One_Eleven_Android/scenes/BackgroundScenes/Test.tscn
2024-11-10 03:34:28 +03:00

162 lines
4.9 KiB
Text

[gd_scene load_steps=25 format=2]
[ext_resource path="res://resources/effects/Kamin.gdshader" type="Shader" id=2]
[ext_resource path="res://scripts/backround_scenes_scripts/Test.gd" type="Script" id=3]
[ext_resource path="res://resources/effects/MovingBackground.gdshader" type="Shader" id=4]
[ext_resource path="res://resources/customControls/Lightning.tscn" type="PackedScene" id=5]
[ext_resource path="res://resources/graphics/clouds/Cloud_2.webp" type="Texture" id=6]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/1_background.webp" type="Texture" id=8]
[ext_resource path="res://resources/graphics/backgrounds/sarai/CabinDayNoSky.webp" type="Texture" id=9]
[ext_resource path="res://resources/graphics/backgrounds/sarai/CabinNightFire.webp" type="Texture" id=10]
[ext_resource path="res://resources/graphics/backgrounds/sarai/CabinNight.webp" type="Texture" id=11]
[ext_resource path="res://resources/graphics/backgrounds/sarai/smoke_particle.webp" type="Texture" id=12]
[sub_resource type="Gradient" id=6]
[sub_resource type="GradientTexture" id=7]
gradient = SubResource( 6 )
[sub_resource type="OpenSimplexNoise" id=8]
seed = 4
octaves = 8
lacunarity = 1.74
[sub_resource type="NoiseTexture" id=9]
width = 3000
height = 2000
noise = SubResource( 8 )
[sub_resource type="ShaderMaterial" id=10]
shader = ExtResource( 2 )
shader_param/brighter_color = Color( 0.945098, 0.945098, 0.945098, 1 )
shader_param/middle_color = Color( 0.654902, 0.654902, 0.654902, 1 )
shader_param/darker_color = Color( 0.223529, 0.223529, 0.223529, 1 )
shader_param/spread = 0.78
shader_param/transparency = 0.4
shader_param/speed = 0.25
shader_param/noise_tex = SubResource( 9 )
shader_param/gradient_tex = SubResource( 7 )
[sub_resource type="ImageTexture" id=11]
flags = 0
flags = 0
size = Vector2( 3840, 2160 )
[sub_resource type="ShaderMaterial" id=12]
shader = ExtResource( 4 )
shader_param/direction = Vector2( 1, 0 )
shader_param/speed_scale = 0.003
[sub_resource type="Gradient" id=14]
offsets = PoolRealArray( 0.0330578, 0.400826, 0.710744, 0.913223 )
colors = PoolColorArray( 1, 1, 1, 0.0705882, 1, 1, 1, 0.317647, 0.407843, 0.407843, 0.407843, 0.243137, 0.421088, 0.421088, 0.421088, 0.0418054 )
[sub_resource type="GradientTexture" id=15]
gradient = SubResource( 14 )
[sub_resource type="Curve" id=16]
_data = [ Vector2( 0, 0.798197 ), 0.0, 0.145666, 0, 0, Vector2( 1, 1 ), 0.189011, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=17]
curve = SubResource( 16 )
[sub_resource type="ParticlesMaterial" id=18]
lifetime_randomness = 0.5
emission_shape = 2
emission_box_extents = Vector3( 350, 120, 1 )
flag_disable_z = true
direction = Vector3( 0, 1, 0 )
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 200.0
initial_velocity_random = 0.5
angular_velocity = 25.0
angular_velocity_random = 1.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 100.0
damping = 8.45
scale = 0.8
scale_curve = SubResource( 17 )
color_ramp = SubResource( 15 )
[sub_resource type="ParticlesMaterial" id=13]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 49.05
scale = 1.5
[node name="Test" type="Node2D"]
script = ExtResource( 3 )
[node name="Node2D" type="Node2D" parent="."]
visible = false
[node name="flame" type="Sprite" parent="Node2D"]
visible = false
material = SubResource( 10 )
position = Vector2( -64, 710 )
scale = Vector2( 1.03, 1.5 )
texture = SubResource( 11 )
centered = false
[node name="Sarai" type="Node2D" parent="."]
[node name="Background" type="Sprite" parent="Sarai"]
visible = false
texture = ExtResource( 8 )
centered = false
[node name="Clouds" type="Sprite" parent="Sarai"]
visible = false
material = SubResource( 12 )
texture = ExtResource( 6 )
centered = false
flip_h = true
[node name="Day" type="Sprite" parent="Sarai"]
visible = false
texture = ExtResource( 9 )
centered = false
[node name="Night" type="Sprite" parent="Sarai"]
texture = ExtResource( 11 )
centered = false
[node name="NightFire" type="Sprite" parent="Sarai"]
texture = ExtResource( 10 )
centered = false
[node name="smoke" type="Particles2D" parent="Sarai/NightFire"]
position = Vector2( 2838, 819 )
rotation = 3.14159
amount = 200
lifetime = 2.5
speed_scale = 0.57
randomness = 0.1
process_material = SubResource( 18 )
texture = ExtResource( 12 )
[node name="Lightning" parent="Sarai" instance=ExtResource( 5 )]
visible = false
[node name="rain" type="Node2D" parent="Sarai"]
z_index = 2
[node name="Particles2D" type="Particles2D" parent="Sarai/rain"]
position = Vector2( 5000, -400 )
amount = 4000
lifetime = 8.0
preprocess = 10.0
speed_scale = 5.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 13 )
texture = ExtResource( 7 )