Initial Android commit

This commit is contained in:
OleSTEEP 2024-11-10 03:34:28 +03:00
commit 1e2b80c13d
8521 changed files with 231475 additions and 0 deletions

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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=2 format=2]
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@ -0,0 +1,18 @@
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script = ExtResource( 3 )
[node name="Sprite2" type="Sprite" parent="."]
texture = ExtResource( 2 )
centered = false
[node name="Sprite1" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="Tween" type="Tween" parent="."]

View file

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://scripts/backround_scenes_scripts/Death_Boy_Electricity.gd" type="Script" id=6]
[node name="Death_Boy_Electricity" type="Node2D"]
scale = Vector2( 0.69, 0.69 )
script = ExtResource( 6 )
[node name="Boy" type="Sprite" parent="."]
centered = false

View file

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://resources/graphics/backgrounds/death_car/тачка фары.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/death_car/тачка.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=3]
[ext_resource path="res://scripts/backround_scenes_scripts/Death_Car.gd" type="Script" id=4]
[sub_resource type="ParticlesMaterial" id=1]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 33.26
scale = 1.5
[node name="Death_Car" type="Node2D"]
script = ExtResource( 4 )
[node name="car" type="Sprite" parent="."]
texture = ExtResource( 2 )
centered = false
[node name="lights" type="Sprite" parent="."]
texture = ExtResource( 1 )
offset = Vector2( 1920, 1080 )
[node name="rain" type="Node2D" parent="."]
z_index = 1
[node name="Particles2D" type="Particles2D" parent="rain"]
modulate = Color( 0.768627, 0.768627, 0.768627, 1 )
position = Vector2( 5000, -200 )
amount = 3000
lifetime = 7.0
preprocess = 10.0
speed_scale = 6.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 1 )
texture = ExtResource( 3 )

View file

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://resources/graphics/backgrounds/death_electro/GG_ELEKTROvers2.webp" type="Texture" id=1]
[ext_resource path="res://scripts/backround_scenes_scripts/Death_Electro.gd" type="Script" id=2]
[node name="Death_Electro" type="Node2D"]
scale = Vector2( 0.69, 0.69 )
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false

View file

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://scripts/backround_scenes_scripts/Death_Poison.gd" type="Script" id=2]
[node name="Death_Poison" type="Node2D"]
script = ExtResource( 2 )
[node name="Char" type="Sprite" parent="."]
centered = false

View file

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://resources/graphics/backgrounds/death_stairs/Упал с лестницы1.webp" type="Texture" id=1]
[ext_resource path="res://scripts/backround_scenes_scripts/Death_Stairs.gd" type="Script" id=2]
[node name="Death_Stairs" type="Node2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false

View file

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extends Node2D
const zoomStart = 1.0
const zoomEnd = 0.97
const bloodStart = 0.2
const bloodEnd = 0.9
const timeParam = 1.7
const easterEggDelay = 13.0
var easterPresented
var countdownTime
var beginCountdown
var isDead
var bloodIncrement
var zoomIncrement
var currentZoom
var currentEnergy
var isIncreasing
var screenWidth;
var screenHeight;
var xOffset;
var yOffset
func _ready():
if not get_tree().root.has_node("Root"):
return ;
GallerySingleton.AddImage("Death_fall");
if (float(Dialogic.get_variable("Pink_Karma")) <= - 3.5):
easterPresented = true
var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
dialogicNode.connect("dialogic_signal", self, "_frame_switch_listener")
beginCountdown = false
countdownTime = 0.0
isDead = false
bloodIncrement = (bloodEnd - bloodStart) / timeParam;
zoomIncrement = (zoomEnd - zoomStart) / timeParam;
currentZoom = zoomStart
isIncreasing = true
currentEnergy = 0
screenWidth = SettingsSingleton.GetCurrectScreenResolutionVector2().x
screenHeight = SettingsSingleton.GetCurrectScreenResolutionVector2().y
func _process(delta):
if (easterPresented):
if (countdownTime < easterEggDelay and beginCountdown):
countdownTime += delta
elif (countdownTime >= easterEggDelay and beginCountdown):
beginCountdown = false
easterEgg()
if (isDead):
if (isIncreasing):
if (currentEnergy <= bloodEnd):
currentEnergy += bloodIncrement * delta
currentZoom += zoomIncrement * delta
$death / Light2D.self_modulate.a = currentEnergy
xOffset = (1 - currentZoom) * ($death / Polygon2D.get_global_transform_with_canvas().origin.x) / (screenWidth);
yOffset = (1 - currentZoom) * (screenHeight - $death / Polygon2D.get_global_transform_with_canvas().origin.y) / screenHeight;
var offset = Vector2(xOffset, yOffset);
var tiling = Vector2(currentZoom, currentZoom)
$death / Polygon2D.material.set_shader_param("offset", offset)
$death / Polygon2D.material.set_shader_param("tiling", tiling);
else :
isIncreasing = false
if ( not isIncreasing):
if (currentEnergy >= bloodStart):
currentEnergy -= bloodIncrement * delta
currentZoom -= zoomIncrement * delta
$death / Light2D.self_modulate.a = currentEnergy
xOffset = (1 - currentZoom) * ($death / Polygon2D.get_global_transform_with_canvas().origin.x) / (screenWidth);
yOffset = (1 - currentZoom) * (screenHeight - $death / Polygon2D.get_global_transform_with_canvas().origin.y) / screenHeight;
var offset = Vector2(xOffset, yOffset);
$death / Polygon2D.material.set_shader_param("offset", offset)
$death / Polygon2D.material.set_shader_param("tiling", Vector2(currentZoom, currentZoom));
else :
isIncreasing = true
else :pass
func _frame_switch_listener(string):
match string:
"frame2":
$Sprite2.visible = false
$frames / Sprite2_1.visible = true
"frame3":
$frames / Sprite2_1.visible = false
$frames / Sprite2_2.visible = true
"frame4":
$frames / Sprite2_2.visible = false
$Sprite3.visible = true
"death":
$death.visible = true;
var tween = $death.get_child(0).get_child(0)
var light = $death.get_child(0)
tween.interpolate_method(self, "bloodInterpolate", 0.0, bloodStart, 1.0, Tween.TRANS_LINEAR, 0);
tween.start()
yield ($death.get_child(0).get_child(0), "tween_all_completed")
currentEnergy = bloodStart
$death.get_child(0).self_modulate.a = bloodStart
isDead = true;
if easterPresented:
beginCountdown = true
func bloodInterpolate(value):
$death / Light2D.self_modulate.a = value;
func easterEgg():
if Dialogic.get_variable("Killer") == "Pink":
var tween = $Tween
$Sprite4.self_modulate.a = 0
tween.interpolate_method(self, "interpolateEye", 0, 0.8, 4.5, Tween.TRANS_LINEAR, 0)
$Sprite4.visible = true
tween.start()
func interpolateEye(value):
$Sprite4.self_modulate.a = value
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5)
$Sprite2.visible = true;
$frames.visible = false;
$Sprite3.visible = false;
$Sprite4.visible = false;
return ["ui_gallery_fall_1", "ui_gallery_fall_2", "ui_gallery_fall_3", "ui_gallery_fall_4"];
func SetSettings(setting):
if setting == tr("ui_gallery_fall_1"):
$Sprite2.visible = true;
$frames.visible = false;
$Sprite3.visible = false;
$Sprite4.visible = false;
elif setting == tr("ui_gallery_fall_2"):
$Sprite2.visible = false;
$frames.visible = true;
$frames / Sprite2_1.visible = true;
$frames / Sprite2_2.visible = false;
$Sprite3.visible = false;
$Sprite4.visible = false;
elif setting == tr("ui_gallery_fall_3"):
$Sprite2.visible = false;
$frames.visible = true;
$frames / Sprite2_1.visible = false;
$frames / Sprite2_2.visible = true;
$Sprite3.visible = false;
$Sprite4.visible = false;
elif setting == tr("ui_gallery_fall_4"):
$Sprite2.visible = false;
$frames.visible = false;
$Sprite3.visible = true;
$Sprite4.visible = false;

