OMORI_Android/www/Languages/en/XX_BLUE.yaml
2023-12-29 23:09:55 +03:00

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#=========================================================================================
# Updated at 31/12/2022 (Modified for OMORI Russian Language Mod)
# This file has been created by BLUEMOON for exporting all the hardcoded strings
# from JS files.
#
# Just for a good memo, some strings are incapsulated in "" quotes because they have
# : inside the string.
#=========================================================================================
# =========================================================================================
# OMOCAT
# Put the name "OMOCAT" in the Steam version of the game, It will unlock a discount code
# for the OMOCAT shop.
#
# WARNING! This feature is not available for console releases for rights problems.
# =========================================================================================
OMOCAT:
text: ОМОКЭТ
# =========================================================================================
# World Currency Unit
# Those chars are the symbols of the currencies used inside shops and such. Originally,
# they were hardcoded inside OMORI BASE
# =========================================================================================
World_Currency_Unit:
clams: Г
dollars: $
# =========================================================================================
# Common Event 3 - Game Chapters Names
# Originally, those texts where hardcoded inside Common Event 3. Added a configuration here.
# =========================================================================================
Chapter_Names:
unknown: "???"
moving_day: ДЕНЬ ПЕРЕЕЗДА
one_day_left: ОСТАЛСЯ ОДИН ДЕНЬ...
two_days_left: ОСТАЛОСЬ ДВА ДНЯ...
three_days_left: ОСТАЛОСЬ ТРИ ДНЯ...
prologue: ПРОЛОГ
# =========================================================================================
# Map Display Names
# Those are the display names of the game map extracted with a tool I have made. Those
# names will directly applied on the map.
#
# THIS WILL NOT AFFECT OLD SAVE FILES, THEY WILL ALWAYS SHOW THE LAST SAVED STRING :(
# =========================================================================================
Map_Display_Names:
13: УЛИЦА
14: МАМИНА КОМНАТА
18: МАМИНА КОМНАТА
46: ДОМ БЭЗИЛА
50: ДОМ БЭЗИЛА
63: ПАРК ГОРИЗОНТА
73: ПАРК ГОРИЗОНТА
74: ТАЙНОЕ ОЗЕРО
78: МАМИНА КОМНАТА
80: ДОМ БЭЗИЛА
83: ПАРК ГОРИЗОНТА
92: ЛЕСНАЯ ПЛОЩАДКА
96: БЕСКРАЙНИЙ ЛЕС
100: ЛЕС ВЕРТУШЕК
106: АПЕЛЬСИНОВЫЙ ОАЗИС
111: ГОРОДОК ДОЖДЯ
124: ВНЕЗЕМЕЛЬЕ
131: ЗАМЁРЗШЕЕ ОЗЕРО
140: ГОРА СНЕЖНЫЙ ШАР
145: СВАЛКА
150: СВАЛКА
158: ЛЕС СВЕТЛЯЧКОВ
162: ПОТЕРЯННЫЙ ЛЕС
164: ЛЕС СВЕТЛЯЧКОВ
