OMORI_Android/www.eng/Languages/en/faraway_conditional.yaml
2024-01-15 18:44:53 +03:00

178 lines
5.6 KiB
YAML

# =========================================================================================
# Farawway town Conditional changes
# =========================================================================================
# =========================================================================================
#If opened door on Day 1 of Faraway town
# =========================================================================================
#Cutscene: Pyrefly Intro
#Enter Pyrefly Forest
#KEL: Ugh... I hate this place... It gives me the heebie-jeebies...
#AUBREY: Don't be such a baby, KEL. They're just bugs!
#KEL: Aaaah! There's a huge bug in your hair!
#AUBREY: W-What? Where? Get it off! Get it off!
#KEL: Haha! Just kidding! Look who's the scared one now.
#AUBREY: Hmph! That's not very funny, KEL...
#>>>>>> changes to >>>>>>
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kelUgh... \!I hate this place... It gives me the heebie-jeebies...
message_2:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubDon't be such a baby, KEL. They're just bugs!
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 31
text: \kel\{\Com[2]\QUAKE[1]Aaaaaahhhh!!\}\!<br>\Com[2]There's a huge bug in your hair!!\QUAKE[0]
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 7
text: \aub\{\Com[2]\QUAKE[1]W-What!? \!Where!? \!\Com[2]Get it off!!\}\QUAKE[0]
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\Com[2]\QUAKE[1]Get it off before I kick you in your fart box!\QUAKE[0]
message_6:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelWhoa... \!Chill out, AUBREY... \!It was just a prank...
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubGoodness! \!I'm sorry! \!I don't know what came over me...
message_8:
faceset: MainCharacters_DreamWorld
faceindex: 9
text: \aubAnyway, that's not very funny, KEL...\!<br>You better apologize to me right now, or else-
message_9:
faceset: MainCharacters_DreamWorld
faceindex: 26
text: \kelYeah, yeah... I'm sorry...
#TVGIRL:
#TVGIRL: Dang... All they've been showing lately is re-runs... When is something interesting going to show up?
#>>>>>> changes to >>>>>>
message_10:
text: \n<TV GIRL>There's a new show that just started airing! \!<br>It's a little dramatic, but pretty interesting...<br>\!I'm already hooked!
# =========================================================================================
#If opened door on Day 2 of Faraway town
# =========================================================================================
#I LOVE PICKLES!
#MARI'S PICNIC
#Location: SWEETHEART'S CASTLE - PRISON B1
#In MARI's Intro Dialogue,
#KEL: Awww... Yuck! I hate pickles! Next time, can you sneak in some jam instead?
#>>>>>> changes to >>>>>>
message_20:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: \kel\{\Com[2]Yum!! \Com[2]I love pickles!\}
#BERLY PUNCH:
#Only triggers once.
#Before playing her usual dialogue, BERLY punches leader.
message_21:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \kel\Com[2]Hey! What'd you do that for!?
message_22:
text: \berI dunno... \!I just felt like doing it.
#SAD EXPRESSION (DAY 3 ONLY):
#MARI'S PICNIC
#Only triggers once.
#After playing her usual dialogue, MARI says:
message_23:
faceset: MainCharacter_Mari
faceindex: 2
text: \marHey... OMORI... Are you okay?
message_24:
faceset: MainCharacter_Mari
faceindex: 4
text: \marYour expression looks a little bit sad to me lately...\!<br>Is something wrong?
# =========================================================================================
#After entering piano room in FARAWAY TOWN
# =========================================================================================
#Grand Pianos appear all over DREAM WORLD.
#Grand Pianos can be played in any order.
#Locations:
#VAST FOREST: Forest Playground
#SWEETHEART'S CASTLE: In the Ballroom
#JUNKYARD: Near the Couch? Somewhere that looks cool
#LAST RESORT: Mr Jawsum's Room
#ORANGE OASIS: In the middle of the desert
#FROZEN FOREST ENTRANCE: In the middle of the snow-covered field
#Upon examining a piano:
message_40:
text: It's a grand piano. \!<br>The word \"OMORI\" is etched across the center.
message_41:
text: Do you want to sit down?
#yes/no
#PIANO (1)
message_42:
text: Two notes echo in your head...<br>\!You position your hands to play.
#PIANO (2)
message_43:
text: Some notes echo in your head...<br>\!You position your hands to play.
#PIANO (3)
message_44:
text: A part of a melody comes to you...<br>\!You position your hands to play.
#PIANO (4)
#same text as Piano 3
#PIANO (5)
#same text as Piano 3
#PIANO (6)
message_45:
text: You remember a familiar melody... \!<br>Your hands move on their own.
#After playing the piano, it will disappear.
#Finding all the Pianos will trigger Cutscene: Piano and Violin
#OMORI sitting at the piano.
#Camera zooms to MARI at entrance of room. MARI walks up to him.
#MARI turns over to face PLAYER on the chair.
message_46:
text: \marOh! Hey, \n[8]... \!<br>I see you're getting better at reading music, hehe!
message_47:
text: \marThis is a new song that I'm learning... \!Do you like it?
message_48:
text: \marI'm pretty sure there's a duet version for piano and violin...
message_49:
text: \marDid you want to learn how to play it together?