1110 lines
29 KiB
YAML
1110 lines
29 KiB
YAML
#BLACK SPACE REVAMP GUIDE
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#--------------------------------------------------------------------------------------------
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#THE HOLE IN BASIL'S HOUSE:
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#The black letters cause the hole in BASIL's house to get bigger.
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#1 necessary Black letter- Map431
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#No BGM
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#6 Black letters - Map432, Map357
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#BGM: Duet
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#If you examine the hole:
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message_1:
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text: 地板在塌陷。
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#All necessary Black letters - Map 434, Map 358
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#No BGM
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#--------------------------------------------------------------------------------------------
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#BEFORE SW STAGE HOLE:
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#As you attempt to leave the stage,
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#BASIL calls in for help.
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message_20:
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text: \bas\fn<OMORI_GAME>\n[8]……
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#*OMORI looks up*
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message_21:
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text: \bas\fn<OMORI_GAME>请不要……\|又丢下我……\|一个人……
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#*Camera pans to hole*
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#*Then back to party*
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message_22:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: \aub发生什么事了,OMORI?\!有什么问题吗?
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#Examine Hole:
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message_23:
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text: 深不见底……\|你要跳下去吗?
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#--------------------------------------------------------------------------------------------
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#BLACK SPACE
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#Gameplay:
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#In Black Space Entrance, there will be many black doors and no footprints.
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#Instead, going through any black door in Black Space Entrance will teleport the player to the same Required Room.
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#There are 6 Required Rooms before you enter the room with BASIL.
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#The player will be teleported to them chronologically from 1-6 each time they enter a black door. In the true route, the basil deaths will happen the same way.
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#Once the PLAYER enters a Required Room, the door back should disappear, forcing the Player to leave by coming in contact with a RED HAND or using STAB, which teleports OMORI back to the blanket in Black Space Entrance.
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#There should be one or more RED HANDS placed in each area.
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#Essentially, the PLAYER isn't required to go through the contents of the Required Rooms to progress the game if they STAB themselves as soon as they enter, which is fine.
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#Inside the required rooms will be hidden ways to discover other parts of Black Space (the parts we have previously created). I will create a guide on how to split up those areas and input them later.
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#--------------------------------------------------------------------------------------------
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#Black Space Entrance:
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#The lightbulb is missing. Flavor Text:
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message_40:
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text: 一条裸露在外的电线。\!这里没有\c[4]灯泡\c[0]。
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#The laptop is smashed outside of the blanket. Flavor Text:
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message_41:
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text: 缺少了部分钥匙。
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#Sketchbook shows scribbled out drawings, same way as White Space.
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#Laptop replaced with picnic basket. Flavor Text:
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message_42:
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text: 一个野餐篮。\!你想要保存吗?
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#*Open up save menu
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#--------------------------------------------------------------------------------------------
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#Required Room 1: Empty Field
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#BGM: bs_drone.ogg
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#Ghostlike creatures wander in an empty field map. (Map265)
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#If you talk to one, they will say 1 of these messages in chronological order. After you've gone through all of the text, they will say “Pitter-patter” indefinitely.
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message_60:
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text: \n<涂鸦>你迷路了吗?\!不用担心。\!<br>红手知道回去的道路。
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message_61:
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text: \n<涂鸦>你在找某个人吗?\!或者找某个东西?
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message_62:
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text: \n<涂鸦>以前就有人这么做过。\!<br>当时是你?\!还是我?\!还是那个花冠男孩?
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message_63:
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text: \n<涂鸦>如果你迷路了,你会去哪里呢?\!<br>某个熟悉的地方。\!某个令人安心又充满了美好回忆的地方。\!<br>可惜你没有这样的地方可去。
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message_64:
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text: \n<涂鸦>这里什么也没有。\!这里什么也没有剩下。
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message_65:
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text: \n<涂鸦>噼里啪啦……\!噼里啪啦……
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#--------------------------------------------------------------------------------------------
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#Required Room 2: Subconscious Spill
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#BGM: bs_distance.ogg
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#Talk to LOQUACIOUS CAT
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message_90:
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text: \n<贫嘴猫>嗨我是贫嘴猫你可以问我任何问题
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#Choices
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message_101:
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text: 生命的意义为何?
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message_102:
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text: 我们何以存在?
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message_103:
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text: 真爱的意义为何?
