372 lines
7.9 KiB
YAML
372 lines
7.9 KiB
YAML
# -----------------------------------------------
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# - FOUND CONSUMABLE
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# -----------------------------------------------
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message_0:
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text: You got \v[49]!
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# -----------------------------------------------
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# - FOUND TOYS
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# -----------------------------------------------
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message_1:
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text: You got \v[49]!
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# -----------------------------------------------
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# - FOUND PRESENT
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# -----------------------------------------------
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message_2:
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text: It's a \v[49]!\! Do you want to take it?
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# -----------------------------------------------
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# - JOINS YOUR PARTY
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# -----------------------------------------------
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message_3:
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text: \v[49] joined your party!
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# -----------------------------------------------
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# - YES/NO
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# -----------------------------------------------
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message_4:
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text: YES
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message_5:
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text: NO
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# -----------------------------------------------
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# - X LEFT THE PARTY
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# -----------------------------------------------
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message_6:
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text: \v[49] left the party.
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# -----------------------------------------------
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# - BLACKLETTER
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# -----------------------------------------------
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message_7:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: Wait, \n[1]! There's a LETTER on the ground over there. We should check it out first. \her
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# -----------------------------------------------
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# - GO OUTSIDE / CLOSE DOOR
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# -----------------------------------------------
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message_8:
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text: OPEN THE DOOR
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message_9:
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text: DO NOTHING
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# -----------------------------------------------
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# - NOD / SHAKE
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# -----------------------------------------------
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message_10:
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text: YES
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message_11:
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text: NO
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# -----------------------------------------------
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# - FOUND ITEM
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# -----------------------------------------------
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message_12:
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text: You got \itemget.
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message_612:
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text: You got a \itemget.
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message_613:
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text: You got an \itemget.
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message_610:
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text: The RECYCLING machine dispensed \c[13]\itemget\c[0].
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message_611:
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text: The RECYCLING machine dispensed a \c[13]\itemget\c[0].
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# -----------------------------------------------
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# - AUBREY GOLD
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# -----------------------------------------------
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message_13:
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text: You got \v[249] CLAMS!
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# -----------------------------------------------
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# - SWEETHEART DUNGEON: GUEST LIST
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# -----------------------------------------------
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message_30:
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text: Ask this person to leave?
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# -----------------------------------------------
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# - SHOP DEFAULTS
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# -----------------------------------------------
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message_40:
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text: BUY
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message_41:
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text: SELL
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message_42:
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text: LEAVE
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#data.texts.maxItemMessage
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message_50:
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text: maxItemMessage
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#data.texts.notEnoughMoneyMessage
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message_51:
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text: notEnoughMoneyMessage
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#data.texts.onItemListBuyOkMessage
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message_52:
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text: onItemListBuyOkMessage
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#data.texts.onItemListSellOkMessage
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message_53:
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text: onItemListSellOkMessage
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#data.texts.itemBuyingPromptMessage
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message_54:
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text: itemBuyingPromptMessage
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#data.texts.itemSellingPromptMessage
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message_55:
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text: itemSellingPromptMessage
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#data.texts.itemBuyingConfirmationMessage
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message_56:
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text: itemBuyingConfirmationMessage
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#data.texts.itemSellingConfirmationMessage
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message_57:
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text: itemSellingConfirmationMessage
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#data.texts.itemBuyingCancelMessage
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message_58:
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text: itemBuyingCancelMessage
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#data.texts.itemSellingCancelMessage
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message_59:
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text: itemSellingCancelMessage
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# -----------------------------------------------
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# - DREAMWORLD SHOP DEFAULTS
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# -----------------------------------------------
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#data.texts.maxItemMessage
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message_60:
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text: DW maxItemMessage
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#data.texts.notEnoughMoneyMessage
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message_61:
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text: DW notEnoughMoneyMessage
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#data.texts.onItemListBuyOkMessage
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message_62:
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text: DW onItemListBuyOkMessage
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#data.texts.onItemListSellOkMessage
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message_63:
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text: DW onItemListSellOkMessage
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#data.texts.itemBuyingPromptMessage
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message_64:
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text: DW itemBuyingPromptMessage
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#data.texts.itemSellingPromptMessage
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message_65:
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text: DW itemSellingPromptMessage
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#data.texts.itemBuyingConfirmationMessage
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message_66:
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text: DW itemBuyingConfirmationMessage
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#data.texts.itemSellingConfirmationMessage
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message_67:
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text: DW itemSellingConfirmationMessage
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#data.texts.itemBuyingCancelMessage
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message_68:
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text: DW itemBuyingCancelMessage
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#data.texts.itemSellingCancelMessage
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message_69:
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text: DW itemSellingCancelMessage
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# -----------------------------------------------
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# - BATTLE SYSTEM LOG MESSAGES
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# -----------------------------------------------
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message_100:
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text: What will %1 and friends do?
