One_Eleven_Android/scripts/backround_scenes_scripts/Death_Car.gd
2024-11-10 03:34:28 +03:00

26 lines
595 B
GDScript

extends Node2D
func _ready():
if not get_tree().root.has_node("Root"):
return ;
GallerySingleton.AddImage("Death_Car");
var sfxPath = "res://resources/audio/sfx/Rain Loop.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
dialogicNode.connect("dialogic_signal", self, "_car_listener")
func _car_listener(string):
match string:
"headlights_off":
$lights.visible = false
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5)
return [];
func SetSettings(_setting):
pass;