446 lines
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24 KiB
YAML
446 lines
No EOL
24 KiB
YAML
#=========================================================================================
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# Updated at 31/12/2022 (Modified for OMORI Russian Language Mod)
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# This file has been created by BLUEMOON for exporting all the hardcoded strings
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# from JS files.
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#
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# Just for a good memo, some strings are incapsulated in "" quotes because they have
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# : inside the string.
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#=========================================================================================
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# =========================================================================================
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# OMOCAT
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# Put the name "OMOCAT" in the Steam version of the game, It will unlock a discount code
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# for the OMOCAT shop.
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#
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# WARNING! This feature is not available for console releases for rights problems.
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# =========================================================================================
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OMOCAT:
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text: ОМОКЭТ
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# =========================================================================================
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# World Currency Unit
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# Those chars are the symbols of the currencies used inside shops and such. Originally,
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# they were hardcoded inside OMORI BASE
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# =========================================================================================
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World_Currency_Unit:
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clams: Г
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dollars: $
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# =========================================================================================
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# Common Event 3 - Game Chapters Names
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# Originally, those texts where hardcoded inside Common Event 3. Added a configuration here.
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# =========================================================================================
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Chapter_Names:
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unknown: "???"
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moving_day: ДЕНЬ ПЕРЕЕЗДА
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one_day_left: ОСТАЛСЯ ОДИН ДЕНЬ...
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two_days_left: ОСТАЛОСЬ ДВА ДНЯ...
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three_days_left: ОСТАЛОСЬ ТРИ ДНЯ...
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prologue: ПРОЛОГ
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# =========================================================================================
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# Map Display Names
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# Those are the display names of the game map extracted with a tool I have made. Those
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# names will directly applied on the map.
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#
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# THIS WILL NOT AFFECT OLD SAVE FILES, THEY WILL ALWAYS SHOW THE LAST SAVED STRING :(
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# =========================================================================================
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Map_Display_Names:
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13: УЛИЦА
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14: МАМИНА КОМНАТА
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18: МАМИНА КОМНАТА
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46: ДОМ БЭЗИЛА
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50: ДОМ БЭЗИЛА
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63: ПАРК ГОРИЗОНТА
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73: ПАРК ГОРИЗОНТА
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74: ТАЙНОЕ ОЗЕРО
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78: МАМИНА КОМНАТА
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80: ДОМ БЭЗИЛА
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83: ПАРК ГОРИЗОНТА
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92: ЛЕСНАЯ ПЛОЩАДКА
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96: БЕСКРАЙНИЙ ЛЕС
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100: ЛЕС ВЕРТУШЕК
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106: АПЕЛЬСИНОВЫЙ ОАЗИС
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111: ГОРОДОК ДОЖДЯ
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124: ВНЕЗЕМЕЛЬЕ
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131: ЗАМЁРЗШЕЕ ОЗЕРО
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140: ГОРА СНЕЖНЫЙ ШАР
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145: СВАЛКА
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150: СВАЛКА
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158: ЛЕС СВЕТЛЯЧКОВ
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162: ПОТЕРЯННЫЙ ЛЕС
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164: ЛЕС СВЕТЛЯЧКОВ
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165: ДЕРЕВНЯ РОСТОКРОТОВ
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180: ЗАМОК ДУШЕЧКИ
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183: ЗАМОК ДУШЕЧКИ
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185: ЗАМОК ДУШЕЧКИ
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191: ПОСЛЕДНИЙ ШАНС
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197: ПОСЛЕДНИЙ ШАНС
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202: ПОСЛЕДНИЙ ШАНС
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215: ПОДВОДНОЕ ШОССЕ
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216: ГЛУБОЧАЙШИЙ КОЛОДЕЦ
