#BLACK SPACE REVAMP GUIDE #-------------------------------------------------------------------------------------------- #THE HOLE IN BASIL'S HOUSE: #The black letters cause the hole in BASIL's house to get bigger. #1 necessary Black letter- Map431 #No BGM #6 Black letters - Map432, Map357 #BGM: Duet #If you examine the hole: message_1: text: 地板在塌陷。 #All necessary Black letters - Map 434, Map 358 #No BGM #-------------------------------------------------------------------------------------------- #BEFORE SW STAGE HOLE: #As you attempt to leave the stage, #BASIL calls in for help. message_20: text: \bas\fn\n[8]…… #*OMORI looks up* message_21: text: \bas\fn请不要……\|又丢下我……\|一个人…… #*Camera pans to hole* #*Then back to party* message_22: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aub发生什么事了,OMORI?\!有什么问题吗? #Examine Hole: message_23: text: 深不见底……\|你要跳下去吗? #-------------------------------------------------------------------------------------------- #BLACK SPACE #Gameplay: #In Black Space Entrance, there will be many black doors and no footprints. #Instead, going through any black door in Black Space Entrance will teleport the player to the same Required Room. #There are 6 Required Rooms before you enter the room with BASIL. #The player will be teleported to them chronologically from 1-6 each time they enter a black door. In the true route, the basil deaths will happen the same way. #Once the PLAYER enters a Required Room, the door back should disappear, forcing the Player to leave by coming in contact with a RED HAND or using STAB, which teleports OMORI back to the blanket in Black Space Entrance. #There should be one or more RED HANDS placed in each area. #Essentially, the PLAYER isn't required to go through the contents of the Required Rooms to progress the game if they STAB themselves as soon as they enter, which is fine. #Inside the required rooms will be hidden ways to discover other parts of Black Space (the parts we have previously created). I will create a guide on how to split up those areas and input them later. #-------------------------------------------------------------------------------------------- #Black Space Entrance: #The lightbulb is missing. Flavor Text: message_40: text: 一条裸露在外的电线。\!这里没有\c[4]灯泡\c[0]。 #The laptop is smashed outside of the blanket. Flavor Text: message_41: text: 缺少了部分钥匙。 #Sketchbook shows scribbled out drawings, same way as White Space. #Laptop replaced with picnic basket. Flavor Text: message_42: text: 一个野餐篮。\!你想要保存吗? #*Open up save menu #-------------------------------------------------------------------------------------------- #Required Room 1: Empty Field #BGM: bs_drone.ogg #Ghostlike creatures wander in an empty field map. (Map265) #If you talk to one, they will say 1 of these messages in chronological order. After you've gone through all of the text, they will say “Pitter-patter” indefinitely. message_60: text: \n<涂鸦>你迷路了吗?\!不用担心。\!
红手知道回去的道路。 message_61: text: \n<涂鸦>你在找某个人吗?\!或者找某个东西? message_62: text: \n<涂鸦>以前就有人这么做过。\!
当时是你?\!还是我?\!还是那个花冠男孩? message_63: text: \n<涂鸦>如果你迷路了,你会去哪里呢?\!
某个熟悉的地方。\!某个令人安心又充满了美好回忆的地方。\!
