503 lines
15 KiB
YAML
503 lines
15 KiB
YAML
# =========================================================
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# DOUGH DUNGEON (DOOM TOMB)
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# =========================================================
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#Upon entry: Crypt is dark
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message_0:
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faceset: MainCharacters_DreamWorld
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faceindex: 20
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text: \kelIt sure is dark in here...
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#Red eyes surround party
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message_1:
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faceset: MainCharacters_DreamWorld
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faceindex: 46
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text: \herUh-oh...\! It looks like we're not alone!
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#One bread walks forward
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message_2:
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text: \who\Quake[1]Hiss...\Quake[0]
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#Rest of bread walks forward
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message_3:
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text: \who\Quake[1]Hiss...\| Hiss...\| Hiss...\| Hiss...\Quake[0]
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#Placeholder:
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message_4:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: \kelHey! They're hissing at us!\! We can't let them do that!\!<br>\Com[2]Let's teach them a lesson!
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#AFTERBATTLE
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message_5:
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faceset: MainCharacters_DreamWorld
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faceindex: 48
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text: \herHuff...\! Huff...\! Okay, that's the last of them.
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message_6:
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faceset: MainCharacters_DreamWorld
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faceindex: 28
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text: \kelMan... What's with all this bread down here?\!<br>Someone must have a real baking problem...
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#After examining DO NOT TOUCH big bread
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message_53:
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text: \who\sinv[1]Ohooooooooo...\sinv[0]
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#*Small shaking*
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message_54:
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text: \who\sinv[1]Ohooooooooooooooooooo...\sinv[0]
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#*More shaking*
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message_55:
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text: \who\sinv[1]Ohoooooooooooooooooooooooooooooo!!\sinv[0]
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#*The toast begins floating*
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#*More shaking and screen starts to fade out*
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#*falling noises*
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#Upon falling into Doom TOMB
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message_60:
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faceset: MainCharacters_DreamWorld
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faceindex: 31
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text: \kel\Com[2]\sinv[1]\{PWWEEEEHHHHH!!\!\}<br>Ewwwwwwwwww...\!\sinv[0] What is all this?
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message_61:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: \herThis...\! This is all-purpose flour!
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message_62:
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faceset: MainCharacters_DreamWorld
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faceindex: 7
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text: \aub\Com[2]\sinv[2]\{ACHHOOOOOOO!!\sinv[0]\}\!<br>Urgh...\! My nose is all itchy...
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#--------------
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#ACTUAL MOLE DIALOGUE + SAFE
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message_200:
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text: \n<ACTUAL MOLE>Stop right there, no-gooders!\! Can't y'all read directions?\!<br>Ya'll should be ashamed of yourselves!
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message_201:
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text: \n<ACTUAL MOLE>My family and I have been guardin' this crypt's treasure for generations...\! but guardin' ain't easy ‘cause of people like you!
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message_202:
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text: \n<ACTUAL MOLE>I may be old and frail now... and my eyesight may not be so good... and I may be the only one left...<br><br>But I've spent a lifetime doin' this, and I've gotten real good at guardin', I reckon!
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message_203:
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text: \n<ACTUAL MOLE>I can't even remember what I'm guardin', but it's probably whatever's hidden in that important-lookin' safe in the left corner of the room!
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message_204:
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text: \n<ACTUAL MOLE>Anyway, I'm gonna have to ask y'all to leave peacefully.\! Being an ACTUAL MOLE and all, I can dig my way out of here in 3 seconds flat!
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message_205:
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text: \n<ACTUAL MOLE>There ain't nothin' special about this place.\! So how about I save y'all some trouble and getchu out of here?
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#[YES/NO]
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#[YES]
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message_206:
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text: \n<ACTUAL MOLE>Well, that was easy!\! Don't blink! I'll have you back on the surface faster than a hot knife through butter!
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#[NO]
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message_207:
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text: \n<ACTUAL MOLE>You wanna stay and enjoy the place?\! Alright, if you insist!
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message_208:
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text: \n<ACTUAL MOLE>Feel free to look around and all...\! This summoning circle may be old, but it still works like a charm...\! but no funny business...\! or else!
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#Enter after leaving:
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message_209:
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text: \n<ACTUAL MOLE>Hey, partner! You're back down yonder already?\! How many years has it been?
