OMORI_Android/www.eng/Languages/en/09_cutscenes_hobbeez.yaml
2024-01-15 18:44:53 +03:00

265 lines
8 KiB
YAML

# =========================================================================================
# Cutscene: Kel at the Door
# =========================================================================================
#Trigger: Defeating SPACE EX-BOYFRIEND
message_0:
text: \who\Sinv[1]Helllooooo...\! Helllloooooooooooo?\!<br>\n[8]?\! Are you there?\who\sinv[0]
message_1:
text: Do you remember me?\! It's your old friend, KEL!\who
message_2:
text: So, I...\! uh...\! I noticed the “FOR SALE” sign in front of your house...\! and I...\! err...\! heard from my mom that you were moving away soon.\kel
message_3:
text: I was wondering...\! if you wanted to hang out one more time before you go... or whatever...\! for old time's sake, y'know?\kel
message_4:
text: ... ... ...\! <br>\sinv[1]Hellloooooooo?\! \n[8]?\! Are you there?\kel
#Switch to PLAYER'S LIVING ROOM REVERSE (map780)
#[OPEN THE DOOR / DO NOTHING]
# =========================================================================================
# Cutscene: First Day with Kel
# =========================================================================================
#Trigger: Choose [OPEN THE DOOR or DO NOTHING]
message_5:
text: Are you sure?\!<br>You can't take back this decision.
#YES/NO
message_6:
text: Are you really sure?
#YES/NO
#Trigger: Choose [OPEN THE DOOR]
#OMORI opens the door.
#OMORI walks out
#Screen flashes white
#Kel intro animation
#Switch to FARAWAY TOWN - PLAYER'S STREET
#PLAYER is standing on his porch.
message_11:
faceset: MainCharacters_Faraway
faceindex: 17
text: \Com[2]Whoa, you actually came out!\kel
message_12:
faceset: MainCharacters_Faraway
faceindex: 20
text: Err...\! I-I mean...\kel
#KEL puts his hand behind his head.
message_13:
faceset: MainCharacters_Faraway
faceindex: 18
text: Okay, I'm going to be honest with you, \n[8].\! <br>I really didn't expect you to come out today, so I don't really have a game plan here.\kel
message_14:
faceset: MainCharacters_Faraway
faceindex: 18
text: ...\kel
message_15:
faceset: MainCharacters_Faraway
faceindex: 12
text: Hey, I know! Let's go to \c[11]HOBBEEZ\c[0]!\!<br>It's the hobby shop in the \c[11]FARAWAY PLAZA\c[0].\kel
message_16:
faceset: MainCharacters_Faraway
faceindex: 24
text: You remember the way, right?\!<br>We used to go there all the time when we were kids.\kel
message_17:
faceset: MainCharacters_Faraway
faceindex: 13
text: Well, what are we waiting for?\kel
message_18:
faceset: MainCharacters_Faraway
faceindex: 14
text: \Com[2]\{LET'S GO!!\}\kel
#Trigger: Choose [DO NOTHING]
#Switch to original living room map
#Walk 3 steps any direction
message_19:
text: Oh...\! Alright, then... I understand.\!<br>...\! Well, I guess I gave it a shot...\kel
# =========================================================================================
# Cutscene: Scooter Gang
# =========================================================================================
#Trigger: Enter proximity in Crossroads
message_30:
text: \{\{\Com[2]OUT OF THE WAY, NERDS!!\who
#The Scooter Gang passes through.
message_31:
faceset: MainCharacters_Faraway
faceindex: 21
text: Ugh, it's... them.\!<br>Let's hope we don't bump into those guys again.\kel
message_32:
faceset: MainCharacters_Faraway
faceindex: 20
text: Those guys are nothing but trouble,<br>and I want today to be a good day!\kel
# =========================================================================================
# Cutscene: This is Hobbeez
# =========================================================================================
#Trigger: Enter Hobby Shop
message_50:
faceset: MainCharacters_Faraway
faceindex: 14
text: Well...\! Here we are at \c[11]HOBBEEZ\c[0]!\kel
message_51:
faceset: MainCharacters_Faraway
faceindex: 12
text: It's probably been a while since you were here...\! but it hasn't really changed all that much!\kel
message_52:
faceset: MainCharacters_Faraway
faceindex: 12
text: It's all the same old stuff...\! <br>CAPT. SPACEBOY games, SWEETHEART movies, a few \c[13]PET ROCKS\c[0]...\! except now they're vintage!\kel
#KEL has an idea.