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message_104:
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text: 如何获得幸福?
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message_105:
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text: 自由意志是否存在?
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message_106:
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text: 死后会发生什么?
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message_107:
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text: 麦片粥是粥吗?
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#Random Answer Pool:
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message_91:
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text: \n<贫嘴猫>两码皮革
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message_92:
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text: \n<贫嘴猫>一根粗缝衣针
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message_93:
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text: \n<贫嘴猫>一个布制的番茄
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message_94:
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text: \n<贫嘴猫>一把生锈的剪刀
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message_95:
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text: \n<贫嘴猫>一张小木桌
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message_96:
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text: \n<贫嘴猫>很多很多的大头针
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message_97:
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text: \n<贫嘴猫>一对漂亮的大纽扣
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message_98:
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text: \n<贫嘴猫>一大袋白棉花
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#Most things in this area should say:
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message_99:
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text: 你离家很远。
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#Houses with small doorways:
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message_100:
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text: 太小了。
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#--------------------------------------------------------------------------------------------
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#Required Room 3: Suspense Room
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#BGM: bs_fleur.ogg
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#Most Things:
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message_123:
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text: 好痛苦……\|好痛苦……\|好痛苦……
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##--------------------------------------------------------------------------------------------
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#Required Room 4: Cat Dissection
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#BGM: bs_56_12_2.ogg
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#Player enters from the top door of an operating room with a cat on the table.
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#A spotlight goes on the table.
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#There's a cat butler that acts as the assistant. He doesn't have to change direction.
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#Talk to BUTLER:
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message_140:
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text: \n<管家>喵乌最近非常、非常不听话。
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message_150:
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text: \n<管家>正在等待什么事情的发生吗?
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message_151:
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text: \n<管家>出去的道路……
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message_152:
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text: \n<管家>总是存在的……\|只不过……
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#Examine Table:
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message_141:
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text: 喵乌盯着你看。\!她不知道正在发生什么。
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message_142:
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text: 你想切开喵乌吗?
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#[YES]
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message_143:
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text: 喵乌盯着你看。\!她好奇地歪着头。
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#Do you want to cut open MEWO?
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#[YES]
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message_144:
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text: 喵乌盯着你看。\!她的双眼睁大了。\!她现在想离开这里。
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#Do you want to cut open MEWO?
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#[YES]
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message_145:
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text: 喵乌盯着你看。\!她挣扎着想挣脱。
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#Do you want to cut open MEWO?
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#[YES]
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message_146:
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text: 喵乌盯着你看。\!她的双眼充满了绝望。
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#Do you want to cut open MEWO?
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#[YES]
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message_147:
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text: 喵乌盯着你看。\!她试图喊叫,但是没有声音。
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#Do you want to cut open MEWO?
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#[YES]
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message_148:
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text: 喵乌盯着你看。\!她不知道正在发生什么。
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#Do you want to cut open MEWO?
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#[YES]
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#*When MEWO is cut open, it makes a violin SFX.*
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message_149:
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text: 你切开了喵乌。
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#--------------------------------------------------------------------------------------------
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#Required Room 5: Forest of Stumps
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#BGM: bs_glade.ogg
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#As the Player walks more to the right, the dialogue will pop up more often and become more intense, switching to the dialogue with more words.
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#Dialogue:
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message_170:
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text: 骗子。
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#Dialogue:
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message_171:
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text: 骗子。骗子。骗子。
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#Dialogue:
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message_172:
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text: 骗子。骗子。骗子。骗子。骗子。骗子。骗子。骗子。骗子。骗子。骗子。骗子。
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#There should be Something enemies in this map as well.
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#In battle, they will also say: Liar. Liar. Liar.
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#When you enter a battle with Something, it does not change the BGM.
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#When Player reaches the end of the stump path, something is hovering over one of the stumps. It will say:
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message_173:
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text: \n<某个东西>\n[8]……\|我爱你……
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#Then it will start following you and every 6 seconds it will repeat the message. It will disappear if you leave the map.
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message_174:
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text: 你想要跳下去吗?
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#--------------------------------------------------------------------------------------------
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#Required Room 6: Temple
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#BGM: bs_orchard.ogg
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#It's snowing on this map.
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#There are few lil basil's on the path.
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#There's a flower crown. Flavor text:
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message_189:
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text: 你想捡起\c[3]花冠\c[0]吗?
