#========================================================================================= # Updated at 31/12/2022 (Modified for OMORI Russian Language Mod) # This file has been created by BLUEMOON for exporting all the hardcoded strings # from JS files. # # Just for a good memo, some strings are incapsulated in "" quotes because they have # : inside the string. #========================================================================================= # ========================================================================================= # OMOCAT # Put the name "OMOCAT" in the Steam version of the game, It will unlock a discount code # for the OMOCAT shop. # # WARNING! This feature is not available for console releases for rights problems. # ========================================================================================= OMOCAT: text: ОМОКЭТ # ========================================================================================= # World Currency Unit # Those chars are the symbols of the currencies used inside shops and such. Originally, # they were hardcoded inside OMORI BASE # ========================================================================================= World_Currency_Unit: clams: Г dollars: $ # ========================================================================================= # Common Event 3 - Game Chapters Names # Originally, those texts where hardcoded inside Common Event 3. Added a configuration here. # ========================================================================================= Chapter_Names: unknown: "???" moving_day: ДЕНЬ ПЕРЕЕЗДА one_day_left: ОСТАЛСЯ ОДИН ДЕНЬ... two_days_left: ОСТАЛОСЬ ДВА ДНЯ... three_days_left: ОСТАЛОСЬ ТРИ ДНЯ... prologue: ПРОЛОГ # ========================================================================================= # Map Display Names # Those are the display names of the game map extracted with a tool I have made. Those # names will directly applied on the map. # # THIS WILL NOT AFFECT OLD SAVE FILES, THEY WILL ALWAYS SHOW THE LAST SAVED STRING :( # ========================================================================================= Map_Display_Names: 13: УЛИЦА 14: МАМИНА КОМНАТА 18: МАМИНА КОМНАТА 46: ДОМ БЭЗИЛА 50: ДОМ БЭЗИЛА 63: ПАРК ГОРИЗОНТА 73: ПАРК ГОРИЗОНТА 74: ТАЙНОЕ ОЗЕРО 78: МАМИНА КОМНАТА 80: ДОМ БЭЗИЛА 83: ПАРК ГОРИЗОНТА 92: ЛЕСНАЯ ПЛОЩАДКА 96: БЕСКРАЙНИЙ ЛЕС 100: ЛЕС ВЕРТУШЕК 106: АПЕЛЬСИНОВЫЙ ОАЗИС 111: ГОРОДОК ДОЖДЯ 124: ВНЕЗЕМЕЛЬЕ 131: ЗАМЁРЗШЕЕ ОЗЕРО 140: ГОРА СНЕЖНЫЙ ШАР 145: СВАЛКА 150: СВАЛКА 158: ЛЕС СВЕТЛЯЧКОВ 162: ПОТЕРЯННЫЙ ЛЕС 164: ЛЕС СВЕТЛЯЧКОВ 165: ДЕРЕВНЯ РОСТОКРОТОВ 180: ЗАМОК ДУШЕЧКИ 183: ЗАМОК ДУШЕЧКИ 185: ЗАМОК ДУШЕЧКИ 191: ПОСЛЕДНИЙ ШАНС 197: ПОСЛЕДНИЙ ШАНС 202: ПОСЛЕДНИЙ ШАНС 215: ПОДВОДНОЕ ШОССЕ 216: ГЛУБОЧАЙШИЙ КОЛОДЕЦ 223: ХАМФРИ 236: ХАМФРИ 244: КАСКАД БОССОВ 249: ХАМФРИ 250: ХАМФРИ 252: ПОСЛЕДНИЙ ШАНС 258: БЕЗДНА 264: ЧЁРНОЕ ПРОСТРАНСТВО 310: ПОЛЯНКА БЭЗИЛА 340: ПОТЕРЯННАЯ БИБЛИОТЕКА 341: ШТАБ ЭКОКУЛЬТИСТОВ 345: ХЛЕБЕСА 347: ГОРА СНЕЖНЫЙ ШАР 356: ЗА КУЛИСАМИ 380: ЗА КУЛИСАМИ 383: ДОРОГА ВОСПОМИНАНИЙ 384: ДОРОГА