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223: ХАМФРИ
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236: ХАМФРИ
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244: КАСКАД БОССОВ
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249: ХАМФРИ
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250: ХАМФРИ
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252: ПОСЛЕДНИЙ ШАНС
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258: БЕЗДНА
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264: ЧЁРНОЕ ПРОСТРАНСТВО
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310: ПОЛЯНКА БЭЗИЛА
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340: ПОТЕРЯННАЯ БИБЛИОТЕКА
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341: ШТАБ ЭКОКУЛЬТИСТОВ
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345: ХЛЕБЕСА
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347: ГОРА СНЕЖНЫЙ ШАР
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356: ЗА КУЛИСАМИ
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380: ЗА КУЛИСАМИ
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383: ДОРОГА ВОСПОМИНАНИЙ
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384: ДОРОГА ВОСПОМИНАНИЙ
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455: ЧЁРНОЕ ПРОСТРАНСТВО
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466: СПАЛЬНЯ СОСЕДЕЙ
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497: БЕСКРАЙНИЙ ЛЕС
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# =========================================================================================
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# Pluto Ride Names
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# Those are the names of the locations shown in the Pluto's ride event
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# =========================================================================================
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Pluto_Ride_Names:
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otherworld: во ВНЕЗЕМЕЛЬЕ
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orange_oasis: в АПЕЛЬСИОВЫЙ ОАЗИС
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vast_forest: в БЕСКРАЙНИЙ ЛЕС
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pyrefly: в ЛЕС СВЕТЛЯЧКОВ
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deep_well: в ГЛУБОКИЙ КОЛОДЕЦ
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snowglobe_mountain: к ГОРЕ СНЕЖНЫЙ ШАР
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# =========================================================================================
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# QUEST NAMES
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#
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# Those are the quest names in-game. Originally, those names were taken from the
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# XX_QUEST.YAML file. However, I have decided to NOT EDIT it as I fear problems with
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# other stuff I may not know. So, I have decided to apply Quest Names here and to make
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# a small edito to OMORI QUEST MENU.
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# =========================================================================================
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Quest_Names:
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Aubergine: ПЛЮШЕВАЯ ИГРУШКА
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LostBall: ПОТЕРЯННЫЙ МЯЧ БЕРЛИ
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Hector: ГЕКТОР
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FlowerPuzzle: ДИЛЕММА МАРГИ
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KiteKid: СЛАБЫЕ УМЫ
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Duckie: КУДА ПРОПАЛ ДАКИ МЛ.
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StickInTheMud: ПАЛКА В ГРЯЗИ
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StrangeRequest: СТРАННАЯ ПРОСЬБА
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Itchy: ЧЕСОТКА
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Orange: УБЕЖДЁННОСТЬ АПЕЛЬСИНА ДЖО
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PresentForPalmie: ПОДАРОК ДЛЯ ПАЛМИ
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FascinatingLiterature: УВЛЕКАТЕЛЬНАЯ ЛИТЕРАТУРА
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Candlie: ХОРОШИЙ СЛУШАТЕЛЬ
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CarePackage: ПОСЫЛКА
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BED: Л.О.Ж.Е.
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Sweaty: ПОТНАЯ ЗАКУСКА
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Pessi: ВЕЩЬ ПЕССИ
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GhostParty: ВЕЧЕРИНКА ПРИЗРАКОВ
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PoolNoodle: ЗОВ ВДОХНОВЕНИЯ
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Willow: ПЛАЧУЩАЯ ИВА
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Pinkbeard: СЫН КОСМО-ПИРАТА
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Humphrey: НАКОРМИТЬ ХАМФРИ
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Marina: ОПЕРАЦИЯ МАРИНЫ
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Medusa: ЭКСПЕРИМЕНТ МЕДУЗЫ
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Molly: АНАЛИЗ МОЛЛИ
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Missing: БЭЗИЛ
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Mixtape: КАПИТАН КОСМО-ПИРАТОВ
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FrontRow: БИЛЕТЫ В ПЕРВЫЙ РЯД
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Alone: ДРУЗЬЯ ПОТЕРЯЛИСЬ
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BasilHouse: БЭЗИЛ
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Leafie: УБИЙЦА КРОЛИКОВ
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Raintown: ГОРОДОК ДОЖДЯ
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Squizzards: КАЛЬМАГИ
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Rest: ОТДЫХ В КОМНАТЕ СОСЕДЕЙ
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Abandoned: ПУСТОЙ ДОМ
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# =========================================================================================
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# Map_Character_Tag
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# Those texts are for the MAP TAG SYSTEM
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# =========================================================================================
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Map_Character_Tag:
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leader: ЛИДЕР
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tag_who: КОГО?
