 20
text: Even after all this time...\!<br>I-I still don't understand why she would do it.\kel
message_81:
faceset: MainCharacters_Faraway
faceindex: 0
text: I...\! I don't think any of us ever will.\aub
message_82:
faceset: MainCharacters_Faraway
faceindex: 40
text: ...\! Hey, guys...\! Let's...\! Let's keep going.\her
#STUMP
message_83:
text: ...
# =========================================================================================
# Cutscene: Memories in the Treehouse
# =========================================================================================
#Trigger: Enter Treehouse.
message_100:
faceset: MainCharacters_Faraway
faceindex: 42
text: Wow... This place has seen better days...\! but it looks like everything is right where we left it.\her
message_101:
faceset: MainCharacters_Faraway
faceindex: 14
text: \Com[2]All our old stuff is still here!\kel
#KEL walks to scattered cards.
message_102:
faceset: MainCharacters_Faraway
faceindex: 13
text: Hey, look! Here's our playing cards!\! <br>I was the best at card games, wasn't I, guys?\kel
#AUBREY walks up to stuffed toy.
message_103:
faceset: MainCharacters_Faraway
faceindex: 27
text: MR. PLANTEGG...\! Oh, you're so dirty...\aub
message_104:
faceset: MainCharacters_Faraway
faceindex: 28
text: Look at all these old books...\!<br>So this is where all my cookbooks went!\her
message_105:
faceset: MainCharacters_Faraway
faceindex: 16
text: \Com[2]Dah! I think I just stepped on a jack!\kel
message_106:
faceset: MainCharacters_Faraway
faceindex: 13
text: Ah, man... Such good times.\kel
#HERO walks to toaster.
message_107:
faceset: MainCharacters_Faraway
faceindex: 34
text: Hmm...\! why did we have a toaster in here?\her
#PLAYER needs to examine Photo.
#Slide: Treehouse Photo.
#PLAYER needs to flip it to read the back, then exit out.
message_144:
text: You put the \c[4]TOY BOX KEY\c[0] in your pocket.
message_108:
faceset: MainCharacters_Faraway
faceindex: 0
text: Hey... look...\! \n[8] found a photo of us.\aub
#Slide: Treehouse Photo
message_109:
faceset: MainCharacters_Faraway
faceindex: 27
text: We all look...\! so happy...\aub
message_110:
faceset: MainCharacters_Faraway
faceindex: 12
text: Wasn't there a photo missing from the \c[4]PHOTO ALBUM\c[0]?\!<br>That must be it!\kel
message_111:
faceset: MainCharacters_Faraway
faceindex: 38
text: Hey, you're right, KEL!\! Take out your \c[4]PHOTO ALBUM\c[0], \n[8]. <br>We should add it in!\her
#Slide: Basil's PHOTO ALBUM (Faraway) - Sorting
message_112:
faceset: MainCharacters_Faraway
faceindex: 1
text: There...\! Now the \c[4]PHOTO ALBUM\c[0] is complete again.\aub
message_113:
faceset: MainCharacters_Faraway
faceindex: 29
text: You know... This is probably the last time that we'll all be together here in this treehouse.\! Now that the \c[4]PHOTO ALBUM\c[0] is complete...\! we should look through it one last time.\her
message_114:
faceset: MainCharacters_Faraway
faceindex: 14
text: Good idea, HERO!\! The \c[4]PHOTO ALBUM\c[0] is already out, so we might as well... right, \n[8]?\! Let's start from the beginning.\kel
#Slide: Basil's PHOTO ALBUM (Faraway) - Viewing
message_115:
faceset: MainCharacters_Faraway
faceindex: 32
text: ...\! Oh, MARI...\! I miss her so much.\her
message_116:
faceset: MainCharacters_Faraway
faceindex: 27
text: ...\! I...\aub
message_117:
faceset: MainCharacters_Faraway
faceindex: 8
text: I miss her too...\aub
#KEL is surprised.
message_118:
faceset: MainCharacters_Faraway
faceindex: 17
text: Hey... C'mon, guys! Why the long faces?\kel
message_119:
faceset: MainCharacters_Faraway
faceindex: 13
text: Look at all of us back together again...<br>\!MARI would be so happy for us!\kel
message_120:
faceset: MainCharacters_Faraway
faceindex: 35
text: Yeah, you're right... She would be.\her
message_121:
faceset: MainCharacters_Faraway
faceindex: 32
text: Sigh...\! If only BASIL could be here too.\her
message_122:
faceset: MainCharacters_Faraway
faceindex: 0
text: ...\aub
#AUBREY turns away and leaves
message_123:
faceset: MainCharacters_Faraway
faceindex: 19
text: Huh?\! Hey, AUBREY! What's up?\kel
#KEL follows AUBREY
#HERO question mark and leaves
#-------------------------------------------------------------------
#UPON WALKING INTO PLAYER'S HOUSE WITH AUBREY FOR THE FIRST TIME
#-------------------------------------------------------------------
message_125:
faceset: MainCharacters_Faraway
faceindex: 28
text: It looks like the sun is about to set.\!<br>Did you want to go see the treehouse now, \n[8]?\her
#-------------------------------------------------------------------
#UPON WALKING INTO PLAYER'S HOUSE WITH AUBREY FOR THE FIRST TIME
#-------------------------------------------------------------------
#everyone walks in one by one
#aubrey examines her surroundings then turns to player
message_130:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aubWow...\! I guess you really are moving away, huh \n[8]?
message_131:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubWhen I see this empty house, it all feels so sudden.\! But for you...\! moving away must have been a long time coming.
message_132:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubI hope you can find some peace out there...\! or you know...\! some happiness.
#HERO walks to the sliding door.
#*pause*
#HERO turns to party.
message_133:
faceset: MainCharacters_Faraway
faceindex: 31
text: \herThere have been a lot of things that were unsaid these past few years...\! and painful memories that we kept to ourselves.
message_134:
faceset: MainCharacters_Faraway
faceindex: 42
text: \herBut even through all that...\! I'm relieved that we were still able to become friends again.\! I'm happy that we're all here...\! so that we can face this together.
#*pause*
#HERO turns to the sliding door.
#*pause*
message_135:
faceset: MainCharacters_Faraway
faceindex: 40
text: \her...
#*pause*
#KEL walks to HERO.
message_136:
faceset: MainCharacters_Faraway
faceindex: 18
text: \kelIt's okay, HERO.\! I'll go first.
#HERO moves out of the way for KEL.
#KEL walks outside.
#*pause*
#HERO walks outside right after him.
#AUBREY walks to PLAYER.
message_137:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubHey, \n[8]...\! When you move away...\! Do you think it'd be too much trouble if you could-
#from outside
#AUBREYs face the door
message_138:
text: \kel\com[2]AUBREY!\! \n[8]!\! Are you guys coming?
#*pause*
message_139:
faceset: MainCharacters_Faraway
faceindex: 27
text: \aub...\! A-Actually, nevermind...\! It's nothing.
#AUBREY walks to door and walks outside.
#*pause*
#PLAYER walks slowly in front of door and stops in front of it.
#screen tints white
#when you go outside, all 4 party members will already be in your party
#---- if you try to exit the ALBUM
message_140:
faceset: MainCharacters_Faraway
faceindex: 31
text: \herThis photo must have been out here in the treehouse for a while.\! The colors are pretty faded.
message_141:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelYeah...\! I wonder how it got here.\! When was the last time you hung out with BASIL, \n[8]?