可惜你没有这样的地方可去。 message_64: text: \n<涂鸦>这里什么也没有。\!这里什么也没有剩下。 message_65: text: \n<涂鸦>噼里啪啦……\!噼里啪啦…… #-------------------------------------------------------------------------------------------- #Required Room 2: Subconscious Spill #BGM: bs_distance.ogg #Talk to LOQUACIOUS CAT message_90: text: \n<贫嘴猫>嗨我是贫嘴猫你可以问我任何问题 #Choices message_101: text: 生命的意义为何? message_102: text: 我们何以存在? message_103: text: 真爱的意义为何? message_104: text: 如何获得幸福? message_105: text: 自由意志是否存在? message_106: text: 死后会发生什么? message_107: text: 麦片粥是粥吗? #Random Answer Pool: message_91: text: \n<贫嘴猫>两码皮革 message_92: text: \n<贫嘴猫>一根粗缝衣针 message_93: text: \n<贫嘴猫>一个布制的番茄 message_94: text: \n<贫嘴猫>一把生锈的剪刀 message_95: text: \n<贫嘴猫>一张小木桌 message_96: text: \n<贫嘴猫>很多很多的大头针 message_97: text: \n<贫嘴猫>一对漂亮的大纽扣 message_98: text: \n<贫嘴猫>一大袋白棉花 #Most things in this area should say: message_99: text: 你离家很远。 #Houses with small doorways: message_100: text: 太小了。 #-------------------------------------------------------------------------------------------- #Required Room 3: Suspense Room #BGM: bs_fleur.ogg #Most Things: message_123: text: 好痛苦……\|好痛苦……\|好痛苦…… ##-------------------------------------------------------------------------------------------- #Required Room 4: Cat Dissection #BGM: bs_56_12_2.ogg #Player enters from the top door of an operating room with a cat on the table. #A spotlight goes on the table. #There's a cat butler that acts as the assistant. He doesn't have to change direction. #Talk to BUTLER: message_140: text: \n<管家>喵乌最近非常、非常不听话。 message_150: text: \n<管家>正在等待什么事情的发生吗? message_151: text: \n<管家>出去的道路…… message_152: text: \n<管家>总是存在的……\|只不过…… #Examine Table: message_141: text: 喵乌盯着你看。\!她不知道正在发生什么。 message_142: text: 你想切开喵乌吗? #[YES] message_143: text: 喵乌盯着你看。\!她好奇地歪着头。 #Do you want to cut open MEWO? #[YES] message_144: text: 喵乌盯着你看。\!她的双眼睁大了。\!她现在想离开这里。 #Do you want to cut open MEWO? #[YES] message_145: text: 喵乌盯着你看。\!她挣扎着想挣脱。 #Do you want to cut open MEWO? #[YES] message_146: text: 喵乌盯着你看。\!她的双眼充满了绝望。 #Do you want to cut open MEWO? #[YES] message_147: text: 喵乌盯着你看。\!她试图喊叫,但是没有声音。 #Do you want to cut open MEWO? #[YES] message_148: text: 喵乌盯着你看。\!她不知道正在发生什么。 #Do you want to cut open MEWO? #[YES] #*When MEWO is cut open, it makes a violin SFX.* message_149: text: 你切开了喵乌。 #-------------------------------------------------------------------------------------------- #Required Room 5: Forest of Stumps #BGM: bs_glade.ogg #As the Player walks more to the right, the dialogue will pop up more often and become more intense, switching to the dialogue with more words. #Dialogue: message_170: text: 骗子。 #Dialogue: message_171: text: 骗子。骗子。骗子。 #Dialogue: message_172: text: 骗子。骗子。骗子。骗子。骗子。骗子。骗子。骗子。骗子。骗子。骗子。骗子。 #There should be Something enemies in this map as well. #In battle, they will also say: Liar. Liar. Liar. #When you enter a battle with Something, it does not change the BGM. #When Player reaches the end of the stump path, something is hovering over one of the stumps. It will say: message_173: text: \n<某个东西>\n[8]……\|我爱你…… #Then it will start following you and every 6 seconds it will repeat the message. It will disappear if you leave the map. message_174: text: 你想要跳下去吗? #-------------------------------------------------------------------------------------------- #Required Room 6: Temple #BGM: bs_orchard.ogg #It's snowing on this map. #There are few lil basil's on the path. #There's a flower crown. Flavor text: message_189: text: 你想捡起\c[3]花冠\c[0]吗? message_190: text: 一个\c[4]花冠\c[0]。\!冰天雪地将它保存得很好。 message_191: text: 你获得了\c[4]花冠\c[0]。 #There's an abandoned church on top of the hill. #The back parallax should be either basil_something (maybe remina). #Enter the abandoned church to find Basil. #-------------------------------------------------------------------------------------------- #TRUE ROUTE - THE FIRST BASIL DEATH: #BGM: bs_temple.ogg #BASIL without flower crown is hanging where the crucifix is in the empty church. #There is a staircase leading up to him. #Camera pans to BASIL. message_192: text: \basOMORI……\|你来了…… #Camera pans to OMORI, giving PLAYER control. #Talk to BASIL message_194: text: \bas\n[8]……\|为什么最后会变成这样? #*Something sucks in BASIL a little* #Talk to BASIL message_195: text: \bas\n[8]…… #*Something sucks in BASIL a little* #Talk to BASIL message_196: text: \bas\n[8]……\|\n[8]…… #*Something sucks in BASIL a little* #Talk to BASIL message_197: text: \basOMORI……\|OMORI……\|OMORI…… #*Something completely sucks in BASIL* #Examine BASIL's something: message_198: text: 你想要跟随贝瑟尔吗? #[YES/NO] #[YES] #OMORI is sucked into BASIL's Something and is teleported to the dark Lamp Room. #BGM: event_bad_morning.ogg #Shadow BASIL is staring outside the window. #Camera pans to message Basil message_199: faceset: MainCharacter_Basil faceindex: 10 text: \bas有某个东西在外面。\|
它在呼唤我……\|也在呼唤你。 #PLAYER regains control. #Talk to BASIL #BASIL turns to face PLAYER* message_200: faceset: MainCharacter_Basil faceindex: 10 text: \bas我们一起去吧。 #BGM fades out. #BASIL opens the door. #As he opens the door, fear border surrounds the screen. #Black arms grab BASIL as he tries to escape. message_201: text: \bas\com[2]\{\{\quake[1]OMORI!救命!! #He runs back and tries to claw his way out, but is unsuccessful and leaves scratch marks on the floor. #He is dragged out by the black hands. #The door shuts, then everything disappears. #PLAYER is in a completely black space that loops with nothing around. #BGS: boss_something_heartbeat.ogg #PLAYER must stab himself. (Heartbeat BGS stops) #-------------------------------------------------------------------------------------------- #Note: After this point, once BASIL joins your party, STAB option should be blacked out. #-------------------------------------------------------------------------------------------- #TRUE ROUTE - WATERMELON BASIL DEATH: #BGM: bs_bloom.ogg #PLAYER ends up in Black Space Entrance. #He must go through another door, which will be a watermelon patch. #This map has a fixed camera (like the gate) #When entering proximity of BASIL without flower crown: message_220: text: \basOMORI……你回来找我了! message_221: text: \bas那是我的\c[4]花冠\c[0]吗?\!你找到了它,我好开心啊。 message_222: text: 你把贝瑟尔的\c[4]花冠\c[0]还给了他。 message_223: faceset: MainCharacter_Basil faceindex: 1 text: \bas我们离开这里吧……\!我会跟着你的! message_224: text: 贝瑟尔加入了你的小队。 message_225: faceset: MainCharacter_Basil faceindex: 2 text: \bas在这里种西瓜也挺有趣的啦,不过我真的好想念家里种的花……\!
它们还好吗?\!
我不在的时候,你有帮忙照料它们吗?哈哈…… message_226: faceset: MainCharacter_Basil faceindex: 1 text: \bas嗯,西瓜确实很好吃! message_227: faceset: MainCharacter_Basil faceindex: 2 text: \bas我们以前去海滩的时候就经常切西瓜来吃!\!
凯脸上沾满西瓜籽的那副光景都浮现在我眼前了呢,哈哈…… message_228: faceset: MainCharacter_Basil faceindex: 1 text: \bas和朋友们一起过暑假真的很开心呢。 #The scenery slowly disappears and the map turns into the empty map with just watermelons. #One of the watermelons will break BASIL. While this happens, BGM immediately stops. #After this, a RED HAND will appear on the map. #After 6 seconds, BGS: boss_something_heartbeat.ogg will start looping until you use STAB. #STAB or use RED HAND to go back to BLACK SPACE Entrance. #-------------------------------------------------------------------------------------------- #TRUE ROUTE - SPIDER BASIL DEATH: #BGM: bs_5ths.ogg message_250: faceset: MainCharacter_Basil faceindex: 2 text: \bas噢,你来了真是太好了,OMORI。\!
我还以为我永远都被困在这里了。 message_251: faceset: MainCharacter_Basil faceindex: 1 text: \bas呼……\!我现在感觉好多了。 message_252: faceset: MainCharacter_Basil faceindex: 0 text: \bas真不敢相信你来救我了。\!我好想念你呀! message_253: faceset: MainCharacter_Basil faceindex: 1 text: \bas现在你来了,我终于可以回家啦。\!
