diff --git a/www/js/plugins/Omori Title Screen.js b/www/js/plugins/Omori Title Screen.js index 8ac682a..b4717ab 100644 --- a/www/js/plugins/Omori Title Screen.js +++ b/www/js/plugins/Omori Title Screen.js @@ -413,7 +413,7 @@ Scene_OmoriTitleScreen.prototype.createTitleCommands = function () { Scene_OmoriTitleScreen.prototype.createOptionWindowsContainer = function () { // Create Help Window Container this._optionsWindowsContainer = new Sprite(); - this._optionsWindowsContainer.x = 10; + this._optionsWindowsContainer.x = 0; this._optionsWindowsContainer.y = -406; this._optionsWindowsContainer.opacity = 255; this.addChild(this._optionsWindowsContainer); @@ -424,7 +424,7 @@ Scene_OmoriTitleScreen.prototype.createOptionWindowsContainer = function () { Scene_OmoriTitleScreen.prototype.createHelpWindow = function () { // Create Help Window this._helpWindow = new Window_OmoMenuOptionsHelp(); - this._helpWindow.x = 0; + this._helpWindow.x = 10; this._helpWindow.y = Graphics.height - this._helpWindow.height - 10; this._optionsWindowsContainer.addChild(this._helpWindow); }; @@ -434,6 +434,8 @@ Scene_OmoriTitleScreen.prototype.createHelpWindow = function () { Scene_OmoriTitleScreen.prototype.createOptionCategoriesWindow = function () { // Create Options Categories Window this._optionCategoriesWindow = new Window_OmoMenuOptionsCategory(); + this._optionCategoriesWindow.x = 10; + this._optionCategoriesWindow.y = 37; this._optionCategoriesWindow.deactivate(); this._optionCategoriesWindow.setHandler('ok', this.onCategoryOk.bind(this)); @@ -460,6 +462,8 @@ Scene_OmoriTitleScreen.prototype.createOptionCategoriesWindow = function () { Scene_OmoriTitleScreen.prototype.createGeneralOptionsWindow = function () { // Create General Options Window this._generalOptionsWindow = new Window_OmoMenuOptionsGeneral(); + this._generalOptionsWindow.x = 10; + this._generalOptionsWindow.y = 37; this._generalOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this)); this._generalOptionsWindow.deactivate() // Set Help Window Position @@ -474,6 +478,8 @@ Scene_OmoriTitleScreen.prototype.createGeneralOptionsWindow = function () { Scene_OmoriTitleScreen.prototype.createAudioOptionsWindow = function () { // Create Audio Options Window this._audioOptionsWindow = new Window_OmoMenuOptionsAudio(); + this._audioOptionsWindow.x = 10; + this._audioOptionsWindow.y = 37; this._audioOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this)); this._audioOptionsWindow.visible = false; this._optionsWindowsContainer.addChild(this._audioOptionsWindow); @@ -484,6 +490,8 @@ Scene_OmoriTitleScreen.prototype.createAudioOptionsWindow = function () { Scene_OmoriTitleScreen.prototype.createControllerOptionsWindow = function () { // Create Control Options Window this._controlOptionsWindow = new Window_OmoMenuOptionsControls(); + this._controlOptionsWindow.x = 10; + this._controlOptionsWindow.y = 37; this._controlOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this)); this._controlOptionsWindow.visible = false; this._optionsWindowsContainer.addChild(this._controlOptionsWindow); @@ -494,6 +502,8 @@ Scene_OmoriTitleScreen.prototype.createControllerOptionsWindow = function () { Scene_OmoriTitleScreen.prototype.createSystemOptionsWindow = function () { // Create System Option Window this._systemOptionsWindow = new Window_OmoMenuOptionsSystem(); + this._systemOptionsWindow.x = 10; + this._systemOptionsWindow.y = 37; this._systemOptionsWindow.setHandler('restoreConfig', () => { ConfigManager.restoreDefaultConfig(); this._controlOptionsWindow.makeOptionsList() @@ -996,7 +1006,7 @@ Scene_OmoriTitleScreen.prototype.commandOptions = function () { // Set Duration var duration = 35; var obj = this._optionsWindowsContainer; - var data = { obj: obj, properties: ['y', 'opacity'], from: { y: obj.y, opacity: obj.opacity }, to: { y: 37, opacity: 255 }, durations: { y: duration, opacity: duration } } + var data = { obj: obj, properties: ['y', 'opacity'], from: { y: obj.y, opacity: obj.opacity }, to: { y: 0, opacity: 255 }, durations: { y: duration, opacity: duration } } data.easing = Object_Movement.easeOutCirc; this.move.startMove(data); }.bind(this))