OMORI_Android/www.eng/Languages/en/battle_book.yaml
2024-01-15 18:44:53 +03:00

394 lines
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YAML

# =========================================================================================
# ** TEMPLATE DIALOGUE
# =========================================================================================
message_0:
text: A SELF-HELP book all about battles, written by yours truly (HERO)!\! What would you like help with?
message_1:
text: STATS
message_2:
text: EMOTIONS
message_3:
text: FOLLOW-UP
message_100:
text: SKILLS
message_101:
text: EQUIPS
message_102:
text: TOYS
message_103:
text: LEVELING UP
#-----
#STATS
message_4:
text: What about STATS would you like to know more about?
message_5:
text: HEART
message_6:
text: HEART shows the amount of damage you can take before you become TOAST.\! Friends who are TOAST can no longer fight in battle!
message_7:
text: JUICE
message_8:
text: JUICE is needed in order to use \c[1]SKILLS\c[0], which have various effects.\! Different \c[1]SKILLS\c[0] may require different amounts of JUICE.
message_9:
text: ATTACK
message_10:
text: A higher ATTACK increases the damage dealt to a foe, more or less.
message_11:
text: DEFENSE
message_12:
text: A higher DEFENSE reduces the amount of damage taken from a foe... usually...
message_13:
text: SPEED
message_14:
text: SPEED determines the order in which friends and foes perform their actions.
message_15:
text: LUCK
message_16:
text: LUCK affects CRITICAL HIT rate, which is your chance to deal a more powerful blow to a foe!
message_17:
text: HIT RATE
message_18:
text: HIT RATE affects your chance to hit a foe.\! The lower your hit rate, the more likely you are to whiff attacks.
message_19:
text: ENERGY
message_20:
text: ENERGY is a collective stat shared between all friends and is needed to perform a FOLLOW-UP move.\! To read more about ENERGY, consult the FOLLOW-UP section.
#-----
#EMOTIONS
message_200:
text: What about EMOTIONS would you like to know more about?
message_21:
text: OVERVIEW
message_22:
text: EMOTIONS can determine how effective an attack is.\! HAPPY beats ANGRY...\! ANGRY beats SAD...\! and SAD beats HAPPY!<br><br>EMOTIONS also affect different STATS for both friends and foes.\! Please refer to the EMOTION CHART in your IMPORTANT POCKET for an easy visual.
message_300:
text: In addition, the EMOTIONS of defeated foes can grant bonus effects.\! HAPPY foes have a higher item and CLAM drop rate, while ANGRY foes will give out more EXP.<br>Sadly, SAD foes don't have any extra bonuses, but are typically easier to defeat.
message_23:
text: HAPPY
message_24:
text: A HAPPY friend/foe will have increased LUCK and SPEED, but a lowered HIT RATE.
message_25:
text: When a friend/foe is even more HAPPY, they become ECSTATIC.
message_26:
text: An ECSTATIC friend/foe's LUCK and SPEED are increased even further, but HIT RATE also lowers accordingly.
message_27:
text: SAD
message_28:
text: A SAD friend/foe will have increased DEFENSE, but decreased SPEED.\! Part of the damage that would be dealt to HEART is dealt to JUICE instead.
message_29:
text: When a friend/foe is even more SAD, they become DEPRESSED.
message_30:
text: A DEPRESSED friend/foe has an even higher DEFENSE and an even lower SPEED.\! Part of the damage that would be dealt to HEART is dealt to JUICE instead.
message_31:
text: ANGRY
message_32:
text: An ANGRY friend/foe will have increased ATTACK, but decreased DEFENSE.
message_33:
text: When a friend/foe is even more ANGRY, they become ENRAGED.
message_34:
text: An ENRAGED friend/foe has a much higher ATTACK, but their DEFENSE drops even lower.
#==
#FOLLOW UP
message_201:
text: What about FOLLOW-UPS would you like to know more about?
message_35:
text: OVERVIEW
message_36:
text: A FOLLOW-UP move is a bonus action that a friend can perform after their normal attack.
message_37:
text: To do a FOLLOW-UP, attack and then press the button corresponding to the FOLLOW-UP move you want to use.
message_38:
text: ENERGY
message_39:
text: ENERGY is a collective stat shared between friends.
message_40:
text: Doing a FOLLOW-UP costs 3 ENERGY, except for RELEASE ENERGY which costs 10.
message_41:
text: Battles start with 3 ENERGY, and 1 ENERGY is gained every time a foe deals damage to a friend.
#OMORI FOLLOW UP
message_42:
text: OMORI
message_43:
text: Which of OMORI's FOLLOW-UPS would you like to know more about?
message_44:
text: ATTACK AGAIN
message_45:
text: OMORI attacks once more!
message_145:
text: OMORI attacks once more, with feeling!
message_245:
text: OMORI attacks twice more, with feeling!
message_46:
text: TRIP
message_47:
text: OMORI aims for a low attack and reduces the targeted foe's SPEED.
message_147:
text: OMORI aims for a low attack, reducing the targeted foe's SPEED and making them SAD.
message_247:
text: OMORI aims for a low attack, greatly reducing the targeted foe's SPEED and making them SAD.
message_48:
text: RELEASE ENERGY
message_49:
text: Everyone comes together for the ultimate attack and deals huge damage to all foes!
