394 lines
11 KiB
YAML
394 lines
11 KiB
YAML
# =========================================================================================
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# ** TEMPLATE DIALOGUE
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# =========================================================================================
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message_0:
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text: A SELF-HELP book all about battles, written by yours truly (HERO)!\! What would you like help with?
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message_1:
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text: STATS
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message_2:
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text: EMOTIONS
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message_3:
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text: FOLLOW-UP
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message_100:
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text: SKILLS
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message_101:
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text: EQUIPS
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message_102:
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text: TOYS
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message_103:
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text: LEVELING UP
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#-----
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#STATS
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message_4:
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text: What about STATS would you like to know more about?
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message_5:
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text: HEART
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message_6:
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text: HEART shows the amount of damage you can take before you become TOAST.\! Friends who are TOAST can no longer fight in battle!
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message_7:
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text: JUICE
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message_8:
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text: JUICE is needed in order to use \c[1]SKILLS\c[0], which have various effects.\! Different \c[1]SKILLS\c[0] may require different amounts of JUICE.
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message_9:
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text: ATTACK
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message_10:
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text: A higher ATTACK increases the damage dealt to a foe, more or less.
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message_11:
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text: DEFENSE
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message_12:
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text: A higher DEFENSE reduces the amount of damage taken from a foe... usually...
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message_13:
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text: SPEED
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message_14:
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text: SPEED determines the order in which friends and foes perform their actions.
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message_15:
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text: LUCK
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message_16:
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text: LUCK affects CRITICAL HIT rate, which is your chance to deal a more powerful blow to a foe!
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message_17:
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text: HIT RATE
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message_18:
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text: HIT RATE affects your chance to hit a foe.\! The lower your hit rate, the more likely you are to whiff attacks.
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message_19:
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text: ENERGY
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message_20:
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text: ENERGY is a collective stat shared between all friends and is needed to perform a FOLLOW-UP move.\! To read more about ENERGY, consult the FOLLOW-UP section.
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#-----
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#EMOTIONS
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message_200:
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text: What about EMOTIONS would you like to know more about?
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message_21:
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text: OVERVIEW
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message_22:
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text: EMOTIONS can determine how effective an attack is.\! HAPPY beats ANGRY...\! ANGRY beats SAD...\! and SAD beats HAPPY!<br><br>EMOTIONS also affect different STATS for both friends and foes.\! Please refer to the EMOTION CHART in your IMPORTANT POCKET for an easy visual.
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message_300:
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text: In addition, the EMOTIONS of defeated foes can grant bonus effects.\! HAPPY foes have a higher item and CLAM drop rate, while ANGRY foes will give out more EXP.<br>Sadly, SAD foes don't have any extra bonuses, but are typically easier to defeat.
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message_23:
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text: HAPPY
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message_24:
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text: A HAPPY friend/foe will have increased LUCK and SPEED, but a lowered HIT RATE.
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message_25:
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text: When a friend/foe is even more HAPPY, they become ECSTATIC.
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message_26:
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text: An ECSTATIC friend/foe's LUCK and SPEED are increased even further, but HIT RATE also lowers accordingly.
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message_27:
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text: SAD
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message_28:
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text: A SAD friend/foe will have increased DEFENSE, but decreased SPEED.\! Part of the damage that would be dealt to HEART is dealt to JUICE instead.
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message_29:
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text: When a friend/foe is even more SAD, they become DEPRESSED.
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message_30:
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text: A DEPRESSED friend/foe has an even higher DEFENSE and an even lower SPEED.\! Part of the damage that would be dealt to HEART is dealt to JUICE instead.
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message_31:
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text: ANGRY
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message_32:
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text: An ANGRY friend/foe will have increased ATTACK, but decreased DEFENSE.
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message_33:
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text: When a friend/foe is even more ANGRY, they become ENRAGED.
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message_34:
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text: An ENRAGED friend/foe has a much higher ATTACK, but their DEFENSE drops even lower.
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#==
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#FOLLOW UP
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message_201:
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text: What about FOLLOW-UPS would you like to know more about?
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message_35:
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text: OVERVIEW
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message_36:
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text: A FOLLOW-UP move is a bonus action that a friend can perform after their normal attack.
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message_37:
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text: To do a FOLLOW-UP, attack and then press the button corresponding to the FOLLOW-UP move you want to use.
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message_38:
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text: ENERGY
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message_39:
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text: ENERGY is a collective stat shared between friends.
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message_40:
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text: Doing a FOLLOW-UP costs 3 ENERGY, except for RELEASE ENERGY which costs 10.
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message_41:
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text: Battles start with 3 ENERGY, and 1 ENERGY is gained every time a foe deals damage to a friend.
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#OMORI FOLLOW UP
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message_42:
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text: OMORI
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message_43:
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text: Which of OMORI's FOLLOW-UPS would you like to know more about?
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message_44:
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text: ATTACK AGAIN
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message_45:
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text: OMORI attacks once more!
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message_145:
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text: OMORI attacks once more, with feeling!
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message_245:
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text: OMORI attacks twice more, with feeling!
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message_46:
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text: TRIP
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message_47:
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text: OMORI aims for a low attack and reduces the targeted foe's SPEED.
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message_147:
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text: OMORI aims for a low attack, reducing the targeted foe's SPEED and making them SAD.
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message_247:
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text: OMORI aims for a low attack, greatly reducing the targeted foe's SPEED and making them SAD.
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message_48:
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text: RELEASE ENERGY
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message_49:
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text: Everyone comes together for the ultimate attack and deals huge damage to all foes!