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#Talk to him again:
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message_210:
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text: \n<ACTUAL MOLE>You feelin' an itch to get back to the surface?\! You won't be able to take anything you find from the counters here with you!\! That okay, partner?
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#[YES/NO]
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#[YES]
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message_211:
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text: \n<ACTUAL MOLE>\{\{\sinv[1]YEEEEE-HAWWW!!
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message_230:
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text: \n<ACTUAL MOLE>I'll have you back on the surface faster than a hot knife through butter!
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#[NO]
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#Nothing
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#To unveil the safe combination, you must empty the table as the safe combination is on it, meaning you must summon everything.
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#Use the combo to open up the safe.
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#Examine safe for the first time:
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message_212:
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text: \n<ACTUAL MOLE>\com[2]Don't you even think about opening up that safe!\! There's definitely no combination or anything like that around these parts!
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#Talk to the safe:
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message_213:
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text: What is the safe combination?
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message_217:
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text: And?
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#Multiple choice with 4 random numbers each.
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#Correct answer combo:
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#2
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#2
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#3
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#1
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#9
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#9
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#1
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#The safe contains RECIPE FOR DISASTER. (Item #246)
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#Get Message is in XX_MELON
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#The screen will fade out and fade in to show the image, then fade back.
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#You can also view it through inventory.
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#The recipe requires you to sacrifice ACTUAL MOLE.
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#Talk to the Mole with RECIPE FOR DISASTER:
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message_214:
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text: Do you want to pick up \c[4]ACTUAL MOLE\c[0]?\!<br>There may be no turning back...
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message_215:
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text: \n<ACTUAL MOLE>\quake[1]\{\{WHAT IN TARNATION!?!?
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message_216:
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text: You picked up \c[4]ACTUAL MOLE\c[0].
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#(Note: Once you pick up the ACTUAL MOLE, you won't be able to leave.)
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#ACTUAL MOLE is Item #248
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#Talk to the summoning circle. (XX_MELON.message_79)
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#After you sacrifice the ACTUAL MOLE, the map starts rumbling, the screen begins shaking and turning black.
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#You and your party will spawn to the top of this map. The boulder will appear and start chasing you down.
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#If you die here, it'll play the funeral song like you died.
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#Then you'll respawn at the top of the boulder map infinitely.
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#If you fall “survive” and fall through the hole at the bottom, the screen will turn black, then there will be a falling noise and then a crash signifying you hit the ground. Then it'll play the funeral song like you died. (Either way, you “die.”)
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#Instead of GAME OVER, you find yourself in the left pantry with 3 TOASTS around you (your party members).
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#OMORI pops out from the middle of the flour pile, covered in flour.
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#Orange = party members Green = Life Jam watermelons
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#You must gather the LIFE JAM around the room and use the LIFE JAM on the TOASTS to revive them.
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#After you revive each member, they join your party.
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message_220:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: \aubOMORI! You saved me!
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#*AUBREY twirl*
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message_221:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: \aubThank you... I thought I was TOAST for sure!
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#AUBREY joins your party.
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#KEL looks around
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message_222:
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faceset: MainCharacters_DreamWorld
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faceindex: 33
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text: \kel\quake[1]\com[2]\{AHHHHH!! WHERE AM I!?
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#*KEL jumps*
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message_223:
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faceset: MainCharacters_DreamWorld
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faceindex: 16
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text: \kelOh, hey guys! What'd I miss?
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#KEL joins your party.
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message_224:
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faceset: MainCharacters_DreamWorld
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faceindex: 48
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text: \herUrf...
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message_225:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: \aubWelcome back, HERO! How are you feeling?
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message_226:
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faceset: MainCharacters_DreamWorld
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faceindex: 48
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text: \herI feel...\! dizzy...
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message_227:
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faceset: MainCharacters_DreamWorld
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faceindex: 46
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text: \her\com[2]W-Whoa!\! Hey, where are we?
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message_228:
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faceset: MainCharacters_DreamWorld
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faceindex: 27
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text: \kelI dunno...\! Maybe a place where all abandoned TOAST goes...
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message_229:
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faceset: MainCharacters_DreamWorld
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faceindex: 46
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text: \herWell, we sure as heck aren't TOAST anymore!\! Let's hurry and find a way out of here!
