528 lines
15 KiB
YAML
528 lines
15 KiB
YAML
# =========================================================================================
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# Cutscene: Hooligan Friends
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# =========================================================================================
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#Trigger: Exit Aubrey's House.
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message_0:
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text: Yo, AUBREY! Are you okay?\kim
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message_1:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: Hey, KIM... I'm good...\! Thanks for bringing everyone here.\aub
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message_2:
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text: \Com[2]\{HEY, GUYS! GUYS!!\! AUBREY IS HERE!!\kim
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#HOOLIGANS run to AUBREY.
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message_3:
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text: Yo, AUBREY. Are you feelin' any better?<br>We even saved a taffy for you.\van
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message_4:
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text: What happened in there!? Your face is all red...\!<br>\Com[2]Do you need me to teach someone a lesson!?\mav
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message_5:
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faceset: MainCharacters_Faraway
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faceindex: 27
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text: Don't worry about me, guys...\!<br>Sorry for ignoring you all earlier.\aub
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#ANGEL jumps.
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message_6:
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text: Eh, it's no biggie! We're just glad you're alright.<br>\!Right, CHARLIE?\ang
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message_7:
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text: \}...\! Yeah.\{\cha
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#ANGEL turns to AUBREY.
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message_8:
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text: AUBREY, AUBREY! Let's go hang out at the park!\! I wanna show you some cool new moves I came up with!\! I was up practicing all night.\ang
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message_9:
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faceset: MainCharacters_Faraway
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faceindex: 1
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text: Haha... That sounds fun, but...\!<br>Maybe later.\! I have some things to take care of first.\aub
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message_10:
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faceset: MainCharacters_Faraway
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faceindex: 1
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text: We'll all hang out tomorrow, I promise.\aub
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message_11:
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text: Aww... Okay...\! We'll see you later then.\ang
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#KIM walks to AUBREY.
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message_12:
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text: AUBREY... Don't keep us waiting too long!\kim
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#AUBREY turns to KIM.
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message_13:
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faceset: MainCharacters_Faraway
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faceindex: 11
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text: You know I won't, KIM.\! I'll be back before you know it.\aub
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# =========================================================================================
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# Cutscene: Basil is Not Home
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# =========================================================================================
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#Trigger: Examine Basil's Door.
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message_30:
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faceset: MainCharacters_Faraway
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faceindex: 29
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text: Hey, POLLY! How's BASIL doing?\! <br>We were wondering if we could hang out with him today!\her
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message_31:
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text: Oh, hello everyone!\!<br>I'm afraid BASIL isn't home right now.\! <br>He's...\! in the hospital.\n<POLLY>
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#Everyone is surprised.
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message_32:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: \Com[2]What!?\! What happened?\kel
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#POLLY is confused, then has an idea.
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message_33:
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text: Oh, my apologies!\! Let me clarify...\n<POLLY>
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message_34:
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text: BASIL is in the hospital visiting his GRANDMA...\! <br>She was rushed to intensive care yesterday evening.\n<POLLY>
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message_36:
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faceset: MainCharacters_Faraway
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faceindex: 32
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text: Oh, no...\! I'm really sorry to hear that.\her
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message_37:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: Do you know when he'll be back?\kel
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message_38:
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text: I-I'm not exactly sure...\! Maybe sometime in the afternoon.\! ...\! Sorry...\n<POLLY>
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message_39:
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faceset: MainCharacters_Faraway
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faceindex: 32
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text: Would you mind if we checked back here later?\!<br>We're all really worried about him.\her
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message_40:
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text: I don't mind at all.\! Please come by to visit.\n<POLLY>
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message_41:
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text: I think BASIL would appreciate having some friends over.\n<POLLY>
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message_42:
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text: I'm happy to know that BASIL has friends that care so much about him.\n<POLLY>
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message_43:
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faceset: MainCharacters_Faraway
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faceindex: 15
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text: Oh, it's nothing.\!<br>Friends...\! are supposed to be there for each other...\!<br>Right, AUBREY?\kel
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message_44:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: Y-Yeah...\! Sure...\aub
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message_45:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Anyways, we'll be back later.\! See you, POLLY!\kel
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message_46:
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text: Okay, see you!\n<POLLY>
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#POLLY shuts door.
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message_47:
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faceset: MainCharacters_Faraway
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faceindex: 28
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text: Well, I guess we have to wait until he gets back...\! <br>Is there anything you guys want to do until then?\her
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message_48:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: I'm okay just hanging out and doing whatever.\aub
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message_49:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Then I vote somewhere indoors!\! It's way too hot today.\kel
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message_50:
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faceset: MainCharacters_Faraway
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faceindex: 29
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text: Sure, maybe we can hang out at our house a little.\! And then later when it cools down we can all go see the treehouse!\her
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message_51:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Oh yeah! We should do that!\!<br>Especially since AUBREY is with us now, too.\kel
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message_52:
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faceset: MainCharacters_Faraway
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faceindex: 2
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text: Our old treehouse, huh?\! I haven't been there in so long...\aub
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message_53:
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faceset: MainCharacters_Faraway
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faceindex: 12
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text: Yeah, we haven't yet either!\! We wanted to go see it yesterday, but it was too dark outside.\kel
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message_54:
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faceset: MainCharacters_Faraway
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faceindex: 30
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text: How about you, \n[8]?\! What did you want to do today?\! It's your last day, so you should call the shots!\her
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message_55:
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faceset: MainCharacters_Faraway
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faceindex: 13
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text: Yeah!\! You should decide how you want to spend your last day in \c[11]FARAWAY TOWN\c[0].\! Lead the way, \n[8].\kel
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# =========================================================================================
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# Cutscene: Mari's Tree
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# =========================================================================================
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#Trigger: Examine: Tree Stump.