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# =========================================================================================
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# OMORI BATTLE SYSTEM
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# =========================================================================================
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Omori_Battle_System:
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hold: "ИМЕЕТСЯ: x%1" # This is for the hold item on item window of battle scene. %1 is the number of items
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cost: "СТОИТ:" # Those are the MP cost of a skill in battle
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# =========================================================================================
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# OMORI BLACK LETTER MENU
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# =========================================================================================
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Omori_Blackletter_Menu:
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hangman: HANGMAN
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collect_desc: Собирай КЛАВИШИ, чтобы заполнить бланки.
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incorrect_desc: Неверные КЛАВИШИ будут выписаны справа.
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# =========================================================================================
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# OMORI ITEM SHOP
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# =========================================================================================
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Omori_Item_Shop:
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total_price: "ОБЩАЯ ЦЕНА:"
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amount: "КОЛ-ВО:"
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# =========================================================================================
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# OMORI MAIN MENU SCENE SKILL
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# =========================================================================================
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Omori_Mainmenu_Sceneskill:
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do_what: ЧТО СДЕЛАТЬ?
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use_on_who: НА КОМ?
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use_on_all: НА ВСЕХ?
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use: ИСПОЛЬЗОВАТЬ
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swap: ПОМЕНЯТЬ
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# =========================================================================================
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# OMORI MAIN MENU
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# =========================================================================================
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Omori_Mainmenu:
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lvl: УР.
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select_who: КОГО ВЫБРАТЬ?
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# =========================================================================================
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# OMORI MAIN MENU SCENE OPTIONS
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# =========================================================================================
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Omori_Mainmenu_Sceneoptions:
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commands: ["ОСНОВНОЕ", "ЗВУК", "УПРАВЛЕНИЕ", "СИСТЕМА"]
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# =========================================================================================
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# OMORI NAME INPUT
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# =========================================================================================
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Omori_Name_Input:
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nameask: Как его зовут?
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defaultname: САННИ
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max_chars: 6
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# =========================================================================================
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# OMORI SAVE AND LOAD
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# =========================================================================================
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Omori_Save_Load:
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file: "ФАЙЛ %1:" # This is the file number entry on save/load scene. %1 is the file index
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level: "УРОВЕНЬ:"
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playtime: "ВРЕМЯ ИГРЫ:"
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location: "ЛОКАЦИЯ:"
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overwrite_file: Переписать этот файл?
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load_file: Загрузить файл?
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save_command: СОХРАНИТЬ
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load_command: ЗАГРУЗИТЬ
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# =========================================================================================
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# YIN BLACKJACK
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# =========================================================================================
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Yin_Blackjack:
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bets: [$5, $25, $100, Выйти] # Those are the strings in the bet commands
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jack_commands: [Остаться, Хит] # Those are the commands for blackjack. They will be uppercased.
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dealer_streak: Дилер %1 # %1 is streak string
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player_streak: Игрок %1 # %1 is streak string
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streak_string: " - Череда побед - %1" # %1 is the player/dealer streak value
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score: "Очки: Дилер - %1 Ты - %2" # %1 and %2 are dealer and player scores
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bet: "Ставка: $%1 x%2 Всего - $%3" # Format numbers references to wagerAmount, playerBonus and currentEarnings
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maincommands: [Новая игра, Продолжить, Выход] # Blackjack commands. They will be uppercased.
