One_Eleven_Android/scenes/BackgroundScenes/Scene6.tscn
2024-11-10 03:34:28 +03:00

160 lines
4.8 KiB
Text

[gd_scene load_steps=18 format=2]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Day3.webp" type="Texture" id=1]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Cloud.webp" type="Texture" id=2]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Day2.webp" type="Texture" id=3]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Night3.webp" type="Texture" id=4]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Night1.webp" type="Texture" id=5]
[ext_resource path="res://resources/graphics/backgrounds/scene6/CloudNight.webp" type="Texture" id=6]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Night2.webp" type="Texture" id=7]
[ext_resource path="res://resources/graphics/backgrounds/scene6/NightBack.webp" type="Texture" id=8]
[ext_resource path="res://scripts/backround_scenes_scripts/Scene6.gd" type="Script" id=9]
[ext_resource path="res://resources/graphics/GUI/SelectLanguage/noise.webp" type="Texture" id=10]
[ext_resource path="res://resources/graphics/backgrounds/drop1.webp" type="Texture" id=11]
[ext_resource path="res://resources/customControls/Cat.tscn" type="PackedScene" id=12]
[ext_resource path="res://resources/graphics/backgrounds/scene6/Day1.webp" type="Texture" id=13]
[ext_resource path="res://resources/graphics/backgrounds/scene6/DayBack.webp" type="Texture" id=14]
[sub_resource type="ParticlesMaterial" id=1]
lifetime_randomness = 0.1
trail_divisor = 2
emission_shape = 2
emission_box_extents = Vector3( 5000, 100, 1 )
flag_align_y = true
flag_disable_z = true
gravity = Vector3( 0, 98, 0 )
orbit_velocity = 0.0
orbit_velocity_random = 0.0
radial_accel = 49.05
scale = 1.5
[sub_resource type="Shader" id=2]
code = "shader_type canvas_item;
// Gonkee's fog shader for Godot 3 - full tutorial https://youtu.be/QEaTsz_0o44
// If you use this shader, I would prefer it if you gave credit to me and my channel
uniform vec3 color = vec3(0.10, 0.10, 0.1);
uniform int OCTAVES = 4;
float rand(vec2 coord){
return fract(sin(dot(coord, vec2(56, 78)) * 1000.0) * 1000.0);
}
float noise(vec2 coord){
vec2 i = floor(coord);
vec2 f = fract(coord);
// 4 corners of a rectangle surrounding our point
float a = rand(i);
float b = rand(i + vec2(1.0, 0.0));
float c = rand(i + vec2(0.0, 1.0));
float d = rand(i + vec2(1.0, 1.0));
vec2 cubic = f * f * (3.0 - 2.0 * f);
return mix(a, b, cubic.x) + (c - a) * cubic.y * (1.0 - cubic.x) + (d - b) * cubic.x * cubic.y;
}
float fbm(vec2 coord){
float value = 0.0;
float scale = 0.5;
for(int i = 0; i < OCTAVES; i++){
value += noise(coord) * scale;
coord *= 1.5;
scale *= 0.7;
}
return value;
}
void fragment() {
vec2 coord = UV * 20.0;
vec2 motion = vec2( fbm(coord + vec2(TIME * -0.5, TIME * 0.5)) );
float final = fbm(coord + motion);
COLOR = vec4(color, final * 0.5);
}"
[sub_resource type="ShaderMaterial" id=3]
shader = SubResource( 2 )
shader_param/color = Vector3( 0.1, 0.1, 0.1 )
shader_param/OCTAVES = 4
[node name="Scene6" type="Node2D"]
script = ExtResource( 9 )
[node name="Day" type="Node2D" parent="."]
[node name="back" type="Sprite" parent="Day"]
scale = Vector2( 2, 2 )
texture = ExtResource( 14 )
centered = false
[node name="cloud" type="Sprite" parent="Day"]
texture = ExtResource( 2 )
centered = false
[node name="parking2" type="Sprite" parent="Day"]
texture = ExtResource( 1 )
centered = false
[node name="parking_lowcars" type="Sprite" parent="Day"]
visible = false
texture = ExtResource( 3 )
centered = false
[node name="parking_nocars" type="Sprite" parent="Day"]
visible = false
texture = ExtResource( 13 )
centered = false
[node name="Night" type="Node2D" parent="."]
visible = false
[node name="back" type="Sprite" parent="Night"]
scale = Vector2( 2, 2 )
texture = ExtResource( 8 )
centered = false
[node name="cloud" type="Sprite" parent="Night"]
texture = ExtResource( 6 )
centered = false
[node name="parking" type="Sprite" parent="Night"]
visible = false
texture = ExtResource( 4 )
centered = false
[node name="parking_lowcars" type="Sprite" parent="Night"]
texture = ExtResource( 7 )
centered = false
[node name="parking_nocars" type="Sprite" parent="Night"]
visible = false
texture = ExtResource( 5 )
centered = false
[node name="rain" type="Node2D" parent="Night"]
[node name="Particles2D" type="Particles2D" parent="Night/rain"]
position = Vector2( 5000, -400 )
amount = 3000
lifetime = 8.0
preprocess = 10.0
speed_scale = 5.0
visibility_rect = Rect2( -3000, 300, 200, 200 )
process_material = SubResource( 1 )
texture = ExtResource( 11 )
[node name="Cat" parent="." instance=ExtResource( 12 )]
z_index = 999
[node name="Fog" type="Polygon2D" parent="."]
visible = false
material = SubResource( 3 )
position = Vector2( -178, -15 )
texture = ExtResource( 10 )
polygon = PoolVector2Array( 0, 0, 19200, 0, 19200, 10800, 0, 10800 )