Fix options menu displaying
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e92bb2e7eb
commit
30e8bef4a1
1 changed files with 13 additions and 3 deletions
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@ -413,7 +413,7 @@ Scene_OmoriTitleScreen.prototype.createTitleCommands = function () {
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Scene_OmoriTitleScreen.prototype.createOptionWindowsContainer = function () {
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Scene_OmoriTitleScreen.prototype.createOptionWindowsContainer = function () {
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// Create Help Window Container
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// Create Help Window Container
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this._optionsWindowsContainer = new Sprite();
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this._optionsWindowsContainer = new Sprite();
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this._optionsWindowsContainer.x = 10;
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this._optionsWindowsContainer.x = 0;
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this._optionsWindowsContainer.y = -406;
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this._optionsWindowsContainer.y = -406;
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this._optionsWindowsContainer.opacity = 255;
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this._optionsWindowsContainer.opacity = 255;
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this.addChild(this._optionsWindowsContainer);
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this.addChild(this._optionsWindowsContainer);
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@ -424,7 +424,7 @@ Scene_OmoriTitleScreen.prototype.createOptionWindowsContainer = function () {
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Scene_OmoriTitleScreen.prototype.createHelpWindow = function () {
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Scene_OmoriTitleScreen.prototype.createHelpWindow = function () {
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// Create Help Window
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// Create Help Window
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this._helpWindow = new Window_OmoMenuOptionsHelp();
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this._helpWindow = new Window_OmoMenuOptionsHelp();
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this._helpWindow.x = 0;
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this._helpWindow.x = 10;
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this._helpWindow.y = Graphics.height - this._helpWindow.height - 10;
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this._helpWindow.y = Graphics.height - this._helpWindow.height - 10;
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this._optionsWindowsContainer.addChild(this._helpWindow);
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this._optionsWindowsContainer.addChild(this._helpWindow);
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};
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};
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@ -434,6 +434,8 @@ Scene_OmoriTitleScreen.prototype.createHelpWindow = function () {
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Scene_OmoriTitleScreen.prototype.createOptionCategoriesWindow = function () {
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Scene_OmoriTitleScreen.prototype.createOptionCategoriesWindow = function () {
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// Create Options Categories Window
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// Create Options Categories Window
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this._optionCategoriesWindow = new Window_OmoMenuOptionsCategory();
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this._optionCategoriesWindow = new Window_OmoMenuOptionsCategory();
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this._optionCategoriesWindow.x = 10;
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this._optionCategoriesWindow.y = 37;
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this._optionCategoriesWindow.deactivate();
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this._optionCategoriesWindow.deactivate();
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this._optionCategoriesWindow.setHandler('ok', this.onCategoryOk.bind(this));
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this._optionCategoriesWindow.setHandler('ok', this.onCategoryOk.bind(this));
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@ -460,6 +462,8 @@ Scene_OmoriTitleScreen.prototype.createOptionCategoriesWindow = function () {
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Scene_OmoriTitleScreen.prototype.createGeneralOptionsWindow = function () {
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Scene_OmoriTitleScreen.prototype.createGeneralOptionsWindow = function () {
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// Create General Options Window
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// Create General Options Window
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this._generalOptionsWindow = new Window_OmoMenuOptionsGeneral();
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this._generalOptionsWindow = new Window_OmoMenuOptionsGeneral();
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this._generalOptionsWindow.x = 10;
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this._generalOptionsWindow.y = 37;
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this._generalOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this));
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this._generalOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this));
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this._generalOptionsWindow.deactivate()
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this._generalOptionsWindow.deactivate()
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// Set Help Window Position
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// Set Help Window Position
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@ -474,6 +478,8 @@ Scene_OmoriTitleScreen.prototype.createGeneralOptionsWindow = function () {
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Scene_OmoriTitleScreen.prototype.createAudioOptionsWindow = function () {
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Scene_OmoriTitleScreen.prototype.createAudioOptionsWindow = function () {
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// Create Audio Options Window
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// Create Audio Options Window
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this._audioOptionsWindow = new Window_OmoMenuOptionsAudio();
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this._audioOptionsWindow = new Window_OmoMenuOptionsAudio();
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this._audioOptionsWindow.x = 10;
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this._audioOptionsWindow.y = 37;
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this._audioOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this));
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this._audioOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this));
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this._audioOptionsWindow.visible = false;
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this._audioOptionsWindow.visible = false;
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this._optionsWindowsContainer.addChild(this._audioOptionsWindow);
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this._optionsWindowsContainer.addChild(this._audioOptionsWindow);
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@ -484,6 +490,8 @@ Scene_OmoriTitleScreen.prototype.createAudioOptionsWindow = function () {
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Scene_OmoriTitleScreen.prototype.createControllerOptionsWindow = function () {
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Scene_OmoriTitleScreen.prototype.createControllerOptionsWindow = function () {
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// Create Control Options Window
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// Create Control Options Window
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this._controlOptionsWindow = new Window_OmoMenuOptionsControls();
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this._controlOptionsWindow = new Window_OmoMenuOptionsControls();
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this._controlOptionsWindow.x = 10;
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this._controlOptionsWindow.y = 37;
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this._controlOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this));
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this._controlOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this));
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this._controlOptionsWindow.visible = false;
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this._controlOptionsWindow.visible = false;
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this._optionsWindowsContainer.addChild(this._controlOptionsWindow);
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this._optionsWindowsContainer.addChild(this._controlOptionsWindow);
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@ -494,6 +502,8 @@ Scene_OmoriTitleScreen.prototype.createControllerOptionsWindow = function () {
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Scene_OmoriTitleScreen.prototype.createSystemOptionsWindow = function () {
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Scene_OmoriTitleScreen.prototype.createSystemOptionsWindow = function () {
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// Create System Option Window
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// Create System Option Window
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this._systemOptionsWindow = new Window_OmoMenuOptionsSystem();
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this._systemOptionsWindow = new Window_OmoMenuOptionsSystem();
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this._systemOptionsWindow.x = 10;
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this._systemOptionsWindow.y = 37;
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this._systemOptionsWindow.setHandler('restoreConfig', () => {
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this._systemOptionsWindow.setHandler('restoreConfig', () => {
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ConfigManager.restoreDefaultConfig();
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ConfigManager.restoreDefaultConfig();
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this._controlOptionsWindow.makeOptionsList()
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this._controlOptionsWindow.makeOptionsList()
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@ -996,7 +1006,7 @@ Scene_OmoriTitleScreen.prototype.commandOptions = function () {
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// Set Duration
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// Set Duration
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var duration = 35;
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var duration = 35;
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var obj = this._optionsWindowsContainer;
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var obj = this._optionsWindowsContainer;
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var data = { obj: obj, properties: ['y', 'opacity'], from: { y: obj.y, opacity: obj.opacity }, to: { y: 37, opacity: 255 }, durations: { y: duration, opacity: duration } }
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var data = { obj: obj, properties: ['y', 'opacity'], from: { y: obj.y, opacity: obj.opacity }, to: { y: 0, opacity: 255 }, durations: { y: duration, opacity: duration } }
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data.easing = Object_Movement.easeOutCirc;
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data.easing = Object_Movement.easeOutCirc;
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this.move.startMove(data);
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this.move.startMove(data);
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}.bind(this))
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}.bind(this))
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