165: ДЕРЕВНЯ РОСТОКРОТОВ
180: ЗАМОК ДУШЕЧКИ
183: ЗАМОК ДУШЕЧКИ
185: ЗАМОК ДУШЕЧКИ
191: ПОСЛЕДНИЙ ШАНС
197: ПОСЛЕДНИЙ ШАНС
202: ПОСЛЕДНИЙ ШАНС
215: ПОДВОДНОЕ ШОССЕ
216: ГЛУБОЧАЙШИЙ КОЛОДЕЦ
223: ХАМФРИ
236: ХАМФРИ
244: КАСКАД БОССОВ
249: ХАМФРИ
250: ХАМФРИ
252: ПОСЛЕДНИЙ ШАНС
258: БЕЗДНА
264: ЧЁРНОЕ ПРОСТРАНСТВО
310: ПОЛЯНКА БЭЗИЛА
340: ПОТЕРЯННАЯ БИБЛИОТЕКА
341: ШТАБ ЭКОКУЛЬТИСТОВ
345: ХЛЕБЕСА
347: ГОРА СНЕЖНЫЙ ШАР
356: ЗА КУЛИСАМИ
380: ЗА КУЛИСАМИ
383: ДОРОГА ВОСПОМИНАНИЙ
384: ДОРОГА ВОСПОМИНАНИЙ
455: ЧЁРНОЕ ПРОСТРАНСТВО
466: СПАЛЬНЯ СОСЕДЕЙ
497: БЕСКРАЙНИЙ ЛЕС
# =========================================================================================
# Pluto Ride Names
# Those are the names of the locations shown in the Pluto's ride event
# =========================================================================================
Pluto_Ride_Names:
otherworld: во ВНЕЗЕМЕЛЬЕ
orange_oasis: в АПЕЛЬСИОВЫЙ ОАЗИС
vast_forest: в БЕСКРАЙНИЙ ЛЕС
pyrefly: в ЛЕС СВЕТЛЯЧКОВ
deep_well: в ГЛУБОКИЙ КОЛОДЕЦ
snowglobe_mountain: к ГОРЕ СНЕЖНЫЙ ШАР
# =========================================================================================
# QUEST NAMES
#
# Those are the quest names in-game. Originally, those names were taken from the
# XX_QUEST.YAML file. However, I have decided to NOT EDIT it as I fear problems with
# other stuff I may not know. So, I have decided to apply Quest Names here and to make
# a small edito to OMORI QUEST MENU.
# =========================================================================================
Quest_Names:
Aubergine: ПЛЮШЕВАЯ ИГРУШКА
LostBall: ПОТЕРЯННЫЙ МЯЧ БЕРЛИ
Hector: ГЕКТОР
FlowerPuzzle: ДИЛЕММА МАРГИ
KiteKid: СЛАБЫЕ УМЫ
Duckie: КУДА ПРОПАЛ ДАКИ МЛ.
StickInTheMud: ПАЛКА В ГРЯЗИ
StrangeRequest: СТРАННАЯ ПРОСЬБА
Itchy: ЧЕСОТКА
Orange: УБЕЖДЁННОСТЬ АПЕЛЬСИНА ДЖО
PresentForPalmie: ПОДАРОК ДЛЯ ПАЛМИ
FascinatingLiterature: УВЛЕКАТЕЛЬНАЯ ЛИТЕРАТУРА
Candlie: ХОРОШИЙ СЛУШАТЕЛЬ
CarePackage: ПОСЫЛКА
BED: Л.О.Ж.Е.
Sweaty: ПОТНАЯ ЗАКУСКА
Pessi: ВЕЩЬ ПЕССИ
GhostParty: ВЕЧЕРИНКА ПРИЗРАКОВ
PoolNoodle: ЗОВ ВДОХНОВЕНИЯ
Willow: ПЛАЧУЩАЯ ИВА
Pinkbeard: СЫН КОСМО-ПИРАТА
Humphrey: НАКОРМИТЬ ХАМФРИ
Marina: ОПЕРАЦИЯ МАРИНЫ
Medusa: ЭКСПЕРИМЕНТ МЕДУЗЫ
Molly: АНАЛИЗ МОЛЛИ
Missing: БЭЗИЛ
Mixtape: КАПИТАН КОСМО-ПИРАТОВ
FrontRow: БИЛЕТЫ В ПЕРВЫЙ РЯД
Alone: ДРУЗЬЯ ПОТЕРЯЛИСЬ
BasilHouse: БЭЗИЛ
Leafie: УБИЙЦА КРОЛИКОВ
Raintown: ГОРОДОК ДОЖДЯ
Squizzards: КАЛЬМАГИ
Rest: ОТДЫХ В КОМНАТЕ СОСЕДЕЙ
Abandoned: ПУСТОЙ ДОМ
# =========================================================================================
# Map_Character_Tag
# Those texts are for the MAP TAG SYSTEM
# =========================================================================================
Map_Character_Tag:
leader: ЛИДЕР
tag_who: КОГО?