View file

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[gd_scene load_steps=14 format=2]
[ext_resource path="res://resources/graphics/backgrounds/death_fall/Иллюстрация_без_названия(8).webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/death_fall/EYEDEAD.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/death_fall/Иллюстрация_без_названия(10).webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/death_fall/Иллюстрация_без_названия(9).webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/death_fall/Glaz Krov.webp" type="Texture" id=5]
[ext_resource path="res://resources/graphics/backgrounds/scene12/zoom.webp" type="Texture" id=6]
[ext_resource path="res://resources/graphics/endtext/2_you_died.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/endtext/2_vy_umerli.webp" type="Texture" id=8]
[ext_resource path="res://resources/graphics/backgrounds/scene12/Blood_02.webp" type="Texture" id=9]
[ext_resource path="res://zoom_in_shader.tres" type="Shader" id=10]
[ext_resource path="res://scenes/BackgroundScenes/Death_fall.gd" type="Script" id=11]
[sub_resource type="CanvasItemMaterial" id=1]
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 10 )
shader_param/tiling = Vector2( 1, 1 )
shader_param/offset = Vector2( 0, 0 )
[node name="Death_fall" type="Node2D"]
script = ExtResource( 11 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="Sprite2" type="Sprite" parent="."]
texture = ExtResource( 3 )
centered = false
[node name="frames" type="Node2D" parent="."]
[node name="Sprite2_1" type="Sprite" parent="frames"]
visible = false
position = Vector2( -1076, -25 )
scale = Vector2( 1.33, 1.33 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite2_2" type="Sprite" parent="frames"]
visible = false
position = Vector2( -3406, -33 )
scale = Vector2( 2.3, 2.3 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite3" type="Sprite" parent="."]
visible = false
texture = ExtResource( 2 )
centered = false
[node name="Sprite4" type="Sprite" parent="."]
visible = false
texture = ExtResource( 5 )
centered = false
[node name="Sprite5" type="Sprite" parent="."]
texture = ExtResource( 4 )
centered = false
[node name="Tween" type="Tween" parent="."]
[node name="death" type="Node2D" parent="."]
visible = false
[node name="Light2D" type="Sprite" parent="death"]
self_modulate = Color( 1, 0, 0, 1 )
material = SubResource( 1 )
z_as_relative = false
texture = ExtResource( 9 )
centered = false
[node name="Tween" type="Tween" parent="death/Light2D"]
[node name="Polygon2D" type="Sprite" parent="death"]
material = SubResource( 2 )
position = Vector2( 1920, 1080 )
z_index = 5
texture = ExtResource( 6 )
[node name="End" type="Node2D" parent="."]
z_index = 3
z_as_relative = false
[node name="Tween" type="Tween" parent="End"]
[node name="ru" type="Sprite" parent="End"]
visible = false
light_mask = 4
position = Vector2( 835, -389 )
scale = Vector2( 0.4, 0.4 )
texture = ExtResource( 8 )
centered = false
[node name="eng" type="Sprite" parent="End"]
visible = false
position = Vector2( 835, -389 )
scale = Vector2( 0.4, 0.4 )
texture = ExtResource( 7 )
centered = false