message_53:
faceset: MainCharacters_Faraway
faceindex: 14
text: Actually...\! Since we're here, I should probably buy a gift for HERO.\! He's in college right now, but he should be coming back sometime tomorrow.\kel
message_54:
faceset: MainCharacters_Faraway
faceindex: 12
text: He's studying to be a doctor, so maybe I should buy him...\!<br>some medicine?\kel
#KEL puts his hand behind his head.
message_55:
faceset: MainCharacters_Faraway
faceindex: 18
text: No, that's a horrible idea.\kel
message_56:
faceset: MainCharacters_Faraway
faceindex: 12
text: You should help pick out the gift, \n[8].\!<br>Let's look around and see what there is!\kel
# =========================================================================================
# Cutscene: Buying Hero's Gift
# =========================================================================================
message_57:
faceset: MainCharacters_Faraway
faceindex: 17
text: \{\Com[2]WAIT, HOLD UP, \n[8]!!\}\kel
message_58:
faceset: MainCharacters_Faraway
faceindex: 15
text: I know it's been a while since you've been over at my place, but now might not be a good time, heh heh...\!\kel
#Trigger: Examine book in Hobby Shop.
message_70:
faceset: MainCharacters_Faraway
faceindex: 14
text: This...\! Yes!\! This is perfect!\!<br>PAPA CHIP'S CHIP-OFF-THE-OLD-BLOCK COOKBOOK!\kel
message_71:
faceset: MainCharacters_Faraway
faceindex: 17
text: Wow, that's a mouthful.\kel
message_72:
faceset: MainCharacters_Faraway
faceindex: 12
text: HERO had a copy of this when we were kids, <br>but our dog, HECTOR, destroyed it.\kel
message_73:
faceset: MainCharacters_Faraway
faceindex: 13
text: He's going to be so happy when he sees this...\kel
message_74:
faceset: MainCharacters_Faraway
faceindex: 18
text: But before that...\!<br>We need to ask the most important question!\!<br>How much...\! does it cost?\kel
message_75:
faceset: MainCharacters_Faraway
faceindex: 18
text: ... \kel
message_76:
faceset: MainCharacters_Faraway
faceindex: 22
text: \Com[2]$20.00!?\! This is extortion!\kel
message_77:
faceset: MainCharacters_Faraway
faceindex: 17
text: Shoot! I left my wallet at home...\!<br>Err...\! Can you spot me, \n[8]?\!<br>I'll pay you back, I promise.\kel
message_78:
faceset: MainCharacters_Faraway
faceindex: 14
text: Thanks, friend! I knew I could count on you!\kel
message_79:
faceset: MainCharacters_Faraway
faceindex: 14
text: Hey, SHOPKEEP! We'd like to buy this cookbook, please!\kel
message_80:
text: KEL! How've you been, buddy?\!<br>It's been a while since you've come around, hasn't it?\n<SHOPKEEP>
#Pedro hair flip
message_81:
text: Ah, that's PAPA CHIP'S CHIP-OFF-THE-OLD-BLOCK COOKBOOK!\!<br>I see you have good taste!\n<SHOPKEEP>
message_82:
faceset: MainCharacters_Faraway
faceindex: 13
text: Yeah, my brother used to follow his recipes all the time!\!<br>His cookies were my favorite.\kel
message_83:
text: It's rare that I see another fan of PAPA CHIP's work.\!<br>That'll be $20.00, please!\n<SHOPKEEP>
#Currency noise
message_84:
text: Thank you, kind sirs!\! Please enjoy!\n<SHOPKEEP>
message_85:
faceset: MainCharacters_Faraway
faceindex: 14
text: Thanks a lot, \n[8]! I bet HERO will love this!\kel
message_100:
faceset: MainCharacters_Faraway
faceindex: 17
text: \kelRated M for mature, huh?\! That's too violent for HERO!\! He definitely won't appreciate something like this.