One_Eleven_Android/scenes/BackgroundScenes/Mayak_Back.tscn
2024-11-10 03:34:28 +03:00

142 lines
4.5 KiB
Text

[gd_scene load_steps=19 format=2]
[ext_resource path="res://resources/graphics/backgrounds/mayak_back/Day/2-clouds.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/mayak_back/Day/3-hill.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/mayak_back/Day/1-background.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/mayak_back/Day/4-lighthouse.webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/mayak_back/Night/5-fence-bottle-paper.webp" type="Texture" id=5]
[ext_resource path="res://scripts/backround_scenes_scripts/Mayak_Back.gd" type="Script" id=6]
[ext_resource path="res://resources/graphics/backgrounds/mayak_back/Night/2-clouds.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/backgrounds/mayak_back/Day/5-fence_bottle_paper.webp" type="Texture" id=8]
[ext_resource path="res://resources/graphics/backgrounds/mayak_back/Night/1-background.webp" type="Texture" id=9]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=10]
[ext_resource path="res://resources/graphics/backgrounds/mayak_back/Night/4-lighthouse.webp" type="Texture" id=11]
[ext_resource path="res://resources/graphics/backgrounds/mayak_back/Night/3-hill.webp" type="Texture" id=12]
[ext_resource path="res://resources/effects/MovingBackground.gdshader" type="Shader" id=13]
[ext_resource path="res://resources/customControls/Lightning.tscn" type="PackedScene" id=14]
[sub_resource type="ShaderMaterial" id=5]
shader = ExtResource( 13 )
shader_param/direction = Vector2( 1, 0 )
shader_param/speed_scale = 0.003
[sub_resource type="ParticlesMaterial" id=3]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 33.26
scale = 1.5
[sub_resource type="ShaderMaterial" id=6]
shader = ExtResource( 13 )
shader_param/direction = Vector2( 1, 0 )
shader_param/speed_scale = 0.003
[sub_resource type="ParticlesMaterial" id=4]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 49.05
scale = 1.5
[node name="Mayak_Back" type="Node2D"]
script = ExtResource( 6 )
[node name="day" type="Node2D" parent="."]
[node name="Sprite1" type="Sprite" parent="day"]
texture = ExtResource( 3 )
centered = false
[node name="Sprite2" type="Sprite" parent="day"]
material = SubResource( 5 )
texture = ExtResource( 1 )
centered = false
[node name="Sprite3" type="Sprite" parent="day"]
position = Vector2( 0, 765 )
texture = ExtResource( 2 )
centered = false
[node name="Sprite4" type="Sprite" parent="day"]
position = Vector2( -13, 1 )
texture = ExtResource( 4 )
centered = false
[node name="Sprite5" type="Sprite" parent="day"]
position = Vector2( 844, 733 )
texture = ExtResource( 8 )
centered = false
[node name="rain" type="Node2D" parent="day"]
visible = false
z_index = 1
[node name="Particles2D" type="Particles2D" parent="day/rain"]
position = Vector2( 5000, -200 )
amount = 1600
lifetime = 7.0
preprocess = 10.0
speed_scale = 6.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 3 )
texture = ExtResource( 10 )
[node name="night" type="Node2D" parent="."]
visible = false
[node name="Sprite1" type="Sprite" parent="night"]
texture = ExtResource( 9 )
centered = false
[node name="Sprite2" type="Sprite" parent="night"]
material = SubResource( 6 )
texture = ExtResource( 7 )
centered = false
[node name="Sprite3" type="Sprite" parent="night"]
position = Vector2( -13, 758 )
z_index = 1
texture = ExtResource( 12 )
centered = false
[node name="Sprite4" type="Sprite" parent="night"]
position = Vector2( -12, 2 )
z_index = 1
texture = ExtResource( 11 )
centered = false
[node name="Sprite5" type="Sprite" parent="night"]
position = Vector2( 845, 692 )
z_index = 1
texture = ExtResource( 5 )
centered = false
[node name="Lightning" parent="night" instance=ExtResource( 14 )]
[node name="rain" type="Node2D" parent="night"]
z_index = 1
[node name="Particles2D" type="Particles2D" parent="night/rain"]
position = Vector2( 5000, -400 )
amount = 4000
lifetime = 8.0
preprocess = 10.0
speed_scale = 5.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 4 )
texture = ExtResource( 10 )
[node name="Tween" type="Tween" parent="."]