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# =========================================================================================
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# YIN OMORI FIXES
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# =========================================================================================
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Yin_Omori_Fixes:
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# Final Battle Strings
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continue: Ты хочешь продолжить? # This message is returned on the scripted Game Over during the final OMORI BATTLE
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retry: Вы хотите попробовать снова?
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# =========================================================================================
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# OMORI TITLE SCREEN
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# =========================================================================================
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Omori_Title_Screen:
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commands: ["НОВАЯ ИГРА", "ПРОДОЛЖИТЬ", "НАСТРОЙКИ", "ПОРТИРОВАЛИ"]
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# =========================================================================================
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# YIN PIZZA MINIGAME
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# As I have not coded this plugin myself, I'm trying to imagine the logic of the
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# original coder. - BLUEMOON
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# =========================================================================================
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Yin_Pizza_Delivery:
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houseHints:
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1: ["S Bankami Vo Dvore", "S Krasnym Pikapom", "S Zelyonym Kovrikom", "S Bankami Okolo Musora", "S Korichnevoy Kryshey", "S Zakolochennym Oknom", "S Kirpichnym Fasadom", "Bez Zabora", "S Koreshkami V Sadu", "S Rasteniyami Na Vyezde", "S Vylozhennym V Ryad Musorom"]
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2: ["S Tyomno Zelyonym Pikapom", "S Sirenevym Kovrikom", "S Kamennoy Truboy Na Zhyoltoy Kryshe", "S Zhyoltoy Dveryu S Okoshkami", "S Okoshkami V Dveri"]
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3: ["S Belym Kovrikom", "S Tyomno Rozovoy Dveryu", "So Stolbom Dlya Teterbola Vo Dvore", "S Rozovoy Kryshey", "S Odnim Rozovym Oknom Speredi", "S Sirenevymi Tsvetami U Okna"]
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#4: ["S Serym Kovrikom", "S Oranzhevoy Dveryu", "S Konusami Na Vyezde", "S Goluboy Kryshey", "S Lestnitsey U Dereva"]
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4: ["S Serym Kovrikom", "S Seroy Dveryu", "S Konusami Na Vyezde", "S Goluboy Kryshey", "S Lestnitsey U Dereva", "S Pochtovym Yaschikom"]
