# ========================================================================================= # Cutscene: Aubrey's SMASH Tag Skill # ========================================================================================= message_0: faceset: MainCharacters_DreamWorld faceindex: 28 text: Awww, man!
It looks like there's a big block of junk in the way!\kel message_1: faceset: MainCharacters_DreamWorld faceindex: 38 text: You might even call it...\! a roadblock...\! get it?\her message_2: faceset: MainCharacters_DreamWorld faceindex: 3 text: Not to worry, everyone!\!
This big ol' block is nothing compared to my swing!\aub message_3: faceset: MainCharacters_DreamWorld faceindex: 0 text: Hey OMORI, you know how you can cut roots and traffic cones? \!Well, you're not the only one with a special ability around here!\aub message_4: faceset: MainCharacters_DreamWorld faceindex: 2 text: I, for one, can smash large blocks out of the way!\aub message_5: faceset: MainCharacters_DreamWorld faceindex: 1 text: KEL and HERO have their own special abilities, too...
\}\!Although I'm not so sure about KEL... hehe...\aub message_6: faceset: MainCharacters_DreamWorld faceindex: 2 text: Just make me the LEADER by selecting TAG in the PLAYER MENU or by holding \DII[tag]! \!
I'll get rid of this hunkajunk, easy-peasy!\aub message_7: text: The gate is locked.\! You can probably open it using a \c[4]JUNKYARD KEY\c[0]. # ========================================================================================= # Cutscene: Kel's THROW Tag Skill # ========================================================================================= #message_20: # faceset: MainCharacters_DreamWorld # faceindex: 18 # text: Hey, is that a target I see?\! I'll have you know that throwing stuff at targets is my specialty!\!
Make me LEADER, OMORI! I'll hit that switch for you!\kel # ========================================================================================= # Cutscene: Hero's CHARM Tag Skill # ========================================================================================= message_30: faceset: MainCharacters_DreamWorld faceindex: 18 text: \Com[2]Hey, MR. CONVEYOR-BOT!\!
Switch up those conveyor belts for us already!\kel message_31: text: \n\quake[1]Bzzt...\! Hmph...\! Rude person...\quake[0] message_32: faceset: MainCharacters_DreamWorld faceindex: 10 text: You can't just yell orders at people, KEL!\!
Geez! Have some tact, will you?\aub message_33: faceset: MainCharacters_DreamWorld faceindex: 37 text: Now, now... There's no need to fuss.\! I'll handle this one!\her message_34: faceset: MainCharacters_DreamWorld faceindex: 49 text: Ahem...\! Greetings, Sir CONVEYOR-BOT.\! My companions and I require your assistance in changing the directions of your conveyors.\! Will you and your friends please help us?\her #HERO CHARM ANIMATION message_35: text: \n\quake[1]Bzzzzzt!\! Ahh...\! Hmm...\! Nice person...\! Okay... \quake[0] message_36: text: \n\}\quake[1]Bzzzzt... Rude person... message_37: faceset: MainCharacters_DreamWorld faceindex: 37 text: Now, now... There's no need to fuss.\! I'll handle this one!\!
TAG me, OMORI!\her # ========================================================================================= # Cutscene: Hero's CHARM Tag Skill (Cont.) # ========================================================================================= #Trigger: OMORI cuts the cheese. message_40: text: You cut the cheese. #Trigger: Tag HERO and examine Cheese. # EMS spirals down from the sky message_50: text: \}Hello, friends!\! It's me... EMS, the humble hungry hamster!\ems #EMS looks around. message_51: text: \}Oh wow, is this all for me? What a treat!\!
How did you know that cheese is my favorite?\ems message_52: faceset: MainCharacters_DreamWorld faceindex: 37 text: I don't have to guess, EMS!\!
Everything is your favorite.\her #HERO turns to party. message_53: faceset: MainCharacters_DreamWorld faceindex: 36 text: Everyone, this is EMILY the hamster, but I just call her EMS!\!