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#AUBREY FOLLOW UP
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message_250:
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text: AUBREY
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message_50:
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text: Which of AUBREY's FOLLOW-UPS would you like to know more about?
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message_51:
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text: LOOK AT OMORI
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message_52:
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text: AUBREY tries to get OMORI to notice her, so she makes a strong attack on the same foe!
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message_152:
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text: AUBREY tries to get OMORI to notice her, so she makes an extra-strong attack on the same foe!
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message_252:
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text: AUBREY tries to get OMORI to notice her, so she makes an extra-strong attack on the same foe that ignores its DEFENSE!
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message_53:
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text: LOOK AT KEL
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message_54:
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text: KEL pesters AUBREY and makes her ANGRY.
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message_154:
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text: KEL pesters AUBREY, making both of them ANGRY and raising their ATTACK.
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message_254:
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text: KEL pesters AUBREY, making both of them ENRAGED and raising their ATTACK.
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message_55:
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text: LOOK AT HERO
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message_56:
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text: HERO encourages AUBREY, making her HAPPY and increasing her DEFENSE.
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message_156:
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text: HERO encourages AUBREY, making her HAPPY, increasing her DEFENSE, and recovering 25% of her HEART.
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message_256:
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text: HERO encourages AUBREY, making her ECSTATIC, increasing her DEFENSE, recovering 75% of her HEART, and recovering 50% of her JUICE.
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#KEL FOLLOW UP
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message_57:
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text: KEL
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message_202:
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text: Which of KEL's FOLLOW-UPS would you like to know more about?
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message_58:
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text: PASS TO OMORI
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message_59:
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text: KEL passes the ball to OMORI, dealing 1 damage to OMORI and making him SAD.
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message_159:
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text: KEL passes the ball to OMORI, dealing damage to a foe and making OMORI HAPPY.
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message_259:
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text: KEL passes the ball to OMORI, dealing big damage to a foe and making OMORI ECSTATIC.
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message_60:
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text: PASS TO AUBREY
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message_61:
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text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals damage to a random foe!
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message_161:
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text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals big damage to a random foe!
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message_261:
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text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals very big damage to a random foe!
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message_62:
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text: PASS TO HERO
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message_63:
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text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing damage!
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message_163:
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text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing big damage!
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message_263:
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text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing very big damage and reducing all foes' ATTACK!
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#HERO FOLLOW UP
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message_64:
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text: HERO
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message_203:
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text: Which of HERO's FOLLOW-UPS would you like to know more about?
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message_65:
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text: CALL OMORI
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message_66:
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text: HERO calls OMORI.\! OMORI attacks, then HERO heals 15% of OMORI's HEART with words of encouragement.
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message_166:
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text: HERO calls OMORI.\! OMORI attacks, then HERO heals 25% of OMORI's HEART and 10% of OMORI's JUICE with words of encouragement.
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message_266:
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text: HERO calls OMORI.\! OMORI attacks, then HERO heals 40% of OMORI's HEART and 20% of OMORI's JUICE with words of encouragement.
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message_67:
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text: CALL AUBREY
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message_68:
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text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 15% of AUBREY's HEART with words of encouragement.
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message_168:
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text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 25% of AUBREY's HEART and 10% of AUBREY's JUICE with words of encouragement.
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message_268:
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text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 40% of AUBREY's HEART and 20% of AUBREY's JUICE with words of encouragement.
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message_69:
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text: CALL KEL
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message_70:
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text: HERO calls KEL.\! KEL attacks, then HERO heals 15% of KEL's HEART with words of encouragement.
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message_170:
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text: HERO calls KEL.\! KEL attacks, then HERO heals 25% of KEL's HEART and 10% of KEL's JUICE with words of encouragement.
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message_270:
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text: HERO calls KEL.\! KEL attacks, then HERO heals 40% of KEL's HEART and 20% of KEL's JUICE with words of encouragement.
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#-----
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#SKILLS
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message_204:
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text: What about \c[1]SKILLS\c[0] would you like to know more about?
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message_71:
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text: LEARNING SKILLS
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message_72:
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text: \c[1]SKILLS\c[0] can be learned by LEVELING UP, completing side quests, and finding certain items.\! Some \c[1]SKILLS\c[0] like HERO's \c[1]COOK\c[0] can be used outside of battle.
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message_73:
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text: SKILL SWAP
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message_74:
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text: Each friend can have up to 4 \c[1]SKILLS\c[0] equipped at once.
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message_75:
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text: You can select which \c[1]SKILLS\c[0] you want each friend to have through the PLAYER MENU.
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#---
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#EQUIPS
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message_205:
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text: What about EQUIPS would you like to know more about?
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message_76:
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text: WEAPONS
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message_77:
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text: WEAPONS raise the wielder's ATTACK.\!<br>Friends can only equip their own WEAPON.
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message_78:
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text: CHARMS
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message_79:
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text: CHARMS can be equipped by anyone.\!<br>Most CHARMS grant stat bonuses, but some have unique effects.
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#----
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#TOYS
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message_80:
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text: TOYS are used during battle to support friends or deal damage to foes.\! They can't be used outside of battle.
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#----
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#LEVELING UP
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message_81:
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text: OMORI and non-TOAST friends earn EXP after each battle.\! Once a certain amount of EXP is reached, that friend will LEVEL UP.
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message_82:
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text: When a friend LEVELS UP, they gain stats and will occasionally learn a new \c[1]SKILL\c[0]!
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message_83:
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text: You can see the required EXP needed to reach the next LEVEL by examining the purplish-pinkish gradient under each friend's name in the PLAYER MENU.
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#----
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message_1000:
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text: NEVERMIND
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