#AUBREY FOLLOW UP
message_250:
text: AUBREY
message_50:
text: Which of AUBREY's FOLLOW-UPS would you like to know more about?
message_51:
text: LOOK AT OMORI
message_52:
text: AUBREY tries to get OMORI to notice her, so she makes a strong attack on the same foe!
message_152:
text: AUBREY tries to get OMORI to notice her, so she makes an extra-strong attack on the same foe!
message_252:
text: AUBREY tries to get OMORI to notice her, so she makes an extra-strong attack on the same foe that ignores its DEFENSE!
message_53:
text: LOOK AT KEL
message_54:
text: KEL pesters AUBREY and makes her ANGRY.
message_154:
text: KEL pesters AUBREY, making both of them ANGRY and raising their ATTACK.
message_254:
text: KEL pesters AUBREY, making both of them ENRAGED and raising their ATTACK.
message_55:
text: LOOK AT HERO
message_56:
text: HERO encourages AUBREY, making her HAPPY and increasing her DEFENSE.
message_156:
text: HERO encourages AUBREY, making her HAPPY, increasing her DEFENSE, and recovering 25% of her HEART.
message_256:
text: HERO encourages AUBREY, making her ECSTATIC, increasing her DEFENSE, recovering 75% of her HEART, and recovering 50% of her JUICE.
#KEL FOLLOW UP
message_57:
text: KEL
message_202:
text: Which of KEL's FOLLOW-UPS would you like to know more about?
message_58:
text: PASS TO OMORI
message_59:
text: KEL passes the ball to OMORI, dealing 1 damage to OMORI and making him SAD.
message_159:
text: KEL passes the ball to OMORI, dealing damage to a foe and making OMORI HAPPY.
message_259:
text: KEL passes the ball to OMORI, dealing big damage to a foe and making OMORI ECSTATIC.
message_60:
text: PASS TO AUBREY
message_61:
text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals damage to a random foe!
message_161:
text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals big damage to a random foe!
message_261:
text: KEL pitches the ball to AUBREY, who knocks it out of the park and deals very big damage to a random foe!
message_62:
text: PASS TO HERO
message_63:
text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing damage!
message_163:
text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing big damage!
message_263:
text: KEL passes the ball to HERO, who helps KEL dunk on all foes, dealing very big damage and reducing all foes' ATTACK!
#HERO FOLLOW UP
message_64:
text: HERO
message_203:
text: Which of HERO's FOLLOW-UPS would you like to know more about?
message_65:
text: CALL OMORI
message_66:
text: HERO calls OMORI.\! OMORI attacks, then HERO heals 15% of OMORI's HEART with words of encouragement.
message_166:
text: HERO calls OMORI.\! OMORI attacks, then HERO heals 25% of OMORI's HEART and 10% of OMORI's JUICE with words of encouragement.
message_266:
text: HERO calls OMORI.\! OMORI attacks, then HERO heals 40% of OMORI's HEART and 20% of OMORI's JUICE with words of encouragement.
message_67:
text: CALL AUBREY
message_68:
text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 15% of AUBREY's HEART with words of encouragement.
message_168:
text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 25% of AUBREY's HEART and 10% of AUBREY's JUICE with words of encouragement.
message_268:
text: HERO calls AUBREY.\! AUBREY attacks, then HERO heals 40% of AUBREY's HEART and 20% of AUBREY's JUICE with words of encouragement.
message_69:
text: CALL KEL
message_70:
text: HERO calls KEL.\! KEL attacks, then HERO heals 15% of KEL's HEART with words of encouragement.
message_170:
text: HERO calls KEL.\! KEL attacks, then HERO heals 25% of KEL's HEART and 10% of KEL's JUICE with words of encouragement.
message_270:
text: HERO calls KEL.\! KEL attacks, then HERO heals 40% of KEL's HEART and 20% of KEL's JUICE with words of encouragement.
#-----
#SKILLS
message_204:
text: What about \c[1]SKILLS\c[0] would you like to know more about?
message_71:
text: LEARNING SKILLS
message_72:
text: \c[1]SKILLS\c[0] can be learned by LEVELING UP, completing side quests, and finding certain items.\! Some \c[1]SKILLS\c[0] like HERO's \c[1]COOK\c[0] can be used outside of battle.
message_73:
text: SKILL SWAP
message_74:
text: Each friend can have up to 4 \c[1]SKILLS\c[0] equipped at once.
message_75:
text: You can select which \c[1]SKILLS\c[0] you want each friend to have through the PLAYER MENU.
#---
#EQUIPS
message_205:
text: What about EQUIPS would you like to know more about?
message_76:
text: WEAPONS
message_77:
text: WEAPONS raise the wielder's ATTACK.\!<br>Friends can only equip their own WEAPON.
message_78:
text: CHARMS
message_79:
text: CHARMS can be equipped by anyone.\!<br>Most CHARMS grant stat bonuses, but some have unique effects.
#----
#TOYS
message_80:
text: TOYS are used during battle to support friends or deal damage to foes.\! They can't be used outside of battle.
#----
#LEVELING UP
message_81:
text: OMORI and non-TOAST friends earn EXP after each battle.\! Once a certain amount of EXP is reached, that friend will LEVEL UP.
message_82:
text: When a friend LEVELS UP, they gain stats and will occasionally learn a new \c[1]SKILL\c[0]!
message_83:
text: You can see the required EXP needed to reach the next LEVEL by examining the purplish-pinkish gradient under each friend's name in the PLAYER MENU.
#----
message_1000:
text: NEVERMIND