She's a good friend of mine.\her message_54: faceset: MainCharacters_DreamWorld faceindex: 38 text: You know what to do, EMS!\her message_55: text: \}I sure do!\! \Com[2]Be done in a jiffy!\ems #EMS begins to devour the cheese. message_56: faceset: MainCharacters_DreamWorld faceindex: 26 text: Whoa...\kel message_57: faceset: MainCharacters_DreamWorld faceindex: 4 text: How does all of that even fit in her body?\aub message_58: faceset: MainCharacters_DreamWorld faceindex: 36 text: Beats me. I try not to think about it.\her message_59: text: The cheese has been eaten, and the path has been cleared. message_60: text: \}That was incredibly satisfying!\ems message_61: text: \}If you are ever in need of any giant cheese-eating services again, you know who to call!\ems message_62: text: \}Goodbye, friends!\ems #EMS spirals into the sky. # ========================================================================================= # Cutscene: Rosa # ========================================================================================= #Trigger: Entering proximity in JUNKYARD message_80: faceset: MainCharacters_DreamWorld faceindex: 4 text: Sigh...\! How are we supposed to find anything in here!?\!
There's just way too much junk!\aub message_81: faceset: MainCharacters_DreamWorld faceindex: 16 text: Wait, were we looking for something?\kel message_82: text: \sinv[2]\{\Com[2]OHOH\{OHOH\{OHOH\{OHOH~!!\who message_83: text: At long last, I've finally found it.\who message_84: text: After countless hours of digging and digging...\!
This one-of-a-kind, ultra-exclusive \c[4]SPECIAL MIXTAPE\c[0] finally belongs to me!\who message_85: text: ROSA!\! The \#1 SWEETHEART fan in the world!\ros message_86: text: With this one-of-a-kind addition to my collection,
I will finally surpass all those lame posers out there.\ros message_87: text: Wait...\! sniff...\! Oh, no!\!
This \c[4]SPECIAL MIXTAPE\c[0]...\! It smells like doo-doo.\!
Sniff... sniff...\! Oh, no!\! I smell like doo-doo!\ros message_88: faceset: MainCharacters_DreamWorld faceindex: 2 text: Hold on... Did she say she found a \c[4]SPECIAL MIXTAPE\c[0]?\!
That's what we've been looking for!\aub message_89: faceset: MainCharacters_DreamWorld faceindex: 16 text: \sinv[1]Oh yeahhh\}hhhh\}hhh...\sinv[0]\kel\} message_90: faceset: MainCharacters_DreamWorld faceindex: 17 text: Let's go get it!\kel message_91: text: \Com[2]I can hear everything you're saying, you know!\!
Just as I suspected, owning something so valuable is already getting me into trouble.\ros message_92: text: \sinv[2]\{\Com[2]OHOH\{OHOH\{OHOH\{OHOH~!!\ros\sinv[0] message_93: text: What's the matter? Are you jealous??\ros message_94: text: This \c[4]SPECIAL MIXTAPE\c[0] is mine!\!
I'll never give it to you! Not now, not ever!\ros message_95: faceset: MainCharacters_DreamWorld faceindex: 30 text: Hey! We didn't come all the way out here for nothing!\!
If you don't give us that \c[4]SPECIAL MIXTAPE\c[0], we'll have to take it by force!\kel message_96: text: \Com[2]\{\quake[1]EEEEEK!! SUCH SAVAGE BEHAVIOR!!\quake[0]\}\!
Violence never solved anything, you know.\ros message_97: text: Hmph!\! I'm much too refined for this nonsense.\!
Farewell, peons... and see you never!\ros #ROSA runs off screen message_98: faceset: MainCharacters_DreamWorld faceindex: 30 text: \Com[2]Wait! Come back here!
\!Hurry, OMORI! After her! We can't let her get away!\kel message_99: faceset: MainCharacters_DreamWorld faceindex: 30 text: Hurry, OMORI! After her!\!
We can't let her get away!\kel # ========================================================================================= # Cutscene: Loading... # ========================================================================================= #Trigger: Entering proximity in JUNKYARD - BOSS MAP. message_120: faceset: MainCharacters_DreamWorld faceindex: 30 text: ROSA... we've finally caught you!\!
Now give us back that \c[4]SPECIAL MIXTAPE\c[0]!\kel message_121: faceset: MainCharacters_DreamWorld faceindex: 30 text: ...\kel message_122: faceset: MainCharacters_DreamWorld faceindex: 28 text: What's with her?\!