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5: ["S Seroy Mashinoy", "S Bolshym Kamnem Vo Dvore", "S Tsvetami U Bolshogo Kamnya", "S Sirenevym Kovrikom", "S Oranzhevoy Kryshey", "S Kirpichnym Fasadom", "Bez Musorok"]
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6: ["S Beloy Dveryu", "S Tyomno Siney Kryshey S Kamennoy Truboy", "S Pobitym Fasadom", "S Molbertom Vo Dvore", "S Rasteniyami Vo Dvore"]
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7: ["S Krasnym Pikapom", "So Svetlo Zhyoltoy Dveryu S Okoshkami", "S Korobkami Vo Dvore", "S Sirenevymi Tsvetami U Zhyoltogo Okna", "S Tyomno Rozovym Kovrikom", "Bez Musorok", "S Krasnoy Kryshey", "Bez Zabora"]
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8: ["S Sirenevoy Kryshey S Truboy", "S Neukhozhennym Sadom", "S Korichnevym Kovrikom", "Bez Zabora", "S Lestnitsey U Dveri", "S Gidrantom U Dorogi", "S Tyomno Krasnoy Dveryu"]
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9: ["So Svetlo Korichnevoy Kryshey", "S Rozovoy Dveryu", "S Serym Pikapom", "Bez Zabora"]
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10: ["S Zhyoltoy Kryshey", "S Shinami Vo Dvore", "S Beloy Dveryu Bez Okoshek", "So Stolom Dlya Piknikov Vo Dvore", "S Mangalom Vo Dvore"]
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11: ["S Siney Kryshey", "So Svetlo Korichnevoy Dveryu", "S Korichnevym Kovrikom", "S Budkoy", "S Koreshkami V Sadu"]
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12: ["So Svetlo Zelyonoy Kryshey", "Igrushkami Vo Dvore", "Bankami Okolo Belogo Zabora", "Belym Kovrikom", "S Odnim Zelyonym Oknom", "S Bolshym Kamnem Vo Dvore", "S Gidrantom U Dorogi"]
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13: ["S Fonaryom U Vyezda", "Tyomno Zelyonym Kovrikom", "Sinim Pikapom", "S Kustami U Korichnevogo Zabora", "S Gidrantom U Dorogi", "S Sirenevoy Kirpichnoy Truboy V Tyomno Zelyonoy Kryshe"]
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14: ["S Korichnevoy Kryshey", "S Tsvetami I Koreshkami V Sadu", "S Derevyami Vdol Vkhoda", "Tyomno Zhyoltym Kovrikom", "S Tyomno Krasnoy Dveryu", "S Beloy Dveryu Garazha"]
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15: ["S Siney Kryshey S Siney Kirpichnoy Truboy", "S Belym Kirpichnym Fasadom", "S Zelyonym Pikapom", "S Musorom Sleva", "S Basketbolnoy Korzinoy Vo Dvore", "So Stolbom Dlya Teterbola", "S Kustami U Svetlo Korichnevoy Dveri Garazha"]
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16: ["S Rozovoy Mashinoy Na Vyezde", "S Korichnevoy Kryshey S Tyomno Zelyonoy Truboy", "S Zhyoltoy Dveryu S Okoshkami", "S Kustami Zhyoltykh Tsvetov"]
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17: ["S Beloy Mashinoy", "So Svetlo Rozovoy Dveryu Garazha", "So Svetlo Rozovym Kovrikom", "S Beloy Dveryu S Oknami", "S Luzhey Gryazi U Zabora", "So Svetlo Seroy Kryshey", "S Tsvetami V Sadu", "S Korobkami U Dveri Garazha"]
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18: ["S Tyomno Korichnevoy Kirpichnoy Kryshey", "S Dveryu Garazha Bez Okoshek", "S Pobitym Zaborom", "S Zelyonym Pikapom", "S Musorom U Dorogi", "S Kustami Zhyoltykh Tsvetov", "S Derevyami V Sadu", "S Divanom V Musore"]
