PT-BR: Initial commit
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www.br/data/Armors.json
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{"id":2,"atypeId":1,"description":"Bem definitivamente-provavelmente-só-que-não<br>\né feito de ouro.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"RELÓGIO ''DOURADO''","note":"<IconIndex:0>","params":[0,0,0,0,0,0,0,0],"price":1000},
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{"id":3,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":4,"atypeId":1,"description":"Agora tem um D à mais que os óculos 2D.<br>\nDEF +3","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"ÓCULOS 3D","note":"<IconIndex:30>","params":[0,0,0,3,0,0,0,0],"price":0},
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{"id":5,"atypeId":1,"description":"Só um trevo normal.<br>\nSORTE +3","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"TREVO DE 3 FOLHAS","note":"<IconIndex:45>","params":[0,0,0,0,0,0,0,3],"price":0},
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{"id":6,"atypeId":1,"description":"Se você encontrar um, dizem que te dá mais sorte!<br>\nSORTE +4, CORAÇÃO +4","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"TREVO DE 4 FOLHAS","note":"<IconIndex:60>","params":[4,0,0,0,0,0,0,4],"price":0},
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{"id":7,"atypeId":1,"description":"Sequer é um trevo a esse ponto?<br>\nSORTE aumenta com mais ENERGIA.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"TREVO DE 5 FOLHAS","note":"<IconIndex:13>\n\n<Custom Parameters>\nluk = $gameParty.stressEnergyCount + 2\n<Custom Parameters>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":8,"atypeId":1,"description":"Não faz nada.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"APÊNDICE","note":"<IconIndex:48>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":9,"atypeId":1,"description":"Você não pode ficar triste segurando uma galinha bebê.<br>\nCORAÇÃO +30, Portador começa FELIZ em batalha.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"BABY CHICKEN","note":"<IconIndex:55>\n<Passive State: 401>","params":[30,0,0,0,0,0,0,0],"price":0},
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{"id":10,"atypeId":1,"description":"Um dispositivo de armazenamento conveniente.<br>\nDEF +2","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"MOCHILA","note":"<IconIndex:62>","params":[0,0,0,2,0,0,0,0],"price":0},
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{"id":11,"atypeId":1,"description":"Um chapéu místico datando de 199X.<br>\nDEF +10, VLC +15","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"BONÉ DE BEISEBOL","note":"<IconIndex:7>","params":[0,0,0,10,0,0,15,0],"price":0},
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{"id":12,"atypeId":1,"description":"Dois nóculos. Nóculos x2.<br>\nDEF +2, Aumenta ACERTO.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":0,"value":2}],"iconIndex":0,"name":"BINÓCULOS","note":"<IconIndex:14>","params":[0,0,0,2,0,0,0,0],"price":0},
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{"id":13,"atypeId":1,"description":"Macio, peludo, e te protege de monstros.<br>\nDEF +1, CORAÇÃO +10","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"COBERTOR","note":"<IconIndex:21>","params":[10,0,0,1,0,0,0,0],"price":0},
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{"id":14,"atypeId":1,"description":"Contém uma riqueza de conhecimento dentro.<br>\nPortador ganha mais EXP em batalha.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":23,"dataId":9,"value":1.5}],"iconIndex":0,"name":"LIVRO","note":"<IconIndex:28>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":15,"atypeId":1,"description":"Uma gravata simples e elegante.<br>\nDEF +4","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"GRAVATA BORBOLETA","note":"<IconIndex:35>","params":[0,0,0,4,0,0,0,0],"price":0},
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{"id":16,"atypeId":1,"description":"Um bracelete simples.<br>\nDEF +1","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"BRACELETE","note":"<IconIndex:42>","params":[0,0,0,1,0,0,0,0],"price":0},
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{"id":17,"atypeId":1,"description":"Dois pedaços de pão. CORAÇÃO +10, DEF + 5<br>\nGELEIA VITAL irá curar mais CORAÇÃO quando usado em batalha. ","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"PÃOS DE OUVIDO","note":"<IconIndex:49>\n<Passive State: 199>","params":[10,0,0,5,0,0,0,0],"price":0},
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{"id":18,"atypeId":1,"description":"Embalagem terapêutica.<br>\nDEF +3","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"PLÁSTICO BOLHA","note":"<IconIndex:56>","params":[0,0,0,3,0,0,0,0],"price":0},
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{"id":19,"atypeId":1,"description":"Te ajuda a ouvir melhor.<br>\nDEF +3, VLC +12","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"ORELHAS DE COELHO","note":"<IconIndex:1>","params":[0,0,0,3,0,0,12,0],"price":0},
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{"id":20,"atypeId":1,"description":"Espinhento por fora, macio por dentro.<br>\nDEF +3, ATQ +3","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"CACTO","note":"<IconIndex:8>","params":[0,0,3,3,0,0,0,0],"price":0},
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{"id":21,"atypeId":1,"description":"Te dá reflexos de gato!<br>\nDEF +1, VLC +10","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"ORELHAS DE GATO","note":"<IconIndex:22>","params":[0,0,0,1,0,0,10,0],"price":0},
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{"id":22,"atypeId":1,"description":"Absolutamente indestrutível.<br>\nDEF +10","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"CELULAR","note":"<IconIndex:29>","params":[0,0,0,10,0,0,0,0],"price":0},
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{"id":23,"atypeId":1,"description":"Diz trazer grande riqueza e fortuna!<br>\nAumenta CONCHAS ganhas em batalha.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":64,"dataId":4,"value":1}],"iconIndex":0,"name":"MOEDA DE CONCHA","note":"<IconIndex:36>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":24,"atypeId":1,"description":"Ainda mais legal dentro de casa.<br>\nATQ +5, DEF +5","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"ÓCULOS LEGAIS","note":"<IconIndex:43>","params":[0,0,5,5,0,0,0,0],"price":0},
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{"id":25,"atypeId":1,"description":"Bem daora.<br>\nCORAÇÃO +10","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"TAMPINHA","note":"<IconIndex:50>","params":[10,0,0,0,0,0,0,0],"price":0},
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{"id":26,"atypeId":1,"description":"Mantém germes perto do seu rosto.<br>\nAumenta TODOS OS STATUS.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"MÁSCARA PRA TOSSE","note":"<IconIndex:57>","params":[25,25,10,10,0,0,10,10],"price":0},
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{"id":27,"atypeId":1,"description":"Uma margarida da DAISY.<br>\nCORAÇÃO +10, Portador começa FELIZ em batalha.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"MARGARIDA","note":"<Passive State: 401>\n<IconIndex:2>","params":[10,0,0,0,0,0,0,0],"price":0},
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{"id":28,"atypeId":1,"description":"O primeiro passo pra virar um pirata.<br>\nATQ +7, mas reduz ACERTO.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":0,"value":-0.25}],"iconIndex":0,"name":"TAPA-OLHO","note":"<IconIndex:9>","params":[0,0,7,0,0,0,0,0],"price":0},
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{"id":29,"atypeId":1,"description":"Não é uma cauda de verdade.<br>\nVLC +15","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"CAUDA FALSA","note":"<IconIndex:16>","params":[0,0,0,0,0,0,15,0],"price":0},
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{"id":30,"atypeId":1,"description":"SR. MANDIBARÃO fica bom nele.<br>\nDEF +5, SORTE +5","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"FEDORA","note":"<IconIndex:23>","params":[0,0,0,5,0,0,0,5],"price":0},
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{"id":31,"atypeId":1,"description":"Um dedo desmembrado. Ainda fresco.<br>\nATQ +10, DEF -5, Portador começa NERVOSO em batalha.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"DEDO","note":"<Passive State: 403>\n<IconIndex:37>","params":[0,0,10,-5,0,0,0,0],"price":0},
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{"id":32,"atypeId":1,"description":"Um presente legal.<br>\nDEF +2, Portador começa FELIZ em batalha.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"GRAMPO DE FLOR","note":"<IconIndex:44>\n<Passive State: 401>","params":[0,0,0,2,0,0,0,0],"price":0},
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{"id":33,"atypeId":1,"description":"Uma cauda de raposa real!<br>\nVELOCIDADE aumenta com ENERGIA.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"CAUDA DE RAPOSA","note":"<IconIndex:51>\n\n<Custom Parameters>\nagi = $gameParty.stressEnergyCount * 3 + 5\n<Custom Parameters>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":34,"atypeId":1,"description":"Um bracelete que incorpora a amizade.<br>\nCORAÇÃO +10, SUCO +10","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"BRACELETE DA AMIZADE","note":"<IconIndex:58>","params":[10,10,0,0,0,0,0,0],"price":0},
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{"id":35,"atypeId":1,"description":"Automaticamente te faz parecer mais esperto.<br>\nDEF +5, Aumenta ACERTO.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":0,"value":2}],"iconIndex":0,"name":"ÓCULOS DE NERD","note":"<IconIndex:3>","params":[0,0,0,5,0,0,0,0],"price":0},
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{"id":36,"atypeId":1,"description":"Definitivamente 100% ouro. Dá pra dizer pelo peso.<br>\nVLC -10","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"RELÓGIO DOURADO","note":"<IconIndex:10>","params":[0,0,0,0,0,0,-10,0],"price":5000},
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{"id":37,"atypeId":1,"description":"Mais complicado que um chapéu fácil.<br>\nDEF +6","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"CHAPÉU DURO","note":"<IconIndex:17>","params":[0,0,0,6,0,0,0,0],"price":0},
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{"id":38,"atypeId":1,"description":"Usado pra manter cabelo longe do seu rosto.<br>\nAumenta maioria dos STATUS.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"BANDANA","note":"<IconIndex:24>","params":[0,20,10,3,0,0,15,0],"price":0},
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{"id":39,"atypeId":1,"description":"Frágil. Cuide bem.<br>\nCORAÇÃO +30, Portador começa FELIZ em batalha.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"FIO DE CORAÇÃO","note":"<Passive State: 401>\n<IconIndex:31>","params":[30,0,0,0,0,0,0,0],"price":0},
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{"id":40,"atypeId":1,"description":"Te deixa mais alto! KEL iria gostar desses.<br>\nATQ +10, VLC -10","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"SALTO ALTO","note":"<IconIndex:38>","params":[0,0,10,0,0,0,-10,0],"price":0},
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{"id":41,"atypeId":1,"description":"A maldição da existência de toda criança.<br>\nPortador começa TRISTE em batalha.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"DEVER DE CASA","note":"<IconIndex:52>\n<Passive State: 402>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":42,"atypeId":1,"description":"Faz nadar ser mais fácil, só que dificil.<br>\nDEFENSE aumenta com ENERGIA.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"BÓIA","note":"<IconIndex:59>\n\n<Custom Parameters>\ndef = $gameParty.stressEnergyCount + 2\n<Custom Parameters>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":43,"atypeId":1,"description":"Previne ser TORRADO se o portador tiver mais que<br>\n1 CORAÇÃO. SORTE +10","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"MOEDA DA SORTE","note":"<Passive State: 37>\n<IconIndex:4>","params":[0,0,0,0,0,0,0,10],"price":0},
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{"id":44,"atypeId":1,"description":"Portador começa a batalha com uma EMOÇÃO<br>\naleatória.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"FEIJÃO MÁGICO","note":"//Random Emotion\n<Passive State: 400>\n<IconIndex:11>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":45,"atypeId":1,"description":"Feito pros ricos e gente de um olho só.<br>\nALL STATS +1","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.01}],"iconIndex":0,"name":"MONÓCULO","note":"<IconIndex:18>","params":[1,1,1,1,0,0,1,1],"price":0},
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{"id":46,"atypeId":1,"description":"O orgulho de todo cavalheiro.<br>\nATQ +5, SORTE +10","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"BIGODE","note":"<IconIndex:25>","params":[0,0,5,0,0,0,0,10],"price":0},
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{"id":47,"atypeId":1,"description":"Só um.<br>\nCORAÇÃO +20, SUCO +20","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"ANÉL DE CEBOLA","note":"<IconIndex:32>","params":[20,20,0,0,0,0,0,0],"price":0},
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{"id":48,"atypeId":1,"description":"Elegante e prático.<br>\nDEF +13, CORAÇÃO +30","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"LUVAS DE FORNO","note":"<IconIndex:39>","params":[30,0,0,13,0,0,0,0],"price":0},
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{"id":49,"atypeId":1,"description":"Vista em cima da cabeça.<br>\nDEF +13, CORAÇÃO +40, Previne EMOÇÃO.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1},{"code":14,"dataId":18,"value":1}],"iconIndex":0,"name":"SACOLA","note":"<IconIndex:46>","params":[40,0,0,13,0,0,0,0],"price":0},
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{"id":50,"atypeId":1,"description":"Pode falar, mas é bem tímido.<br>\nEle é um bom amigo.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"HECTOR","note":"<IconIndex:53>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":51,"atypeId":1,"description":"Um laço de bolinhas. Muito chamativo pro seu gosto.<br>\nCORAÇÃO +50, ATQ +10, DEF +3","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"LAÇO BONITO","note":"<IconIndex:5>","params":[50,0,10,3,0,0,0,0],"price":0},
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{"id":52,"atypeId":1,"description":"Tem uma foto do KEL nele.<br>\nPortador começa NERVOSO em batalha.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"SACO DE PANCADAS","note":"<IconIndex:12>\n<Passive State: 403>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":53,"atypeId":1,"description":"Meio nojento, mas te mantém com sorte.<br>\nVLC +15, SORTE +10","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"PÉ DE COELHO","note":"<IconIndex:80>","params":[0,0,0,0,0,0,15,10],"price":0},
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{"id":54,"atypeId":1,"description":"Uma linda fita vermelha.<br>\nDEF +5, ATTACK aumenta com ENERGIA.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"FITA VERMELHA","note":"<IconIndex:19>\n\n<Custom Parameters>\natk = $gameParty.stressEnergyCount * 2 + 1\n<Custom Parameters>","params":[0,0,0,5,0,0,0,0],"price":0},
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||||
{"id":55,"atypeId":1,"description":"Toca a alma profundamente.<br>\nPortador começa TRISTE em batalha.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"LIVRO POÉTICO PROFUNDO","note":"<Passive State: 402>\n<IconIndex:26>","params":[0,0,0,0,0,0,0,0],"price":0},
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||||
{"id":56,"atypeId":1,"description":"Um pato de borracha fofo. Não gosta muito de você.<br>\nDEF +7","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"PATO DE BORRACHA","note":"<IconIndex:40>","params":[0,0,0,7,0,0,0,0],"price":0},
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{"id":57,"atypeId":1,"description":"Quem pode resistir um desconto?<br>\nReduz o custo do primeiro DOM usado em batalha.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"ETIQUETA DE VENDAS","note":"<Passive State: 36>\n<IconIndex:33>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":58,"atypeId":1,"description":"Pra te ajudar a lembrar dos seus amigos...<br>\nDEF +5, CORAÇÃO +25, SUCO +25","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"COLAR DE CONCHAS","note":"<IconIndex:47>","params":[25,25,0,5,0,0,0,0],"price":0},
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||||
{"id":59,"atypeId":1,"description":"Óculos que sabe de tudo.<br>\nDEF +1, SORTE +3, Aumenta ACERTO.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0},{"code":22,"dataId":0,"value":2}],"iconIndex":0,"name":"ÓCULOS DE VIDENTE","note":"<IconIndex:54>","params":[0,0,0,1,0,0,0,3],"price":0},
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{"id":60,"atypeId":1,"description":"Espero que não esteja assombrado...<br>\nDEF +13, SORTE +13, CORAÇÃO +13","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"CARTOLA","note":"<IconIndex:61>","params":[13,0,0,13,0,0,0,13],"price":0},
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{"id":61,"atypeId":1,"description":"DELETE","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"PET DRITO","note":"<IconIndex:79>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":62,"atypeId":1,"description":"Pode falar, mas é bem tímido.<br>\nStatus aumenta com ENERGIA.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"HECTOR JR","note":"<IconIndex:53>\n\n<Custom Parameters>\natk = $gameParty.stressEnergyCount + 1\ndef = $gameParty.stressEnergyCount + 1\nagi = $gameParty.stressEnergyCount + 1\nluk = $gameParty.stressEnergyCount\n<Custom Parameters>","params":[0,0,0,0,0,0,0,0],"price":0},
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{"id":63,"atypeId":1,"description":"Cruelmente descartado pela SWEETHEART.<br>\nAumenta TODOS OS STATUS. Portador começa FELIZ.","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"ANÉU DE CASAMENTO","note":"<Passive State: 401>\n<IconIndex:27>","params":[10,10,3,3,0,0,3,3],"price":0},
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{"id":64,"atypeId":1,"description":"Para todas as suas necessidades de desejos.<br>\nSORTE +7","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"FÚRCULA","note":"<IconIndex:20>","params":[0,0,0,0,0,0,0,7],"price":0},
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{"id":65,"atypeId":1,"description":"Um jovem vegetal.<br>\nCORAÇÃO +15, SUCO +15","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"PEQUENO VEGETAL","note":"<IconIndex:83>","params":[15,15,0,0,0,0,0,0],"price":0},
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{"id":66,"atypeId":1,"description":"Incorpora o espírito da PRIMAVERA.<br>\nSUCO +10","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"BALDE DE ÁGUA","note":"<IconIndex:84>","params":[0,10,0,0,0,0,0,0],"price":0},
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{"id":148,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
|
||||
{"id":149,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0},
|
||||
{"id":150,"atypeId":0,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":0,"name":"","note":"","params":[0,0,0,0,0,0,0,0],"price":0}
|
||||
]
|
2003
www.br/data/CommonEvents.json
Normal file
2003
www.br/data/CommonEvents.json
Normal file
File diff suppressed because one or more lines are too long
1203
www.br/data/Enemies.json
Normal file
1203
www.br/data/Enemies.json
Normal file
File diff suppressed because it is too large
Load diff
1003
www.br/data/Items.json
Normal file
1003
www.br/data/Items.json
Normal file
File diff suppressed because it is too large
Load diff
163
www.br/data/Map006.json
Normal file
163
www.br/data/Map006.json
Normal file
File diff suppressed because one or more lines are too long
135
www.br/data/Map013.json
Normal file
135
www.br/data/Map013.json
Normal file
File diff suppressed because one or more lines are too long
175
www.br/data/Map014.json
Normal file
175
www.br/data/Map014.json
Normal file
File diff suppressed because one or more lines are too long
103
www.br/data/Map018.json
Normal file
103
www.br/data/Map018.json
Normal file
File diff suppressed because one or more lines are too long
56
www.br/data/Map046.json
Normal file
56
www.br/data/Map046.json
Normal file
File diff suppressed because one or more lines are too long
98
www.br/data/Map050.json
Normal file
98
www.br/data/Map050.json
Normal file
File diff suppressed because one or more lines are too long
136
www.br/data/Map063.json
Normal file
136
www.br/data/Map063.json
Normal file
File diff suppressed because one or more lines are too long
97
www.br/data/Map073.json
Normal file
97
www.br/data/Map073.json
Normal file
File diff suppressed because one or more lines are too long
69
www.br/data/Map074.json
Normal file
69
www.br/data/Map074.json
Normal file
File diff suppressed because one or more lines are too long
172
www.br/data/Map078.json
Normal file
172
www.br/data/Map078.json
Normal file
File diff suppressed because one or more lines are too long
60
www.br/data/Map080.json
Normal file
60
www.br/data/Map080.json
Normal file
File diff suppressed because one or more lines are too long
42
www.br/data/Map083.json
Normal file
42
www.br/data/Map083.json
Normal file
File diff suppressed because one or more lines are too long
79
www.br/data/Map087.json
Normal file
79
www.br/data/Map087.json
Normal file
File diff suppressed because one or more lines are too long
110
www.br/data/Map092.json
Normal file
110
www.br/data/Map092.json
Normal file
File diff suppressed because one or more lines are too long
28
www.br/data/Map096.json
Normal file
28
www.br/data/Map096.json
Normal file
File diff suppressed because one or more lines are too long
50
www.br/data/Map100.json
Normal file
50
www.br/data/Map100.json
Normal file
File diff suppressed because one or more lines are too long
135
www.br/data/Map106.json
Normal file
135
www.br/data/Map106.json
Normal file
File diff suppressed because one or more lines are too long
69
www.br/data/Map111.json
Normal file
69
www.br/data/Map111.json
Normal file
File diff suppressed because one or more lines are too long
87
www.br/data/Map124.json
Normal file
87
www.br/data/Map124.json
Normal file
File diff suppressed because one or more lines are too long
68
www.br/data/Map126.json
Normal file
68
www.br/data/Map126.json
Normal file
File diff suppressed because one or more lines are too long
43
www.br/data/Map131.json
Normal file
43
www.br/data/Map131.json
Normal file
File diff suppressed because one or more lines are too long
38
www.br/data/Map140.json
Normal file
38
www.br/data/Map140.json
Normal file
File diff suppressed because one or more lines are too long
52
www.br/data/Map145.json
Normal file
52
www.br/data/Map145.json
Normal file
File diff suppressed because one or more lines are too long
23
www.br/data/Map148.json
Normal file
23
www.br/data/Map148.json
Normal file
File diff suppressed because one or more lines are too long
32
www.br/data/Map150.json
Normal file
32
www.br/data/Map150.json
Normal file
File diff suppressed because one or more lines are too long
28
www.br/data/Map158.json
Normal file
28
www.br/data/Map158.json
Normal file
File diff suppressed because one or more lines are too long
18
www.br/data/Map162.json
Normal file
18
www.br/data/Map162.json
Normal file
File diff suppressed because one or more lines are too long
58
www.br/data/Map164.json
Normal file
58
www.br/data/Map164.json
Normal file
File diff suppressed because one or more lines are too long
40
www.br/data/Map165.json
Normal file
40
www.br/data/Map165.json
Normal file
File diff suppressed because one or more lines are too long
115
www.br/data/Map169.json
Normal file
115
www.br/data/Map169.json
Normal file
File diff suppressed because one or more lines are too long
63
www.br/data/Map175.json
Normal file
63
www.br/data/Map175.json
Normal file
File diff suppressed because one or more lines are too long
62
www.br/data/Map180.json
Normal file
62
www.br/data/Map180.json
Normal file
File diff suppressed because one or more lines are too long
63
www.br/data/Map183.json
Normal file
63
www.br/data/Map183.json
Normal file
File diff suppressed because one or more lines are too long
66
www.br/data/Map185.json
Normal file
66
www.br/data/Map185.json
Normal file
File diff suppressed because one or more lines are too long
119
www.br/data/Map187.json
Normal file
119
www.br/data/Map187.json
Normal file
File diff suppressed because one or more lines are too long
93
www.br/data/Map191.json
Normal file
93
www.br/data/Map191.json
Normal file
File diff suppressed because one or more lines are too long
97
www.br/data/Map197.json
Normal file
97
www.br/data/Map197.json
Normal file
File diff suppressed because one or more lines are too long
16
www.br/data/Map202.json
Normal file
16
www.br/data/Map202.json
Normal file
File diff suppressed because one or more lines are too long
34
www.br/data/Map215.json
Normal file
34
www.br/data/Map215.json
Normal file
File diff suppressed because one or more lines are too long
40
www.br/data/Map216.json
Normal file
40
www.br/data/Map216.json
Normal file
File diff suppressed because one or more lines are too long
61
www.br/data/Map236.json
Normal file
61
www.br/data/Map236.json
Normal file
File diff suppressed because one or more lines are too long
119
www.br/data/Map240.json
Normal file
119
www.br/data/Map240.json
Normal file
File diff suppressed because one or more lines are too long
15
www.br/data/Map252.json
Normal file
15
www.br/data/Map252.json
Normal file
File diff suppressed because one or more lines are too long
19
www.br/data/Map258.json
Normal file
19
www.br/data/Map258.json
Normal file
File diff suppressed because one or more lines are too long
66
www.br/data/Map264.json
Normal file
66
www.br/data/Map264.json
Normal file
File diff suppressed because one or more lines are too long
25
www.br/data/Map291.json
Normal file
25
www.br/data/Map291.json
Normal file
File diff suppressed because one or more lines are too long
68
www.br/data/Map297.json
Normal file
68
www.br/data/Map297.json
Normal file
File diff suppressed because one or more lines are too long
47
www.br/data/Map310.json
Normal file
47
www.br/data/Map310.json
Normal file
File diff suppressed because one or more lines are too long
26
www.br/data/Map340.json
Normal file
26
www.br/data/Map340.json
Normal file
File diff suppressed because one or more lines are too long
75
www.br/data/Map341.json
Normal file
75
www.br/data/Map341.json
Normal file
File diff suppressed because one or more lines are too long
28
www.br/data/Map343.json
Normal file
28
www.br/data/Map343.json
Normal file
File diff suppressed because one or more lines are too long
39
www.br/data/Map345.json
Normal file
39
www.br/data/Map345.json
Normal file
File diff suppressed because one or more lines are too long
307
www.br/data/Map346.json
Normal file
307
www.br/data/Map346.json
Normal file
File diff suppressed because one or more lines are too long
28
www.br/data/Map347.json
Normal file
28
www.br/data/Map347.json
Normal file
File diff suppressed because one or more lines are too long
12
www.br/data/Map356.json
Normal file
12
www.br/data/Map356.json
Normal file
File diff suppressed because one or more lines are too long
23
www.br/data/Map380.json
Normal file
23
www.br/data/Map380.json
Normal file
File diff suppressed because one or more lines are too long
41
www.br/data/Map383.json
Normal file
41
www.br/data/Map383.json
Normal file
File diff suppressed because one or more lines are too long
41
www.br/data/Map384.json
Normal file
41
www.br/data/Map384.json
Normal file
File diff suppressed because one or more lines are too long
26
www.br/data/Map455.json
Normal file
26
www.br/data/Map455.json
Normal file
File diff suppressed because one or more lines are too long
86
www.br/data/Map466.json
Normal file
86
www.br/data/Map466.json
Normal file
File diff suppressed because one or more lines are too long
10
www.br/data/Map489.json
Normal file
10
www.br/data/Map489.json
Normal file
File diff suppressed because one or more lines are too long
707
www.br/data/Quests.yaml
Normal file
707
www.br/data/Quests.yaml
Normal file
|
@ -0,0 +1,707 @@
|
|||
quests:
|
||||
# -----------------------------------------------
|
||||
# STUFFED EGGPLANT
|
||||
# -----------------------------------------------
|
||||
Aubergine:
|
||||
world: 1
|
||||
name:
|
||||
en: BICHINHO DE PELÚCIA
|
||||
jp: BICHINHO DE PELÚCIA
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_26'
|
||||
# -----------------------------------------------
|
||||
# LOST BALL
|
||||
# -----------------------------------------------
|
||||
LostBall:
|
||||
world: 1
|
||||
name:
|
||||
en: BOLA PERDIDA DA BERLY
|
||||
jp: BOLA PERDIDA DA BERLY
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_175'
|
||||
1:
|
||||
- 'XX_QUEST.message_180'
|
||||
2:
|
||||
- 'XX_QUEST.message_181'
|
||||
# -----------------------------------------------
|
||||
# HECTOR
|
||||
# -----------------------------------------------
|
||||
Hector:
|
||||
world: 1
|
||||
name:
|
||||
en: HECTOR
|
||||
jp: ケビン
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_85'
|
||||
1:
|
||||
- 'XX_QUEST.message_86'
|
||||
# -----------------------------------------------
|
||||
# DAISY’S DILEMMA
|
||||
# -----------------------------------------------
|
||||
FlowerPuzzle:
|
||||
world: 1
|
||||
name:
|
||||
en: DILEMA DA DAISY
|
||||
jp: DILEMA DA DAISY
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_90'
|
||||
1:
|
||||
- 'XX_QUEST.message_95'
|
||||
2:
|
||||
- 'XX_QUEST.message_96'
|
||||
|
||||
# -----------------------------------------------
|
||||
# Weak minds
|
||||
# -----------------------------------------------
|
||||
KiteKid:
|
||||
world: 1
|
||||
name:
|
||||
en: MENTES FRACAS
|
||||
jp: MENTES FRACAS
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_245'
|
||||
1:
|
||||
- 'XX_QUEST.message_246'
|
||||
|
||||
# -----------------------------------------------
|
||||
# Whereabouts of Duckie jr
|
||||
# -----------------------------------------------
|
||||
Duckie:
|
||||
world: 1
|
||||
name:
|
||||
en: PARADEIRO DE PATINHO JR
|
||||
jp: PARADEIRO DE PATINHO JR
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_200'
|
||||
1:
|
||||
- 'XX_QUEST.message_205'
|
||||
2:
|
||||
- 'XX_QUEST.message_206'
|
||||
# -----------------------------------------------
|
||||
# Stick in the mud (Scarecrow)
|
||||
# -----------------------------------------------
|
||||
StickInTheMud:
|
||||
world: 1
|
||||
name:
|
||||
en: PRESO NA LAMA
|
||||
jp: PRESO NA LAMA
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_100'
|
||||
1:
|
||||
- 'XX_QUEST.message_20'
|
||||
# -----------------------------------------------
|
||||
# Strange request (TV girl)
|
||||
# -----------------------------------------------
|
||||
StrangeRequest:
|
||||
world: 1
|
||||
name:
|
||||
en: PEDIDO ESTRANHO
|
||||
jp: PEDIDO ESTRANHO
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_105'
|
||||
1:
|
||||
- 'XX_QUEST.message_110'
|
||||
2:
|
||||
- 'XX_QUEST.message_111'
|
||||
# -----------------------------------------------
|
||||
# Itchy
|
||||
# -----------------------------------------------
|
||||
Itchy:
|
||||
world: 1
|
||||
name:
|
||||
en: COCEIRA
|
||||
jp: COCEIRA
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_170'
|
||||
1:
|
||||
- 'XX_QUEST.message_171'
|
||||
# -----------------------------------------------
|
||||
# Orange Joe
|
||||
# -----------------------------------------------
|
||||
Orange:
|
||||
world: 1
|
||||
name:
|
||||
en: A CONVICÇÃO DE JOÃO LARANJA
|
||||
jp: A CONVICÇÃO DE JOÃO LARANJA
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_185'
|
||||
1:
|
||||
- 'XX_QUEST.message_186'
|
||||
# -----------------------------------------------
|
||||
# Present for Palmie
|
||||
# -----------------------------------------------
|
||||
PresentForPalmie:
|
||||
world: 1
|
||||
name:
|
||||
en: PRESENTE PRA PALMIE
|
||||
jp: PRESENTE PRA PALMIE
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_241'
|
||||
1:
|
||||
- 'XX_QUEST.message_240'
|
||||
# -----------------------------------------------
|
||||
# Fascinating Literature (Demi)
|
||||
# -----------------------------------------------
|
||||
FascinatingLiterature:
|
||||
world: 1
|
||||
name:
|
||||
en: LITERATURA FASCINANTE
|
||||
jp: LITERATURA FASCINANTE
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_140'
|
||||
1:
|
||||
- 'XX_QUEST.message_146'
|
||||
2:
|
||||
- 'XX_QUEST.message_145'
|
||||
# -----------------------------------------------
|
||||
# A good listener (Candlie)
|
||||
# -----------------------------------------------
|
||||
Candlie:
|
||||
world: 1
|
||||
name:
|
||||
en: UM BOM OUVINTE
|
||||
jp: UM BOM OUVINTE
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_190'
|
||||
1:
|
||||
- 'XX_QUEST.message_195'
|
||||
2:
|
||||
- 'XX_QUEST.message_196'
|
||||
# -----------------------------------------------
|
||||
# Care package
|
||||
# -----------------------------------------------
|
||||
CarePackage:
|
||||
world: 1
|
||||
name:
|
||||
en: PACOTE DE AJUDA
|
||||
jp: PACOTE DE AJUDA
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_160'
|
||||
1:
|
||||
- 'XX_QUEST.message_161'
|
||||
# -----------------------------------------------
|
||||
# B.E.D.
|
||||
# -----------------------------------------------
|
||||
BED:
|
||||
world: 1
|
||||
name:
|
||||
en: C.A.M.A.
|
||||
jp: C.A.M.A.
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_115'
|
||||
1:
|
||||
- 'XX_QUEST.message_120'
|
||||
2:
|
||||
- 'XX_QUEST.message_125'
|
||||
3:
|
||||
- 'XX_QUEST.message_126'
|
||||
# -----------------------------------------------
|
||||
# Sweaty snack
|
||||
# -----------------------------------------------
|
||||
Sweaty:
|
||||
world: 1
|
||||
name:
|
||||
en: LANCHE SUADO
|
||||
jp: LANCHE SUADO
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_130'
|
||||
1:
|
||||
- 'XX_QUEST.message_131'
|
||||
# -----------------------------------------------
|
||||
# Pessi's thing
|
||||
# -----------------------------------------------
|
||||
Pessi:
|
||||
world: 1
|
||||
name:
|
||||
en: A COISA DO PESSI
|
||||
jp: A COISA DO PESSI
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_255'
|
||||
1:
|
||||
- 'XX_QUEST.message_261'
|
||||
2:
|
||||
- 'XX_QUEST.message_260'
|
||||
# -----------------------------------------------
|
||||
# Ghost party
|
||||
# -----------------------------------------------
|
||||
GhostParty:
|
||||
world: 1
|
||||
name:
|
||||
en: FESTA FANTASMA
|
||||
jp: FESTA FANTASMA
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_165'
|
||||
1:
|
||||
- 'XX_QUEST.message_166'
|
||||
2:
|
||||
- 'XX_QUEST.message_167'
|
||||
|
||||
|
||||
# -----------------------------------------------
|
||||
# Call of inspiration (Pool noodle)
|
||||
# -----------------------------------------------
|
||||
PoolNoodle:
|
||||
world: 1
|
||||
name:
|
||||
en: CHAMADA DE INSPIRAÇÃO
|
||||
jp: CHAMADA DE INSPIRAÇÃO
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_250'
|
||||
1:
|
||||
- 'XX_QUEST.message_251'
|
||||
# -----------------------------------------------
|
||||
# Weeping Willow
|
||||
# -----------------------------------------------
|
||||
Willow:
|
||||
world: 1
|
||||
name:
|
||||
en: FANTASMA CHORONA
|
||||
jp: FANTASMA CHORONA
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_265'
|
||||
1:
|
||||
- 'XX_QUEST.message_266'
|
||||
2:
|
||||
- 'XX_QUEST.message_267'
|
||||
# -----------------------------------------------
|
||||
# Son of a space pirate (Pinkbeard)
|
||||
# -----------------------------------------------
|
||||
Pinkbeard:
|
||||
world: 1
|
||||
name:
|
||||
en: FILHO DE UM PIRATA ESPACIAL
|
||||
jp: FILHO DE UM PIRATA ESPACIAL
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_150'
|
||||
1:
|
||||
- 'XX_QUEST.message_155'
|
||||
2:
|
||||
- 'XX_QUEST.message_156'
|
||||
|
||||
# -----------------------------------------------
|
||||
# Feed humphrey
|
||||
# -----------------------------------------------
|
||||
Humphrey:
|
||||
world: 1
|
||||
name:
|
||||
en: ALIMENTAR O HUMPHREY
|
||||
jp: ALIMENTAR O HUMPHREY
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_406'
|
||||
1:
|
||||
- 'XX_QUEST.message_407'
|
||||
# -----------------------------------------------
|
||||
# Marina
|
||||
# -----------------------------------------------
|
||||
Marina:
|
||||
world: 1
|
||||
name:
|
||||
en: OPERAÇÃO DA MARINA
|
||||
jp: OPERAÇÃO DA MARINA
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_210'
|
||||
1:
|
||||
- 'XX_QUEST.message_215'
|
||||
2:
|
||||
- 'XX_QUEST.message_216'
|
||||
# -----------------------------------------------
|
||||
# Medusa
|
||||
# -----------------------------------------------
|
||||
Medusa:
|
||||
world: 1
|
||||
name:
|
||||
en: EXPERIMENTO DA MEDUSA
|
||||
jp: EXPERIMENTO DA MEDUSA
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_220'
|
||||
1:
|
||||
- 'XX_QUEST.message_225'
|
||||
2:
|
||||
- 'XX_QUEST.message_226'
|
||||
# -----------------------------------------------
|
||||
# Molly
|
||||
# -----------------------------------------------
|
||||
Molly:
|
||||
world: 1
|
||||
name:
|
||||
en: ANÁLISE DA MOLLY
|
||||
jp: ANÁLISE DA MOLLY
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_230'
|
||||
1:
|
||||
- 'XX_QUEST.message_235'
|
||||
2:
|
||||
- 'XX_QUEST.message_236'
|
||||
# -----------------------------------------------
|
||||
# Basil is missing
|
||||
# -----------------------------------------------
|
||||
Missing:
|
||||
world: 1
|
||||
name:
|
||||
en: BASIL
|
||||
jp: BASIL
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_270'
|
||||
1:
|
||||
- 'XX_QUEST.message_271'
|
||||
2:
|
||||
- 'XX_QUEST.message_272'
|
||||
3:
|
||||
- 'XX_QUEST.message_273'
|
||||
4:
|
||||
- 'XX_QUEST.message_274'
|
||||
5:
|
||||
- 'XX_QUEST.message_275'
|
||||
6:
|
||||
- 'XX_QUEST.message_276'
|
||||
7:
|
||||
- 'XX_QUEST.message_277'
|
||||
8:
|
||||
- 'XX_QUEST.message_278'
|
||||
9:
|
||||
- 'XX_QUEST.message_279'
|
||||
10:
|
||||
- 'XX_QUEST.message_280'
|
||||
11:
|
||||
- 'XX_QUEST.message_281'
|
||||
12:
|
||||
- 'XX_QUEST.message_282'
|
||||
13:
|
||||
- 'XX_QUEST.message_283'
|
||||
14:
|
||||
- 'XX_QUEST.message_284'
|
||||
15:
|
||||
- 'XX_QUEST.message_285'
|
||||
16:
|
||||
- 'XX_QUEST.message_286'
|
||||
17:
|
||||
- 'XX_QUEST.message_287'
|
||||
|
||||
# -----------------------------------------------
|
||||
# SPACE PIRATE MIXTAPE
|
||||
# -----------------------------------------------
|
||||
Mixtape:
|
||||
world: 1
|
||||
name:
|
||||
en: CAPITÃO DOS PIRATAS ESPACIAIS
|
||||
jp: CAPITÃO DOS PIRATAS ESPACIAIS
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_40'
|
||||
1:
|
||||
- 'XX_QUEST.message_41'
|
||||
2:
|
||||
- 'XX_QUEST.message_42'
|
||||
3:
|
||||
- 'XX_QUEST.message_43'
|
||||
|
||||
# -----------------------------------------------
|
||||
# FRONT ROW TICKETS
|
||||
# -----------------------------------------------
|
||||
FrontRow:
|
||||
world: 1
|
||||
name:
|
||||
en: INGRESSOS DA PRIMEIRA FILA
|
||||
jp: INGRESSOS DA PRIMEIRA FILA
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_45'
|
||||
1:
|
||||
- 'XX_QUEST.message_50'
|
||||
2:
|
||||
- 'XX_QUEST.message_55'
|
||||
3:
|
||||
- 'XX_QUEST.message_60'
|
||||
# -----------------------------------------------
|
||||
# Missing friends
|
||||
# -----------------------------------------------
|
||||
Alone:
|
||||
world: 1
|
||||
name:
|
||||
en: AMIGOS DESAPARECIDOS
|
||||
jp: AMIGOS DESAPARECIDOS
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_75'
|
||||
1:
|
||||
- 'XX_QUEST.message_80'
|
||||
|
||||
# -----------------------------------------------
|
||||
# BASIlS HOUSE
|
||||
# -----------------------------------------------
|
||||
BasilHouse:
|
||||
world: 1
|
||||
name:
|
||||
en: BASIL
|
||||
jp: BASIL
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_30'
|
||||
1:
|
||||
- 'XX_QUEST.message_31'
|
||||
2:
|
||||
- 'XX_QUEST.message_32'
|
||||
3:
|
||||
- 'XX_QUEST.message_25'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest95:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_35'
|
||||
1:
|
||||
- 'XX_QUEST.message_36'
|
||||
2:
|
||||
- 'XX_QUEST.message_37'
|
||||
3:
|
||||
- 'XX_QUEST.message_25'
|
||||
|
||||
# -----------------------------------------------
|
||||
# Leafie
|
||||
# -----------------------------------------------
|
||||
Leafie:
|
||||
world: 1
|
||||
name:
|
||||
en: ASSASSINO DE COELHOS
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_400'
|
||||
1:
|
||||
- 'XX_QUEST.message_401'
|
||||
# -----------------------------------------------
|
||||
# Rain town
|
||||
# -----------------------------------------------
|
||||
Raintown:
|
||||
world: 1
|
||||
name:
|
||||
en: VILA DA CHUVA
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_402'
|
||||
1:
|
||||
- 'XX_QUEST.message_403'
|
||||
2:
|
||||
- 'XX_QUEST.message_408'
|
||||
# -----------------------------------------------
|
||||
# Squizzards
|
||||
# -----------------------------------------------
|
||||
Squizzards:
|
||||
world: 1
|
||||
name:
|
||||
en: LULÁGICOS
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_404'
|
||||
1:
|
||||
- 'XX_QUEST.message_405'
|
||||
|
||||
# -----------------------------------------------
|
||||
# Neighbors Room Resting
|
||||
# -----------------------------------------------
|
||||
Rest:
|
||||
world: 1
|
||||
name:
|
||||
en: DORMINDO NA SALA DOS VIZINHOS
|
||||
jp: DORMINDO NA SALA DOS VIZINHOS
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_410'
|
||||
1:
|
||||
- 'XX_QUEST.message_411'
|
||||
|
||||
# -----------------------------------------------
|
||||
# Abandoned house
|
||||
# -----------------------------------------------
|
||||
Abandoned:
|
||||
world: 1
|
||||
name:
|
||||
en: CASA VAZIA
|
||||
jp: CASA VAZIA
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_420'
|
||||
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest36:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest37:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest38:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest39:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest40:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest41:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest42:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest43:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest44:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest45:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest46:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest47:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest48:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest49:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
||||
# -----------------------------------------------
|
||||
#
|
||||
# -----------------------------------------------
|
||||
Quest50:
|
||||
name:
|
||||
en:
|
||||
jp:
|
||||
text:
|
||||
0:
|
||||
- 'XX_QUEST.message_0'
|
1503
www.br/data/Skills.json
Normal file
1503
www.br/data/Skills.json
Normal file
File diff suppressed because it is too large
Load diff
603
www.br/data/States.json
Normal file
603
www.br/data/States.json
Normal file
|
@ -0,0 +1,603 @@
|
|||
[
|
||||
null,
|
||||
{"id":1,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":1,"maxTurns":1,"message1":" foi TORRADO!","message2":" foi derrotado!","message3":"","message4":" ressuscitou!","minTurns":1,"motion":3,"name":"UNCONSCIOUS","note":"State #1 will be automatically added when\nHP reaches 0.\n\n<StateFaceIndex: 8>\n<StateBackIndex: 1>\n<StateListIndex: 1>\n\n<Custom Apply Effect>\nif($gameParty.inBattle() && target.isActor()) {\ntarget.removeStateCategoryAll(\"HAPPY\")\ntarget.removeStateCategoryAll(\"SAD\")\ntarget.removeStateCategoryAll(\"ANGRY\")\ntarget.removeStateCategoryAll(\"AFRAID\")\n$gameParty.refreshMembers()\nSceneManager._scene._statusWindow.refresh()\nif(BattleManager._action.item()) {\nif(BattleManager._action.item().meta.BattleLogType) {\nBattleManager._logWindow.displayAddedStates(user)\n}\n}\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\ntarget._playedCollapseSound = false;\nif(target.isActor()) {\n$gameParty.refreshMembers()\n}\n</Custom Remove Effect>","overlay":0,"priority":100,"releaseByDamage":false,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[{"code":23,"dataId":9,"value":0}]},
|
||||
{"id":2,"autoRemovalTiming":2,"chanceByDamage":100,"description":"","iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"GUARD","note":"","overlay":0,"priority":0,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":true,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":62,"dataId":1,"value":0}]},
|
||||
{"id":3,"autoRemovalTiming":0,"chanceByDamage":100,"description":"","iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"IMMORTAL","note":"","overlay":0,"priority":0,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":14,"dataId":1,"value":0}]},
|
||||
{"id":4,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"// EMOTION STATES //","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":5,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"///HAPPY STATES///","note":"// Trigger: Inflicting a Critical Hit.\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":6,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.1},{"code":21,"dataId":7,"value":2},{"code":21,"dataId":6,"value":1.25},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":3,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":2,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" ficou FELIZ!","message2":" ficou FELIZ!","message3":"","message4":"","minTurns":6,"motion":0,"name":"HAPPY","note":"<TransformEmotion: happy>\n<BattleLogType:HAPPY>\n\n//GRAPHICS\n<StateFaceIndex: 1>\n<StateBackIndex: 2>\n<StateListIndex: 3>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":7,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.2},{"code":21,"dataId":7,"value":3},{"code":21,"dataId":6,"value":1.5},{"code":11,"dataId":4,"value":0.65},{"code":11,"dataId":3,"value":2},{"code":11,"dataId":5,"value":2},{"code":31,"dataId":2,"value":1},{"code":14,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" ficou EXTÁTICO(A)!","message2":" ficou EXTÁTICO(A)!","message3":"","message4":"","minTurns":6,"motion":0,"name":"ECSTATIC","note":"<TransformEmotion: happy>\n\n//GRAPHICS\n<StateFaceIndex: 2>\n<StateBackIndex: 3>\n<StateListIndex: 4>\n\n<BattleLogType:ECSTATIC>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":8,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.3},{"code":21,"dataId":7,"value":4},{"code":21,"dataId":6,"value":2},{"code":11,"dataId":4,"value":0.5},{"code":11,"dataId":3,"value":2.5},{"code":11,"dataId":5,"value":2.5},{"code":31,"dataId":2,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" ficou MANÍACO!","message2":" ficou MANÍACO!","message3":"","message4":"","minTurns":6,"motion":0,"name":"MANIC","note":"<TransformEmotion: happy>\n\n//GRAPHICS\n<StateImageRow:4>\n<StateBackIndex: 4>\n<StateListIndex: 5>\n<StateFaceIndex: 11>\n\n<BattleLogType:MANIC>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":9,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"///SAD STATES///","note":"// Trigger: Missing a Basic Attack or Skill.","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":100},
|
||||
{"id":10,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.25},{"code":21,"dataId":6,"value":0.8},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" ficou TRISTE...","message2":" ficou TRISTE...","message3":"","message4":"","minTurns":6,"motion":0,"name":"SAD","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<StateBackIndex: 5>\n<StateFaceIndex: 4>\n<StateListIndex: 6>\n<BattleLogType:SAD>\n\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.3);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":11,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.35},{"code":21,"dataId":6,"value":0.65},{"code":11,"dataId":2,"value":0.65},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":5,"value":2},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" ficou DEPRIMIDO(A)...","message2":" ficou DEPRIMIDO(A)...","message3":"","message4":"","minTurns":6,"motion":0,"name":"DEPRESSED","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<BattleBackgroundName: status_depressed>\n<StateBackIndex: 6>\n<BattleFaceRow: 5>\n<StateFaceIndex: 5>\n<BattleLogType:DEPRESSED>\n<StateImageRow:6>\n<StateListIndex: 7>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.5);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":12,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":6,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":4,"value":2.5},{"code":11,"dataId":5,"value":2.5},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" ficou MISERÁVEL...","message2":" ficou MISERÁVEL...","message3":"","message4":"","minTurns":6,"motion":0,"name":"MISERABLE","note":"<TransformEmotion: sad>\n\n<BattleLogType:MISERABLE>\n<StateBackIndex: 7>\n<StateImageRow:7>\n<Category: EMOTION>\n<Category: SAD>\n<StateListIndex: 8>\n<StateFaceIndex: 12>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 1);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":13,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"///ANGRY STATES///","note":"// Trigger: Taking a Critical Hit","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":14,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":3,"value":0.5},{"code":11,"dataId":3,"value":0.8},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":4,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" ficou NERVOSO(A)!","message2":" ficou NERVOSO(A)!","message3":"","message4":"","minTurns":6,"motion":0,"name":"ANGRY","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<BattleBackgroundName: status_angry>\n<StateBackIndex: 8>\n<BattleFaceRow: 6>\n<StateFaceIndex: 6>\n<BattleLogType:ANGRY>\n<StateImageRow:8>\n<StateListIndex: 9>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":15,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":0.3},{"code":11,"dataId":3,"value":0.65},{"code":11,"dataId":2,"value":2},{"code":11,"dataId":5,"value":2},{"code":31,"dataId":4,"value":1},{"code":14,"dataId":14,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" ficou ENFURECIDO(A)!","message2":" ficou ENFURECIDO(A)!","message3":"","message4":"","minTurns":6,"motion":0,"name":"ENRAGED","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<BattleBackgroundName: status_enraged>\n<StateBackIndex: 9>\n<BattleFaceRow: 7>\n<StateFaceIndex: 7>\n<BattleLogType:ENRAGED>\n<StateImageRow:9>\n<StateListIndex: 10>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":16,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":2},{"code":21,"dataId":3,"value":0.15},{"code":11,"dataId":3,"value":0.5},{"code":11,"dataId":2,"value":2.5},{"code":11,"dataId":5,"value":2.5},{"code":31,"dataId":4,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" ficou FURIOSO!","message2":" ficou FURIOSO!","message3":"","message4":"","minTurns":6,"motion":0,"name":"FURIOUS","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<StateBackIndex: 10>\n<BattleLogType:FURIOUS>\n<StateImageRow:10>\n<StateListIndex: 11>\n<StateFaceIndex: 13>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":17,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"///FEAR STATES///","note":"// Trigger: Enemy Skill \n// (Only affects Player Characters)\n// Prevents Player Characters from using Skills.","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":18,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":11,"message1":" ficou ASSUSTADO...","message2":" ficou ASSUSTADO...","message3":"","message4":" se acalmou.","minTurns":11,"motion":0,"name":"AFRAID","note":"//GRAPHICS\n<BattleBackgroundName: status_afraid>\n<StateBackIndex: 11>\n<BattleFaceRow: 3>\n<StateFaceIndex: 3>\n<BattleLogType:AFRAID>\n<StateImageRow:11>\n<StateListIndex: 12>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: AFRAID>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\n</Custom Apply Effect>","overlay":0,"priority":65,"releaseByDamage":false,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":3,"value":1.5},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":11,"dataId":6,"value":1.5}]},
|
||||
{"id":19,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":42,"dataId":1,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"PANIC","note":"//STATE CATEGORIES\n<Category: EMOTION>\n<Category: PANIC>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":20,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":3,"value":0.9},{"code":14,"dataId":18,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"STRESSED OUT","note":"//STATE CATEGORIES\n<Category: EMOTION>\n<Category: PANIC>\n\n//GRAPHICS\n<StateBackIndex: 1>\n<BattleLogType:FURIOUS>\n<StateImageRow:10>\n<StateListIndex: 2>\n<StateFaceIndex: 14>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":21,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"RANDOM EMOTION","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":22,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"// OTHER STATES //","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":23,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"BEAST BOOST","note":"<Custom Establish Effect>\n// Check if Beast Boost hasn't been applied yet and if the target is dead or the target's HP is 0\nif (!this._beastBoostApplied && (target.isDead() || target.hp <= 0)) {\n // Enable the Beast Boost flag\n this._beastBoostApplied = true;\n // Get the parameter ID to be boosted to be ATK\n var boostParam = 2;\n // Loop through ATK, DEF, MAT, MDF, AGI, and LUK parameters\n for (var i = 3; i < 8; ++i) {\n // Check if the looped parameter is the highest\n if (user.param(i) > user.param(boostParam)) {\n // Set the boosted parameter to the currently looped parameter\n boostParam = i;\n }\n }\n // Set the number of turns for the buff\n var turns = 4;\n // Buff the attacker\n user.addBuff(boostParam, turns);\n // Play an animation on the attacker\n user.startAnimation(119);\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":24,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TICKLE","note":"<Custom Select Effect>\n// Get the current skill\nvar skill = this.item();\n// Check if the skill exists and can deal critical damage\nif (skill && skill.damage.critical) {\n // Get the previous Critical Hit settings\n this._prevForcedCriticalHit = $gameSystem._forceCritical;\n this._prevForcedNoCriticalHit = $gameSystem._forceNoCritical;\n // Force the hit to be a critical hit\n BattleManager.actionForceCritical();\n}\n</Custom Select Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":25,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"IMMOBILE","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
|
||||
{"id":26,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TAUNT","note":"<Physical Taunt>\n<Magical Taunt>\n<Certain Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":27,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"SINGLE TARGET TAUNT (CHARM)","note":"<Ignore Physical Taunt>\n<Ignore Magical Taunt>\n<Ignore Certain Taunt>\n\n<Custom Action Start Effect>\n// Get current action.\nvar action = user.currentAction();\n// Check if action exists, for an opponent, and that the provoker isn't on the same team\nif (action && action.isForOpponent() && origin.isActor() !== user.isActor()) {\n action.setTarget(origin.index());\n}\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":28,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HEALING LINK","note":"<Custom React Effect>\nif (value < 0) {\n var heal = Math.floor(value * 0.5);\n origin.gainHp(-heal);\n origin.startDamagePopup();\n origin.clearResult();\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":29,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"CALL FOR FRIEND DELAY","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
|
||||
{"id":30,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":10}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"FLY","note":"// Selection Control\n<Cannot Select: All>\n\n// Buffs & States Core\n<Custom Leave Effect>\n// Get the landing skill.\nvar skill = 778;\n// Get the last targeted index.\nvar target = -2;\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
|
||||
{"id":31,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HIDE","note":"<Cannot Select: All>\n\n<BattleLogType:HIDE>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":32,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"STOCKPILE","note":"<Custom Apply Effect>\n// Default the stockpile stacks to 0.\nuser._stockpile = user._stockpile || 0;\n// Increase the stockpile stack by 1\nuser._stockpile += 1;\n// Cap the stockpile stack at 3\nuser._stockpile = Math.min(user._stockpile, 3);\n// Update the state counter for the stockpile stack\nuser.setStateCounter(stateId, user._stockpile);\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Set the user's stockpile stack to 0\nuser._stockpile = 0;\n// Update the state counter for the stockpile stack\nuser.setStateCounter(stateId, user._stockpile);\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":33,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":10}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"FLEX","note":"<Custom Action Start Effect>\n// Get the current action.\nvar action = user.currentAction();\n// Check if the action is physical, and deals HP damage.\nif (action.isPhysical() && action.isHpEffect()) {\n\n}\n</Custom Action Start Effect>\n\n<Custom Confirm Effect>\n// Check if the action is physical, and deals HP damage.\nif (this.isPhysical() && this.isHpEffect() && value > 0) {\n // Increase the damage by a multiplier.\n value *= 2.5;\n // Round up the damage.\n value = Math.ceil(value);\n // Remove the state.\n user.removeState(stateId);\n}\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":34,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":0.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HP REGEN (Small)","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":35,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":0.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HP REGEN (Large)","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":36,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":4,"value":0.5}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HALF MP","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":37,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"SECOND CHANCE","note":"<Custom React Effect>\n// Check to see if the party is in battle.\nif ($gameParty.inBattle()) {\n // Sets the flag if the target has more than 1 HP at the time of death.\n target._secondChance = target.hp > 0;\n}\n</Custom React Effect>\n\n<Custom Respond Effect>\n// Check to see if the party is in battle, has the Second Chance flag, and if the target is dead with 0 HP.\nif ($gameParty.inBattle() && target._secondChance && target.hp <= 1) {\n // Set the target's HP to 1.\n target.setHp(1);\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":38,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":33,"dataId":0,"value":100},{"code":34,"dataId":0,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"WEDDING RING","note":"\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":39,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HOMEWORK","note":"<Custom Apply Effect>\n {\nvar rr = Math.floor(Math.random() * 3);\nif(rr==1){\nuser.addState(10);\n}else if(rr==2){\nuser.addState(11);\n}else{\nuser.addState(12);\n}\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":40,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"ENEMY AI ","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":41,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":10},{"code":14,"dataId":1,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"IMMORTAL NO DAMAGE","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":42,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"MINION BARRIER","note":"<Custom Passive Condition>\n// The passive effect will only be true if there's more than 1 member on the field\ncondition = user.friendsUnit().aliveMembers().length > 1;\n</Custom Passive Condition>\n\n<Custom React Effect>\n// Check if this dealt HP damage\nif (this.isHpEffect() && value > 0) {\n // Get the current group of alive allies\n var allies = target.friendsUnit().aliveMembers();\n // Calculate the amount of damage dealt spread across the allies\n var dmg = Math.ceil(value / Math.max(1, allies.length - 1));\n // Check if the number of allies is greater than 0\n if (allies.length - 1 > 0) {\n // If it is, reduce the direct damage to 0\n value = 0;\n }\n // Loop through each of the allies\n for (var i = 0; i < allies.length; ++i) {\n // Get the currently looped ally\n var ally = allies[i];\n // Check if the ally exists and isn't the target\n if (ally && ally !== target) {\n // Make the ally take damage\n ally.gainHp(-dmg);\n // Show the damage popup\n ally.startDamagePopup();\n BattleManager._logWindow.displayHpDamage(ally)\n // Display an animation on that ally\n ally.startAnimation(123);\n // If the ally is dead\n if (ally.isDead()) {\n // Then make the ally collapse\n ally.performCollapse();\n }\n // Clear the ally's results\n ally.clearResult()\n }\n }\n}\n</Custom React Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
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{"id":48,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"STORMFLURRY","note":"<Custom Establish Effect>\n// Create empty pools for skills and skipp types.\nvar skills = [];\nvar skillTypes = [];\n// Insert the skills this passive can be used with.\nskills.push(112);\n// Insert the skill types this passive can be used with.\nskillTypes.push(1);\n// Check if the action is a skill, the skill pool contain the skill or if the skill type pool contains the skill's type\nif (this.isSkill() && (skills.contains(this.item().id)) || skillTypes.contains(this.item().stypeId)) {\n // Check if the target exists and has suffered HP damage\n if (target && target.result() && target.result().hpDamage > 0) {\n // Make a copy of the target's original action results\n var originalResult = JsonEx.makeDeepCopy(target._result);\n // Clear those results\n target.clearResult();\n // Calculate the extra damage\n var extraDmg = Math.ceil(0.50 * originalResult.hpDamage);\n // Calculate the success rate to deal extra damage\n var successRate = 0.75;\n // Make the number of times struck\n var struck = 0;\n // Set the maximum number of times the action can be struck\n var maxHits = 5;\n // Make a loop\n for (;;) {\n // Check if the target is alive and the action has passed the success rate\n if (target.isAlive() && Math.random() < successRate) {\n // Increase the number of times struck by 1\n struck += 1;\n // Make the target receive damage\n target.gainHp(-extraDmg);\n // Show the damage popup\n target.startDamagePopup();\n // Check if the target is dead\n if (target.isDead()) {\n // Make the target collapse\n target.performCollapse();\n }\n // Clear the target's results\n target.clearResult();\n // Check if the number of times struck has hit the maximum\n if (struck >= maxHits) {\n // If it did, break the loop\n break;\n }\n // If the extra damage success rate fails\n } else {\n // Then break the loop\n break;\n }\n }\n // If the number of times struck is greater than 0\n if (struck > 0) {\n // Then play an animation on the target\n target.startAnimation(17);\n }\n // Revert the target's results back to its original results\n target._result = originalResult;\n }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":56,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"(K) DODGE TAUNT","note":"<Evade Counter>\n<Counter Skills: 121>\n<Counter Total: +10>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":57,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"(A) COUNTER ATTACK","note":"<Hit Counter>\n<Counter Skills: 79>\n<Counter Total: +10>\n\n<Custom Respond Effect>\nlet isForOne = BattleManager._action.isForOne()\nif(user.isEnemy() && !!isForOne) {\nif(!target.isDead() && target.hp > 0) {\nif(!$gameTemp._forceActionQueue) {\nBattleManager.queueForceAction(target, 79, user.index(), false);\n}\n}\nelse {\n$gameTemp._forceActionQueue = undefined;\ntarget.removeState(57)\n}\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":59,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"(A) COUNTER ANGRY","note":"<Hit Counter>\n<Counter Skills: 77>\n<Counter Total: +10>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":63,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Counter Swipe","note":"<Counter Skills: 439>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":64,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Flex Counter","note":"<Hit Counter>\n<Counter Skills: 995>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":65,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Counter Tentacle","note":"<Hit Counter>\n<Counter Skills: 1013>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":66,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Sticky","note":"<Hit Counter>\n<Counter Skills: 599>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":67,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Porcupie","note":"<Hit Counter>\n<Counter Skills: 421>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":68,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"RESERVED","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":69,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Cindi Counter","note":"<Hit Counter>\n<Counter Skills: 682>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":70,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Aubrey Counter","note":"<Hit Counter>\n<Counter Skills: 1166>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":71,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Salli Dodge Attack","note":"<Evade Counter>\n<Counter Skills: 672>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":72,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"RESERVED","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":73,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Lab Rat Scurry","note":"<Evade Counter>\n<Counter Skills: 643>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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||||
{"id":74,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Big Tree","note":"<Hit Counter>\n<Counter Skills: 1373>\n<Counter Total: +20>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":75,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"SLIME EMOTION","note":"<Custom Apply Effect>\n {\nvar rr = Math.floor(Math.random() * 3);\nif(rr==1){\nuser.addState(7);\n}else if(rr==2){\nuser.addState(11);\n}else{\nuser.addState(15);\n}\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":76,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"RESERVED","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":77,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Cactus","note":"<Custom React Effect>\n// Check to see if any physical damage is dealt.\nif (value > 0 && this.isPhysical()) {\n // Sets the Recoil Rate to 15%.\n var rate = 0.15;\n // Determines the amount of recoil damage dealt.\n var recoil = value * rate;\n // Sets the DEF bonus rate to 25%.\n var rate = 0.25;\n // Determines the amount of bonus damage dealt.\n var bonus = target.def * rate;\n // Rounds up the bonus damage and recoil damage.\n var dmg = Math.ceil(bonus + recoil);\n // Makes the attacker lose damage equal to the dmg variable.\n user.gainHp(-1 * dmg);\n // Check to see if the attacker is dead.\n if (user.isDead()) {\n // If the attacker is dead, make it collapse.\n user.performCollapse();\n }\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":78,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"RESERVED","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":81,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"RESIST ALL","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":82,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"RESIST ALL BUT HAPPY","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":84,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"RESIST ALL BUT ANGRY","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":124,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.25},{"code":21,"dataId":6,"value":0.8},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1}],"iconIndex":30,"maxTurns":4,"message1":" became SAD...","message2":" became SAD...","message3":"","message4":"","minTurns":4,"motion":0,"name":"BD SAD","note":"<TransformEmotion: happy>\n\n//GRAPHICS\n<StateBackIndex: 5>\n<StateFaceIndex: 4>\n<StateListIndex: 6>\n<BattleLogType:SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.3);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":125,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.35},{"code":21,"dataId":6,"value":0.65},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1}],"iconIndex":31,"maxTurns":5,"message1":" became DEPRESSED...","message2":" became DEPRESSED...","message3":"","message4":"","minTurns":5,"motion":0,"name":"BD DEPRESSED","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<BattleBackgroundName: status_depressed>\n<StateBackIndex: 6>\n<BattleFaceRow: 5>\n<StateFaceIndex: 5>\n<BattleLogType:DEPRESSED>\n<StateImageRow:6>\n<StateListIndex: 7>\n\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.5);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":126,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":6,"value":0.5},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1}],"iconIndex":0,"maxTurns":5,"message1":" became MISERABLE...","message2":" became MISERABLE...","message3":"","message4":"","minTurns":5,"motion":0,"name":"BD MISERABLE","note":"<TransformEmotion: angry>\n\n<BattleLogType:MISERABLE>\n<StateBackIndex: 7>\n<StateImageRow:7>\n<StateListIndex: 8>\n<StateFaceIndex: 12>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 1);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":127,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"//Additional States//","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":128,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"FOCUS EFFECT","note":"<Physical Critical Rate: +100%>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":129,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"ENDURE","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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||||
{"id":130,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"WEAK POISON","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
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{"id":131,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"STRONG POISON","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":132,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Knife (Aubrey scene)","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":133,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"DROWNING FINISH","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":134,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Damage remove emotion","note":"<Custom Remove Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 863;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":135,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":8,"value":0.05}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"CHEF'S HAT","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":136,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":9,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"0 EXP","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":137,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"//FEAR SKILLS//","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":138,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"CALM DOWN TEXT","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":139,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"FOCUS TEXT","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":140,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"PERSIST TEXT","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":141,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"OVERCOME TEXT","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":142,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":143,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"SOMETHING 1","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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||||
{"id":144,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"SOMETHING 2","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":145,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"SOMETHING 3","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":146,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":147,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TRANSFORM SOMETHING","note":"<Custom Apply Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Archive the previous enemy ID.\n user._prevEnemyId = user._enemyId;\n // Set the target enemy ID you want the enemy to change into.\n var transformEnemyId = 642;\n // Transform the user.\n user.transform(transformEnemyId);\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Retrieve the archived enemy ID.\n var transformEnemyId = user._prevEnemyId;\n // Transform the enemy back.\n user.transform(transformEnemyId);\n // Clear the archived data.\n user._prevEnemyId = undefined;\n}\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":148,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TRANSFORM TINY SPIDER","note":"<Custom Apply Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Archive the previous enemy ID.\n user._prevEnemyId = user._enemyId;\n // Set the target enemy ID you want the enemy to change into.\n var transformEnemyId = 621;\n // Transform the user.\n user.transform(transformEnemyId);\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Retrieve the archived enemy ID.\n var transformEnemyId = user._prevEnemyId;\n // Transform the enemy back.\n user.transform(transformEnemyId);\n // Clear the archived data.\n user._prevEnemyId = undefined;\n}\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":149,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
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{"id":150,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TRANSFORM HANGING","note":"<Custom Apply Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Archive the previous enemy ID.\n user._prevEnemyId = user._enemyId;\n // Set the target enemy ID you want the enemy to change into.\n var transformEnemyId = 655;\n // Transform the user.\n user.transform(transformEnemyId);\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Retrieve the archived enemy ID.\n var transformEnemyId = user._prevEnemyId;\n // Transform the enemy back.\n user.transform(transformEnemyId);\n // Clear the archived data.\n user._prevEnemyId = undefined;\n}\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":151,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":152,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"EXTRA STATE","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":153,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"PLUTO RANDOM EXPAND","note":"<Custom Apply Effect>\n {\nvar rr = Math.floor(Math.random() * 3);\nif(rr==1){\nvar skill = 996;\nvar target = -2;\nBattleManager.queueForceAction(user, skill, target);\n}else if(rr==2){\nvar skill = 997;\nvar target = -2;\nBattleManager.queueForceAction(user, skill, target);\n}else if(rr==3){\nvar skill = 998;\nvar target = -2;\nBattleManager.queueForceAction(user, skill, target);\n}else{\nvar skill = 999;\nvar target = -2;\nBattleManager.queueForceAction(user, skill, target);\n}\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":154,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"PEPPER SPRAY","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":155,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"BASIL","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":156,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"JACKSON ","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":157,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TEXT CHECK 1","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
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{"id":158,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TEXT CHECK 2","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":159,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING WARNING","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":160,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 1","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":161,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 2","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":162,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 3","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":163,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 4","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":164,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 5","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":165,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 6","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":166,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 7","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":167,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 8","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":168,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 9","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":169,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 10","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":170,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 11","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":171,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 12","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":172,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING 13","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":173,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":44,"dataId":201,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HANGING END FIGHT","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":174,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"SINGLE TARGET TAUNT (OBSERVE)","note":"<Ignore Physical Taunt>\n<Ignore Magical Taunt>\n<Ignore Certain Taunt>\n\n<Custom Action Start Effect>\nlet AUBREY = $gameActors.actor(2);\nlet HERO = $gameActors.actor(3);\n// Check Taunts\nlet isTaunt = AUBREY.isStateAffected(57) || HERO.isStateAffected(26) || HERO.isStateAffected(27)\n// Get current action.\nvar action = user.currentAction();\n// Check if action exists, for an opponent, and that the provoker isn't on the same team\nif (action && action.isForOpponent() && origin.isActor() !== user.isActor() && !isTaunt) {\n action.setTarget(origin.index());\n}\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
||||
{"id":175,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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||||
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|
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|
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]
|
Loading…
Add table
Add a link
Reference in a new issue