ВОСПОМИНАНИЙ 455: ЧЁРНОЕ ПРОСТРАНСТВО 466: СПАЛЬНЯ СОСЕДЕЙ 497: БЕСКРАЙНИЙ ЛЕС # ========================================================================================= # Pluto Ride Names # Those are the names of the locations shown in the Pluto's ride event # ========================================================================================= Pluto_Ride_Names: otherworld: во ВНЕЗЕМЕЛЬЕ orange_oasis: в АПЕЛЬСИОВЫЙ ОАЗИС vast_forest: в БЕСКРАЙНИЙ ЛЕС pyrefly: в ЛЕС СВЕТЛЯЧКОВ deep_well: в ГЛУБОКИЙ КОЛОДЕЦ snowglobe_mountain: к ГОРЕ СНЕЖНЫЙ ШАР # ========================================================================================= # QUEST NAMES # # Those are the quest names in-game. Originally, those names were taken from the # XX_QUEST.YAML file. However, I have decided to NOT EDIT it as I fear problems with # other stuff I may not know. So, I have decided to apply Quest Names here and to make # a small edito to OMORI QUEST MENU. # ========================================================================================= Quest_Names: Aubergine: ПЛЮШЕВАЯ ИГРУШКА LostBall: ПОТЕРЯННЫЙ МЯЧ БЕРЛИ Hector: ГЕКТОР FlowerPuzzle: ДИЛЕММА МАРГИ KiteKid: СЛАБЫЕ УМЫ Duckie: КУДА ПРОПАЛ ДАКИ МЛ. StickInTheMud: ПАЛКА В ГРЯЗИ StrangeRequest: СТРАННАЯ ПРОСЬБА Itchy: ЧЕСОТКА Orange: УБЕЖДЁННОСТЬ АПЕЛЬСИНА ДЖО PresentForPalmie: ПОДАРОК ДЛЯ ПАЛМИ FascinatingLiterature: УВЛЕКАТЕЛЬНАЯ ЛИТЕРАТУРА Candlie: ХОРОШИЙ СЛУШАТЕЛЬ CarePackage: ПОСЫЛКА BED: Л.О.Ж.Е. Sweaty: ПОТНАЯ ЗАКУСКА Pessi: ВЕЩЬ ПЕССИ GhostParty: ВЕЧЕРИНКА ПРИЗРАКОВ PoolNoodle: ЗОВ ВДОХНОВЕНИЯ Willow: ПЛАЧУЩАЯ ИВА Pinkbeard: СЫН КОСМО-ПИРАТА Humphrey: НАКОРМИТЬ ХАМФРИ Marina: ОПЕРАЦИЯ МАРИНЫ Medusa: ЭКСПЕРИМЕНТ МЕДУЗЫ Molly: АНАЛИЗ МОЛЛИ Missing: БЭЗИЛ Mixtape: КАПИТАН КОСМО-ПИРАТОВ FrontRow: БИЛЕТЫ В ПЕРВЫЙ РЯД Alone: ДРУЗЬЯ ПОТЕРЯЛИСЬ BasilHouse: БЭЗИЛ Leafie: УБИЙЦА КРОЛИКОВ Raintown: ГОРОДОК ДОЖДЯ Squizzards: КАЛЬМАГИ Rest: ОТДЫХ В КОМНАТЕ СОСЕДЕЙ Abandoned: ПУСТОЙ ДОМ # ========================================================================================= # Map_Character_Tag # Those texts are for the MAP TAG SYSTEM # ========================================================================================= Map_Character_Tag: leader: ЛИДЕР tag_who: КОГО? # ========================================================================================= # OMORI BATTLE SYSTEM # ========================================================================================= Omori_Battle_System: hold: "ИМЕЕТСЯ: x%1" # This is for the hold item on item window of battle scene. %1 is the number of items cost: "СТОИТ:" # Those are the MP cost of a skill in battle # ========================================================================================= # OMORI BLACK LETTER MENU # ========================================================================================= Omori_Blackletter_Menu: hangman: HANGMAN collect_desc: Собирай КЛАВИШИ, чтобы заполнить бланки. incorrect_desc: Неверные КЛАВИШИ будут выписаны справа. # ========================================================================================= # OMORI