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19: ["S Krasnoy Kryshey", "S Musorom Sleva", "S Sinim Kovrikom", "S Seroy Dveryu", "S Kamnyami Vdol Vyezda", "S Butylkami I Bankami Vo Dvore", "S Derevom U Vkhoda", "S Dveryu Garazha Bez Okoshek", "S Krasnoy Kirpichnoy Truboy"]
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20: ["So Svetlo Korichnevoy Kryshey", "S Oranzhevoy Dveryu", "S Musorom Sboku Ot Vyezda", "S Seroy Mashinoy", "S Seroy Truboy", "S Kustami Tsvetov Vdol Vyezda"]
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21: ["S Sirenevoy Kryshey", "S Sirenevoy Truboy", "S Rozovoy Dveryu", "S Tyomno Krasnoy Dveryu Garazha", "S Gidrantom U Dorogi", "S Tyomno Sinim Kovrikom", "S Rozovoy Mashinoy", "So Skvorechnikom V Sadu", "S Pochtovym Yaschikom", "S Korobkami Tsvetov Vo Dvore", "S Mangalom Sprava", "S Doskami Okolo Derevyev"]
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22: ["S Tyomno Korichnevoy Dveryu", "S Tyomno Zelyonoy Kryshey", "S Belym Kirpichnym Fasadom", "S Rasteniyami U Dveri", "S Mulchey V Sadu", "S Musorom U Zabora", "S Budkoy", "S Sirenevoy Kirpichnoy Truboy", "S Basketbolnoy Korzinoy"]
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23: ["S Zhyoltoy Kryshey", "S Rabochim Stolom Sboku", "", "S Zhyoltym Kovrikom", "S Serym Pikapom", "S Beloy Dveryu Garazha S Okoshkami", "S Derevyami V Sadu"]
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24: ["S Krasnym Pikapom", "S Siney Kryshey", "S Konusami U Dorogi", "S Zhyoltoy Dveryu S Okoshkami", "S Flamingo", "So Skvorechnikom", "S Siney Kirpichnoy Truboy"]
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25: ["S Sirenevoy Kryshey", "S Belym Kovrikom", "S Flamingo I Derevyami Na Vyezde", "S Korichnevym Zaborom Sleva", "S Seroy Kamennoy Truboy", "S Odnim Rozovym Oknom", "S Mangalom I Stolom Dlya Piknikov"]
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26: ["So Svetlo Korichnevoy Kryshey", "S Korichnevoy Dveryu", "S Basketbolnoy Korzinoy U Korichnevogo Zabora", "S Sirenevym Kovrikom", "S Dvumya Serym Musorkami", "S Igrushkami V Sadu", "So Svetlo Korichnevym Kirpichnym Fasadom", "S Konusami U Dorogi"]
|
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27: ["S Tyomno Korichnevoy Kryshey", "S Tablichkoy U Vkhoda", "S Koreshkami V Sadu", "S Krasnymi Tsvetami U Zhyoltogo Okna"]
|
||
28: ["S Tsvetami Vdol Dorozhki", "S Musorom Sleva I Sprava", "S Dvumya Zelyonymi Musorkami Sprava", "S Beloy Kryshey", "S Beloy Dveryu", "S Gidrantom U Dorogi", "S Beloy Kamennoy Truboy"]
|
||
29: ["S Zhyoltoy Kryshey", "S Tyomno Krasnoy Dveryu", "S Korichnevym Kovrikom", "S Musorom Speredi", "S Shinami Vo Dvore", "S Lestnitsey U Dveri", "S Serym Pikapom", "S Sinim Pikapom", "S Doskami Sboku"]
|
||
30: ["S Belym Zaborom", "S Rozovoy Mashinoy", "S Tsvetami Vdol Vyezda", "So Svetlo Korichnevoy Kryshey", "S Mangalom Sleva", "S Tyomno Rozovoy Dveryu"]
|
||
31: ["S Tyomno Korichnevoy Kryshey", "S Kachelyami", "So Stolbom Dlya Teterbola", "S Tsvetami V Sadu", "S Musorom I Luzhey Gryazi", "S Dorozhkoy", "S Igrushkami Vo Dvore"]
|
||
32: ["S Krasnoy Kryshey", "S Serym Kovrikom", "S Oranzhevoy Dveryu", "S Koreshkami V Sadu", "S Dvumya Zelyonymi Musorkami", "S Pobitym Fasadom", "S Gidrantom U Dorogi", "S Lestnitsey Na Doskakh", "S Seroy Kamennoy Truboy"]