带路吧,OMORI! #*Walk a bit message_254: faceset: MainCharacter_Basil faceindex: 6 text: \bas你知道吗……\!我觉得蜘蛛其实被误解得很严重……\!
虽然他们看上去很吓人,其实他们并不会主动攻击人类。 message_255: faceset: MainCharacter_Basil faceindex: 1 text: 更何况,它们还是我做园艺时的最佳帮手呢!\!
蜘蛛会吃掉很多伤害植物的害虫,这一切都是大自然的平衡哦! message_256: faceset: MainCharacter_Basil faceindex: 0 text: 我记得前一阵子……\!
你跟我说过,就在你准备跳进秘密基地的那个湖里时,
一只大蜘蛛竟然落在了你的肩膀上! message_257: faceset: MainCharacter_Basil faceindex: 2 text: \bas我知道你看到蜘蛛肯定会很害怕,但我敢说,蜘蛛看到你,比你还害怕一百倍呢!\!无意冒犯,无意冒犯……哈哈…… #*Walk more message_258: faceset: MainCharacter_Basil faceindex: 3 text: \bas怎么突然多了好多蜘蛛……\!
感觉它们在我身上爬来爬去的。\!
嗯,也许它们只是在打招呼? message_259: faceset: MainCharacter_Basil faceindex: 1 text: \bas嗨,蜘蛛们!是我贝瑟尔,我是你们的朋友! #*Walk more message_260: faceset: MainCharacter_Basil faceindex: 3 text: \bas\com[2]呃!它们在咬我! message_261: faceset: MainCharacter_Basil faceindex: 4 text: \bas啊……可能我吓到它们了。 message_262: faceset: MainCharacter_Basil faceindex: 2 text: \bas乖哦,乖哦。没事的!\!我不是来伤害你们的! #*Walk more message_263: faceset: MainCharacter_Basil faceindex: 3 text: \bas越来越多蜘蛛了……我摆脱不掉它们了! #BASIL looks around. message_264: faceset: MainCharacter_Basil faceindex: 4 text: \bas呃…… #BASIL sprite goes into fetal position. message_265: faceset: MainCharacter_Basil faceindex: 4 text: \basOMORI…… #OMORI steps back. message_266: faceset: MainCharacter_Basil faceindex: 5 text: \basOMORI……\|求求你……\|救救我…… #BASIL is eaten. #After 6 seconds, BGS: boss_something_heartbeat.ogg will start looping until you use STAB. #STAB or use RED HAND to go back to BLACK SPACE Entrance. message_267: text: 一只死掉的蜘蛛。\!它因悲伤而离世。 message_268: text: 蜘蛛宝宝们为母亲的死亡感到悲痛万分。 message_269: faceset: MainCharacter_Basil faceindex: 3 text: \bas唔……\!OMORI?你是不是忘记了谁呀? #-------------------------------------------------------------------------------------------- #TRUE ROUTE - ELEVATOR BASIL DEATH: #BGM: bs_nawa.ogg message_290: faceset: MainCharacter_Basil faceindex: 2 text: \bas啊……OMORI!真的是你吗?
\!你怎么找到我的? message_291: faceset: MainCharacter_Basil faceindex: 1 text: \bas凯、奥布里还有英雄也来了吗?\!
我一直挂念着你们大家! message_292: faceset: MainCharacter_Basil faceindex: 0 text: \bas这个树屋还在真是太好了。\!当时为了搭建它,大家努力了好久呢。 message_293: faceset: MainCharacter_Basil faceindex: 6 text: \bas……\!诶?\!
