One_Eleven_Android/scripts/backround_scenes_scripts/Room_Emiliya.gd
2024-11-10 03:34:28 +03:00

67 lines
1.7 KiB
GDScript

extends Node2D
func _ready():
if not get_tree().root.has_node("Root"):
return ;
GallerySingleton.AddBackground("Room_Emiliya")
call_deferred("VisibleBug");
var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
dialogicNode.connect("dialogic_signal", self, "_lights_listener")
func VisibleBug():
yield (get_tree().create_timer(0.2), "timeout");
if Dialogic.get_variable("ItIsDay") == "true":
$lights_on.visible = false
$lights_off.visible = false
$morning.visible = true
GallerySingleton.AddBackground("Room_Emiliya_morning")
elif int(Dialogic.get_variable("LightsOn")) == 1:
$lights_on.visible = true
$lights_off.visible = false
$morning.visible = false
else :
$lights_on.visible = false
$lights_off.visible = true
$morning.visible = false
func _lights_listener(string):
match string:
"lights_on":
Dialogic.set_variable("LightsOn", 1)
$lights_on.visible = true
$lights_off.visible = false
"lights_off":
Dialogic.set_variable("LightsOn", 0)
$lights_on.visible = false
$lights_off.visible = true
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5);
$lights_on.visible = true;
$lights_off.visible = false;
$morning.visible = false;
if GallerySingleton.HaveImage("Room_Emiliya_morning"):
return ["ui_lights_on", "ui_lights_off", "ui_morning"];
return ["ui_lights_on", "ui_lights_off"];
func SetSettings(setting):
if setting == tr("ui_lights_on"):
$lights_on.visible = true;
$lights_off.visible = false;
$morning.visible = false;
elif setting == tr("ui_lights_off"):
$lights_on.visible = false;
$lights_off.visible = true;
$morning.visible = false;
else :
$lights_on.visible = false;
$lights_off.visible = false;
$morning.visible = true;