PIXI Controls: Idle animation
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2a7101bd19
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1 changed files with 39 additions and 10 deletions
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@ -32,6 +32,13 @@ ONSControls.createCanvas = function() {
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canvas.view.style.right = 0;
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canvas.view.style.right = 0;
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canvas.view.style.down = 0;
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canvas.view.style.down = 0;
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canvas.view.style.top = 0;
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canvas.view.style.top = 0;
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canvas.stage.interactive = true;
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var idleInterval = setInterval(ONSControls.playIdleAnimation, 60000);
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canvas.stage.on("pointerdown", () => {
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this.stopIdleAnimation();
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clearInterval(idleInterval);
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idleInterval = setInterval(ONSControls.playIdleAnimation, 60000);
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})
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canvas.vh = (persent) => {
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canvas.vh = (persent) => {
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return canvas.screen.height * persent;
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return canvas.screen.height * persent;
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}
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}
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@ -123,17 +130,40 @@ ONSControls.createAdditionalButtons = function() {
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// this.SwitchButton = switchButton;
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// this.SwitchButton = switchButton;
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}
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}
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//=============================================================================
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//=============================================================================
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// * Idle animation (spinning buttons)
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// * Check idle animation (spinning buttons)
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//=============================================================================
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ONSControls.idleAnimation = function() {
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ONSControls.ButtonsContainer.rotation -= 0.1;
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ONSControls.DPadContainer.rotation += 0.1;
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ONSControls.LBsprite.rotation += 0.1;
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ONSControls.RBsprite.rotation -= 0.1;
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ONSControls.ShowButton.rotation += 0.1;
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//ONSControls.SwitchButton.rotation -= 0.1;
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}
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//=============================================================================
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// * Check idle animation (spinning buttons)
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//=============================================================================
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ONSControls.isIdlePlaying = false;
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//=============================================================================
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// * Play idle animation (spinning buttons)
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//=============================================================================
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//=============================================================================
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ONSControls.playIdleAnimation = function() {
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ONSControls.playIdleAnimation = function() {
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this.controlsCanvas.ticker.add((delta) =>{
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if (!ONSControls.isIdlePlaying) {
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this.ButtonsContainer.rotation -= 0.1 * delta;
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ONSControls.isIdlePlaying = true;
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this.DPadContainer.rotation += 0.1 * delta;
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ONSControls.controlsCanvas.ticker.add(ONSControls.idleAnimation);
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this.LBcontainer.rotation += 0.1 * delta;
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}
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this.RBcontainer.rotation -= 0.1 * delta;
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}
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this.ShowButton.rotation += 0.1 * delta;
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//=============================================================================
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this.SwitchButton.rotation -= 0.1 * delta;
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// * Stop idle animation (spinning buttons)
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});
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//=============================================================================
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ONSControls.stopIdleAnimation = function() {
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ONSControls.controlsCanvas.ticker.remove(ONSControls.idleAnimation);
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ONSControls.ButtonsContainer.rotation = 0;
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ONSControls.DPadContainer.rotation = 0;
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ONSControls.LBsprite.rotation = 0;
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ONSControls.RBsprite.rotation = 0;
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ONSControls.ShowButton.rotation = 0;
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//ONSControls.SwitchButton.rotation = 0;
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}
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}
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//=============================================================================
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//=============================================================================
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// * Send event to virtual controller
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// * Send event to virtual controller
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@ -531,6 +561,5 @@ ONSControls.initialize = function() {
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this.createBumpers();
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this.createBumpers();
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this.createAdditionalButtons();
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this.createAdditionalButtons();
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this.updateButtons();
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this.updateButtons();
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//this.playIdleAnimation();
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VirtualGamepad.connect();
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VirtualGamepad.connect();
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}
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}
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