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#Walk to the top of the staircase and Biscuit and Doughie will challenge you.
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#Their dialogue was edited in dreamworld_extras_doomtomb.yaml. (message 63 - 110)
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#You can win or lose to them and it'll produce the same result except for a few lines of text.
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#Note: Maybe ingredients on the table should be gone after you defeat them.
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#After you fight them, Biscuit and Doughie leave using the portal above them.
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#When party uses portal, they pop out of the sand in toast graveyard one by one like zombies. Then they align into party formation.
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#-----------
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#After entering BISCUIT and DOUGHIE's lair:
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message_63:
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text: \n<DOUGHIE>We were born to make bread forever, day in and day out...\! \sinv[1]Fresh bread...\| Fresh bread...\| Fresh bread...\sinv[0]
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message_64:
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text: \n<DOUGHIE>It's a hard life... and it's not very rewarding...<br>but this is all we have...\!<Br>We just have to be grateful, right BISCUIT?
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message_65:
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text: \n<BISCUIT>\sinv[1]Ohooo...\sinv[0]
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message_66:
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text: \n<DOUGHIE>That's right, brother...\! This has always been our life...\! trapped in an endless circle of bread.
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message_67:
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text: \n<BISCUIT>\sinv[1]Ohooooooooo...\sinv[0]
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message_68:
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text: \n<DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{oooooooo...\sinv[0]
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message_69:
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text: \n<BISCUIT AND DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{ooooooooo\{oooooooo...\sinv[0]
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message_70:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: \kelSo this is where the wailing was coming from!
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message_71:
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text: \n<DOUGHIE>\Com[2]Ah!\! The bread...\! It has spoken!\!<br>I knew that our bread would come back to haunt us eventually...
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message_72:
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text: \n<DOUGHIE>Come, BISCUIT!<br>We must destroy them before they destroy us first!
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message_73:
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faceset: MainCharacters_DreamWorld
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faceindex: 31
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text: \kelWait a sec... We're not-
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message_74:
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text: \n<BISCUIT>\sinv[1]Ohooooooooo!\sinv[0]
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message_75:
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text: \n<DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{oooooooo!!\sinv[0]
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message_76:
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text: \n<BISCUIT AND DOUGHIE>\sinv[1]Ohooo\{oooooooooo\{ooooooooo\{oooooooo!!!\sinv[0]
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#After fighting BISCUIT and DOUGHIE and WINNING:
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message_78:
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text: \n<DOUGHIE>Huff...\! Huff...\! We're all out of JUICE...\!<br>It seems...\| that this is the end for us, BISCUIT...
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message_79:
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text: \n<BISCUIT>\sinv[1]Ohoo...\sinv[0]
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#then continue to after win/lose text (message 85+)
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#After fighting BISCUIT and DOUGHIE and LOSING:
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#party members are lying on the floor
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#biscuit and doughie look at each other
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message_80:
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text: \n<DOUGHIE>\{\sinv[1]HURRAY! WE ARE VICTORIOUS!!
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message_81:
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text: \n<BISCUIT>\sinv[1]Ohoo!\sinv[0]
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#party members get up one by one
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message_82:
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faceset: MainCharacters_DreamWorld
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faceindex: 48
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text: Hey...\! Is everyone okay?\her
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message_83:
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text: \n<DOUGHIE>Brother!\! The living bread has risen again!
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#DOUGHIE looks around
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message_84:
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text: \n<DOUGHIE>But we don't have any more ingredients...\! Perhaps this is the end for us, BISCUIT...
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message_85:
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text: \n<BISCUIT>\sinv[1]Ohooo...\sinv[0]
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#After win/lose text always continues to this same part:
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message_86:
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faceset: MainCharacters_DreamWorld
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faceindex: 31
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text: \kel\Com[2]Wait!\! We're not bread...\! We're kids, just like you!
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message_87:
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text: \n<DOUGHIE>You...\! You mean you're not here to destroy us?
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message_88:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: \aubOf course not!\! We would never attack unprovoked!