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message_70:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: ...\! This is where MARI-\kel
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message_71:
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faceset: MainCharacters_Faraway
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faceindex: 34
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text: Yeah...\! It is.\her
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message_72:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: ...\aub
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message_73:
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faceset: MainCharacters_Faraway
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faceindex: 2
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text: It feels like forever ago...\!<br>but I can still remember that day perfectly.\aub
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#HERO walks a step.
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message_74:
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faceset: MainCharacters_Faraway
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faceindex: 34
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text: That...\! That day was really busy.\! In the morning, I went out with Mom to buy some nice clothes and shoes.\! We spent all day shopping and didn't get home until the afternoon.\her
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message_75:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: I remember that day too...\!<br>I went out to get a haircut with Dad.\kel
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#KEL turns to AUBREY.
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message_76:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Oh, yeah! You were there with your dad too, AUBREY!\! <br>We were preparing for something, weren't we?\kel
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message_77:
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faceset: MainCharacters_Faraway
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faceindex: 27
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text: Yeah, we were.\!<br>We were going to watch MARI and \n[8]'s music recital...\aub
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message_78:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: It was supposed to be that night...\! but...\! when we came home in the evening...\aub
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message_79:
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faceset: MainCharacters_Faraway
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faceindex: 2
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text: ... ... ...\aub
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#Party turns to tree.
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message_80:
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faceset: MainCharacters_Faraway
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faceindex: 20
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text: Even after all this time...\!<br>I-I still don't understand why she would do it.\kel
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message_81:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: I...\! I don't think any of us ever will.\aub
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message_82:
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faceset: MainCharacters_Faraway
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faceindex: 40
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text: ...\! Hey, guys...\! Let's...\! Let's keep going.\her
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#STUMP
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message_83:
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text: ...
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# =========================================================================================
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# Cutscene: Memories in the Treehouse
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# =========================================================================================
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#Trigger: Enter Treehouse.
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message_100:
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faceset: MainCharacters_Faraway
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faceindex: 42
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text: Wow... This place has seen better days...\! but it looks like everything is right where we left it.\her
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message_101:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: \Com[2]All our old stuff is still here!\kel
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#KEL walks to scattered cards.
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message_102:
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faceset: MainCharacters_Faraway
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faceindex: 13
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text: Hey, look! Here's our playing cards!\! <br>I was the best at card games, wasn't I, guys?\kel
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#AUBREY walks up to stuffed toy.
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message_103:
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faceset: MainCharacters_Faraway
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faceindex: 27
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text: MR. PLANTEGG...\! Oh, you're so dirty...\aub
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message_104:
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faceset: MainCharacters_Faraway
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faceindex: 28
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text: Look at all these old books...\!<br>So this is where all my cookbooks went!\her
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message_105:
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faceset: MainCharacters_Faraway
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faceindex: 16
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text: \Com[2]Dah! I think I just stepped on a jack!\kel
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message_106:
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faceset: MainCharacters_Faraway
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faceindex: 13
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text: Ah, man... Such good times.\kel
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#HERO walks to toaster.
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message_107:
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faceset: MainCharacters_Faraway
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faceindex: 34
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text: Hmm...\! why did we have a toaster in here?\her
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#PLAYER needs to examine Photo.
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#Slide: Treehouse Photo.
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#PLAYER needs to flip it to read the back, then exit out.
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message_144:
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text: You put the \c[4]TOY BOX KEY\c[0] in your pocket.