|
||
33: ["S Seroy Kryshey", "S Kirpichnym Fasadom", "S Sirenevym Kovrikom", "S Lestnitsey U Dveri", "S Dvumya Musorkami", "S Butylkami Okolo Musora", "S Budkoy", "S Doskami Vo Dvore", "Bez Zabora", "S Serym Pikapom Speredi"]
|
||
34: ["S Beloy Mashinoy Speredi", "S Pochtovym Yaschikom Speredi", "S Bankami U Musora Speredi", "S Goluboy Kryshey", "S Derevyami U Vkhoda", "So Svetlo Krasnoy Dveryu", "S Basketbolnoy Korzinoy", "So Svetlo Zelyonym Kovrikom"]
|
||
35: ["S Zhyoltoy Mashinoy Speredi", "S Krasnymi Tsvetami U Okna", "S Tsvetami U Dorozhki", "S Mulchey V Sadu", "S Siney Kryshey", "S Tyomno Sinim Kovrikom", "S Derevyami Speredi Belogo Zabora"]
|
||
36: ["S Gidrantom U Dorogi", "Bez Zabora", "S Sirenevymi Tsvetami U Rozovogo Okna", "S Igrushkami I Musorom Sprava ", "S Rozovoy Dveryu", "S Beloy Dveryu", "S Seroy Mashinoy", "S Mashinkami Vo Dvore"]
|
||
|
||
partPool: [
|
||
"Proydi Po Ulitse Do Doma ",
|
||
"Pozhaluysta Otnesi Etu Pitstsu K Domu ",
|
||
"Ischi Dom ",
|
||
"Otnesi Etu Pitstsu V Dom ",
|
||
"Dostav Etu Pitstsu K Domu ",
|
||
"Naydi Dom ",
|
||
"Pozhaluysta Naydi Dom ",
|
||
"Otnesi Etu Pitstsu K Domu ",
|
||
"Proydi Po Ulitse K Domu ",
|
||
"Pozhaluysta Dostav Pitstsu K Domu ",
|
||
"Etu Pitstsu Dostav V Dom ",
|
||
"Dostav Pitstsu K Domu "
|
||
]
|
||
|
||
descriptionLink: " I " # This part of the string seems to be used to link the description of the House Pools -> var text = part + $gameSystem.pizza[0] + " And The " + $gameSystem.pizza[1];
|
||
|
||
#==========================
|
||
# In the original code, there is this line
|
||
# if (text.contains("The No")) {
|
||
# text = text.replace("The No", "No");
|
||
# }
|
||
#
|
||
# I'm not sure why the original programmer added this, probably to prevent
|
||
# some kind of mispelling/grammar problem. If you think that this is not
|
||
# needed in the localization by any chance, just leave void the strings
|
||
# this way ["", ""]
|
||
theNo: ["S Bez", "Bez"]
|
||
|
||
# =========================================================================================
|
||
# UI_CONFIGURATION
|
||
# In the object below, you can edit some settings related to some UI parts of the game
|
||
# that were originally edited directly in the source code.
|
||
# =========================================================================================
|
||
# LanguageManager.getMessageData("XX_BLUE.Window_Base")
|
||
|
||
Sprite_MapCharacterTagFace:
|
||
setText_fontsize: 24 # MAP CHARACTER TAG line 622
|
||
|
||
Window_Base:
|
||
drawShortActorHP_contents_fontsize: 20 # OMORI BASE line 3514
|
||
processDrawIconOffset: [0,0] # This adds a offset when the escape character \i[x] is used. The format is [x,y]
|
||
processDrawInputIconOffset: [0,0] # This adds an offset when the escape character \DII[x] is used for drawing inputs images. The format is [x,y]
|
||
|
||
Window_OmoMenuHelp:
|
||
refresh_contents_fontsize: 28 # OMORI BASE line 3868
|
||
refresh_description_fontsize: 20 # OMORI BASE line 3870
|
||
refresh_position: [6,28] # OMORI BASE line 3872
|
||
|
||
Window_OmoWindowIndexCursor:
|
||
refresh_contents_fontsize: 23 # OMORI BASE line 3969
|
||