等等,我在说什么? message_294: faceset: MainCharacter_Basil faceindex: 2 text: \bas我们回家吧,OMORI。 #*On the way down from the top point of the construction, an elevator comes up. message_295: faceset: MainCharacter_Basil faceindex: 0 text: \bas电梯?\!会是通向哪里的呢?\!也许,它能直接带我们回家也说不定! #*Go into elevator. #*Rest is same as before. End up in same map you came from. #After 6 seconds, BGS: boss_something_heartbeat.ogg will start looping at 50% or so until you use STAB. #STAB or use RED HAND to go back to BLACK SPACE Entrance. message_296: text: 一张不是很舒服的床。\!你想要上床睡觉吗? #-------------------------------------------------------------------------------------------- #TRUE ROUTE - RAFT BASIL DEATH: #BGM: bs_jungle_cruise.ogg message_320: text: \basOMORI……\!喂……\!OMORI!\!我在这里! #BASIL comes out from the stump. message_321: faceset: MainCharacter_Basil faceindex: 1 text: \bas嗒——哒!\!是不是吓了一跳?\!
我来到这里后就一直躲在这个树桩里。 message_322: faceset: MainCharacter_Basil faceindex: 6 text: \bas虽然我对战斗没有多少信心,不过只是求生的话,我还是很擅长的。 message_323: faceset: MainCharacter_Basil faceindex: 2 text: \bas总之……我就知道你会来救我的,OMORI!\!而且我相信,既然你来了,我们一定可以逃出这个地方。 message_324: faceset: MainCharacter_Basil faceindex: 1 text: \bas虽然这个地方可能有点危险,不过……我相信你。 #*walk a bit before getting on raft* message_325: faceset: MainCharacter_Basil faceindex: 4 text: \bas话、话说,OMORI……\!你今天好像有点冷淡。\!
是我做错了什么吗? #While walking, OMORI finds a raft. message_326: text: 你想要乘坐木筏吗? #[YES/NO] #[YES] #Raft scene (same as before) #After screen turns black, PLAYER gets off raft at the same place he got on. #You can take the raft again with basil's body still on it, but nothing happens. #Heartbeat no longer plays. #STAB or use RED HAND to go back to BLACK SPACE Entrance. #-------------------------------------------------------------------------------------------- #TRUE ROUTE - FRIENDS BASIL DEATH: #BGM: bs_friend1.ogg message_350: faceset: MainCharacter_Basil faceindex: 1 text: \basOMORI,你来啦! message_351: faceset: MainCharacter_Basil faceindex: 2 text: \bas啊……松了一大口气。 message_352: faceset: MainCharacter_Basil faceindex: 6 text: \bas我一直试着想出去,可是……我却一直在迷路。 message_353: faceset: MainCharacter_Basil faceindex: 4 text: \bas抱歉……\!每次你都要这么来救我,你一定也累了。\!也许我应该更加努力才对。 message_354: faceset: MainCharacter_Basil faceindex: 1 text: \bas总之,既然你来了,一切都会没事的。\!
我们回家吧! #*Walk a bit message_355: faceset: MainCharacter_Basil faceindex: 2 text: \bas这段时间里,我一直都在翻阅\c[4]相册\c[0]。毕竟只有它陪伴着我。 message_356: faceset: MainCharacter_Basil faceindex: 1 text: \bas我感觉害怕的时候呀,我就会翻看我们那些快乐的回忆。\!多亏了这样,我才能坚持下去! message_357: faceset: MainCharacter_Basil faceindex: 0 text: \bas虽然我感觉有些照片好像不见了,不过应该只是错觉吧…… message_358: faceset: MainCharacter_Basil faceindex: 1 text: 总之,奥布里、凯还有英雄他们还好吗?\!希望你们没有太担心我。\!
我已经等不及再见到大家啦! #*HERO comes message_359: faceset: MainCharacter_Basil faceindex: 2 text: \bas英雄?\!是你吗? message_360: faceset: MainCharacter_Basil faceindex: 1 text: \basOMORI!看,是英雄!\!
你怎么不告诉我大家都来了! message_361: faceset: MainCharacter_Basil faceindex: 2 text: \bas快!我们追上他! #Beat-Up Scene (Same as before) message_362: faceset: MainCharacter_Basil faceindex: 1 text: \bas凯!\!奥布里!\!见到你们大家真是太好了! message_363: faceset: MainCharacter_Basil faceindex: 2 text: \bas大家的近况如何?\!有没有想我呀,嘿嘿…… message_364: faceset: MainCharacter_Basil faceindex: 3 text: \bas等、等等……\!你们……\!你们在做什么? message_365: faceset: MainCharacter_Basil faceindex: 3 text: \basOMORI—— #After beating up BASIL, you can still talk to the party members: message_366: faceset: MainCharacters_DreamWorld faceindex: 13 text: \aub嗨 OMORI!我们正盼着你快点来呢。\!