# =========================================================================================
# OMORI BATTLE SYSTEM
# =========================================================================================
Omori_Battle_System:
hold: "ИМЕЕТСЯ: x%1" # This is for the hold item on item window of battle scene. %1 is the number of items
cost: "СТОИТ:" # Those are the MP cost of a skill in battle
# =========================================================================================
# OMORI BLACK LETTER MENU
# =========================================================================================
Omori_Blackletter_Menu:
hangman: HANGMAN
collect_desc: Собирай КЛАВИШИ, чтобы заполнить бланки.
incorrect_desc: Неверные КЛАВИШИ будут выписаны справа.
# =========================================================================================
# OMORI ITEM SHOP
# =========================================================================================
Omori_Item_Shop:
total_price: "ОБЩАЯ ЦЕНА:"
amount: "КОЛ-ВО:"
# =========================================================================================
# OMORI MAIN MENU SCENE SKILL
# =========================================================================================
Omori_Mainmenu_Sceneskill:
do_what: ЧТО СДЕЛАТЬ?
use_on_who: НА КОМ?
use_on_all: НА ВСЕХ?
use: ИСПОЛЬЗОВАТЬ
swap: ПОМЕНЯТЬ
# =========================================================================================
# OMORI MAIN MENU
# =========================================================================================
Omori_Mainmenu:
lvl: УР.
select_who: КОГО ВЫБРАТЬ?
# =========================================================================================
# OMORI MAIN MENU SCENE OPTIONS
# =========================================================================================
Omori_Mainmenu_Sceneoptions:
commands: ["ОСНОВНОЕ", "ЗВУК", "УПРАВЛЕНИЕ", "СИСТЕМА"]
# =========================================================================================
# OMORI NAME INPUT
# =========================================================================================
Omori_Name_Input:
nameask: Как его зовут?
defaultname: САННИ
max_chars: 6
# =========================================================================================
# OMORI SAVE AND LOAD
# =========================================================================================
Omori_Save_Load:
file: "ФАЙЛ %1:" # This is the file number entry on save/load scene. %1 is the file index
level: "УРОВЕНЬ:"
playtime: "ВРЕМЯ ИГРЫ:"
location: "ЛОКАЦИЯ:"
overwrite_file: Переписать этот файл?
load_file: Загрузить файл?
save_command: СОХРАНИТЬ
load_command: ЗАГРУЗИТЬ
# =========================================================================================
# YIN BLACKJACK
# =========================================================================================
Yin_Blackjack:
bets: [$5, $25, $100, Выйти] # Those are the strings in the bet commands
jack_commands: [Остаться, Хит] # Those are the commands for blackjack. They will be uppercased.
dealer_streak: Дилер %1 # %1 is streak string
player_streak: Игрок %1 # %1 is streak string
streak_string: " - Череда побед - %1" # %1 is the player/dealer streak value
score: "Очки: Дилер - %1 Ты - %2" # %1 and %2 are dealer and player scores
bet: "Ставка: $%1 x%2 Всего - $%3" # Format numbers references to wagerAmount, playerBonus and currentEarnings
maincommands: [Новая игра, Продолжить, Выход] # Blackjack commands. They will be uppercased.
# =========================================================================================
# YIN OMORI FIXES
# =========================================================================================
Yin_Omori_Fixes:
# Final Battle Strings
continue: Ты хочешь продолжить? # This message is returned on the scripted Game Over during the final OMORI BATTLE
retry: Вы хотите попробовать снова?