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message_190:
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text: 一个\c[4]花冠\c[0]。\!冰天雪地将它保存得很好。
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message_191:
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text: 你获得了\c[4]花冠\c[0]。
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#There's an abandoned church on top of the hill.
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#The back parallax should be either basil_something (maybe remina).
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#Enter the abandoned church to find Basil.
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#--------------------------------------------------------------------------------------------
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#TRUE ROUTE - THE FIRST BASIL DEATH:
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#BGM: bs_temple.ogg
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#BASIL without flower crown is hanging where the crucifix is in the empty church.
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#There is a staircase leading up to him.
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#Camera pans to BASIL.
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message_192:
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text: \basOMORI……\|你来了……
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#Camera pans to OMORI, giving PLAYER control.
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#Talk to BASIL
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message_194:
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text: \bas\n[8]……\|为什么最后会变成这样?
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#*Something sucks in BASIL a little*
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#Talk to BASIL
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message_195:
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text: \bas\n[8]……
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#*Something sucks in BASIL a little*
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#Talk to BASIL
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message_196:
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text: \bas\n[8]……\|\n[8]……
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#*Something sucks in BASIL a little*
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#Talk to BASIL
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message_197:
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text: \basOMORI……\|OMORI……\|OMORI……
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#*Something completely sucks in BASIL*
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#Examine BASIL's something:
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message_198:
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text: 你想要跟随贝瑟尔吗?
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#[YES/NO]
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#[YES]
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#OMORI is sucked into BASIL's Something and is teleported to the dark Lamp Room.
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#BGM: event_bad_morning.ogg
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#Shadow BASIL is staring outside the window.
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#Camera pans to message Basil
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message_199:
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faceset: MainCharacter_Basil
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faceindex: 10
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text: \bas有某个东西在外面。\|<br>它在呼唤我……\|也在呼唤你。
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#PLAYER regains control.
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#Talk to BASIL
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#BASIL turns to face PLAYER*
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message_200:
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faceset: MainCharacter_Basil
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faceindex: 10
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text: \bas我们一起去吧。
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#BGM fades out.
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#BASIL opens the door.
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#As he opens the door, fear border surrounds the screen.
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#Black arms grab BASIL as he tries to escape.
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message_201:
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text: \bas\com[2]\{\{\quake[1]OMORI!救命!!
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#He runs back and tries to claw his way out, but is unsuccessful and leaves scratch marks on the floor.
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#He is dragged out by the black hands.
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#The door shuts, then everything disappears.
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#PLAYER is in a completely black space that loops with nothing around.
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#BGS: boss_something_heartbeat.ogg
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#PLAYER must stab himself. (Heartbeat BGS stops)
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#--------------------------------------------------------------------------------------------
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#Note: After this point, once BASIL joins your party, STAB option should be blacked out.
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#--------------------------------------------------------------------------------------------
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#TRUE ROUTE - WATERMELON BASIL DEATH:
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#BGM: bs_bloom.ogg
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#PLAYER ends up in Black Space Entrance.
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#He must go through another door, which will be a watermelon patch.
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#This map has a fixed camera (like the gate)
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#When entering proximity of BASIL without flower crown:
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message_220:
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text: \basOMORI……你回来找我了!
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message_221:
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text: \bas那是我的\c[4]花冠\c[0]吗?\!你找到了它,我好开心啊。
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message_222:
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text: 你把贝瑟尔的\c[4]花冠\c[0]还给了他。
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message_223:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \bas我们离开这里吧……\!我会跟着你的!
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message_224:
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text: 贝瑟尔加入了你的小队。
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message_225:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \bas在这里种西瓜也挺有趣的啦,不过我真的好想念家里种的花……\!<br>它们还好吗?\!<br>我不在的时候,你有帮忙照料它们吗?哈哈……
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message_226:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \bas嗯,西瓜确实很好吃!
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message_227:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \bas我们以前去海滩的时候就经常切西瓜来吃!\!<br>凯脸上沾满西瓜籽的那副光景都浮现在我眼前了呢,哈哈……
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message_228:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \bas和朋友们一起过暑假真的很开心呢。
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#The scenery slowly disappears and the map turns into the empty map with just watermelons.
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#One of the watermelons will break BASIL. While this happens, BGM immediately stops.
