Add english version
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www.eng/Languages/en/faraway_conditional.yaml
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www.eng/Languages/en/faraway_conditional.yaml
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# =========================================================================================
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# Farawway town Conditional changes
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# =========================================================================================
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# =========================================================================================
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#If opened door on Day 1 of Faraway town
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# =========================================================================================
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#Cutscene: Pyrefly Intro
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#Enter Pyrefly Forest
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#KEL: Ugh... I hate this place... It gives me the heebie-jeebies...
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#AUBREY: Don't be such a baby, KEL. They're just bugs!
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#KEL: Aaaah! There's a huge bug in your hair!
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#AUBREY: W-What? Where? Get it off! Get it off!
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#KEL: Haha! Just kidding! Look who's the scared one now.
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#AUBREY: Hmph! That's not very funny, KEL...
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#>>>>>> changes to >>>>>>
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message_1:
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faceset: MainCharacters_DreamWorld
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faceindex: 29
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text: \kelUgh... \!I hate this place... It gives me the heebie-jeebies...
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message_2:
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faceset: MainCharacters_DreamWorld
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faceindex: 9
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text: \aubDon't be such a baby, KEL. They're just bugs!
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message_3:
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faceset: MainCharacters_DreamWorld
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faceindex: 31
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text: \kel\{\Com[2]\QUAKE[1]Aaaaaahhhh!!\}\!<br>\Com[2]There's a huge bug in your hair!!\QUAKE[0]
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message_4:
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faceset: MainCharacters_DreamWorld
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faceindex: 7
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text: \aub\{\Com[2]\QUAKE[1]W-What!? \!Where!? \!\Com[2]Get it off!!\}\QUAKE[0]
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message_5:
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faceset: MainCharacters_DreamWorld
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faceindex: 10
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text: \aub\Com[2]\QUAKE[1]Get it off before I kick you in your fart box!\QUAKE[0]
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message_6:
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faceset: MainCharacters_DreamWorld
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faceindex: 28
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text: \kelWhoa... \!Chill out, AUBREY... \!It was just a prank...
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message_7:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: \aubGoodness! \!I'm sorry! \!I don't know what came over me...
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message_8:
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faceset: MainCharacters_DreamWorld
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faceindex: 9
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text: \aubAnyway, that's not very funny, KEL...\!<br>You better apologize to me right now, or else-
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message_9:
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faceset: MainCharacters_DreamWorld
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faceindex: 26
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text: \kelYeah, yeah... I'm sorry...
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#TVGIRL:
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#TVGIRL: Dang... All they've been showing lately is re-runs... When is something interesting going to show up?
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#>>>>>> changes to >>>>>>
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message_10:
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text: \n<TV GIRL>There's a new show that just started airing! \!<br>It's a little dramatic, but pretty interesting...<br>\!I'm already hooked!
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# =========================================================================================
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#If opened door on Day 2 of Faraway town
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# =========================================================================================
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#I LOVE PICKLES!
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#MARI'S PICNIC
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#Location: SWEETHEART'S CASTLE - PRISON B1
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#In MARI's Intro Dialogue,
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#KEL: Awww... Yuck! I hate pickles! Next time, can you sneak in some jam instead?
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#>>>>>> changes to >>>>>>
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message_20:
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faceset: MainCharacters_DreamWorld
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faceindex: 17
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text: \kel\{\Com[2]Yum!! \Com[2]I love pickles!\}
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#BERLY PUNCH:
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#Only triggers once.
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#Before playing her usual dialogue, BERLY punches leader.
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message_21:
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faceset: MainCharacters_DreamWorld
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faceindex: 30
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text: \kel\Com[2]Hey! What'd you do that for!?
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message_22:
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text: \berI dunno... \!I just felt like doing it.
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#SAD EXPRESSION (DAY 3 ONLY):
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#MARI'S PICNIC
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#Only triggers once.
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#After playing her usual dialogue, MARI says:
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message_23:
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faceset: MainCharacter_Mari
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faceindex: 2
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text: \marHey... OMORI... Are you okay?
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message_24:
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faceset: MainCharacter_Mari
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faceindex: 4
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text: \marYour expression looks a little bit sad to me lately...\!<br>Is something wrong?
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# =========================================================================================
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#After entering piano room in FARAWAY TOWN
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# =========================================================================================
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#Grand Pianos appear all over DREAM WORLD.
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#Grand Pianos can be played in any order.
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#Locations:
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#VAST FOREST: Forest Playground
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#SWEETHEART'S CASTLE: In the Ballroom
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#JUNKYARD: Near the Couch? Somewhere that looks cool
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#LAST RESORT: Mr Jawsum's Room
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#ORANGE OASIS: In the middle of the desert
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#FROZEN FOREST ENTRANCE: In the middle of the snow-covered field
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#Upon examining a piano:
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message_40:
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text: It's a grand piano. \!<br>The word \"OMORI\" is etched across the center.
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message_41:
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text: Do you want to sit down?
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#yes/no
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#PIANO (1)
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message_42:
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text: Two notes echo in your head...<br>\!You position your hands to play.
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#PIANO (2)
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message_43:
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text: Some notes echo in your head...<br>\!You position your hands to play.
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#PIANO (3)
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message_44:
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text: A part of a melody comes to you...<br>\!You position your hands to play.
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#PIANO (4)
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#same text as Piano 3
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#PIANO (5)
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#same text as Piano 3
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#PIANO (6)
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message_45:
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text: You remember a familiar melody... \!<br>Your hands move on their own.
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#After playing the piano, it will disappear.
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#Finding all the Pianos will trigger Cutscene: Piano and Violin
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#OMORI sitting at the piano.
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#Camera zooms to MARI at entrance of room. MARI walks up to him.
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#MARI turns over to face PLAYER on the chair.
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message_46:
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text: \marOh! Hey, \n[8]... \!<br>I see you're getting better at reading music, hehe!
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message_47:
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text: \marThis is a new song that I'm learning... \!Do you like it?
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message_48:
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text: \marI'm pretty sure there's a duet version for piano and violin...
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message_49:
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text: \marDid you want to learn how to play it together?
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