# =========================================================================================
# OMORI TITLE SCREEN
# =========================================================================================
Omori_Title_Screen:
commands: ["НОВАЯ ИГРА", "ПРОДОЛЖИТЬ", "НАСТРОЙКИ", "ПОРТИРОВАЛИ"]
# =========================================================================================
# YIN PIZZA MINIGAME
# As I have not coded this plugin myself, I'm trying to imagine the logic of the
# original coder. - BLUEMOON
# =========================================================================================
Yin_Pizza_Delivery:
houseHints:
1: ["S Bankami Vo Dvore", "S Krasnym Pikapom", "S Zelyonym Kovrikom", "S Bankami Okolo Musora", "S Korichnevoy Kryshey", "S Zakolochennym Oknom", "S Kirpichnym Fasadom", "Bez Zabora", "S Koreshkami V Sadu", "S Rasteniyami Na Vyezde", "S Vylozhennym V Ryad Musorom"]
2: ["S Tyomno Zelyonym Pikapom", "S Sirenevym Kovrikom", "S Kamennoy Truboy Na Zhyoltoy Kryshe", "S Zhyoltoy Dveryu S Okoshkami", "S Okoshkami V Dveri"]
3: ["S Belym Kovrikom", "S Tyomno Rozovoy Dveryu", "So Stolbom Dlya Teterbola Vo Dvore", "S Rozovoy Kryshey", "S Odnim Rozovym Oknom Speredi", "S Sirenevymi Tsvetami U Okna"]
#4: ["S Serym Kovrikom", "S Oranzhevoy Dveryu", "S Konusami Na Vyezde", "S Goluboy Kryshey", "S Lestnitsey U Dereva"]
4: ["S Serym Kovrikom", "S Seroy Dveryu", "S Konusami Na Vyezde", "S Goluboy Kryshey", "S Lestnitsey U Dereva", "S Pochtovym Yaschikom"]
5: ["S Seroy Mashinoy", "S Bolshym Kamnem Vo Dvore", "S Tsvetami U Bolshogo Kamnya", "S Sirenevym Kovrikom", "S Oranzhevoy Kryshey", "S Kirpichnym Fasadom", "Bez Musorok"]
6: ["S Beloy Dveryu", "S Tyomno Siney Kryshey S Kamennoy Truboy", "S Pobitym Fasadom", "S Molbertom Vo Dvore", "S Rasteniyami Vo Dvore"]
7: ["S Krasnym Pikapom", "So Svetlo Zhyoltoy Dveryu S Okoshkami", "S Korobkami Vo Dvore", "S Sirenevymi Tsvetami U Zhyoltogo Okna", "S Tyomno Rozovym Kovrikom", "Bez Musorok", "S Krasnoy Kryshey", "Bez Zabora"]
8: ["S Sirenevoy Kryshey S Truboy", "S Neukhozhennym Sadom", "S Korichnevym Kovrikom", "Bez Zabora", "S Lestnitsey U Dveri", "S Gidrantom U Dorogi", "S Tyomno Krasnoy Dveryu"]
9: ["So Svetlo Korichnevoy Kryshey", "S Rozovoy Dveryu", "S Serym Pikapom", "Bez Zabora"]
10: ["S Zhyoltoy Kryshey", "S Shinami Vo Dvore", "S Beloy Dveryu Bez Okoshek", "So Stolom Dlya Piknikov Vo Dvore", "S Mangalom Vo Dvore"]
11: ["S Siney Kryshey", "So Svetlo Korichnevoy Dveryu", "S Korichnevym Kovrikom", "S Budkoy", "S Koreshkami V Sadu"]
12: ["So Svetlo Zelyonoy Kryshey", "Igrushkami Vo Dvore", "Bankami Okolo Belogo Zabora", "Belym Kovrikom", "S Odnim Zelyonym Oknom", "S Bolshym Kamnem Vo Dvore", "S Gidrantom U Dorogi"]
13: ["S Fonaryom U Vyezda", "Tyomno Zelyonym Kovrikom", "Sinim Pikapom", "S Kustami U Korichnevogo Zabora", "S Gidrantom U Dorogi", "S Sirenevoy Kirpichnoy Truboy V Tyomno Zelyonoy Kryshe"]