ITEM SHOP # ========================================================================================= Omori_Item_Shop: total_price: "ОБЩАЯ ЦЕНА:" amount: "КОЛ-ВО:" # ========================================================================================= # OMORI MAIN MENU SCENE SKILL # ========================================================================================= Omori_Mainmenu_Sceneskill: do_what: ЧТО СДЕЛАТЬ? use_on_who: НА КОМ? use_on_all: НА ВСЕХ? use: ИСПОЛЬЗОВАТЬ swap: ПОМЕНЯТЬ # ========================================================================================= # OMORI MAIN MENU # ========================================================================================= Omori_Mainmenu: lvl: УР. select_who: КОГО ВЫБРАТЬ? # ========================================================================================= # OMORI MAIN MENU SCENE OPTIONS # ========================================================================================= Omori_Mainmenu_Sceneoptions: commands: ["ОСНОВНОЕ", "ЗВУК", "УПРАВЛЕНИЕ", "СИСТЕМА"] # ========================================================================================= # OMORI NAME INPUT # ========================================================================================= Omori_Name_Input: nameask: Как его зовут? defaultname: САННИ max_chars: 6 # ========================================================================================= # OMORI SAVE AND LOAD # ========================================================================================= Omori_Save_Load: file: "ФАЙЛ %1:" # This is the file number entry on save/load scene. %1 is the file index level: "УРОВЕНЬ:" playtime: "ВРЕМЯ ИГРЫ:" location: "ЛОКАЦИЯ:" overwrite_file: Переписать этот файл? load_file: Загрузить файл? save_command: СОХРАНИТЬ load_command: ЗАГРУЗИТЬ # ========================================================================================= # YIN BLACKJACK # ========================================================================================= Yin_Blackjack: bets: [$5, $25, $100, Выйти] # Those are the strings in the bet commands jack_commands: [Остаться, Хит] # Those are the commands for blackjack. They will be uppercased. dealer_streak: Дилер %1 # %1 is streak string player_streak: Игрок %1 # %1 is streak string streak_string: " - Череда побед - %1" # %1 is the player/dealer streak value score: "Очки: Дилер - %1 Ты - %2" # %1 and %2 are dealer and player scores bet: "Ставка: $%1 x%2 Всего - $%3" # Format numbers references to wagerAmount, playerBonus and currentEarnings maincommands: [Новая игра, Продолжить, Выход] # Blackjack commands. They will be uppercased. # ========================================================================================= # YIN OMORI FIXES # ========================================================================================= Yin_Omori_Fixes: # Final Battle Strings continue: Ты хочешь продолжить? # This message is returned on the scripted Game Over during the final OMORI BATTLE retry: Вы хотите попробовать