feat: Add variable to set EOL character (LF or CRLF)
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@ -17,6 +17,7 @@ string projFolder = GetFolder(FilePath) + GameName + ".gmx" + Path.DirectorySepa
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TextureWorker worker = new TextureWorker();
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ThreadLocal<DecompileContext> DECOMPILE_CONTEXT = new ThreadLocal<DecompileContext>(() => new DecompileContext(Data, false));
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string gmxDeclaration = "This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!";
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string eol = "\n"; // Linux: "\n", Windows: "\r\n"
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if (Directory.Exists(projFolder))
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{
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