[gd_scene load_steps=10 format=2] [ext_resource path="res://resources/graphics/backgrounds/stairs/Peremoga.webp" type="Texture" id=1] [ext_resource path="res://scripts/backround_scenes_scripts/Stairs.gd" type="Script" id=2] [ext_resource path="res://resources/effects/Kamin.gdshader" type="Shader" id=3] [sub_resource type="Gradient" id=10] [sub_resource type="GradientTexture" id=7] gradient = SubResource( 10 ) [sub_resource type="OpenSimplexNoise" id=11] seed = 4 octaves = 2 lacunarity = 1.74 [sub_resource type="NoiseTexture" id=9] width = 3000 height = 2000 noise = SubResource( 11 ) [sub_resource type="ShaderMaterial" id=12] shader = ExtResource( 3 ) shader_param/brighter_color = Color( 0.945098, 0.945098, 0.945098, 1 ) shader_param/middle_color = Color( 0.654902, 0.654902, 0.654902, 1 ) shader_param/darker_color = Color( 0.223529, 0.223529, 0.223529, 1 ) shader_param/spread = 0.434 shader_param/transparency = 0.323 shader_param/speed = 0.2 shader_param/noise_tex = SubResource( 9 ) shader_param/gradient_tex = SubResource( 7 ) [sub_resource type="ImageTexture" id=13] flags = 0 flags = 0 size = Vector2( 3840, 2160 ) [node name="Stairs" type="Node2D"] scale = Vector2( 2, 2 ) script = ExtResource( 2 ) [node name="Node2D" type="Node2D" parent="."] [node name="Flame" type="Node2D" parent="Node2D"] position = Vector2( -647.5, -2981 ) z_as_relative = false [node name="flame" type="Sprite" parent="Node2D/Flame"] material = SubResource( 12 ) position = Vector2( 1223, 2956 ) rotation = 0.251327 scale = Vector2( 0.2, 0.2 ) texture = SubResource( 13 ) centered = false [node name="flame2" type="Sprite" parent="Node2D/Flame"] material = SubResource( 12 ) position = Vector2( 1427, 3318 ) rotation = -0.555015 scale = Vector2( 0.2, 0.2 ) texture = SubResource( 13 ) centered = false [node name="flame3" type="Sprite" parent="Node2D/Flame"] material = SubResource( 12 ) position = Vector2( 2117.5, 3177.5 ) rotation = 2.50804 scale = Vector2( 0.2, 0.2 ) texture = SubResource( 13 ) centered = false [node name="flame4" type="Sprite" parent="Node2D/Flame"] material = SubResource( 12 ) position = Vector2( 1950.5, 3588 ) rotation = 3.79609 scale = Vector2( 0.2, 0.2 ) texture = SubResource( 13 ) centered = false [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2( 1060, 375 ) current = true zoom = Vector2( 0.6, 0.6 ) [node name="Tween" type="Tween" parent="."]