One_Eleven_Android/scenes/BackgroundScenes/DomikVnutri.tscn
2024-11-10 03:34:28 +03:00

155 lines
4.7 KiB
Text

[gd_scene load_steps=18 format=2]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=1]
[ext_resource path="res://resources/effects/Kamin.gdshader" type="Shader" id=2]
[ext_resource path="res://resources/graphics/backgrounds/domikvnutri/OpenedTrapdoor.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/domikvnutri/ClosedTrapdoor.webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/domikvnutri/AbandonedWarehouseMain4K-3.webp" type="Texture" id=5]
[ext_resource path="res://resources/graphics/backgrounds/podval/window_podval.webp" type="Texture" id=6]
[ext_resource path="res://resources/graphics/backgrounds/domikvnutri/particles/3.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/backgrounds/domikvnutri/particles/2.webp" type="Texture" id=8]
[ext_resource path="res://scripts/backround_scenes_scripts/DomikVnutri.gd" type="Script" id=27]
[sub_resource type="ParticlesMaterial" id=14]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 3000, 50, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 49.05
scale = 0.6
[sub_resource type="Gradient" id=10]
[sub_resource type="GradientTexture" id=16]
gradient = SubResource( 10 )
[sub_resource type="OpenSimplexNoise" id=11]
seed = 4
octaves = 8
lacunarity = 1.74
[sub_resource type="NoiseTexture" id=17]
width = 3000
height = 2000
noise = SubResource( 11 )
[sub_resource type="ShaderMaterial" id=12]
shader = ExtResource( 2 )
shader_param/brighter_color = Color( 0.945098, 0.945098, 0.945098, 1 )
shader_param/middle_color = Color( 0.654902, 0.654902, 0.654902, 1 )
shader_param/darker_color = Color( 0.223529, 0.223529, 0.223529, 1 )
shader_param/spread = 0.78
shader_param/transparency = 0.4
shader_param/speed = 0.25
shader_param/noise_tex = SubResource( 17 )
shader_param/gradient_tex = SubResource( 16 )
[sub_resource type="ImageTexture" id=13]
flags = 0
flags = 0
size = Vector2( 3840, 2160 )
[sub_resource type="ParticlesMaterial" id=15]
lifetime_randomness = 0.91
emission_shape = 2
emission_box_extents = Vector3( 2500, 100, 1 )
flag_disable_z = true
direction = Vector3( -1, 0, 0 )
spread = 72.43
gravity = Vector3( 0, -900, 0 )
initial_velocity = 183.83
initial_velocity_random = 1.0
angular_velocity = 21.18
angular_velocity_random = 1.0
orbit_velocity = -0.05
orbit_velocity_random = 1.0
angle = 42.4
angle_random = 1.0
[node name="DomikVnutri" type="Node2D"]
script = ExtResource( 27 )
[node name="ForScale" type="Node2D" parent="."]
[node name="Polygon2D" type="Sprite" parent="ForScale"]
modulate = Color( 0.0901961, 0.0901961, 0.0901961, 1 )
position = Vector2( 579, -117 )
scale = Vector2( 4.14751, 1.04014 )
texture = ExtResource( 6 )
centered = false
[node name="Rain" type="Particles2D" parent="ForScale"]
position = Vector2( 3157, -121 )
amount = 2000
lifetime = 8.0
preprocess = 10.0
speed_scale = 5.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 14 )
texture = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 5 )
centered = false
[node name="ClosedTrapdoor" type="Sprite" parent="."]
visible = false
modulate = Color( 1, 1, 1, 0 )
position = Vector2( 0, 398 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 4 )
centered = false
[node name="OpenedTrapdoor" type="Sprite" parent="."]
visible = false
modulate = Color( 1, 1, 1, 0 )
position = Vector2( 0, 428.5 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 3 )
centered = false
[node name="DeathTimer" type="Timer" parent="."]
wait_time = 90.0
one_shot = true
[node name="TrapdoorTween" type="Tween" parent="."]
[node name="Flame" type="Node2D" parent="."]
visible = false
z_index = 4096
[node name="flame" type="Sprite" parent="Flame"]
material = SubResource( 12 )
position = Vector2( -64, 710 )
scale = Vector2( 1.03, 1.5 )
texture = SubResource( 13 )
centered = false
[node name="Particles2D" type="Particles2D" parent="Flame/flame"]
position = Vector2( 1933.98, 693.333 )
scale = Vector2( 0.970874, 0.666667 )
amount = 40
lifetime = 4.0
speed_scale = 1.5
randomness = 1.0
visibility_rect = Rect2( -200, -200, 400, 400 )
process_material = SubResource( 15 )
texture = ExtResource( 7 )
[node name="Particles2D2" type="Particles2D" parent="Flame/flame"]
position = Vector2( 1933.98, 693.333 )
scale = Vector2( 0.970874, 0.666667 )
amount = 40
lifetime = 4.0
speed_scale = 1.5
randomness = 1.0
visibility_rect = Rect2( -200, -200, 400, 400 )
process_material = SubResource( 15 )
texture = ExtResource( 8 )
[connection signal="timeout" from="DeathTimer" to="." method="_on_DeathTimer_timeout"]