One_Eleven_Android/scripts/backround_scenes_scripts/Room_Dana.gd
2024-11-10 03:34:28 +03:00

64 lines
1.5 KiB
GDScript

extends Node2D
func _ready():
if not get_tree().root.has_node("Root"):
return ;
GallerySingleton.AddBackground("Room_Dana")
call_deferred("VisibleBug");
var dialogicNode = get_parent().get_parent().get_node("Game").get_child(0).get_child(0)
dialogicNode.connect("dialogic_signal", self, "_lights_listener")
func VisibleBug():
yield (get_tree().create_timer(0.2), "timeout");
if Dialogic.get_variable("LightsOn") == "1":
$lights_on.visible = true
$lights_off.visible = false
else :
$lights_on.visible = false
$lights_off.visible = true
func _lights_listener(string):
match string:
"lights_on":
Dialogic.set_variable("LightsOn", 1)
$lights_on.visible = true
$lights_off.visible = false
"lights_off":
Dialogic.set_variable("LightsOn", 0)
$lights_on.visible = false
$lights_off.visible = true
func InitForGallery()->Array:
scale = Vector2(0.5, 0.5)
scale = Vector2(0.5, 0.5);
FUCKVisibile();
return ["ui_gallery_light"];
func SetToggleSettings(button):
if button.pressed:
$lights_on.visible = true;
$lights_off.visible = false;
else :
$lights_on.visible = false;
$lights_off.visible = true;
func FUCKVisibile():
var timer = Timer.new();
add_child(timer);
timer.set_wait_time(0.15);
timer.set_one_shot(true);
timer.start();
timer.connect("timeout", self, "FUCKFUCK", [timer]);
func FUCKFUCK(timer):
$lights_on.call_deferred("set_visible", false);
$lights_off.call_deferred("set_visible", true);
timer.disconnect("timeout", self, "FUCKFUCK")
remove_child(timer);