Update ExportToProject.csx
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1 changed files with 29 additions and 28 deletions
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@ -6,6 +6,7 @@ using System.Threading.Tasks;
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using System.Xml;
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using System.Xml.Linq;
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using System.Drawing;
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using System.Reflection;
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using UndertaleModLib.Models;
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using UndertaleModLib.Util;
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using UndertaleModLib.Decompiler;
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@ -507,25 +508,25 @@ void ExportProjectFile()
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new XElement("assets")
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);
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WriteIndexes<UndertaleSound>("sounds", "sound", Data.Sounds, "sound", "sound\\" + i.Name.Content, gmx.Element("assets"));
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WriteIndexes<UndertaleSprite>("sprites", "sprites", Data.Sprites, "sprite", "sprites\\" + i.Name.Content, gmx.Element("assets"));
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WriteIndexes<UndertaleBackground>("backgrounds", "background", Data.Backgrounds, "background", "background\\" + i.Name.Content, gmx.Element("assets"));
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WriteIndexes<UndertaleScript>("scripts", "scripts", Data.Scripts, "script", "scripts\\" + i.Name.Content + ".gml", gmx.Element("assets"));
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WriteIndexes<UndertaleFont>("fonts", "fonts", Data.Fonts, "font", "fonts\\" + i.Name.Content, gmx.Element("assets"));
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WriteIndexes<UndertaleGameObject>("objects", "objects", Data.GameObjects, "object", "objects\\" + i.Name.Content, gmx.Element("assets"));
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WriteIndexes<UndertaleRoom>("rooms", "rooms", Data.Rooms, "room", "rooms\\" + i.Name.Content, gmx.Element("assets"));
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WriteIndexes<UndertaleSound>(gmx.Element("assets"), "sounds", "sound", Data.Sounds, "sound", "sound\\");
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WriteIndexes<UndertaleSprite>(gmx.Element("assets"), "sprites", "sprites", Data.Sprites, "sprite", "sprites\\");
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WriteIndexes<UndertaleBackground>(gmx.Element("assets"), "backgrounds", "background", Data.Backgrounds, "background", "background\\");
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WriteIndexes<UndertaleScript>(gmx.Element("assets"), "scripts", "scripts", Data.Scripts, "script", "scripts\\", ".gml");
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WriteIndexes<UndertaleFont>(gmx.Element("assets"), "fonts", "fonts", Data.Fonts, "font", "fonts\\");
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WriteIndexes<UndertaleGameObject>(gmx.Element("assets"), "objects", "objects", Data.GameObjects, "object", "objects\\");
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WriteIndexes<UndertaleRoom>(gmx.Element("assets"), "rooms", "rooms", Data.Rooms, "room", "rooms\\");
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File.WriteAllText(projFolder + "Export_Project.project.gmx", gmx.ToString());
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}
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void WriteIndexes<T>(string elementName, string attributeName, List<T> dataList, string oneName, string fileName, XElement rootNode)
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void WriteIndexes<T>(XElement rootNode, string elementName, string attributeName, IList<T> dataList, string oneName, string resourcePath, string fileExtension = "")
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{
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var datasNode = new XElement(
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new XAttribute(elementName, attributeName)
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var datasNode = new XElement(elementName,
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new XAttribute("name", attributeName)
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);
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foreach (var i in dataList)
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foreach (UndertaleNamedResource i in dataList)
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{
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var dataNode = new XElement(oneName, fileName);
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var dataNode = new XElement(oneName, resourcePath + i.Name.Content + fileExtension);
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datasNode.Add(dataNode);
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}
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rootNode.Add(datasNode);
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