Update ExportToProject.csx

This commit is contained in:
cubeww 2019-11-03 12:26:04 +08:00
parent 4df8356b53
commit a3efcf8774

View file

@ -17,11 +17,11 @@ TextureWorker worker = new TextureWorker();
ThreadLocal<DecompileContext> DECOMPILE_CONTEXT = new ThreadLocal<DecompileContext>(() => new DecompileContext(Data, false)); ThreadLocal<DecompileContext> DECOMPILE_CONTEXT = new ThreadLocal<DecompileContext>(() => new DecompileContext(Data, false));
string gmxDeclaration = "This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!"; string gmxDeclaration = "This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!";
// if (Directory.Exists(projFolder)) if (Directory.Exists(projFolder))
// { {
// ScriptError("A project export already exists. Please remove it.", "Error"); ScriptError("A project export already exists. Please remove it.", "Error");
// return; return;
// } }
Directory.CreateDirectory(projFolder); Directory.CreateDirectory(projFolder);
@ -37,14 +37,14 @@ var resourceNum = Data.Sprites.Count +
Data.Paths.Count + Data.Paths.Count +
Data.Timelines.Count; Data.Timelines.Count;
// // Export sprites // Export sprites
// await ExportSprites(); await ExportSprites();
// // Export backgrounds // Export backgrounds
// await ExportBackground(); await ExportBackground();
// // Export objects // Export objects
// await ExportGameObjects(); await ExportGameObjects();
// Export rooms // Export rooms
await ExportRooms(); await ExportRooms();