想和我们一起打牌吗?\!
我们正好快要打完这一局了呢! message_367: faceset: MainCharacters_DreamWorld faceindex: 50 text: \her\n[3]和\n[2]最近又经常在吵架了……\!
一般人会觉得怄气那么久也该累了吧,可谁让他们两个总有花不完的力气呢。 message_368: faceset: MainCharacters_DreamWorld faceindex: 34 text: \kel\SINV[1]哎~~~~呀……\sinv[0]\!
奥布里总是想要怎么样就能怎么样…… #Heartbeat no longer plays. #STAB or use RED HAND to go back to BLACK SPACE Entrance. #-------------------------------------------------------------------------------------------- #TRUE ROUTE - RED SPACE: #BGM: bs_listening.ogg #When you STAB or use RED HAND, you enter a map with the hands parallax. #At the end of the map is BASIL, who is being held by the RED HANDS. #There are drag marks on the floor (same one as from the lamp room). message_391: text: \bas我……\|我很抱歉……\|你会原谅我吗?\|我最好的朋友…… message_392: text: \bas好疼啊,求求你了……\|
让它们放开我吧。 #RED HANDS pull BASIL up. message_393: text: \bas\com[2]等、等等!你要干什么?! message_394: text: \bas快让它们停下来! #*BASIL struggles. message_395: text: \bas\fn求求你了,快让它们停下来! message_396: text: \bas\fn\{\com[2]\quake[1]求你了!!! #OMORI stabs BASIL (no PLAYER control) #BASIL falls to the floor. (Maybe BGM doesn't stop) #*OMORI steps over BASIL and walks up the staircase. #*The RED hands form the way up and OMORI takes his throne. #-------------------------------------------------------------------------------------------- #NEUTRAL ROUTE - THE FIRST BASIL + SOMETHING CHASE: #After grabbing Basil, it will say: message_410: text: 贝瑟尔加入了小队。 #(During this time, switch the church map to an alternate longer map) #The camera pans up back to the Something shape. #Something shows its eyes and mouth and begins to chase OMORI and BASIL. #Start playing BGM: bs_loop5.ogg #At the bottom of the map is Player's Something, which blocks your way no matter where you go (like SNALEY). So you have no choice but to run into him. #PLAYER (not OMORI) is in a room with just SOMETHING in the spotlight. #PLAYER walks up to SOMETHING and examines it to start the fight. #During the Something fight, Player's skills are taken away one by one. Player is defeated by Something and is taken to the game over screen. #When on the game over screen, select “Retry” to come back as OMORI instead of PLAYER. #OMORI fights SOMETHING and defeats it. #Note: OMORI should learn a special skill that utilizes RED HANDS #When Something is defeated, OMORI wakes up. message_411: text: \basOMORI!OMORI!\!快醒醒! message_412: text: \bas天花板那里有光照进来!\|
你觉得会不会是出去的路呢? #RED HANDS come closer. message_413: faceset: MainCharacter_Basil faceindex: 6 text: \bas……\!OMORI? message_414: text: \bas……\|OMORI……\|你好重喔…… message_415: text: \bas来……\|我拉你上来…… message_416: faceset: MainCharacter_Basil faceindex: 1 text: \bas呼……太好了,你醒啦。 message_417: faceset: MainCharacter_Basil faceindex: 2 text: \bas你没受伤吧?\!我刚才试图把你拉到楼梯顶端的白光那里…… message_418: faceset: MainCharacter_Basil faceindex: 1 text: \bas那束温暖的光让我特别安心……\!