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#After this, a RED HAND will appear on the map.
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#After 6 seconds, BGS: boss_something_heartbeat.ogg will start looping until you use STAB.
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#STAB or use RED HAND to go back to BLACK SPACE Entrance.
|
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#--------------------------------------------------------------------------------------------
|
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#TRUE ROUTE - SPIDER BASIL DEATH:
|
||
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#BGM: bs_5ths.ogg
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message_250:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \bas噢,你来了真是太好了,OMORI。\!<br>我还以为我永远都被困在这里了。
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message_251:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \bas呼……\!我现在感觉好多了。
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message_252:
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faceset: MainCharacter_Basil
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faceindex: 0
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text: \bas真不敢相信你来救我了。\!我好想念你呀!
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message_253:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \bas现在你来了,我终于可以回家啦。\!<br>带路吧,OMORI!
|
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#*Walk a bit
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message_254:
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faceset: MainCharacter_Basil
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faceindex: 6
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text: \bas你知道吗……\!我觉得蜘蛛其实被误解得很严重……\!<br>虽然他们看上去很吓人,其实他们并不会主动攻击人类。
|
||
|
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message_255:
|
||
faceset: MainCharacter_Basil
|
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faceindex: 1
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text: 更何况,它们还是我做园艺时的最佳帮手呢!\!<br>蜘蛛会吃掉很多伤害植物的害虫,这一切都是大自然的平衡哦!
|
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|
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message_256:
|
||
faceset: MainCharacter_Basil
|
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faceindex: 0
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text: 我记得前一阵子……\!<br>你跟我说过,就在你准备跳进秘密基地的那个湖里时,<br>一只大蜘蛛竟然落在了你的肩膀上!
|
||
|
||
message_257:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 2
|
||
text: \bas我知道你看到蜘蛛肯定会很害怕,但我敢说,蜘蛛看到你,比你还害怕一百倍呢!\!无意冒犯,无意冒犯……哈哈……
|
||
|
||
#*Walk more
|
||
|
||
message_258:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 3
|
||
text: \bas怎么突然多了好多蜘蛛……\!<br>感觉它们在我身上爬来爬去的。\!<br>嗯,也许它们只是在打招呼?
|
||
|
||
message_259:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: \bas嗨,蜘蛛们!是我贝瑟尔,我是你们的朋友!
|
||
|
||
#*Walk more
|
||
|
||
message_260:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 3
|
||
text: \bas\com[2]呃!它们在咬我!
|
||
|
||
message_261:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 4
|
||
text: \bas啊……可能我吓到它们了。
|
||
|
||
message_262:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 2
|
||
text: \bas乖哦,乖哦。没事的!\!我不是来伤害你们的!
|
||
|
||
#*Walk more
|
||
|
||
message_263:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 3
|
||
text: \bas越来越多蜘蛛了……我摆脱不掉它们了!
|
||
|
||
#BASIL looks around.
|
||
|
||
message_264:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 4
|
||
text: \bas呃……
|
||
|
||
#BASIL sprite goes into fetal position.
|
||
|
||
message_265:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 4
|
||
text: \basOMORI……
|
||
|
||
#OMORI steps back.
|
||
|
||
message_266:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 5
|
||
text: \basOMORI……\|求求你……\|救救我……
|
||
|
||
#BASIL is eaten.
|
||
|
||
#After 6 seconds, BGS: boss_something_heartbeat.ogg will start looping until you use STAB.
|
||
#STAB or use RED HAND to go back to BLACK SPACE Entrance.
|
||
|
||
message_267:
|
||
text: 一只死掉的蜘蛛。\!它因悲伤而离世。
|
||
|
||
message_268:
|
||
text: 蜘蛛宝宝们为母亲的死亡感到悲痛万分。
|
||
|
||
message_269:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 3
|
||
text: \bas唔……\!OMORI?你是不是忘记了谁呀?
|
||
|
||
#--------------------------------------------------------------------------------------------
|
||
|
||
#TRUE ROUTE - ELEVATOR BASIL DEATH:
|
||
|
||
|
||
#BGM: bs_nawa.ogg
|
||
|
||
message_290:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 2
|
||
text: \bas啊……OMORI!真的是你吗?<br>\!你怎么找到我的?
