Update ExportToProject.csx
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87f12f2cb7
commit
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1 changed files with 47 additions and 8 deletions
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@ -28,36 +28,42 @@ Directory.CreateDirectory(projFolder);
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// --------------- Start exporting ---------------
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var resourceNum = 9;
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// Export sprites
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UpdateProgressBar(null, "Exporting sprites...", progress++, 8);
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UpdateProgressBar(null, "Exporting sprites...", progress++, resourceNum);
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await ExportSprites();
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// Export backgrounds
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UpdateProgressBar(null, "Exporting backgrounds...", progress++, 8);
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UpdateProgressBar(null, "Exporting backgrounds...", progress++, resourceNum);
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await ExportBackground();
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// Export objects
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UpdateProgressBar(null, "Exporting objects...", progress++, 8);
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UpdateProgressBar(null, "Exporting objects...", progress++, resourceNum);
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await ExportGameObjects();
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// Export rooms
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UpdateProgressBar(null, "Exporting rooms...", progress++, 8);
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UpdateProgressBar(null, "Exporting rooms...", progress++, resourceNum);
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await ExportRooms();
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// Export sounds
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UpdateProgressBar(null, "Exporting sounds...", progress++, 8);
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UpdateProgressBar(null, "Exporting sounds...", progress++, resourceNum);
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await ExportSounds();
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// Export scripts
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UpdateProgressBar(null, "Exporting scripts...", progress++, 8);
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UpdateProgressBar(null, "Exporting scripts...", progress++, resourceNum);
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await ExportScripts();
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// Export fonts
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UpdateProgressBar(null, "Exporting fonts...", progress++, 8);
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UpdateProgressBar(null, "Exporting fonts...", progress++, resourceNum);
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await ExportFonts();
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// Export paths
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UpdateProgressBar(null, "Exporting paths...", progress++, resourceNum);
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await ExportPaths();
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// Generate project file
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UpdateProgressBar(null, "Generating project file...", progress++, 8);
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UpdateProgressBar(null, "Generating project file...", progress++, resourceNum);
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ExportProjectFile();
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// --------------- Export completed ---------------
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@ -499,6 +505,39 @@ void ExportFont(UndertaleFont font)
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worker.ExportAsPNG(font.Texture, projFolder + "/fonts/" + font.Name.Content + ".png");
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}
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// --------------- Export Paths ---------------
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async Task ExportPaths()
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{
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Directory.CreateDirectory(projFolder + "/paths");
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await Task.Run(() => Parallel.ForEach(Data.Paths, ExportPath));
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}
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void ExportPath(UndertalePath path)
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{
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// Save the path GMX
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var gmx = new XDocument(
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new XComment(gmxDeclaration),
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new XElement("path",
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new XElement("kind", "0"),
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new XElement("close", BoolToString(path.IsClosed)),
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new XElement("precision", path.Precision.ToString()),
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new XElement("backroom", "-1"),
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new XElement("hsnap", "16"),
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new XElement("vsnap", "16"),
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new XElement("points")
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)
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);
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foreach (var i in path.Points)
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{
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var pointsNode = gmx.Element("path").Element("points");
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pointsNode.Add(
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new XElement("point", $"{i.X.ToString()},{i.Y.ToString()},{i.Speed.ToString()}")
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);
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}
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File.WriteAllText(projFolder + "/paths/" + path.Name.Content + ".path.gmx", gmx.ToString());
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}
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// --------------- Generate project file ---------------
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void ExportProjectFile()
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{
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