160 lines
4.8 KiB
Text
160 lines
4.8 KiB
Text
[gd_scene load_steps=18 format=2]
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[ext_resource path="res://resources/graphics/backgrounds/scene6/Day3.webp" type="Texture" id=1]
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[ext_resource path="res://resources/graphics/backgrounds/scene6/Cloud.webp" type="Texture" id=2]
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[ext_resource path="res://resources/graphics/backgrounds/scene6/Day2.webp" type="Texture" id=3]
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[ext_resource path="res://resources/graphics/backgrounds/scene6/Night3.webp" type="Texture" id=4]
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[ext_resource path="res://resources/graphics/backgrounds/scene6/Night1.webp" type="Texture" id=5]
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[ext_resource path="res://resources/graphics/backgrounds/scene6/CloudNight.webp" type="Texture" id=6]
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[ext_resource path="res://resources/graphics/backgrounds/scene6/Night2.webp" type="Texture" id=7]
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[ext_resource path="res://resources/graphics/backgrounds/scene6/NightBack.webp" type="Texture" id=8]
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[ext_resource path="res://scripts/backround_scenes_scripts/Scene6.gd" type="Script" id=9]
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[ext_resource path="res://resources/graphics/GUI/SelectLanguage/noise.webp" type="Texture" id=10]
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[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=11]
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[ext_resource path="res://resources/customControls/Cat.tscn" type="PackedScene" id=12]
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[ext_resource path="res://resources/graphics/backgrounds/scene6/Day1.webp" type="Texture" id=13]
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[ext_resource path="res://resources/graphics/backgrounds/scene6/DayBack.webp" type="Texture" id=14]
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[sub_resource type="ParticlesMaterial" id=1]
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lifetime_randomness = 0.1
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trail_divisor = 2
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emission_shape = 2
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emission_box_extents = Vector3( 5000, 100, 1 )
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flag_align_y = true
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flag_disable_z = true
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gravity = Vector3( 0, 98, 0 )
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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radial_accel = 49.05
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scale = 1.5
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[sub_resource type="Shader" id=2]
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code = "shader_type canvas_item;
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// Gonkee's fog shader for Godot 3 - full tutorial https://youtu.be/QEaTsz_0o44
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// If you use this shader, I would prefer it if you gave credit to me and my channel
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uniform vec3 color = vec3(0.10, 0.10, 0.1);
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uniform int OCTAVES = 4;
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float rand(vec2 coord){
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return fract(sin(dot(coord, vec2(56, 78)) * 1000.0) * 1000.0);
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}
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float noise(vec2 coord){
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vec2 i = floor(coord);
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vec2 f = fract(coord);
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// 4 corners of a rectangle surrounding our point
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float a = rand(i);
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float b = rand(i + vec2(1.0, 0.0));
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float c = rand(i + vec2(0.0, 1.0));
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float d = rand(i + vec2(1.0, 1.0));
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vec2 cubic = f * f * (3.0 - 2.0 * f);
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return mix(a, b, cubic.x) + (c - a) * cubic.y * (1.0 - cubic.x) + (d - b) * cubic.x * cubic.y;
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}
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float fbm(vec2 coord){
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float value = 0.0;
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float scale = 0.5;
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for(int i = 0; i < OCTAVES; i++){
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value += noise(coord) * scale;
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coord *= 1.5;
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scale *= 0.7;
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}
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return value;
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}
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void fragment() {
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vec2 coord = UV * 20.0;
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vec2 motion = vec2( fbm(coord + vec2(TIME * -0.5, TIME * 0.5)) );
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float final = fbm(coord + motion);
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COLOR = vec4(color, final * 0.5);
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}"
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[sub_resource type="ShaderMaterial" id=3]
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shader = SubResource( 2 )
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shader_param/color = Vector3( 0.1, 0.1, 0.1 )
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shader_param/OCTAVES = 4
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[node name="Scene6" type="Node2D"]
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script = ExtResource( 9 )
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[node name="Day" type="Node2D" parent="."]
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[node name="back" type="Sprite" parent="Day"]
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scale = Vector2( 2, 2 )
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texture = ExtResource( 14 )
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centered = false
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[node name="cloud" type="Sprite" parent="Day"]
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texture = ExtResource( 2 )
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centered = false
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[node name="parking2" type="Sprite" parent="Day"]
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texture = ExtResource( 1 )
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centered = false
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[node name="parking_lowcars" type="Sprite" parent="Day"]
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visible = false
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texture = ExtResource( 3 )
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centered = false
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[node name="parking_nocars" type="Sprite" parent="Day"]
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visible = false
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texture = ExtResource( 13 )
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centered = false
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[node name="Night" type="Node2D" parent="."]
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visible = false
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[node name="back" type="Sprite" parent="Night"]
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scale = Vector2( 2, 2 )
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texture = ExtResource( 8 )
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centered = false
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[node name="cloud" type="Sprite" parent="Night"]
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texture = ExtResource( 6 )
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centered = false
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[node name="parking" type="Sprite" parent="Night"]
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visible = false
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texture = ExtResource( 4 )
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centered = false
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[node name="parking_lowcars" type="Sprite" parent="Night"]
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texture = ExtResource( 7 )
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centered = false
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[node name="parking_nocars" type="Sprite" parent="Night"]
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visible = false
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texture = ExtResource( 5 )
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centered = false
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[node name="rain" type="Node2D" parent="Night"]
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[node name="Particles2D" type="Particles2D" parent="Night/rain"]
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position = Vector2( 5000, -400 )
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amount = 3000
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lifetime = 8.0
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preprocess = 10.0
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speed_scale = 5.0
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visibility_rect = Rect2( -3000, 300, 200, 200 )
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process_material = SubResource( 1 )
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texture = ExtResource( 11 )
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[node name="Cat" parent="." instance=ExtResource( 12 )]
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z_index = 999
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[node name="Fog" type="Polygon2D" parent="."]
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visible = false
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material = SubResource( 3 )
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position = Vector2( -178, -15 )
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texture = ExtResource( 10 )
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polygon = PoolVector2Array( 0, 0, 19200, 0, 19200, 10800, 0, 10800 )
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