One_Eleven_Android/scripts/Green__Black_Death_1.gd
2024-11-10 03:34:28 +03:00

41 lines
1.1 KiB
GDScript

extends Node2D
func _ready():
if not get_tree().root.has_node("Root"):
return ;
if Dialogic.get_variable("1_Death_Knife") == "Black":
GallerySingleton.AddImage("Black_Death_1");
elif Dialogic.get_variable("1_Death_Knife") == "Green":
GallerySingleton.AddImage("Green_Death_1");
var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
dialogicNode.connect("dialogic_signal", self, "_lights_on_listener")
if Dialogic.get_variable("ItIsDay") == "false":
var sfxPath = "res://resources/audio/sfx/Rain Loop.ogg"
get_tree().root.get_node("Root").SetSFXforBGM(sfxPath)
else :
get_tree().root.get_node("Root").StopSFX();
func _lights_on_listener(string):
match string:
"lights_on":
TurnLightsOn()
func TurnLightsOn():
$TurnOn.visible = true;
$TurnOff.visible = false;
func InitForGallery()->Array:
scale = Vector2(0.75, 0.75)
return ["ui_lights_on", "ui_lights_off"];
func SetSettings(setting):
if setting == tr("ui_lights_on"):
$TurnOn.visible = true;
$TurnOff.visible = false;
else :
$TurnOn.visible = false;
$TurnOff.visible = true;