View file

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[gd_scene load_steps=14 format=2]
[ext_resource path="res://resources/graphics/backgrounds/death_knife/IMG_4716.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/death_knife/1111.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/death_knife/IMG_4718.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/death_knife/IMG_4719.webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/death_knife/IMG_4717.webp" type="Texture" id=5]
[ext_resource path="res://scripts/backround_scenes_scripts/Death_knife.gd" type="Script" id=6]
[ext_resource path="res://resources/graphics/backgrounds/scene12/zoom.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/endtext/2_you_died.webp" type="Texture" id=8]
[ext_resource path="res://resources/graphics/endtext/2_vy_umerli.webp" type="Texture" id=9]
[ext_resource path="res://resources/graphics/backgrounds/scene12/Blood_02.webp" type="Texture" id=10]
[ext_resource path="res://zoom_in_shader.tres" type="Shader" id=11]
[sub_resource type="CanvasItemMaterial" id=1]
[sub_resource type="ShaderMaterial" id=2]
shader = ExtResource( 11 )
shader_param/tiling = Vector2( 1, 1 )
shader_param/offset = Vector2( 0, 0 )
[node name="Death_knife" type="Node2D"]
script = ExtResource( 6 )
[node name="Sprite3" type="Sprite" parent="."]
texture = ExtResource( 3 )
centered = false
[node name="frame1" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="frame2" type="Sprite" parent="."]
visible = false
texture = ExtResource( 4 )
centered = false
[node name="frame3" type="Sprite" parent="."]
visible = false
texture = ExtResource( 2 )
centered = false
[node name="Sprite2" type="Sprite" parent="."]
texture = ExtResource( 5 )
centered = false
[node name="Tween" type="Tween" parent="."]
[node name="death" type="Node2D" parent="."]
visible = false
[node name="Light2D" type="Sprite" parent="death"]
self_modulate = Color( 1, 0, 0, 1 )
material = SubResource( 1 )
z_as_relative = false
texture = ExtResource( 10 )
centered = false
[node name="Tween" type="Tween" parent="death/Light2D"]
[node name="Polygon2D" type="Sprite" parent="death"]
material = SubResource( 2 )
position = Vector2( 1920, 1080 )
z_index = 5
texture = ExtResource( 7 )
[node name="End" type="Node2D" parent="."]
z_index = 3
z_as_relative = false
[node name="Tween" type="Tween" parent="End"]
[node name="ru" type="Sprite" parent="End"]
visible = false
light_mask = 4
position = Vector2( 1439.11, -341.328 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 9 )
centered = false
[node name="eng" type="Sprite" parent="End"]
visible = false
position = Vector2( 1225.09, -341.328 )
scale = Vector2( 0.8, 0.8 )
texture = ExtResource( 8 )
centered = false

View file

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://resources/graphics/backgrounds/death_shot_triptih/death_shot.webp" type="Texture" id=1]
[ext_resource path="res://scripts/backround_scenes_scripts/Death_shot_triptih.gd" type="Script" id=2]
[node name="Death_shot" type="Node2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="Timer" type="Timer" parent="."]
[node name="Tween" type="Tween" parent="."]

View file

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://resources/graphics/backgrounds/death_shot_epilogue/убит трава.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/death_shot_epilogue/убит фон.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/death_shot_epilogue/убит кровь2.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/death_shot_epilogue/убит кровь1.webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/death_shot_epilogue/убит брызги.webp" type="Texture" id=5]
[ext_resource path="res://resources/graphics/backgrounds/death_shot_epilogue/убит гг.webp" type="Texture" id=6]
[ext_resource path="res://resources/graphics/backgrounds/death_shot_epilogue/убит разводы.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=8]
[ext_resource path="res://resources/graphics/backgrounds/death_shot_epilogue/убит дождь.webp" type="Texture" id=9]
[ext_resource path="res://scripts/backround_scenes_scripts/Death_shot_epilogue.gd" type="Script" id=10]
[sub_resource type="ParticlesMaterial" id=1]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 92.6
scale = 2.0
scale_random = 0.4
[node name="Death_shot_epilogue" type="Node2D"]
script = ExtResource( 10 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
centered = false
[node name="blood1" type="Sprite" parent="."]
texture = ExtResource( 3 )
centered = false
[node name="blood2" type="Sprite" parent="."]
texture = ExtResource( 4 )
centered = false
[node name="Sprite2" type="Sprite" parent="."]
texture = ExtResource( 6 )
centered = false
[node name="Sprite7" type="Sprite" parent="."]
texture = ExtResource( 5 )
centered = false
[node name="Sprite6" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="Sprite5" type="Sprite" parent="."]
texture = ExtResource( 7 )
centered = false
[node name="RainSprite" type="Sprite" parent="."]
texture = ExtResource( 9 )
centered = false
[node name="rain" type="Node2D" parent="."]
visible = false
z_index = 1
[node name="Particles2D" type="Particles2D" parent="rain"]
position = Vector2( 5000, -200 )
amount = 1600
lifetime = 7.0
preprocess = 10.0
speed_scale = 6.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 1 )
texture = ExtResource( 8 )

View file

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://resources/graphics/backgrounds/death_shot/AmandaShoot4k.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/death_shot/EmiliaShoot4k.webp" type="Texture" id=2]
[ext_resource path="res://scripts/backround_scenes_scripts/Death_shot_girl.gd" type="Script" id=3]
[node name="Death_shot_girl" type="Node2D"]
script = ExtResource( 3 )
[node name="Pink" type="Sprite" parent="."]
visible = false
texture = ExtResource( 1 )
centered = false
[node name="Blue" type="Sprite" parent="."]
visible = false
texture = ExtResource( 2 )
centered = false

