444 lines
13 KiB
YAML
444 lines
13 KiB
YAML
# =========================================================================================
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# GETTING ALL BLACKCLETTERS - UNUSED?
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# =========================================================================================
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#Trigger: Examine any black line.
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#The black hole sucks in all letters, and becomes a black door.
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#Screen becomes in very glitchy.
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#message_1:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 7
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# text: \Com[2]\quake[1]\fn<OMORI_GAME>Ahhhhhhh...\! the door...\! it's open...\aub
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#message_2:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 48
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# text: \Com[2]\quake[1]\fn<OMORI_GAME>...\! This...\! This isn't looking good...\her
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#KEL is surprised.
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#message_3:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 30
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# text: \Com[2]\quake[1]\fn<OMORI_GAME>BASIL...\! BASIL must be somewhere inside!\kel
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#KEL walks to door.
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#KEL glittches out and moves back
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#message_4:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 34
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# text: \fn<OMORI_GAME>\sinv[2]\{\quake[1]GAAAAA\{AAAHHHH\{HHHHHHHHH!!!\quake[0]\kel
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#message_5:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 7
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# text: \quake[1]\fn<OMORI_GAME>KEL!\! Are you okay!?\aub
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#message_6:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 7
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# text: \quake[1]\fn<OMORI_GAME>Let...\! Let me try!\aub
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#AUBREY glitches out and moves back.
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#message_7:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 13
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# text: \fn<OMORI_GAME>\sinv[2]\{\quake[1]AAAAAAA\{AHHHHHHHHH\{HHHHHHHHHH!!!\quake[0]\aub
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#AUBREY comes to door.
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#HERO looks at OMORI.
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#message_8:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 48
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# text: \Com[2]KEL! AUBREY! Stop!\! It's no use...<br>\!...\! I...\! I don't think we're going to be able do this...\her
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#message_9:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 20
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# text: Huh!?\! W-What do you mean, HERO?\!<br>How else are we going to save BASIL!?\kel
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#message_10:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 48
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# text: Well...\her
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#HERO walks to OMORI
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#message_11:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 44
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# text: We won't be able to save him...\! but OMORI can.\her
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#message_12:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 43
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# text: OMORI...\! I was hoping we could do this together, but...\!<br>I've known since the beginning...\! that you've been the only one who has been able to touch the MISSING LETTERS...\her
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#message_13:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 30
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# text: \Com[2]What are you saying, HERO!?\! We can't leave him alone.\!<br>We've done everything together!\kel
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#message_14:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 5
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# text: \Com[2]You're going to let OMORI go in there all by himself!?\!<br>How will he be able to find BASIL without us?\aub
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#message_15:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 43
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# text: ...\! I believe that OMORI is strong enough to do this...\! And...\! <br>I know he wants to save BASIL more than anyone...\her
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#message_16:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 40
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# text: If it's going to be like this...\! If we all go...\! I don't think we won't be able to help at all...\!<br>It...\! It would be better if OMORI goes by himself...\her
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#message_17:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 5
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# text: But...\! we must be able to help somehow...\aub
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#message_18:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 40
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# text: Hmm...\! Well, it's not much, but...\! even if we can't be there fighting next to him...\! the least we can do is guide his way back home...\her
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#message_19:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 39
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# text: OMORI...\! I don't know what's in there...\! but if you're ever get lost or scared...\! just follow our voices back here!\!<br>You should know...\! that you'll always have us!\her
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#message_20:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 20
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# text: ...\! OMORI...\! I know you don't like to be alone...\! but...\! it's just like HERO said...\! We'll just get in the way...\! Stay strong, okay!?\! And know that we'll always have your back!\kel
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#message_21:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 5
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# text: Yeah...\! We believe in you, OMORI. We always have!\!<br>Please be safe...\! We'll always be waiting for you here...<br>no matter what!\aub
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#message_22:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 4
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# text: Goodbye, OMORI...\! See you soon...\aub
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#message_23:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 48
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# text: We can only help you get this far...\! but from now on...\!<br>it looks like you're going to have to go at it alone.\her
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# =========================================================================================
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# Cutscene: Basil is Here - UNUSED
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# =========================================================================================
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#Trigger: Talk to Basil.
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#message_40:
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# faceset: MainCharacter_Basil
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# faceindex: 1
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# text: \fn<OMORI_GAME>\}Ah... OMORI...\! It's you...\! You're finally here...\! <br>I knew you'd come eventually...\bas
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#message_41:
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# faceset: MainCharacter_Basil
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# faceindex: 4
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# text: \fn<OMORI_GAME>\}I'm sorry I'm so useless...\! I hope we can find a way out of here...\bas
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# =========================================================================================
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# GREAT ESCAPE - UNUSED
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# =========================================================================================
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#Trigger: Escape Black Space.
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#OMORI and BASIL walk out of Black Door.
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#Black Door disappears.
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#message_60:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 18
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# text: \Com[2]Holy moly! It's OMORI and BASIL!\!<br>You did it, OMORI! You really did it!<br>\kel
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#message_61:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 4
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# text: Oh, I'm so relieved...\aub
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#message_62:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 17
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# text: I don't really wanna admit it, but I was starting to get a little worried, heh heh...\kel
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#message_63:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 1
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# text: BASIL, BASIL!\! You're finally back!\!<br>How are you feeling? Are you okay?\aub
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#message_64:
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# faceset: MainCharacter_Basil
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# faceindex: 1
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# text: I'm fine...\! I think.\! Sorry that I made you worry...\bas
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#message_65:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 2
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# text: Oh, don't apologize, BASIL!\!<br>You're safe and that's what matters.\aub
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#message_66:
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# faceset: MainCharacters_DreamWorld
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# faceindex: 37
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# text: \herLet's go see MARI!\!<br>I'm sure she'll be so excited to hear the news!\!<br>Lead the way, OMORI!
