[gd_scene load_steps=25 format=2] [ext_resource path="res://resources/effects/Kamin.gdshader" type="Shader" id=2] [ext_resource path="res://scripts/backround_scenes_scripts/Test.gd" type="Script" id=3] [ext_resource path="res://resources/effects/MovingBackground.gdshader" type="Shader" id=4] [ext_resource path="res://resources/customControls/Lightning.tscn" type="PackedScene" id=5] [ext_resource path="res://resources/graphics/clouds/Cloud_2.webp" type="Texture" id=6] [ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=7] [ext_resource path="res://resources/graphics/backgrounds/scene2/2.0/1_background.webp" type="Texture" id=8] [ext_resource path="res://resources/graphics/backgrounds/sarai/CabinDayNoSky.webp" type="Texture" id=9] [ext_resource path="res://resources/graphics/backgrounds/sarai/CabinNightFire.webp" type="Texture" id=10] [ext_resource path="res://resources/graphics/backgrounds/sarai/CabinNight.webp" type="Texture" id=11] [ext_resource path="res://resources/graphics/backgrounds/sarai/smoke_particle.webp" type="Texture" id=12] [sub_resource type="Gradient" id=6] [sub_resource type="GradientTexture" id=7] gradient = SubResource( 6 ) [sub_resource type="OpenSimplexNoise" id=8] seed = 4 octaves = 8 lacunarity = 1.74 [sub_resource type="NoiseTexture" id=9] width = 3000 height = 2000 noise = SubResource( 8 ) [sub_resource type="ShaderMaterial" id=10] shader = ExtResource( 2 ) shader_param/brighter_color = Color( 0.945098, 0.945098, 0.945098, 1 ) shader_param/middle_color = Color( 0.654902, 0.654902, 0.654902, 1 ) shader_param/darker_color = Color( 0.223529, 0.223529, 0.223529, 1 ) shader_param/spread = 0.78 shader_param/transparency = 0.4 shader_param/speed = 0.25 shader_param/noise_tex = SubResource( 9 ) shader_param/gradient_tex = SubResource( 7 ) [sub_resource type="ImageTexture" id=11] flags = 0 flags = 0 size = Vector2( 3840, 2160 ) [sub_resource type="ShaderMaterial" id=12] shader = ExtResource( 4 ) shader_param/direction = Vector2( 1, 0 ) shader_param/speed_scale = 0.003 [sub_resource type="Gradient" id=14] offsets = PoolRealArray( 0.0330578, 0.400826, 0.710744, 0.913223 ) colors = PoolColorArray( 1, 1, 1, 0.0705882, 1, 1, 1, 0.317647, 0.407843, 0.407843, 0.407843, 0.243137, 0.421088, 0.421088, 0.421088, 0.0418054 ) [sub_resource type="GradientTexture" id=15] gradient = SubResource( 14 ) [sub_resource type="Curve" id=16] _data = [ Vector2( 0, 0.798197 ), 0.0, 0.145666, 0, 0, Vector2( 1, 1 ), 0.189011, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=17] curve = SubResource( 16 ) [sub_resource type="ParticlesMaterial" id=18] lifetime_randomness = 0.5 emission_shape = 2 emission_box_extents = Vector3( 350, 120, 1 ) flag_disable_z = true direction = Vector3( 0, 1, 0 ) spread = 0.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 200.0 initial_velocity_random = 0.5 angular_velocity = 25.0 angular_velocity_random = 1.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 linear_accel = 100.0 damping = 8.45 scale = 0.8 scale_curve = SubResource( 17 ) color_ramp = SubResource( 15 ) [sub_resource type="ParticlesMaterial" id=13] lifetime_randomness = 0.1 trail_divisor = 2 emission_shape = 2 emission_box_extents = Vector3( 5000, 100, 1 ) flag_align_y = true flag_disable_z = true gravity = Vector3( 0, 98, 0 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = 49.05 scale = 1.5 [node name="Test" type="Node2D"] script = ExtResource( 3 ) [node name="Node2D" type="Node2D" parent="."] visible = false [node name="flame" type="Sprite" parent="Node2D"] visible = false material = SubResource( 10 ) position = Vector2( -64, 710 ) scale = Vector2( 1.03, 1.5 ) texture = SubResource( 11 ) centered = false [node name="Sarai" type="Node2D" parent="."] [node name="Background" type="Sprite" parent="Sarai"] visible = false texture = ExtResource( 8 ) centered = false [node name="Clouds" type="Sprite" parent="Sarai"] visible = false material = SubResource( 12 ) texture = ExtResource( 6 ) centered = false flip_h = true [node name="Day" type="Sprite" parent="Sarai"] visible = false texture = ExtResource( 9 ) centered = false [node name="Night" type="Sprite" parent="Sarai"] texture = ExtResource( 11 ) centered = false [node name="NightFire" type="Sprite" parent="Sarai"] texture = ExtResource( 10 ) centered = false [node name="smoke" type="Particles2D" parent="Sarai/NightFire"] position = Vector2( 2838, 819 ) rotation = 3.14159 amount = 200 lifetime = 2.5 speed_scale = 0.57 randomness = 0.1 process_material = SubResource( 18 ) texture = ExtResource( 12 ) [node name="Lightning" parent="Sarai" instance=ExtResource( 5 )] visible = false [node name="rain" type="Node2D" parent="Sarai"] z_index = 2 [node name="Particles2D" type="Particles2D" parent="Sarai/rain"] position = Vector2( 5000, -400 ) amount = 4000 lifetime = 8.0 preprocess = 10.0 speed_scale = 5.0 visibility_rect = Rect2( -3000, 300, 200, 200 ) process_material = SubResource( 13 ) texture = ExtResource( 7 )