Append state event that pass resolution to DB, update to tokio 1.1
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parent
e0453e2348
commit
6fd3e1d1dd
6 changed files with 298 additions and 476 deletions
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@ -25,7 +25,7 @@ use ruma::{
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};
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use state_res::{Event, EventMap, StateMap};
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use std::{
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collections::{BTreeMap, BTreeSet},
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collections::{BTreeMap, BTreeSet, HashMap},
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convert::TryFrom,
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fmt::Debug,
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future::Future,
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@ -839,7 +839,7 @@ pub async fn send_transaction_message_route<'a>(
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.map(|(_, pdu)| (pdu.event_id().clone(), pdu)),
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);
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match state_res::StateResolution::resolve(
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let res = match state_res::StateResolution::resolve(
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&pdu.room_id,
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&RoomVersionId::Version6,
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&fork_states
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@ -856,10 +856,7 @@ pub async fn send_transaction_message_route<'a>(
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.collect(),
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&mut auth_cache,
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) {
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Ok(res) => res
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.into_iter()
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.map(|(k, v)| (k, Arc::new(db.rooms.get_pdu(&v).unwrap().unwrap())))
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.collect(),
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Ok(res) => res,
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Err(_) => {
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resolved_map.insert(
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pdu.event_id().clone(),
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@ -867,7 +864,29 @@ pub async fn send_transaction_message_route<'a>(
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);
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continue 'main_pdu_loop;
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}
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};
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let mut resolved = BTreeMap::new();
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for (k, id) in res {
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// We should know of the event but just incase
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let pdu = match auth_cache.get(&id) {
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Some(pdu) => pdu.clone(),
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None => {
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match fetch_events(&db, server_name, &pub_key_map, &[id], &mut auth_cache)
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.await
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.map(|mut vec| vec.pop())
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{
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Ok(Some(aev)) => aev,
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_ => {
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resolved_map
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.insert(event_id.clone(), Err("Failed to fetch event".into()));
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continue 'main_pdu_loop;
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}
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}
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}
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};
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resolved.insert(k, pdu);
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}
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resolved
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};
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// Add the event to the DB and update the forward extremities (via roomid_pduleaves).
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@ -1199,37 +1218,67 @@ fn append_incoming_pdu(
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new_room_leaves: &[EventId],
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state: Option<StateMap<Arc<PduEvent>>>,
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) -> Result<()> {
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// Update the state of the room if needed
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// We can tell if we need to do this based on wether state resolution took place or not
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if let Some(state) = state {
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let mut new_state = HashMap::new();
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for ((ev_type, state_k), pdu) in state {
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match db.rooms.get_pdu_id(pdu.event_id())? {
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Some(pduid) => {
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new_state.insert(
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(
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ev_type,
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state_k.ok_or_else(|| {
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Error::Conflict("State contained non state event")
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})?,
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),
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pduid.to_vec(),
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);
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}
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None => {
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let count = db.globals.next_count()?;
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let mut pdu_id = pdu.room_id.as_bytes().to_vec();
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pdu_id.push(0xff);
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pdu_id.extend_from_slice(&count.to_be_bytes());
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// TODO: can we use are current state if we just add this event to the end of our
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// pduid_pdu tree??
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let statehashid = db.rooms.append_to_state(&pdu_id, &pdu, &db.globals)?;
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db.rooms.append_pdu(
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&*pdu,
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utils::to_canonical_object(&*pdu).expect("Pdu is valid canonical object"),
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count,
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pdu_id.clone().into(),
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&new_room_leaves,
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&db,
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)?;
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// TODO: is this ok...
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db.rooms.set_room_state(&pdu.room_id, &statehashid)?;
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new_state.insert(
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(
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ev_type,
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state_k.ok_or_else(|| {
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Error::Conflict("State contained non state event")
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})?,
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),
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pdu_id.to_vec(),
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);
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}
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}
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}
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info!("Force update of state for {:?}", pdu);
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db.rooms
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.force_state(pdu.room_id(), new_state, &db.globals)?;
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}
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let count = db.globals.next_count()?;
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let mut pdu_id = pdu.room_id.as_bytes().to_vec();
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pdu_id.push(0xff);
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pdu_id.extend_from_slice(&count.to_be_bytes());
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// Update the state of the room if needed
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// We can tell if we need to do this based on wether state resolution took place or not
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if let Some(state) = state {
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let new = state
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.into_iter()
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.map(|((ev, k), pdu)| {
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Ok((
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(
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ev,
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k.ok_or_else(|| Error::Conflict("State contained non state event"))?,
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),
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db.rooms
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.get_pdu_id(pdu.event_id())
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.ok()
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.flatten()
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.ok_or_else(|| Error::Conflict("Resolved state contained unknown event"))?
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.to_vec(),
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))
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})
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.collect::<Result<_>>()?;
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info!("Force update of state for {:?}", pdu);
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db.rooms.force_state(pdu.room_id(), new, &db.globals)?;
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}
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// We append to state before appending the pdu, so we don't have a moment in time with the
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// pdu without it's state. This is okay because append_pdu can't fail.
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let statehashid = db.rooms.append_to_state(&pdu_id, &pdu, &db.globals)?;
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