refresh_draw_text_position: [0, -13] # OMORI BASE line 3976
|
||
|
||
Window_NameBox:
|
||
refresh_draw_text_position: ["padding", -14] # OMORI BASE line 4634
|
||
standardFontSize: "$gameSystem.getMessageFontSize()" # YEP MESSAGE CORE line 1094
|
||
|
||
Window_OmoriBattleActorStatus:
|
||
drawHP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2537
|
||
drawHP_contents_clearRect_position: [0, "y + 10"] # OMORI BATTLE SYSTEM line 2539
|
||
drawMP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2551
|
||
|
||
Window_ScrollingTextSource:
|
||
standardFontSize: 24 # OMORI BATTLE SYSTEM line 4124
|
||
|
||
Window_OmoMenuOptionsCategory:
|
||
standardFontSize: 24 # OMORI MAIN MENU SCENE OPTIONS line 698
|
||
|
||
Window_MenuCommand:
|
||
standardFontSize: 24 # OMORI MAIN MENU line 259
|
||
|
||
Window_Gold:
|
||
drawCurrencyValue_position: ["x", 0] # OMORI MAIN MENU line 334
|
||
|
||
Window_OmoMainMenuActorStatus:
|
||
refresh_contents_fontsize: 25 # OMORI MAIN MENU line 604
|
||
refresh_drawText_position: [12, -7] # OMORI MAIN MENU line 606
|
||
refresh_contents_fontsize2: 20 # OMORI MAIN MENU line 607
|
||
refresh_drawTextHP_position: [12,42] # OMORI MAIN MENU line 626
|
||
refresh_drawTextMP_position: [12,70] # OMORI MAIN MENU line 631
|
||
|
||
Window_OmoriFileInformation:
|
||
refresh_contents_fontsize: 30 # OMORI SAVE AND LOAD LINE 608
|
||
refresh_drawText_position: [115, -5] # OMORI SAVE AND LOAD line 613
|
||
file_position: [40, -5] # OMORI SAVE AND LOAD line 610
|
||
level_position: [345, 30] # OMORI SAVE AND LOAD line 632
|
||
playtime_position: [350, 55] # OMORI SAVE AND LOAD line 637
|
||
|
||
Scene_OmoriTitleScreen:
|
||
commandHints_fontsize: 28 # OMORI TITLE SCREEN line 208
|
||
commandHints_confirm_position: ["iconSize + 5", "paddingY"] # OMORI TITLE SCREEN line 211
|
||
commandHints_cancel_position: ["iconSize*2 + 20 + this._commandHints.bitmap.measureTextWidth(confirm)", "paddingY"] # OMORI TITLE SCREEN line 214
|
||
gameVersion_position: [0,0] # OMORI TITLE SCREEN line 234
|
||
gameVersion_fontsize: 24 # OMORI TITLE SCREEN line 235
|
||
|
||
Window_OmoTitleScreenBox:
|
||
refresh_contents_fontsize: 28 # OMORI TITLE SCREEN line 1134
|
||
refresh_drawText_position: [0, -13] # OMORI TITLE SCREEN line 1140
|
||
|
||
Window_OmoMenuItemCategory:
|
||
standardFontSize: 20 # OMORI MAIN MENU SCENE ITEM line 620
|
||
|
||
Window_OmoMenuItemList:
|
||
drawItem_contents_fontsize: 22 # OMORI MAIN MENU SCENE ITEM line 794
|
||
drawItem_drawText_position: ["rect.x + rect.width - 18", "rect.y"] # OMORI MAIN MENU SCENE ITEM line 800
|
||
|
||
Window_OmoMenuItemConfirmation:
|
||
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 832
|
||
|
||
Window_OmoMenuItemTrashPromptWindow:
|
||
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 893
|
||
itemRectForText_rectx: "this.textPadding() + 35" # OMORI MAIN MENU SCENE ITEM line 925
|
||
|
||
Window_ChoiceList:
|
||
standardFontSize: 28 # OMORI BASE LINE 4665
|
||
|
||
Window_OmoMenuActorSkillEquip:
|
||
skillsFontSize: 24 # OMORI MAIN MENU SCENE SKILL LINE 701
|
||
|
||
Window_OmoriShopItemList:
|
||
transactionHeaderFontSize: 20 # OMORI ITEM SHOP LINE 910
|
||
itemFontSize: 24 # OMORI ITEM SHOP LINE 892 |