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# =========================================================================================
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# Cutscene: Great Escape 2
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# =========================================================================================
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#After entering BLACK DOOR from black space,
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#Copy Cutscene where BASIL takes a picture of everyone before entering his house. Exact location and everything with slight change at the end.
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#AUBREY and KEL don't fight.
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message_89:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: Aw, it came out kind of crooked.\! Well, that's ok.\! <br>It gives it character.\bas
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#BASIL puts away photo.
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message_90:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: Hope you don't mind the photo...\bas
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message_91:
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faceset: MainCharacters_DreamWorld
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faceindex: 6
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text: Of course we don't mind!\! Can I see it?\aub
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message_92:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: O-Oh, sure thing.\bas
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#BASIL takes out PHOTO ALBUM.
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#AUBREY runs to the side of BASIL.
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#AUBREY jumps.
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message_93:
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faceset: MainCharacters_DreamWorld
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faceindex: 2
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text: Ooooooooh, we all look so cute!\aub
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#HERO walks up to the side BASIL.
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message_94:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: So, how does my hair look?\her
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#KEL jumps.
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message_95:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: I wanna see too!\! Wow, I look great!\kel
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#KEL runs up to the front of BASIL.
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#Trigger: OMORI talks to BASIL from behind.
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message_96:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: Oh hey, OMORI! Did you want to see the photo too?\!<br>Here, you can hold it.\bas
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message_97:
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text: BASIL gave you a \c[4]GROUP PHOTO\c[0].
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#Slide: Group Photo (Dream)
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message_98:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: It's a nice one, right?\! You all look so happy...\!<br>I should add it to my collection!\bas
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#BASIL takes out his PHOTO ALBUM.
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message_99:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \Com[2]\{Woo-hoo!\}<br>Another perfect shot for the album!\kel
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message_100:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: I wanna look at all the pictures! \!<br>Can we, BASIL?\aub
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message_101:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: Ah, okay...\! but it's nothing amazing...\bas
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#View PHOTO Album dream world complete
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#once Player exits, Screen turns White
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#PLAYER wakes up to DAY 3: FARAWAY TOWN
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#PLAYER completes chore and goes back to sleep
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#FROM NOW ON, BASIL is at the PICNIC
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message_102:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: Hey, everyone! How are you all doing?\!<br>Did you want to look through my \c[4]PHOTO ALBUM\c[0]?\bas
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#[YES/NO]
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message_103:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: Everyone looks so happy!\bas
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message_104:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: Aww... alright!\! Maybe next time...\bas
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#MARI Something
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message_110:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: Basil's pictures look great as usual, huh?\kel
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message_111:
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faceset: MainCharacters_DreamWorld
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faceindex: 37
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text: Alright, come on!\! MARI misses you guys already.\her
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message_112:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: Hold on, we have to show MARI the album!\aub
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# =========================================================================================
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# Cutscene: Duet
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# =========================================================================================
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#Trigger: Solve Mirror Puzzle in Piano Room.
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#MARI plays a bit of duet.
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message_120:
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text: You know...\! Waltzes were always my favorite.\! <br>That's why I chose this song for our last recital.\mar
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message_121:
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text: But you always hated it, didn't you?\!<br>How I'd lock myself away on the piano...\mar
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message_122:
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text: All that practicing...\! Playing the same song over and over.\mar
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message_123:
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text: When you first picked up your new violin, you were so eager to play with me.\mar
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message_124:
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text: But keeping up with something isn't so easy.\mar
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message_125:
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text: ...\mar
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message_126:
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text: Maybe I pushed you too hard.\mar
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message_127:
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text: I'm sorry...\! I just wanted it to be perfect.\mar
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message_128:
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text: ...\mar
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message_129:
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text: We never did get to play at that last recital.\mar
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message_130:
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text: Did you want to play it with me now?\mar
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#Light turns on.
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message_131:
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faceset: MainCharacter_Basil_dark
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faceindex: 31
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text: \Com[2]Whoa, you scared me there, \n[8]!\her
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message_132:
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faceset: MainCharacter_Basil_dark
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faceindex: 30
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text: Sorry for bursting in like that.\!<br>I could've sworn I heard some music.\her
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message_133:
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faceset: MainCharacter_Basil_dark
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faceindex: 15
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text: ...\her
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message_134:
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faceset: MainCharacter_Basil_dark
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faceindex: 29
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text: You must miss MARI a lot.\her
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message_135:
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faceset: MainCharacter_Basil_dark
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faceindex: 15
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text: It's been hard for me, too.\! I still think about her every day.\her
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message_136:
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faceset: MainCharacter_Basil_dark
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faceindex: 29
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text: I just... don't understand why she chose to leave us...<br>the way she did.\her
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message_137:
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faceset: MainCharacter_Basil_dark
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faceindex: 30
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text: But I knew her as a person who would always want all of us to be happy, even if it was without her.\her
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message_138:
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faceset: MainCharacter_Basil_dark
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faceindex: 15
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text: ...\her
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message_139:
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faceset: MainCharacter_Basil
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faceindex: 13
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text: You should really get some rest.\!<br>Go upstairs. I'll come join you in a bit.\her
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#ENTER PIANO ROOM AFTER LEAVING
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message_140:
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text: You hear someone crying.
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message_141:
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text: Oh...\| MARI...\her
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#Player walks back (Cant get close to HERO)
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message_145:
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text: There's no room for you.
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message_146:
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text: KEL and HERO's bed fort.\!<br>It's been a while since you've had company over.
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#=====
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message_150:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: O-OMORI...\! I'm scared...\aub
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message_151:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: Let's...\! Let's go back...\aub
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