English: Fix menus
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4b93f9c439
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3 changed files with 16 additions and 14 deletions
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@ -942,12 +942,12 @@ plugins:
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help: Change the resolution of the screen.
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help: Change the resolution of the screen.
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spacing: 80
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spacing: 80
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fullScreen:
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# fullScreen:
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text: FULLSCREEN
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# text: FULLSCREEN
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options: ["ON", "OFF"]
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# options: ["ON", "OFF"]
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help: Make the game fullscreen.
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# help: Make the game fullscreen.
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boolIndex: true
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# boolIndex: true
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spacing: 80
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# spacing: 80
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gamepadTips:
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gamepadTips:
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text: GAME INPUT TYPE
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text: GAME INPUT TYPE
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@ -44,12 +44,12 @@ plugins:
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help: Change the resolution of the screen.
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help: Change the resolution of the screen.
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spacing: 80
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spacing: 80
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fullScreen:
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# fullScreen:
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text: FULLSCREEN
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# text: FULLSCREEN
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options: ["ON", "OFF"]
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# options: ["ON", "OFF"]
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help: Make the game fullscreen.
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# help: Make the game fullscreen.
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boolIndex: true
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# boolIndex: true
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spacing: 80
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# spacing: 80
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commandRemember:
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commandRemember:
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text: REMEMBER SELECTED COMMANDS
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text: REMEMBER SELECTED COMMANDS
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@ -387,15 +387,17 @@ Scene_OmoriTitleScreen.prototype.createTitleCommands = function () {
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// Text Array
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// Text Array
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var textList = LanguageManager.getMessageData("XX_BLUE.Omori_Title_Screen").commands
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var textList = LanguageManager.getMessageData("XX_BLUE.Omori_Title_Screen").commands
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// Get Center X Position
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// Get Center X Position
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var centerX = Math.floor((Graphics.width - (136 * textList.length)) / 1.8)
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var centerX = 43;
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// Go Through Text Array
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// Go Through Text Array
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var previous_width = 0;
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for (var i = 0; i < textList.length; i++) {
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for (var i = 0; i < textList.length; i++) {
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// Get Text
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// Get Text
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var text = textList[i];
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var text = textList[i];
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// Create Window
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// Create Window
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var win = new Window_OmoTitleScreenBox(text);
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var win = new Window_OmoTitleScreenBox(text);
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// Set Wnidow Position
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// Set Wnidow Position
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win.x = centerX + (i * (130 + 15));
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win.x = centerX + previous_width;
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previous_width += win.width + 30;
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win.y = Graphics.height //(Graphics.height - win.height) - 22
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win.y = Graphics.height //(Graphics.height - win.height) - 22
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// Select Window
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// Select Window
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if (i === this._commandIndex) { win.select(0) }
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if (i === this._commandIndex) { win.select(0) }
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