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message_108:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: Hey... look...\! \n[8] found a photo of us.\aub
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#Slide: Treehouse Photo
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message_109:
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faceset: MainCharacters_Faraway
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faceindex: 27
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text: We all look...\! so happy...\aub
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message_110:
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faceset: MainCharacters_Faraway
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faceindex: 12
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text: Wasn't there a photo missing from the \c[4]PHOTO ALBUM\c[0]?\!<br>That must be it!\kel
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message_111:
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faceset: MainCharacters_Faraway
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faceindex: 38
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text: Hey, you're right, KEL!\! Take out your \c[4]PHOTO ALBUM\c[0], \n[8]. <br>We should add it in!\her
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#Slide: Basil's PHOTO ALBUM (Faraway) - Sorting
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message_112:
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faceset: MainCharacters_Faraway
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faceindex: 1
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text: There...\! Now the \c[4]PHOTO ALBUM\c[0] is complete again.\aub
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message_113:
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faceset: MainCharacters_Faraway
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faceindex: 29
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text: You know... This is probably the last time that we'll all be together here in this treehouse.\! Now that the \c[4]PHOTO ALBUM\c[0] is complete...\! we should look through it one last time.\her
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message_114:
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faceset: MainCharacters_Faraway
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faceindex: 14
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text: Good idea, HERO!\! The \c[4]PHOTO ALBUM\c[0] is already out, so we might as well... right, \n[8]?\! Let's start from the beginning.\kel
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#Slide: Basil's PHOTO ALBUM (Faraway) - Viewing
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message_115:
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faceset: MainCharacters_Faraway
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faceindex: 32
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text: ...\! Oh, MARI...\! I miss her so much.\her
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message_116:
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faceset: MainCharacters_Faraway
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faceindex: 27
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text: ...\! I...\aub
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message_117:
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faceset: MainCharacters_Faraway
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faceindex: 8
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text: I miss her too...\aub
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#KEL is surprised.
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message_118:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: Hey... C'mon, guys! Why the long faces?\kel
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message_119:
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faceset: MainCharacters_Faraway
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faceindex: 13
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text: Look at all of us back together again...<br>\!MARI would be so happy for us!\kel
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message_120:
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faceset: MainCharacters_Faraway
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faceindex: 35
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text: Yeah, you're right... She would be.\her
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message_121:
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faceset: MainCharacters_Faraway
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faceindex: 32
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text: Sigh...\! If only BASIL could be here too.\her
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message_122:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: ...\aub
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#AUBREY turns away and leaves
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message_123:
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faceset: MainCharacters_Faraway
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faceindex: 19
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text: Huh?\! Hey, AUBREY! What's up?\kel
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#KEL follows AUBREY
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#HERO question mark and leaves
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#-------------------------------------------------------------------
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#UPON WALKING INTO PLAYER'S HOUSE WITH AUBREY FOR THE FIRST TIME
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#-------------------------------------------------------------------
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message_125:
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faceset: MainCharacters_Faraway
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faceindex: 28
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text: It looks like the sun is about to set.\!<br>Did you want to go see the treehouse now, \n[8]?\her
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#-------------------------------------------------------------------
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#UPON WALKING INTO PLAYER'S HOUSE WITH AUBREY FOR THE FIRST TIME
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#-------------------------------------------------------------------
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#everyone walks in one by one
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#aubrey examines her surroundings then turns to player
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message_130:
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faceset: MainCharacters_Faraway
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faceindex: 27
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text: \aubWow...\! I guess you really are moving away, huh \n[8]?
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message_131:
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faceset: MainCharacters_Faraway
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faceindex: 2
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text: \aubWhen I see this empty house, it all feels so sudden.\! But for you...\! moving away must have been a long time coming.
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message_132:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: \aubI hope you can find some peace out there...\! or you know...\! some happiness.
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#HERO walks to the sliding door.
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#*pause*
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#HERO turns to party.
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message_133:
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faceset: MainCharacters_Faraway
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faceindex: 31
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text: \herThere have been a lot of things that were unsaid these past few years...\! and painful memories that we kept to ourselves.
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message_134:
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faceset: MainCharacters_Faraway
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faceindex: 42
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text: \herBut even through all that...\! I'm relieved that we were still able to become friends again.\! I'm happy that we're all here...\! so that we can face this together.
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#*pause*
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#HERO turns to the sliding door.
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#*pause*
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message_135:
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faceset: MainCharacters_Faraway
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faceindex: 40
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text: \her...
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#*pause*
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#KEL walks to HERO.
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message_136:
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faceset: MainCharacters_Faraway
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faceindex: 18
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text: \kelIt's okay, HERO.\! I'll go first.
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#HERO moves out of the way for KEL.
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#KEL walks outside.
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#*pause*
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#HERO walks outside right after him.
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#AUBREY walks to PLAYER.
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message_137:
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faceset: MainCharacters_Faraway
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faceindex: 0
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text: \aubHey, \n[8]...\! When you move away...\! Do you think it'd be too much trouble if you could-
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#from outside
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#AUBREYs face the door
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message_138:
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text: \kel\com[2]AUBREY!\! \n[8]!\! Are you guys coming?
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#*pause*
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message_139:
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faceset: MainCharacters_Faraway
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faceindex: 27
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text: \aub...\! A-Actually, nevermind...\! It's nothing.
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#AUBREY walks to door and walks outside.
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#*pause*
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#PLAYER walks slowly in front of door and stops in front of it.
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#screen tints white
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#when you go outside, all 4 party members will already be in your party
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#---- if you try to exit the ALBUM
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message_140:
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faceset: MainCharacters_Faraway
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faceindex: 31
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text: \herThis photo must have been out here in the treehouse for a while.\! The colors are pretty faded.
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message_141:
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faceset: MainCharacters_Faraway
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faceindex: 17
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text: \kelYeah...\! I wonder how it got here.\! When was the last time you hung out with BASIL, \n[8]?
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