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message_89:
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text: \n<DOUGHIE>You hear that, BISCUIT?\! We're saved!\! <br>Now it's back to baking...\!<br>\sinv[1]Fresh bread...\| Fresh bread...\| Fresh bread...\sinv[0]
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message_90:
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text: \n<BISCUIT>\sinv[1]Ohoo...\sinv[0]
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#they bake for a while
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message_91:
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faceset: MainCharacters_DreamWorld
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faceindex: 40
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text: \herHey... so...\! How long have you guys been baking bread here?\!<br>Don't you want to go outside and get some fresh air?
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message_92:
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text: \n<DOUGHIE>\sinv[1]Ohoo...\sinv[0]\! If only that were possible...\!<br>We've been trapped here since the inception of the universe...
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message_93:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: \aubWow... That sounds like a pretty long time.\! I think you both deserve a break!
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message_94:
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text: \n<DOUGHIE>\Com[2]What? That's preposterous!\! What meaning do our lives have if we do not spend it baking bread?
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message_95:
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text: \n<BISCUIT>\sinv[1]Ohoo?\sinv[0]
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message_96:
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text: \n<DOUGHIE>If we were to leave our bread-making stations... what would we do with ourselves?\! This is the only life we know...
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#pause
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message_97:
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text: \n<DOUGHIE>And yet...\! My morbid curiosity overwhelms me...
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message_98:
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text: \n<DOUGHIE>That portal up there is able to transport us out of this place.
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message_99:
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text: \n<DOUGHIE>We've used it countless times to fulfill our bread summonings, but we have never seen the other side for ourselves...
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message_100:
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faceset: MainCharacters_DreamWorld
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faceindex: 19
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text: \kelWell, we have!\! And let me tell you... It's a big, awesome world out there!\! I think it's about time that you guys start exploring new possibilities!
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#[Doughie and BISCUIT face each other]
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message_101:
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text: \n<DOUGHIE>Hmm...\! Tempting...
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#face each other
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message_102:
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text: \n<DOUGHIE>Well? What do you think, BISCUIT?
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message_103:
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text: \n<BISCUIT>\sinv[1]Ohoo...
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message_104:
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text: \n<DOUGHIE>\}Mhmm...\| I'm listening...\| Mhmm...\| Yes...\| But...\| Ah...\| That is true...
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#face party
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message_105:
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text: \n<DOUGHIE>Alright, we've changed our minds...\!<br>We want to leave...\! This place sucks!
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message_106:
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text: \n<BISCUIT>\sinv[1]Ohoo!\sinv[0]
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#face each other
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message_107:
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text: \n<DOUGHIE>BISCUIT...\! We've always been afraid to use the portal...
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message_108:
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text: \n<DOUGHIE>But perhaps it's time for change...
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#walk to portal
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message_109:
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text: \n<DOUGHIE>Come on, brother!\!<br>\Com[2]Let's experience our first taste of freedom!
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message_110:
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text: \n<BISCUIT AND DOUGHIE>\sinv[1]OHOOOOO\{OOOOOOOO\{OOOOOOOO\{OOOOOOOO!!\sinv[0]
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#[BISCUIT & DOUGHIE go into the portal]
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message_500:
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text: You used \c[3]LIFE JAM\c[0] on AUBREY.
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message_501:
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text: You used \c[3]LIFE JAM\c[0] on KEL.
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message_502:
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text: You used \c[3]LIFE JAM\c[0] on HERO.
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message_503:
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text: AUBREY...\! but TOAST.
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message_504:
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text: KEL...\! but TOAST.
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message_505:
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text: HERO...\! but TOAST.
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#GHOST Mole
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message_510:
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text: \n<ACTUAL GHOST>\com[2]It's you!\! Don't think I've forgotten what you did!\! Anyways, just because I'm a ghost now doesn't mean I can't dig my way out of here.
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message_511:
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text: \n<ACTUAL GHOST>Did you want to go back to the surface?\! You won't be able to take anything you find from the counters here with you.
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message_512:
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text: \n<ACTUAL GHOST>Okay...\! But no funny business...\! Or else!
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message_513:
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text: \n<ACTUAL GHOST>\com[2]I'll have you back on the surface faster than a hot knife through butter!
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message_515:
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text: This PYRAMID GATE needs a \c[4]PYRAMID KEY\c[0].
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message_517:
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text: The perfect spot for a sacrifice.
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message_518:
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text:
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