One_Eleven_Android/scenes/BackgroundScenes/Stairs.tscn
2024-11-10 03:34:28 +03:00

89 lines
2.4 KiB
Text

[gd_scene load_steps=10 format=2]
[ext_resource path="res://resources/graphics/backgrounds/stairs/Peremoga.webp" type="Texture" id=1]
[ext_resource path="res://scripts/backround_scenes_scripts/Stairs.gd" type="Script" id=2]
[ext_resource path="res://resources/effects/Kamin.gdshader" type="Shader" id=3]
[sub_resource type="Gradient" id=10]
[sub_resource type="GradientTexture" id=7]
gradient = SubResource( 10 )
[sub_resource type="OpenSimplexNoise" id=11]
seed = 4
octaves = 2
lacunarity = 1.74
[sub_resource type="NoiseTexture" id=9]
width = 3000
height = 2000
noise = SubResource( 11 )
[sub_resource type="ShaderMaterial" id=12]
shader = ExtResource( 3 )
shader_param/brighter_color = Color( 0.945098, 0.945098, 0.945098, 1 )
shader_param/middle_color = Color( 0.654902, 0.654902, 0.654902, 1 )
shader_param/darker_color = Color( 0.223529, 0.223529, 0.223529, 1 )
shader_param/spread = 0.434
shader_param/transparency = 0.323
shader_param/speed = 0.2
shader_param/noise_tex = SubResource( 9 )
shader_param/gradient_tex = SubResource( 7 )
[sub_resource type="ImageTexture" id=13]
flags = 0
flags = 0
size = Vector2( 3840, 2160 )
[node name="Stairs" type="Node2D"]
scale = Vector2( 2, 2 )
script = ExtResource( 2 )
[node name="Node2D" type="Node2D" parent="."]
[node name="Flame" type="Node2D" parent="Node2D"]
position = Vector2( -647.5, -2981 )
z_as_relative = false
[node name="flame" type="Sprite" parent="Node2D/Flame"]
material = SubResource( 12 )
position = Vector2( 1223, 2956 )
rotation = 0.251327
scale = Vector2( 0.2, 0.2 )
texture = SubResource( 13 )
centered = false
[node name="flame2" type="Sprite" parent="Node2D/Flame"]
material = SubResource( 12 )
position = Vector2( 1427, 3318 )
rotation = -0.555015
scale = Vector2( 0.2, 0.2 )
texture = SubResource( 13 )
centered = false
[node name="flame3" type="Sprite" parent="Node2D/Flame"]
material = SubResource( 12 )
position = Vector2( 2117.5, 3177.5 )
rotation = 2.50804
scale = Vector2( 0.2, 0.2 )
texture = SubResource( 13 )
centered = false
[node name="flame4" type="Sprite" parent="Node2D/Flame"]
material = SubResource( 12 )
position = Vector2( 1950.5, 3588 )
rotation = 3.79609
scale = Vector2( 0.2, 0.2 )
texture = SubResource( 13 )
centered = false
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 1060, 375 )
current = true
zoom = Vector2( 0.6, 0.6 )
[node name="Tween" type="Tween" parent="."]