14: ["S Korichnevoy Kryshey", "S Tsvetami I Koreshkami V Sadu", "S Derevyami Vdol Vkhoda", "Tyomno Zhyoltym Kovrikom", "S Tyomno Krasnoy Dveryu", "S Beloy Dveryu Garazha"]
15: ["S Siney Kryshey S Siney Kirpichnoy Truboy", "S Belym Kirpichnym Fasadom", "S Zelyonym Pikapom", "S Musorom Sleva", "S Basketbolnoy Korzinoy Vo Dvore", "So Stolbom Dlya Teterbola", "S Kustami U Svetlo Korichnevoy Dveri Garazha"]
16: ["S Rozovoy Mashinoy Na Vyezde", "S Korichnevoy Kryshey S Tyomno Zelyonoy Truboy", "S Zhyoltoy Dveryu S Okoshkami", "S Kustami Zhyoltykh Tsvetov"]
17: ["S Beloy Mashinoy", "So Svetlo Rozovoy Dveryu Garazha", "So Svetlo Rozovym Kovrikom", "S Beloy Dveryu S Oknami", "S Luzhey Gryazi U Zabora", "So Svetlo Seroy Kryshey", "S Tsvetami V Sadu", "S Korobkami U Dveri Garazha"]
18: ["S Tyomno Korichnevoy Kirpichnoy Kryshey", "S Dveryu Garazha Bez Okoshek", "S Pobitym Zaborom", "S Zelyonym Pikapom", "S Musorom U Dorogi", "S Kustami Zhyoltykh Tsvetov", "S Derevyami V Sadu", "S Divanom V Musore"]
19: ["S Krasnoy Kryshey", "S Musorom Sleva", "S Sinim Kovrikom", "S Seroy Dveryu", "S Kamnyami Vdol Vyezda", "S Butylkami I Bankami Vo Dvore", "S Derevom U Vkhoda", "S Dveryu Garazha Bez Okoshek", "S Krasnoy Kirpichnoy Truboy"]
20: ["So Svetlo Korichnevoy Kryshey", "S Oranzhevoy Dveryu", "S Musorom Sboku Ot Vyezda", "S Seroy Mashinoy", "S Seroy Truboy", "S Kustami Tsvetov Vdol Vyezda"]
21: ["S Sirenevoy Kryshey", "S Sirenevoy Truboy", "S Rozovoy Dveryu", "S Tyomno Krasnoy Dveryu Garazha", "S Gidrantom U Dorogi", "S Tyomno Sinim Kovrikom", "S Rozovoy Mashinoy", "So Skvorechnikom V Sadu", "S Pochtovym Yaschikom", "S Korobkami Tsvetov Vo Dvore", "S Mangalom Sprava", "S Doskami Okolo Derevyev"]
22: ["S Tyomno Korichnevoy Dveryu", "S Tyomno Zelyonoy Kryshey", "S Belym Kirpichnym Fasadom", "S Rasteniyami U Dveri", "S Mulchey V Sadu", "S Musorom U Zabora", "S Budkoy", "S Sirenevoy Kirpichnoy Truboy", "S Basketbolnoy Korzinoy"]
23: ["S Zhyoltoy Kryshey", "S Rabochim Stolom Sboku", "", "S Zhyoltym Kovrikom", "S Serym Pikapom", "S Beloy Dveryu Garazha S Okoshkami", "S Derevyami V Sadu"]
24: ["S Krasnym Pikapom", "S Siney Kryshey", "S Konusami U Dorogi", "S Zhyoltoy Dveryu S Okoshkami", "S Flamingo", "So Skvorechnikom", "S Siney Kirpichnoy Truboy"]
25: ["S Sirenevoy Kryshey", "S Belym Kovrikom", "S Flamingo I Derevyami Na Vyezde", "S Korichnevym Zaborom Sleva", "S Seroy Kamennoy Truboy", "S Odnim Rozovym Oknom", "S Mangalom I Stolom Dlya Piknikov"]
26: ["So Svetlo Korichnevoy Kryshey", "S Korichnevoy Dveryu", "S Basketbolnoy Korzinoy U Korichnevogo Zabora", "S Sirenevym Kovrikom", "S Dvumya Serym Musorkami", "S Igrushkami V Sadu", "So Svetlo Korichnevym Kirpichnym Fasadom", "S Konusami U Dorogi"]
