# ========================================================================================= # GETTING ALL BLACKCLETTERS - UNUSED? # ========================================================================================= #Trigger: Examine any black line. #The black hole sucks in all letters, and becomes a black door. #Screen becomes in very glitchy. #message_1: # faceset: MainCharacters_DreamWorld # faceindex: 7 # text: \Com[2]\quake[1]\fnAhhhhhhh...\! the door...\! it's open...\aub #message_2: # faceset: MainCharacters_DreamWorld # faceindex: 48 # text: \Com[2]\quake[1]\fn...\! This...\! This isn't looking good...\her #KEL is surprised. #message_3: # faceset: MainCharacters_DreamWorld # faceindex: 30 # text: \Com[2]\quake[1]\fnBASIL...\! BASIL must be somewhere inside!\kel #KEL walks to door. #KEL glittches out and moves back #message_4: # faceset: MainCharacters_DreamWorld # faceindex: 34 # text: \fn\sinv[2]\{\quake[1]GAAAAA\{AAAHHHH\{HHHHHHHHH!!!\quake[0]\kel #message_5: # faceset: MainCharacters_DreamWorld # faceindex: 7 # text: \quake[1]\fnKEL!\! Are you okay!?\aub #message_6: # faceset: MainCharacters_DreamWorld # faceindex: 7 # text: \quake[1]\fnLet...\! Let me try!\aub #AUBREY glitches out and moves back. #message_7: # faceset: MainCharacters_DreamWorld # faceindex: 13 # text: \fn\sinv[2]\{\quake[1]AAAAAAA\{AHHHHHHHHH\{HHHHHHHHHH!!!\quake[0]\aub #AUBREY comes to door. #HERO looks at OMORI. #message_8: # faceset: MainCharacters_DreamWorld # faceindex: 48 # text: \Com[2]KEL! AUBREY! Stop!\! It's no use...
\!...\! I...\! I don't think we're going to be able do this...\her #message_9: # faceset: MainCharacters_DreamWorld # faceindex: 20 # text: Huh!?\! W-What do you mean, HERO?\!
How else are we going to save BASIL!?\kel #message_10: # faceset: MainCharacters_DreamWorld # faceindex: 48 # text: Well...\her #HERO walks to OMORI #message_11: # faceset: MainCharacters_DreamWorld # faceindex: 44 # text: We won't be able to save him...\! but OMORI can.\her #message_12: # faceset: MainCharacters_DreamWorld # faceindex: 43 # text: OMORI...\! I was hoping we could do this together, but...\!
I've known since the beginning...\! that you've been the only one who has been able to touch the MISSING LETTERS...\her #message_13: # faceset: MainCharacters_DreamWorld # faceindex: 30 # text: \Com[2]What are you saying, HERO!?\! We can't leave him alone.\!
We've done everything together!\kel #message_14: # faceset: MainCharacters_DreamWorld # faceindex: 5 # text: \Com[2]You're going to let OMORI go in there all by himself!?\!
How will he be able to find BASIL without us?\aub #message_15: # faceset: MainCharacters_DreamWorld # faceindex: 43 # text: ...\! I believe that OMORI is strong enough to do this...\! And...\!
I know he wants to save BASIL more than anyone...\her #message_16: # faceset: MainCharacters_DreamWorld # faceindex: 40 # text: If it's going to be like this...\! If we all go...\! I don't think we won't be able to help at all...\!
It...\! It would be better if OMORI goes by himself...\her #message_17: # faceset: MainCharacters_DreamWorld # faceindex: 5 # text: But...\! we must be able to help somehow...\aub #message_18: # faceset: MainCharacters_DreamWorld # faceindex: 40 # text: Hmm...\! Well, it's not much, but...\! even if we can't be there fighting next to him...\! the least we can do is guide his way back home...\her #message_19: # faceset: MainCharacters_DreamWorld # faceindex: 39 # text: OMORI...\! I don't know what's in there...\! but if you're ever get lost or scared...\! just follow our voices back here!\!
You should know...\! that you'll always have us!\her #message_20: # faceset: MainCharacters_DreamWorld # faceindex: 20 # text: ...\! OMORI...\! I know you don't like to be alone...\! but...\! it's just like HERO said...\! We'll just get in the way...\! Stay strong, okay!?\! And know that we'll always have your back!\kel #message_21: # faceset: MainCharacters_DreamWorld # faceindex: 5 # text: Yeah...\! We believe in you, OMORI. We always have!\!