снова? # ========================================================================================= # OMORI TITLE SCREEN # ========================================================================================= Omori_Title_Screen: commands: ["НОВАЯ ИГРА", "ПРОДОЛЖИТЬ", "НАСТРОЙКИ", "ПОРТИРОВАЛИ"] # ========================================================================================= # YIN PIZZA MINIGAME # As I have not coded this plugin myself, I'm trying to imagine the logic of the # original coder. - BLUEMOON # ========================================================================================= Yin_Pizza_Delivery: houseHints: 1: ["S Bankami Vo Dvore", "S Krasnym Pikapom", "S Zelyonym Kovrikom", "S Bankami Okolo Musora", "S Korichnevoy Kryshey", "S Zakolochennym Oknom", "S Kirpichnym Fasadom", "Bez Zabora", "S Koreshkami V Sadu", "S Rasteniyami Na Vyezde", "S Vylozhennym V Ryad Musorom"] 2: ["S Tyomno Zelyonym Pikapom", "S Sirenevym Kovrikom", "S Kamennoy Truboy Na Zhyoltoy Kryshe", "S Zhyoltoy Dveryu S Okoshkami", "S Okoshkami V Dveri"] 3: ["S Belym Kovrikom", "S Tyomno Rozovoy Dveryu", "So Stolbom Dlya Teterbola Vo Dvore", "S Rozovoy Kryshey", "S Odnim Rozovym Oknom Speredi", "S Sirenevymi Tsvetami U Okna"] #4: ["S Serym Kovrikom", "S Oranzhevoy Dveryu", "S Konusami Na Vyezde", "S Goluboy Kryshey", "S Lestnitsey U Dereva"] 4: ["S Serym Kovrikom", "S Seroy Dveryu", "S Konusami Na Vyezde", "S Goluboy Kryshey", "S Lestnitsey U Dereva", "S Pochtovym Yaschikom"] 5: ["S Seroy Mashinoy", "S Bolshym Kamnem Vo Dvore", "S Tsvetami U Bolshogo Kamnya", "S Sirenevym Kovrikom", "S Oranzhevoy Kryshey", "S Kirpichnym Fasadom", "Bez Musorok"] 6: ["S Beloy Dveryu", "S Tyomno Siney Kryshey S Kamennoy Truboy", "S Pobitym Fasadom", "S Molbertom Vo Dvore", "S Rasteniyami Vo Dvore"] 7: ["S Krasnym Pikapom", "So Svetlo Zhyoltoy Dveryu S Okoshkami", "S Korobkami Vo Dvore", "S Sirenevymi Tsvetami U Zhyoltogo Okna", "S Tyomno Rozovym Kovrikom", "Bez Musorok", "S Krasnoy Kryshey", "Bez Zabora"] 8: ["S Sirenevoy Kryshey S Truboy", "S Neukhozhennym Sadom", "S Korichnevym Kovrikom", "Bez Zabora", "S Lestnitsey U Dveri", "S Gidrantom U Dorogi", "S Tyomno Krasnoy Dveryu"] 9: ["So Svetlo Korichnevoy Kryshey", "S Rozovoy Dveryu", "S Serym Pikapom", "Bez Zabora"] 10: ["S Zhyoltoy Kryshey", "S Shinami Vo Dvore", "S Beloy Dveryu Bez Okoshek", "So Stolom Dlya Piknikov Vo Dvore", "S Mangalom Vo Dvore"] 11: ["S Siney Kryshey", "So Svetlo Korichnevoy Dveryu", "S Korichnevym Kovrikom", "S Budkoy", "S Koreshkami V Sadu"] 12: ["So Svetlo Zelyonoy Kryshey", "Igrushkami Vo Dvore", "Bankami Okolo Belogo Zabora", "Belym Kovrikom", "S Odnim Zelyonym Oknom", "S Bolshym Kamnem Vo Dvore", "S Gidrantom U Dorogi"] 13: ["S Fonaryom U Vyezda", "Tyomno Zelyonym Kovrikom", "Sinim Pikapom", "S Kustami U Korichnevogo Zabora", "S Gidrantom U Dorogi", "S Sirenevoy Kirpichnoy Truboy V Tyomno Zelyonoy Kryshe"] 14: ["S Korichnevoy Kryshey", "S Tsvetami I Koreshkami V Sadu", "S Derevyami Vdol Vkhoda", "Tyomno Zhyoltym Kovrikom", "S Tyomno Krasnoy Dveryu", "S Beloy Dveryu Garazha"] 15: ["S Siney Kryshey S Siney Kirpichnoy Truboy", "S Belym Kirpichnym