Initial Android commit
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resources/AlternativeChoices/HoverAlternative.gdshader
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resources/AlternativeChoices/HoverAlternative.gdshader
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shader_type canvas_item;
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uniform float mixing = 0.0;
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void fragment(){
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vec4 color = texture(TEXTURE,UV);
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color.rgb = mix(color.rgb, vec3(1,1,1).rgb, mixing);
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COLOR = color;
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}
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