feat: Add variable to set EOL character (LF or CRLF)
This commit is contained in:
parent
39b8958d9c
commit
f26c349ed9
1 changed files with 1 additions and 0 deletions
|
@ -17,6 +17,7 @@ string projFolder = GetFolder(FilePath) + GameName + ".gmx" + Path.DirectorySepa
|
||||||
TextureWorker worker = new TextureWorker();
|
TextureWorker worker = new TextureWorker();
|
||||||
ThreadLocal<DecompileContext> DECOMPILE_CONTEXT = new ThreadLocal<DecompileContext>(() => new DecompileContext(Data, false));
|
ThreadLocal<DecompileContext> DECOMPILE_CONTEXT = new ThreadLocal<DecompileContext>(() => new DecompileContext(Data, false));
|
||||||
string gmxDeclaration = "This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!";
|
string gmxDeclaration = "This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!";
|
||||||
|
string eol = "\n"; // Linux: "\n", Windows: "\r\n"
|
||||||
|
|
||||||
if (Directory.Exists(projFolder))
|
if (Directory.Exists(projFolder))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue