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www.br/js/plugins/YIN - Minigame - HardwareShop.js
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243
www.br/js/plugins/YIN - Minigame - HardwareShop.js
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//-----------------------------------------------------------------------------
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// OMORI Minigame - Hardware Organization
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//-----------------------------------------------------------------------------
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Game_Interpreter.prototype.initializeHardwareOrganizing = function() {
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var shelf1 = [];
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var shelf2 = [];
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var shelf3 = [];
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var shelf4 = [];
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var shelf5 = [];
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var shelf6 = [];
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$gameSystem.shelves = [];
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$gameSystem.shelves.push(shelf1);
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$gameSystem.shelves.push(shelf2);
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$gameSystem.shelves.push(shelf3);
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$gameSystem.shelves.push(shelf4);
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$gameSystem.shelves.push(shelf5);
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$gameSystem.shelves.push(shelf6);
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$gameSystem.products = [
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0, 0, 0, 0, 0, 0, // DRILL
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10, 10, 10, 10, 10, 10, // TAPE
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3, 3, 3, 3, 3, 3, // SHOVEL
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4, 4, 4, 4, 4, 4, // SAW
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6, 6, 6, 6, 6, 6, // HAMMER
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7, 7, 7, 7, 7, 7 // WRENCH
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];
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//console.log($gameSystem.shelves[5])
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var curElement = $gameSystem.products.length;
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var temp;
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var randomizedLoc;
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while (0 !== curElement) {
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randomizedLoc = Math.floor(Math.random() * curElement);
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curElement -= 1;
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temp = $gameSystem.products[curElement];
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$gameSystem.products[curElement] = $gameSystem.products[randomizedLoc];
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$gameSystem.products[randomizedLoc] = temp;
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};
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for (var i = 0; i < $gameSystem.shelves.length; i++) {
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var shelf = $gameSystem.shelves[i];
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for (var j = 0; j < 6; j++) {
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shelf.push($gameSystem.products[0]);
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$gameSystem.products.shift();
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}
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}
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}
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Game_Interpreter.prototype.placeTool = function() {
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var shelf = $gameVariables.value(812);
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for (var i = 0; i < $gameSystem.shelves[shelf].length; i++) {
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if ($gameSystem.shelves[shelf][i] === -1) { // First empty space
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// console.log($gameSystem.shelves[shelf][i]);
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//
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if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_3").text) $gameSystem.shelves[shelf][i] = 0;
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else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_4").text) $gameSystem.shelves[shelf][i] = 10;
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else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_5").text) $gameSystem.shelves[shelf][i] = 3;
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else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_6").text) $gameSystem.shelves[shelf][i] = 4;
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else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_7").text) $gameSystem.shelves[shelf][i] = 6;
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else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_8").text) $gameSystem.shelves[shelf][i] = 7;
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break;
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}
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}
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this.checkHardwareOrganization();
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/*
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console.log("Current Shelf: " + $gameVariables.value(812),
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"Index: " + $gameVariables.value(814),
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"Selected Item: " + $gameVariables.value(815),
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"Currently Held Item: " + $gameVariables.value(813));*/
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}
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Game_Interpreter.prototype.replaceTool = function() {
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var shelf = $gameVariables.value(812);
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//
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if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_3").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 0;
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else if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_4").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 10;
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else if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_5").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 3;
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else if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_6").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 4;
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else if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_7").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 6;
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else if ($gameVariables.value(813) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_8").text) $gameSystem.shelves[shelf][$gameVariables.value(814)] = 7;
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this.checkHardwareOrganization();
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/*console.log("REPLACING " + "Current Shelf: " + $gameVariables.value(812),
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"Index: " + $gameVariables.value(814),
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"Selected Item: " + $gameVariables.value(815),
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"Currently Held Item: " + $gameVariables.value(813));*/
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}
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Game_Interpreter.prototype.returnTool = function() {
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for (var shelf = 0; shelf < $gameSystem.shelves.length; shelf++) {
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console.log(shelf);
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for (var i = 0; i < $gameSystem.shelves[shelf].length; i++) {
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if ($gameSystem.shelves[shelf][i] === -1) { // First empty space
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// console.log($gameSystem.shelves[shelf][i]);
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//
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if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_3").text) $gameSystem.shelves[shelf][i] = 0;
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else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_4").text) $gameSystem.shelves[shelf][i] = 10;
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else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_5").text) $gameSystem.shelves[shelf][i] = 3;
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else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_6").text) $gameSystem.shelves[shelf][i] = 4;
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else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_7").text) $gameSystem.shelves[shelf][i] = 6;
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else if ($gameVariables.value(815) === LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_8").text) $gameSystem.shelves[shelf][i] = 7;
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break;
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}
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}
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}
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$gameVariables.setValue(813, -1);
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$gameVariables.setValue(814, -1);
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$gameVariables.setValue(815, 0);
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}
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var yin_GameInterpreter_setupChoicesShop = Game_Interpreter.prototype.setupChoices;
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Game_Interpreter.prototype.setupChoices = function (params) {
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if ($gameSwitches.value(804)) {
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if (params[0][0] === "Hardware Shelf") {
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var shelfNum = $gameVariables.value(812);
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var shelfProducts = [];
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for (var i = 0; i < $gameSystem.shelves[shelfNum].length; i++) {
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if ($gameSystem.shelves[shelfNum][i] === -1) continue;
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else if ($gameSystem.shelves[shelfNum][i] === 0) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_3").text);
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else if ($gameSystem.shelves[shelfNum][i] === 10) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_4").text);
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else if ($gameSystem.shelves[shelfNum][i] === 3) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_5").text);
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else if ($gameSystem.shelves[shelfNum][i] === 4) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_6").text);
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else if ($gameSystem.shelves[shelfNum][i] === 6) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_7").text);
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else if ($gameSystem.shelves[shelfNum][i] === 7) shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_8").text);
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}
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// for (var i = 0; i < $gameSystem.shelves[shelfNum].length; i++) {
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// console.log("Shelf " + shelfNum + " Contents: " + this.getToolName($gameSystem.shelves[shelfNum][i]));
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// }
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// console.log("Shelf " + shelfNum + " Options List: " + shelfProducts);
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shelfProducts.push(LanguageManager.getMessageData("farawaytown_extras_pizzaminigame.message_17").text);
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}
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var choices = shelfProducts ? shelfProducts : params[0].clone();
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var cancelType = params[1];
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var defaultType = params.length > 2 ? params[2] : 0;
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var positionType = params.length > 3 ? params[3] : 2;
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var background = params.length > 4 ? params[4] : 0;
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// console.log(choices);
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$gameMessage.setChoices(choices, defaultType, cancelType);
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$gameMessage.setChoiceBackground(background);
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$gameMessage.setChoicePositionType(positionType);
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$gameMessage.setChoiceCallback(function (n) {
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this._branch[this._indent] = n;
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}.bind(this));
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} else yin_GameInterpreter_setupChoicesShop.call(this, params);
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};
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Game_Interpreter.prototype.getToolName = function(id) {
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// console.log(id);
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if (id === -1) return "Nothing";
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else if (id === 0) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_3").text;
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else if (id === 1) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_4").text;
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else if (id === 3) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_5").text;
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else if (id === 4) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_6").text;
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else if (id === 6) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_7").text;
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else if (id === 7) return LanguageManager.getMessageData("farawaytown_extras_hardwareminigame.message_8").text;
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}
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Game_Interpreter.prototype.checkHardwareOrganization = function() {
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for (var i = 0; i < $gameSystem.shelves.length; i++) {
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var shelf = $gameSystem.shelves[i];
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if (i === 0) var rightfulProduct = 0;
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if (i === 1) var rightfulProduct = 4;
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if (i === 2) var rightfulProduct = 10;
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if (i === 3) var rightfulProduct = 6;
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if (i === 4) var rightfulProduct = 3;
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if (i === 5) var rightfulProduct = 7;
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for (var j = 0; j < shelf.length; j++) {
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if (shelf[j] === rightfulProduct) {
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// console.log("Shelf " + i + ", Item " + j + ": TRUE");
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var result = true;
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} else {
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// console.log("Shelf " + i + ", Item " + j + ": FALSE");
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var result = false;
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j = shelf.length;
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}
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}
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if (!result) {
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break;
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}
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// console.log("Shelf " + i + result);
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}
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// console.log("Everything organized? " + result);
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return result;
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};
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//=============================================================================
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// New Game_Character function for tools display
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//=============================================================================
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Game_Character.prototype.getToolGraphic = function (shelfItem) {
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if (shelfItem === 0) {
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var x = 0;
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var y = 0;
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} else if (shelfItem === 10) {
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var x = 1;
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var y = 3;
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} else if (shelfItem === 3) {
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var x = 0;
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var y = 1;
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} else if (shelfItem === 4) {
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var x = 1;
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var y = 1;
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} else if (shelfItem === 6) {
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var x = 0;
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var y = 2;
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} else if (shelfItem === 7) {
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var x = 1;
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var y = 2;
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}
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return this.setCustomFrameXY(x, y);
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}
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//=============================================================================
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// Changes specific to the hardware shop minigame
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//=============================================================================
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var yin_WindowChoiceList_callOkHandlerShop = Window_ChoiceList.prototype.callOkHandler;
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Window_ChoiceList.prototype.callOkHandler = function () {
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if ($gameSwitches.value(804) && this._list[this.index()].name !== "SIM" && this._list[this.index()].name !== "NÃO") {
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if (this._list[this.index()].name == "ESQUECE") {
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$gameMap._interpreter.command115();
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} else {
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$gameVariables.setValue(814, this.index());
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$gameVariables.setValue(815, this._list[this.index()].name);
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}
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}
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yin_WindowChoiceList_callOkHandlerShop.call(this);
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};
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var yin_WindowChoiceList_numVisibleRowsHardware = Window_ChoiceList.prototype.numVisibleRows;
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Window_ChoiceList.prototype.numVisibleRows = function () {
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if ($gameSwitches.value(804)) {
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var choices = $gameMessage.choices();
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var numLines = choices.length > 7 ? 7 : choices.length;
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return numLines;
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}
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return yin_WindowChoiceList_numVisibleRowsHardware.call(this);
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};
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