View file

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://resources/graphics/backgrounds/death_stairs_girl/blue_back.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/death_stairs_girl/pink_back.webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/death_stairs_girl/center_back.webp" type="Texture" id=5]
[ext_resource path="res://scripts/backround_scenes_scripts/Death_stairs_girl.gd" type="Script" id=6]
[ext_resource path="res://resources/graphics/backgrounds/death_stairs_girl/purple.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/backgrounds/death_stairs_girl/black.webp" type="Texture" id=8]
[ext_resource path="res://resources/graphics/backgrounds/death_stairs_girl/green.webp" type="Texture" id=9]
[node name="Death_stairs_girl" type="Node2D"]
script = ExtResource( 6 )
[node name="Green" type="Sprite" parent="."]
visible = false
texture = ExtResource( 9 )
centered = false
[node name="Black" type="Sprite" parent="."]
visible = false
texture = ExtResource( 8 )
centered = false
[node name="Purple" type="Sprite" parent="."]
visible = false
texture = ExtResource( 7 )
centered = false
[node name="Triptih" type="Node2D" parent="."]
[node name="center" type="Sprite" parent="Triptih"]
visible = false
texture = ExtResource( 5 )
centered = false
[node name="right" type="Sprite" parent="Triptih"]
visible = false
texture = ExtResource( 1 )
centered = false
[node name="left" type="Sprite" parent="Triptih"]
visible = false
texture = ExtResource( 4 )
centered = false
[node name="Tween" type="Tween" parent="."]

View file

@ -0,0 +1,155 @@
[gd_scene load_steps=18 format=2]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=1]
[ext_resource path="res://resources/effects/Kamin.gdshader" type="Shader" id=2]
[ext_resource path="res://resources/graphics/backgrounds/domikvnutri/OpenedTrapdoor.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/domikvnutri/ClosedTrapdoor.webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/domikvnutri/AbandonedWarehouseMain4K-3.webp" type="Texture" id=5]
[ext_resource path="res://resources/graphics/backgrounds/podval/window_podval.webp" type="Texture" id=6]
[ext_resource path="res://resources/graphics/backgrounds/domikvnutri/particles/3.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/backgrounds/domikvnutri/particles/2.webp" type="Texture" id=8]
[ext_resource path="res://scripts/backround_scenes_scripts/DomikVnutri.gd" type="Script" id=27]
[sub_resource type="ParticlesMaterial" id=14]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 3000, 50, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 49.05
scale = 0.6
[sub_resource type="Gradient" id=10]
[sub_resource type="GradientTexture" id=16]
gradient = SubResource( 10 )
[sub_resource type="OpenSimplexNoise" id=11]
seed = 4
octaves = 8
lacunarity = 1.74
[sub_resource type="NoiseTexture" id=17]
width = 3000
height = 2000
noise = SubResource( 11 )
[sub_resource type="ShaderMaterial" id=12]
shader = ExtResource( 2 )
shader_param/brighter_color = Color( 0.945098, 0.945098, 0.945098, 1 )
shader_param/middle_color = Color( 0.654902, 0.654902, 0.654902, 1 )
shader_param/darker_color = Color( 0.223529, 0.223529, 0.223529, 1 )
shader_param/spread = 0.78
shader_param/transparency = 0.4
shader_param/speed = 0.25
shader_param/noise_tex = SubResource( 17 )
shader_param/gradient_tex = SubResource( 16 )
[sub_resource type="ImageTexture" id=13]
flags = 0
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View file

@ -0,0 +1,88 @@
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View file

@ -0,0 +1,17 @@
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View file

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View file

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View file

@ -0,0 +1,47 @@
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View file

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View file

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View file

@ -0,0 +1,73 @@
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View file

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View file

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View file

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View file

@ -0,0 +1,255 @@
[gd_scene load_steps=39 format=2]
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View file

@ -0,0 +1,101 @@
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View file

@ -0,0 +1,92 @@
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View file

@ -0,0 +1,40 @@
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View file

@ -0,0 +1,23 @@
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View file

@ -0,0 +1,18 @@
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View file

@ -0,0 +1,44 @@
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View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,39 @@
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View file