Fasadom", "S Zelyonym Pikapom", "S Musorom Sleva", "S Basketbolnoy Korzinoy Vo Dvore", "So Stolbom Dlya Teterbola", "S Kustami U Svetlo Korichnevoy Dveri Garazha"] 16: ["S Rozovoy Mashinoy Na Vyezde", "S Korichnevoy Kryshey S Tyomno Zelyonoy Truboy", "S Zhyoltoy Dveryu S Okoshkami", "S Kustami Zhyoltykh Tsvetov"] 17: ["S Beloy Mashinoy", "So Svetlo Rozovoy Dveryu Garazha", "So Svetlo Rozovym Kovrikom", "S Beloy Dveryu S Oknami", "S Luzhey Gryazi U Zabora", "So Svetlo Seroy Kryshey", "S Tsvetami V Sadu", "S Korobkami U Dveri Garazha"] 18: ["S Tyomno Korichnevoy Kirpichnoy Kryshey", "S Dveryu Garazha Bez Okoshek", "S Pobitym Zaborom", "S Zelyonym Pikapom", "S Musorom U Dorogi", "S Kustami Zhyoltykh Tsvetov", "S Derevyami V Sadu", "S Divanom V Musore"] 19: ["S Krasnoy Kryshey", "S Musorom Sleva", "S Sinim Kovrikom", "S Seroy Dveryu", "S Kamnyami Vdol Vyezda", "S Butylkami I Bankami Vo Dvore", "S Derevom U Vkhoda", "S Dveryu Garazha Bez Okoshek", "S Krasnoy Kirpichnoy Truboy"] 20: ["So Svetlo Korichnevoy Kryshey", "S Oranzhevoy Dveryu", "S Musorom Sboku Ot Vyezda", "S Seroy Mashinoy", "S Seroy Truboy", "S Kustami Tsvetov Vdol Vyezda"] 21: ["S Sirenevoy Kryshey", "S Sirenevoy Truboy", "S Rozovoy Dveryu", "S Tyomno Krasnoy Dveryu Garazha", "S Gidrantom U Dorogi", "S Tyomno Sinim Kovrikom", "S Rozovoy Mashinoy", "So Skvorechnikom V Sadu", "S Pochtovym Yaschikom", "S Korobkami Tsvetov Vo Dvore", "S Mangalom Sprava", "S Doskami Okolo Derevyev"] 22: ["S Tyomno Korichnevoy Dveryu", "S Tyomno Zelyonoy Kryshey", "S Belym Kirpichnym Fasadom", "S Rasteniyami U Dveri", "S Mulchey V Sadu", "S Musorom U Zabora", "S Budkoy", "S Sirenevoy Kirpichnoy Truboy", "S Basketbolnoy Korzinoy"] 23: ["S Zhyoltoy Kryshey", "S Rabochim Stolom Sboku", "", "S Zhyoltym Kovrikom", "S Serym Pikapom", "S Beloy Dveryu Garazha S Okoshkami", "S Derevyami V Sadu"] 24: ["S Krasnym Pikapom", "S Siney Kryshey", "S Konusami U Dorogi", "S Zhyoltoy Dveryu S Okoshkami", "S Flamingo", "So Skvorechnikom", "S Siney Kirpichnoy Truboy"] 25: ["S Sirenevoy Kryshey", "S Belym Kovrikom", "S Flamingo I Derevyami Na Vyezde", "S Korichnevym Zaborom Sleva", "S Seroy Kamennoy Truboy", "S Odnim Rozovym Oknom", "S Mangalom I Stolom Dlya Piknikov"] 26: ["So Svetlo Korichnevoy Kryshey", "S Korichnevoy Dveryu", "S Basketbolnoy Korzinoy U Korichnevogo Zabora", "S Sirenevym Kovrikom", "S Dvumya Serym Musorkami", "S Igrushkami V Sadu", "So Svetlo Korichnevym Kirpichnym Fasadom", "S Konusami U Dorogi"] 27: ["S Tyomno Korichnevoy Kryshey", "S Tablichkoy U Vkhoda", "S Koreshkami V Sadu", "S Krasnymi Tsvetami U Zhyoltogo Okna"] 28: ["S Tsvetami Vdol Dorozhki", "S Musorom Sleva I Sprava", "S Dvumya Zelyonymi Musorkami Sprava", "S Beloy Kryshey", "S Beloy Dveryu", "S Gidrantom U Dorogi", "S Beloy Kamennoy Truboy"] 29: ["S Zhyoltoy Kryshey", "S Tyomno Krasnoy Dveryu", "S Korichnevym Kovrikom", "S Musorom Speredi", "S Shinami Vo Dvore", "S Lestnitsey U Dveri", "S Serym Pikapom", "S Sinim Pikapom", "S Doskami Sboku"] 30: ["S Belym Zaborom", "S Rozovoy Mashinoy", "S Tsvetami Vdol Vyezda", "So Svetlo Korichnevoy