improvement: better default push rules
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e7803e310a
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5 changed files with 359 additions and 80 deletions
232
src/push_rules.rs
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232
src/push_rules.rs
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use ruma::{
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events::push_rules::{
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ConditionalPushRule, PatternedPushRule, PushCondition, PushRule, Ruleset,
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},
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identifiers::UserId,
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push::{Action, Tweak},
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};
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pub fn default_pushrules(user_id: &UserId) -> Ruleset {
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Ruleset {
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content: vec![contains_user_name_rule(&user_id)],
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override_: vec![
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master_rule(),
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suppress_notices_rule(),
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invite_for_me_rule(),
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member_event_rule(),
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contains_display_name_rule(),
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tombstone_rule(),
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roomnotif_rule(),
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],
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room: vec![],
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sender: vec![],
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underride: vec![
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call_rule(),
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encrypted_room_one_to_one_rule(),
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room_one_to_one_rule(),
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message_rule(),
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encrypted_rule(),
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],
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}
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}
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pub fn master_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![Action::DontNotify],
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default: true,
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enabled: false,
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rule_id: ".m.rule.master".to_owned(),
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conditions: vec![],
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}
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}
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pub fn suppress_notices_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![Action::DontNotify],
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default: true,
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enabled: true,
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rule_id: ".m.rule.suppress_notices".to_owned(),
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conditions: vec![PushCondition::EventMatch {
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key: "content.msgtype".to_owned(),
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pattern: "m.notice".to_owned(),
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}],
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}
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}
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pub fn invite_for_me_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![
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Action::Notify,
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Action::SetTweak(Tweak::Sound("default".to_owned())),
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Action::SetTweak(Tweak::Highlight(false)),
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],
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default: true,
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enabled: true,
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rule_id: ".m.rule.invite_for_me".to_owned(),
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conditions: vec![PushCondition::EventMatch {
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key: "content.membership".to_owned(),
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pattern: "m.invite".to_owned(),
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}],
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}
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}
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pub fn member_event_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![Action::DontNotify],
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default: true,
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enabled: true,
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rule_id: ".m.rule.member_event".to_owned(),
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conditions: vec![PushCondition::EventMatch {
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key: "content.membership".to_owned(),
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pattern: "type".to_owned(),
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}],
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}
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}
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pub fn contains_display_name_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![
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Action::Notify,
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Action::SetTweak(Tweak::Sound("default".to_owned())),
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Action::SetTweak(Tweak::Highlight(true)),
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],
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default: true,
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enabled: true,
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rule_id: ".m.rule.contains_display_name".to_owned(),
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conditions: vec![PushCondition::ContainsDisplayName],
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}
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}
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pub fn tombstone_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![Action::Notify, Action::SetTweak(Tweak::Highlight(true))],
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default: true,
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enabled: true,
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rule_id: ".m.rule.tombstone".to_owned(),
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conditions: vec![
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PushCondition::EventMatch {
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key: "type".to_owned(),
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pattern: "m.room.tombstone".to_owned(),
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},
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PushCondition::EventMatch {
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key: "state_key".to_owned(),
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pattern: "".to_owned(),
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},
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],
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}
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}
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pub fn roomnotif_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![Action::Notify, Action::SetTweak(Tweak::Highlight(true))],
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default: true,
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enabled: true,
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rule_id: ".m.rule.roomnotif".to_owned(),
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conditions: vec![
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PushCondition::EventMatch {
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key: "content.body".to_owned(),
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pattern: "@room".to_owned(),
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},
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PushCondition::SenderNotificationPermission {
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key: "room".to_owned(),
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},
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],
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}
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}
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pub fn contains_user_name_rule(user_id: &UserId) -> PatternedPushRule {
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PatternedPushRule {
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actions: vec![
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Action::Notify,
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Action::SetTweak(Tweak::Sound("default".to_owned())),
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Action::SetTweak(Tweak::Highlight(true)),
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],
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default: true,
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enabled: true,
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rule_id: ".m.rule.contains_user_name".to_owned(),
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pattern: user_id.localpart().to_owned(),
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}
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}
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pub fn call_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![
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Action::Notify,
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Action::SetTweak(Tweak::Sound("ring".to_owned())),
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Action::SetTweak(Tweak::Highlight(false)),
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],
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default: true,
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enabled: true,
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rule_id: ".m.rule.call".to_owned(),
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conditions: vec![PushCondition::EventMatch {
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key: "type".to_owned(),
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pattern: "m.call.invite".to_owned(),
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}],
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}
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}
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pub fn encrypted_room_one_to_one_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![
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Action::Notify,
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Action::SetTweak(Tweak::Sound("default".to_owned())),
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Action::SetTweak(Tweak::Highlight(false)),
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],
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default: true,
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enabled: true,
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rule_id: ".m.rule.encrypted_room_one_to_one".to_owned(),
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conditions: vec![
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PushCondition::RoomMemberCount { is: "2".to_owned() },
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PushCondition::EventMatch {
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key: "type".to_owned(),
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pattern: "m.room.encrypted".to_owned(),
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},
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],
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}
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}
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pub fn room_one_to_one_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![
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Action::Notify,
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Action::SetTweak(Tweak::Sound("default".to_owned())),
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Action::SetTweak(Tweak::Highlight(false)),
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],
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default: true,
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enabled: true,
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rule_id: ".m.rule.room_one_to_one".to_owned(),
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conditions: vec![
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PushCondition::RoomMemberCount { is: "2".to_owned() },
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PushCondition::EventMatch {
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key: "type".to_owned(),
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pattern: "m.room.message".to_owned(),
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},
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],
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}
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}
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pub fn message_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![Action::Notify, Action::SetTweak(Tweak::Highlight(false))],
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default: true,
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enabled: true,
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rule_id: ".m.rule.message".to_owned(),
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conditions: vec![PushCondition::EventMatch {
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key: "type".to_owned(),
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pattern: "m.room.message".to_owned(),
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}],
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}
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}
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pub fn encrypted_rule() -> ConditionalPushRule {
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ConditionalPushRule {
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actions: vec![Action::Notify, Action::SetTweak(Tweak::Highlight(false))],
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default: true,
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enabled: true,
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rule_id: ".m.rule.encrypted".to_owned(),
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conditions: vec![PushCondition::EventMatch {
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key: "type".to_owned(),
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pattern: "m.room.encrypted".to_owned(),
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}],
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}
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}
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