@ -0,0 +1,11 @@
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View file

@ -0,0 +1,38 @@
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View file

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View file

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View file

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View file

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View file

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View file

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View file

@ -0,0 +1,39 @@
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View file

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View file

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[node name="lamp_light" type="Light2D" parent="Lights"]
position = Vector2( 1920, 1080 )
texture = ExtResource( 38 )
energy = 1.2
[node name="shadows_noise" type="Sprite" parent="."]
light_mask = 2
material = SubResource( 2 )
texture = ExtResource( 28 )
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[node name="removables" type="Sprite" parent="."]
[node name="FadeTween" type="Tween" parent="removables"]
[node name="Renata" type="Sprite" parent="removables"]
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scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 40 )
centered = false
[node name="Henry" type="Sprite" parent="removables"]
light_mask = 2
position = Vector2( 3107, 698 )
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z_index = 1
texture = ExtResource( 44 )
centered = false
flip_h = true
[node name="Henry11" type="Sprite" parent="removables"]
visible = false
light_mask = 2
position = Vector2( 1281, 599 )
scale = Vector2( 0.178, 0.178 )
z_index = 2
texture = ExtResource( 2 )
centered = false
[node name="table" type="Node2D" parent="removables"]
[node name="light_particles" type="Sprite" parent="removables/table"]
texture = ExtResource( 32 )
centered = false
[node name="chair_bottom" type="Sprite" parent="removables/table"]
position = Vector2( 1428, 1650 )
texture = ExtResource( 60 )
centered = false
[node name="table_bottom" type="Sprite" parent="removables/table"]
position = Vector2( 753, 1954 )
texture = ExtResource( 61 )
centered = false
[node name="candle_bottom" type="Sprite" parent="removables/table"]
position = Vector2( 2197, 723 )
texture = ExtResource( 69 )
centered = false
offset = Vector2( -890, 1140 )
[node name="candle_bottom_light" type="Light2D" parent="removables/table/candle_bottom"]
position = Vector2( -829, 1185 )
texture = ExtResource( 70 )
energy = 0.67
[node name="fire" type="Sprite" parent="removables/table/candle_bottom"]
material = SubResource( 5 )
position = Vector2( -828, 1165 )
scale = Vector2( 0.3, 0.3 )
texture = ExtResource( 15 )
[node name="Man1" type="Sprite" parent="removables"]
position = Vector2( 2149, 976 )
z_index = 2
texture = ExtResource( 23 )
centered = false
[node name="Man2" type="Sprite" parent="removables"]
position = Vector2( 1092, 799 )
z_index = 2
texture = ExtResource( 6 )
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[node name="End" type="Node2D" parent="."]
z_index = 2
[node name="Tween" type="Tween" parent="End"]
[node name="ru" type="Sprite" parent="End"]
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light_mask = 4
position = Vector2( 835, -389 )
scale = Vector2( 0.4, 0.4 )
texture = ExtResource( 9 )
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[node name="eng" type="Sprite" parent="End"]
visible = false
position = Vector2( 835, -389 )
scale = Vector2( 0.4, 0.4 )
texture = ExtResource( 8 )
centered = false
[connection signal="tween_all_completed" from="Camera/Tween" to="Camera" method="_on_Tween_tween_all_completed"]
[connection signal="tween_all_completed" from="Lights/Tween" to="." method="_on_Tween_tween_all_completed"]

View file

@ -0,0 +1,113 @@
[gd_scene load_steps=20 format=2]
[ext_resource path="res://resources/graphics/backgrounds/scene2_2/kukhnya_sloy_3.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/scene2_2/kukhnya_sloy_1.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/scene2_2/kukhnya_sloy_2.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/scene2_2/kukhnya_sloy_4.webp" type="Texture" id=4]
[ext_resource path="res://resources/customControls/Cat.tscn" type="PackedScene" id=5]
[ext_resource path="res://scripts/backround_scenes_scripts/Scene2_2.gd" type="Script" id=6]
[ext_resource path="res://resources/graphics/backgrounds/scene2_2/1.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/backgrounds/scene2_2/2.webp" type="Texture" id=8]
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[ext_resource path="res://resources/graphics/backgrounds/scene2_2/4_2.webp" type="Texture" id=10]
[ext_resource path="res://resources/graphics/backgrounds/scene2_2/1_2.webp" type="Texture" id=11]
[ext_resource path="res://resources/graphics/backgrounds/scene2_2/3_2.webp" type="Texture" id=12]
[ext_resource path="res://resources/graphics/backgrounds/scene2_2/3.webp" type="Texture" id=13]
[ext_resource path="res://resources/graphics/backgrounds/scene2_2/2_2.webp" type="Texture" id=14]
[ext_resource path="res://resources/graphics/backgrounds/scene2_2/5.webp" type="Texture" id=15]
[ext_resource path="res://flame.gdshader" type="Shader" id=16]
[ext_resource path="res://resources/graphics/backgrounds/scene2_1/objects/candle_fire.webp" type="Texture" id=17]
[ext_resource path="res://resources/AlternativeChoices/Before_Timeline_149/orange.webp" type="Texture" id=18]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 16 )
shader_param/transparent = Color( 0, 0, 0, 0 )
shader_param/inner = Color( 0.745098, 0.745098, 0.745098, 1 )
shader_param/outer = Color( 0.87451, 0.87451, 0.87451, 1 )
shader_param/inner_threshold = 0.292
shader_param/outer_threshold = 0.049
shader_param/soft_edge = 0.076
shader_param/center = Vector2( 0.5, 0.8 )
shader_param/OCTAVES = 6
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script = ExtResource( 6 )
[node name="Lights_on" type="Node2D" parent="."]
[node name="Sprite" type="Sprite" parent="Lights_on"]
texture = ExtResource( 2 )
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texture = ExtResource( 3 )
centered = false
[node name="Sprite3" type="Sprite" parent="Lights_on"]
texture = ExtResource( 1 )
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[node name="Knife" type="Sprite" parent="Lights_on"]
visible = false
texture = ExtResource( 4 )
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[node name="Lights_off" type="Node2D" parent="."]
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[node name="Sprite" type="Sprite" parent="Lights_off"]
texture = ExtResource( 7 )
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[node name="Sprite3" type="Sprite" parent="Lights_off"]
texture = ExtResource( 8 )
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[node name="Sprite5" type="Sprite" parent="Lights_off"]
texture = ExtResource( 13 )
centered = false
[node name="Sprite7" type="Sprite" parent="Lights_off"]
texture = ExtResource( 9 )
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[node name="Knife" type="Sprite" parent="Lights_off"]
visible = false
texture = ExtResource( 15 )
centered = false
[node name="candle" type="Node2D" parent="Lights_off"]
[node name="Sprite6" type="Sprite" parent="Lights_off/candle"]
texture = ExtResource( 12 )
centered = false
[node name="Sprite4" type="Sprite" parent="Lights_off/candle"]
texture = ExtResource( 14 )
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[node name="light" type="Sprite" parent="Lights_off/candle"]
texture = ExtResource( 11 )
centered = false
[node name="to_remove" type="Sprite" parent="Lights_off/candle"]
visible = false
texture = ExtResource( 10 )
centered = false
[node name="fire" type="Sprite" parent="Lights_off/candle"]
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[node name="Cat" parent="." instance=ExtResource( 5 )]
[node name="removables" type="Node2D" parent="."]
[node name="renata" type="Sprite" parent="removables"]
visible = false
position = Vector2( 2524, 772 )
scale = Vector2( 1.105, 1.105 )
texture = ExtResource( 18 )
centered = false