Kryshey", "S Mangalom Sleva", "S Tyomno Rozovoy Dveryu"] 31: ["S Tyomno Korichnevoy Kryshey", "S Kachelyami", "So Stolbom Dlya Teterbola", "S Tsvetami V Sadu", "S Musorom I Luzhey Gryazi", "S Dorozhkoy", "S Igrushkami Vo Dvore"] 32: ["S Krasnoy Kryshey", "S Serym Kovrikom", "S Oranzhevoy Dveryu", "S Koreshkami V Sadu", "S Dvumya Zelyonymi Musorkami", "S Pobitym Fasadom", "S Gidrantom U Dorogi", "S Lestnitsey Na Doskakh", "S Seroy Kamennoy Truboy"] 33: ["S Seroy Kryshey", "S Kirpichnym Fasadom", "S Sirenevym Kovrikom", "S Lestnitsey U Dveri", "S Dvumya Musorkami", "S Butylkami Okolo Musora", "S Budkoy", "S Doskami Vo Dvore", "Bez Zabora", "S Serym Pikapom Speredi"] 34: ["S Beloy Mashinoy Speredi", "S Pochtovym Yaschikom Speredi", "S Bankami U Musora Speredi", "S Goluboy Kryshey", "S Derevyami U Vkhoda", "So Svetlo Krasnoy Dveryu", "S Basketbolnoy Korzinoy", "So Svetlo Zelyonym Kovrikom"] 35: ["S Zhyoltoy Mashinoy Speredi", "S Krasnymi Tsvetami U Okna", "S Tsvetami U Dorozhki", "S Mulchey V Sadu", "S Siney Kryshey", "S Tyomno Sinim Kovrikom", "S Derevyami Speredi Belogo Zabora"] 36: ["S Gidrantom U Dorogi", "Bez Zabora", "S Sirenevymi Tsvetami U Rozovogo Okna", "S Igrushkami I Musorom Sprava ", "S Rozovoy Dveryu", "S Beloy Dveryu", "S Seroy Mashinoy", "S Mashinkami Vo Dvore"] partPool: [ "Proydi Po Ulitse Do Doma ", "Pozhaluysta Otnesi Etu Pitstsu K Domu ", "Ischi Dom ", "Otnesi Etu Pitstsu V Dom ", "Dostav Etu Pitstsu K Domu ", "Naydi Dom ", "Pozhaluysta Naydi Dom ", "Otnesi Etu Pitstsu K Domu ", "Proydi Po Ulitse K Domu ", "Pozhaluysta Dostav Pitstsu K Domu ", "Etu Pitstsu Dostav V Dom ", "Dostav Pitstsu K Domu " ] descriptionLink: " I " # This part of the string seems to be used to link the description of the House Pools -> var text = part + $gameSystem.pizza[0] + " And The " + $gameSystem.pizza[1]; #========================== # In the original code, there is this line # if (text.contains("The No")) { # text = text.replace("The No", "No"); # } # # I'm not sure why the original programmer added this, probably to prevent # some kind of mispelling/grammar problem. If you think that this is not # needed in the localization by any chance, just leave void the strings # this way ["", ""] theNo: ["S Bez", "Bez"] # ========================================================================================= # UI_CONFIGURATION # In the object below, you can edit some settings related to some UI parts of the game # that were originally edited directly in the source code. # ========================================================================================= # LanguageManager.getMessageData("XX_BLUE.Window_Base") Sprite_MapCharacterTagFace: setText_fontsize: 24 # MAP CHARACTER TAG line 622 Window_Base: drawShortActorHP_contents_fontsize: 20 # OMORI BASE line 3514 processDrawIconOffset: [0,0] # This adds a offset when the escape character \i[x] is used. The format is [x,y] processDrawInputIconOffset: [0,0] # This adds an offset when the escape character \DII[x] is used for drawing inputs images. The format is [x,y] Window_OmoMenuHelp: refresh_contents_fontsize: 