27: ["S Tyomno Korichnevoy Kryshey", "S Tablichkoy U Vkhoda", "S Koreshkami V Sadu", "S Krasnymi Tsvetami U Zhyoltogo Okna"]
28: ["S Tsvetami Vdol Dorozhki", "S Musorom Sleva I Sprava", "S Dvumya Zelyonymi Musorkami Sprava", "S Beloy Kryshey", "S Beloy Dveryu", "S Gidrantom U Dorogi", "S Beloy Kamennoy Truboy"]
29: ["S Zhyoltoy Kryshey", "S Tyomno Krasnoy Dveryu", "S Korichnevym Kovrikom", "S Musorom Speredi", "S Shinami Vo Dvore", "S Lestnitsey U Dveri", "S Serym Pikapom", "S Sinim Pikapom", "S Doskami Sboku"]
30: ["S Belym Zaborom", "S Rozovoy Mashinoy", "S Tsvetami Vdol Vyezda", "So Svetlo Korichnevoy Kryshey", "S Mangalom Sleva", "S Tyomno Rozovoy Dveryu"]
31: ["S Tyomno Korichnevoy Kryshey", "S Kachelyami", "So Stolbom Dlya Teterbola", "S Tsvetami V Sadu", "S Musorom I Luzhey Gryazi", "S Dorozhkoy", "S Igrushkami Vo Dvore"]
32: ["S Krasnoy Kryshey", "S Serym Kovrikom", "S Oranzhevoy Dveryu", "S Koreshkami V Sadu", "S Dvumya Zelyonymi Musorkami", "S Pobitym Fasadom", "S Gidrantom U Dorogi", "S Lestnitsey Na Doskakh", "S Seroy Kamennoy Truboy"]
33: ["S Seroy Kryshey", "S Kirpichnym Fasadom", "S Sirenevym Kovrikom", "S Lestnitsey U Dveri", "S Dvumya Musorkami", "S Butylkami Okolo Musora", "S Budkoy", "S Doskami Vo Dvore", "Bez Zabora", "S Serym Pikapom Speredi"]
34: ["S Beloy Mashinoy Speredi", "S Pochtovym Yaschikom Speredi", "S Bankami U Musora Speredi", "S Goluboy Kryshey", "S Derevyami U Vkhoda", "So Svetlo Krasnoy Dveryu", "S Basketbolnoy Korzinoy", "So Svetlo Zelyonym Kovrikom"]
35: ["S Zhyoltoy Mashinoy Speredi", "S Krasnymi Tsvetami U Okna", "S Tsvetami U Dorozhki", "S Mulchey V Sadu", "S Siney Kryshey", "S Tyomno Sinim Kovrikom", "S Derevyami Speredi Belogo Zabora"]
36: ["S Gidrantom U Dorogi", "Bez Zabora", "S Sirenevymi Tsvetami U Rozovogo Okna", "S Igrushkami I Musorom Sprava ", "S Rozovoy Dveryu", "S Beloy Dveryu", "S Seroy Mashinoy", "S Mashinkami Vo Dvore"]
partPool: [
"Proydi Po Ulitse Do Doma ",
"Pozhaluysta Otnesi Etu Pitstsu K Domu ",
"Ischi Dom ",
"Otnesi Etu Pitstsu V Dom ",
"Dostav Etu Pitstsu K Domu ",
"Naydi Dom ",
"Pozhaluysta Naydi Dom ",
"Otnesi Etu Pitstsu K Domu ",
"Proydi Po Ulitse K Domu ",
"Pozhaluysta Dostav Pitstsu K Domu ",
"Etu Pitstsu Dostav V Dom ",
"Dostav Pitstsu K Domu "
]
descriptionLink: " I " # This part of the string seems to be used to link the description of the House Pools -> var text = part + $gameSystem.pizza[0] + " And The " + $gameSystem.pizza[1];
#==========================
# In the original code, there is this line
# if (text.contains("The No")) {
# text = text.replace("The No", "No");
# }
#
# I'm not sure why the original programmer added this, probably to prevent
# some kind of mispelling/grammar problem. If you think that this is not
# needed in the localization by any chance, just leave void the strings
# this way ["", ""]
theNo: ["S Bez", "Bez"]