Please be safe...\! We'll always be waiting for you here...
no matter what!\aub #message_22: # faceset: MainCharacters_DreamWorld # faceindex: 4 # text: Goodbye, OMORI...\! See you soon...\aub #message_23: # faceset: MainCharacters_DreamWorld # faceindex: 48 # text: We can only help you get this far...\! but from now on...\!
it looks like you're going to have to go at it alone.\her # ========================================================================================= # Cutscene: Basil is Here - UNUSED # ========================================================================================= #Trigger: Talk to Basil. #message_40: # faceset: MainCharacter_Basil # faceindex: 1 # text: \fn\}Ah... OMORI...\! It's you...\! You're finally here...\!
I knew you'd come eventually...\bas #message_41: # faceset: MainCharacter_Basil # faceindex: 4 # text: \fn\}I'm sorry I'm so useless...\! I hope we can find a way out of here...\bas # ========================================================================================= # GREAT ESCAPE - UNUSED # ========================================================================================= #Trigger: Escape Black Space. #OMORI and BASIL walk out of Black Door. #Black Door disappears. #message_60: # faceset: MainCharacters_DreamWorld # faceindex: 18 # text: \Com[2]Holy moly! It's OMORI and BASIL!\!
You did it, OMORI! You really did it!
\kel #message_61: # faceset: MainCharacters_DreamWorld # faceindex: 4 # text: Oh, I'm so relieved...\aub #message_62: # faceset: MainCharacters_DreamWorld # faceindex: 17 # text: I don't really wanna admit it, but I was starting to get a little worried, heh heh...\kel #message_63: # faceset: MainCharacters_DreamWorld # faceindex: 1 # text: BASIL, BASIL!\! You're finally back!\!
How are you feeling? Are you okay?\aub #message_64: # faceset: MainCharacter_Basil # faceindex: 1 # text: I'm fine...\! I think.\! Sorry that I made you worry...\bas #message_65: # faceset: MainCharacters_DreamWorld # faceindex: 2 # text: Oh, don't apologize, BASIL!\!
You're safe and that's what matters.\aub #message_66: # faceset: MainCharacters_DreamWorld # faceindex: 37 # text: \herLet's go see MARI!\!
I'm sure she'll be so excited to hear the news!\!
Lead the way, OMORI! # ========================================================================================= # Cutscene: Great Escape 2 # ========================================================================================= #After entering BLACK DOOR from black space, #Copy Cutscene where BASIL takes a picture of everyone before entering his house. Exact location and everything with slight change at the end. #AUBREY and KEL don't fight. message_89: faceset: MainCharacter_Basil faceindex: 0 text: Aw, it came out kind of crooked.\! Well, that's ok.\!
It gives it character.\bas #BASIL puts away photo. message_90: faceset: MainCharacter_Basil faceindex: 1 text: Hope you don't mind the photo...\bas message_91: faceset: MainCharacters_DreamWorld faceindex: 6 text: Of course we don't mind!\! Can I see it?\aub message_92: faceset: MainCharacter_Basil faceindex: 0 text: O-Oh, sure thing.\bas #BASIL takes out PHOTO ALBUM. #AUBREY runs to the side of BASIL. #AUBREY jumps. message_93: faceset: MainCharacters_DreamWorld faceindex: 2 text: Ooooooooh, we all look so cute!\aub #HERO walks up to the side BASIL. message_94: faceset: MainCharacters_DreamWorld faceindex: 39 text: So, how does my hair look?\her #KEL jumps. message_95: faceset: MainCharacters_DreamWorld faceindex: 17 text: I wanna see too!\! Wow, I look great!\kel #KEL runs up to the front of BASIL. #Trigger: OMORI talks to BASIL from behind. message_96: faceset: MainCharacter_Basil faceindex: 2 text: Oh hey, OMORI! Did you want to see the photo too?\!
Here, you can hold it.\bas message_97: text: BASIL gave you a \c[4]GROUP PHOTO\c[0]. #Slide: Group Photo (Dream) message_98: faceset: MainCharacter_Basil faceindex: 1 text: It's a nice one, right?\! You all look so happy...\!