|
||
|
||
message_291:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: \bas凯、奥布里还有英雄也来了吗?\!<br>我一直挂念着你们大家!
|
||
|
||
message_292:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 0
|
||
text: \bas这个树屋还在真是太好了。\!当时为了搭建它,大家努力了好久呢。
|
||
|
||
message_293:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 6
|
||
text: \bas……\!诶?\!<br>等等,我在说什么?
|
||
|
||
message_294:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 2
|
||
text: \bas我们回家吧,OMORI。
|
||
|
||
#*On the way down from the top point of the construction, an elevator comes up.
|
||
|
||
message_295:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 0
|
||
text: \bas电梯?\!会是通向哪里的呢?\!也许,它能直接带我们回家也说不定!
|
||
|
||
#*Go into elevator.
|
||
#*Rest is same as before. End up in same map you came from.
|
||
|
||
#After 6 seconds, BGS: boss_something_heartbeat.ogg will start looping at 50% or so until you use STAB.
|
||
#STAB or use RED HAND to go back to BLACK SPACE Entrance.
|
||
|
||
message_296:
|
||
text: 一张不是很舒服的床。\!你想要上床睡觉吗?
|
||
|
||
#--------------------------------------------------------------------------------------------
|
||
|
||
#TRUE ROUTE - RAFT BASIL DEATH:
|
||
|
||
|
||
|
||
#BGM: bs_jungle_cruise.ogg
|
||
|
||
message_320:
|
||
text: \basOMORI……\!喂……\!OMORI!\!我在这里!
|
||
|
||
#BASIL comes out from the stump.
|
||
|
||
message_321:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: \bas嗒——哒!\!是不是吓了一跳?\!<br>我来到这里后就一直躲在这个树桩里。
|
||
|
||
message_322:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 6
|
||
text: \bas虽然我对战斗没有多少信心,不过只是求生的话,我还是很擅长的。
|
||
|
||
message_323:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 2
|
||
text: \bas总之……我就知道你会来救我的,OMORI!\!而且我相信,既然你来了,我们一定可以逃出这个地方。
|
||
|
||
message_324:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: \bas虽然这个地方可能有点危险,不过……我相信你。
|
||
|
||
#*walk a bit before getting on raft*
|
||
|
||
message_325:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 4
|
||
text: \bas话、话说,OMORI……\!你今天好像有点冷淡。\!<br>是我做错了什么吗?
|
||
|
||
#While walking, OMORI finds a raft.
|
||
|
||
|
||
message_326:
|
||
text: 你想要乘坐木筏吗?
|
||
#[YES/NO]
|
||
|
||
#[YES]
|
||
#Raft scene (same as before)
|
||
|
||
#After screen turns black, PLAYER gets off raft at the same place he got on.
|
||
#You can take the raft again with basil's body still on it, but nothing happens.
|
||
|
||
#Heartbeat no longer plays.
|
||
#STAB or use RED HAND to go back to BLACK SPACE Entrance.
|
||
|
||
#--------------------------------------------------------------------------------------------
|
||
|
||
#TRUE ROUTE - FRIENDS BASIL DEATH:
|
||
|
||
|
||
|
||
#BGM: bs_friend1.ogg
|
||
|
||
message_350:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: \basOMORI,你来啦!
|
||
|
||
message_351:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 2
|
||
text: \bas啊……松了一大口气。
|
||
|
||
message_352:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 6
|
||
text: \bas我一直试着想出去,可是……我却一直在迷路。
|
||
|
||
message_353:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 4
|
||
text: \bas抱歉……\!每次你都要这么来救我,你一定也累了。\!也许我应该更加努力才对。
|
||
|
||
message_354:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: \bas总之,既然你来了,一切都会没事的。\!<br>我们回家吧!
|
||
|
||
#*Walk a bit
|
||
|
||
message_355:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 2
|
||
text: \bas这段时间里,我一直都在翻阅\c[4]相册\c[0]。毕竟只有它陪伴着我。
|
||
|
||
message_356:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: \bas我感觉害怕的时候呀,我就会翻看我们那些快乐的回忆。\!多亏了这样,我才能坚持下去!
|
||
|
||
message_357:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 0
|
||
text: \bas虽然我感觉有些照片好像不见了,不过应该只是错觉吧……
|
||
|
||
message_358:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: 总之,奥布里、凯还有英雄他们还好吗?\!希望你们没有太担心我。\!<br>我已经等不及再见到大家啦!