\{\Sinv[1]\Com[2]HEY ROSA, CAN YOU HEAR US!?\kel\}\sinv[0] message_123: faceset: MainCharacters_DreamWorld faceindex: 40 text: Huh?\! I wonder why she isn't responding.\!
Let's take a closer look.\her # ========================================================================================= # Cutscene: Loading... continued # ========================================================================================= #Trigger: Defeating download window message_140: faceset: MainCharacters_DreamWorld faceindex: 46 text: ...\! What...\! just happened?\her message_141: faceset: MainCharacters_DreamWorld faceindex: 30 text: Who cares!? We gotta take back that \c[4]SPECIAL MIXTAPE\c[0]!\kel #OMORI walks to ROSA. message_142: text: You took the \c[4]SPECIAL MIXTAPE\c[0] from ROSA. #ROSA is surprised and looks around. message_143: text: Huh? What in the world?\ros #ROSA looks at OMORI. #ROSA is surprised. message_144: text: Hey! That's mine! Give it back!\ros #KEL jumps. message_145: faceset: MainCharacters_DreamWorld faceindex: 17 text: No way! It's finders keepers.\!
We're putting this back in SPACE BOYFRIEND's boombox, where it belongs!\kel message_146: text: Hm?\! SPACE...\! BOYFRIEND...\! you say?\ros #ADD Ohohoho message_147: text: Oh, you ignorant child.\!
Haven't you heard the latest news?\ros message_148: text: I have a very reputable source who tells me that
SPACE BOYFRIEND and SWEETHEART have long since parted ways!\ros message_149: text: Why do you think this \c[4]SPECIAL MIXTAPE\c[0] is in the \c[11]JUNKYARD\c[0] in the first place?\! It's because SPACE BOYFRIEND threw it away himself!\ros message_150: faceset: MainCharacters_DreamWorld faceindex: 46 text: SPACE BOYFRIEND threw away the \c[4]SPECIAL MIXTAPE\c[0] himself!?\!
Uh oh...\! That's not good.\her message_151: faceset: MainCharacters_DreamWorld faceindex: 4 text: But if SPACE BOYFRIEND and SWEETHEART aren't together anymore, how will we ever wake up SPACE BOYFRIEND now?\aub message_152: faceset: MainCharacters_DreamWorld faceindex: 4 text: The future of the once-great coalition of SPACE PIRATES is depending on us...\aub message_153: text: Hmph.\! That sounds like your problem, not mine.\ros message_154: faceset: MainCharacters_DreamWorld faceindex: 26 text: \com[2]Wait just a second!\! How do we know you're not lying about all this?\! You could just be trying to get this \c[4]SPECIAL MIXTAPE\c[0] back!\kel message_155: text: Well...\! I...\! \Com[2]never!\!
I may be rude and pretentious, but I'm not a liar!\ros message_156: faceset: MainCharacters_DreamWorld faceindex: 30 text: Like we'd trust you!\! I think we'll just keep this \c[4]SPECIAL MIXTAPE\c[0] and see for ourselves.\kel message_157: faceset: MainCharacters_DreamWorld faceindex: 30 text: Now scram, you ugly plant creature!\! Go bother someone else!\kel message_158: text: Oh, my!\! So rude.\ros #ROSA walks away, then turns back to party. message_159: text: You'll pay for this, stupid boy! Mark my words!\ros #ROSA walks off screen # ========================================================================================= # NEW KEL THROW # ========================================================================================= message_170: faceset: MainCharacters_DreamWorld faceindex: 30 text: \com[2]Ow! What the-!\! What gives!?\kel #KEL exclamation then idea message_171: faceset: MainCharacters_DreamWorld faceindex: 18 text: Heh. Well, whaddya know?\! There's a weak point on its head!\!
I can recognize one of those anywhere.\kel #pan down to platform message_172: faceset: MainCharacters_DreamWorld faceindex: 19 text: Let's try throwing something at it!\!
I'm sure that'll work.\kel message_173: faceset: MainCharacters_DreamWorld faceindex: 17 text: That platform there looks like a good place to throw from.\!
TAG me! I got this!\kel