View file

@ -0,0 +1,57 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://resources/graphics/backgrounds/scene4/ForestNightFixed1.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/scene4/ForestDay2.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/scene4/ForestDayFixed1.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/scene4/ForestNight2.webp" type="Texture" id=4]
[ext_resource path="res://scripts/backround_scenes_scripts/Scene4.gd" type="Script" id=6]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=7]
[sub_resource type="ParticlesMaterial" id=1]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 33.26
scale = 1.5
[node name="Scene4" type="Node2D"]
script = ExtResource( 6 )
[node name="Day" type="Node2D" parent="."]
[node name="Sprite2" type="Sprite" parent="Day"]
texture = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="Day"]
texture = ExtResource( 3 )
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[node name="Night" type="Node2D" parent="."]
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[node name="Sprite4_night" type="Sprite" parent="Night"]
texture = ExtResource( 4 )
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[node name="Sprite3_night" type="Sprite" parent="Night"]
texture = ExtResource( 1 )
centered = false
[node name="rain" type="Node2D" parent="Night"]
[node name="Particles2D" type="Particles2D" parent="Night/rain"]
position = Vector2( 5000, -200 )
amount = 6000
lifetime = 7.0
preprocess = 10.0
speed_scale = 6.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 1 )
texture = ExtResource( 7 )

View file

@ -0,0 +1,160 @@
[gd_scene load_steps=18 format=2]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Day3.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Cloud.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Day2.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Night3.webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Night1.webp" type="Texture" id=5]
[ext_resource path="res://resources/graphics/backgrounds/scene6/CloudNight.webp" type="Texture" id=6]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Night2.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/backgrounds/scene6/NightBack.webp" type="Texture" id=8]
[ext_resource path="res://scripts/backround_scenes_scripts/Scene6.gd" type="Script" id=9]
[ext_resource path="res://resources/graphics/GUI/SelectLanguage/noise.webp" type="Texture" id=10]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=11]
[ext_resource path="res://resources/customControls/Cat.tscn" type="PackedScene" id=12]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Day1.webp" type="Texture" id=13]
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lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 49.05
scale = 1.5
[sub_resource type="Shader" id=2]
code = "shader_type canvas_item;
// Gonkee's fog shader for Godot 3 - full tutorial https://youtu.be/QEaTsz_0o44
// If you use this shader, I would prefer it if you gave credit to me and my channel
uniform vec3 color = vec3(0.10, 0.10, 0.1);
uniform int OCTAVES = 4;
float rand(vec2 coord){
return fract(sin(dot(coord, vec2(56, 78)) * 1000.0) * 1000.0);
}
float noise(vec2 coord){
vec2 i = floor(coord);
vec2 f = fract(coord);
// 4 corners of a rectangle surrounding our point
float a = rand(i);
float b = rand(i + vec2(1.0, 0.0));
float c = rand(i + vec2(0.0, 1.0));
float d = rand(i + vec2(1.0, 1.0));
vec2 cubic = f * f * (3.0 - 2.0 * f);
return mix(a, b, cubic.x) + (c - a) * cubic.y * (1.0 - cubic.x) + (d - b) * cubic.x * cubic.y;
}
float fbm(vec2 coord){
float value = 0.0;
float scale = 0.5;
for(int i = 0; i < OCTAVES; i++){
value += noise(coord) * scale;
coord *= 1.5;
scale *= 0.7;
}
return value;
}
void fragment() {
vec2 coord = UV * 20.0;
vec2 motion = vec2( fbm(coord + vec2(TIME * -0.5, TIME * 0.5)) );
float final = fbm(coord + motion);
COLOR = vec4(color, final * 0.5);
}"
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shader = SubResource( 2 )
shader_param/color = Vector3( 0.1, 0.1, 0.1 )
shader_param/OCTAVES = 4
[node name="Scene6" type="Node2D"]
script = ExtResource( 9 )
[node name="Day" type="Node2D" parent="."]
[node name="back" type="Sprite" parent="Day"]
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centered = false
[node name="cloud" type="Sprite" parent="Day"]
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centered = false
[node name="parking2" type="Sprite" parent="Day"]
texture = ExtResource( 1 )
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[node name="parking_lowcars" type="Sprite" parent="Day"]
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texture = ExtResource( 3 )
centered = false
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visible = false
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centered = false
[node name="Night" type="Node2D" parent="."]
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[node name="back" type="Sprite" parent="Night"]
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[node name="cloud" type="Sprite" parent="Night"]
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centered = false
[node name="parking" type="Sprite" parent="Night"]
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[node name="parking_lowcars" type="Sprite" parent="Night"]
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centered = false
[node name="parking_nocars" type="Sprite" parent="Night"]
visible = false
texture = ExtResource( 5 )
centered = false
[node name="rain" type="Node2D" parent="Night"]
[node name="Particles2D" type="Particles2D" parent="Night/rain"]
position = Vector2( 5000, -400 )
amount = 3000
lifetime = 8.0
preprocess = 10.0
speed_scale = 5.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 1 )
texture = ExtResource( 11 )
[node name="Cat" parent="." instance=ExtResource( 12 )]
z_index = 999
[node name="Fog" type="Polygon2D" parent="."]
visible = false
material = SubResource( 3 )
position = Vector2( -178, -15 )
texture = ExtResource( 10 )
polygon = PoolVector2Array( 0, 0, 19200, 0, 19200, 10800, 0, 10800 )