# =========================================================================================
# UI_CONFIGURATION
# In the object below, you can edit some settings related to some UI parts of the game
# that were originally edited directly in the source code.
# =========================================================================================
# LanguageManager.getMessageData("XX_BLUE.Window_Base")
Sprite_MapCharacterTagFace:
setText_fontsize: 24 # MAP CHARACTER TAG line 622
Window_Base:
drawShortActorHP_contents_fontsize: 20 # OMORI BASE line 3514
processDrawIconOffset: [0,0] # This adds a offset when the escape character \i[x] is used. The format is [x,y]
processDrawInputIconOffset: [0,0] # This adds an offset when the escape character \DII[x] is used for drawing inputs images. The format is [x,y]
Window_OmoMenuHelp:
refresh_contents_fontsize: 28 # OMORI BASE line 3868
refresh_description_fontsize: 20 # OMORI BASE line 3870
refresh_position: [6,28] # OMORI BASE line 3872
Window_OmoWindowIndexCursor:
refresh_contents_fontsize: 23 # OMORI BASE line 3969
refresh_draw_text_position: [0, -13] # OMORI BASE line 3976
Window_NameBox:
refresh_draw_text_position: ["padding", -14] # OMORI BASE line 4634
standardFontSize: "$gameSystem.getMessageFontSize()" # YEP MESSAGE CORE line 1094
Window_OmoriBattleActorStatus:
drawHP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2537
drawHP_contents_clearRect_position: [0, "y + 10"] # OMORI BATTLE SYSTEM line 2539
drawMP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2551
Window_ScrollingTextSource:
standardFontSize: 24 # OMORI BATTLE SYSTEM line 4124
Window_OmoMenuOptionsCategory:
standardFontSize: 24 # OMORI MAIN MENU SCENE OPTIONS line 698
Window_MenuCommand:
standardFontSize: 24 # OMORI MAIN MENU line 259
Window_Gold:
drawCurrencyValue_position: ["x", 0] # OMORI MAIN MENU line 334
Window_OmoMainMenuActorStatus:
refresh_contents_fontsize: 25 # OMORI MAIN MENU line 604
refresh_drawText_position: [12, -7] # OMORI MAIN MENU line 606
refresh_contents_fontsize2: 20 # OMORI MAIN MENU line 607
refresh_drawTextHP_position: [12,42] # OMORI MAIN MENU line 626
refresh_drawTextMP_position: [12,70] # OMORI MAIN MENU line 631
Window_OmoriFileInformation:
refresh_contents_fontsize: 30 # OMORI SAVE AND LOAD LINE 608
refresh_drawText_position: [115, -5] # OMORI SAVE AND LOAD line 613
file_position: [40, -5] # OMORI SAVE AND LOAD line 610
level_position: [345, 30] # OMORI SAVE AND LOAD line 632
playtime_position: [350, 55] # OMORI SAVE AND LOAD line 637
Scene_OmoriTitleScreen:
commandHints_fontsize: 28 # OMORI TITLE SCREEN line 208
commandHints_confirm_position: ["iconSize + 5", "paddingY"] # OMORI TITLE SCREEN line 211
commandHints_cancel_position: ["iconSize*2 + 20 + this._commandHints.bitmap.measureTextWidth(confirm)", "paddingY"] # OMORI TITLE SCREEN line 214
gameVersion_position: [0,0] # OMORI TITLE SCREEN line 234
gameVersion_fontsize: 24 # OMORI TITLE SCREEN line 235
Window_OmoTitleScreenBox:
refresh_contents_fontsize: 28 # OMORI TITLE SCREEN line 1134
refresh_drawText_position: [0, -13] # OMORI TITLE SCREEN line 1140
Window_OmoMenuItemCategory:
standardFontSize: 20 # OMORI MAIN MENU SCENE ITEM line 620
Window_OmoMenuItemList:
drawItem_contents_fontsize: 22 # OMORI MAIN MENU SCENE ITEM line 794
drawItem_drawText_position: ["rect.x + rect.width - 18", "rect.y"] # OMORI MAIN MENU SCENE ITEM line 800
Window_OmoMenuItemConfirmation:
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 832
Window_OmoMenuItemTrashPromptWindow:
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 893
itemRectForText_rectx: "this.textPadding() + 35" # OMORI MAIN MENU SCENE ITEM line 925
Window_ChoiceList:
standardFontSize: 28 # OMORI BASE LINE 4665
Window_OmoMenuActorSkillEquip:
skillsFontSize: 24 # OMORI MAIN MENU SCENE SKILL LINE 701
Window_OmoriShopItemList:
transactionHeaderFontSize: 20 # OMORI ITEM SHOP LINE 910
itemFontSize: 24 # OMORI ITEM SHOP LINE 892