I should add it to my collection!\bas #BASIL takes out his PHOTO ALBUM. message_99: faceset: MainCharacters_DreamWorld faceindex: 18 text: \Com[2]\{Woo-hoo!\}
Another perfect shot for the album!\kel message_100: faceset: MainCharacters_DreamWorld faceindex: 3 text: I wanna look at all the pictures! \!
Can we, BASIL?\aub message_101: faceset: MainCharacter_Basil faceindex: 0 text: Ah, okay...\! but it's nothing amazing...\bas #View PHOTO Album dream world complete #once Player exits, Screen turns White #PLAYER wakes up to DAY 3: FARAWAY TOWN #PLAYER completes chore and goes back to sleep #FROM NOW ON, BASIL is at the PICNIC message_102: faceset: MainCharacter_Basil faceindex: 2 text: Hey, everyone! How are you all doing?\!
Did you want to look through my \c[4]PHOTO ALBUM\c[0]?\bas #[YES/NO] message_103: faceset: MainCharacter_Basil faceindex: 1 text: Everyone looks so happy!\bas message_104: faceset: MainCharacter_Basil faceindex: 0 text: Aww... alright!\! Maybe next time...\bas #MARI Something message_110: faceset: MainCharacters_DreamWorld faceindex: 17 text: Basil's pictures look great as usual, huh?\kel message_111: faceset: MainCharacters_DreamWorld faceindex: 37 text: Alright, come on!\! MARI misses you guys already.\her message_112: faceset: MainCharacters_DreamWorld faceindex: 4 text: Hold on, we have to show MARI the album!\aub # ========================================================================================= # Cutscene: Duet # ========================================================================================= #Trigger: Solve Mirror Puzzle in Piano Room. #MARI plays a bit of duet. message_120: text: You know...\! Waltzes were always my favorite.\!
That's why I chose this song for our last recital.\mar message_121: text: But you always hated it, didn't you?\!
How I'd lock myself away on the piano...\mar message_122: text: All that practicing...\! Playing the same song over and over.\mar message_123: text: When you first picked up your new violin, you were so eager to play with me.\mar message_124: text: But keeping up with something isn't so easy.\mar message_125: text: ...\mar message_126: text: Maybe I pushed you too hard.\mar message_127: text: I'm sorry...\! I just wanted it to be perfect.\mar message_128: text: ...\mar message_129: text: We never did get to play at that last recital.\mar message_130: text: Did you want to play it with me now?\mar #Light turns on. message_131: faceset: MainCharacter_Basil_dark faceindex: 31 text: \Com[2]Whoa, you scared me there, \n[8]!\her message_132: faceset: MainCharacter_Basil_dark faceindex: 30 text: Sorry for bursting in like that.\!
I could've sworn I heard some music.\her message_133: faceset: MainCharacter_Basil_dark faceindex: 15 text: ...\her message_134: faceset: MainCharacter_Basil_dark faceindex: 29 text: You must miss MARI a lot.\her message_135: faceset: MainCharacter_Basil_dark faceindex: 15 text: It's been hard for me, too.\! I still think about her every day.\her message_136: faceset: MainCharacter_Basil_dark faceindex: 29 text: I just... don't understand why she chose to leave us...
the way she did.\her message_137: faceset: MainCharacter_Basil_dark faceindex: 30 text: But I knew her as a person who would always want all of us to be happy, even if it was without her.\her message_138: faceset: MainCharacter_Basil_dark faceindex: 15 text: ...\her message_139: faceset: MainCharacter_Basil faceindex: 13 text: You should really get some rest.\!
Go upstairs. I'll come join you in a bit.\her #ENTER PIANO ROOM AFTER LEAVING message_140: text: You hear someone crying. message_141: text: Oh...\| MARI...\her #Player walks back (Cant get close to HERO) message_145: text: There's no room for you. message_146: text: KEL and HERO's bed fort.\!
It's been a while since you've had company over. #===== message_150: faceset: MainCharacters_DreamWorld faceindex: 4 text: O-OMORI...\! I'm scared...\aub message_151: faceset: MainCharacters_DreamWorld faceindex: 4 text: Let's...\! Let's go back...\aub