|
||
|
||
#*HERO comes
|
||
|
||
message_359:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 2
|
||
text: \bas英雄?\!是你吗?
|
||
|
||
message_360:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: \basOMORI!看,是英雄!\!<br>你怎么不告诉我大家都来了!
|
||
|
||
message_361:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 2
|
||
text: \bas快!我们追上他!
|
||
|
||
#Beat-Up Scene (Same as before)
|
||
message_362:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: \bas凯!\!奥布里!\!见到你们大家真是太好了!
|
||
|
||
message_363:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 2
|
||
text: \bas大家的近况如何?\!有没有想我呀,嘿嘿……
|
||
|
||
message_364:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 3
|
||
text: \bas等、等等……\!你们……\!你们在做什么?
|
||
|
||
message_365:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 3
|
||
text: \basOMORI——
|
||
|
||
#After beating up BASIL, you can still talk to the party members:
|
||
|
||
message_366:
|
||
faceset: MainCharacters_DreamWorld
|
||
faceindex: 13
|
||
text: \aub嗨 OMORI!我们正盼着你快点来呢。\!<br>想和我们一起打牌吗?\! <br>我们正好快要打完这一局了呢!
|
||
|
||
message_367:
|
||
faceset: MainCharacters_DreamWorld
|
||
faceindex: 50
|
||
text: \her\n[3]和\n[2]最近又经常在吵架了……\!<br>一般人会觉得怄气那么久也该累了吧,可谁让他们两个总有花不完的力气呢。
|
||
|
||
message_368:
|
||
faceset: MainCharacters_DreamWorld
|
||
faceindex: 34
|
||
text: \kel\SINV[1]哎~~~~呀……\sinv[0]\!<br>奥布里总是想要怎么样就能怎么样……
|
||
|
||
#Heartbeat no longer plays.
|
||
#STAB or use RED HAND to go back to BLACK SPACE Entrance.
|
||
|
||
#--------------------------------------------------------------------------------------------
|
||
|
||
#TRUE ROUTE - RED SPACE:
|
||
|
||
#BGM: bs_listening.ogg
|
||
|
||
#When you STAB or use RED HAND, you enter a map with the hands parallax.
|
||
|
||
#At the end of the map is BASIL, who is being held by the RED HANDS.
|
||
|
||
#There are drag marks on the floor (same one as from the lamp room).
|
||
|
||
message_391:
|
||
text: \bas我……\|我很抱歉……\|你会原谅我吗?\|我最好的朋友……
|
||
|
||
message_392:
|
||
text: \bas好疼啊,求求你了……\|<br>让它们放开我吧。
|
||
|
||
#RED HANDS pull BASIL up.
|
||
|
||
message_393:
|
||
text: \bas\com[2]等、等等!你要干什么?!
|
||
|
||
message_394:
|
||
text: \bas快让它们停下来!
|
||
|
||
#*BASIL struggles.
|
||
|
||
message_395:
|
||
text: \bas\fn<OMORI_GAME>求求你了,快让它们停下来!
|
||
|
||
message_396:
|
||
text: \bas\fn<OMORI_GAME>\{\com[2]\quake[1]求你了!!!
|
||
|
||
#OMORI stabs BASIL (no PLAYER control)
|
||
|
||
#BASIL falls to the floor. (Maybe BGM doesn't stop)
|
||
|
||
#*OMORI steps over BASIL and walks up the staircase.
|
||
|
||
#*The RED hands form the way up and OMORI takes his throne.
|
||
|
||
#--------------------------------------------------------------------------------------------
|
||
|
||
#NEUTRAL ROUTE - THE FIRST BASIL + SOMETHING CHASE:
|
||
|
||
#After grabbing Basil, it will say:
|
||
|
||
|
||
message_410:
|
||
text: 贝瑟尔加入了小队。
|
||
|
||
#(During this time, switch the church map to an alternate longer map)
|
||
|
||
#The camera pans up back to the Something shape.
|
||
#Something shows its eyes and mouth and begins to chase OMORI and BASIL.
|
||
|
||
#Start playing BGM: bs_loop5.ogg
|
||
|
||
|
||
#At the bottom of the map is Player's Something, which blocks your way no matter where you go (like SNALEY). So you have no choice but to run into him.