28 # OMORI BASE line 3868 refresh_description_fontsize: 20 # OMORI BASE line 3870 refresh_position: [6,28] # OMORI BASE line 3872 Window_OmoWindowIndexCursor: refresh_contents_fontsize: 23 # OMORI BASE line 3969 refresh_draw_text_position: [0, -13] # OMORI BASE line 3976 Window_NameBox: refresh_draw_text_position: ["padding", -14] # OMORI BASE line 4634 standardFontSize: "$gameSystem.getMessageFontSize()" # YEP MESSAGE CORE line 1094 Window_OmoriBattleActorStatus: drawHP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2537 drawHP_contents_clearRect_position: [0, "y + 10"] # OMORI BATTLE SYSTEM line 2539 drawMP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2551 Window_ScrollingTextSource: standardFontSize: 24 # OMORI BATTLE SYSTEM line 4124 Window_OmoMenuOptionsCategory: standardFontSize: 24 # OMORI MAIN MENU SCENE OPTIONS line 698 Window_MenuCommand: standardFontSize: 24 # OMORI MAIN MENU line 259 Window_Gold: drawCurrencyValue_position: ["x", 0] # OMORI MAIN MENU line 334 Window_OmoMainMenuActorStatus: refresh_contents_fontsize: 25 # OMORI MAIN MENU line 604 refresh_drawText_position: [12, -7] # OMORI MAIN MENU line 606 refresh_contents_fontsize2: 20 # OMORI MAIN MENU line 607 refresh_drawTextHP_position: [12,42] # OMORI MAIN MENU line 626 refresh_drawTextMP_position: [12,70] # OMORI MAIN MENU line 631 Window_OmoriFileInformation: refresh_contents_fontsize: 30 # OMORI SAVE AND LOAD LINE 608 refresh_drawText_position: [115, -5] # OMORI SAVE AND LOAD line 613 file_position: [40, -5] # OMORI SAVE AND LOAD line 610 level_position: [345, 30] # OMORI SAVE AND LOAD line 632 playtime_position: [350, 55] # OMORI SAVE AND LOAD line 637 Scene_OmoriTitleScreen: commandHints_fontsize: 28 # OMORI TITLE SCREEN line 208 commandHints_confirm_position: ["iconSize + 5", "paddingY"] # OMORI TITLE SCREEN line 211 commandHints_cancel_position: ["iconSize*2 + 20 + this._commandHints.bitmap.measureTextWidth(confirm)", "paddingY"] # OMORI TITLE SCREEN line 214 gameVersion_position: [0,0] # OMORI TITLE SCREEN line 234 gameVersion_fontsize: 24 # OMORI TITLE SCREEN line 235 Window_OmoTitleScreenBox: refresh_contents_fontsize: 28 # OMORI TITLE SCREEN line 1134 refresh_drawText_position: [0, -13] # OMORI TITLE SCREEN line 1140 Window_OmoMenuItemCategory: standardFontSize: 20 # OMORI MAIN MENU SCENE ITEM line 620 Window_OmoMenuItemList: drawItem_contents_fontsize: 22 # OMORI MAIN MENU SCENE ITEM line 794 drawItem_drawText_position: ["rect.x + rect.width - 18", "rect.y"] # OMORI MAIN MENU SCENE ITEM line 800 Window_OmoMenuItemConfirmation: standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 832 Window_OmoMenuItemTrashPromptWindow: standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 893 itemRectForText_rectx: "this.textPadding() + 35" # OMORI MAIN MENU SCENE ITEM line 925 Window_ChoiceList: standardFontSize: 28 # OMORI BASE LINE 4665 Window_OmoMenuActorSkillEquip: skillsFontSize: 24 # OMORI MAIN MENU SCENE SKILL LINE 701 Window_OmoriShopItemList: transactionHeaderFontSize: 20 # OMORI ITEM SHOP LINE 910 itemFontSize: 24 # OMORI ITEM SHOP LINE 892