我们一起上去吧! #OMORI wakes up and looks up. #The RED HANDS form a staircase. #The staircase goes into a white light, then PLAYER and BASIL come out through a few different maps with different parallaxes (music changes every time), then lastly a space parallax. Should feel very magical. #At the end of the RED HANDS staircase in the space parallax map is NEIGHBOR'S BEDROOM map. #-------------------------------------------------------------------------------------------- #SLEEPYTIME: #Map: Neighbor's Bedroom #Activation: Exit Black Space after saving Basil #BGM: playing_forever.ogg #In this map, there are 6 beds. #MARI, HERO, KEL, and AUBREY are already sleeping in theirs. #You look at the RED HANDS. The RED HANDS will leave, so there will no longer be a staircase down. #BASIL will look at you and then walk to his bed and go to sleep. #When you go to sleep, you wake up in FA. #*One day left... Slide shows* message_420: text: \aub\sinv[1]……\|我们去冒险吧,OMORI……\|就……\|我们两个人哦…… message_421: text: \sinv[1]呼噜……\|呼噜……\|呼噜……\|呼噜……\kel message_422: text: \kel\sinv[1]呼噜……\|哎呀,OMORI……\|再让我睡五分钟嘛…… message_423: text: \her\sinv[1]……\|谁想来个……\|大大的拥抱呀? message_424: text: \bas\sinv[1]……\|我们该休息了,OMORI……\|我们的朋友们都在这里…… message_425: text: \mar\sinv[1]……\|我永远都会保护你的……\|弟弟…… message_426: text: 玛里的水果篮。\!永远装满了水果。 message_427: text: 一台搅拌机。 message_428: text: 给每个人的花。 message_429: text: 一盆植物。 message_430: text: 一台烤面包机。 message_431: text: 几顶派对帽。 message_432: text: 电视上放着一部电影。\!
四个女孩在音乐节上表演摇滚乐。 #------------------------------------------------------------------------------------------ #NEUTRAL ROUTE - DAYTIME HALLUCINATIONS #*Player wakes up & plays cleaning mini-game sorting boxes with Something watching over him all day* #There should be various spooks around the house that puts the player at unease. #Something's appear in the “black area” around the interior maps. #*After cleaning, player goes to sleep. #*Omori saves Player animation plays. #*Then slides: Welcome to White Space. #*You have been here for as long as you can remember. #*The laptop is still working like the first time you go there (before black letters) #*You can enter through the white door and go to Neighbor's Room. #-------------------------------------------------------------------------------------------- #BASIL'S MEMORIES: #*After being caught by the spotlights, PLAYER has a falling animation before he arrives into Red Room. #*Make it mandatory to have the photos sorted in the book during basil's memories. Sorting album pops up every time you get a photo. #when you screw in the light bulb, have a slide of the lightbulb flickering, and then turning on (white_lightbulb[3x1].png) # -------------------------------------------------------------------------------------------- #CROSSROADS: #*Make sure you can access FA album with [Q] and BS album with [W] #*Streetlights with memories should be timed so that they light up as PLAYER is running. PLAYER shouldn't have to walk back to “catch” the spotlight. # -------------------------------------------------------------------------------------------- #message_500: # text: \who\fnIt's just not good enough. # message_501: # text: \who\fnShe just needs some rest. # message_502: # text: \who\fnYou shouldn't have looked. # message_503: # text: \who\fnShe just needs some rest. # message_504: # text: \who\fnThis isn't real. # message_505: # text: \who\fnCan you tell us the truth? # message_506: # text: \who\fnThis isn't real. # message_507: # text: \who\fnThis is the only way. # -------------------------------------------------------------------------------------------- #BLANK FACES message_500: faceset: MainCharacter_Mari faceindex: 35 text: \mar message_501: faceset: MainCharacter_Mari faceindex: 34 text: \her message_502: faceset: MainCharacter_Mari faceindex: 33 text: \kel message_503: faceset: MainCharacter_Mari faceindex: 32 text: \aub message_504: faceset: MainCharacter_Mari faceindex: 28 text: \bas message_505: faceset: MainCharacter_Mari faceindex: 29 text: \bas message_506: faceset: MainCharacter_Mari faceindex: 30 text: \mar message_507: faceset: MainCharacter_Mari faceindex: 31 text: \mar #---- message_665: text: \who你想睡觉还是想醒着?\!
只有两个选项。 message_666: text: \who当然……\!也有别的选项……\|只不过…… #----- message_667: text: \who离我远点……\|我没有你这个儿子…… message_668: text: \who为什么……\|为什么你还不倒下呢? message_670: text: 这里没有\c[4]灯泡\c[0]。