|
||
|
||
#PLAYER (not OMORI) is in a room with just SOMETHING in the spotlight.
|
||
#PLAYER walks up to SOMETHING and examines it to start the fight.
|
||
|
||
#During the Something fight, Player's skills are taken away one by one. Player is defeated by Something and is taken to the game over screen.
|
||
#When on the game over screen, select “Retry” to come back as OMORI instead of PLAYER.
|
||
|
||
#OMORI fights SOMETHING and defeats it.
|
||
#Note: OMORI should learn a special skill that utilizes RED HANDS
|
||
|
||
#When Something is defeated, OMORI wakes up.
|
||
|
||
message_411:
|
||
text: \basOMORI!OMORI!\!快醒醒!
|
||
|
||
message_412:
|
||
text: \bas天花板那里有光照进来!\|<br>你觉得会不会是出去的路呢?
|
||
|
||
#RED HANDS come closer.
|
||
message_413:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 6
|
||
text: \bas……\!OMORI?
|
||
|
||
message_414:
|
||
text: \bas……\|OMORI……\|你好重喔……
|
||
|
||
message_415:
|
||
text: \bas来……\|我拉你上来……
|
||
|
||
message_416:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: \bas呼……太好了,你醒啦。
|
||
|
||
message_417:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 2
|
||
text: \bas你没受伤吧?\!我刚才试图把你拉到楼梯顶端的白光那里……
|
||
|
||
message_418:
|
||
faceset: MainCharacter_Basil
|
||
faceindex: 1
|
||
text: \bas那束温暖的光让我特别安心……\!<br>我们一起上去吧!
|
||
|
||
#OMORI wakes up and looks up.
|
||
|
||
#The RED HANDS form a staircase.
|
||
|
||
#The staircase goes into a white light, then PLAYER and BASIL come out through a few different maps with different parallaxes (music changes every time), then lastly a space parallax. Should feel very magical.
|
||
|
||
#At the end of the RED HANDS staircase in the space parallax map is NEIGHBOR'S BEDROOM map.
|
||
|
||
#--------------------------------------------------------------------------------------------
|
||
|
||
#SLEEPYTIME:
|
||
#Map: Neighbor's Bedroom
|
||
#Activation: Exit Black Space after saving Basil
|
||
|
||
#BGM: playing_forever.ogg
|
||
|
||
#In this map, there are 6 beds.
|
||
#MARI, HERO, KEL, and AUBREY are already sleeping in theirs.
|
||
|
||
#You look at the RED HANDS. The RED HANDS will leave, so there will no longer be a staircase down.
|
||
|
||
#BASIL will look at you and then walk to his bed and go to sleep.
|
||
|
||
#When you go to sleep, you wake up in FA.
|
||
|
||
#*One day left... Slide shows*
|
||
|
||
message_420:
|
||
text: \aub\sinv[1]……\|我们去冒险吧,OMORI……\|就……\|我们两个人哦……
|
||
|
||
message_421:
|
||
text: \sinv[1]呼噜……\|呼噜……\|呼噜……\|呼噜……\kel
|
||
|
||
message_422:
|
||
text: \kel\sinv[1]呼噜……\|哎呀,OMORI……\|再让我睡五分钟嘛……
|
||
|
||
message_423:
|
||
text: \her\sinv[1]……\|谁想来个……\|大大的拥抱呀?
|
||
|
||
message_424:
|
||
text: \bas\sinv[1]……\|我们该休息了,OMORI……\|我们的朋友们都在这里……
|
||
|
||
message_425:
|
||
text: \mar\sinv[1]……\|我永远都会保护你的……\|弟弟……
|
||
|
||
message_426:
|
||
text: 玛里的水果篮。\!永远装满了水果。
|
||
|
||
message_427:
|
||
text: 一台搅拌机。
|
||
|
||
message_428:
|
||
text: 给每个人的花。
|
||
|
||
message_429:
|
||
text: 一盆植物。
|
||
|
||
message_430:
|
||
text: 一台烤面包机。
|
||
|
||
message_431:
|
||
text: 几顶派对帽。
|
||
|
||
message_432:
|
||
text: 电视上放着一部电影。\!<br>四个女孩在音乐节上表演摇滚乐。
|
||
|
||
#------------------------------------------------------------------------------------------
|
||
|
||
#NEUTRAL ROUTE - DAYTIME HALLUCINATIONS
|
||
#*Player wakes up & plays cleaning mini-game sorting boxes with Something watching over him all day*
|
||
|
||
#There should be various spooks around the house that puts the player at unease.