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message_101:
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text: What will \n[8] do?
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message_102:
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text: What will %1 and %2 do?
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message_103:
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text: What will \n[8] and friends do?
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message_104:
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text: What will %1 do?
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message_105:
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text: Use on whom?
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message_106:
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text: Press \DII[shift] to switch sides.
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message_107:
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text: PLACEHOLDER TEXT ALT SOMETHING OMORI FIGHT
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# -----------------------------------------------
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# - FEARS DIALOGUE
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# -----------------------------------------------
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message_200:
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text: You are afraid of heights.
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message_201:
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text: You are afraid of spiders.
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message_202:
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text: You are afraid of drowning.
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message_210:
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text: You look ahead and hold your knife steady.
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message_220:
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text: You gaze into the water and feel calm.\! The waves look gentle and inviting.
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# -----------------------------------------------
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# - FLAG CHECKERS
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# -----------------------------------------------
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message_300:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: \her\Com[2]Hold up, OMORI! We can explore later, but first we need to check on BASIL!
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# -----------------------------------------------
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# - Can't leave house
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# -----------------------------------------------
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message_301:
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text: You can't go out right now.
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# -----------------------------------------------
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# - Break Time
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# -----------------------------------------------
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message_399:
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text: Do you want to hang out with your friends?
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message_400:
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text: Do you want to play cards with your friends?
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message_401:
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text: Do you want to build sand castles with your friends?
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message_402:
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text: Do you want to fly kites with your friends?
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message_403:
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text: Do you want to go fishing with your friends?
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message_404:
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text: Do you want to sit here with your friends?
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#frozen forest
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message_405:
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text: Do you want to cozy up with your friends?
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message_406:
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text: Do you want to watch a movie with your friends?
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message_407:
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text: Do you want to have tea with your friends?
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message_408:
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text: Do you want to dine in with your friends?
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message_409:
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text: Do you want to play in a ball pit with your friends?
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message_410:
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text: Do you want to exercise with your friends?
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message_411:
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text: Do you want to lounge with your friends?
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message_412:
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text: Do you want to read comics with your friends?
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message_420:
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text: Do you want to have a picnic with your friends?
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#====
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#FA DOORS
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message_430:
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text: Knock, knock...
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message_431:
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text: There's no response.
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message_432:
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text: ...\! The door is locked.
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#==
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message_500:
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text: You now have access to the \c[4]HANGMAN MENU\c[0].
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message_501:
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text: You got the \c[4]HEADSPACE MAP\c[0].
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#==
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message_510:
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text: The gate won't budge.
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#===
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message_600:
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text: Your bond with your friends became stronger.\!<br>Everyone's FOLLOW-UP moves improved!
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#===
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message_644:
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text: 12 KEYS left...
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message_645:
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text: 11 KEYS left...
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message_646:
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text: 10 KEYS left...
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message_647:
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text: 9 KEYS left...
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message_648:
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text: 8 KEYS left...
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message_649:
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text: 7 KEYS left...
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message_650:
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text: 6 KEYS left...
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message_651:
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text: 5 KEYS left...
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message_652:
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text: \fn<OMORI_GAME>4 KEYS left...
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message_653:
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text: \fn<OMORI_GAME>3 KEYS left...
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message_654:
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text: \fn<OMORI_GAME>2 KEYS left...
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#message_655:
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# text: UNUSED
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message_656:
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text: \fn<OMORI_GAME>1 KEY left...
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message_657:
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text: \fn<OMORI_GAME>0 KEYS left...
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