View file

@ -0,0 +1,142 @@
[gd_scene load_steps=20 format=2]
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[ext_resource path="res://resources/graphics/backgrounds/scene7/CloudsDay1.webp" type="Texture" id=2]
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[ext_resource path="res://resources/graphics/backgrounds/scene7/SkyDay1.webp" type="Texture" id=4]
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[ext_resource path="res://resources/graphics/backgrounds/scene7/SkyNight1.webp" type="Texture" id=6]
[ext_resource path="res://scripts/backround_scenes_scripts/Scene7.gd" type="Script" id=8]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=9]
[ext_resource path="res://resources/graphics/backgrounds/scene12/zoom.webp" type="Texture" id=10]
[ext_resource path="res://resources/graphics/backgrounds/scene12/Blood_02.webp" type="Texture" id=11]
[ext_resource path="res://zoom_in_shader.tres" type="Shader" id=12]
[ext_resource path="res://resources/graphics/endtext/2_you_died.webp" type="Texture" id=13]
[ext_resource path="res://resources/graphics/endtext/2_vy_umerli.webp" type="Texture" id=14]
[ext_resource path="res://resources/customControls/Lightning.tscn" type="PackedScene" id=15]
[ext_resource path="res://resources/graphics/backgrounds/scene7/GroundDay1_3.webp" type="Texture" id=125]
[ext_resource path="res://resources/graphics/backgrounds/scene7/GroundDay1_2.webp" type="Texture" id=126]
[sub_resource type="ParticlesMaterial" id=1]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 33.26
scale = 1.5
[sub_resource type="CanvasItemMaterial" id=2]
[sub_resource type="ShaderMaterial" id=3]
shader = ExtResource( 12 )
shader_param/tiling = Vector2( 1, 1 )
shader_param/offset = Vector2( 0, 0 )
[node name="Scene7" type="Node2D"]
script = ExtResource( 8 )
[node name="Day" type="Node2D" parent="."]
[node name="Sprite1_day" type="Sprite" parent="Day"]
texture = ExtResource( 4 )
centered = false
[node name="Sprite2_day" type="Sprite" parent="Day"]
z_index = 1
texture = ExtResource( 2 )
centered = false
[node name="Sprite3_day" type="Sprite" parent="Day"]
z_index = 2
texture = ExtResource( 1 )
centered = false
[node name="Sprite4_day" type="Sprite" parent="Day"]
position = Vector2( 0, -28 )
z_index = 3
texture = ExtResource( 3 )
centered = false
[node name="Sprite5_day" type="Sprite" parent="Day"]
z_index = 2
texture = ExtResource( 126 )
centered = false
[node name="Sprite6_day" type="Sprite" parent="Day"]
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texture = ExtResource( 125 )
centered = false
[node name="Night" type="Node2D" parent="."]
visible = false
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centered = false
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texture = ExtResource( 5 )
centered = false
[node name="rain" type="Node2D" parent="Night"]
z_index = 3
[node name="Particles2D" type="Particles2D" parent="Night/rain"]
position = Vector2( 5000, -200 )
amount = 6000
lifetime = 7.0
preprocess = 10.0
speed_scale = 6.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 1 )
texture = ExtResource( 9 )
[node name="End" type="Node2D" parent="."]
z_index = 3
z_as_relative = false
[node name="Tween" type="Tween" parent="End"]
[node name="ru" type="Sprite" parent="End"]
visible = false
light_mask = 4
position = Vector2( 835, -389 )
scale = Vector2( 0.4, 0.4 )
texture = ExtResource( 14 )
centered = false
[node name="eng" type="Sprite" parent="End"]
visible = false
position = Vector2( 835, -389 )
scale = Vector2( 0.4, 0.4 )
texture = ExtResource( 13 )
centered = false
[node name="Lightning" parent="." instance=ExtResource( 15 )]
[node name="death" type="Node2D" parent="."]
visible = false
z_as_relative = false
[node name="Light2D" type="Sprite" parent="death"]
self_modulate = Color( 1, 0, 0, 1 )
material = SubResource( 2 )
z_index = 4
z_as_relative = false
texture = ExtResource( 11 )
offset = Vector2( 1920, 1080 )
[node name="Tween" type="Tween" parent="death/Light2D"]
[node name="Polygon2D" type="Sprite" parent="death"]
material = SubResource( 3 )
position = Vector2( 1920, 1080 )
z_index = 5
z_as_relative = false
texture = ExtResource( 10 )