|
||
#Something's appear in the “black area” around the interior maps.
|
||
|
||
#*After cleaning, player goes to sleep.
|
||
|
||
#*Omori saves Player animation plays.
|
||
|
||
#*Then slides: Welcome to White Space.
|
||
#*You have been here for as long as you can remember.
|
||
|
||
#*The laptop is still working like the first time you go there (before black letters)
|
||
|
||
#*You can enter through the white door and go to Neighbor's Room.
|
||
|
||
#--------------------------------------------------------------------------------------------
|
||
|
||
#BASIL'S MEMORIES:
|
||
|
||
#*After being caught by the spotlights, PLAYER has a falling animation before he arrives into Red Room.
|
||
|
||
#*Make it mandatory to have the photos sorted in the book during basil's memories. Sorting album pops up every time you get a photo.
|
||
|
||
#when you screw in the light bulb, have a slide of the lightbulb flickering, and then turning on (white_lightbulb[3x1].png)
|
||
|
||
# --------------------------------------------------------------------------------------------
|
||
|
||
#CROSSROADS:
|
||
|
||
#*Make sure you can access FA album with [Q] and BS album with [W]
|
||
|
||
#*Streetlights with memories should be timed so that they light up as PLAYER is running. PLAYER shouldn't have to walk back to “catch” the spotlight.
|
||
|
||
|
||
# --------------------------------------------------------------------------------------------
|
||
|
||
#message_500:
|
||
# text: \who\fn<OMORI_GAME>It's just not good enough.
|
||
|
||
# message_501:
|
||
# text: \who\fn<OMORI_GAME>She just needs some rest.
|
||
|
||
# message_502:
|
||
# text: \who\fn<OMORI_GAME>You shouldn't have looked.
|
||
|
||
# message_503:
|
||
# text: \who\fn<OMORI_GAME>She just needs some rest.
|
||
|
||
# message_504:
|
||
# text: \who\fn<OMORI_GAME>This isn't real.
|
||
|
||
# message_505:
|
||
# text: \who\fn<OMORI_GAME>Can you tell us the truth?
|
||
|
||
# message_506:
|
||
# text: \who\fn<OMORI_GAME>This isn't real.
|
||
|
||
# message_507:
|
||
# text: \who\fn<OMORI_GAME>This is the only way.
|
||
|
||
# --------------------------------------------------------------------------------------------
|
||
#BLANK FACES
|
||
|
||
message_500:
|
||
faceset: MainCharacter_Mari
|
||
faceindex: 35
|
||
text: \mar
|
||
|
||
message_501:
|
||
faceset: MainCharacter_Mari
|
||
faceindex: 34
|
||
text: \her
|
||
|
||
message_502:
|
||
faceset: MainCharacter_Mari
|
||
faceindex: 33
|
||
text: \kel
|
||
|
||
message_503:
|
||
faceset: MainCharacter_Mari
|
||
faceindex: 32
|
||
text: \aub
|
||
|
||
message_504:
|
||
faceset: MainCharacter_Mari
|
||
faceindex: 28
|
||
text: \bas
|
||
|
||
message_505:
|
||
faceset: MainCharacter_Mari
|
||
faceindex: 29
|
||
text: \bas
|
||
|
||
message_506:
|
||
faceset: MainCharacter_Mari
|
||
faceindex: 30
|
||
text: \mar
|
||
|
||
message_507:
|
||
faceset: MainCharacter_Mari
|
||
faceindex: 31
|
||
text: \mar
|
||
|
||
#----
|
||
|
||
message_665:
|
||
text: \who你想睡觉还是想醒着?\!<br>只有两个选项。
|
||
|
||
message_666:
|
||
text: \who当然……\!也有别的选项……\|只不过……
|
||
|
||
#-----
|
||
|
||
message_667:
|
||
text: \who离我远点……\|我没有你这个儿子……
|
||
|
||
message_668:
|
||
text: \who为什么……\|为什么你还不倒下呢?
|
||
|
||
message_670:
|
||
text: 这里没有\c[4]灯泡\c[0]。
|
||
|