One_Eleven_Android/resources/AlternativeChoices/HoverAlternative.gdshader
2024-11-10 03:34:28 +03:00

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shader_type canvas_item;
uniform float mixing = 0.0;
void fragment(){
vec4 color = texture(TEXTURE,UV);
color.rgb = mix(color.rgb, vec3(1,1,1).rgb, mixing);
COLOR = color;
}