View file

@ -0,0 +1,113 @@
[gd_scene load_steps=22 format=2]
[ext_resource path="res://resources/graphics/backgrounds/scene8/102_Trees.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/scene8/302_VolumeLight2.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/scene8/NADPISI-FIXED.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/scene8/301_VolumeLight1.webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/scene8/101_Sky.webp" type="Texture" id=5]
[ext_resource path="res://resources/materials/material_for_darkening.tres" type="Material" id=6]
[ext_resource path="res://scripts/backround_scenes_scripts/Scene8.gd" type="Script" id=7]
[ext_resource path="res://resources/graphics/clouds/Cloud_2_1.webp" type="Texture" id=8]
[ext_resource path="res://resources/graphics/clouds/Clouds_Menu_1.webp" type="Texture" id=9]
[ext_resource path="res://resources/effects/MovingBackground.gdshader" type="Shader" id=10]
[ext_resource path="res://resources/graphics/backgrounds/scene8/magnifier.webp" type="Texture" id=11]
[ext_resource path="res://resources/graphics/backgrounds/scene8/magnifier_inside.webp" type="Texture" id=12]
[ext_resource path="res://zoom_in_shader.tres" type="Shader" id=13]
[ext_resource path="res://scripts/Lens.gd" type="Script" id=14]
[ext_resource path="res://scripts/Lens_move.gd" type="Script" id=15]
[ext_resource path="res://scripts/BookShelfHover.gd" type="Script" id=16]
[ext_resource path="res://resources/graphics/backgrounds/scene8/TELEFON.webp" type="Texture" id=18]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 10 )
shader_param/direction = Vector2( 1, 0 )
shader_param/speed_scale = 0.003
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shader = ExtResource( 10 )
shader_param/direction = Vector2( 1, 0 )
shader_param/speed_scale = 0.003
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[sub_resource type="ShaderMaterial" id=3]
shader = ExtResource( 13 )
shader_param/tiling = Vector2( 0.9, 0.9 )
shader_param/offset = Vector2( 0, 0 )
[node name="Scene8" type="Node2D"]
script = ExtResource( 7 )
[node name="Sprite" type="Sprite" parent="."]
material = ExtResource( 6 )
texture = ExtResource( 5 )
centered = false
[node name="Cloud2" type="Sprite" parent="."]
material = SubResource( 1 )
texture = ExtResource( 9 )
centered = false
[node name="Cloud1" type="Sprite" parent="."]
material = SubResource( 2 )
texture = ExtResource( 8 )
centered = false
[node name="Sprite2" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="Sprite3" type="Sprite" parent="."]
texture = ExtResource( 3 )
centered = false
[node name="Phone" type="Sprite" parent="."]
texture = ExtResource( 18 )
centered = false
[node name="Lights" type="Node2D" parent="."]
[node name="Light2D" type="Light2D" parent="Lights"]
texture = ExtResource( 4 )
offset = Vector2( 1920, 1080 )
energy = 2.0
range_z_min = -100
range_z_max = 1
range_layer_max = 1
[node name="Light2D2" type="Light2D" parent="Lights"]
visible = false
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View file

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View file

@ -0,0 +1,37 @@
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View file

@ -0,0 +1,89 @@
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View file

@ -0,0 +1,128 @@
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View file

@ -0,0 +1,162 @@
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View file

@ -0,0 +1,16 @@
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View file

@ -0,0 +1,24 @@
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View file

@ -0,0 +1,20 @@
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View file

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[node name="Emote" type="Sprite" parent="."]
centered = false
[node name="Tween" type="Tween" parent="."]

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@ -0,0 +1,14 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://scripts/backround_scenes_scripts/WoundedDead.gd" type="Script" id=1]
[node name="WoundedDead" type="Node2D"]
script = ExtResource( 1 )
[node name="Boy" type="Sprite" parent="."]
centered = false
[node name="Poduwka" type="Sprite" parent="."]
centered = false
[node name="Tween" type="Tween" parent="."]

View file

@ -0,0 +1,5 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://resources/graphics/backgrounds/car/road.glb" type="PackedScene" id=1]
[node name="road" instance=ExtResource( 1 )]

View file

@ -0,0 +1,53 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://resources/graphics/backgrounds/police_station/wing.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/police_station/vent_base.webp" type="Texture" id=2]
[ext_resource path="res://scripts/backround_scenes_scripts/police3d.gd" type="Script" id=4]
[sub_resource type="Environment" id=1]
ambient_light_color = Color( 1, 1, 1, 1 )
auto_exposure_scale = 2.2
adjustment_enabled = true
adjustment_contrast = 1.05
adjustment_saturation = 0.6
[node name="police3d" type="Spatial"]
script = ExtResource( 4 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 12.1 )
environment = SubResource( 1 )
fov = 83.5205
[node name="vent_base" type="Sprite3D" parent="."]
transform = Transform( 0.7, 0, 0, 0, 0.7, 0, 0, 0, 1, 0.491354, -0.673486, 4.6613 )
generate_lightmap = false
texture = ExtResource( 2 )
[node name="wing1" type="Sprite3D" parent="."]
transform = Transform( 0.957637, -0.266926, -0.0984183, 0.281115, 0.842111, 0.284184, 0.000605375, -0.477987, 1.37985, -6.2808, 5.8288, 3.64543 )
visible = false
generate_lightmap = false
modulate = Color( 0.470588, 0.470588, 0.470588, 1 )
texture = ExtResource( 1 )
[node name="Position3D" type="Position3D" parent="."]
transform = Transform( 0.331728, -0.222884, 0.0166986, 0.159779, 0.257375, 0.261206, -0.156292, -0.209954, 0.302477, -5.06187, 7.11029, 4.76383 )
[node name="wing2" type="Sprite3D" parent="Position3D"]
transform = Transform( 1.59342, -0.0145411, -0.090412, 0, 2.2944, -0.0697567, 0.145012, 0.15978, 0.993461, 0, 0, 0 )
generate_lightmap = false
offset = Vector2( 0, -560 )
texture = ExtResource( 1 )
[node name="wing3" type="Sprite3D" parent="Position3D"]
transform = Transform( -0.805468, -1.97639, -0.0904118, 1.38227, -1.1472, -0.0697565, 0.0237535, -0.260417, 0.993459, 0, 0, 0 )
generate_lightmap = false
offset = Vector2( 0, -540 )
texture = ExtResource( 1 )
[node name="wing4" type="Sprite3D" parent="Position3D"]
transform = Transform( -0.787947, 1.99093, -0.0904118, -1.38227, -1.1472, -0.0697565, -0.168766, 0.100637, 0.993458, 0, 0, 0 )
generate_lightmap = false
offset = Vector2( 0, -540 )
texture = ExtResource( 1 )