From f351db40b1ccc6c9fa78f51da0a7fae61c0a48ba Mon Sep 17 00:00:00 2001 From: OleSTEEP Date: Mon, 15 Jan 2024 20:46:11 +0300 Subject: [PATCH] English: Fix menus --- www.eng/Languages/en/System.yaml | 12 ++++++------ www.eng/Languages/en/menus.yaml | 12 ++++++------ www.eng/js/plugins/Omori Title Screen.js | 6 ++++-- 3 files changed, 16 insertions(+), 14 deletions(-) diff --git a/www.eng/Languages/en/System.yaml b/www.eng/Languages/en/System.yaml index 31fa9e0..c551d8f 100644 --- a/www.eng/Languages/en/System.yaml +++ b/www.eng/Languages/en/System.yaml @@ -942,12 +942,12 @@ plugins: help: Change the resolution of the screen. spacing: 80 - fullScreen: - text: FULLSCREEN - options: ["ON", "OFF"] - help: Make the game fullscreen. - boolIndex: true - spacing: 80 + # fullScreen: + # text: FULLSCREEN + # options: ["ON", "OFF"] + # help: Make the game fullscreen. + # boolIndex: true + # spacing: 80 gamepadTips: text: GAME INPUT TYPE diff --git a/www.eng/Languages/en/menus.yaml b/www.eng/Languages/en/menus.yaml index 6c08e43..79d89a5 100644 --- a/www.eng/Languages/en/menus.yaml +++ b/www.eng/Languages/en/menus.yaml @@ -44,12 +44,12 @@ plugins: help: Change the resolution of the screen. spacing: 80 - fullScreen: - text: FULLSCREEN - options: ["ON", "OFF"] - help: Make the game fullscreen. - boolIndex: true - spacing: 80 + # fullScreen: + # text: FULLSCREEN + # options: ["ON", "OFF"] + # help: Make the game fullscreen. + # boolIndex: true + # spacing: 80 commandRemember: text: REMEMBER SELECTED COMMANDS diff --git a/www.eng/js/plugins/Omori Title Screen.js b/www.eng/js/plugins/Omori Title Screen.js index bb10c46..968d79d 100644 --- a/www.eng/js/plugins/Omori Title Screen.js +++ b/www.eng/js/plugins/Omori Title Screen.js @@ -387,15 +387,17 @@ Scene_OmoriTitleScreen.prototype.createTitleCommands = function () { // Text Array var textList = LanguageManager.getMessageData("XX_BLUE.Omori_Title_Screen").commands // Get Center X Position - var centerX = Math.floor((Graphics.width - (136 * textList.length)) / 1.8) + var centerX = 43; // Go Through Text Array + var previous_width = 0; for (var i = 0; i < textList.length; i++) { // Get Text var text = textList[i]; // Create Window var win = new Window_OmoTitleScreenBox(text); // Set Wnidow Position - win.x = centerX + (i * (130 + 15)); + win.x = centerX + previous_width; + previous_width += win.width + 30; win.y = Graphics.height //(Graphics.height - win.height) - 22 // Select Window if (i === this._commandIndex) { win.select(0) }